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172
.gitignore
vendored
172
.gitignore
vendored
@@ -1,163 +1,9 @@
|
||||
#################
|
||||
## Eclipse
|
||||
#################
|
||||
|
||||
*.pydevproject
|
||||
.project
|
||||
.metadata
|
||||
bin/
|
||||
tmp/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
local.properties
|
||||
.classpath
|
||||
.settings/
|
||||
.loadpath
|
||||
|
||||
# External tool builders
|
||||
.externalToolBuilders/
|
||||
|
||||
# Locally stored "Eclipse launch configurations"
|
||||
*.launch
|
||||
|
||||
# CDT-specific
|
||||
.cproject
|
||||
|
||||
# PDT-specific
|
||||
.buildpath
|
||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
||||
#################
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.sln.docstates
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.vspscc
|
||||
.builds
|
||||
*.dotCover
|
||||
|
||||
## TODO: If you have NuGet Package Restore enabled, uncomment this
|
||||
#packages/
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish
|
||||
|
||||
# Others
|
||||
[Bb]in
|
||||
[Oo]bj
|
||||
sql
|
||||
TestResults
|
||||
*.Cache
|
||||
ClientBin
|
||||
stylecop.*
|
||||
~$*
|
||||
*.dbmdl
|
||||
Generated_Code #added for RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
|
||||
|
||||
|
||||
############
|
||||
## Windows
|
||||
############
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
|
||||
#############
|
||||
## Python
|
||||
#############
|
||||
|
||||
*.py[co]
|
||||
|
||||
# Packages
|
||||
*.egg
|
||||
*.egg-info
|
||||
dist
|
||||
build
|
||||
eggs
|
||||
parts
|
||||
bin
|
||||
var
|
||||
sdist
|
||||
develop-eggs
|
||||
.installed.cfg
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
|
||||
.tox
|
||||
|
||||
#Translations
|
||||
*.mo
|
||||
|
||||
#Mr Developer
|
||||
.mr.developer.cfg
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
||||
/Skaronator
|
||||
/SkaronatorServer
|
||||
/SQF/dayz_code/config.bin
|
||||
/SQF/dayz_equip
|
||||
/SQF/dayz_vehicles
|
||||
/SQF/dayz_weapons
|
||||
#*.rtm
|
||||
#*.p3d
|
||||
*.komodoproject
|
||||
|
||||
169
CHANGE LOG 1.0.7.txt
Normal file
169
CHANGE LOG 1.0.7.txt
Normal file
@@ -0,0 +1,169 @@
|
||||
[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty (c3cbca1) @oiad
|
||||
[NEW] Added over 200 new zombie models with loot groups and strings for Server Admins to use. (2e15009) @AirwavesMan
|
||||
[NEW] Zombie can wear backpacks. (096fc13) @AirwavesMan
|
||||
[NEW] Hide Body can be edited and toggled. Enabled by default, configVariables.sqf/DZE_Hide_Body (c0e9fe6) @AirwavesMan
|
||||
[NEW] Added 6 AK-107 versions with attachment support. (82485ea) @AirwavesMan
|
||||
[NEW] Added new waterbottles from DayZ Mod. Icons made by @DeVloek. Fully functional with all actions. @AirwavesMan
|
||||
[NEW] All fuel containers can be emptied. (276615a8) @AirwavesMan
|
||||
[NEW] Different boxes of matches can be combined. (bc75ad8) @AirwavesMan
|
||||
[NEW] Added a basic support for PVE Servers. This disables the PVP damage on the server. Disabled by default, configVariables.sqf/DZE_PVE_Mode (e7dbc5dd) @AirwavesMan
|
||||
[NEW] Dedicated sounds for opening and closing vaults. (c001c38, 9c83ef2, 61258c9, 76721e3) @worldwidesorrow
|
||||
[NEW] Added the option for vectorUp on spawned objects in fnc_spawnObjects. (bf9dc49) @worldwidesorrow
|
||||
[NEW] Added 2 new cargo truck versions. A truck with more items slots and a truck with more weapons slots. (02c91007) @AirwavesMan
|
||||
[NEW] Added an option to give another player an antibacterial wipe. (8c074be) @worldwidesorrow
|
||||
[NEW] The maps Podagorsk and Chernarus Winter are now part of Epoch.
|
||||
[NEW] Added snow fall, snow storm, ground fog and cold breath to the game. This can be enabled in the configVariables.sqf/DZE_WeatherVariables and DZE_Weather @worldwidesorrow
|
||||
[NEW] Added warm clothes support. configVariables.sqf/DZE_WarmClothes (4058f596) @AirwavesMan
|
||||
[NEW] Added shivering - if the players body temperature is under a certain value the shivering starts. Can be defined and disabled with the last value in the DZE_WeatherVariables array. (4058f596) @AirwavesMan
|
||||
[NEW] Players can choose among 5 sets of status icons by pressing the F3 key or selecting in the game options menu. @worldwidesorrow
|
||||
[NEW] Added over 100 new weapons and magazines with attachment support, eg. HK417, Famas, Steyr Aug, G3, MP7 and many more. @AirwavesMan
|
||||
[NEW] Added M110_DZ with double zoom which was removed with the last Arma 2 1.64 patch. (9a531b3) @AirwavesMan
|
||||
[NEW] Almost all items have a world model now, eg. FN Fal mag, M203 Flare, AS50 mag. @Helion4, @AirwavesMan
|
||||
[NEW] Added over 130 new male and female skins. @AirwavesMan @Helion4
|
||||
[NEW] Added 11 new backpacks. (637358b, 88053499) @Seelenapparat, @DeVloek, @AirwavesMan, @Helion4
|
||||
[NEW] Added different backpack skins for the Coyote and the Czech Backpack. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
|
||||
[NEW] All backpacks got updated and have 2 versions, a regular and an upgraded version. (637358b) @Seelenapparat, @DeVloek, @AirwavesMan
|
||||
[NEW] Fireplaces can be crafted directly from a wooden log. (2b8997ec) @AirwavesMan
|
||||
[NEW] New sounds for M9, M1911, SVD, VSS Vintorez, PDW, PDW SD, Winchester 1866, Saiga 12k, Anzio. @AirwavesMan
|
||||
[NEW] All vehicles/buildings are grouped under special vehicle categories in the editor with the indicator: 'DayZ Epoch', @AirwavesMan
|
||||
[NEW] Painkiller packages can have 0 to 6 pills and can also be combined, similar to antibiotics. (b4b8860c) @AirwavesMan
|
||||
[NEW] New helicopter skins for CH-47, Mi-17, UH-1H. (43337b6a, c47821ee) @AirwavesMan
|
||||
[NEW] Added KA60 and AW159 Epoch versions with PKT and M240. (8de9858b) @AirwavesMan
|
||||
[NEW] Added Land_Ind_Oil_Pump_EP1_DZE, a version without the pumping sound. (8557f559) @seelenapparat
|
||||
[NEW] Added a proper display name for heli crashes. (ba31c67b) @seelenapparat
|
||||
[NEW] Players can craft a firebarrel kit from empty methylamin/oil barrels. (b4b93562) @AirwavesMan
|
||||
[NEW] Enabled DZE_defaultSkin by default. (9842279d) @AirwavesMan
|
||||
[NEW] Added 2 new AN2 versions with Twin Vickers and M134. (d98834aa) @AirwavesMan
|
||||
[NEW] Every vehicle ammunition can now be spawned in-game and was added to the loot tables and traders. (6e813dc1) @AirwavesMan
|
||||
[NEW] Reintroduced DayZ Mod stashes. Build the stash by right-clicking the canvas item. (8304efe9) @AirwavesMan
|
||||
[NEW] Storage buildings like gun racks, storage sheds, safes etc. can be upgraded to a version with more gear slots. (19889a9d) @AirwavesMan
|
||||
[NEW] Lumber can be crafted directly from wooden logs. (ae79f4ce) @AirwavesMan
|
||||
[NEW] Added DayZ Mod fences and gates with upgrade and snap support. (3724a1f3) @AirwavesMan
|
||||
[NEW] Added sounds for taking painkillers/antibiotics and attaching/detaching a weapon attachment. (a69948d5) @AirwavesMan
|
||||
[NEW] The community localization stringtable is now part of Epoch. (04a81c15) @AirwavesMan
|
||||
[NEW] Salival's Change Code script is now part of Epoch. (5e296fc0) @AirwavesMan
|
||||
[NEW] Added ZSC with global banking. Pull request # 2076. @oiad, @worldwidesorrow, @DevZupa
|
||||
[NEW] Added remote messaging with localization. Pull request # 2076. @oiad, @worldwidesorrow, @BigEgg17
|
||||
[NEW] Almost all epoch vehicles can now be upgraded. This includes trucks, helicopters and APCs. @AirwavesMan
|
||||
[NEW] Added vehicle upgrade manuals for trucks, helicopters and APCs. @AirwavesMan, @DeVloek, @Helion4
|
||||
[NEW] Added new variables DZE_Hero and DZE_Bandit. The variables define the Hero and Bandit humanity. Used for traders and in player_death. (431cbc88, 272a7406) @AirwavesMan
|
||||
[NEW] Heroes and Bandits will drop a dog tag on death which can be traded at the Hero or Bandit trader for humanity. Thx for the idea @Tecumseh. (431cbc88, 272a7406, 4f106220) @AirwavesMan
|
||||
[NEW] Special handling for floating loot in buildings over water. Use fixWaterPos = 1; in the building class that has this problem. (89bca2c9) @AirwavesMan
|
||||
[NEW] With activated weight system, traders will show the item's weight under item information. (e5af93b5) @AirwavesMan
|
||||
[NEW] Female players can now wear all ghillie suits. (758be289) @AirwavesMan, @Helion4
|
||||
[NEW] Added MTVR Bird helicopter. (8fa93188) @AirwavesMan, @Helion4
|
||||
[NEW] Added a winter version of the following objects: Lockbox, Camo Net, Tent, Dome Tent. (215932d7, 420ad269, 83012eb1) @AirwavesMan, @Helion4
|
||||
[NEW] Added a winter version of the following vehicles: BMP2, BRDM2, SUV, UAZ, Mi17, UH1H, T72, Ural, Kamaz, HMMWV. (34455948, cb1b34fc) @AirwavesMan
|
||||
[NEW] Added Mini Cooper, old Jeep, 11 Nissan 350z versions, VS3 Camper, MTVR Open, Scrap APC, armored Tractor and armored Bus. (a1e5fca7, db36bb48, 1ce3f92b, 0dc00d97, d0f647c0, 34c2c716, f8d8a686, 8feed62b) @AirwavesMan, @Helion4
|
||||
[NEW] Added interior to storage sheds and those on the map can now spawn loot. (ad8ca464, 35135c75) @AirwavesMan, @Helion4
|
||||
[NEW] Added a few new female skins. (758be289) @AirwavesMan, @Helion4
|
||||
[NEW] Added over 30 new base building items like a drawbridge, metal and wood gates, glass floors and many more. @AirwavesMan, @Helion4
|
||||
[NEW] Added many broken versions of already existing items and tools like Safe, Engine Parts, Wheel, Toolbox and many more. @AirwavesMan
|
||||
[NEW] Added lots of new items and tools like Handsaw, Hammer, Cement Bag, Carrot, Potato, Mobile Phone and more. @AirwavesMan, @Helion4
|
||||
[NEW] Added snapping support for Storage Sheds, Wood Shacks, Wooden Sheds, Gun Racks and Outhouses. (ca05896f) @AirwavesMan
|
||||
[NEW] Added Submarine (c316d20) @AirwavesMan, @Helion4
|
||||
|
||||
[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper
|
||||
[FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob
|
||||
[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) @ebayShopper
|
||||
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) @shu, @oiad
|
||||
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) @ebayShopper
|
||||
[FIXED] Player could shoot during unconscious wake up animation (634a01a) @ebayShopper
|
||||
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad, @AirwavesMan
|
||||
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
|
||||
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) @ebayShopper
|
||||
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
|
||||
[FIXED] DistanceFoot database stat was incorrect. (be777dd) @dihan48
|
||||
[FIXED] Vehicles jumping into the air after flipping. (096fc13) @AirwavesMan
|
||||
[FIXED] Crafting wooden arrows from wood piles and razors was not possible. (d4b46e4) @AirwavesMan
|
||||
[FIXED] Top snap point for half cinder wall was incorrect. (8f10a36) @ndavalos, @AirwavesMan
|
||||
[FIXED] The RPK-74 magazine could not be used with some AK-74 versions. (82485ea) @AirwavesMan
|
||||
[FIXED] Multiple vehicle upgrades were not possible. (ac884f2, a430f79, c24504a) @F507DMT
|
||||
[FIXED] Inventory dupe if on water. (a052ba7, baf92eb) @F507DMT
|
||||
[FIXED] The pickaxe and the broken pickaxe spawned in the ground on loot spawn. (a09bb81a) @AirwavesMan
|
||||
[FIXED] Floating loot from remove, pack and fn_dropItem. (1268f55) @AirwavesMan
|
||||
[FIXED] Giving water to dogs did not work with all waterbottles. (915cf72) @AirwavesMan
|
||||
[FIXED] Backpacks had no descriptions. (f1d5038) @AirwavesMan
|
||||
[FIXED] Potential dupe on lag with Advanced Trading. (0617a77, 5f44161) @oiad, @AirwavesMan, @loooooool(TEMA)
|
||||
[FIXED] Invisible backseat bug on LAV-HQ DZ and DZE version. (5c3f2162) @AirwavesMan
|
||||
[FIXED] The fuel capacity of the MH-6J Little Bird, Mi17 Civilian, UH60M was incorrect. (862cf39a, f0e08f22, fc9cb679) @AirwavesMan
|
||||
[FIXED] AIs could attack traders. (f0ac4afc) @AirwavesMan
|
||||
[FIXED] RHIB_DZ floating gunner position. (38a31290) @AirwavesMan
|
||||
[FIXED] The carry and drag functions have been fixed. (bcc5b63) @worldwidesorrow
|
||||
[FIXED] Bug on switching weapons. @worldwidesorrow
|
||||
[FIXED] Backpacks and keys were not counted within the weight system. (838e4a06, 49446122) @Damian6666 @AirwavesMan
|
||||
[FIXED] Biomeat had no infection chance. (b52325c9) @AirwavesMan
|
||||
[FIXED] Parachute speed bug by pressing certain keys. (2a41d122) @ch0c
|
||||
[FIXED] Loading screen progress bar did not work since the last Arma 2 1.64 patch. (21e5cfae) @IsGoose
|
||||
[FIXED] Players were unable to open a few tank versions with their key. (9cc8b5d8) @AirwavesMan
|
||||
[FIXED] The epoch versions of the RHIB boats were incorrect. (38a31290) @AirwavesMan
|
||||
[FIXED] Players are no longer able to exploit the player_wearClothes function to reset AI targeting. (5c29704) @morgoth0, @Arrakis, @worldwidesorrow.
|
||||
[FIXED] Vehicles should no longer explode after a server restart due to buildings loading in late. (99dc7cd7) @Seelenapparat
|
||||
[FIXED] CZ550 shadow bug (c22ae9e5) @AirwavesMan
|
||||
[FIXED] Floating loot in buildings over water. (89bca2c9) @AirwavesMan
|
||||
[FIXED] Potential kill count doubling after change clothes. (0b26ae12) @Seelenapparat
|
||||
[FIXED] Damaged vehicles will no longer repair after a vehicle upgrade. (95d528b8) @AirwavesMan
|
||||
[FIXED] Exorbitant damage from chainsaws and sledgehammers on buildings (118dbfa6) @AirwavesMan
|
||||
[FIXED] Players always looked north on spawn. (4aad93fe) @TH, @AirwavesMan
|
||||
[FIXED] Trees could be knocked down on the first hit by a hatchet or chainsaw. (8dc6ef8d) @AirwavesMan
|
||||
[FIXED] Female players had not the correct armor and camouflage set. (758be289) @AirwavesMan
|
||||
[FIXED] Sometimes players were not properly ejected from an exploded Cessna wreck. (0b6df456) @AirwavesMan
|
||||
[FIXED] Players were not in combat after shooting from certain helicopters or planes. (e6680aaa) @AirwavesMan
|
||||
[FIXED] Often the weapon on back was duped when the player was kicked or didn't log out properly. (1697af97) @AirwavesMan
|
||||
[FIXED] Filling mixed gas into a chainsaw now requires a chainsaw. (b0edf3cb) @AirwavesMan
|
||||
|
||||
[UPDATED] All Epoch items and buildable models updated and optimized to affect less the performance. @Helion4
|
||||
[UPDATED] Spawning of Zombies and loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad, @_Lance_
|
||||
[UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper
|
||||
[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper
|
||||
[UPDATED] All M32 grenades now use only one inventory slot. (cc85067) @AirwavesMan
|
||||
[UPDATED] The Czech Vest Pouch can now carry one weapon. This was changed to be more intuitive and to avoid disappearing weapons. (f7ea9cb) @AirwavesMan
|
||||
[UPDATED] Old/unused variables removed from variables.sqf. Entire file reorganized. (4accdee) @worldwidesorrow
|
||||
[UPDATED] Functions fnc_usec_damageHandler, dayz_inflame_showMenu, dayz_inflame_showMenu_other, DZ_KeyDown_EH, dayz_EjectPlayer compiled on client only - compiles.sqf. (7613e3a) @worldwidesorrow
|
||||
[UPDATED] Many unused trader cities were moved into a new folder called 'Archive'. Those files will no longer be updated. (6699d8d7) @AirwavesMan
|
||||
[UPDATED] All vehicle names updated and localizations added. (e36e3cc4) @AirwavesMan
|
||||
[UPDATED] The gunner optics angle of the BRDM-2 HQ was adjusted to have a better usage. (9ab576fa) @AirwavesMan
|
||||
[UPDATED] Moved FPS logging and server event spawner to the server scheduler (0a264b9) @worldwidesorrow
|
||||
[UPDATED] Vanilla events adjusted and moved to the server modules folder. The events are now spawned by the scheduler. (0a264b9) @worldwidesorrow
|
||||
[UPDATED] Rebuilt trader files and overhauled trader cities. (92700e8a) @AirwavesMan
|
||||
[UPDATED] Server side security added for higher risk PVDZ_send usage. (40dcf6f) @worldwidesorrow
|
||||
[UPDATED] New strings added to the string table for medical functions. (2a145bf) @worldwidesorrow
|
||||
[UPDATED] Medical functions revised. Old/unused medical functions moved to archive. @worldwidesorrow
|
||||
[UPDATED] Separate actions added for typed blood bags. Variable dayz_classicBloodBagSystem used to bypass unnecessary code. (a4c0638) @worldwidesorrow
|
||||
[UPDATED] All vehicles updated and many bugs fixed. Now there is a DZ and DZE class for every armed Epoch vehicle. @AirwavesMan
|
||||
[UPDATED] All silenced weapons can only be used with SD ammo, and all non-silenced weapons can only be used with regular (non-SD) ammo. (6f4b1706) @AirwavesMan
|
||||
[UPDATED] Increased bullet speed for the MK17 SD and Vintorez ammo. (1e69f357) @AirwavesMan
|
||||
[UPDATED] MK17 Sniper SD and Vintorez DZ and DZE versions have a higher zeroing. (3895cf9c) @AirwavesMan
|
||||
[UPDATED] AK74 and AKM start with the semi-automatic firemode instead of full-automatic. (9aeceebb, becfee04) @AirwavesMan
|
||||
[UPDATED] The FN Fal has a full-automatic mode again. (052becb) @AirwavesMan
|
||||
[UPDATED] Zombies will no longer get triggered by a chemlight at daytime. (93ba732e) @AirwavesMan
|
||||
[UPDATED] All magazines now have the combine option. @AirwavesMan
|
||||
[UPDATED] The Humanity system was updated for hotwiring vehicles and killing players. (f68bbda0, d5910357) @AirwavesMan, @oiad
|
||||
[UPDATED] The gear count of many vehicles (helicopters in particular) was updated and increased. (06b788a) @AirwavesMan
|
||||
[UPDATED] Sharpening a knife now has an animation. (b7892bfc) @AirwavesMan
|
||||
[UPDATED] Added full localization to snap and vector building. (fe1d7fb4) @AirwavesMan
|
||||
[UPDATED] Added the correct icon for the Terminal Backpack. (1a411660) @AirwavesMan, @DeVloek
|
||||
[UPDATED] Crafting a tent requires 2x equip_tent_poles instead of 2x ItemPole. (73289a69) @AirwavesMan
|
||||
[UPDATED] Crafting a firebarrel kit no longer requires matches. (b4b93562) @nadal28 @AirwavesMan
|
||||
[UPDATED] Crafting shows all required items now. (8315d899) @AirwavesMan
|
||||
[UPDATED] Relogging with a chainsaw in the backpack will delete the chainsaw gas instead of refilling it. (132e9506) @AirwavesMan
|
||||
[UPDATED] The group invite message now contains the name of the inviter. (396d0313) @ch0c, @AirwavesMan
|
||||
[UPDATED] Harvesting wood with a hatchet can now drop both wood piles and wooden logs. (ae79f4ce) @AirwavesMan
|
||||
[UPDATED] The maintain animation is interruptible now. (910ab43a) @AirwavesMan
|
||||
[UPDATED] Trading single items can be configured to change the player's humanity value. (4f106220) @AirwavesMan
|
||||
[UPDATED] The Journal main page was reworked and has some more information about the server settings now. (ef05eb4e) @AirwavesMan
|
||||
[UPDATED] Harvesting wood will yield at least 16 or more wood. This was added in order to decrease network traffic. (8dc6ef8d) @AirwavesMan
|
||||
[UPDATED] Increased cargo count of Refuel Trucks. (4667f20b) @AirwavesMan
|
||||
[UPDATED] Cinder buildings and metal floors have a new texture. @Helion4
|
||||
[UPDATED] Highly increased infection chance if the player eats uncooked meat or fish. (29b6a26) @AirwavesMan
|
||||
[UPDATED] Crafting wooden buildings now requires a handsaw and a hammer. (247f5dc6) @AirwavesMan
|
||||
[UPDATED] Full Russian Localization @RedLink-kam, @dreamforceinc
|
||||
|
||||
[REMOVED] Epoch 1.0.7 does not support Database Traders any longer. All server admins with DB Traders have to switch to the config traders now. (49378f62) @AirwavesMan
|
||||
[REMOVED] NORRN_loadVcl, posForceUpdate, and medForceUpdate removed from setvariable.txt (47f07a8) @worldwidesorrow
|
||||
[REMOVED] PVDZ_drg_RaDrag, PVDZ_drg_RaLW, PVDZ_drg_RLact and PVDZ_Unconscious removed from publicvariable.txt. They have been replaced with PVDZ_send. (2d03fb9) @worldwidesorrow
|
||||
[REMOVED] DayZ Vanilla Crafting - all recipes were moved to Epoch Crafting. (8315d899) @AirwavesMan
|
||||
|
||||
[INFO] Synced with DayZMod upstream up to commit fe063a8
|
||||
[INFO] Removed functions can be found under "dayz_code\old".
|
||||
[INFO] Big thanks to the following authors which allowed us to use their content: SumrakDZN, Icewindo, Brainbug, lennard91, stagler, SyNcRoNiCzZ, Sam563, Alwarren, Robert Hammer, Marseille77
|
||||
65
Documents/1.0.6 Variable Name Changes.txt
Normal file
65
Documents/1.0.6 Variable Name Changes.txt
Normal file
@@ -0,0 +1,65 @@
|
||||
1.0.5.1 --> 1.0.6 Variable Name Changes:
|
||||
|
||||
- Duplicate functions have been renamed:
|
||||
- dayz_gui --> sched_gui
|
||||
- dayz_HungerThirst --> dayz_NutritionSystem
|
||||
- dayz_objectUID3 --> dayz_objectUID2
|
||||
- DZE_getModelName --> fn_getModelName
|
||||
- fnc_usec_playerBleed --> fnc_usec_playerHandleBlood
|
||||
- object_handleServerKilled --> vehicle_handleServerKilled
|
||||
- object_setFixServer --> fnc_veh_setFixServer
|
||||
- server_timeSync --> sched_sync (moved to scheduler)
|
||||
- vehicle_handleDamage --> fnc_veh_handleDam
|
||||
- vehicle_handleKilled --> fnc_veh_handleKilled
|
||||
|
||||
- Duplicate global variables have been renamed:
|
||||
- dayz_allowedObjects --> DayZ_SafeObjects
|
||||
- dayz_CLBase --> dz_loot_groups (similar not identical)
|
||||
- dayz_CLChances --> dz_loot_weighted (similar not identical)
|
||||
- dayz_combat --> no longer exists use (player getVariable["inCombat",false])
|
||||
- dayz_fullMoonNights --> dayz_ForcefullmoonNights
|
||||
- dayz_MapArea --> no longer exists (was only used for DynamicVehicleArea and HeliCrashArea)
|
||||
- dayz_sellDistance_vehicle, dayz_sellDistance_boat, dayz_sellDistance_air --> Z_VehicleDistance
|
||||
- dayz_updateObjects --> DayZ_GearedObjects
|
||||
- DynamicVehicleArea --> (getMarkerSize "center") select 1
|
||||
- DZE_ActionInProgress --> dayz_actionInProgress
|
||||
- DZE_CanPickup --> canPickup
|
||||
- DZE_trees --> dayz_trees
|
||||
- freeTarget --> OpenTarget
|
||||
- HeliCrashArea --> (getMarkerSize "crashsites") select 1
|
||||
- PVDZE_serverObjectMonitor --> dayz_serverObjectMonitor
|
||||
- r_action_count --> dayz_actionInProgress (now true/false instead of 1/0)
|
||||
- selfTransfusionTime --> player getVariable ["LastTransfusion",-(DZE_selfTransfuse_Values select 2)]
|
||||
|
||||
- Duplicate public variables have been renamed:
|
||||
- dayzPlayerLogin --> PVCDZ_plr_Login
|
||||
- dayzPlayerLogin2 --> PVCDZ_plr_Login2
|
||||
- norrnRaDrag --> PVDZ_drg_RaDrag
|
||||
- norrnRaLW --> PVDZ_drg_RaLW
|
||||
- norrnRLact --> PVDZ_drg_RLact
|
||||
- PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails)
|
||||
- PVDZE_obj_Fire --> PVDZ_obj_Fire
|
||||
- PVDZE_obj_Publish --> PVDZ_obj_Publish
|
||||
- PVDZE_plr_Died --> PVDZ_plr_Death
|
||||
- PVDZE_plr_GutBody --> PVCDZ_obj_GutBody
|
||||
- PVDZE_plr_HideBody --> PVCDZ_obj_HideBody
|
||||
- PVDZE_plr_HumanityChange --> PVCDZ_plr_Humanity
|
||||
- PVDZE_plr_Login --> PVDZ_plr_Login1
|
||||
- PVDZE_plr_Login2 --> PVDZ_plr_Login2
|
||||
- PVDZE_plr_LoginRecord --> PVDZ_plr_LoginRecord
|
||||
- PVDZE_plr_Save --> PVDZ_plr_Save Note: 2nd param is now a nested array (was array) 4th param is now achievements array (was bool)
|
||||
- PVDZE_plr_SetDate --> dayzSetDate
|
||||
- PVDZE_send --> PVDZ_send
|
||||
- PVDZE_Server_Simulation --> PVDZ_Server_Simulation
|
||||
- PVDZE_serverStoreVar --> PVDZ_serverStoreVar
|
||||
- PVCDZE_vehSH --> PVCDZ_veh_SH
|
||||
- PVDZE_veh_SFix --> PVDZ_veh_SF
|
||||
- PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel
|
||||
- PVDZE_veh_Update --> PVDZ_veh_Save
|
||||
- usecBandage --> PVCDZ_hlt_Bandage
|
||||
- usecBleed --> PVDZ_hlt_Bleed
|
||||
- usecBreakLegs --> PVCDZ_plr_Legs
|
||||
- usecEpi --> PVCDZ_hlt_Epi
|
||||
- usecMorphine --> PVCDZ_hlt_Morphine
|
||||
- usecPainK --> PVCDZ_hlt_PainK
|
||||
- usecTransfuse --> PVCDZ_hlt_Transfuse
|
||||
35
Documents/CHANGE LOG 1.0.3.1.txt
Normal file
35
Documents/CHANGE LOG 1.0.3.1.txt
Normal file
@@ -0,0 +1,35 @@
|
||||
== CHANGE LOG 1.0.3.1 ==
|
||||
[ADDED] Proper mission file support and bikeys for SMD Sara A2 http://forums.bistudio.com/showthread.php?162282-SMD_Sara_A2-Full-Sahrani-Map-Port-Initial-Release
|
||||
[ADDED] Added new loot postions for some custom buildings in SMD Sara A2.
|
||||
[ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k
|
||||
[ADDED] Added updated setDamage exception to battleye scripts.txt. @vbawol
|
||||
[ADDED] Built in antihack enabled by default via mission init.sqf. @facoptre
|
||||
[ADDED] Added Czech localization Credits: GeodarCZ, Brovns, Doomscythe
|
||||
[ADDED] DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. @vbawol
|
||||
[ADDED] Bell 47/H-13 Helicopter by hcpookie http://www.armaholic.com/page.php?id=22143
|
||||
|
||||
[FIXED] Incorporated DayZ CE skin changing routines for melee weapons and add back actions after skin changes. @dayz10k
|
||||
[FIXED] Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k
|
||||
[FIXED] Optimized RoadFlare/chemlight JIP code to use only one allMissionObjects call instead of two. @vbawol
|
||||
[FIXED] dayz_minpos was incorrectly set to 0 for chernarus and should have been -1 or less. @vbawol
|
||||
[FIXED] Fixed some typos in Sahrani mission files. @vbawol
|
||||
[FIXED] Removed radar from GAZ Vodnik. @dayz10k
|
||||
[FIXED] Incorrect call compile paths for tavi traders. @vbawol
|
||||
[FIXED] Armored SUV DZ had incorrect max weapon count. @vbawol
|
||||
[FIXED] Fixed two createvehicle calls for weapon spawn_loot. @Torndeco
|
||||
[FIXED] Building count limiter was using wrong position command now uses correct one. @vbawol
|
||||
[FIXED] Fire requirement for crafting can now be used off the ground without issues. @vbawol
|
||||
|
||||
[CHANGED] setdamage.txt fixes for hatched/chainsaw - scripts.txt and publicVariable.txt updated. @infiSTAR
|
||||
[CHANGED] Increased chances for silver and gold mine veins.@vbawol
|
||||
[CHANGED] Lower plank pack spawn chance raise sledge handle and fishing pole chances in farm spawns. @vbawol
|
||||
[CHANGED] Must drop backpack or filled chainsaw before you can change clothes. @vbawol
|
||||
[CHANGED] Removed 10m check for nearby players when changing clothes. @vbawol
|
||||
[CHANGED] Null cleanup was not working as intended disabled by default needs further testing. @vbawol
|
||||
[CHANGED] Lower zombie attack range and made static at 2.5m. @vbawol
|
||||
[CHANGED] Restructured server files. @vbawol
|
||||
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.
|
||||
|
||||
[REMOVED] Many unneeded diag_log calls removed.
|
||||
84
Documents/CHANGE LOG 1.0.3.txt
Normal file
84
Documents/CHANGE LOG 1.0.3.txt
Normal file
@@ -0,0 +1,84 @@
|
||||
== ROLLING CHANGE LOG 1.0.3 ==
|
||||
|
||||
* [NEW] In-game Map - Unused Arma UI has been removed, from DayZ CE 1.8. @Skaronator
|
||||
* [NEW] Gear is only accessible in vehicles with "G" key due to removal of Arma Map Menus, from DayZ CE 1.8. @Skaronator
|
||||
|
||||
* [ADDED] Dead players bodies now convert to a grave after about 30 minutes, filling the grave with all the players items. The grave will stay around until server restart.
|
||||
* [ADDED] Radiation effect with geiger counter sounds and eventual rapidblood loss when player goes out of the map for too long.
|
||||
* [ADDED] Craft-able Gunrack with 6 x PartWoodLumber makes GunRack_DZ that holds 20 weapons/10 magazines. http://i.imgur.com/mfY0uLN.jpg @dayz10k
|
||||
* [ADDED] Craft-able Base Fire Barrel FireBarrel_DZ with an empty Fuel Barrel, Full Jerry Can, and 4x WoodPile. http://i.imgur.com/2KHWdMS.jpg @dayz10k
|
||||
* [ADDED] Craft-able 5x Wide HESCO barrier from, a 3 wide HESCO and 2x 1 wide HESCO. http://i.imgur.com/beWNQtH.jpg @dayz10k
|
||||
* [ADDED] Craft-able Round Sandbag Fence (BagFenceRound_DZ) from ItemSandbag. http://i.imgur.com/WlblRPf.jpg @dayz10k
|
||||
* [ADDED] Vehicle upgrade system with 4 stages: 1=performance, 2=armor, 3=cargo, and 4=fuel. To upgrade a vehicle you must first find the lvl 1 performance manual and two engine parts then right click next to your vehicle. @vbawol
|
||||
* [ADDED] The above documents to the discoverable documents. @dayz10k
|
||||
* [ADDED] Can now examine Murder Boards via Newspaper Obituaries. @vbawol
|
||||
* [ADDED] ItemPlotDeed to discoverable documents (leads to crafting a plot pole). @dayz10k
|
||||
* [ADDED] Added Player Names that killed Objects to diag_log @Torndeco
|
||||
* [ADDED] Added Player Worldspace location to Connect/Disconnect/Combat Log RPT messages. @dayz10k
|
||||
* [ADDED] dayz_sellDistance variables are now split into "dayz_sellDistance_boat", "dayz_sellDistance_vehicle" and "dayz_sellDistance_air" - @Skaronator
|
||||
* [ADDED] Surrender (options > controls > "Surrender") action now drops your weapons and places your hands on your head. While surrendered other players can access your gear.
|
||||
* [ADDED] Remove nearest tanktrap with right click option on toolbox @dayz10k
|
||||
* [ADDED] Faster in string function by Killzone Kid http://killzonekid.com/arma-scripting-tutorials-how-to-find-a-string-within-a-string/
|
||||
* [ADDED] Halo jump option from a helicopter when above 400m. @zabn
|
||||
* [ADDED] Localization support added. @zabn @dayz10k
|
||||
* [ADDED] Added Dutch localization. @JoSchaap
|
||||
* [ADDED] Added Russian localization. @VeryBigBro
|
||||
* [ADDED] Added French localization. @th4z
|
||||
* [ADDED] Added German localization. @kraZey
|
||||
* [ADDED] Chernarus-Spawnselection and 1.8 GUI-Icons to the dayz_code.pbo - experienced server admins can use it. @Skaronator
|
||||
* [ADDED] Global variable if player is fresh spawned. Can used for custom script like in spawn-camera script ("freshSpawn = 0" - Normal Spawn / 1 - fresh spawn as zombie / 2 - fresh spawn as player) @Skaronator
|
||||
* [ADDED] Added 7 more male skins from Arma http://i.imgur.com/1b0n2Jy.png @axles @vbawol
|
||||
* [ADDED] Added 8 more Trucks from ARMA: V3S_Civ, V3S_TK_EP1_DZE, V3S_RA_TK_GUE_EP1_DZE, UralCivil_DZE, UralCivil2_DZE, KamazOpen_DZE, MtvrRefuel_DZ, MTVR @vbawol
|
||||
* [ADDED] Destroy tent option when you have a full Jerry Can and Matches. @vbawol
|
||||
* [ADDED] Tag friendly system now stores your 5 most recent friends with your life. Building on another friends plot and you are already tagged you still need to look at the owner once to complete the handshake so that you can start building. Server admins can disable this with DZE_FriendlySaving = false; in the init.sqf @zabn @vbawol
|
||||
* [ADDED] Player can now get crushed if they get out to close to a wall or building. Successful wall glitches now result in death ONLY if your get out position intersects a building. @vbawol
|
||||
* [ADDED] Can now maintain lightpoles with a lightbub. @vbawol @dayz10k
|
||||
* [ADDED] Directly Disconnect (back to lobby) if you press abort > yes - @Skaronator
|
||||
* [ADDED] New Weapons, most of which are backpack compatible: M60, M240 scoped, M249 scoped, MG36 variants, RPK-74, M8 SAW, Bizon, Saiga12K, KSVK, M4+203 HOLO SD @dayz10k
|
||||
* [ADDED] Extra security features. @facoptere
|
||||
* [ADDED] Owner can now remove modular parts (walls, etc) without having to destroy them. NOTE: nothing is refunded/no rubble. @dayz10k
|
||||
* [ADDED] Unlocking a vehicle should now show you which key was used (no more guessing game!) @vbawol @dayz10k
|
||||
* [ADDED] Swinging melee weapons will cause your food/drink to drop faster than normal. Attepting to crack locks over time will cause your food/drink to drop as well. @vbawol
|
||||
* [ADDED] New building supplies (mortar, cinder, wood packs) to Wholesalers @dayz10k
|
||||
* [ADDED] Area maintenance of bases @vos (Axe Cop) @dayz10k
|
||||
|
||||
* [UPDATED] Server can now control now fast the periodic client save interval is on the fly. Actual server fps is used to determine how fast the clients can update min 10 seconds max 60 seconds.
|
||||
* [UPDATED] Humanity changes: Give player humanity for killing bandits with no murders. Prevent humanity loss from killing player zombies and give a small humanity increase. @Armifer
|
||||
* [UPDATED] Trading log-system (server-side) was improved. @Skaronator
|
||||
* [UPDATED] Back-end loot configs and loot spawning rates. @vbawol
|
||||
|
||||
* [FIXED] Plot pole no longer falls over and can be destroyed but has armor=1000.
|
||||
* [FIXED] Fixed unable being able to sell satchel charges. @vbawol
|
||||
* [FIXED] Fix for diag_log statement when player buying vehicles @Torndeco
|
||||
* [FIXED] Building on roads no longer allowed as it was intended. @dayz10k
|
||||
* [FIXED] M4SPR spawns now with 30 Rnds Stanag mags and not anymore with 20 Rnds. @Skaronator
|
||||
* [FIXED] Fixed expression error with vehicles/safes when loading a large inventory. @vbawol
|
||||
* [FIXED] No more bleeding trees, rocks, etc with melee weapons from DayZ CE 1.8. @vbawol
|
||||
* [FIXED] Variable added to player zombie vision to better support anti-hacks @Skaronator
|
||||
* [FIXED] Lower chance to play fly sounds when near dead bodies. @vbawol
|
||||
* [FIXED] Documents now examine one at a time, also fixes getting the same item for each document. @vbawol
|
||||
* [FIXED] Server now only saves the first 20 magazines on disconnect to prevent saving items in overflow that can cause player inventory corruption. @vbawol
|
||||
* [FIXED] Zombies no longer attack players unless they have true line of sight. @vbawol
|
||||
* [FIXED] RPT error on all clients when dragging a player. @zabn
|
||||
* [FIXED] Reduced zombie attack ranges back to normal levels since it is no longer needed due to removal of vilas vehicles. @vbawol
|
||||
* [FIXED] Small typo in Axeman's tower light code was preventing it from working. @Torndeco
|
||||
* [FIXED] Case sensitivity issues with last versions SQL update calls.
|
||||
* [FIXED] Recent Murders on the Murder Board in trader cities now works properly. @vbawol
|
||||
|
||||
* [CHANGED] Trader menu "Buy" button will now disable or grey out if you do not have the correct funds available.
|
||||
* [CHANGED] Metals can now be converted from 10oz to 1oz without tools or the need for a fire. @vbawol
|
||||
* [CHANGED] Mission name and descriptions now conform to template. @dayz10k
|
||||
* [CHANGED] Increased armor levels on wooded modular base building objects by 300%.
|
||||
* [CHANGED] Increased armor levels on cinder and metal modular base building objects by 20%.
|
||||
* [CHANGED] Removed 12m restriction of other players when buying and selling vehicles. Added requirement that you must be the last to get in the drivers seat to sell the vehicle.
|
||||
* [CHANGED] Opening supply crate now returns a empty supply crate. @dayz10k
|
||||
* [CHANGED] Updated Makarov, MakarovSD, and M1911 damage settings to the same as DayZ CE 1.8. @vbawol
|
||||
* [CHANGED] Base building enhancements and changed count down timer. @zabn
|
||||
* [CHANGED] Base Building now requires a plot pole again. @vbawol
|
||||
* [CHANGED] Backpack pickup method @vbawol
|
||||
|
||||
* [REMOVED] Dust effect from 1.0.2.5 removed.
|
||||
* [REMOVED] Unused code and images removed @Skaronator
|
||||
* [REMOVED] Map markers for other players and empty vehicles (blue/orange/green dots & vehicles) @Skaronator
|
||||
* [REMOVED] Removed humanity heartbeat code @vbawol
|
||||
* [REMOVED] Road Cones at Bash and Klen traders that would cause Vodniks to spawn in and launch vertically. @dayz10k
|
||||
42
Documents/CHANGE LOG 1.0.4.1.txt
Normal file
42
Documents/CHANGE LOG 1.0.4.1.txt
Normal file
@@ -0,0 +1,42 @@
|
||||
[NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator
|
||||
[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
|
||||
|
||||
[ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank
|
||||
[ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol
|
||||
[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
|
||||
[ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator
|
||||
[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank
|
||||
[ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol
|
||||
[ADDED] Added to heli crash code, Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
|
||||
[ADDED] Added following Config Classes: M113_UN_EP1_DZ M113_UN_EP1_DZE M113_TK_EP1_DZ M113_TK_EP1_DZE BTR90_DZ BTR90_DZE BTR90_HQ_DZ BTR90_HQ_DZE LAV25_DZ LAV25_DZE LAV25_HQ_DZ LAV25_HQ_DZE @Fank
|
||||
|
||||
[FIXED] Fix init errors, improve antihack. @icomrade
|
||||
[FIXED] Add missing sensor for aircraft dealer on Napf. @JoSchaap
|
||||
[FIXED] Traders now give ItemTinBar in exchange for TrashJackDaniels. @vbawol
|
||||
[FIXED] M107 zeroing was stuck at 500m now set to default settings. @vbawol
|
||||
[FIXED] DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol
|
||||
[FIXED] Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol
|
||||
[FIXED] Added missing DZE fueltracks to DZE_fueltrackarray. @Fank
|
||||
[FIXED] Fix AI from being counted as zeds. @jwo7777777
|
||||
[FIXED] Issue with Scaffolding being too close and killing player. @Fank
|
||||
[FIXED] Stuck in infinite trading loop when item is out of stock. @vbawol
|
||||
[FIXED] Fixed backpack disappearing issue. @vbawol
|
||||
[FIXED] Some fixes and optimizing to PVS/PVC system to only send to other players nearby. @vbawol
|
||||
[FIXED] Bleeding was not visible to other players due to typo in new PVS/PVC system. @vbawol
|
||||
[FIXED] Re-classed Land_Ind_Pec_03b to fix ladder errors in log file. @vbawol
|
||||
[FIXED] Issue that prevented the server from starting. @Skaronator
|
||||
[FIXED] Some typos in the loot table. @Skaronator
|
||||
[FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator
|
||||
[FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
|
||||
|
||||
[CHANGED] Selling vehicle will now remove the key if you have it on your toolbelt. @Fank
|
||||
[CHANGED] R3F weight now in Kg for every language except english. @VeryBigBro
|
||||
[CHANGED] Increased trader prices for Armed vehicles and pipebombs. @vbawol
|
||||
[CHANGED] Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol
|
||||
|
||||
[REMOVED] Trade metals option removed from self actions as it should no longer be needed with new trader code. @vbawol
|
||||
|
||||
[INFO] Re-added old trader code for backwards compatibility. @vbawol
|
||||
[INFO] Moved binaries to root of server files and wrote up basic install upgrade guide. @vbawol
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.
|
||||
20
Documents/CHANGE LOG 1.0.4.2.txt
Normal file
20
Documents/CHANGE LOG 1.0.4.2.txt
Normal file
@@ -0,0 +1,20 @@
|
||||
[ADDED] BTR90 HQ ride in back option. @Fank
|
||||
[ADDED] Version check for dayz.pbo. @Skaronator
|
||||
[ADDED] Updated dayZ Lighting by Axeman disabled by default, uncomment line in init.sqf to enable. @andgregor
|
||||
[ADDED] Added upgrade in place option for stairs with railings. @Sequisha @vbawol
|
||||
|
||||
[FIXED] Fix server startup issues when using "CA folder fix" on some A2 and A2 free installs. @icomrade
|
||||
[FIXED] Geomety of wood walls changed to fix players phasing though the wood walls. @Sequisha
|
||||
[FIXED] Completed trade counter was incorrectly returning output count instead of actual number of trades. @vbawol
|
||||
[FIXED] Incremental water bottle had a typo in the picture path. fixes: https://github.com/vbawol/DayZ-Epoch/issues/1084 @vbawol
|
||||
[FIXED] second attempt at fixing <NULL> kill messages from vehicles. @icomrade
|
||||
[FIXED] remove setdamage 0 on godmode/indestructible base objects so they can be maintained. @vbawol
|
||||
[FIXED] Fixed error in expression when removing buildings. @Fank
|
||||
[FIXED] Was possible to fill a mixed gas with an empty jerry can. @Fank
|
||||
[FIXED] Fixed undefined variables s_player_tamedog and dayz_myLiftVehicle. @Fank @vbawol
|
||||
[FIXED] Typo in server_traders.sqf for Napf, Sauerland, and panthera. @vbawol
|
||||
|
||||
[REMOVED] Old Towngenerator Config. @Skaronator
|
||||
|
||||
[INFO] Models/textures by @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
61
Documents/CHANGE LOG 1.0.4.txt
Normal file
61
Documents/CHANGE LOG 1.0.4.txt
Normal file
@@ -0,0 +1,61 @@
|
||||
[NEW] Napf Island v0.99 with permission from #momo# now included by default. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\
|
||||
[NEW-WIP] Sauerland Map v1.7.00.2 with permission from falconsan now included by default. https://github.com/falconsan/DayZ_Sauerland/blob/master/changelog.txt - http://www.s6computer.de/
|
||||
|
||||
[NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator
|
||||
[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
|
||||
[NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator
|
||||
[NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol
|
||||
[NEW] Trading now makes change and auto combines into the highest denomination. @vbawol
|
||||
|
||||
[ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol
|
||||
[ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol
|
||||
[ADDED] M107_DZ to Military, MilitarySpecial, IndustrialMilitary and Helicrash loottable. @Sequisha
|
||||
[ADDED] MAAWS (rocket launcher) to Helicrash loottable. @Sequisha
|
||||
[ADDED] New enterable building added for Chernarus and other maps. @Sequisha
|
||||
[ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony
|
||||
[ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true; will look for loot configs via missionConfigFile. @vbawol
|
||||
[ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant
|
||||
[ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator
|
||||
[ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol
|
||||
[ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable
|
||||
by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos
|
||||
[ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k
|
||||
[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone].
|
||||
Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator
|
||||
[ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator
|
||||
|
||||
[FIXED] Anti-Teleport Log System. @Skaronator
|
||||
[FIXED] Wrong German translations. @Fank
|
||||
[FIXED] Fix medical actions in vehicles. @icomrade
|
||||
[FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT
|
||||
[FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony
|
||||
[FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281
|
||||
[FIXED] More Localization (translations). @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German)
|
||||
[FIXED] Fixed incorrect spelling of chainsaw name was horlite needed to be hermlite. @vbawol
|
||||
[FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k
|
||||
[FIXED] Lingor trader spawn. @dayz10k @sekra
|
||||
[FIXED] Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator
|
||||
[FIXED] Wrong include in the CfgMagazine file. @Skaronator
|
||||
[FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k
|
||||
[FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator
|
||||
[FIXED] BattlEye kicks for some players on death. @Skaronator
|
||||
|
||||
[CHANGED] Changed currency conversion rates to multiples of 10. @vbawol
|
||||
[CHANGED] Drastically increased base building armor levels. Doors now have much higher armor than walls. @vbawol
|
||||
[CHANGED] Extended Trader logging and fix for sold itemnames @ctc.Sebi
|
||||
[CHANGED] Balance Loot table. @Sequisha
|
||||
[CHANGED] Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was raised to 50. @vbawol
|
||||
[CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k
|
||||
[CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k
|
||||
[CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k
|
||||
[CHANGED] Loot Improvements (Based on the Feedback of the Skaronator.com Server) @Skaronator
|
||||
|
||||
[REMOVED] Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k
|
||||
|
||||
[SERVER INFO] Updated Hive dll requires DatabaseMySql.dll in arma 2 oa root and visual studio 2013 redistributable x86 installed: http://www.microsoft.com/en-us/download/details.aspx?id=40784
|
||||
[SERVER INFO] Removed dayz_vb.bikey and dayz.bikey keys and added new version ed dayz_epoch104.bikey key. Thanks to @Tansien for the suggestion. @vbawol
|
||||
[SERVER INFO] Also moved external bikeys to sub folder, for best security use only the bikeys for the map your running.
|
||||
[SERVER INFO] pook_H13_amphib, GNT_C185F and GNT_C185E causes Server FPS issues and should not be used. https://github.com/vbawol/DayZ-Epoch/issues/969
|
||||
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.
|
||||
9
Documents/CHANGE LOG 1.0.5.1.txt
Normal file
9
Documents/CHANGE LOG 1.0.5.1.txt
Normal file
@@ -0,0 +1,9 @@
|
||||
[ADDED] Updated Sauerland map V1.80.04 by Falconsan http://epochmod.com/forum/index.php?/topic/6365-dayz-epoch-sauerland-changelog
|
||||
[ADDED] Configure AH6J for DZ + DZE @icomrade
|
||||
|
||||
[FIXED] Fixed client crash when player has chainsaw due to corrupt RTM file. @vbawol
|
||||
|
||||
[INFO] dayz_epoch1051.bikey found in client files "Keys" folder.
|
||||
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
35
Documents/CHANGE LOG 1.0.5.txt
Normal file
35
Documents/CHANGE LOG 1.0.5.txt
Normal file
@@ -0,0 +1,35 @@
|
||||
[ADDED] Updated Sauerland map V1.80.01 by Falconsan http://epochmod.com/forum/index.php?/topic/6365-dayz-epoch-sauerland-changelog
|
||||
[ADDED] More enterable buildings thanks to @Tansien and the DayZero crew.
|
||||
[ADDED] Latest version of Napf 1.0.1 by Momo
|
||||
[ADDED] Classname C130J_US_EP1_DZ Weapon: 50 Magazine: 400 Backpack: 10 @Fank
|
||||
[ADDED] Variable DZE_ForceNameTagsInTrader to force name tags in traders. @Skaronator @Fank
|
||||
[ADDED] Switch seats in all vehicles. @icomrade
|
||||
[ADDED] Self transfusions (works in vehicles) must be enabled in mission using DZE_SelfTransfuse. @icomrade
|
||||
[NOTE] You may customize transfusion settings for self transfusions using DZE_selfTransfuse_Values = [blood amount, infection chance, cool-down (seconds)]; @icomrade
|
||||
[ADDED] Default player skin for fresh spawns, selected randomly DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]. @icomrade
|
||||
[ADDED] The USEC CH53 Super Stallion to the dynamic vehicle lists & trader. @Namindu @raginruffalo
|
||||
[ADDED] The BAF Merlin has been added to the neutral aircraft trader under Unarmed Helicopters. @raginruffalo
|
||||
[ADDED] Added CH53 Super Stallion to Allowed to Tow Heli array in "variables.sqf" @Namindu
|
||||
|
||||
[FIXED] Instance already initialized error in server_monitor.sqf @vbawol
|
||||
[FIXED] Fixed infinite chainsaw fuel when put into vaults/lockboxes. @SilvDev
|
||||
[FIXED] Cargo Check overlapping. @SilvDev
|
||||
[FIXED] The Makarov SD now only accepts SD clips @raginruffalo
|
||||
[FIXED] Load patient into vehicle now working. @SilvDev
|
||||
[FIXED] Fix invalid str format for player skin class. @Sandbird https://github.com/vbawol/DayZ-Epoch/commit/55d49c279bfd1e03d3802bfe4fdf55f2335f8f47
|
||||
[FIXED] Check trade requirements before animation. @Cornyfisch
|
||||
[FIXED] Undefined variable in expression in "fill_nearestVehicle.sqf" @Namindu
|
||||
[FIXED] Fix infinite knockout @icomrade
|
||||
[FIXED] Fixed typo in "player_tagFriendly.sqf" @Namindu
|
||||
|
||||
[CHANGED] Crafting lumber or plywood packs no longer require workbench. @vbawol
|
||||
[CHANGED] Force mouse to center of screen on gear open. @vbawol
|
||||
[CHANGED] Backend lootsystem based on DayZ 1.8. @vbawol @Skaronator @Fank
|
||||
[CHANGED] Consume Eat/Drink in vehicle will add empty food/drink cans into vehicle inventory. @SilvDev @Fank
|
||||
[CHANGED] SQL Removed empty fuel barrel from vehicle parts trader and moved to wholesaler as increased buy/sell price. @Fank
|
||||
[CHANGED] You may again switch skins while wearing a backpack. @icomrade
|
||||
[CHANGED] Replaced variable DefaultBackpackWeapon = ""; with DefaultBackpackItems = [""]; which accepts both weapons and magazines. @icomrade
|
||||
|
||||
[INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
106
Documents/CHANGE LOG 1.0.6.1.txt
Normal file
106
Documents/CHANGE LOG 1.0.6.1.txt
Normal file
@@ -0,0 +1,106 @@
|
||||
[NEW] Added config variable DZE_HaloSpawnHeight. @ebayShopper
|
||||
[NEW] Added config variable DZE_ServerLogHits for logging source damage, weapon, ammo and distance to server RPT.
|
||||
[NEW] Added M4SPR_DZE and VSS_vintorez_DZE which spawn with larger magazines by default. #1823 #1890 @AirwavesMan
|
||||
[NEW] Building upgrades now source parts from the player's backpack and main inventory. @icomrade
|
||||
[NEW] Server owners can configure nutrition system effects with DZE_NutritionDivisor in configVariables.sqf @icomrade
|
||||
[NEW] Added back DZE_doorManagementHarderPenalty config variable. Required wait between incorrect entries of manual door codes is multiplied by two each time, starting at five seconds. #1847 @oiad
|
||||
[NEW] Added server logging of failed unlock attempts on doors, safes and lockboxes. Also added server logging of all door locking and unlocking. #1853 @oiad
|
||||
[NEW] Added loot positions for some more Sahrani and Tavi buildings
|
||||
[NEW] Added military flashlight attachments
|
||||
[NEW] Added full screen night vision goggles, classname: "NVGoggles_DZE" (must be added to traders by server owners) @icomrade
|
||||
[NEW] Added setting to easily disable base takeover and configure which items are removable without ownership or access. See DZE_restrictRemoval in configVariables.sqf. #1886 @AirwavesMan @oiad
|
||||
[NEW] Map markers are now automatically tagged with the name of the player who placed them. This can be easily removed or customized by admins. #1871 @looter809
|
||||
[NEW] Added block in keyboard.sqf for sprint and prone through locked doors glitch. @LunaCB
|
||||
|
||||
[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
|
||||
[CHANGED] Commented drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. #1816
|
||||
[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor. #1816
|
||||
[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
|
||||
[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
|
||||
[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
|
||||
[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
|
||||
[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client FPS. #1816
|
||||
[CHANGED] AntiTP and scheduled security are now fully disabled when dayz_antihack=0. #1816
|
||||
[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again. #1816
|
||||
[CHANGED] Group icons have been moved to a separate slower loop which only runs when in a group, and the group system is disabled by default. See configVariables.sqf to enable. #1816
|
||||
[CHANGED] Flies now spawn ten minutes after death instead of right away. Flies are also disabled by default due to negative FPS impact. See init.sqf to enable. #1816
|
||||
[CHANGED] SpawnCheck for loot and zombies has been lowered to 200m and switched to nearObjects instead of nearestObjects (same as 1051) for better client FPS. #1816
|
||||
[CHANGED] Increased head shot damage for normal hits (non-zombie and non-melee)
|
||||
[CHANGED] Slightly increased damage from vehicle run over
|
||||
[CHANGED] Moved study body back to fn_selfActions for easy admin customization.
|
||||
[CHANGED] Players can now lock and unlock a vehicle when the key is in their backpack. This can be changed in epoch_tempKeys. #1897 @oiad
|
||||
[CHANGED] The vanilla building PVEHs have been commented out because we don't support or use the vanilla base objects currently.
|
||||
|
||||
[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
|
||||
[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
|
||||
[FIXED] Issue where Arma cheats could still be entered under certain conditions without pressing LeftShift at the same time as NumPadMinus. @ebayShopper
|
||||
[FIXED] Tag friendly still showing after player accepts and related issue with BackpackAntiTheft. #1807 @oiad
|
||||
[FIXED] Undefined variable dayz_clientPreload error on main menu during intro.sqs. #1810 @ndavalos @ebayShopper
|
||||
[FIXED] Giving pain killers to another player no longer removes pain from the player giving the pain killers.
|
||||
[FIXED] Occasional undefined error for text color attribute when repairing and salvaging vehicles. @ebayShopper
|
||||
[FIXED] M24 ammo prices are now 1/4 of DMR ammo prices, so no profit can be made by combining M24 rounds. @looter809 @ebayShopper
|
||||
[FIXED] Full cinderblock walls now work properly with vector building #1813. @DeVloek @icomrade
|
||||
[FIXED] Death message showing incorrectly when players suicide under certain conditions. @oiad @ebayShopper
|
||||
[FIXED] Death message sometimes showing incorrectly due to spawn delay. #1833 @schwanzkopfhegel @ebayShopper
|
||||
[FIXED] Corpses occasionally being deleted right away due to delay between PVS and bodyName setVariable. #1825 @ebayShopper
|
||||
[FIXED] WoodenArrow and other WeaponHolderBase inherited objects catching fire when destroyed due to destrType. #1815 @DeVloek @ebayShopper
|
||||
[FIXED] Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper
|
||||
[FIXED] Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper
|
||||
[FIXED] No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper
|
||||
[FIXED] Added back missing call to Epoch player_antiWall function for preventing base glitching. #1817 @ndavalos @ebayShopper
|
||||
[FIXED] HALO fresh spawns stuck swimming in air on Napf and failing to start correctly sometimes. #1809 @oiad @ebayShopper
|
||||
[FIXED] Self actions sometimes duplicating when changing clothes and looking at a safe. @jOoPs @ebayShopper
|
||||
[FIXED] Wrong bleeding icon on vanilla status UI. @jOoPs
|
||||
[FIXED] It is no longer possible to autoRun under ponds on Chernarus, Namalsk and Napf. #1827 @schwanzkopfhegel
|
||||
[FIXED] Hive connection error after the first and only online player disconnects during the object stream at server start up. #1822 @AirwavesMan @ebayShopper
|
||||
[FIXED] Vanilla player_craftItem not exiting when action is already in progress. #1826 @schwanzkopfhegel
|
||||
[FIXED] Fire barrel kit can be crafted with partially full matchboxes now. #1830 @AirwavesMan
|
||||
[FIXED] Viral zeds stuck and not moving from their spawn location due to wrong init event handler. #1819 @DeVloek
|
||||
[FIXED] Handling of boiled water bottles < 10 oz #1838 (Also removed the requirement to have an empty tin can to boil water) @icomrade @schwanzkopfhegel
|
||||
[FIXED] Generator inventory not saving #1831 @icomrade @schwanzkopfhegel
|
||||
[FIXED] Filling fuel barrels takes the correct amount from fuel tanks now (210 instead of 40 litres). #1834 @schwanzkopfhegel @oiad
|
||||
[FIXED] Unable to sell some launchers like Javelin and Stinger which have the same classname for ammo and weapon. #1844 @ndavalos
|
||||
[FIXED] Long search delay when filling water bottles, drinking from hands and drinking from empty cans is fixed on Chernarus, Namalsk and Napf. #1835 @schwanzkopfhegel
|
||||
[FIXED] Players can not purchase a negative number of items anymore.
|
||||
[FIXED] Switching weapons properly interrupts autorun now. #1850 @DeVloek
|
||||
[FIXED] Duplicate matchbox or knife error when lighting a fire or gutting with multiple matchboxes or knives on toolbelt. #1849 @DeVloek
|
||||
[FIXED] RU crates having zero cargo capacity and wrong classname DZ_ExplosivesBoxRU in loot table. #1852 @oiad
|
||||
[FIXED] Combining M24 or 2Rnd shotgun ammo can no longer be abused to dupe mags via the method described in #1848. @DeVloek
|
||||
[FIXED] Rapid starvation or dehydration when using chainsaw, chopping wood or pushing plane. Also lowered or removed nutrition hit for several actions. #1857 @TheZog
|
||||
[FIXED] Unable to repair or salvage vehicle parts not listed in the RepairParts config, like Merlin glass and tank tracks. #1828 #1856 @ndavalos @schwanzkopfhegel @oiad
|
||||
[FIXED] Unable to remove LightPole_DZ, DeerStand_DZ, MetalGate_DZ and StickFence_DZ. #1859 @TheZog
|
||||
[FIXED] Unconscious locked input when running #1860 @icomrade @DeVloek
|
||||
[FIXED] Running corpses when the dead player has no primary weapon @icomrade
|
||||
[FIXED] "AI" text localized on wrong client in death messages #1867 @LunaCB
|
||||
[FIXED] Trader menu server RPT logs partially localized on clients @oiad
|
||||
[FIXED] Group icons will not show for units inside the player's vehicle anymore (helis, large planes, etc.). #1865 @schwanzkopfhegel
|
||||
[FIXED] Lighting fires and building fireplaces not working on platforms raised over the sea #1866 @schwanzkopfhegel
|
||||
[FIXED] Bandit1_DZ and Bandit2_DZ were the same. Bandit1_DZ is back to the normal non-camo skin now. #1874 @DeVloek
|
||||
[FIXED] If a player force kills their game immediately after dying their body will no longer disappear. #1825 @looter809
|
||||
[FIXED] Some AI behavior was broken due to RadioProtocolEmpty. Unfortunately this reintroduces group chat spam.
|
||||
[FIXED] Players can no longer pack a tent while sleeping.
|
||||
[FIXED] Players can no longer walk under water at Topolka Dam. @Bruce-LXXVI
|
||||
[FIXED] server_PublishVehicle3 will no longer dupe a vehicle if it fails to read the vehicle back from the database. @oiad
|
||||
[FIXED] Panic sounds will no longer overlap when the player is attacked by zombies. #1861 @DeVloek
|
||||
[FIXED] Melee weapons will no longer be eaten when attempting to add them to a full toolbelt.
|
||||
[FIXED] Updated to Sa-Matra's latest Core Patch BIS Effects which fix the fire in the sky bug again. #1883 @oiad @icomrade
|
||||
[FIXED] Mark body now marks all of your bodies instead of just one. @oiad
|
||||
[FIXED] Group and body markers correctly update on the GPS mini map now.
|
||||
[FIXED] Vehicle lock and unlock actions are now refreshed correctly without needing to look away and back again. @oiad
|
||||
[FIXED] A potential undefined error on bear trap trigger. @oiad
|
||||
[FIXED] A few floating loot positions in firestation.
|
||||
[FIXED] Blocked a duping method involving changing clothes. Thanks to Sercan for reporting. @oiad
|
||||
[FIXED] Buildables now properly apply godmode if enabled during the restart window. @oiad
|
||||
[FIXED] G36C ACOG attachment
|
||||
|
||||
[NOTE] The fixes below are included in the 1.0.6 Build C server package released December 29th, 2016 (http://dayzepoch.com/a2dayzepoch.php)
|
||||
[FIXED] Hive child 309 errors that resulted in broken saving of newly built storage object inventory. @icomrade
|
||||
[FIXED] Error with object publishing when snap building is disabled. @ebayShopper
|
||||
[FIXED] Error handling upgraded 1051 databases that resulted in a <null> value for "rh_factor" and array for "bloodtype" in character_data medical field. @ebayShopper
|
||||
[FIXED] Error in server_playerSetup that resulted in a <null> value for dayz_onBack in character_data inventory if player had no weapon on back. @ebayShopper
|
||||
[FIXED] Doors and plots not getting cleaned up properly. See new MaintenanceObjects variable and explanation in HiveExt.ini. @icomrade
|
||||
|
||||
[REMOVED] Antiwall glitch blocks for vanilla hospitals since Epoch uses DayZero hospitals. @jOoPs
|
||||
[REMOVED] "Take ownership" on plot pole due to it being unnecessary and causing base objects to duplicate. #1811 @BNG-Lance @Clanwarfare
|
||||
|
||||
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
|
||||
109
Documents/CHANGE LOG 1.0.6.2.txt
Normal file
109
Documents/CHANGE LOG 1.0.6.2.txt
Normal file
@@ -0,0 +1,109 @@
|
||||
[NEW] Newest version of DayZero enterable buildings provided by Tansien and Zac https://zombies.nu/. This fixes broken barracks shadows and adds several new interiors. #1601
|
||||
[NEW] Land_houseV_2T2 is now enterable. Interior modeled by @Streatman
|
||||
[NEW] Added loot positions for new enterable buildings
|
||||
[NEW] Added L85 attachments totaling 24 variants, new models by @Streatman. Class L85_Holo_DZ no longer exists and must be updated to L85A2_DZ in custom scripts and SQL, see 1.0.6.2_Updates.sql
|
||||
[NEW] SVD scope attachments can now be removed, new models by @Streatman
|
||||
[NEW] Added option to toggle status icons in "Game Options" menu and via F3 hotkey. Note this will also toggle Epoch "friendly" tags because they are the same display.
|
||||
[NEW] Added DZE_limitPlots so admins can limit plot poles to one per UID, disabled by default. @oiad
|
||||
[NEW] Pumpkin, sunflower, and hemp plants spawned with createVehicle can be harvested with a knife now. #1928 @F507DMT
|
||||
[NEW] The journal and dayz_survived variable now contain actual play time [array] instead of days since the character was created [number].
|
||||
[NEW] Added secondary iron sight to CZ550 modeled by @Streatman
|
||||
[NEW] Added bolt animations to CZ550 and LeeEnfield modeled by @Streatman
|
||||
[NEW] Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016)
|
||||
[NEW] Admins can now define what parts are returned from modular building parts, see configVariables.sqf/DZE_modularConfig @oiad @BigEgg17
|
||||
[NEW] Added basic server-side authentication to hive object creation/deletion for improved security. Affects Server_(DeleteObj|PublishObj|PublishVeh|SwapObj|UpdateObject), admins and script makers should review the changes if using PVDZ_obj_(Destroy|Publish), PVDZ_veh_Save, PVDZE_obj_Swap, PVDZE_veh_(Publish|Upgrade) or server_deleteObj and verify custom code is compliant with these changes (github.com/EpochModTeam/DayZ-Epoch/commit/42e0047)
|
||||
[NEW] Added BAF_L85A2_RIS_TWS_DZ to emulate the old behavior of the now NV only BAF_L85A2_RIS_CWS. This weapon is not used by default. Server owners can implement it if desired. #1983
|
||||
[NEW] Admins can now define a maximum build height, see configVariables.sqf/DZE_BuildHeightLimit. @BigEgg17
|
||||
[NEW] Admins can now change the lootRefreshTimer for each building type from the default 15 minutes. CfgLoot.hpp must be updated if using custom loot tables.
|
||||
|
||||
[UPDATED] Loot and zed spawn is now disabled in trader cities by default. This is configurable in mission\init.sqf via DZE_SafeZonePosArray. Added function to check positions against DZE_SafeZonePosArray "_PosInSafeZone = [_positionOrObjectToCheck] call DZE_SafeZonePosCheck;" An optional radius can be supplied as a second argument i.e: [_positionOrObjectToCheck,500]
|
||||
[UPDATED] Zombie pathing. Zeds should now run more direct to players and no longer get stuck at the position where a player entered a vehicle.
|
||||
[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
|
||||
[UPDATED] The player now auto rejoins their group after dropping a radio and picking it back up when dayz_requireRadio=true. @SmokeyBR
|
||||
[UPDATED] Owners can no longer be removed by added friends in plot and door management. @oiad
|
||||
[UPDATED] A new hidden version of the gear menu is now used for force saves so players do not see the dialog flash on screen.
|
||||
[UPDATED] Anyone can now lock a modular door without knowing the combination or having any special access. #1944 @ndavalos
|
||||
[UPDATED] Locking and unlocking safes no longer plays the medic animation. #1942 @SmokeyBR
|
||||
[UPDATED] Locking and unlocking safes now uses call instead of spawn on the server. This fixes the user input lock and safes appearing to disappear momentarily when server FPS is low.
|
||||
[UPDATED] Added cleanup of destroyed vehicles and CraterLong after 5 minutes in sched_corpses.sqf.
|
||||
[UPDATED] Reverted group menu color scheme to A2OA default for consistency with game dialogs
|
||||
[UPDATED] All Zupa dialogs have been updated to use consistent title bar color, button colors, text style and background. The trader menu background is now semi-transparent for increased visibility of surroundings.
|
||||
[UPDATED] DZE_ZombieSpeed = [min, max]; has replaced the, now removed, DZE_slowZombies variable. set DZE_ZombieSpeed = [2,2]; for DZE_slowZombies = true; behavior. see configvariables.sqf for more info
|
||||
[UPDATED] Reverted increased waves in stormy weather to Chernarus default settings.
|
||||
[UPDATED] Removed server control panel, because it is abused by players and not currently used by admins
|
||||
[UPDATED] Moved large format strings in dayz_server to str formatText to avoid A2 2048 format character limit
|
||||
[UPDATED] Vehicles can now only be sold from the "Gear" sell menu. This prevents accidental selling when using the "sell all" feature on backpacks and vehicle inventories.
|
||||
[UPDATED] Added all upgraded weapons to the traders as sell only for the sell price of the base weapon plus the sell price of attachments. This allows them to be sold without removing attachments first. #1982 @worldwidesorrow
|
||||
[UPDATED] Increased the coverage angle of headlights on land vehicles and added a headlight to the old bicycle
|
||||
[UPDATED] The huey searchlight and gunner seat now have improved visibility in first person view.
|
||||
[UPDATED] The AH6X_DZ now uses a new model which removes the camera and computer, adds a search light and fixes unknown animation source turret errors.
|
||||
[UPDATED] Removed policecar from dayz_vehicles due to model errors, SQL must be updated if this vehicle was used, see 1.0.6.2_Updates.sql
|
||||
[UPDATED] Player is no longer set in combat for throwing a flare or chemlight
|
||||
[UPDATED] CSJ_Gyro push script so it no longer spams global setPos. This allows MaxSetPosPerInterval to be filtered in BEServer.cfg.
|
||||
[UPDATED] Updated DatabaseMySQL.dll to MySQL version 5.7.20, server admins should update to MySQL server 5.7.20 or above. Updated tbb.dll and tbbmalloc.dll to Intel TBB 2018 Update 2
|
||||
[UPDATED] Some DZ weapons which had magazine types restricted (AK, G17, M249, PDW) can now use all compatible A2 magazines. Silenced DZ weapons can now use both SD and non-SD magazines again.
|
||||
[UPDATED] Added example basic.cfg and BEServer.cfg files to server configs
|
||||
|
||||
[FIXED] Purchased and upgraded vehicles will now spawn quicker and no longer be destroyed by sched_safetyVehicle when server FPS is low. HiveExt.dll and SQL must be updated. See 1.0.6.2_Updates.sql
|
||||
[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc
|
||||
[FIXED] Trees at POI can be chopped down now. Other trees spawned with createVehicle can be added to dayz_treeTypes in variables.sqf to allow chopping them down.
|
||||
[FIXED] Vanilla POI were updated with new locations and moved back to global spawn again. This synchronizes the POI buildings and trees destroyed/chopped status for all clients.
|
||||
[FIXED] All traps now need to be armed after placing. This fixes them not triggering right after building.
|
||||
[FIXED] Smoke and grenade tripwires now require a grenade to rearm after triggering.
|
||||
[FIXED] Player no longer does medic animation after triggering a single use trap.
|
||||
[FIXED] Removing a trap with no room in your gear will no longer delete the trap.
|
||||
[FIXED] Player_forceSave is now called correctly when the abort menu is opened. It was previously using the wrong variable and time.
|
||||
[FIXED] The unconscious wake up animation can no longer be skipped by using a bandage or other right click actions.
|
||||
[FIXED] Sharpening a knife will no longer delete one if the player already had a fully sharpened knife on their toolbelt (duplicate weapon).
|
||||
[FIXED] Swimming in air or ground after relog, clothes change and respawn on certain maps. #1913 @Cherdenko
|
||||
[FIXED] Arma cheats (LeftShift + NumPad-) enterable on map display and create marker text box. #1915 @BigEgg17
|
||||
[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
|
||||
[FIXED] Death messages and damage sometimes showing RunOver when they should not due to a variable not resetting after being runover. @oiad
|
||||
[FIXED] CFGMoves/Animation CTD on server. @icomrade Thanks Choc for reporting
|
||||
[FIXED] DayZ_RollingMessage FPS impact. #1926 @BigEgg17
|
||||
[FIXED] Random skin selection on new character creation with DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]];
|
||||
[FIXED] Corpse markers are now deleted for bodies that are hidden.
|
||||
[FIXED] Unable to eat FoodPumpkin
|
||||
[FIXED] Unable to sell classic 'ItemBloodbag' at traders @oiad
|
||||
[FIXED] Unable to sell upgraded _DZE[1-4] vehicle variants if their base vehicle class is removed from the trader configs
|
||||
[FIXED] The player building a shed, tent or other unlocked storage was unable to use its gear and M240 nests were non-functional until relog when DZE_GodModeBase=true; @oiad
|
||||
[FIXED] Death message killer inaccurate when player is caused to bleed by one unit and then killed by a different unit shortly after. @oiad
|
||||
[FIXED] Group saving issue which could potentially join a player to a random group or not save group properly after death.
|
||||
[FIXED] Harvested pumpkin, sunflower, and hemp plants no longer respawn after relog (allowed infinite harvesting).
|
||||
[FIXED] Multiple players can no longer harvest the same plant at once. #1928 @F507DMT
|
||||
[FIXED] Purchased boats sometimes not spawning on helipad even when it is free of obstructions.
|
||||
[FIXED] Unable to fill water at some ponds and wells on Napf and Namalsk due to missing or misplaced waterHoleProxy.
|
||||
[FIXED] Potential undefined error for dayz_characterID on login. @oiad
|
||||
[FIXED] Actions like cook, gather meat, repair, etc. are now interrupted properly if the player vaults, moves or enters a vehicle during the medic animation. #1942 @SmokeyBR
|
||||
[FIXED] Readded crossbow reload sound
|
||||
[FIXED] Using setDamage or setHit to kill a player via script will no longer cause a double death.
|
||||
[FIXED] The dramatic recoil camera shake effect from a nearby bullet hit is now reset correctly instead of remaining permanent.
|
||||
[FIXED] Added temporary fix for missing AS50 ammo error with beta branch core patch. #1955 @AirwavesMan
|
||||
[FIXED] Melee and tranquilizer bolt knockouts were usually instant or far shorter than the intended time of 20s-80s.
|
||||
[FIXED] Multiple dupe fixes - SERVER ADMINS, DO NOT IMPLEMENT SCRIPTS WHICH KICK PLAYERS TO THE LOBBY (ENDMISSION, FAILMISSION, etc.), YOU MUST KICK THEM ENTIRELY OUT OF THE SERVER! (EX: by BE restriction, but with the stock scripts.txt forceEnd, failmission, and endmission should kick the player anyway)
|
||||
[FIXED] Certain classes (i.e. Satchel Charge) which are both magazines and weapons were not retained through skin change #1981 @AirwavesMan
|
||||
[FIXED] Blocked another A2OA script execution bug from improperly cleared eventhandlers. See dayz_code\system\antihack.sqf. Thanks to Dihan for reporting
|
||||
[FIXED] Missing shadows on some _DZ weapons. Thanks @Streatman
|
||||
[FIXED] Launchers and launcher ammo are now detected correctly in the sell menu when a player has a launcher and ammo with the same classname.
|
||||
[FIXED] Wrong bleeding icon on Epoch legacy status UI
|
||||
[FIXED] A locked door can now be auto unlocked right after placement by the player who built it
|
||||
[FIXED] A rare error in keyboard.sqf for certain combination binds.
|
||||
[FIXED] Floating loot positions in hotel (Land_HouseB_Tenement)
|
||||
[FIXED] Updates to humanity and player stats after a skin change not always saving in hive (server_getDiff)
|
||||
[FIXED] Bad vehicle type crew error for RHIB2Turret on A2OA main menu intro scene
|
||||
[FIXED] Fresh spawns running on login if they died while running
|
||||
[FIXED] Death camera height incorrect when player dies above terrain level
|
||||
[FIXED] Duplicate weapon error when player dies with the same weapon in hands and on back
|
||||
[FIXED] Vehicle getOut event handler no longer runs on M240 Nest and other static weapons.
|
||||
[FIXED] Autorun no longer freezes players when they spam the key or attempt to reactivate it near a body of water.
|
||||
|
||||
[NOTE] Fixes below were included in hotfix 1.0.6.1A (March 10th 2017) and are now in the default files.
|
||||
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.
|
||||
[FIXED] Glitch where group icons scaled very large momentarily while moving off screen.
|
||||
[NEW] Added temporary check for mission file overwrite exploit. This can be removed after Bohemia patches it.
|
||||
|
||||
[INFO] Server admins must update HiveExt.dll.
|
||||
[INFO] HiveExt.dll has been updated to return character_data duration in the 101 call for the dayz_survived stat. Source is available at github.com/vbawol/DayZhiveEpoch/pull/13 @icomrade
|
||||
[INFO] HiveExt.dll REQUIRES A NEW PROCEDURE BE ADDED TO YOUR DATABASE FOR IMPROVED VEHICLE/OBJECT SPAWNING LOGIC, SEE 1.0.6.2_UPDATES.SQL!
|
||||
[INFO] The server config directory should be located outside the server's A2OA directory for security. This is now done in the example server configs by default.
|
||||
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
|
||||
142
Documents/CHANGE LOG 1.0.6.txt
Normal file
142
Documents/CHANGE LOG 1.0.6.txt
Normal file
@@ -0,0 +1,142 @@
|
||||
[NEW] Fully updated to DayZ 1.8.8 base @icomrade @ebayShopper
|
||||
[NEW] 1.8.8 attachments, blood trails, community weapons, traps and tripwires
|
||||
[NEW] 1.8.8 journal and crafting menu are now functional (default 'J' key)
|
||||
[NEW] 1.8.8 spawn selection, set dayz_spawnselection = 1; in init.sqf to enable (Chernarus only)
|
||||
[NEW] 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
|
||||
[NEW] 1.8.8 weapon switching and hotkeys (1 = primary, 2 = pistol, 3 = melee (or rifle onBack if DZE_TwoPrimaries=2;))
|
||||
[NEW] Players can carry more than one primary (one hidden on back). See configVariables.sqf for details @icomrade
|
||||
[NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions.
|
||||
[NEW] Optional rules feed on player login, set dayz_enableRules in init.sqf
|
||||
[NEW] Streamer mode is toggleable by player in game options. Setting enabled hides server water mark and rules feed. @ebayShopper
|
||||
[NEW] Status UI icons are toggleable between "vanilla","epoch","dark" set DZE_UI in init.sqf @ebayShopper
|
||||
[NEW] Optional dark UI by @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/ code fixes by @SplenectomY @icomrade #1622
|
||||
[NEW] If using the vanilla UI you may enable or disable the combat icon with DZE_VanillaUICombatIcon = true/false; @icomrade
|
||||
[NEW] Anzio 20mm sniper and RedRyder BB Gun by @arma2WillRobinson
|
||||
[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
|
||||
[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebayShopper
|
||||
[NEW] Autorun hotkey ('0' key)
|
||||
[NEW] Earplugs hotkey ('F1' key)
|
||||
[NEW] Group system ('F5' key) with database save. Settings available in configVariables.sqf. CommandBar and RadioProtocol spam are now disabled via config. @icomrade @ebayShopper
|
||||
[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
|
||||
[NEW] Auto login when a player joins the server, default 10 seconds, requires mission update (disable in description.ext by setting defValueParam1 = 31;) @icomrade
|
||||
[NOTE] Auto login does not force a player who aborted from the game, back to the lobby, to login
|
||||
[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable.
|
||||
[NEW] Dayz_townGenerator = true; in init.sqf enables vanilla map junk instead of Epoch DynamicDebris. Currently only compatible with Chernarus. @ebayShopper
|
||||
[NEW] Database backup script. See Server Files\Tools\. @RimBlock
|
||||
[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
|
||||
[NEW] Added increased waves during stormy weather #974 @FramedYannick @ebayShopper
|
||||
[NEW] Optional variable to prevent stealing from backpacks by non-friendlies at traders. Set DZE_BackpackAntiTheft = true; in init.sqf @ebayShopper
|
||||
[NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders
|
||||
[NEW] With config based traders categories can be reused by setting the duplicate=#; value. # is the category number to copy. @ebayShopper
|
||||
[NEW] With config based traders upgraded vehicles can now be sold for the same price as their original. #1745 @oiad
|
||||
[NEW] With config based traders the buy or sell price of any item can be set to -1 to forbid the respective trading action. @icomrade
|
||||
[NEW] Gems are now treated as variable value currency (Advanced Trading only). Configure gem values using DZE_GemWorthArray =[]; See configVariables.sqf. @icomrade
|
||||
[NEW] Gem rarity is now configurable for mining using DZE_GemOccurance =[]; See configVariables.sqf. @icomrade
|
||||
[NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade
|
||||
[NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade
|
||||
[NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper
|
||||
[NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
|
||||
[NEW] Precise Base Building v1.0.5+ by Mikeeeyy is now included. @Mikeeeyy @icomrade @ebayShopper
|
||||
[NEW] You may toggle vehicle destruction effects to prevent damage from vehicle explosions (useful to prevent griefing from ramming) use DZE_NoVehicleExplosions = true; to enable #1198 @icomrade
|
||||
[NEW] Temperature factors are now configurable with DZE_TempVars see configVariables.sqf. @icomrade
|
||||
[NEW] Weather effects are now configurable with DZE_WeatherVariables. See DynamicWeatherEffects.sqf for info on these values. @icomrade
|
||||
[NEW] Full height cinderblock wall kits are now in game, classname "full_cinder_wall_kit" #1172 @icomrade
|
||||
[NEW] You can exclude built items from the god mode base function using DZE_GodModeBaseExclude = []; which is an array of item classnames
|
||||
[NEW] Fuel stations now have limited amount of fuel each restart. Configurable with dayz_randomMaxFuelAmount in init.sqf
|
||||
[NEW] More possible causes of death added to study body: fell, ran over, shot, melee, zombie @ebayShopper
|
||||
[NEW] Player-list no longer shows who's in lobby or ingame.
|
||||
[NEW] 35 new male clothing classes added. #1732 #1734 @AirWavesMan
|
||||
[NEW] Added new _DZ variants of BRDM2, AN2, HMMWV, Mi17 and Cessna classes with radar disabled. #1746 @AirWavesMan
|
||||
[NEW] Added SCAR Mk16 and Mk17 variants, L86 and AA12 to loot tables and traders. #1743 @AirWavesMan
|
||||
[NEW] Players can now manually push stuck planes backwards to free them. @ebayShopper
|
||||
[NEW] Salvage can now be disabled on locked vehicles via DZE_salvageLocked variable. #1757 @oiad
|
||||
[NEW] You may now rearm pooks and other helicopter, vehicle, pilot and driver weapons. @icomrade
|
||||
[NEW] Death messages now use a PVEH instead of the unreliable MPHit. Added localization, more causes of death, systemChat and dynamicText killfeed options. @ebayShopper
|
||||
[NEW] Parachute can now auto open at a set height during HALO jump. Altitude and speed meter can also be enabled. See configVariables.sqf. @ebayShopper
|
||||
[NEW] Added hatch, fold and ramp animation UserActions to ArmoredSUV, AH1Z, MV22 and UH1Y configs. @ebayShopper
|
||||
[NEW] VON in side and global is now blocked by default. See configVariables.sqf to change blocked VON channels. @icomrade @ebayShopper
|
||||
[NEW] Arma cheat input (LeftShift + NumPad-) is now blocked by default to prevent abuse of FPS cap and EndMission commands for duping. @icomrade
|
||||
|
||||
[CHANGED] Combattimeout now uses diag_tickTime instead of time.
|
||||
[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
|
||||
[CHANGED] UH60Wreck and UH1Wreck are replaced with CrashSite_EU/UN/US/RU (new models)
|
||||
[CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade
|
||||
[CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev
|
||||
[CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock
|
||||
[CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x
|
||||
[CHANGED] All instances of sleep were replaced with the more reliable uiSleep where possible. @icomrade
|
||||
[CHANGED] Several getPosATL changed to call FNC_GetPos for water compatibility @icomrade
|
||||
[CHANGED] Trader city objects are now spawned locally on each machine with simulation disabled for better performance. Admins can still override with custom cities in init.sqf. @ebayShopper
|
||||
[CHANGED] With R3Fweight on overburdened players are now forced to move slowly instead of being knocked out. The scream was also removed. #1145 @icomrade @ebayShopper
|
||||
[CHANGED] Abort and respawn are now disabled immediately in the pause menu onLoad to compensate for low fps delay. @ebayShopper
|
||||
[CHANGED] Player_onPause is now customizable by admins along with the new unscheduled fn_pauseMenuChecks. #1340 @Rimblock @ebayShopper
|
||||
[CHANGED] Satchel charges, mines and launcher rounds now take one inventory slot instead of multiple for consistency with all other Epoch items. @ebayShopper
|
||||
|
||||
[FIXED] Player zombies are no longer attacked by other zombies. The respawn button is now enabled for them if they wish to suicide. @ebayShopper
|
||||
[FIXED] Zombies now target and attack players far more accurately than in 1.0.5.1.
|
||||
[FIXED] Server position sync bug after falling unconscious. Fixes AI on server not seeing the player after knock out and position revert after relog. #1522 @ebayShopper
|
||||
[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebayShopper #1613
|
||||
[FIXED] Character sometimes failing to sync after changing clothes #1545
|
||||
[FIXED] Backpack wipes when changing clothes. #1361 @icomrade
|
||||
[FIXED] CH53 gear when locked #1364 @icomrade
|
||||
[FIXED] Infinite loop when crafting ore into bars #1351 @icomrade
|
||||
[FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade
|
||||
[FIXED] Crossbow quivers not working #1355 @icomrade
|
||||
[FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1
|
||||
[FIXED] Several script errors in dayz_server #1421 #1425 @ebayShopper
|
||||
[FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun
|
||||
[FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1
|
||||
[FIXED] Eating while inside a vehicle did not drop empty can @deadeye2
|
||||
[FIXED] Zombie loot error when using loot tables in mission file @deadeye2
|
||||
[FIXED] Trader menu expected array error #1618-1620 @ebayShopper
|
||||
[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
|
||||
[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
|
||||
[FIXED] Copy key failing when player doesn't have a backpack @ebayShopper
|
||||
[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559 #1564
|
||||
[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
|
||||
[FIXED] Plot pole required message not updating to reflect DZE_PlotPole radius @mathewjknott @icomrade #1274
|
||||
[FIXED] Slow login timer and incorrect loading screen message when login times out @icomrade
|
||||
[FIXED] Combine mags not working for Revolver and M1911 ammo @Terrien @ebayShopper #1313
|
||||
[FIXED] M113_DZ,_DZE variants config errors and gunner seat not working @McKeighan @ebayShopper #1514
|
||||
[FIXED] Smoke countermeasures are now visible @Markokil321 @icomrade #1440
|
||||
[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebayShopper #1599
|
||||
[FIXED] Safes and lockboxes occasionally wiped when opening after restart and locking not being logged to RPT @ebayShopper #1413 #1503
|
||||
[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock. @ebayShopper
|
||||
[FIXED] Common duping methods exploiting safes no longer work with the new safe gear handling code. #1341 @RimBlock @ebayShopper
|
||||
[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts. @icomrade #1504
|
||||
[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebayShopper
|
||||
[FIXED] Player no longer hears radiation sound when changing clothes. @ebayShopper
|
||||
[FIXED] Ponds and lakes are now detected correctly in player_goFishing and player_drinkWater. #1678 @ebayShopper
|
||||
[FIXED] Players are now ejected and force killed when their vehicle is destroyed. This applies to all vehicles except cars. Cars eject, but do not force kill. @icomrade
|
||||
[NOTE] Servers that use safezones must configure DZE_SafeZonePosArray, otherwise passengers of vehicles in safezones will be killed on destruction of their vehicle. See configVariables.sqf.
|
||||
[FIXED] Players are no longer able to brute force doors or safes by the method described in #1187 @icomrade
|
||||
[FIXED] Some buildables not displaying removal option #1135 @icomrade
|
||||
[FIXED] Study body message saying his/he on female players. @ebayShopper
|
||||
[FIXED] Destroyed ore veins and ammo crates are now deleted globally after being removed. #1730 @icomrade
|
||||
[FIXED] UH1Y and AH6X unknown animation source RPT errors. Added back observer seats to AH6X and UH1Y without thermal imaging. @icomrade
|
||||
[FIXED] Players can no longer relog over bases in a helicopter, parachute or plane to get inside. @ebayShopper
|
||||
[FIXED] Mozzie helicopter noises, and crashed mozzies bouncing into orbit. @icomrade
|
||||
[FIXED] Firing from vehicles puts you in combat now. @icomrade
|
||||
[FIXED] Players will no longer end up swimming in the ground after spawn, relog or clothes change on maps with respawn_west in the water. @ebayShopper
|
||||
[FIXED] It is no longer possible to drag players through base walls when they are unconscious. @icomrade
|
||||
[FIXED] Purchased vehicles should no longer spawn inside each other on trader helipads. @icomrade
|
||||
[FIXED] Humanity hit is now applied correctly to players shooting from vehicles. @ebayShopper
|
||||
[FIXED] Chopped down trees are now synced for JIP players, so they no longer respawn on relog. @ebayShopper
|
||||
[FIXED] Several errors with loading and unloading unconscious players from vehicles. @oiad @ebayShopper
|
||||
[FIXED] Occasional glitch death when opening parachute during HALO jump. @ebayShopper
|
||||
|
||||
[UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1
|
||||
[UPDATED] .bat files updated in Config-Examples @Raziel23x
|
||||
[UPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu
|
||||
[UPDATED] Epoch.sql, 1.0.6_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1
|
||||
|
||||
[INFO] Server owners must update to the new Hive DLL included in the 1.0.6 release, changes in the source code can be found here: https://github.com/vbawol/DayZhiveEpoch/pull/13
|
||||
[INFO] Many weapon and item classnames changed. Admins must update their traders. See SQL\1.0.6_Updates and dayz_code\Configs\CfgServerTrader
|
||||
[INFO] Many duplicate functions and variables were renamed. See Documents\1.0.6 Variable Name Changes.txt
|
||||
[INFO] New loot table format is incompatible with old loot tables. Admins see CfgLoot\README.txt
|
||||
[INFO] If you use any community mods included in this release (AdvancedTrading, BuildVectors, Door/PlotManagement, SnapBuild, PlotForLife, PreciseBuilding, DZGM, etc.) you MUST uninstall them from your mission. They have been improved and many bugs have been fixed. Get updated copies from https://github.com/EpochModTeam/DayZ-Epoch
|
||||
[INFO] Amphibious pook and cessna (pook_h13_amphib,GNT_C185E,GNT_C185F) are confirmed to have FPS issues. Using them is not recommended. #1612 @bleeding- @Markokil321
|
||||
[INFO] Server owners and players should use the stable branch of ArmA 2 OA
|
||||
[INFO] The A2OA Linux server version is 1.63.130836 at the time of release. Until it is updated with the core patch fixes Linux server admins will need to patch their mission: https://github.com/DayZMod/DayZ/issues/732
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://verthosting.com for hosting our development server.
|
||||
821
Documents/Epoch 1.0.6.2 Classnames/Epoch 1.0.6.2 CfgVehicles.txt
Normal file
821
Documents/Epoch 1.0.6.2 Classnames/Epoch 1.0.6.2 CfgVehicles.txt
Normal file
@@ -0,0 +1,821 @@
|
||||
2S6M_Tunguska
|
||||
2b14_82mm
|
||||
2b14_82mm_CDF
|
||||
2b14_82mm_CZ_EP1
|
||||
2b14_82mm_GUE
|
||||
2b14_82mm_INS
|
||||
2b14_82mm_TK_EP1
|
||||
2b14_82mm_TK_GUE_EP1
|
||||
2b14_82mm_TK_INS_EP1
|
||||
A10
|
||||
A10_US_EP1
|
||||
AAV
|
||||
AGS_CDF
|
||||
AGS_CZ_EP1
|
||||
AGS_Ins
|
||||
AGS_RU
|
||||
AGS_TK_EP1
|
||||
AGS_TK_GUE_EP1
|
||||
AGS_TK_INS_EP1
|
||||
AGS_UN_EP1
|
||||
AH1Z
|
||||
AH1Z_DZ
|
||||
AH64D
|
||||
AH64D_EP1
|
||||
AH6J_EP1
|
||||
AH6J_EP1_DZ
|
||||
AH6J_EP1_DZE
|
||||
AH6X_DZ
|
||||
AH6X_EP1
|
||||
AN2_2_DZ
|
||||
AN2_DZ
|
||||
ATV_CIV_CP
|
||||
ATV_CZ_EP1
|
||||
ATV_US_EP1
|
||||
AV8B
|
||||
AV8B2
|
||||
AW159_Lynx_BAF
|
||||
An2_1_TK_CIV_EP1
|
||||
An2_2_TK_CIV_EP1
|
||||
An2_2_TK_CIV_EP1_DZ
|
||||
An2_TK_EP1
|
||||
ArmoredSUV_PMC
|
||||
ArmoredSUV_PMC_DZ
|
||||
ArmoredSUV_PMC_DZE
|
||||
ArmoredSUV_PMC_DZE1
|
||||
ArmoredSUV_PMC_DZE2
|
||||
ArmoredSUV_PMC_DZE3
|
||||
ArmoredSUV_PMC_DZE4
|
||||
BAF_ATV_D
|
||||
BAF_ATV_W
|
||||
BAF_Apache_AH1_D
|
||||
BAF_FV510_D
|
||||
BAF_FV510_W
|
||||
BAF_GMG_Tripod_D
|
||||
BAF_GMG_Tripod_W
|
||||
BAF_GMG_Tripod_W_NoDisassembly
|
||||
BAF_GPMG_Minitripod_D
|
||||
BAF_GPMG_Minitripod_W
|
||||
BAF_GPMG_Minitripod_W_NoDisassembly
|
||||
BAF_Jackal2_GMG_D
|
||||
BAF_Jackal2_GMG_W
|
||||
BAF_Jackal2_L2A1_D
|
||||
BAF_Jackal2_L2A1_W
|
||||
BAF_L2A1_Minitripod_D
|
||||
BAF_L2A1_Minitripod_W
|
||||
BAF_L2A1_Minitripod_W_NoDisassembly
|
||||
BAF_L2A1_Tripod_D
|
||||
BAF_L2A1_Tripod_W
|
||||
BAF_L2A1_Tripod_W_NoDisassembly
|
||||
BAF_Merlin_DZE
|
||||
BAF_Merlin_HC3_D
|
||||
BAF_Offroad_D
|
||||
BAF_Offroad_W
|
||||
BMP2_ACR
|
||||
BMP2_Ambul_CDF
|
||||
BMP2_Ambul_INS
|
||||
BMP2_CDF
|
||||
BMP2_Des_ACR
|
||||
BMP2_Gue
|
||||
BMP2_HQ_CDF
|
||||
BMP2_HQ_INS
|
||||
BMP2_HQ_TK_EP1
|
||||
BMP2_INS
|
||||
BMP2_TK_EP1
|
||||
BMP2_UN_EP1
|
||||
BMP3
|
||||
BRDM2_ACR
|
||||
BRDM2_ATGM_CDF
|
||||
BRDM2_ATGM_INS
|
||||
BRDM2_ATGM_TK_EP1
|
||||
BRDM2_CDF
|
||||
BRDM2_Desert_ACR
|
||||
BRDM2_Gue
|
||||
BRDM2_HQ_Gue
|
||||
BRDM2_HQ_TK_GUE_EP1
|
||||
BRDM2_HQ_TK_GUE_EP1_DZ
|
||||
BRDM2_INS
|
||||
BRDM2_TK_EP1
|
||||
BRDM2_TK_GUE_EP1
|
||||
BTR40_MG_TK_GUE_EP1
|
||||
BTR40_MG_TK_INS_EP1
|
||||
BTR40_TK_GUE_EP1
|
||||
BTR40_TK_INS_EP1
|
||||
BTR60_TK_EP1
|
||||
BTR90
|
||||
BTR90_DZ
|
||||
BTR90_DZE
|
||||
BTR90_HQ
|
||||
BTR90_HQ_DZ
|
||||
BTR90_HQ_DZE
|
||||
BVP1_TK_ACR
|
||||
BVP1_TK_GUE_ACR
|
||||
C130J
|
||||
C130J_US_EP1
|
||||
C130J_US_EP1_DZ
|
||||
CDF_WarfareBMGNest_PK
|
||||
CH53_DZE
|
||||
CH_47F_BAF
|
||||
CH_47F_EP1
|
||||
CH_47F_EP1_DZ
|
||||
CH_47F_EP1_DZE
|
||||
CSJ_GyroC
|
||||
CSJ_GyroCover
|
||||
CSJ_GyroP
|
||||
Chukar
|
||||
Chukar_EP1
|
||||
D30_CDF
|
||||
D30_Ins
|
||||
D30_RU
|
||||
D30_TK_EP1
|
||||
D30_TK_GUE_EP1
|
||||
D30_TK_INS_EP1
|
||||
DSHKM_CDF
|
||||
DSHKM_CZ_EP1
|
||||
DSHKM_Gue
|
||||
DSHKM_Ins
|
||||
DSHKM_TK_GUE_EP1
|
||||
DSHKM_TK_INS_EP1
|
||||
DSHkM_Mini_TriPod
|
||||
DSHkM_Mini_TriPod_CDF
|
||||
DSHkM_Mini_TriPod_TK_GUE_EP1
|
||||
DSHkM_Mini_TriPod_TK_INS_EP1
|
||||
Dingo_DST_ACR
|
||||
Dingo_GL_DST_ACR
|
||||
Dingo_GL_Wdl_ACR
|
||||
Dingo_WDL_ACR
|
||||
EOffroad_DSHKM_TERROR
|
||||
EOffroad_SPG9_TERROR
|
||||
EPickup_PK_TERROR
|
||||
F35B
|
||||
Fishing_Boat
|
||||
Fort_Nest_M240
|
||||
GAZ_Vodnik
|
||||
GAZ_Vodnik_DZ
|
||||
GAZ_Vodnik_DZE
|
||||
GAZ_Vodnik_HMG
|
||||
GAZ_Vodnik_MedEvac
|
||||
GLT_M300_LT
|
||||
GLT_M300_ST
|
||||
GNT_C185
|
||||
GNT_C185C
|
||||
GNT_C185C_DZ
|
||||
GNT_C185E
|
||||
GNT_C185F
|
||||
GNT_C185R
|
||||
GNT_C185R_DZ
|
||||
GNT_C185T
|
||||
GNT_C185U
|
||||
GNT_C185U_DZ
|
||||
GNT_C185_DZ
|
||||
GRAD_CDF
|
||||
GRAD_INS
|
||||
GRAD_RU
|
||||
GRAD_TK_EP1
|
||||
GUE_WarfareBMGNest_PK
|
||||
HMMWV
|
||||
HMMWV_Ambulance
|
||||
HMMWV_Ambulance_CZ_DES_EP1
|
||||
HMMWV_Ambulance_DES_EP1
|
||||
HMMWV_Armored
|
||||
HMMWV_Armored_DZ
|
||||
HMMWV_Avenger
|
||||
HMMWV_Avenger_DES_EP1
|
||||
HMMWV_DES_EP1
|
||||
HMMWV_DZ
|
||||
HMMWV_M1035_DES_EP1
|
||||
HMMWV_M1151_M2_CZ_DES_EP1
|
||||
HMMWV_M1151_M2_CZ_DES_EP1_DZ
|
||||
HMMWV_M1151_M2_CZ_DES_EP1_DZE
|
||||
HMMWV_M1151_M2_DES_EP1
|
||||
HMMWV_M2
|
||||
HMMWV_M2_DZ
|
||||
HMMWV_M2_USArmy
|
||||
HMMWV_M998A2_SOV_DES_EP1
|
||||
HMMWV_M998A2_SOV_DES_EP1_DZ
|
||||
HMMWV_M998A2_SOV_DES_EP1_DZE
|
||||
HMMWV_M998_crows_M2_DES_EP1
|
||||
HMMWV_M998_crows_MK19_DES_EP1
|
||||
HMMWV_MK19_DES_EP1
|
||||
HMMWV_Mk19
|
||||
HMMWV_Mk19_USArmy
|
||||
HMMWV_TOW
|
||||
HMMWV_TOW_DES_EP1
|
||||
HMMWV_TOW_USArmy
|
||||
HMMWV_Terminal_EP1
|
||||
Igla_AA_pod_East
|
||||
Igla_AA_pod_TK_EP1
|
||||
Ikarus
|
||||
Ikarus_TK_CIV_EP1
|
||||
Ins_WarfareBMGNest_PK
|
||||
JetSkiYanahui_Blue
|
||||
JetSkiYanahui_Green
|
||||
JetSkiYanahui_Red
|
||||
JetSkiYanahui_Yellow
|
||||
KORD
|
||||
KORD_TK_EP1
|
||||
KORD_UN_EP1
|
||||
KORD_high
|
||||
KORD_high_TK_EP1
|
||||
KORD_high_UN_EP1
|
||||
Ka137_MG_PMC
|
||||
Ka137_PMC
|
||||
Ka52
|
||||
Ka52Black
|
||||
Ka60_GL_PMC
|
||||
Ka60_PMC
|
||||
Kamaz
|
||||
KamazOpen
|
||||
KamazOpen_DZE
|
||||
KamazOpen_DZE1
|
||||
KamazOpen_DZE2
|
||||
KamazOpen_DZE3
|
||||
KamazOpen_DZE4
|
||||
KamazReammo
|
||||
KamazRefuel
|
||||
KamazRefuel_DZ
|
||||
KamazRefuel_DZE1
|
||||
KamazRefuel_DZE2
|
||||
KamazRefuel_DZE3
|
||||
KamazRefuel_DZE4
|
||||
KamazRepair
|
||||
Kamaz_DZE
|
||||
Kamaz_DZE1
|
||||
Kamaz_DZE2
|
||||
Kamaz_DZE3
|
||||
Kamaz_DZE4
|
||||
L159_ACR
|
||||
L39_2_ACR
|
||||
L39_ACR
|
||||
L39_TK_EP1
|
||||
LAV25
|
||||
LAV25_DZ
|
||||
LAV25_DZE
|
||||
LAV25_HQ
|
||||
LAV25_HQ_DZ
|
||||
LAV25_HQ_DZE
|
||||
Lada1
|
||||
Lada1_DZE1
|
||||
Lada1_DZE2
|
||||
Lada1_DZE3
|
||||
Lada1_DZE4
|
||||
Lada1_TK_CIV_EP1
|
||||
Lada1_TK_CIV_EP1_DZE1
|
||||
Lada1_TK_CIV_EP1_DZE2
|
||||
Lada1_TK_CIV_EP1_DZE3
|
||||
Lada1_TK_CIV_EP1_DZE4
|
||||
Lada2
|
||||
Lada2_DZE1
|
||||
Lada2_DZE2
|
||||
Lada2_DZE3
|
||||
Lada2_DZE4
|
||||
Lada2_TK_CIV_EP1
|
||||
Lada2_TK_CIV_EP1_DZE1
|
||||
Lada2_TK_CIV_EP1_DZE2
|
||||
Lada2_TK_CIV_EP1_DZE3
|
||||
Lada2_TK_CIV_EP1_DZE4
|
||||
LadaLM
|
||||
LadaLM_DZE1
|
||||
LadaLM_DZE2
|
||||
LadaLM_DZE3
|
||||
LadaLM_DZE4
|
||||
LandRover_ACR
|
||||
LandRover_Ambulance_ACR
|
||||
LandRover_Ambulance_Des_ACR
|
||||
LandRover_CZ_EP1
|
||||
LandRover_MG_TK_EP1
|
||||
LandRover_MG_TK_EP1_DZ
|
||||
LandRover_MG_TK_EP1_DZE
|
||||
LandRover_MG_TK_INS_EP1
|
||||
LandRover_SPG9_TK_EP1
|
||||
LandRover_SPG9_TK_INS_EP1
|
||||
LandRover_Special_CZ_EP1
|
||||
LandRover_Special_CZ_EP1_DZ
|
||||
LandRover_Special_CZ_EP1_DZE
|
||||
LandRover_TK_CIV_EP1
|
||||
M1030
|
||||
M1030_US_DES_EP1
|
||||
M1114_AGS_ACR
|
||||
M1114_DSK_ACR
|
||||
M1126_ICV_M2_EP1
|
||||
M1126_ICV_mk19_EP1
|
||||
M1128_MGS_EP1
|
||||
M1129_MC_EP1
|
||||
M1130_CV_EP1
|
||||
M1133_MEV_EP1
|
||||
M1135_ATGMV_EP1
|
||||
M113Ambul_TK_EP1
|
||||
M113Ambul_TK_EP1_DZ
|
||||
M113Ambul_UN_EP1
|
||||
M113Ambul_UN_EP1_DZ
|
||||
M113_PMC
|
||||
M113_TK_EP1
|
||||
M113_TK_EP1_DZ
|
||||
M113_TK_EP1_DZE
|
||||
M113_UN_EP1
|
||||
M113_UN_EP1_DZ
|
||||
M113_UN_EP1_DZE
|
||||
M119
|
||||
M119_US_EP1
|
||||
M1A1
|
||||
M1A1_US_DES_EP1
|
||||
M1A2_TUSK_MG
|
||||
M1A2_US_TUSK_MG_EP1
|
||||
M240Nest_DZ
|
||||
M252
|
||||
M252_US_EP1
|
||||
M2A2_EP1
|
||||
M2A3_EP1
|
||||
M2HD_mini_TriPod
|
||||
M2HD_mini_TriPod_US_EP1
|
||||
M2StaticMG
|
||||
M2StaticMG_US_EP1
|
||||
M6_EP1
|
||||
MAZ_543_SCUD_TK_EP1
|
||||
MH60S
|
||||
MH60S_DZ
|
||||
MH60S_DZE
|
||||
MH6J_DZ
|
||||
MH6J_EP1
|
||||
MK19_TriPod
|
||||
MK19_TriPod_US_EP1
|
||||
MLRS
|
||||
MLRS_DES_EP1
|
||||
MMT_Civ
|
||||
MMT_USMC
|
||||
MQ9PredatorB
|
||||
MQ9PredatorB_US_EP1
|
||||
MTVR
|
||||
MTVR_DES_EP1
|
||||
MV22
|
||||
MV22_DZ
|
||||
Metis
|
||||
Metis_TK_EP1
|
||||
Mi171Sh_CZ_EP1
|
||||
Mi171Sh_CZ_EP1_DZ
|
||||
Mi171Sh_rockets_CZ_EP1
|
||||
Mi17_CDF
|
||||
Mi17_CDF_DZ
|
||||
Mi17_CDF_DZE
|
||||
Mi17_Civilian
|
||||
Mi17_Civilian_DZ
|
||||
Mi17_DZ
|
||||
Mi17_DZE
|
||||
Mi17_Ins
|
||||
Mi17_TK_EP1
|
||||
Mi17_TK_EP1_DZ
|
||||
Mi17_TK_EP1_DZE
|
||||
Mi17_UN_CDF_EP1
|
||||
Mi17_UN_CDF_EP1_DZ
|
||||
Mi17_UN_CDF_EP1_DZE
|
||||
Mi17_medevac_CDF
|
||||
Mi17_medevac_CDF_DZ
|
||||
Mi17_medevac_Ins
|
||||
Mi17_medevac_Ins_DZ
|
||||
Mi17_medevac_RU
|
||||
Mi17_medevac_RU_DZ
|
||||
Mi17_rockets_RU
|
||||
Mi24_D
|
||||
Mi24_D_CZ_ACR
|
||||
Mi24_D_TK_EP1
|
||||
Mi24_P
|
||||
Mi24_V
|
||||
MtvrReammo
|
||||
MtvrReammo_DES_EP1
|
||||
MtvrRefuel
|
||||
MtvrRefuel_DES_EP1
|
||||
MtvrRefuel_DES_EP1_DZ
|
||||
MtvrRefuel_DZ
|
||||
MtvrRepair
|
||||
MtvrRepair_DES_EP1
|
||||
MtvrSalvage_DES_EP1
|
||||
MtvrSupply_DES_EP1
|
||||
Octavia_ACR
|
||||
Offroad_DSHKM_Gue
|
||||
Offroad_DSHKM_Gue_DZ
|
||||
Offroad_DSHKM_Gue_DZE
|
||||
Offroad_DSHKM_Gue_DZE1
|
||||
Offroad_DSHKM_Gue_DZE2
|
||||
Offroad_DSHKM_Gue_DZE3
|
||||
Offroad_DSHKM_Gue_DZE4
|
||||
Offroad_DSHKM_INS
|
||||
Offroad_DSHKM_TERROR
|
||||
Offroad_DSHKM_TK_GUE_EP1
|
||||
Offroad_SPG9_Gue
|
||||
Offroad_SPG9_TERROR
|
||||
Offroad_SPG9_TK_GUE_EP1
|
||||
Old_bike_TK_CIV_EP1
|
||||
Old_bike_TK_INS_EP1
|
||||
Old_moto_TK_Civ_EP1
|
||||
PBX
|
||||
PBX_ACR
|
||||
Pandur2_ACR
|
||||
Pchela1T
|
||||
Pchela1T_CDF
|
||||
Pickup_PK_GUE
|
||||
Pickup_PK_GUE_DZ
|
||||
Pickup_PK_GUE_DZE
|
||||
Pickup_PK_GUE_DZE1
|
||||
Pickup_PK_GUE_DZE2
|
||||
Pickup_PK_GUE_DZE3
|
||||
Pickup_PK_GUE_DZE4
|
||||
Pickup_PK_INS
|
||||
Pickup_PK_INS_DZ
|
||||
Pickup_PK_INS_DZE
|
||||
Pickup_PK_INS_DZE1
|
||||
Pickup_PK_INS_DZE2
|
||||
Pickup_PK_INS_DZE3
|
||||
Pickup_PK_INS_DZE4
|
||||
Pickup_PK_TERROR
|
||||
Pickup_PK_TK_GUE_EP1
|
||||
Pickup_PK_TK_GUE_EP1_DZ
|
||||
Pickup_PK_TK_GUE_EP1_DZE
|
||||
Pickup_PK_TK_GUE_EP1_DZE1
|
||||
Pickup_PK_TK_GUE_EP1_DZE2
|
||||
Pickup_PK_TK_GUE_EP1_DZE3
|
||||
Pickup_PK_TK_GUE_EP1_DZE4
|
||||
RHIB
|
||||
RHIB2Turret
|
||||
RHIB_DZ
|
||||
RM70_ACR
|
||||
RU_WarfareBMGNest_PK
|
||||
Rbs70_ACR
|
||||
S1203_TK_CIV_EP1
|
||||
S1203_ambulance_EP1
|
||||
SPG9_CDF
|
||||
SPG9_Gue
|
||||
SPG9_Ins
|
||||
SPG9_TK_GUE_EP1
|
||||
SPG9_TK_INS_EP1
|
||||
SUV_Blue
|
||||
SUV_Blue_DZE1
|
||||
SUV_Blue_DZE2
|
||||
SUV_Blue_DZE3
|
||||
SUV_Blue_DZE4
|
||||
SUV_Camo
|
||||
SUV_Camo_DZE1
|
||||
SUV_Camo_DZE2
|
||||
SUV_Camo_DZE3
|
||||
SUV_Camo_DZE4
|
||||
SUV_Charcoal
|
||||
SUV_Charcoal_DZE1
|
||||
SUV_Charcoal_DZE2
|
||||
SUV_Charcoal_DZE3
|
||||
SUV_Charcoal_DZE4
|
||||
SUV_DZ
|
||||
SUV_Green
|
||||
SUV_Green_DZE1
|
||||
SUV_Green_DZE2
|
||||
SUV_Green_DZE3
|
||||
SUV_Green_DZE4
|
||||
SUV_Orange
|
||||
SUV_Orange_DZE1
|
||||
SUV_Orange_DZE2
|
||||
SUV_Orange_DZE3
|
||||
SUV_Orange_DZE4
|
||||
SUV_PMC
|
||||
SUV_PMC_BAF
|
||||
SUV_Pink
|
||||
SUV_Pink_DZE1
|
||||
SUV_Pink_DZE2
|
||||
SUV_Pink_DZE3
|
||||
SUV_Pink_DZE4
|
||||
SUV_Red
|
||||
SUV_Red_DZE1
|
||||
SUV_Red_DZE2
|
||||
SUV_Red_DZE3
|
||||
SUV_Red_DZE4
|
||||
SUV_Silver
|
||||
SUV_Silver_DZE1
|
||||
SUV_Silver_DZE2
|
||||
SUV_Silver_DZE3
|
||||
SUV_Silver_DZE4
|
||||
SUV_TK_CIV_EP1
|
||||
SUV_TK_CIV_EP1_DZE1
|
||||
SUV_TK_CIV_EP1_DZE2
|
||||
SUV_TK_CIV_EP1_DZE3
|
||||
SUV_TK_CIV_EP1_DZE4
|
||||
SUV_TK_EP1
|
||||
SUV_UN_EP1
|
||||
SUV_White
|
||||
SUV_White_DZE1
|
||||
SUV_White_DZE2
|
||||
SUV_White_DZE3
|
||||
SUV_White_DZE4
|
||||
SUV_Yellow
|
||||
SUV_Yellow_DZE1
|
||||
SUV_Yellow_DZE2
|
||||
SUV_Yellow_DZE3
|
||||
SUV_Yellow_DZE4
|
||||
SeaFox
|
||||
SeaFox_EP1
|
||||
SearchLight
|
||||
SearchLight_CDF
|
||||
SearchLight_Gue
|
||||
SearchLight_INS
|
||||
SearchLight_RUS
|
||||
SearchLight_TK_EP1
|
||||
SearchLight_TK_GUE_EP1
|
||||
SearchLight_TK_INS_EP1
|
||||
SearchLight_UN_EP1
|
||||
SearchLight_US_EP1
|
||||
Skoda
|
||||
SkodaBlue
|
||||
SkodaBlue_DZE1
|
||||
SkodaBlue_DZE2
|
||||
SkodaBlue_DZE3
|
||||
SkodaBlue_DZE4
|
||||
SkodaGreen
|
||||
SkodaGreen_DZE1
|
||||
SkodaGreen_DZE2
|
||||
SkodaGreen_DZE3
|
||||
SkodaGreen_DZE4
|
||||
SkodaRed
|
||||
SkodaRed_DZE1
|
||||
SkodaRed_DZE2
|
||||
SkodaRed_DZE3
|
||||
SkodaRed_DZE4
|
||||
Skoda_DZE1
|
||||
Skoda_DZE2
|
||||
Skoda_DZE3
|
||||
Skoda_DZE4
|
||||
Smallboat_1
|
||||
Stinger_Pod
|
||||
Stinger_Pod_US_EP1
|
||||
Su25_CDF
|
||||
Su25_Ins
|
||||
Su25_TK_EP1
|
||||
Su34
|
||||
Su39
|
||||
T34
|
||||
T34_TK_EP1
|
||||
T34_TK_GUE_EP1
|
||||
T55_TK_EP1
|
||||
T55_TK_GUE_EP1
|
||||
T72_ACR
|
||||
T72_CDF
|
||||
T72_Gue
|
||||
T72_INS
|
||||
T72_RU
|
||||
T72_TK_EP1
|
||||
T810A_Des_MG_ACR
|
||||
T810A_MG_ACR
|
||||
T810Reammo_ACR
|
||||
T810Reammo_Des_ACR
|
||||
T810Refuel_ACR
|
||||
T810Refuel_Des_ACR
|
||||
T810Repair_ACR
|
||||
T810Repair_Des_ACR
|
||||
T810_ACR
|
||||
T810_Des_ACR
|
||||
T810_Open_ACR
|
||||
T810_Open_Des_ACR
|
||||
T90
|
||||
TOW_TriPod
|
||||
TOW_TriPod_US_EP1
|
||||
TT650_Civ
|
||||
TT650_Gue
|
||||
TT650_Ins
|
||||
TT650_TK_CIV_EP1
|
||||
TT650_TK_EP1
|
||||
TowingTractor
|
||||
Tractor
|
||||
UAZ_AGS30_CDF
|
||||
UAZ_AGS30_INS
|
||||
UAZ_AGS30_RU
|
||||
UAZ_AGS30_TK_EP1
|
||||
UAZ_CDF
|
||||
UAZ_CDF_DZE1
|
||||
UAZ_CDF_DZE2
|
||||
UAZ_CDF_DZE3
|
||||
UAZ_CDF_DZE4
|
||||
UAZ_INS
|
||||
UAZ_INS_DZE1
|
||||
UAZ_INS_DZE2
|
||||
UAZ_INS_DZE3
|
||||
UAZ_INS_DZE4
|
||||
UAZ_MG_CDF
|
||||
UAZ_MG_INS
|
||||
UAZ_MG_TK_EP1
|
||||
UAZ_MG_TK_EP1_DZ
|
||||
UAZ_MG_TK_EP1_DZE
|
||||
UAZ_RU
|
||||
UAZ_RU_DZE1
|
||||
UAZ_RU_DZE2
|
||||
UAZ_RU_DZE3
|
||||
UAZ_RU_DZE4
|
||||
UAZ_SPG9_INS
|
||||
UAZ_Unarmed_ACR
|
||||
UAZ_Unarmed_TK_CIV_EP1
|
||||
UAZ_Unarmed_TK_CIV_EP1_DZE1
|
||||
UAZ_Unarmed_TK_CIV_EP1_DZE2
|
||||
UAZ_Unarmed_TK_CIV_EP1_DZE3
|
||||
UAZ_Unarmed_TK_CIV_EP1_DZE4
|
||||
UAZ_Unarmed_TK_EP1
|
||||
UAZ_Unarmed_TK_EP1_DZE1
|
||||
UAZ_Unarmed_TK_EP1_DZE2
|
||||
UAZ_Unarmed_TK_EP1_DZE3
|
||||
UAZ_Unarmed_TK_EP1_DZE4
|
||||
UAZ_Unarmed_UN_EP1
|
||||
UAZ_Unarmed_UN_EP1_DZE1
|
||||
UAZ_Unarmed_UN_EP1_DZE2
|
||||
UAZ_Unarmed_UN_EP1_DZE3
|
||||
UAZ_Unarmed_UN_EP1_DZE4
|
||||
UH1H_2_DZ
|
||||
UH1H_2_DZE
|
||||
UH1H_DZ
|
||||
UH1H_DZE
|
||||
UH1H_TK_EP1
|
||||
UH1H_TK_GUE_EP1
|
||||
UH1Y
|
||||
UH1Y_DZ
|
||||
UH1Y_DZE
|
||||
UH60M_EP1
|
||||
UH60M_EP1_DZ
|
||||
UH60M_EP1_DZE
|
||||
UH60M_MEV_EP1
|
||||
UH60M_MEV_EP1_DZ
|
||||
USEC_ch53_E
|
||||
USMC_WarfareBMGNest_M240
|
||||
UralCivil
|
||||
UralCivil2
|
||||
UralCivil2_DZE
|
||||
UralCivil_DZ
|
||||
UralCivil_DZE
|
||||
UralOpen_CDF
|
||||
UralOpen_INS
|
||||
UralReammo_CDF
|
||||
UralReammo_INS
|
||||
UralReammo_TK_EP1
|
||||
UralRefuel_CDF
|
||||
UralRefuel_INS
|
||||
UralRefuel_TK_EP1
|
||||
UralRefuel_TK_EP1_DZ
|
||||
UralRepair_CDF
|
||||
UralRepair_INS
|
||||
UralRepair_TK_EP1
|
||||
UralSalvage_TK_EP1
|
||||
UralSupply_TK_EP1
|
||||
Ural_CDF
|
||||
Ural_INS
|
||||
Ural_TK_CIV_EP1
|
||||
Ural_UN_EP1
|
||||
Ural_ZU23_CDF
|
||||
Ural_ZU23_Gue
|
||||
Ural_ZU23_INS
|
||||
Ural_ZU23_TK_EP1
|
||||
Ural_ZU23_TK_GUE_EP1
|
||||
V3S_Civ
|
||||
V3S_Gue
|
||||
V3S_Open_TK_CIV_EP1
|
||||
V3S_Open_TK_EP1
|
||||
V3S_RA_TK_GUE_EP1_DZE
|
||||
V3S_Reammo_TK_GUE_EP1
|
||||
V3S_Refuel_TK_GUE_EP1
|
||||
V3S_Refuel_TK_GUE_EP1_DZ
|
||||
V3S_Repair_TK_GUE_EP1
|
||||
V3S_Salvage_TK_GUE_EP1
|
||||
V3S_Supply_TK_GUE_EP1
|
||||
V3S_TK_EP1
|
||||
V3S_TK_EP1_DZE
|
||||
V3S_TK_GUE_EP1
|
||||
VWGolf
|
||||
VWGolf_DZE1
|
||||
VWGolf_DZE2
|
||||
VWGolf_DZE3
|
||||
VWGolf_DZE4
|
||||
VolhaLimo_TK_CIV_EP1
|
||||
VolhaLimo_TK_CIV_EP1_DZE1
|
||||
VolhaLimo_TK_CIV_EP1_DZE2
|
||||
VolhaLimo_TK_CIV_EP1_DZE3
|
||||
VolhaLimo_TK_CIV_EP1_DZE4
|
||||
Volha_1_TK_CIV_EP1
|
||||
Volha_1_TK_CIV_EP1_DZE1
|
||||
Volha_1_TK_CIV_EP1_DZE2
|
||||
Volha_1_TK_CIV_EP1_DZE3
|
||||
Volha_1_TK_CIV_EP1_DZE4
|
||||
Volha_2_TK_CIV_EP1
|
||||
Volha_2_TK_CIV_EP1_DZE1
|
||||
Volha_2_TK_CIV_EP1_DZE2
|
||||
Volha_2_TK_CIV_EP1_DZE3
|
||||
Volha_2_TK_CIV_EP1_DZE4
|
||||
WarfareBMGNest_M240_US_EP1
|
||||
WarfareBMGNest_PK_TK_EP1
|
||||
WarfareBMGNest_PK_TK_GUE_EP1
|
||||
WarfareReammoTruck_CDF
|
||||
WarfareReammoTruck_Gue
|
||||
WarfareReammoTruck_INS
|
||||
WarfareReammoTruck_RU
|
||||
WarfareReammoTruck_USMC
|
||||
WarfareRepairTruck_Gue
|
||||
WarfareSalvageTruck_CDF
|
||||
WarfareSalvageTruck_Gue
|
||||
WarfareSalvageTruck_INS
|
||||
WarfareSalvageTruck_RU
|
||||
WarfareSalvageTruck_USMC
|
||||
WarfareSupplyTruck_CDF
|
||||
WarfareSupplyTruck_Gue
|
||||
WarfareSupplyTruck_INS
|
||||
WarfareSupplyTruck_RU
|
||||
WarfareSupplyTruck_USMC
|
||||
ZSU_CDF
|
||||
ZSU_INS
|
||||
ZSU_TK_EP1
|
||||
ZU23_CDF
|
||||
ZU23_Gue
|
||||
ZU23_Ins
|
||||
ZU23_TK_EP1
|
||||
ZU23_TK_GUE_EP1
|
||||
ZU23_TK_INS_EP1
|
||||
Zodiac
|
||||
car_hatchback
|
||||
car_hatchback_DZE1
|
||||
car_hatchback_DZE2
|
||||
car_hatchback_DZE3
|
||||
car_hatchback_DZE4
|
||||
car_sedan
|
||||
car_sedan_DZE1
|
||||
car_sedan_DZE2
|
||||
car_sedan_DZE3
|
||||
car_sedan_DZE4
|
||||
datsun1_civil_1_open
|
||||
datsun1_civil_1_open_DZE
|
||||
datsun1_civil_1_open_DZE1
|
||||
datsun1_civil_1_open_DZE2
|
||||
datsun1_civil_1_open_DZE3
|
||||
datsun1_civil_1_open_DZE4
|
||||
datsun1_civil_2_covered
|
||||
datsun1_civil_2_covered_DZE
|
||||
datsun1_civil_2_covered_DZE1
|
||||
datsun1_civil_2_covered_DZE2
|
||||
datsun1_civil_2_covered_DZE3
|
||||
datsun1_civil_2_covered_DZE4
|
||||
datsun1_civil_3_open
|
||||
datsun1_civil_3_open_DZE
|
||||
datsun1_civil_3_open_DZE1
|
||||
datsun1_civil_3_open_DZE2
|
||||
datsun1_civil_3_open_DZE3
|
||||
datsun1_civil_3_open_DZE4
|
||||
hilux1_civil_1_open
|
||||
hilux1_civil_1_open_DZE
|
||||
hilux1_civil_1_open_DZE1
|
||||
hilux1_civil_1_open_DZE2
|
||||
hilux1_civil_1_open_DZE3
|
||||
hilux1_civil_1_open_DZE4
|
||||
hilux1_civil_2_covered
|
||||
hilux1_civil_2_covered_DZE
|
||||
hilux1_civil_2_covered_DZE1
|
||||
hilux1_civil_2_covered_DZE2
|
||||
hilux1_civil_2_covered_DZE3
|
||||
hilux1_civil_2_covered_DZE4
|
||||
hilux1_civil_3_open
|
||||
hilux1_civil_3_open_DZE
|
||||
hilux1_civil_3_open_DZE1
|
||||
hilux1_civil_3_open_DZE2
|
||||
hilux1_civil_3_open_DZE3
|
||||
hilux1_civil_3_open_DZE4
|
||||
hilux1_civil_3_open_EP1
|
||||
pook_H13_amphib
|
||||
pook_H13_amphib_CDF
|
||||
pook_H13_amphib_CIV
|
||||
pook_H13_amphib_CIV_RU
|
||||
pook_H13_amphib_GUE
|
||||
pook_H13_amphib_INS
|
||||
pook_H13_amphib_PMC
|
||||
pook_H13_amphib_TAK
|
||||
pook_H13_amphib_UNO
|
||||
pook_H13_civ
|
||||
pook_H13_civ_black
|
||||
pook_H13_civ_ru
|
||||
pook_H13_civ_ru_black
|
||||
pook_H13_civ_ru_slate
|
||||
pook_H13_civ_ru_white
|
||||
pook_H13_civ_ru_yellow
|
||||
pook_H13_civ_slate
|
||||
pook_H13_civ_white
|
||||
pook_H13_civ_yellow
|
||||
pook_H13_gunship
|
||||
pook_H13_gunship_CDF
|
||||
pook_H13_gunship_GUE
|
||||
pook_H13_gunship_INS
|
||||
pook_H13_gunship_PMC
|
||||
pook_H13_gunship_TAK
|
||||
pook_H13_gunship_UNO
|
||||
pook_H13_medevac
|
||||
pook_H13_medevac_CDF
|
||||
pook_H13_medevac_CIV
|
||||
pook_H13_medevac_CIV_RU
|
||||
pook_H13_medevac_GUE
|
||||
pook_H13_medevac_INS
|
||||
pook_H13_medevac_PMC
|
||||
pook_H13_medevac_TAK
|
||||
pook_H13_medevac_UNO
|
||||
pook_H13_transport
|
||||
pook_H13_transport_CDF
|
||||
pook_H13_transport_GUE
|
||||
pook_H13_transport_INS
|
||||
pook_H13_transport_PMC
|
||||
pook_H13_transport_TAK
|
||||
pook_H13_transport_UNO
|
||||
smallboat_2
|
||||
tractorOld
|
||||
490
Documents/Epoch 1.0.6.2 Classnames/Epoch 1.0.6.2 CfgWeapons.txt
Normal file
490
Documents/Epoch 1.0.6.2 Classnames/Epoch 1.0.6.2 CfgWeapons.txt
Normal file
@@ -0,0 +1,490 @@
|
||||
AA12_PMC
|
||||
AK74_DZ
|
||||
AK74_GL_DZ
|
||||
AK74_GL_Kobra_DZ
|
||||
AK74_GL_Kobra_SD_DZ
|
||||
AK74_GL_PSO1_DZ
|
||||
AK74_GL_PSO1_SD_DZ
|
||||
AK74_GL_SD_DZ
|
||||
AK74_Kobra_DZ
|
||||
AK74_Kobra_SD_DZ
|
||||
AK74_PSO1_DZ
|
||||
AK74_PSO1_SD_DZ
|
||||
AK74_SD_DZ
|
||||
AKM_DZ
|
||||
AKM_Kobra_DZ
|
||||
AKM_PSO1_DZ
|
||||
AKS74U_DZ
|
||||
AKS74U_Kobra_DZ
|
||||
AKS74U_Kobra_SD_DZ
|
||||
AKS74U_SD_DZ
|
||||
AKS_74
|
||||
AKS_74_GOSHAWK
|
||||
AKS_74_NSPU
|
||||
AKS_74_U
|
||||
AKS_74_UN_kobra
|
||||
AKS_74_kobra
|
||||
AKS_74_pso
|
||||
AKS_GOLD
|
||||
AK_107_GL_kobra
|
||||
AK_107_GL_pso
|
||||
AK_107_kobra
|
||||
AK_107_pso
|
||||
AK_47_M
|
||||
AK_47_S
|
||||
AK_74
|
||||
AK_74_GL
|
||||
AK_74_GL_kobra
|
||||
Anzio_20
|
||||
Anzio_20_DZ
|
||||
BAF_AS50_TWS
|
||||
BAF_AS50_scoped
|
||||
BAF_AS50_scoped_DZ
|
||||
BAF_L110A1_Aim_DZE
|
||||
BAF_L110A1_Aim_Small
|
||||
BAF_L7A2_GPMG_Small
|
||||
BAF_L85A2_RIS_ACOG
|
||||
BAF_L85A2_RIS_CWS
|
||||
BAF_L85A2_RIS_Holo
|
||||
BAF_L85A2_RIS_SUSAT
|
||||
BAF_L85A2_RIS_TWS_DZ
|
||||
BAF_L85A2_UGL_ACOG
|
||||
BAF_L85A2_UGL_Holo
|
||||
BAF_L85A2_UGL_SUSAT
|
||||
BAF_L86A2_ACOG
|
||||
BAF_LRR_scoped
|
||||
BAF_LRR_scoped_W
|
||||
BAF_NLAW_Launcher
|
||||
Binocular
|
||||
Binocular_Vector
|
||||
Bizon_DZ
|
||||
Bizon_SD_DZ
|
||||
CDF_dogtags
|
||||
CZ550_DZ
|
||||
ChainSaw
|
||||
ChainSawB
|
||||
ChainSawG
|
||||
ChainSawP
|
||||
ChainSawR
|
||||
Cobalt_File
|
||||
Colt1911
|
||||
Crossbow_CCO_DZ
|
||||
Crossbow_CCO_FL_DZ
|
||||
Crossbow_CCO_MFL_DZ
|
||||
Crossbow_DZ
|
||||
Crossbow_FL_DZ
|
||||
Crossbow_MFL_DZ
|
||||
Crossbow_Scope_DZ
|
||||
Crossbow_Scope_FL_DZ
|
||||
Crossbow_Scope_MFL_DZ
|
||||
DMR
|
||||
DMR_DZ
|
||||
DMR_Gh_DZ
|
||||
DMR_SKN
|
||||
Document_Military_DZE
|
||||
Document_Random_DZE
|
||||
Document_Topsecret_DZE
|
||||
EvDogTags
|
||||
EvKobalt
|
||||
EvMap
|
||||
EvMoney
|
||||
EvMoscow
|
||||
EvPhoto
|
||||
FNFAL_ANPVS4_DZ
|
||||
FNFAL_CCO_DZ
|
||||
FNFAL_DZ
|
||||
FNFAL_Holo_DZ
|
||||
FN_FAL
|
||||
FN_FAL_ANPVS4
|
||||
FN_FAL_ANPVS4_DZE
|
||||
G17_DZ
|
||||
G17_FL_DZ
|
||||
G17_MFL_DZ
|
||||
G17_SD_DZ
|
||||
G17_SD_FL_DZ
|
||||
G17_SD_MFL_DZ
|
||||
G36A_Camo_DZ
|
||||
G36A_camo
|
||||
G36C
|
||||
G36C_ACOG_DZ
|
||||
G36C_ACOG_SD_DZ
|
||||
G36C_CCO_DZ
|
||||
G36C_CCO_SD_DZ
|
||||
G36C_DZ
|
||||
G36C_Holo_DZ
|
||||
G36C_Holo_SD_DZ
|
||||
G36C_SD_DZ
|
||||
G36C_camo
|
||||
G36K
|
||||
G36K_Camo_DZ
|
||||
G36K_Camo_SD_DZ
|
||||
G36K_camo
|
||||
G36_C_SD_camo
|
||||
G36_C_SD_eotech
|
||||
G36a
|
||||
Igla
|
||||
ItemCompass
|
||||
ItemCrowbar
|
||||
ItemCrowbarBent
|
||||
ItemDIY_Gate
|
||||
ItemDIY_metal
|
||||
ItemDIY_wood
|
||||
ItemEtool
|
||||
ItemFishingPole
|
||||
ItemFlashlight
|
||||
ItemFlashlightRed
|
||||
ItemGPS
|
||||
ItemHatchet
|
||||
ItemHatchetBroken
|
||||
ItemKeyKit
|
||||
ItemKnife
|
||||
ItemKnife1
|
||||
ItemKnife2
|
||||
ItemKnife3
|
||||
ItemKnife4
|
||||
ItemKnife5
|
||||
ItemKnifeBlunt
|
||||
ItemMachete
|
||||
ItemMap
|
||||
ItemMap_Debug
|
||||
ItemMatchbox
|
||||
ItemMatchboxEmpty
|
||||
ItemPickaxe
|
||||
ItemPickaxeBroken
|
||||
ItemRadio
|
||||
ItemShovel
|
||||
ItemShovelBroken
|
||||
ItemSledge
|
||||
ItemSledgeHammer
|
||||
ItemSledgeHammerBroken
|
||||
ItemToolbox
|
||||
ItemWatch
|
||||
Javelin
|
||||
KSVK_DZE
|
||||
Kostey_map_case
|
||||
Kostey_notebook
|
||||
Kostey_photos
|
||||
L110A1_CCO_DZ
|
||||
L110A1_DZ
|
||||
L110A1_Holo_DZ
|
||||
L115A3_2_DZ
|
||||
L115A3_DZ
|
||||
L85A2_ACOG_DZ
|
||||
L85A2_ACOG_FL_DZ
|
||||
L85A2_ACOG_MFL_DZ
|
||||
L85A2_ACOG_SD_DZ
|
||||
L85A2_ACOG_SD_FL_DZ
|
||||
L85A2_ACOG_SD_MFL_DZ
|
||||
L85A2_CCO_DZ
|
||||
L85A2_CCO_FL_DZ
|
||||
L85A2_CCO_MFL_DZ
|
||||
L85A2_CCO_SD_DZ
|
||||
L85A2_CCO_SD_FL_DZ
|
||||
L85A2_CCO_SD_MFL_DZ
|
||||
L85A2_DZ
|
||||
L85A2_FL_DZ
|
||||
L85A2_Holo_DZ
|
||||
L85A2_Holo_FL_DZ
|
||||
L85A2_Holo_MFL_DZ
|
||||
L85A2_Holo_SD_DZ
|
||||
L85A2_Holo_SD_FL_DZ
|
||||
L85A2_Holo_SD_MFL_DZ
|
||||
L85A2_MFL_DZ
|
||||
L85A2_SD_Base
|
||||
L85A2_SD_DZ
|
||||
L85A2_SD_FL_DZ
|
||||
L85A2_SD_MFL_DZ
|
||||
Laserdesignator
|
||||
LeeEnfield
|
||||
LeeEnfield_DZ
|
||||
M1014
|
||||
M1014_CCO_DZ
|
||||
M1014_DZ
|
||||
M1014_Holo_DZ
|
||||
M110_NVG_EP1
|
||||
M110_TWS_EP1
|
||||
M136
|
||||
M14_CCO_DZ
|
||||
M14_CCO_Gh_DZ
|
||||
M14_DZ
|
||||
M14_EP1
|
||||
M14_Gh_DZ
|
||||
M14_Holo_DZ
|
||||
M14_Holo_Gh_DZ
|
||||
M16A2
|
||||
M16A2GL
|
||||
M16A2_DZ
|
||||
M16A2_GL_DZ
|
||||
M16A4_ACG_GL
|
||||
M16A4_ACOG_DZ
|
||||
M16A4_ACOG_FL_DZ
|
||||
M16A4_ACOG_MFL_DZ
|
||||
M16A4_CCO_DZ
|
||||
M16A4_CCO_FL_DZ
|
||||
M16A4_CCO_MFL_DZ
|
||||
M16A4_DZ
|
||||
M16A4_FL_DZ
|
||||
M16A4_GL
|
||||
M16A4_GL_ACOG_DZ
|
||||
M16A4_GL_ACOG_FL_DZ
|
||||
M16A4_GL_ACOG_MFL_DZ
|
||||
M16A4_GL_CCO_DZ
|
||||
M16A4_GL_CCO_FL_DZ
|
||||
M16A4_GL_CCO_MFL_DZ
|
||||
M16A4_GL_DZ
|
||||
M16A4_GL_FL_DZ
|
||||
M16A4_GL_Holo_DZ
|
||||
M16A4_GL_Holo_FL_DZ
|
||||
M16A4_GL_Holo_MFL_DZ
|
||||
M16A4_GL_MFL_DZ
|
||||
M16A4_Holo_DZ
|
||||
M16A4_Holo_FL_DZ
|
||||
M16A4_Holo_MFL_DZ
|
||||
M16A4_MFL_DZ
|
||||
M1911_DZ
|
||||
M24
|
||||
M240_CCO_DZ
|
||||
M240_DZ
|
||||
M240_Holo_DZ
|
||||
M240_Small
|
||||
M249_CCO_DZ
|
||||
M249_DZ
|
||||
M249_EP1_DZ
|
||||
M249_EP1_Small
|
||||
M249_Holo_DZ
|
||||
M249_Small
|
||||
M249_TWS_EP1_Small
|
||||
M249_m145_EP1_DZE
|
||||
M249_m145_EP1_Small
|
||||
M24_DZ
|
||||
M24_Gh_DZ
|
||||
M24_des_EP1
|
||||
M32_EP1
|
||||
M40A3
|
||||
M40A3_DZ
|
||||
M40A3_Gh_DZ
|
||||
M47Launcher_EP1
|
||||
M4A1
|
||||
M4A1_ACOG_DZ
|
||||
M4A1_ACOG_FL_DZ
|
||||
M4A1_ACOG_MFL_DZ
|
||||
M4A1_ACOG_SD_DZ
|
||||
M4A1_ACOG_SD_FL_DZ
|
||||
M4A1_ACOG_SD_MFL_DZ
|
||||
M4A1_AIM_SD_camo
|
||||
M4A1_Aim
|
||||
M4A1_Aim_camo
|
||||
M4A1_CCO_DZ
|
||||
M4A1_CCO_FL_DZ
|
||||
M4A1_CCO_MFL_DZ
|
||||
M4A1_CCO_SD_DZ
|
||||
M4A1_CCO_SD_FL_DZ
|
||||
M4A1_CCO_SD_MFL_DZ
|
||||
M4A1_DZ
|
||||
M4A1_FL_DZ
|
||||
M4A1_GL_ACOG_DZ
|
||||
M4A1_GL_ACOG_FL_DZ
|
||||
M4A1_GL_ACOG_MFL_DZ
|
||||
M4A1_GL_ACOG_SD_DZ
|
||||
M4A1_GL_ACOG_SD_FL_DZ
|
||||
M4A1_GL_ACOG_SD_MFL_DZ
|
||||
M4A1_GL_CCO_DZ
|
||||
M4A1_GL_CCO_FL_DZ
|
||||
M4A1_GL_CCO_MFL_DZ
|
||||
M4A1_GL_CCO_SD_DZ
|
||||
M4A1_GL_CCO_SD_FL_DZ
|
||||
M4A1_GL_CCO_SD_MFL_DZ
|
||||
M4A1_GL_DZ
|
||||
M4A1_GL_FL_DZ
|
||||
M4A1_GL_Holo_DZ
|
||||
M4A1_GL_Holo_FL_DZ
|
||||
M4A1_GL_Holo_MFL_DZ
|
||||
M4A1_GL_Holo_SD_DZ
|
||||
M4A1_GL_Holo_SD_FL_DZ
|
||||
M4A1_GL_Holo_SD_MFL_DZ
|
||||
M4A1_GL_MFL_DZ
|
||||
M4A1_GL_SD_DZ
|
||||
M4A1_GL_SD_FL_DZ
|
||||
M4A1_GL_SD_MFL_DZ
|
||||
M4A1_HWS_GL
|
||||
M4A1_HWS_GL_SD_Camo
|
||||
M4A1_HWS_GL_camo
|
||||
M4A1_Holo_DZ
|
||||
M4A1_Holo_FL_DZ
|
||||
M4A1_Holo_MFL_DZ
|
||||
M4A1_Holo_SD_DZ
|
||||
M4A1_Holo_SD_FL_DZ
|
||||
M4A1_Holo_SD_MFL_DZ
|
||||
M4A1_MFL_DZ
|
||||
M4A1_RCO_GL
|
||||
M4A1_SD_DZ
|
||||
M4A1_SD_FL_DZ
|
||||
M4A1_SD_MFL_DZ
|
||||
M4A3_CCO_EP1
|
||||
M4A3_RCO_GL_EP1
|
||||
M4SPR
|
||||
M4SPR_DZE
|
||||
M60A4_EP1_DZE
|
||||
M60A4_EP1_Small
|
||||
M79_EP1
|
||||
M9
|
||||
M9SD
|
||||
M9_DZ
|
||||
M9_SD_DZ
|
||||
MAAWS
|
||||
MG36
|
||||
MG36_camo
|
||||
MP5A5
|
||||
MP5SD
|
||||
MP5_DZ
|
||||
MP5_SD_DZ
|
||||
MR43_DZ
|
||||
Makarov
|
||||
MakarovSD
|
||||
Makarov_DZ
|
||||
Makarov_SD_DZ
|
||||
Manual_camera_DZE
|
||||
Manual_electronics_DZE
|
||||
Manual_repair_DZE
|
||||
Map_Military_DZE
|
||||
Map_Survivor_DZE
|
||||
MeleeBaseBallBat
|
||||
MeleeBaseBallBatBarbed
|
||||
MeleeBaseBallBatNails
|
||||
MeleeCrowbar
|
||||
MeleeFishingPole
|
||||
MeleeFlashlight
|
||||
MeleeFlashlightRed
|
||||
MeleeHatchet
|
||||
MeleeMachete
|
||||
MeleeSledge
|
||||
MetisLauncher
|
||||
Mk13_EP1
|
||||
Mk48_CCO_DZ
|
||||
Mk48_DZ
|
||||
Mk48_Holo_DZ
|
||||
Mk_48_DES_EP1_Small
|
||||
Mk_48_Small
|
||||
Moscow_Bombing_File
|
||||
Mosin_BR_DZ
|
||||
Mosin_Belt_DZ
|
||||
Mosin_Belt_FL_DZ
|
||||
Mosin_Belt_MFL_DZ
|
||||
Mosin_DZ
|
||||
Mosin_FL_DZ
|
||||
Mosin_MFL_DZ
|
||||
Mosin_PU_Belt_DZ
|
||||
Mosin_PU_Belt_FL_DZ
|
||||
Mosin_PU_Belt_MFL_DZ
|
||||
Mosin_PU_DZ
|
||||
Mosin_PU_FL_DZ
|
||||
Mosin_PU_MFL_DZ
|
||||
NVGoggles
|
||||
NVGoggles_DZE
|
||||
Notebook_bio_DZE
|
||||
Notebook_che_DZE
|
||||
Notebook_herbs_DZE
|
||||
Notebook_phy_DZE
|
||||
Notebook_secret_DZE
|
||||
PDW_DZ
|
||||
PKM_DZ
|
||||
PK_Small
|
||||
PMC_AS50_TWS
|
||||
PMC_AS50_scoped
|
||||
PMC_documents
|
||||
Pecheneg_DZ
|
||||
Pecheneg_Small
|
||||
RPG18
|
||||
RPG7V
|
||||
RPK74_DZ
|
||||
RPK74_Kobra_DZ
|
||||
RPK74_PSO1_DZ
|
||||
RPK_74
|
||||
RPK_DZ
|
||||
RPK_Kobra_DZ
|
||||
RPK_PSO1_DZ
|
||||
RedRyder
|
||||
Remington870_DZ
|
||||
Remington870_FL_DZ
|
||||
Remington870_MFL_DZ
|
||||
Revolver_DZ
|
||||
SA58_ACOG_DZ
|
||||
SA58_ACOG_FL_DZ
|
||||
SA58_ACOG_MFL_DZ
|
||||
SA58_CCO_DZ
|
||||
SA58_CCO_FL_DZ
|
||||
SA58_CCO_MFL_DZ
|
||||
SA58_DZ
|
||||
SA58_Holo_DZ
|
||||
SA58_Holo_FL_DZ
|
||||
SA58_Holo_MFL_DZ
|
||||
SA58_RIS_DZ
|
||||
SA58_RIS_FL_DZ
|
||||
SA58_RIS_MFL_DZ
|
||||
SCAR_H_CQC_CCO
|
||||
SCAR_H_CQC_CCO_SD
|
||||
SCAR_H_LNG_Sniper
|
||||
SCAR_H_LNG_Sniper_SD
|
||||
SCAR_H_STD_EGLM_Spect
|
||||
SCAR_H_STD_TWS_SD
|
||||
SCAR_L_CQC
|
||||
SCAR_L_CQC_CCO_SD
|
||||
SCAR_L_CQC_EGLM_Holo
|
||||
SCAR_L_CQC_Holo
|
||||
SCAR_L_STD_EGLM_RCO
|
||||
SCAR_L_STD_EGLM_TWS
|
||||
SCAR_L_STD_HOLO
|
||||
SCAR_L_STD_Mk4CQT
|
||||
SMAW
|
||||
SVD
|
||||
SVD_CAMO
|
||||
SVD_DZ
|
||||
SVD_Gh_DZ
|
||||
SVD_NSPU_EP1
|
||||
SVD_PSO1_DZ
|
||||
SVD_PSO1_Gh_DZ
|
||||
SVD_des_EP1
|
||||
Sa58P_EP1
|
||||
Sa58V_CCO_EP1
|
||||
Sa58V_EP1
|
||||
Sa58V_RCO_EP1
|
||||
Sa61_EP1
|
||||
Saiga12K
|
||||
Stinger
|
||||
Strela
|
||||
UK59_Base
|
||||
UK59_DZ
|
||||
UZI_EP1
|
||||
UZI_SD_EP1
|
||||
VSS_vintorez
|
||||
VSS_vintorez_DZE
|
||||
Winchester1866_DZ
|
||||
bizon
|
||||
bizon_silenced
|
||||
glock17_EP1
|
||||
huntingrifle
|
||||
ksvk
|
||||
ksvk_Small
|
||||
m107
|
||||
m107_DZ
|
||||
m107_SKN
|
||||
m107_Small
|
||||
m107_TWS_EP1
|
||||
m107_TWS_EP1_Small
|
||||
m16a4
|
||||
m16a4_acg
|
||||
m240_scoped_EP1_DZE
|
||||
m240_scoped_EP1_Small
|
||||
m8_SAW
|
||||
m8_carbine
|
||||
m8_carbineGL
|
||||
m8_carbine_pmc
|
||||
m8_compact
|
||||
m8_compact_pmc
|
||||
m8_holo_sd
|
||||
m8_sharpshooter
|
||||
m8_tws
|
||||
m8_tws_sd
|
||||
revolver_EP1
|
||||
revolver_gold_EP1
|
||||
|
||||
@@ -0,0 +1,632 @@
|
||||
100Rnd_127x99_L2A1
|
||||
100Rnd_127x99_M2
|
||||
100Rnd_556x45_BetaCMag
|
||||
100Rnd_556x45_BetaCMag_airLock
|
||||
100Rnd_556x45_M249
|
||||
100Rnd_762x51_M240
|
||||
100Rnd_762x54_PK
|
||||
10Rnd_127x99_m107
|
||||
10Rnd_303British
|
||||
10Rnd_762x54_SVD
|
||||
10Rnd_9x39_SP5_VSS
|
||||
10Rnd_B_765x17_Ball
|
||||
10x_303
|
||||
12Rnd_Quiver_Wood
|
||||
150Rnd_127x107_DSHKM
|
||||
150Rnd_127x108_KORD
|
||||
15Rnd_9x19_M9
|
||||
15Rnd_9x19_M9SD
|
||||
15Rnd_W1866_Slug
|
||||
17Rnd_9x19_glock17
|
||||
17Rnd_9x19_glock17SD
|
||||
1Rnd_Arrow_Wood
|
||||
1Rnd_Bolt_Explosive
|
||||
1Rnd_Bolt_Tranquilizer
|
||||
1Rnd_HE_GP25
|
||||
1Rnd_HE_M203
|
||||
1Rnd_SMOKE_GP25
|
||||
1Rnd_SmokeGreen_GP25
|
||||
1Rnd_SmokeGreen_M203
|
||||
1Rnd_SmokeRed_GP25
|
||||
1Rnd_SmokeRed_M203
|
||||
1Rnd_SmokeYellow_GP25
|
||||
1Rnd_SmokeYellow_M203
|
||||
1Rnd_Smoke_M203
|
||||
2000Rnd_762x51_L94A1
|
||||
2000Rnd_762x51_M134
|
||||
200Rnd_556x45_L110A1
|
||||
200Rnd_556x45_M249
|
||||
200Rnd_762x51_M240
|
||||
20Rnd_556x45_Stanag
|
||||
20Rnd_762x51_B_SCAR
|
||||
20Rnd_762x51_DMR
|
||||
20Rnd_762x51_FNFAL
|
||||
20Rnd_762x51_SB_SCAR
|
||||
20Rnd_9x39_SP5_VSS
|
||||
20Rnd_B_765x17_Ball
|
||||
20Rnd_B_AA12_74Slug
|
||||
20Rnd_B_AA12_HE
|
||||
20Rnd_B_AA12_Pellets
|
||||
250Rnd_127x99_M3P
|
||||
29Rnd_30mm_AGS30
|
||||
29Rnd_30mm_AGS30_heli
|
||||
2Rnd_12Gauge_Buck
|
||||
2Rnd_12Gauge_Slug
|
||||
2Rnd_Igla
|
||||
30Rnd_545x39_AK
|
||||
30Rnd_545x39_AKSD
|
||||
30Rnd_556x45_G36
|
||||
30Rnd_556x45_G36SD
|
||||
30Rnd_556x45_Stanag
|
||||
30Rnd_556x45_StanagSD
|
||||
30Rnd_762x39_AK47
|
||||
30Rnd_762x39_SA58
|
||||
30Rnd_9x19_MP5
|
||||
30Rnd_9x19_MP5SD
|
||||
30Rnd_9x19_UZI
|
||||
30Rnd_9x19_UZI_SD
|
||||
32Rnd_40mm_GMG
|
||||
350Rnd_BB_Magazine
|
||||
3Rnd_GyroGrenade
|
||||
3rnd_Anzio_20x102mm
|
||||
400Rnd_30mm_AGS17
|
||||
48Rnd_40mm_MK19
|
||||
50Rnd_127x107_DSHKM
|
||||
50Rnd_127x108_KORD
|
||||
50Rnd_762x54_UK59
|
||||
5Rnd_127x108_KSVK
|
||||
5Rnd_127x99_as50
|
||||
5Rnd_127x99_as50_CP
|
||||
5Rnd_17HMR
|
||||
5Rnd_762x51_M24
|
||||
5Rnd_762x54_Mosin
|
||||
5Rnd_86x70_L115A1
|
||||
5x_22_LR_17_HMR
|
||||
60Rnd_762x54_DT
|
||||
64Rnd_9x19_Bizon
|
||||
64Rnd_9x19_SD_Bizon
|
||||
6Rnd_45ACP
|
||||
6Rnd_FlareGreen_M203
|
||||
6Rnd_FlareRed_M203
|
||||
6Rnd_FlareWhite_M203
|
||||
6Rnd_FlareYellow_M203
|
||||
6Rnd_HE_M203
|
||||
6Rnd_HE_M203_heli
|
||||
6Rnd_SmokeGreen_M203
|
||||
6Rnd_SmokeRed_M203
|
||||
6Rnd_SmokeYellow_M203
|
||||
6Rnd_Smoke_M203
|
||||
75Rnd_545x39_RPK
|
||||
75Rnd_762x39_RPK
|
||||
7Rnd_45ACP_1911
|
||||
8Rnd_12Gauge_Buck
|
||||
8Rnd_12Gauge_Slug
|
||||
8Rnd_9x18_Makarov
|
||||
8Rnd_9x18_MakarovSD
|
||||
8Rnd_B_Beneli_74Slug
|
||||
8Rnd_B_Beneli_Pellets
|
||||
8Rnd_B_Saiga12_74Slug
|
||||
8Rnd_B_Saiga12_Pellets
|
||||
AT13
|
||||
Attachment_ACOG
|
||||
Attachment_BELT
|
||||
Attachment_CCO
|
||||
Attachment_FL
|
||||
Attachment_FL_Pist
|
||||
Attachment_GP25
|
||||
Attachment_Ghillie
|
||||
Attachment_Holo
|
||||
Attachment_Kobra
|
||||
Attachment_M203
|
||||
Attachment_MFL
|
||||
Attachment_MFL_Pist
|
||||
Attachment_PSO1
|
||||
Attachment_SA58RIS
|
||||
Attachment_SCOPED
|
||||
Attachment_Sup545
|
||||
Attachment_Sup556
|
||||
Attachment_Sup9
|
||||
Attachment_SupBizon
|
||||
Attachment_SupMakarov
|
||||
BAF_L109A1_HE
|
||||
BAF_ied_v1
|
||||
BAF_ied_v2
|
||||
BAF_ied_v3
|
||||
BAF_ied_v4
|
||||
BagFenceRound_DZ_kit
|
||||
CSGAS
|
||||
CinderBlocks
|
||||
Dragon_EP1
|
||||
FishCookedSeaBass
|
||||
FishCookedTrout
|
||||
FishCookedTuna
|
||||
FishRawSeaBass
|
||||
FishRawTrout
|
||||
FishRawTuna
|
||||
FlareGreen_GP25
|
||||
FlareGreen_M203
|
||||
FlareRed_GP25
|
||||
FlareRed_M203
|
||||
FlareWhite_GP25
|
||||
FlareWhite_M203
|
||||
FlareYellow_GP25
|
||||
FlareYellow_M203
|
||||
FoodBaconCooked
|
||||
FoodBaconRaw
|
||||
FoodBeefCooked
|
||||
FoodBeefRaw
|
||||
FoodBioMeat
|
||||
FoodCakeCremeCakeClean
|
||||
FoodCanBadguy
|
||||
FoodCanBakedBeans
|
||||
FoodCanBeef
|
||||
FoodCanBoneboy
|
||||
FoodCanCorn
|
||||
FoodCanCurgon
|
||||
FoodCanDemon
|
||||
FoodCanDerpy
|
||||
FoodCanFraggleos
|
||||
FoodCanFrankBeans
|
||||
FoodCanGriff
|
||||
FoodCanHerpy
|
||||
FoodCanOrlok
|
||||
FoodCanPasta
|
||||
FoodCanPotatoes
|
||||
FoodCanPowell
|
||||
FoodCanRusCorn
|
||||
FoodCanRusMilk
|
||||
FoodCanRusPeas
|
||||
FoodCanRusPork
|
||||
FoodCanRusStew
|
||||
FoodCanRusUnlabeled
|
||||
FoodCanSardines
|
||||
FoodCanTylers
|
||||
FoodCanUnlabeled
|
||||
FoodCandyAnders
|
||||
FoodCandyChubby
|
||||
FoodCandyLegacys
|
||||
FoodCandyMintception
|
||||
FoodChickenCooked
|
||||
FoodChickenRaw
|
||||
FoodChipsChocolate
|
||||
FoodChipsChocolateEmpty
|
||||
FoodChipsMysticales
|
||||
FoodChipsMysticalesEmpty
|
||||
FoodChipsSulahoops
|
||||
FoodChipsSulahoopsEmpty
|
||||
FoodDogCooked
|
||||
FoodDogRaw
|
||||
FoodGoatCooked
|
||||
FoodGoatRaw
|
||||
FoodMRE
|
||||
FoodMuttonCooked
|
||||
FoodMuttonRaw
|
||||
FoodNutmix
|
||||
FoodPistachio
|
||||
FoodPumpkin
|
||||
FoodRabbitCooked
|
||||
FoodRabbitRaw
|
||||
FoodSunFlowerSeed
|
||||
HandChemBlue
|
||||
HandChemGreen
|
||||
HandChemRed
|
||||
HandGrenade
|
||||
HandGrenade_East
|
||||
HandGrenade_Stone
|
||||
HandGrenade_West
|
||||
HandRoadFlare
|
||||
IRStrobe
|
||||
IR_Strobe_Marker
|
||||
IR_Strobe_Target
|
||||
Igla
|
||||
ItemARM
|
||||
ItemAVE
|
||||
ItemAluminumBar
|
||||
ItemAluminumBar10oz
|
||||
ItemAmethyst
|
||||
ItemAntibacterialWipe
|
||||
ItemAntibiotic
|
||||
ItemAntibioticEmpty
|
||||
ItemBandage
|
||||
ItemBloodbag
|
||||
ItemBook1
|
||||
ItemBook2
|
||||
ItemBook3
|
||||
ItemBook4
|
||||
ItemBookBible
|
||||
ItemBriefcase100oz
|
||||
ItemBriefcaseEmpty
|
||||
ItemBriefcaseS100oz
|
||||
ItemBronzeBar
|
||||
ItemBurlap
|
||||
ItemC4Charge
|
||||
ItemCanvas
|
||||
ItemCarBomb
|
||||
ItemCards
|
||||
ItemCitrine
|
||||
ItemComboLock
|
||||
ItemConcreteBlock
|
||||
ItemCopperBar
|
||||
ItemCopperBar10oz
|
||||
ItemCorrugated
|
||||
ItemDesertTent
|
||||
ItemDocument
|
||||
ItemDocumentRamp
|
||||
ItemDomeTent
|
||||
ItemEmerald
|
||||
ItemEpinephrine
|
||||
ItemFertilizer
|
||||
ItemFireBarrel_kit
|
||||
ItemFuelBarrel
|
||||
ItemFuelBarrelEmpty
|
||||
ItemFuelcan
|
||||
ItemFuelcanEmpty
|
||||
ItemGenerator
|
||||
ItemGoldBar
|
||||
ItemGunRackKit
|
||||
ItemHeatPack
|
||||
ItemHempPlant
|
||||
ItemHempSeed
|
||||
ItemHotwireKit
|
||||
ItemJerryMixed
|
||||
ItemJerryMixed1
|
||||
ItemJerryMixed2
|
||||
ItemJerryMixed3
|
||||
ItemJerryMixed4
|
||||
ItemJerrycan
|
||||
ItemJerrycanEmpty
|
||||
ItemKiloBlackTea
|
||||
ItemKiloHemp
|
||||
ItemKiloTobacco
|
||||
ItemKosmosSmokes
|
||||
ItemKosmosSmokesOpen
|
||||
ItemLRK
|
||||
ItemLetter
|
||||
ItemLightBulb
|
||||
ItemLockbox
|
||||
ItemLog
|
||||
ItemMetalSheet
|
||||
ItemMethylaminBarrel
|
||||
ItemMethylaminBarrelEmpty
|
||||
ItemMixOil
|
||||
ItemMorphine
|
||||
ItemNewspaper
|
||||
ItemORP
|
||||
ItemObsidian
|
||||
ItemOilBarrel
|
||||
ItemOilBarrelEmpty
|
||||
ItemPadlock
|
||||
ItemPainkiller
|
||||
ItemPlank
|
||||
ItemPlotDeed
|
||||
ItemPole
|
||||
ItemPumpkinPlant
|
||||
ItemPumpkinSeed
|
||||
ItemRSJ
|
||||
ItemRuby
|
||||
ItemSandbag
|
||||
ItemSandbagExLarge
|
||||
ItemSandbagExLarge5x
|
||||
ItemSandbagLarge
|
||||
ItemSapphire
|
||||
ItemScaffoldingKit
|
||||
ItemScrews
|
||||
ItemSepsisBandage
|
||||
ItemSherbet
|
||||
ItemSledgeHandle
|
||||
ItemSledgeHead
|
||||
ItemSodaClays
|
||||
ItemSodaCoke
|
||||
ItemSodaDrwaste
|
||||
ItemSodaEmpty
|
||||
ItemSodaFranka
|
||||
ItemSodaGrapeDrink
|
||||
ItemSodaLemonade
|
||||
ItemSodaLirik
|
||||
ItemSodaLvg
|
||||
ItemSodaMdew
|
||||
ItemSodaMtngreen
|
||||
ItemSodaMzly
|
||||
ItemSodaOrangeSherbet
|
||||
ItemSodaPeppsy
|
||||
ItemSodaPepsi
|
||||
ItemSodaR4z0r
|
||||
ItemSodaRabbit
|
||||
ItemSodaRbull
|
||||
ItemSodaRocketFuel
|
||||
ItemSodaSacrite
|
||||
ItemSodaSmasht
|
||||
ItemStone
|
||||
ItemTNK
|
||||
ItemTankTrap
|
||||
ItemTent
|
||||
ItemTinBar
|
||||
ItemTinBar10oz
|
||||
ItemTobaccoLeafs
|
||||
ItemTopaz
|
||||
ItemTrapBearTrapFlare
|
||||
ItemTrapBearTrapSmoke
|
||||
ItemTrapTripwireCans
|
||||
ItemTrapTripwireFlare
|
||||
ItemTrapTripwireGrenade
|
||||
ItemTrapTripwireSmoke
|
||||
ItemTrashPaper
|
||||
ItemTrashPaperMusic
|
||||
ItemTrashRazor
|
||||
ItemTrashToiletpaper
|
||||
ItemVault
|
||||
ItemWaterBottle
|
||||
ItemWaterBottleDmg
|
||||
ItemWaterBottleUnfilled
|
||||
ItemWire
|
||||
ItemWoodCrateKit
|
||||
ItemWoodFloor
|
||||
ItemWoodFloorHalf
|
||||
ItemWoodFloorQuarter
|
||||
ItemWoodLadder
|
||||
ItemWoodStairs
|
||||
ItemWoodStairsSupport
|
||||
ItemWoodWall
|
||||
ItemWoodWallDoor
|
||||
ItemWoodWallDoorLg
|
||||
ItemWoodWallGarageDoor
|
||||
ItemWoodWallGarageDoorLocked
|
||||
ItemWoodWallLg
|
||||
ItemWoodWallThird
|
||||
ItemWoodWallWindow
|
||||
ItemWoodWallWindowLg
|
||||
ItemWoodWallWithDoor
|
||||
ItemWoodWallWithDoorLg
|
||||
ItemWoodWallWithDoorLgLocked
|
||||
ItemWoodWallWithDoorLocked
|
||||
ItemWorkBench
|
||||
ItemZombieParts
|
||||
Item_Connector_I
|
||||
Item_Connector_L
|
||||
Item_Connector_T
|
||||
Javelin
|
||||
Laserbatteries
|
||||
M136
|
||||
MAAWS_HEAT
|
||||
MAAWS_HEDP
|
||||
Mine
|
||||
MineE
|
||||
MortarBucket
|
||||
NLAW
|
||||
NLAW_Big
|
||||
OG7
|
||||
OG9_HE
|
||||
PG7V
|
||||
PG7VL
|
||||
PG7VR
|
||||
PG9_AT
|
||||
PMC_ied_v1
|
||||
PMC_ied_v2
|
||||
PMC_ied_v3
|
||||
PMC_ied_v4
|
||||
PartEngine
|
||||
PartFueltank
|
||||
PartGeneric
|
||||
PartGlass
|
||||
PartOre
|
||||
PartOreGold
|
||||
PartOreSilver
|
||||
PartPlankPack
|
||||
PartPlywoodPack
|
||||
PartVRotor
|
||||
PartWheel
|
||||
PartWoodLumber
|
||||
PartWoodPile
|
||||
PartWoodPlywood
|
||||
PipeBomb
|
||||
RPG18
|
||||
SMAW_HEAA
|
||||
SMAW_HEAA_Big
|
||||
SMAW_HEDP
|
||||
SMAW_HEDP_Big
|
||||
Skin_Assistant_DZ
|
||||
Skin_BAF_Soldier_N_MTP_DZ
|
||||
Skin_BAF_Soldier_Officer_MTP_DZ
|
||||
Skin_Bandit1_DZ
|
||||
Skin_Bandit2_DZ
|
||||
Skin_BanditW1_DZ
|
||||
Skin_BanditW2_DZ
|
||||
Skin_CDF_Soldier_DZ
|
||||
Skin_CZ_Soldier_SL_DES_EP1_DZ
|
||||
Skin_CZ_Soldier_Sniper_EP1_DZ
|
||||
Skin_CZ_Special_Forces_GL_DES_EP1_DZ
|
||||
Skin_Camo1_DZ
|
||||
Skin_Doctor_DZ
|
||||
Skin_Drake_Light_DZ
|
||||
Skin_FR_Assault_R_DZ
|
||||
Skin_FR_Marksman_DZ
|
||||
Skin_FR_OHara_DZ
|
||||
Skin_FR_R_DZ
|
||||
Skin_FR_Rodriguez_DZ
|
||||
Skin_FR_Sapper_DZ
|
||||
Skin_FR_TL_DZ
|
||||
Skin_Functionary1_EP1_DZ
|
||||
Skin_GER_Soldier_TL_EP1_DZ
|
||||
Skin_GUE_Commander_DZ
|
||||
Skin_GUE_Soldier_2_DZ
|
||||
Skin_GUE_Soldier_CO_DZ
|
||||
Skin_GUE_Soldier_Crew_DZ
|
||||
Skin_GUE_Soldier_MG_DZ
|
||||
Skin_GUE_Soldier_Sniper_DZ
|
||||
Skin_Graves_Light_DZ
|
||||
Skin_Haris_Press_EP1_DZ
|
||||
Skin_INS_Bardak_DZ
|
||||
Skin_INS_Lopotev_DZ
|
||||
Skin_INS_Soldier_AR_DZ
|
||||
Skin_INS_Soldier_CO_DZ
|
||||
Skin_INS_Worker2_DZ
|
||||
Skin_Ins_Commander_DZ
|
||||
Skin_Ins_Soldier_2_DZ
|
||||
Skin_Ins_Soldier_Crew_DZ
|
||||
Skin_Ins_Soldier_GL_DZ
|
||||
Skin_MVD_Soldier_DZ
|
||||
Skin_Pilot_EP1_DZ
|
||||
Skin_Priest_DZ
|
||||
Skin_RUS_Commander_DZ
|
||||
Skin_RUS_Soldier1_DZ
|
||||
Skin_RU_Policeman_DZ
|
||||
Skin_RU_Soldier_Crew_DZ
|
||||
Skin_RU_Soldier_DZ
|
||||
Skin_RU_Soldier_Officer_DZ
|
||||
Skin_Rocker1_DZ
|
||||
Skin_Rocker2_DZ
|
||||
Skin_Rocker3_DZ
|
||||
Skin_Rocker4_DZ
|
||||
Skin_Rocket_DZ
|
||||
Skin_Sniper1_DZ
|
||||
Skin_Soldier1_DZ
|
||||
Skin_Soldier_Bodyguard_AA12_PMC_DZ
|
||||
Skin_Soldier_Sniper_PMC_DZ
|
||||
Skin_Soldier_TL_PMC_DZ
|
||||
Skin_Survivor2_DZ
|
||||
Skin_SurvivorW2_DZ
|
||||
Skin_SurvivorW3_DZ
|
||||
Skin_SurvivorWcombat_DZ
|
||||
Skin_SurvivorWdesert_DZ
|
||||
Skin_SurvivorWpink_DZ
|
||||
Skin_SurvivorWurban_DZ
|
||||
Skin_TK_CIV_Takistani01_EP1_DZ
|
||||
Skin_TK_CIV_Takistani03_EP1_DZ
|
||||
Skin_TK_CIV_Takistani04_EP1_DZ
|
||||
Skin_TK_CIV_Takistani06_EP1_DZ
|
||||
Skin_TK_Commander_EP1_DZ
|
||||
Skin_TK_GUE_Soldier_EP1_DZ
|
||||
Skin_TK_INS_Soldier_AR_EP1_DZ
|
||||
Skin_TK_INS_Soldier_EP1_DZ
|
||||
Skin_TK_INS_Warlord_EP1_DZ
|
||||
Skin_TK_Soldier_Sniper_EP1_DZ
|
||||
Skin_TK_Special_Forces_MG_EP1_DZ
|
||||
Skin_UN_CDF_Soldier_EP1_DZ
|
||||
Skin_UN_CDF_Soldier_Guard_EP1_DZ
|
||||
Skin_USMC_Soldier_MG_DZ
|
||||
Skin_USMC_Soldier_Officer_DZ
|
||||
Skin_USMC_Soldier_Pilot_DZ
|
||||
Skin_US_Soldier_EP1_DZ
|
||||
Skin_Worker1_DZ
|
||||
Skin_Worker3_DZ
|
||||
Skin_Worker4_DZ
|
||||
SmokeShell
|
||||
SmokeShellBlue
|
||||
SmokeShellGreen
|
||||
SmokeShellOrange
|
||||
SmokeShellPurple
|
||||
SmokeShellRed
|
||||
SmokeShellYellow
|
||||
Stinger
|
||||
Strela
|
||||
TrapBear
|
||||
TrashJackDaniels
|
||||
TrashTinCan
|
||||
bloodBagABNEG
|
||||
bloodBagABPOS
|
||||
bloodBagANEG
|
||||
bloodBagAPOS
|
||||
bloodBagBNEG
|
||||
bloodBagBPOS
|
||||
bloodBagONEG
|
||||
bloodBagOPOS
|
||||
bloodTester
|
||||
bulk
|
||||
bulk_15Rnd_9x19_M9SD
|
||||
bulk_17Rnd_9x19_glock17
|
||||
bulk_30Rnd_556x45_StanagSD
|
||||
bulk_30Rnd_9x19_MP5SD
|
||||
bulk_FoodbaconCooked
|
||||
bulk_FoodbaconCookedFull
|
||||
bulk_ItemSandbag
|
||||
bulk_ItemSodaCoke
|
||||
bulk_ItemSodaCokeFull
|
||||
bulk_ItemSodaPepsi
|
||||
bulk_ItemSodaPepsiFull
|
||||
bulk_ItemTankTrap
|
||||
bulk_ItemTankTrapHalf
|
||||
bulk_ItemWire
|
||||
bulk_ItemWireHalf
|
||||
bulk_PartGeneric
|
||||
bulk_PartGenericHalf
|
||||
bulk_empty
|
||||
cinder_door_kit
|
||||
cinder_garage_kit
|
||||
deer_stand_kit
|
||||
desert_large_net_kit
|
||||
desert_net_kit
|
||||
emptyBloodBag
|
||||
equip_1inch_metal_pipe
|
||||
equip_2inch_metal_pipe
|
||||
equip_Crossbow_Kit
|
||||
equip_aa_battery
|
||||
equip_brick
|
||||
equip_cable_tie
|
||||
equip_comfreyleafs
|
||||
equip_crate
|
||||
equip_crossbow_stock
|
||||
equip_d_battery
|
||||
equip_duct_tape
|
||||
equip_empty_barrel
|
||||
equip_feathers
|
||||
equip_floppywire
|
||||
equip_garlic_bulb
|
||||
equip_gauze
|
||||
equip_gauzepackaged
|
||||
equip_herb_box
|
||||
equip_hobo_fishing_kit
|
||||
equip_hose
|
||||
equip_hose_clamp
|
||||
equip_laser
|
||||
equip_lever
|
||||
equip_metal_sheet
|
||||
equip_metal_sheet_rusted
|
||||
equip_nails
|
||||
equip_needle
|
||||
equip_note
|
||||
equip_paint
|
||||
equip_pvc_box
|
||||
equip_rag
|
||||
equip_rail_screws
|
||||
equip_rope
|
||||
equip_scrapelectronics
|
||||
equip_slugsinacan
|
||||
equip_string
|
||||
equip_tent_poles
|
||||
equip_tin_powder
|
||||
equip_weapon_rails
|
||||
equip_wood_pallet
|
||||
equip_woodensplint
|
||||
forest_large_net_kit
|
||||
forest_net_kit
|
||||
fuel_pump_kit
|
||||
full_cinder_wall_kit
|
||||
half_cinder_wall_kit
|
||||
light_pole_kit
|
||||
m240_nest_kit
|
||||
metal_floor_kit
|
||||
metal_panel_kit
|
||||
outhouse_kit
|
||||
park_bench_kit
|
||||
plot_pole_kit
|
||||
pook_12Rnd_Grenade_Camel
|
||||
pook_1300Rnd_762x51_M60
|
||||
pook_250Rnd_762x51
|
||||
rusty_gate_kit
|
||||
sandbag_nest_kit
|
||||
stick_fence_kit
|
||||
storage_shed_kit
|
||||
sun_shade_kit
|
||||
transfusionKit
|
||||
wholeBloodBagABNEG
|
||||
wholeBloodBagABPOS
|
||||
wholeBloodBagANEG
|
||||
wholeBloodBagAPOS
|
||||
wholeBloodBagBNEG
|
||||
wholeBloodBagBPOS
|
||||
wholeBloodBagONEG
|
||||
wholeBloodBagOPOS
|
||||
wood_ramp_kit
|
||||
wood_shack_kit
|
||||
wooden_shed_kit
|
||||
workbench_kit
|
||||
163
Documents/Epoch 1.0.7 Classnames/CfgBackpacks all.txt
Normal file
163
Documents/Epoch 1.0.7 Classnames/CfgBackpacks all.txt
Normal file
@@ -0,0 +1,163 @@
|
||||
USBasicBag
|
||||
Tripod_Bag
|
||||
M2StaticMG_US_Bag_EP1
|
||||
M2HD_mini_TriPod_US_Bag_EP1
|
||||
DSHKM_TK_GUE_Bag_EP1
|
||||
DSHKM_TK_INS_Bag_EP1
|
||||
DSHkM_Mini_TriPod_TK_GUE_Bag_EP1
|
||||
DSHkM_Mini_TriPod_TK_INS_Bag_EP1
|
||||
KORD_high_TK_Bag_EP1
|
||||
KORD_high_UN_Bag_EP1
|
||||
KORD_TK_Bag_EP1
|
||||
KORD_UN_Bag_EP1
|
||||
MK19_TriPod_US_Bag_EP1
|
||||
AGS_TK_Bag_EP1
|
||||
AGS_TK_GUE_Bag_EP1
|
||||
AGS_TK_INS_Bag_EP1
|
||||
AGS_UN_Bag_EP1
|
||||
M252_US_Bag_EP1
|
||||
2b14_82mm_TK_Bag_EP1
|
||||
2b14_82mm_TK_GUE_Bag_EP1
|
||||
2b14_82mm_TK_INS_Bag_EP1
|
||||
Metis_TK_Bag_EP1
|
||||
TOW_TriPod_US_Bag_EP1
|
||||
SPG9_TK_GUE_Bag_EP1
|
||||
SPG9_TK_INS_Bag_EP1
|
||||
US_UAV_Pack_EP1
|
||||
US_Assault_Pack_EP1
|
||||
US_Assault_Pack_Ammo_EP1
|
||||
US_Assault_Pack_AmmoSAW_EP1
|
||||
US_Assault_Pack_AT_EP1
|
||||
US_Assault_Pack_Explosives_EP1
|
||||
US_Patrol_Pack_EP1
|
||||
US_Patrol_Pack_Ammo_EP1
|
||||
US_Patrol_Pack_Specops_EP1
|
||||
US_Backpack_EP1
|
||||
US_Backpack_AmmoMG_EP1
|
||||
US_Backpack_AT_EP1
|
||||
US_Backpack_Specops_EP1
|
||||
DE_Backpack_Specops_EP1
|
||||
CZ_Backpack_EP1
|
||||
CZ_Backpack_Ammo_EP1
|
||||
CZ_Backpack_Specops_EP1
|
||||
CZ_Backpack_AmmoMG_EP1
|
||||
CZ_VestPouch_EP1
|
||||
CZ_VestPouch_Sa58_EP1
|
||||
CZ_VestPouch_M4_EP1
|
||||
TK_RPG_Backpack_EP1
|
||||
TK_ALICE_Pack_EP1
|
||||
TK_ALICE_Pack_Explosives_EP1
|
||||
TK_ALICE_Pack_AmmoMG_EP1
|
||||
TKA_ALICE_Pack_Ammo_EP1
|
||||
TKG_ALICE_Pack_AmmoAK47_EP1
|
||||
TKG_ALICE_Pack_AmmoAK74_EP1
|
||||
TK_Assault_Pack_EP1
|
||||
TK_Assault_Pack_RPK_EP1
|
||||
TKA_Assault_Pack_Ammo_EP1
|
||||
BAF_L2A1_ACOG_tripod_bag
|
||||
BAF_L2A1_ACOG_minitripod_bag
|
||||
BAF_GPMG_Minitripod_D_bag
|
||||
BAF_GMG_ACOG_minitripod_bag
|
||||
RBS70_Bag_ACR
|
||||
DZ_Patrol_Pack_EP1
|
||||
DZ_Assault_Pack_EP1
|
||||
DZ_Czech_Vest_Pouch
|
||||
DZ_ALICE_Pack_EP1
|
||||
DZ_TK_Assault_Pack_EP1
|
||||
DZ_British_ACU
|
||||
DZ_CivilBackpack_EP1
|
||||
DZ_Backpack_EP1
|
||||
DZ_LargeGunBag_EP1
|
||||
DZ_GunBag_EP1
|
||||
DZ_CompactPack_EP1
|
||||
DZ_TerminalPack_EP1
|
||||
Patrol_Pack_DZE1
|
||||
Patrol_Pack_DZE2
|
||||
GymBag_Camo_DZE1
|
||||
GymBag_Camo_DZE2
|
||||
GymBag_Green_DZE1
|
||||
GymBag_Green_DZE2
|
||||
Czech_Vest_Pouch_DZE1
|
||||
Czech_Vest_Pouch_DZE2
|
||||
Assault_Pack_DZE1
|
||||
Assault_Pack_DZE2
|
||||
TerminalPack_DZE1
|
||||
TerminalPack_DZE2
|
||||
TinyPack_DZE1
|
||||
TinyPack_DZE2
|
||||
ALICE_Pack_DZE1
|
||||
ALICE_Pack_DZE2
|
||||
TK_Assault_Pack_DZE1
|
||||
TK_Assault_Pack_DZE2
|
||||
School_Bag_DZE1
|
||||
School_Bag_DZE2
|
||||
CompactPack_DZE1
|
||||
CompactPack_DZE2
|
||||
British_ACU_DZE1
|
||||
British_ACU_DZE2
|
||||
GunBag_DZE1
|
||||
GunBag_DZE2
|
||||
PartyPack_DZE1
|
||||
PartyPack_DZE2
|
||||
NightPack_DZE1
|
||||
NightPack_DZE2
|
||||
SurvivorPack_DZE1
|
||||
SurvivorPack_DZE2
|
||||
AirwavesPack_DZE1
|
||||
AirwavesPack_DZE2
|
||||
CzechBackpack_DZE1
|
||||
CzechBackpack_DZE2
|
||||
CzechBackpack_Camping_DZE1
|
||||
CzechBackpack_Camping_DZE2
|
||||
CzechBackpack_OD_DZE1
|
||||
CzechBackpack_OD_DZE2
|
||||
CzechBackpack_DES_DZE1
|
||||
CzechBackpack_DES_DZE2
|
||||
CzechBackpack_3DES_DZE1
|
||||
CzechBackpack_3DES_DZE2
|
||||
CzechBackpack_WDL_DZE1
|
||||
CzechBackpack_WDL_DZE2
|
||||
CzechBackpack_MAR_DZE1
|
||||
CzechBackpack_MAR_DZE2
|
||||
CzechBackpack_DMAR_DZE1
|
||||
CzechBackpack_DMAR_DZE2
|
||||
CzechBackpack_UCP_DZE1
|
||||
CzechBackpack_UCP_DZE2
|
||||
CzechBackpack_6DES_DZE1
|
||||
CzechBackpack_6DES_DZE2
|
||||
CzechBackpack_TAK_DZE1
|
||||
CzechBackpack_TAK_DZE2
|
||||
CzechBackpack_NVG_DZE1
|
||||
CzechBackpack_NVG_DZE2
|
||||
CzechBackpack_BLK_DZE1
|
||||
CzechBackpack_BLK_DZE2
|
||||
CzechBackpack_DPM_DZE1
|
||||
CzechBackpack_DPM_DZE2
|
||||
CzechBackpack_FIN_DZE1
|
||||
CzechBackpack_FIN_DZE2
|
||||
CzechBackpack_MTC_DZE1
|
||||
CzechBackpack_MTC_DZE2
|
||||
CzechBackpack_NOR_DZE1
|
||||
CzechBackpack_NOR_DZE2
|
||||
CzechBackpack_WIN_DZE1
|
||||
CzechBackpack_WIN_DZE2
|
||||
CzechBackpack_ATC_DZE1
|
||||
CzechBackpack_ATC_DZE2
|
||||
CzechBackpack_MTL_DZE1
|
||||
CzechBackpack_MTL_DZE2
|
||||
CzechBackpack_FTN_DZE1
|
||||
CzechBackpack_FTN_DZE2
|
||||
WandererBackpack_DZE1
|
||||
WandererBackpack_DZE2
|
||||
LegendBackpack_DZE1
|
||||
LegendBackpack_DZE2
|
||||
CoyoteBackpack_DZE1
|
||||
CoyoteBackpack_DZE2
|
||||
CoyoteBackpackDes_DZE1
|
||||
CoyoteBackpackDes_DZE2
|
||||
CoyoteBackpackWdl_DZE1
|
||||
CoyoteBackpackWdl_DZE2
|
||||
CoyoteBackpack_Camping_DZE1
|
||||
CoyoteBackpack_Camping_DZE2
|
||||
LargeGunBag_DZE1
|
||||
LargeGunBag_DZE2
|
||||
1511
Documents/Epoch 1.0.7 Classnames/CfgMagazines all.txt
Normal file
1511
Documents/Epoch 1.0.7 Classnames/CfgMagazines all.txt
Normal file
File diff suppressed because it is too large
Load Diff
1917
Documents/Epoch 1.0.7 Classnames/CfgVehicles all.txt
Normal file
1917
Documents/Epoch 1.0.7 Classnames/CfgVehicles all.txt
Normal file
File diff suppressed because it is too large
Load Diff
1072
Documents/Epoch 1.0.7 Classnames/CfgWeapons all.txt
Normal file
1072
Documents/Epoch 1.0.7 Classnames/CfgWeapons all.txt
Normal file
File diff suppressed because it is too large
Load Diff
102
Documents/Epoch 1.0.7 Classnames/Epoch Backpacks.txt
Normal file
102
Documents/Epoch 1.0.7 Classnames/Epoch Backpacks.txt
Normal file
@@ -0,0 +1,102 @@
|
||||
DZ_Patrol_Pack_EP1
|
||||
DZ_Assault_Pack_EP1
|
||||
DZ_Czech_Vest_Pouch
|
||||
DZ_ALICE_Pack_EP1
|
||||
DZ_TK_Assault_Pack_EP1
|
||||
DZ_British_ACU
|
||||
DZ_CivilBackpack_EP1
|
||||
DZ_Backpack_EP1
|
||||
DZ_LargeGunBag_EP1
|
||||
DZ_GunBag_EP1
|
||||
DZ_CompactPack_EP1
|
||||
DZ_TerminalPack_EP1
|
||||
Patrol_Pack_DZE1
|
||||
Patrol_Pack_DZE2
|
||||
GymBag_Camo_DZE1
|
||||
GymBag_Camo_DZE2
|
||||
GymBag_Green_DZE1
|
||||
GymBag_Green_DZE2
|
||||
Czech_Vest_Pouch_DZE1
|
||||
Czech_Vest_Pouch_DZE2
|
||||
Assault_Pack_DZE1
|
||||
Assault_Pack_DZE2
|
||||
TerminalPack_DZE1
|
||||
TerminalPack_DZE2
|
||||
TinyPack_DZE1
|
||||
TinyPack_DZE2
|
||||
ALICE_Pack_DZE1
|
||||
ALICE_Pack_DZE2
|
||||
TK_Assault_Pack_DZE1
|
||||
TK_Assault_Pack_DZE2
|
||||
School_Bag_DZE1
|
||||
School_Bag_DZE2
|
||||
CompactPack_DZE1
|
||||
CompactPack_DZE2
|
||||
British_ACU_DZE1
|
||||
British_ACU_DZE2
|
||||
GunBag_DZE1
|
||||
GunBag_DZE2
|
||||
PartyPack_DZE1
|
||||
PartyPack_DZE2
|
||||
NightPack_DZE1
|
||||
NightPack_DZE2
|
||||
SurvivorPack_DZE1
|
||||
SurvivorPack_DZE2
|
||||
AirwavesPack_DZE1
|
||||
AirwavesPack_DZE2
|
||||
CzechBackpack_DZE1
|
||||
CzechBackpack_DZE2
|
||||
CzechBackpack_Camping_DZE1
|
||||
CzechBackpack_Camping_DZE2
|
||||
CzechBackpack_OD_DZE1
|
||||
CzechBackpack_OD_DZE2
|
||||
CzechBackpack_DES_DZE1
|
||||
CzechBackpack_DES_DZE2
|
||||
CzechBackpack_3DES_DZE1
|
||||
CzechBackpack_3DES_DZE2
|
||||
CzechBackpack_WDL_DZE1
|
||||
CzechBackpack_WDL_DZE2
|
||||
CzechBackpack_MAR_DZE1
|
||||
CzechBackpack_MAR_DZE2
|
||||
CzechBackpack_DMAR_DZE1
|
||||
CzechBackpack_DMAR_DZE2
|
||||
CzechBackpack_UCP_DZE1
|
||||
CzechBackpack_UCP_DZE2
|
||||
CzechBackpack_6DES_DZE1
|
||||
CzechBackpack_6DES_DZE2
|
||||
CzechBackpack_TAK_DZE1
|
||||
CzechBackpack_TAK_DZE2
|
||||
CzechBackpack_NVG_DZE1
|
||||
CzechBackpack_NVG_DZE2
|
||||
CzechBackpack_BLK_DZE1
|
||||
CzechBackpack_BLK_DZE2
|
||||
CzechBackpack_DPM_DZE1
|
||||
CzechBackpack_DPM_DZE2
|
||||
CzechBackpack_FIN_DZE1
|
||||
CzechBackpack_FIN_DZE2
|
||||
CzechBackpack_MTC_DZE1
|
||||
CzechBackpack_MTC_DZE2
|
||||
CzechBackpack_NOR_DZE1
|
||||
CzechBackpack_NOR_DZE2
|
||||
CzechBackpack_WIN_DZE1
|
||||
CzechBackpack_WIN_DZE2
|
||||
CzechBackpack_ATC_DZE1
|
||||
CzechBackpack_ATC_DZE2
|
||||
CzechBackpack_MTL_DZE1
|
||||
CzechBackpack_MTL_DZE2
|
||||
CzechBackpack_FTN_DZE1
|
||||
CzechBackpack_FTN_DZE2
|
||||
WandererBackpack_DZE1
|
||||
WandererBackpack_DZE2
|
||||
LegendBackpack_DZE1
|
||||
LegendBackpack_DZE2
|
||||
CoyoteBackpack_DZE1
|
||||
CoyoteBackpack_DZE2
|
||||
CoyoteBackpackDes_DZE1
|
||||
CoyoteBackpackDes_DZE2
|
||||
CoyoteBackpackWdl_DZE1
|
||||
CoyoteBackpackWdl_DZE2
|
||||
CoyoteBackpack_Camping_DZE1
|
||||
CoyoteBackpack_Camping_DZE2
|
||||
LargeGunBag_DZE1
|
||||
LargeGunBag_DZE2
|
||||
114
Documents/Epoch 1.0.7 Classnames/Epoch Toolsy.txt
Normal file
114
Documents/Epoch 1.0.7 Classnames/Epoch Toolsy.txt
Normal file
@@ -0,0 +1,114 @@
|
||||
Kostey_photos
|
||||
Kostey_map_case
|
||||
Kostey_notebook
|
||||
CDF_dogtags
|
||||
Moscow_Bombing_File
|
||||
Cobalt_File
|
||||
ItemWatch
|
||||
ItemCompass
|
||||
ItemGPS
|
||||
ItemRadio
|
||||
ItemMap
|
||||
EvPhoto
|
||||
EvMap
|
||||
EvMoscow
|
||||
EvKobalt
|
||||
EvMoney
|
||||
EvDogTags
|
||||
BinocularBroken
|
||||
ItemNVGBroken_DZE
|
||||
NVGoggles_DZE
|
||||
ItemNVGFullBroken_DZE
|
||||
Binocular_VectorBroken
|
||||
ChainSaw
|
||||
ChainSawB
|
||||
ChainSawG
|
||||
ChainSawP
|
||||
ChainSawR
|
||||
ChainSawBroken
|
||||
ChainSawBBroken
|
||||
ChainSawGBroken
|
||||
ChainSawPBroken
|
||||
ChainSawRBroken
|
||||
ItemMap_Debug
|
||||
ItemGPSBroken_DZE
|
||||
ItemKnife
|
||||
ItemKnife5
|
||||
ItemKnife4
|
||||
ItemKnife3
|
||||
ItemKnife2
|
||||
ItemKnife1
|
||||
ItemKnifeBlunt
|
||||
ItemMatchboxEmpty
|
||||
ItemMatchbox
|
||||
Item5Matchbox
|
||||
Item4Matchbox
|
||||
Item3Matchbox
|
||||
Item2Matchbox
|
||||
Item1Matchbox
|
||||
ItemToolbox
|
||||
ItemToolboxBroken
|
||||
ItemEtool
|
||||
ItemEtoolBroken
|
||||
ItemFishingPole
|
||||
ItemFishingPoleBroken
|
||||
ItemShovel
|
||||
ItemShovelBroken
|
||||
ItemPickaxe
|
||||
ItemPickaxeBroken
|
||||
ItemSledge
|
||||
ItemSledgeBroken
|
||||
ItemSledgeHammer
|
||||
ItemSledgeHammerBroken
|
||||
ItemCrowbar
|
||||
ItemCrowbarBent
|
||||
ItemHatchet
|
||||
ItemHatchetBroken
|
||||
ItemMachete
|
||||
ItemMacheteBroken
|
||||
ItemFlashlight
|
||||
ItemFlashlightBroken
|
||||
MeleeFlashlight
|
||||
ItemFlashlightRed
|
||||
ItemFlashlightRedBroken
|
||||
MeleeFlashlightRed
|
||||
ItemRadioBroken_DZE
|
||||
ItemKeyKit
|
||||
ItemKeyKitBroken
|
||||
ItemAPSI_DZE
|
||||
ItemAPSIBroken_DZE
|
||||
ItemPilotmask_DZE
|
||||
ItemPilotmaskBroken_DZE
|
||||
ItemGasmask1_DZE
|
||||
ItemGasmask1Broken_DZE
|
||||
ItemGasmask2_DZE
|
||||
ItemGasmask2Broken_DZE
|
||||
ItemSolder_DZE
|
||||
ItemSolderBroken_DZE
|
||||
Cuffs_DZE
|
||||
CuffsBroken_DZE
|
||||
Hammer_DZE
|
||||
HammerBroken_DZE
|
||||
Handsaw_DZE
|
||||
HandsawBroken_DZE
|
||||
Smartphone_DZE
|
||||
SmartphoneBroken_DZE
|
||||
Scissors_DZE
|
||||
ScissorsBroken_DZE
|
||||
Screwdriver_DZE
|
||||
ScrewdriverBroken_DZE
|
||||
Wrench_DZE
|
||||
WrenchBroken_DZE
|
||||
Notebook_bio_DZE
|
||||
Notebook_che_DZE
|
||||
Notebook_phy_DZE
|
||||
Notebook_secret_DZE
|
||||
Notebook_herbs_DZE
|
||||
Document_Random_DZE
|
||||
Document_Military_DZE
|
||||
Document_Topsecret_DZE
|
||||
Manual_electronics_DZE
|
||||
Manual_camera_DZE
|
||||
Manual_repair_DZE
|
||||
Map_Military_DZE
|
||||
Map_Survivor_DZE
|
||||
1385
Documents/Epoch 1.0.7 Classnames/Epoch Vehicles.txt
Normal file
1385
Documents/Epoch 1.0.7 Classnames/Epoch Vehicles.txt
Normal file
File diff suppressed because it is too large
Load Diff
723
Documents/Epoch 1.0.7 Classnames/Epoch Weapons.txt
Normal file
723
Documents/Epoch 1.0.7 Classnames/Epoch Weapons.txt
Normal file
@@ -0,0 +1,723 @@
|
||||
Sa61_EP1
|
||||
AK74_Kobra_DZ
|
||||
AK74_Kobra_SD_DZ
|
||||
AK74_GL_Kobra_DZ
|
||||
AK74_GL_Kobra_SD_DZ
|
||||
AK74_DZ
|
||||
AK74_SD_DZ
|
||||
AK74_GL_DZ
|
||||
AK74_GL_SD_DZ
|
||||
AK74_PSO1_DZ
|
||||
AK74_PSO1_SD_DZ
|
||||
AK74_GL_PSO1_DZ
|
||||
AK74_GL_PSO1_SD_DZ
|
||||
AK107_Kobra_DZ
|
||||
AK107_DZ
|
||||
AK107_GL_DZ
|
||||
AK107_PSO_DZ
|
||||
AK107_GL_PSO_DZ
|
||||
AK107_GL_Kobra_DZ
|
||||
AN94_DZ
|
||||
AN94_GL_DZ
|
||||
AKS74U_Kobra_DZ
|
||||
AKS74U_Kobra_SD_DZ
|
||||
AKS74U_DZ
|
||||
AKS74U_SD_DZ
|
||||
AKM_DZ
|
||||
AKM_Kobra_DZ
|
||||
AKM_PSO1_DZ
|
||||
AKS_Gold_DZ
|
||||
AKS_Silver_DZ
|
||||
AKS_DZ
|
||||
RK95_DZ
|
||||
RK95_SD_DZ
|
||||
RK95_CCO_SD_DZ
|
||||
RK95_ACOG_SD_DZ
|
||||
RK95_CCO_DZ
|
||||
RK95_ACOG_DZ
|
||||
Groza9_DZ
|
||||
Groza9_Sniper_DZ
|
||||
Groza9_GL_DZ
|
||||
Groza9_GL_Sniper_DZ
|
||||
Groza9_SD_DZ
|
||||
Groza9_Sniper_SD_DZ
|
||||
Groza1_DZ
|
||||
Groza1_Sniper_DZ
|
||||
Groza1_SD_DZ
|
||||
Groza1_Sniper_SD_DZ
|
||||
SCAR_H_AK_DZ
|
||||
SCAR_H_AK_CCO_DZ
|
||||
SCAR_H_B_AK_CCO_DZ
|
||||
SCAR_H_AK_HOLO_DZ
|
||||
SCAR_H_AK_ACOG_DZ
|
||||
RPK_DZ
|
||||
RPK_Kobra_DZ
|
||||
RPK_PSO1_DZ
|
||||
DMR_DZ
|
||||
DMR_SKN
|
||||
DMR_Gh_DZ
|
||||
DMR_DZE
|
||||
DMR_Gh_DZE
|
||||
RSASS_DZ
|
||||
RSASS_TWS_DZ
|
||||
RSASS_SD_DZ
|
||||
RSASS_TWS_SD_DZ
|
||||
FNFAL_DZ
|
||||
FNFAL_CCO_DZ
|
||||
FNFAL_Holo_DZ
|
||||
FNFAL_ANPVS4_DZ
|
||||
FN_FAL_ANPVS4_DZE
|
||||
G3_DZ
|
||||
G36K_Camo_DZ
|
||||
G36K_Camo_SD_DZ
|
||||
G36A_Camo_DZ
|
||||
G36A_Camo_SD_DZ
|
||||
G36C_DZ
|
||||
G36C_SD_DZ
|
||||
G36C_CCO_DZ
|
||||
G36C_CCO_SD_DZ
|
||||
G36C_Holo_DZ
|
||||
G36C_Holo_SD_DZ
|
||||
G36C_ACOG_DZ
|
||||
G36C_ACOG_SD_DZ
|
||||
G36C_Camo_DZ
|
||||
G36C_Camo_Holo_SD_DZ
|
||||
MG36_DZ
|
||||
MG36_Camo_DZ
|
||||
M4A1_DZ
|
||||
M4A1_FL_DZ
|
||||
M4A1_MFL_DZ
|
||||
M4A1_SD_DZ
|
||||
M4A1_SD_FL_DZ
|
||||
M4A1_SD_MFL_DZ
|
||||
M4A1_GL_DZ
|
||||
M4A1_GL_FL_DZ
|
||||
M4A1_GL_MFL_DZ
|
||||
M4A1_GL_SD_DZ
|
||||
M4A1_GL_SD_FL_DZ
|
||||
M4A1_GL_SD_MFL_DZ
|
||||
M4A1_CCO_DZ
|
||||
M4A1_CCO_FL_DZ
|
||||
M4A1_CCO_MFL_DZ
|
||||
M4A1_CCO_SD_DZ
|
||||
M4A1_CCO_SD_FL_DZ
|
||||
M4A1_CCO_SD_MFL_DZ
|
||||
M4A1_GL_CCO_DZ
|
||||
M4A1_GL_CCO_FL_DZ
|
||||
M4A1_GL_CCO_MFL_DZ
|
||||
M4A1_GL_CCO_SD_DZ
|
||||
M4A1_GL_CCO_SD_FL_DZ
|
||||
M4A1_GL_CCO_SD_MFL_DZ
|
||||
M4A1_Holo_DZ
|
||||
M4A1_Holo_FL_DZ
|
||||
M4A1_Holo_MFL_DZ
|
||||
M4A1_Holo_SD_DZ
|
||||
M4A1_Holo_SD_FL_DZ
|
||||
M4A1_Holo_SD_MFL_DZ
|
||||
M4A1_GL_Holo_DZ
|
||||
M4A1_GL_Holo_FL_DZ
|
||||
M4A1_GL_Holo_MFL_DZ
|
||||
M4A1_GL_Holo_SD_DZ
|
||||
M4A1_GL_Holo_SD_FL_DZ
|
||||
M4A1_GL_Holo_SD_MFL_DZ
|
||||
M4A1_ACOG_DZ
|
||||
M4A1_ACOG_FL_DZ
|
||||
M4A1_ACOG_MFL_DZ
|
||||
M4A1_ACOG_SD_DZ
|
||||
M4A1_ACOG_SD_FL_DZ
|
||||
M4A1_ACOG_SD_MFL_DZ
|
||||
M4A1_GL_ACOG_DZ
|
||||
M4A1_GL_ACOG_FL_DZ
|
||||
M4A1_GL_ACOG_MFL_DZ
|
||||
M4A1_GL_ACOG_SD_DZ
|
||||
M4A1_GL_ACOG_SD_FL_DZ
|
||||
M4A1_GL_ACOG_SD_MFL_DZ
|
||||
M4A1_Rusty_DZ
|
||||
M4A1_Camo_CCO_DZ
|
||||
M4A1_Camo_CCO_SD_DZ
|
||||
M4A1_Camo_Holo_GL_DZ
|
||||
M4A1_Camo_Holo_GL_SD_DZ
|
||||
M4A3_DES_CCO_DZ
|
||||
M4A3_ACOG_GL_DZ
|
||||
M4A3_Camo_DZ
|
||||
M4A3_Camo_ACOG_DZ
|
||||
HK416_DZ
|
||||
HK416_SD_DZ
|
||||
HK416_GL_DZ
|
||||
HK416_GL_SD_DZ
|
||||
HK416_CCO_DZ
|
||||
HK416_CCO_SD_DZ
|
||||
HK416_GL_CCO_DZ
|
||||
HK416_GL_CCO_SD_DZ
|
||||
HK416_Holo_DZ
|
||||
HK416_Holo_SD_DZ
|
||||
HK416_GL_Holo_DZ
|
||||
HK416_GL_Holo_SD_DZ
|
||||
HK416C_DZ
|
||||
HK416C_GL_DZ
|
||||
HK416C_CCO_DZ
|
||||
HK416C_GL_CCO_DZ
|
||||
HK416C_Holo_DZ
|
||||
HK416C_GL_Holo_DZ
|
||||
HK416C_ACOG_DZ
|
||||
HK416C_GL_ACOG_DZ
|
||||
SteyrAug_A3_Green_DZ
|
||||
SteyrAug_A3_Black_DZ
|
||||
SteyrAug_A3_Blue_DZ
|
||||
SteyrAug_A3_ACOG_Green_DZ
|
||||
SteyrAug_A3_ACOG_Black_DZ
|
||||
SteyrAug_A3_ACOG_Blue_DZ
|
||||
SteyrAug_A3_Holo_Green_DZ
|
||||
SteyrAug_A3_Holo_Black_DZ
|
||||
SteyrAug_A3_Holo_Blue_DZ
|
||||
SteyrAug_A3_GL_Green_DZ
|
||||
SteyrAug_A3_GL_Black_DZ
|
||||
SteyrAug_A3_GL_Blue_DZ
|
||||
SteyrAug_A3_ACOG_GL_Green_DZ
|
||||
SteyrAug_A3_ACOG_GL_Black_DZ
|
||||
SteyrAug_A3_ACOG_GL_Blue_DZ
|
||||
SteyrAug_A3_Holo_GL_Green_DZ
|
||||
SteyrAug_A3_Holo_GL_Black_DZ
|
||||
SteyrAug_A3_Holo_GL_Blue_DZ
|
||||
HK53A3_DZ
|
||||
HK53A3_CCO_DZ
|
||||
HK53A3_Holo_DZ
|
||||
PDR_DZ
|
||||
PDR_CCO_DZ
|
||||
PDR_Holo_DZ
|
||||
Famas_DZ
|
||||
Famas_CCO_DZ
|
||||
Famas_Holo_DZ
|
||||
Famas_SD_DZ
|
||||
Famas_CCO_SD_DZ
|
||||
Famas_Holo_SD_DZ
|
||||
ACR_WDL_DZ
|
||||
ACR_WDL_SD_DZ
|
||||
ACR_WDL_GL_DZ
|
||||
ACR_WDL_GL_SD_DZ
|
||||
ACR_WDL_CCO_DZ
|
||||
ACR_WDL_CCO_SD_DZ
|
||||
ACR_WDL_CCO_GL_DZ
|
||||
ACR_WDL_CCO_GL_SD_DZ
|
||||
ACR_WDL_Holo_DZ
|
||||
ACR_WDL_Holo_SD_DZ
|
||||
ACR_WDL_Holo_GL_DZ
|
||||
ACR_WDL_Holo_GL_SD_DZ
|
||||
ACR_WDL_ACOG_DZ
|
||||
ACR_WDL_ACOG_SD_DZ
|
||||
ACR_WDL_ACOG_GL_DZ
|
||||
ACR_WDL_ACOG_GL_SD_DZ
|
||||
ACR_WDL_TWS_DZ
|
||||
ACR_WDL_TWS_GL_DZ
|
||||
ACR_WDL_TWS_SD_DZ
|
||||
ACR_WDL_TWS_GL_SD_DZ
|
||||
ACR_WDL_NV_DZ
|
||||
ACR_WDL_NV_SD_DZ
|
||||
ACR_WDL_NV_GL_DZ
|
||||
ACR_WDL_NV_GL_SD_DZ
|
||||
ACR_BL_DZ
|
||||
ACR_BL_SD_DZ
|
||||
ACR_BL_GL_DZ
|
||||
ACR_BL_GL_SD_DZ
|
||||
ACR_BL_CCO_DZ
|
||||
ACR_BL_CCO_SD_DZ
|
||||
ACR_BL_CCO_GL_DZ
|
||||
ACR_BL_CCO_GL_SD_DZ
|
||||
ACR_BL_Holo_DZ
|
||||
ACR_BL_Holo_SD_DZ
|
||||
ACR_BL_Holo_GL_DZ
|
||||
ACR_BL_Holo_GL_SD_DZ
|
||||
ACR_BL_ACOG_DZ
|
||||
ACR_BL_ACOG_SD_DZ
|
||||
ACR_BL_ACOG_GL_DZ
|
||||
ACR_BL_ACOG_GL_SD_DZ
|
||||
ACR_BL_TWS_DZ
|
||||
ACR_BL_TWS_GL_DZ
|
||||
ACR_BL_TWS_SD_DZ
|
||||
ACR_BL_TWS_GL_SD_DZ
|
||||
ACR_BL_NV_DZ
|
||||
ACR_BL_NV_SD_DZ
|
||||
ACR_BL_NV_GL_DZ
|
||||
ACR_BL_NV_GL_SD_DZ
|
||||
ACR_DES_DZ
|
||||
ACR_DES_SD_DZ
|
||||
ACR_DES_GL_DZ
|
||||
ACR_DES_GL_SD_DZ
|
||||
ACR_DES_CCO_DZ
|
||||
ACR_DES_CCO_SD_DZ
|
||||
ACR_DES_CCO_GL_DZ
|
||||
ACR_DES_CCO_GL_SD_DZ
|
||||
ACR_DES_Holo_DZ
|
||||
ACR_DES_Holo_SD_DZ
|
||||
ACR_DES_Holo_GL_DZ
|
||||
ACR_DES_Holo_GL_SD_DZ
|
||||
ACR_DES_ACOG_DZ
|
||||
ACR_DES_ACOG_SD_DZ
|
||||
ACR_DES_ACOG_GL_DZ
|
||||
ACR_DES_ACOG_GL_SD_DZ
|
||||
ACR_DES_TWS_DZ
|
||||
ACR_DES_TWS_GL_DZ
|
||||
ACR_DES_TWS_SD_DZ
|
||||
ACR_DES_TWS_GL_SD_DZ
|
||||
ACR_DES_NV_DZ
|
||||
ACR_DES_NV_SD_DZ
|
||||
ACR_DES_NV_GL_DZ
|
||||
ACR_DES_NV_GL_SD_DZ
|
||||
ACR_SNOW_DZ
|
||||
ACR_SNOW_SD_DZ
|
||||
ACR_SNOW_GL_DZ
|
||||
ACR_SNOW_GL_SD_DZ
|
||||
ACR_SNOW_CCO_DZ
|
||||
ACR_SNOW_CCO_SD_DZ
|
||||
ACR_SNOW_CCO_GL_DZ
|
||||
ACR_SNOW_CCO_GL_SD_DZ
|
||||
ACR_SNOW_Holo_DZ
|
||||
ACR_SNOW_Holo_SD_DZ
|
||||
ACR_SNOW_Holo_GL_DZ
|
||||
ACR_SNOW_Holo_GL_SD_DZ
|
||||
ACR_SNOW_ACOG_DZ
|
||||
ACR_SNOW_ACOG_SD_DZ
|
||||
ACR_SNOW_ACOG_GL_DZ
|
||||
ACR_SNOW_ACOG_GL_SD_DZ
|
||||
ACR_SNOW_TWS_DZ
|
||||
ACR_SNOW_TWS_GL_DZ
|
||||
ACR_SNOW_TWS_SD_DZ
|
||||
ACR_SNOW_TWS_GL_SD_DZ
|
||||
ACR_SNOW_NV_DZ
|
||||
ACR_SNOW_NV_SD_DZ
|
||||
ACR_SNOW_NV_GL_DZ
|
||||
ACR_SNOW_NV_GL_SD_DZ
|
||||
KAC_PDW_DZ
|
||||
KAC_PDW_CCO_DZ
|
||||
KAC_PDW_HOLO_DZ
|
||||
KAC_PDW_ACOG_DZ
|
||||
CTAR21_DZ
|
||||
CTAR21_CCO_DZ
|
||||
CTAR21_ACOG_DZ
|
||||
Masada_DZ
|
||||
Masada_SD_DZ
|
||||
Masada_CCO_DZ
|
||||
Masada_CCO_SD_DZ
|
||||
Masada_Holo_DZ
|
||||
Masada_Holo_SD_DZ
|
||||
Masada_ACOG_DZ
|
||||
Masada_ACOG_SD_DZ
|
||||
Masada_BL_DZ
|
||||
Masada_BL_SD_DZ
|
||||
Masada_BL_CCO_DZ
|
||||
Masada_BL_CCO_SD_DZ
|
||||
Masada_BL_Holo_DZ
|
||||
Masada_BL_Holo_SD_DZ
|
||||
Masada_BL_ACOG_DZ
|
||||
Masada_BL_ACOG_SD_DZ
|
||||
MK16_DZ
|
||||
MK16_CCO_DZ
|
||||
MK16_Holo_DZ
|
||||
MK16_ACOG_DZ
|
||||
MK16_GL_DZ
|
||||
MK16_GL_CCO_DZ
|
||||
MK16_GL_Holo_DZ
|
||||
MK16_GL_ACOG_DZ
|
||||
MK16_CCO_SD_DZ
|
||||
MK16_Holo_SD_DZ
|
||||
MK16_ACOG_SD_DZ
|
||||
MK16_GL_CCO_SD_DZ
|
||||
MK16_GL_Holo_SD_DZ
|
||||
MK16_GL_ACOG_SD_DZ
|
||||
MK16_BL_CCO_DZ
|
||||
MK16_BL_GL_ACOG_DZ
|
||||
MK16_BL_Holo_SD_DZ
|
||||
MK16_BL_GL_CCO_SD_DZ
|
||||
XM8_DZ
|
||||
XM8_DES_DZ
|
||||
XM8_GREY_DZ
|
||||
XM8_GREY_2_DZ
|
||||
XM8_GL_DZ
|
||||
XM8_DES_GL_DZ
|
||||
XM8_GREY_GL_DZ
|
||||
XM8_Compact_DZ
|
||||
XM8_DES_Compact_DZ
|
||||
XM8_GREY_Compact_DZ
|
||||
XM8_GREY_2_Compact_DZ
|
||||
XM8_Sharpsh_DZ
|
||||
XM8_DES_Sharpsh_DZ
|
||||
XM8_GREY_Sharpsh_DZ
|
||||
XM8_SAW_DZ
|
||||
XM8_DES_SAW_DZ
|
||||
XM8_GREY_SAW_DZ
|
||||
XM8_SD_DZ
|
||||
M14_DZ
|
||||
M14_Gh_DZ
|
||||
M14_CCO_DZ
|
||||
M14_CCO_Gh_DZ
|
||||
M14_Holo_DZ
|
||||
M14_Holo_Gh_DZ
|
||||
M1A_SC16_BL_DZ
|
||||
M1A_SC16_BL_ACOG_DZ
|
||||
M1A_SC16_BL_CCO_DZ
|
||||
M1A_SC16_BL_HOLO_DZ
|
||||
M1A_SC16_BL_PU_DZ
|
||||
M1A_SC16_BL_Sniper_DZ
|
||||
M1A_SC16_TAN_DZ
|
||||
M1A_SC16_TAN_ACOG_DZ
|
||||
M1A_SC16_TAN_CCO_DZ
|
||||
M1A_SC16_TAN_HOLO_DZ
|
||||
M1A_SC16_TAN_PU_DZ
|
||||
M1A_SC16_TAN_Sniper_DZ
|
||||
M1A_SC2_BL_DZ
|
||||
M1A_SC2_BL_ACOG_DZ
|
||||
M1A_SC2_BL_CCO_DZ
|
||||
M1A_SC2_BL_HOLO_DZ
|
||||
M1A_SC2_BL_PU_DZ
|
||||
M1A_SC2_BL_Sniper_DZ
|
||||
M21_DZ
|
||||
M21A5_DZ
|
||||
M21A5_SD_DZ
|
||||
HK417_DZ
|
||||
HK417_SD_DZ
|
||||
HK417_CCO_DZ
|
||||
HK417_CCO_SD_DZ
|
||||
HK417_Holo_DZ
|
||||
HK417_Holo_SD_DZ
|
||||
HK417_ACOG_DZ
|
||||
HK417_ACOG_SD_DZ
|
||||
HK417C_DZ
|
||||
HK417C_GL_DZ
|
||||
HK417C_CCO_DZ
|
||||
HK417C_GL_CCO_DZ
|
||||
HK417C_Holo_DZ
|
||||
HK417C_GL_Holo_DZ
|
||||
HK417C_ACOG_DZ
|
||||
HK417C_GL_ACOG_DZ
|
||||
HK417_Sniper_DZ
|
||||
HK417_Sniper_SD_DZ
|
||||
MK14_DZ
|
||||
MK14_CCO_DZ
|
||||
MK14_Holo_DZ
|
||||
MK14_ACOG_DZ
|
||||
MK14_Sniper_DZ
|
||||
MK14_SD_DZ
|
||||
MK14_CCO_SD_DZ
|
||||
MK14_Holo_SD_DZ
|
||||
MK14_ACOG_SD_DZ
|
||||
MK14_Sniper_SD_DZ
|
||||
MK17_DZ
|
||||
MK17_CCO_DZ
|
||||
MK17_Holo_DZ
|
||||
MK17_ACOG_DZ
|
||||
MK17_GL_DZ
|
||||
MK17_GL_CCO_DZ
|
||||
MK17_GL_Holo_DZ
|
||||
MK17_GL_ACOG_DZ
|
||||
MK17_CCO_SD_DZ
|
||||
MK17_Holo_SD_DZ
|
||||
MK17_ACOG_SD_DZ
|
||||
MK17_GL_CCO_SD_DZ
|
||||
MK17_GL_Holo_SD_DZ
|
||||
MK17_BL_Holo_DZ
|
||||
MK17_BL_GL_ACOG_DZ
|
||||
MK17_BL_CCO_SD_DZ
|
||||
MK17_BL_GL_Holo_SD_DZ
|
||||
MK17_Sniper_DZ
|
||||
MK17_Sniper_SD_DZ
|
||||
M110_NV_DZ
|
||||
CZ805_A1_DZ
|
||||
CZ805_A1_GL_DZ
|
||||
CZ805_A2_DZ
|
||||
CZ805_A2_SD_DZ
|
||||
CZ805_B_GL_DZ
|
||||
M24_DZ
|
||||
M24_Gh_DZ
|
||||
M24_DES_DZ
|
||||
M40A3_Gh_DZ
|
||||
M40A3_DZ
|
||||
CZ750_DZ
|
||||
M249_CCO_DZ
|
||||
M249_DZ
|
||||
M249_Holo_DZ
|
||||
M249_EP1_DZ
|
||||
M249_m145_EP1_DZE
|
||||
L110A1_CCO_DZ
|
||||
L110A1_Holo_DZ
|
||||
L110A1_DZ
|
||||
BAF_L110A1_Aim_DZE
|
||||
M240_DZ
|
||||
M240_CCO_DZ
|
||||
M240_Holo_DZ
|
||||
m240_scoped_EP1_DZE
|
||||
M60A4_EP1_DZE
|
||||
Mk43_DZ
|
||||
MK43_Holo_DZ
|
||||
MK43_ACOG_DZ
|
||||
MK43_M145_DZ
|
||||
M1014_DZ
|
||||
M1014_CCO_DZ
|
||||
M1014_Holo_DZ
|
||||
Mk48_CCO_DZ
|
||||
Mk48_DZ
|
||||
Mk48_Holo_DZ
|
||||
Mk48_DES_CCO_DZ
|
||||
PKM_DZ
|
||||
Pecheneg_DZ
|
||||
UK59_DZ
|
||||
RPK74_Kobra_DZ
|
||||
RPK74_DZ
|
||||
RPK74_PSO1_DZ
|
||||
SVD_PSO1_DZ
|
||||
SVD_PSO1_Gh_DZ
|
||||
SVD_DZ
|
||||
SVD_Gh_DZ
|
||||
SVD_PSO1_Gh_DES_DZ
|
||||
SVD_NSPU_DZ
|
||||
SVD_Gold_DZ
|
||||
SVU_PSO1_DZ
|
||||
VSS_vintorez_DZE
|
||||
VAL_DZ
|
||||
VAL_Kobra_DZ
|
||||
VAL_PSO1_DZ
|
||||
KSVK_DZE
|
||||
Mosin_DZ
|
||||
Mosin_BR_DZ
|
||||
Mosin_FL_DZ
|
||||
Mosin_MFL_DZ
|
||||
Mosin_Belt_DZ
|
||||
Mosin_Belt_FL_DZ
|
||||
Mosin_Belt_MFL_DZ
|
||||
Mosin_PU_DZ
|
||||
Mosin_PU_FL_DZ
|
||||
Mosin_PU_MFL_DZ
|
||||
Mosin_PU_Belt_DZ
|
||||
Mosin_PU_Belt_FL_DZ
|
||||
Mosin_PU_Belt_MFL_DZ
|
||||
MP5_DZ
|
||||
MP5_SD_DZ
|
||||
Kriss_DZ
|
||||
Kriss_CCO_DZ
|
||||
Kriss_Holo_DZ
|
||||
Kriss_SD_DZ
|
||||
Kriss_CCO_SD_DZ
|
||||
Kriss_Holo_SD_DZ
|
||||
Scorpion_Evo3_DZ
|
||||
Scorpion_Evo3_CCO_DZ
|
||||
Scorpion_Evo3_CCO_SD_DZ
|
||||
MP7_DZ
|
||||
MP7_FL_DZ
|
||||
MP7_MFL_DZ
|
||||
MP7_Holo_DZ
|
||||
MP7_Holo_FL_DZ
|
||||
MP7_Holo_MFL_DZ
|
||||
MP7_CCO_DZ
|
||||
MP7_CCO_FL_DZ
|
||||
MP7_CCO_MFL_DZ
|
||||
MP7_ACOG_DZ
|
||||
MP7_ACOG_FL_DZ
|
||||
MP7_ACOG_MFL_DZ
|
||||
MP7_SD_DZ
|
||||
MP7_SD_FL_DZ
|
||||
MP7_SD_MFL_DZ
|
||||
MP7_Holo_SD_DZ
|
||||
MP7_Holo_SD_FL_DZ
|
||||
MP7_Holo_SD_MFL_DZ
|
||||
MP7_CCO_SD_DZ
|
||||
MP7_CCO_SD_FL_DZ
|
||||
MP7_CCO_SD_MFL_DZ
|
||||
MP7_ACOG_SD_DZ
|
||||
MP7_ACOG_SD_FL_DZ
|
||||
MP7_ACOG_SD_MFL_DZ
|
||||
TMP_DZ
|
||||
TMP_CCO_DZ
|
||||
TMP_Holo_DZ
|
||||
TMP_SD_DZ
|
||||
TMP_CCO_SD_DZ
|
||||
TMP_Holo_SD_DZ
|
||||
UMP_DZ
|
||||
UMP_CCO_DZ
|
||||
UMP_Holo_DZ
|
||||
UMP_SD_DZ
|
||||
UMP_CCO_SD_DZ
|
||||
UMP_Holo_SD_DZ
|
||||
P90_DZ
|
||||
P90_CCO_DZ
|
||||
P90_Holo_DZ
|
||||
P90_SD_DZ
|
||||
P90_CCO_SD_DZ
|
||||
P90_Holo_SD_DZ
|
||||
Sten_MK_DZ
|
||||
MAT49_DZ
|
||||
M31_DZ
|
||||
M16A2_DZ
|
||||
M16A2_GL_DZ
|
||||
M16A2_Rusty_DZ
|
||||
M16A4_DZ
|
||||
M16A4_FL_DZ
|
||||
M16A4_MFL_DZ
|
||||
M16A4_GL_DZ
|
||||
M16A4_GL_FL_DZ
|
||||
M16A4_GL_MFL_DZ
|
||||
M16A4_CCO_DZ
|
||||
M16A4_CCO_FL_DZ
|
||||
M16A4_CCO_MFL_DZ
|
||||
M16A4_GL_CCO_DZ
|
||||
M16A4_GL_CCO_FL_DZ
|
||||
M16A4_GL_CCO_MFL_DZ
|
||||
M16A4_Holo_DZ
|
||||
M16A4_Holo_FL_DZ
|
||||
M16A4_Holo_MFL_DZ
|
||||
M16A4_GL_Holo_DZ
|
||||
M16A4_GL_Holo_FL_DZ
|
||||
M16A4_GL_Holo_MFL_DZ
|
||||
M16A4_ACOG_DZ
|
||||
M16A4_ACOG_FL_DZ
|
||||
M16A4_ACOG_MFL_DZ
|
||||
M16A4_GL_ACOG_DZ
|
||||
M16A4_GL_ACOG_FL_DZ
|
||||
M16A4_GL_ACOG_MFL_DZ
|
||||
SA58_DZ
|
||||
SA58_RIS_DZ
|
||||
SA58_RIS_FL_DZ
|
||||
SA58_RIS_MFL_DZ
|
||||
SA58_CCO_DZ
|
||||
SA58_CCO_FL_DZ
|
||||
SA58_CCO_MFL_DZ
|
||||
SA58_Holo_DZ
|
||||
SA58_Holo_FL_DZ
|
||||
SA58_Holo_MFL_DZ
|
||||
SA58_ACOG_DZ
|
||||
SA58_ACOG_FL_DZ
|
||||
SA58_ACOG_MFL_DZ
|
||||
Sa58V_DZ
|
||||
Sa58V_Camo_CCO_DZ
|
||||
Sa58V_Camo_ACOG_DZ
|
||||
L85A2_DZ
|
||||
L85A2_FL_DZ
|
||||
L85A2_MFL_DZ
|
||||
L85A2_SD_DZ
|
||||
L85A2_SD_FL_DZ
|
||||
L85A2_SD_MFL_DZ
|
||||
L85A2_CCO_DZ
|
||||
L85A2_CCO_FL_DZ
|
||||
L85A2_CCO_MFL_DZ
|
||||
L85A2_CCO_SD_DZ
|
||||
L85A2_CCO_SD_FL_DZ
|
||||
L85A2_CCO_SD_MFL_DZ
|
||||
L85A2_Holo_DZ
|
||||
L85A2_Holo_FL_DZ
|
||||
L85A2_Holo_MFL_DZ
|
||||
L85A2_Holo_SD_DZ
|
||||
L85A2_Holo_SD_FL_DZ
|
||||
L85A2_Holo_SD_MFL_DZ
|
||||
L85A2_ACOG_DZ
|
||||
L85A2_ACOG_FL_DZ
|
||||
L85A2_ACOG_MFL_DZ
|
||||
L85A2_ACOG_SD_DZ
|
||||
L85A2_ACOG_SD_FL_DZ
|
||||
L85A2_ACOG_SD_MFL_DZ
|
||||
BAF_L85A2_RIS_TWS_DZ
|
||||
L86A2_LSW_DZ
|
||||
Bizon_DZ
|
||||
Bizon_Kobra_DZ
|
||||
Bizon_SD_DZ
|
||||
Bizon_Kobra_SD_DZ
|
||||
CZ550_DZ
|
||||
LeeEnfield_DZ
|
||||
MR43_DZ
|
||||
Winchester1866_DZ
|
||||
Remington870_DZ
|
||||
Remington870_FL_DZ
|
||||
Remington870_MFL_DZ
|
||||
Saiga12K_DZ
|
||||
USAS12_DZ
|
||||
AA12_DZ
|
||||
Crossbow_DZ
|
||||
Crossbow_FL_DZ
|
||||
Crossbow_MFL_DZ
|
||||
Crossbow_CCO_DZ
|
||||
Crossbow_CCO_FL_DZ
|
||||
Crossbow_CCO_MFL_DZ
|
||||
Crossbow_Scope_DZ
|
||||
Crossbow_Scope_FL_DZ
|
||||
Crossbow_Scope_MFL_DZ
|
||||
L115A3_DZ
|
||||
L115A3_2_DZ
|
||||
MSR_DZ
|
||||
MSR_SD_DZ
|
||||
MSR_NV_DZ
|
||||
MSR_NV_SD_DZ
|
||||
MSR_TWS_DZ
|
||||
MSR_TWS_SD_DZ
|
||||
XM2010_DZ
|
||||
XM2010_SD_DZ
|
||||
XM2010_NV_DZ
|
||||
XM2010_NV_SD_DZ
|
||||
XM2010_TWS_DZ
|
||||
XM2010_TWS_SD_DZ
|
||||
Anzio_20_DZ
|
||||
BAF_AS50_scoped_DZ
|
||||
m107_DZ
|
||||
m107_SKN
|
||||
M4SPR_DZE
|
||||
M200_CheyTac_DZ
|
||||
M200_CheyTac_SD_DZ
|
||||
WA2000_DZ
|
||||
Barrett_MRAD_Iron_DZ
|
||||
Barrett_MRAD_CCO_DZ
|
||||
Barrett_MRAD_Sniper_DZ
|
||||
M9_DZ
|
||||
M9_SD_DZ
|
||||
M9_Camo_DZ
|
||||
M9_Camo_SD_DZ
|
||||
M93R_DZ
|
||||
P99_Black_DZ
|
||||
P99_Black_SD_DZ
|
||||
P99_Green_DZ
|
||||
P99_Green_SD_DZ
|
||||
P99_Silver_DZ
|
||||
P99_Silver_SD_DZ
|
||||
BrowningHP_DZ
|
||||
P226_DZ
|
||||
P226_Silver_DZ
|
||||
P38_DZ
|
||||
PPK_DZ
|
||||
MK22_DZ
|
||||
MK22_2_DZ
|
||||
MK22_SD_DZ
|
||||
MK22_2_SD_DZ
|
||||
G17_DZ
|
||||
G17_FL_DZ
|
||||
G17_MFL_DZ
|
||||
G17_SD_DZ
|
||||
G17_SD_FL_DZ
|
||||
G17_SD_MFL_DZ
|
||||
G18_DZ
|
||||
M1911_DZ
|
||||
M1911_2_DZ
|
||||
Kimber_M1911_DZ
|
||||
Kimber_M1911_SD_DZ
|
||||
USP_DZ
|
||||
USP_SD_DZ
|
||||
Makarov_DZ
|
||||
Makarov_SD_DZ
|
||||
Tokarew_TT33_DZ
|
||||
Ruger_MK2_DZ
|
||||
APS_DZ
|
||||
APS_SD_DZ
|
||||
PDW_DZ
|
||||
PDW_SD_DZ
|
||||
TEC9_DZ
|
||||
Mac10_DZ
|
||||
Revolver_DZ
|
||||
Revolver_Gold_DZ
|
||||
Colt_Anaconda_DZ
|
||||
Colt_Anaconda_Gold_DZ
|
||||
Colt_Bull_DZ
|
||||
Colt_Python_DZ
|
||||
Colt_Revolver_DZ
|
||||
CZ75P_DZ
|
||||
CZ75D_DZ
|
||||
CZ75SP_DZ
|
||||
CZ75SP_SD_DZ
|
||||
DesertEagle_DZ
|
||||
DesertEagle_Gold_DZ
|
||||
DesertEagle_Silver_DZ
|
||||
DesertEagle_Modern_DZ
|
||||
Sa61_DZ
|
||||
196
Documents/Epoch 1.0.7 Classnames/Epoch Zombies.txt
Normal file
196
Documents/Epoch 1.0.7 Classnames/Epoch Zombies.txt
Normal file
@@ -0,0 +1,196 @@
|
||||
zZombie_Base
|
||||
z_villager1
|
||||
z_villager2
|
||||
z_villager3
|
||||
z_priest
|
||||
z_soldier
|
||||
z_soldier_pilot
|
||||
z_soldier_heavy
|
||||
z_policeman
|
||||
z_policeman2
|
||||
z_suit1
|
||||
z_suit2
|
||||
z_suit3
|
||||
z_suit4
|
||||
z_suit5
|
||||
z_suit6
|
||||
z_worker1
|
||||
z_worker2
|
||||
z_worker3
|
||||
z_worker4
|
||||
z_doctor
|
||||
z_teacher
|
||||
z_assistant
|
||||
z_gardener
|
||||
z_hunter
|
||||
z_hunter2
|
||||
z_hunter3
|
||||
z_hunter4
|
||||
z_hunter5
|
||||
z_soldier_usmc_soldier
|
||||
z_soldier_usmc_soldier_heavy
|
||||
z_soldier_usmc_mg
|
||||
z_soldier_usmc_pilot
|
||||
z_soldier_usmc_crew
|
||||
z_soldier_usmc_officer
|
||||
z_soldier_usmc_crewman_white
|
||||
z_soldier_usmc_crewman_blue
|
||||
z_soldier_usmc_crewman_yellow
|
||||
z_soldier_usmc_crewman_red
|
||||
z_soldier_usmc_crewman_purple
|
||||
z_soldier_usmc_crewman_green
|
||||
z_soldier_usmc_ghillie
|
||||
z_soldier_fr_tl
|
||||
z_soldier_fr_commander
|
||||
z_soldier_fr_r
|
||||
z_soldier_fr_marksman
|
||||
z_soldier_fr_sapper
|
||||
z_soldier_fr_ac
|
||||
z_soldier_fr_assault
|
||||
z_soldier_cdf_officer
|
||||
z_soldier_cdf_commander
|
||||
z_soldier_cdf_pilot
|
||||
z_soldier_cdf_crew
|
||||
z_soldier_ru_soldier
|
||||
z_soldier_ru_soldier_heavy
|
||||
z_soldier_ru_officer
|
||||
z_soldier_ru_ghillie
|
||||
z_soldier_ru_pilot
|
||||
z_soldier_ru_crewman
|
||||
z_soldier_ru_specnaz
|
||||
z_soldier_ru_commander
|
||||
z_soldier_ru_specialforces
|
||||
z_soldier_gue_soldier1
|
||||
z_soldier_gue_soldier2
|
||||
z_soldier_gue_soldier3
|
||||
z_soldier_gue_soldier4
|
||||
z_soldier_gue_commander
|
||||
z_soldier_gue_ghillie
|
||||
z_soldier_ins_soldier1
|
||||
z_soldier_ins_soldier2
|
||||
z_soldier_ins_soldier3
|
||||
z_soldier_ins_officer
|
||||
z_soldier_ins_lopotev
|
||||
z_soldier_ins_bardak
|
||||
z_citizen1
|
||||
z_citizen2
|
||||
z_citizen3
|
||||
z_citizen4
|
||||
z_lumberjack1
|
||||
z_lumberjack2
|
||||
z_lumberjack3
|
||||
z_lumberjack4
|
||||
z_profiteer1
|
||||
z_profiteer2
|
||||
z_profiteer3
|
||||
z_profiteer4
|
||||
z_rocker1
|
||||
z_rocker2
|
||||
z_rocker3
|
||||
z_rocker4
|
||||
z_pilot
|
||||
z_takistani1
|
||||
z_takistani2
|
||||
z_takistani3
|
||||
z_takistani4
|
||||
z_takistani5
|
||||
z_takistani6
|
||||
z_soldier_tk_soldier1
|
||||
z_soldier_tk_soldier2
|
||||
z_soldier_tk_soldier3
|
||||
z_soldier_tk_soldier4
|
||||
z_soldier_cz_soldier_heavy
|
||||
z_soldier_cz_officer
|
||||
z_soldier_cz_pilot
|
||||
z_soldier_cz_ghillie
|
||||
z_soldier_cz_spec
|
||||
z_soldier_un_soldier_heavy
|
||||
z_soldier_ger_soldier
|
||||
z_soldier_ger_soldier_light
|
||||
z_soldier_baf_w_soldier_heavy
|
||||
z_soldier_baf_d_soldier_heavy
|
||||
z_soldier_baf_w_soldier_w_heavy
|
||||
z_soldier_baf_w_soldier
|
||||
z_soldier_baf_d_soldier
|
||||
z_soldier_baf_w_soldier_w
|
||||
z_bodyguard1
|
||||
z_bodyguard2
|
||||
z_bodyguard3
|
||||
z_bodyguard4
|
||||
z_bodyguard5
|
||||
z_bodyguard6
|
||||
z_soldier_pmc_engineer
|
||||
z_soldier_pmc_bodyguard
|
||||
z_firefighter1
|
||||
z_firefighter2
|
||||
z_firefighter3
|
||||
z_firefighter4
|
||||
z_firefighter5
|
||||
z_postman1
|
||||
z_postman2
|
||||
z_postman3
|
||||
z_postman4
|
||||
z_warmclothes1
|
||||
z_warmclothes2
|
||||
z_stalker_wdl_military
|
||||
z_stalker_helmet_wdl_military
|
||||
z_stalker_grey_military
|
||||
z_stalker_helmet_grey_military
|
||||
z_stalker_neutral
|
||||
z_stalker_mask_neutral
|
||||
z_stalker_freedom
|
||||
z_stalker_mask_freedom
|
||||
z_stalker_duty
|
||||
z_stalker_mask_duty
|
||||
z_stalker_monolith
|
||||
z_stalker_mask_monolith
|
||||
z_stalker_scientist1
|
||||
z_stalker_helmet_scientist1
|
||||
z_stalker_scientist2
|
||||
z_stalker_helmet_scientist2
|
||||
z_apo_rifle1
|
||||
z_apo_rifle2
|
||||
z_apo_rifle3
|
||||
z_apo_rifle4
|
||||
z_apo_rifle5
|
||||
z_apo_rifle6
|
||||
z_soldier_acr_rifle1
|
||||
z_soldier_acr_rifle2
|
||||
z_civilian1
|
||||
z_civilian2
|
||||
z_civilian3
|
||||
z_civilian4
|
||||
z_civilian5
|
||||
z_civilian6
|
||||
z_civilian7
|
||||
z_civilian8
|
||||
z_civilian9
|
||||
z_civilian10
|
||||
z_civilian11
|
||||
z_civilian12
|
||||
z_civilian13
|
||||
z_civilian14
|
||||
z_civilian15
|
||||
z_prisoner1
|
||||
z_prisoner2
|
||||
z_prisoner3
|
||||
z_reporter
|
||||
z_mafiaboss
|
||||
z_dealer
|
||||
z_bandit1
|
||||
z_bandit2
|
||||
z_bandit3
|
||||
z_bandit4
|
||||
z_bandit5
|
||||
z_hero1
|
||||
z_hero2
|
||||
z_hero3
|
||||
z_hero4
|
||||
z_hero5
|
||||
zZombie_new_Base
|
||||
z_new_villager2
|
||||
z_new_villager3
|
||||
z_new_villager4
|
||||
z_new_worker2
|
||||
z_new_worker3
|
||||
z_new_worker4
|
||||
159
README.md
159
README.md
@@ -1,4 +1,3 @@
|
||||
|
||||
**DayZ Epoch**
|
||||
================
|
||||
|
||||
@@ -8,48 +7,168 @@ http://dayzepoch.com
|
||||
|
||||
Based on DayZ Mod Community edition
|
||||
|
||||
https://github.com/DayZMod/DayZ/blob/Release_1.8/Documentation/Credits.md
|
||||
https://github.com/DayZMod/DayZ/blob/1.8.8/Documentation/Credits.md
|
||||
http://dayzmod.com
|
||||
|
||||
|
||||
--------------------------
|
||||
Included Custom Addons
|
||||
--------------------------
|
||||
* DayZero Enterable Buildings - https://zombies.nu/
|
||||
* AutoGyro - by CSJ http://www.armaholic.com/page.php?id=2359
|
||||
* Taxi by [GLT]Myke http://www.armaholic.com/page.php?id=12289
|
||||
* Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
|
||||
* SUV Colors by Python.au http://www.armaholic.com/page.php?id=17176
|
||||
* R3F Realism by http://www.team-r3f.org/
|
||||
* R3F Realism by Team [R3F] - http://www.armaholic.com/page.php?id=12610
|
||||
* ASC EU Lights Mod http://www.armaholic.com/page.php?id=12076
|
||||
* MAP Editorupgrade (EU) http://www.armaholic.com/page.php?id=6194
|
||||
* st_movement by ShackTac https://dev-heaven.net/projects/shacktac/files
|
||||
* st_bunnyhop by ShackTac https://dev-heaven.net/projects/shacktac/files
|
||||
* ShackTac Movement by Rg - http://www.armaholic.com/page.php?id=12540
|
||||
* ShackTac Bunnyhop by Macolik - http://www.armaholic.com/page.php?id=17546
|
||||
* Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr and Sahbazz http://www.armaholic.com/page.php?id=13053
|
||||
* gdtmod_plants2 1.00 by HeinBloed http://www.gdt-server.net/
|
||||
* gdtmod_grass 1.00 by HeinBloed http://www.gdt-server.net/
|
||||
* gdtmod_grass 1.00 by HeinBloed - http://www.armaholic.com/page.php?id=6628
|
||||
* Bell 47/H-13 Helicopter by hcpookie - http://www.armaholic.com/page.php?id=22143
|
||||
* USEC CH53 by Rocket - http://www.armaholic.com/page.php?id=13949
|
||||
* Anzio 20mm Rifle by WillRobinson - http://www.armaholic.com/page.php?id=30175
|
||||
* RedRyder BB Gun by WillRobinson - https://github.com/arma2WillRobinson/Red-Ryder
|
||||
* Namalsk Addons by SumrakDZN - https://github.com/SumrakDZN/DayZNamalsk
|
||||
* Stalker Units by Icewindo - http://www.armaholic.com/page.php?id=9795
|
||||
* Post Apocalypse Units by Icewindo - http://www.armaholic.com/page.php?id=11840
|
||||
* Ghillie Suits by Brainbug - http://www.armaholic.com/page.php?id=11424
|
||||
* Retextured German KSK Units by Brainbug - http://www.armaholic.com/page.php?id=11129
|
||||
* 19 Backpack Variants by lennard91 - http://www.armaholic.com/page.php?id=13793
|
||||
* Spetsnaz GRU by stagler - http://www.armaholic.com/page.php?id=15693
|
||||
* CH-47 Reskins by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=11202
|
||||
* RACS UH-1H Huey Reskins by lennard91 - http://www.armaholic.com/page.php?id=11697
|
||||
* UH1H Search and Rescue Skin by Sam563 - https://opendayz.net/threads/uh1h-search-and-rescue-skin.22516/
|
||||
* Contractor Mi-17 Pack by lennard91 - http://www.armaholic.com/page.php?id=18498
|
||||
* "Heckler & Koch" MP7 by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=8379
|
||||
* P99 Projekt by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=9985
|
||||
* FAMAS Pack by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=8867
|
||||
* FHQ Remington Weapon Pack by Alwarren - http://www.armaholic.com/page.php?id=17971
|
||||
* RH PDW pack by Robert Hammer - http://www.armaholic.com/page.php?id=12214
|
||||
* RH M14 pack by Robert Hammer - http://www.armaholic.com/page.php?id=11374
|
||||
* RH Pistol Pack Remake by Robert Hammer - http://www.armaholic.com/page.php?id=12800
|
||||
* RH SMG pack by Robert Hammer - http://www.armaholic.com/page.php?id=13788
|
||||
* RH HK416 Pack by Robert Hammer - http://www.armaholic.com/page.php?id=11789
|
||||
* RH Ak's Pack by Robert Hammer - http://www.armaholic.com/page.php?id=9029
|
||||
* RH MGS weapon pack by Robert Hammer - http://www.armaholic.com/page.php?id=13095
|
||||
* German Technical Relief Pack (THW Pack) by Marseille77 - http://www.armaholic.com/page.php?id=15466
|
||||
* German Firefighters Pack by Marseille77 - http://www.armaholic.com/page.php?id=20391
|
||||
* German Civil Pack by Marseille77 - http://www.armaholic.com/page.php?id=9793
|
||||
* Sahrani Rearmed: Sahrani Civilians by Marseille77 - http://www.armaholic.com/page.php?id=24325
|
||||
* Modern Irish Defence Forces - Steyr Aug A3 Pack by SyNcRoNiCzZ - http://www.armaholic.com/page.php?id=9505
|
||||
* Standard Vehicles Pack by Marseille77 - https://www.armaholic.com/page.php?id=10730
|
||||
* Nissan 350z by CRASHNZ - https://www.armaholic.com/page.php?id=8570
|
||||
--------------------------
|
||||
Included Custom Islands
|
||||
--------------------------
|
||||
* Sauerland by Falconsan - http://www.s6computer.de/
|
||||
* Napf Island by #momo# - http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta
|
||||
* | MBG Killhouses http://www.armaholic.com/page.php?id=15180
|
||||
* | MBG Buildings 3 - European Theatre http://www.armaholic.com/page.php?id=14828
|
||||
* | MBG Generic African Buildings http://www.armaholic.com/page.php?id=17817
|
||||
* | German Town - and waysigns http://www.armaholic.com/page.php?id=9658
|
||||
* FDF Podagorsk by Goth http://www.armaholic.com/page.php?id=8791
|
||||
* Chernarus Winter by ArmanIII http://www.armaholic.com/page.php?id=27807
|
||||
|
||||
--------------------------
|
||||
Developers
|
||||
Initial Developers
|
||||
--------------------------
|
||||
* [VB]AWOL - Lead Developer - http://www.twitch.tv/vbawol
|
||||
* Axle - Beta Tester, Lead Trader City Designer, Ideas. - http://www.twitch.tv/axles
|
||||
* Paul Tomany - Models, Textures, Ideas, Beta Tester. - ptomany@gmail.com
|
||||
* [VB]GREEN - Graphics, Beta Tester, Ideas. http://www.twitch.tv/vbgreen
|
||||
* Axeman - Developer - Light system - axeman@thefreezer.co.uk
|
||||
* Skaronator - Help with many things https://github.com/Skaronator
|
||||
* Zabn - Locked gear on vehicles when locked, reworked loot position code to support small items. https://github.com/Zabn
|
||||
* Axle - Tester, Trader City Designer - http://www.twitch.tv/axles
|
||||
* Sequisha - Models, Textures - http://www.twitch.tv/sequisha
|
||||
* [VB]GREEN - Graphics - http://www.twitch.tv/vbgreen
|
||||
|
||||
--------------------------
|
||||
GitHub Collaborators
|
||||
--------------------------
|
||||
* vbawol - https://github.com/vbawol
|
||||
* eltexonline - https://github.com/eltexonline
|
||||
* zabn - https://github.com/zabn
|
||||
* Sequisha - https://github.com/Sequisha
|
||||
* andgregor - https://github.com/andgregor
|
||||
* facoptere - https://github.com/facoptere
|
||||
* dayz10k - https://github.com/dayz10k
|
||||
* Skaronator - https://github.com/Skaronator
|
||||
* icomrade - https://github.com/icomrade
|
||||
* ebayShopper - https://github.com/ebayShopper
|
||||
* Axles - https://github.com/Axles
|
||||
* Armifer - https://github.com/Armifer
|
||||
* Zupa - https://github.com/Windmolders
|
||||
* oiad - https://github.com/oiad
|
||||
* AirwavesMan - https://github.com/AirwavesMan
|
||||
* Seelenapparat - https://github.com/seelenapparat
|
||||
* worldwidesorrow - https://github.com/worldwidesorrow
|
||||
* ArmaWizard - https://github.com/ArmaWizard
|
||||
|
||||
--------------------------
|
||||
GitHub Contributors
|
||||
--------------------------
|
||||
* vbawol - https://github.com/vbawol
|
||||
* dayz10k - https://github.com/dayz10k
|
||||
* Skaronator - https://github.com/Skaronator
|
||||
* Fank - https://github.com/Fank
|
||||
* andgregor - https://github.com/andgregor
|
||||
* Axles - https://github.com/Axles
|
||||
* zabn - https://github.com/zabn
|
||||
* eltexonline - https://github.com/eltexonline
|
||||
* icomrade - https://github.com/icomrade
|
||||
* ebayShopper - https://github.com/ebayShopper
|
||||
* Namindu - https://github.com/Namindu
|
||||
* raginruffalo - https://github.com/raginruffalo
|
||||
* Markokil321 - https://github.com/Markokil321
|
||||
* Mikeeeyy - https://github.com/Mikeeeyy
|
||||
* Adaptivity - https://github.com/Adaptivity
|
||||
* RimBlock - https://github.com/RimBlock
|
||||
* raymix - https://github.com/raymix
|
||||
* arma2WillRobinson - https://github.com/arma2WillRobinson
|
||||
* facoptere - https://github.com/facoptere
|
||||
* ctcDNightmare - https://github.com/ctcDNightmare
|
||||
* SGanthony - https://github.com/SGanthony
|
||||
* githubmil - https://github.com/githubmil
|
||||
* Geodar - https://github.com/Geodar
|
||||
* Sandbird - https://github.com/Sandbird
|
||||
* krazey - https://github.com/krazey
|
||||
* jostster - https://github.com/jostster
|
||||
* SilvDev - https://github.com/SilvDev
|
||||
* AVendettaForYou - https://github.com/AVendettaForYou
|
||||
* Sequisha - https://github.com/Sequisha
|
||||
* Armifer - https://github.com/Armifer
|
||||
* infiSTAR - https://github.com/infiSTAR
|
||||
* Cornyfisch - https://github.com/Cornyfisch
|
||||
* JoSchaap - https://github.com/JoSchaap
|
||||
* maca134 - https://github.com/maca134
|
||||
* Schmoopiie - https://github.com/Schmoopiie
|
||||
* nahkiss - https://github.com/nahkiss
|
||||
* BlackLA - https://github.com/BlackLA
|
||||
* Hogscraper - https://github.com/hogscraper
|
||||
* Bruce-LXXVI - https://github.com/Bruce-LXXVI
|
||||
* oiad - https://github.com/oiad
|
||||
* AirwavesMan - https://github.com/AirwavesMan
|
||||
* Raziel23x - https://github.com/Raziel23x
|
||||
* strikerforce - https://github.com/strikerforce
|
||||
* dreamforceinc - https://github.com/dreamforceinc
|
||||
* F507DMT - https://github.com/F507DMT
|
||||
* ndavalos - https://github.com/ndavalos
|
||||
* SmokeyBR - https://github.com/SmokeyBR
|
||||
* DeVloek - https://github.com/DeVloek
|
||||
* worldwidesorrow - https://github.com/worldwidesorrow
|
||||
* RedLink-kam - https://github.com/RedLink-kam
|
||||
* Helion4 - https://github.com/Helion4
|
||||
* Schalldampfer - https://github.com/Schalldampfer
|
||||
|
||||
--------------------------
|
||||
Special thanks
|
||||
--------------------------
|
||||
* BIS for a incredible and versatile game and engine. http://www.bistudio.com/
|
||||
* Rocket - DAYZ! http://dayzmod.com | http://dayzgame.com
|
||||
* Rajkosto - DayZ Hive DLL - https://github.com/rajkosto/hive
|
||||
* DayZ Community Developers - https://github.com/DayZMod
|
||||
* ziellos2k - Tag Friendly code. https://github.com/ziellos2k
|
||||
* Dayz Hive DLL - https://github.com/rajkosto/hive
|
||||
* Maca134 - Improved Trader Menus, Death Message menu, Experimental hive 999 support - maca134@gmail.com
|
||||
* Tansien and Zac - for providing and creating DayZero Enterable Buildings https://zombies.nu/
|
||||
* Munchiefest - Beta Tester, Wiki Editor, Ideas - http://www.twitch.tv/munchiefest
|
||||
* aeinstein - Crafting now supports all can types. - https://github.com/aeinstein
|
||||
* Alejandria - Beta Tester, New female textures. - http://www.twitch.tv/miss_alejandria
|
||||
* Chelsey - Beta Tester, New female textures.
|
||||
* OrangeSherbet - Beta Tester - http://www.twitch.tv/orangesherbet
|
||||
* QMGSaint - Beta Tester - http://www.twitch.tv/qmgsaint
|
||||
* Twitch.tv Streamers http://www.twitch.tv/directory/game/DayZ
|
||||
* Thanks to all the other beta testers, you know who you are!-
|
||||
* Twitch.tv Streamers - http://www.twitch.tv/directory/game/DayZ
|
||||
* Thanks to all the other beta testers, you know who you are!
|
||||
|
||||
@@ -2,7 +2,7 @@ class CfgMagazines {
|
||||
class Default;
|
||||
class FakeMagazine: Default
|
||||
{
|
||||
scope = 1;
|
||||
scope = protected;
|
||||
ammo = "FakeAmmo";
|
||||
stopThis = true;
|
||||
value = 1;
|
||||
@@ -28,9 +28,9 @@ class CfgMagazines {
|
||||
class 30Rnd_9x19_MP5SD: FakeMagazine {};
|
||||
class 30Rnd_9x19_MP5: FakeMagazine {};
|
||||
class 7Rnd_45ACP_1911: FakeMagazine {};
|
||||
class 30Rnd_545x39_AK: FakeMagazine {};
|
||||
class 30Rnd_545x39_AKSD: FakeMagazine {};
|
||||
class 75Rnd_545x39_RPK: FakeMagazine {};
|
||||
class 30Rnd_545x39_AK: FakeMagazine {}; */
|
||||
//class 30Rnd_545x39_AKSD: FakeMagazine {}; //unbanned -foxy
|
||||
/*class 75Rnd_545x39_RPK: FakeMagazine {};
|
||||
class 30Rnd_762x39_AK47: FakeMagazine {};
|
||||
class 20Rnd_556x45_Stanag: FakeMagazine {};
|
||||
class 30Rnd_556x45_Stanag: FakeMagazine {};
|
||||
@@ -44,37 +44,37 @@ class CfgMagazines {
|
||||
class 5Rnd_762x51_M24: FakeMagazine {};
|
||||
class 100Rnd_762x51_M240: FakeMagazine {};
|
||||
class 10Rnd_762x54_SVD: FakeMagazine {};
|
||||
class 100Rnd_762x54_PK: FakeMagazine {};
|
||||
class 100Rnd_762x54_PK: FakeMagazine {};*/
|
||||
class 60Rnd_762x54_DT: FakeMagazine {};
|
||||
class 64Rnd_9x19_Bizon: FakeMagazine {};
|
||||
class 64Rnd_9x19_SD_Bizon: FakeMagazine {};
|
||||
/*class 64Rnd_9x19_Bizon: FakeMagazine {};
|
||||
class 64Rnd_9x19_SD_Bizon: FakeMagazine {};*/
|
||||
class 10Rnd_9x39_SP5_VSS: FakeMagazine {};
|
||||
class 20Rnd_9x39_SP5_VSS: FakeMagazine {};
|
||||
class 8Rnd_B_Saiga12_74Slug: FakeMagazine {};
|
||||
class 8Rnd_B_Beneli_74Slug: FakeMagazine {};
|
||||
/*class 8Rnd_B_Saiga12_74Slug: FakeMagazine {};
|
||||
class 8Rnd_B_Beneli_74Slug: FakeMagazine {};*/
|
||||
class 5Rnd_127x108_KSVK: FakeMagazine {};
|
||||
class 10Rnd_127x99_m107: FakeMagazine {};
|
||||
/*class 10Rnd_127x99_m107: FakeMagazine {};
|
||||
class 1Rnd_HE_M203: FakeMagazine {};
|
||||
class FlareWhite_M203: FakeMagazine {};
|
||||
class FlareGreen_M203: FakeMagazine {};
|
||||
class FlareRed_M203: FakeMagazine {};
|
||||
class FlareYellow_M203: FakeMagazine {};
|
||||
class 1Rnd_Smoke_M203: FakeMagazine {};
|
||||
class 1Rnd_Smoke_M203: FakeMagazine {};*/
|
||||
class 1Rnd_SmokeRed_M203: FakeMagazine {};
|
||||
class 1Rnd_SmokeGreen_M203: FakeMagazine {};
|
||||
class 1Rnd_SmokeYellow_M203: FakeMagazine {};
|
||||
class 1Rnd_HE_GP25: FakeMagazine {};
|
||||
class FlareWhite_GP25: FakeMagazine {};
|
||||
//class 1Rnd_HE_GP25: FakeMagazine {}; //unbanned -foxy
|
||||
/*class FlareWhite_GP25: FakeMagazine {};
|
||||
class FlareGreen_GP25: FakeMagazine {};
|
||||
class FlareRed_GP25: FakeMagazine {};
|
||||
class FlareYellow_GP25: FakeMagazine {};
|
||||
class 1Rnd_SMOKE_GP25: FakeMagazine {};
|
||||
class 1Rnd_SMOKE_GP25: FakeMagazine {};*/
|
||||
class 1Rnd_SmokeRed_GP25: FakeMagazine {};
|
||||
class 1Rnd_SmokeGreen_GP25: FakeMagazine {};
|
||||
class 1Rnd_SmokeYellow_GP25: FakeMagazine {};
|
||||
class CA_LauncherMagazine: FakeMagazine {};
|
||||
//class CA_LauncherMagazine: FakeMagazine {};
|
||||
class M136: FakeMagazine {};
|
||||
*/
|
||||
|
||||
class Javelin: FakeMagazine {};
|
||||
class AT13: FakeMagazine {};
|
||||
class PG7V: FakeMagazine {};
|
||||
@@ -134,7 +134,7 @@ class CfgMagazines {
|
||||
class 1350Rnd_30mmAP_A10: FakeMagazine {};
|
||||
class 180Rnd_30mm_GSh301: FakeMagazine {};
|
||||
class 750Rnd_30mm_GSh301: FakeMagazine {};
|
||||
// class 48Rnd_40mm_MK19: FakeMagazine {};
|
||||
class 48Rnd_40mm_MK19: FakeMagazine {};
|
||||
class 6Rnd_Grenade_Camel: FakeMagazine {};
|
||||
class 30Rnd_105mmHE_M119: FakeMagazine {};
|
||||
class 20Rnd_120mmHE_M1A2: FakeMagazine {};
|
||||
@@ -188,10 +188,10 @@ class CfgMagazines {
|
||||
class 2Rnd_Maverick_A10: FakeMagazine {};
|
||||
class 8Rnd_9M311: FakeMagazine {};
|
||||
/*
|
||||
class TimeBomb: FakeMagazine {};
|
||||
class TimeBomb: FakeMagazine {};*/
|
||||
class Mine: FakeMagazine {};
|
||||
class MineE: FakeMagazine {};
|
||||
class PipeBomb: FakeMagazine {};
|
||||
/*class PipeBomb: FakeMagazine {};
|
||||
class HandGrenade: FakeMagazine {};
|
||||
class HandGrenade_Stone: FakeMagazine {};
|
||||
class HandGrenade_West: FakeMagazine {};
|
||||
@@ -232,7 +232,7 @@ class CfgMagazines {
|
||||
class Warfare30Rnd82mmMortar: FakeMagazine {};
|
||||
class 100Rnd_127x99_L2A1: FakeMagazine {};
|
||||
//class 5Rnd_127x99_as50: FakeMagazine {};
|
||||
//class 5Rnd_86x70_L115A1: FakeMagazine {};
|
||||
class 5Rnd_86x70_L115A1: FakeMagazine {};
|
||||
class NLAW: FakeMagazine {};
|
||||
class 200Rnd_556x45_L110A1: FakeMagazine {};
|
||||
//class 200Rnd_762x54_GPMG: FakeMagazine {};
|
||||
@@ -255,8 +255,8 @@ class CfgMagazines {
|
||||
class 6RND_105mm_APDS: FakeMagazine {};
|
||||
class 12RND_105mm_HESH: FakeMagazine {};
|
||||
class 4Rnd_Hellfire: FakeMagazine {};
|
||||
//class 10Rnd_B_765x17_Ball: FakeMagazine {};
|
||||
//class 20Rnd_B_765x17_Ball: FakeMagazine {};
|
||||
class 10Rnd_B_765x17_Ball: FakeMagazine {};
|
||||
class 20Rnd_B_765x17_Ball: FakeMagazine {};
|
||||
class 4Rnd_Stinger: FakeMagazine {};
|
||||
//class 30Rnd_9x19_UZI_SD: FakeMagazine {};
|
||||
//class 30Rnd_9x19_UZI: FakeMagazine {};
|
||||
@@ -264,12 +264,12 @@ class CfgMagazines {
|
||||
//class 17Rnd_9x19_glock17: FakeMagazine {};
|
||||
class MAAWS_HEDP: FakeMagazine {};
|
||||
class MAAWS_HEAT: FakeMagazine {};
|
||||
/*
|
||||
|
||||
class 20Rnd_762x51_B_SCAR: FakeMagazine {};
|
||||
class 20Rnd_762x51_SB_SCAR: FakeMagazine {};
|
||||
class 30Rnd_762x39_SA58: FakeMagazine {};
|
||||
class 100Rnd_556x45_M249: FakeMagazine {};
|
||||
class IR_Strobe_Target: FakeMagazine {};
|
||||
//class 30Rnd_762x39_SA58: FakeMagazine {};
|
||||
//class 100Rnd_556x45_M249: FakeMagazine {};
|
||||
/*class IR_Strobe_Target: FakeMagazine {};
|
||||
class IR_Strobe_Marker: FakeMagazine {};
|
||||
class IRStrobe: FakeMagazine {};
|
||||
class 60Rnd_CMFlareMagazine: FakeMagazine {};
|
||||
@@ -277,7 +277,7 @@ class CfgMagazines {
|
||||
class 240Rnd_CMFlareMagazine: FakeMagazine {};
|
||||
class 60Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
|
||||
class 120Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
|
||||
class 240Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};
|
||||
class 240Rnd_CMFlare_Chaff_Magazine: FakeMagazine {};*/
|
||||
class 6Rnd_HE_M203: FakeMagazine {};
|
||||
class 6Rnd_FlareWhite_M203: FakeMagazine {};
|
||||
class 6Rnd_FlareGreen_M203: FakeMagazine {};
|
||||
@@ -287,7 +287,7 @@ class CfgMagazines {
|
||||
class 6Rnd_SmokeRed_M203: FakeMagazine {};
|
||||
class 6Rnd_SmokeGreen_M203: FakeMagazine {};
|
||||
class 6Rnd_SmokeYellow_M203: FakeMagazine {};
|
||||
*/
|
||||
|
||||
class 24Rnd_120mmHE_M120: FakeMagazine {};
|
||||
class 24Rnd_120mmHE_M120_02: FakeMagazine {};
|
||||
class 8Rnd_81mmHE_M252: FakeMagazine {};
|
||||
|
||||
@@ -73,25 +73,25 @@ class CfgVehicles {
|
||||
class FR_R: Banned {};
|
||||
class FR_Marksman: Banned {};
|
||||
class FR_Light: Banned {};
|
||||
class FR_Corpsman: Banned {};
|
||||
//class FR_Corpsman: Banned {};
|
||||
class FR_AR: Banned {};
|
||||
class FR_GL: Banned {};
|
||||
//class FR_GL: Banned {};
|
||||
class FR_Sapper: Banned {};
|
||||
class FR_AC: Banned {};
|
||||
class FR_Miles: Banned {};
|
||||
class FR_Cooper: Banned {};
|
||||
//class FR_Cooper: Banned {};
|
||||
class FR_Sykes: Banned {};
|
||||
class FR_OHara: Banned {};
|
||||
class FR_Rodriguez: Banned {};
|
||||
class FR_Assault_R: Banned {};
|
||||
class FR_Assault_GL: Banned {};
|
||||
class RU_Soldier_Base: Banned {};
|
||||
//class RU_Soldier_Base: Banned {};
|
||||
class RU_Soldier: Banned {};
|
||||
class RU_Soldier2: Banned {};
|
||||
class RU_Soldier_GL: Banned {};
|
||||
class RU_Soldier_Light: Banned {};
|
||||
//class RU_Soldier_Light: Banned {};
|
||||
class RU_Soldier_Officer: Banned {};
|
||||
class RU_Soldier_SL: Banned {};
|
||||
//class RU_Soldier_SL: Banned {};
|
||||
class RU_Soldier_TL: Banned {};
|
||||
class RU_Commander: Banned {};
|
||||
class RU_Soldier_MG: Banned {};
|
||||
@@ -107,13 +107,13 @@ class CfgVehicles {
|
||||
class RU_Soldier_Medic: Banned {};
|
||||
class RU_Soldier_Pilot: Banned {};
|
||||
class RU_Soldier_Crew: Banned {};
|
||||
class RUS_Soldier_Base: Banned {};
|
||||
//class RUS_Soldier_Base: Banned {};
|
||||
class RUS_Soldier1: Banned {};
|
||||
class RUS_Soldier2: Banned {};
|
||||
class RUS_Soldier3: Banned {};
|
||||
//class RUS_Soldier3: Banned {};
|
||||
class RUS_Soldier_GL: Banned {};
|
||||
class RUS_Soldier_TL: Banned {};
|
||||
class RUS_Commander: Banned {};
|
||||
//class RUS_Commander: Banned {};
|
||||
class RUS_Soldier_Marksman: Banned {};
|
||||
class RUS_Soldier_Sab: Banned {};
|
||||
class MVD_Soldier_Base: Banned {};
|
||||
@@ -124,51 +124,51 @@ class CfgVehicles {
|
||||
class MVD_Soldier_MG: Banned {};
|
||||
class MVD_Soldier_Marksman: Banned {};
|
||||
class MVD_Soldier_Sniper: Banned {};
|
||||
class GUE_Soldier_Base: Banned {};
|
||||
//class GUE_Soldier_Base: Banned {};
|
||||
class GUE_Soldier_1: Banned {};
|
||||
class GUE_Soldier_2: Banned {};
|
||||
class GUE_Soldier_3: Banned {};
|
||||
class GUE_Soldier_GL: Banned {};
|
||||
class GUE_Worker2: Banned {};
|
||||
//class GUE_Worker2: Banned {};
|
||||
class GUE_Woodlander1: Banned {};
|
||||
class GUE_Woodlander2: Banned {};
|
||||
class GUE_Woodlander3: Banned {};
|
||||
class GUE_Villager3: Banned {};
|
||||
class GUE_Villager4: Banned {};
|
||||
class GUE_Soldier_CO: Banned {};
|
||||
class GUE_Commander: Banned {};
|
||||
//class GUE_Soldier_CO: Banned {};
|
||||
//class GUE_Commander: Banned {};
|
||||
class GUE_Soldier_AT: Banned {};
|
||||
class GUE_Soldier_AA: Banned {};
|
||||
class GUE_Soldier_AR: Banned {};
|
||||
class GUE_Soldier_MG: Banned {};
|
||||
class GUE_Soldier_Sniper: Banned {};
|
||||
//class GUE_Soldier_Sniper: Banned {};
|
||||
class GUE_Soldier_Sab: Banned {};
|
||||
class GUE_Soldier_Scout: Banned {};
|
||||
class GUE_Soldier_Medic: Banned {};
|
||||
class GUE_Soldier_Pilot: Banned {};
|
||||
class GUE_Soldier_Crew: Banned {};
|
||||
class Ins_Soldier_Base: Banned {};
|
||||
//class Ins_Soldier_Base: Banned {};
|
||||
//class Ins_Soldier_1: Banned {};
|
||||
class Ins_Soldier_2: Banned {};
|
||||
class Ins_Soldier_GL: Banned {};
|
||||
class Ins_Soldier_CO: Banned {};
|
||||
class Ins_Commander: Banned {};
|
||||
class Ins_Soldier_Medic: Banned {};
|
||||
//class Ins_Commander: Banned {};
|
||||
//class Ins_Soldier_Medic: Banned {};
|
||||
class Ins_Soldier_AR: Banned {};
|
||||
class Ins_Soldier_MG: Banned {};
|
||||
class Ins_Soldier_AT: Banned {};
|
||||
class Ins_Soldier_AA: Banned {};
|
||||
class Ins_Soldier_Sniper: Banned {};
|
||||
//class Ins_Soldier_Sniper: Banned {};
|
||||
class Ins_Soldier_Sapper: Banned {};
|
||||
class Ins_Soldier_Sab: Banned {};
|
||||
class Ins_Worker2: Banned {};
|
||||
//class Ins_Worker2: Banned {};
|
||||
class Ins_Woodlander1: Banned {};
|
||||
class Ins_Woodlander2: Banned {};
|
||||
class Ins_Woodlander3: Banned {};
|
||||
class Ins_Villager3: Banned {};
|
||||
class Ins_Villager4: Banned {};
|
||||
class Ins_Lopotev: Banned {};
|
||||
class Ins_Bardak: Banned {};
|
||||
//class Ins_Lopotev: Banned {};
|
||||
//class Ins_Bardak: Banned {};
|
||||
class Ins_Soldier_Pilot: Banned {};
|
||||
class Ins_Soldier_Crew: Banned {};
|
||||
class CDF_Soldier_Base: Banned {};
|
||||
@@ -192,44 +192,44 @@ class CfgVehicles {
|
||||
class CDF_Soldier_Engineer: Banned {};
|
||||
class Citizen2: Banned {};
|
||||
//class Citizen3: Banned {};
|
||||
class Citizen4: Banned {};
|
||||
class RU_Citizen1: Banned {};
|
||||
//class Citizen4: Banned {};
|
||||
//class RU_Citizen1: Banned {};
|
||||
class RU_Citizen2: Banned {};
|
||||
class RU_Citizen3: Banned {};
|
||||
class RU_Citizen4: Banned {};
|
||||
//class Worker1: Banned {};
|
||||
class Worker2: Banned {};
|
||||
class Worker3: Banned {};
|
||||
class Worker4: Banned {};
|
||||
class RU_Worker1: Banned {};
|
||||
class RU_Worker2: Banned {};
|
||||
class RU_Worker3: Banned {};
|
||||
class RU_Worker4: Banned {};
|
||||
class Profiteer1: Banned {};
|
||||
class Profiteer2: Banned {};
|
||||
class Profiteer3: Banned {};
|
||||
class Profiteer4: Banned {};
|
||||
class RU_Profiteer1: Banned {};
|
||||
class RU_Profiteer2: Banned {};
|
||||
class RU_Profiteer3: Banned {};
|
||||
class RU_Profiteer4: Banned {};
|
||||
class Rocker1: Banned {};
|
||||
class Rocker2: Banned {};
|
||||
class Rocker3: Banned {};
|
||||
class Rocker4: Banned {};
|
||||
class RU_Rocker1: Banned {};
|
||||
class RU_Rocker2: Banned {};
|
||||
class RU_Rocker3: Banned {};
|
||||
class RU_Rocker4: Banned {};
|
||||
class Woodlander1: Banned {};
|
||||
class Woodlander2: Banned {};
|
||||
//class Worker2: Banned {};
|
||||
//class Worker3: Banned {};
|
||||
//class Worker4: Banned {};
|
||||
//class RU_Worker1: Banned {};
|
||||
//class RU_Worker2: Banned {};
|
||||
//class RU_Worker3: Banned {};
|
||||
//class RU_Worker4: Banned {};
|
||||
//class Profiteer1: Banned {};
|
||||
//class Profiteer2: Banned {};
|
||||
//class Profiteer3: Banned {};
|
||||
//class Profiteer4: Banned {};
|
||||
//class RU_Profiteer1: Banned {};
|
||||
//class RU_Profiteer2: Banned {};
|
||||
//class RU_Profiteer3: Banned {};
|
||||
//class RU_Profiteer4: Banned {};
|
||||
//class Rocker1: Banned {};
|
||||
//class Rocker2: Banned {};
|
||||
//class Rocker3: Banned {};
|
||||
//class Rocker4: Banned {};
|
||||
//class RU_Rocker1: Banned {};
|
||||
//class RU_Rocker2: Banned {};
|
||||
//class RU_Rocker3: Banned {};
|
||||
//class RU_Rocker4: Banned {};
|
||||
//class Woodlander1: Banned {};
|
||||
//class Woodlander2: Banned {};
|
||||
class Woodlander3: Banned {};
|
||||
class Woodlander4: Banned {};
|
||||
class RU_Woodlander1: Banned {};
|
||||
//class Woodlander4: Banned {};
|
||||
//class RU_Woodlander1: Banned {};
|
||||
class RU_Woodlander2: Banned {};
|
||||
class RU_Woodlander3: Banned {};
|
||||
class RU_Woodlander4: Banned {};
|
||||
class Functionary1: Banned {};
|
||||
//class Functionary1: Banned {};
|
||||
class Functionary2: Banned {};
|
||||
class RU_Functionary1: Banned {};
|
||||
class RU_Functionary2: Banned {};
|
||||
@@ -241,18 +241,18 @@ class CfgVehicles {
|
||||
class RU_Villager2: Banned {};
|
||||
class RU_Villager3: Banned {};
|
||||
class RU_Villager4: Banned {};
|
||||
class Priest: Banned {};
|
||||
//class Priest: Banned {};
|
||||
class RU_Priest: Banned {};
|
||||
class Doctor: Banned {};
|
||||
class RU_Doctor: Banned {};
|
||||
class SchoolTeacher: Banned {};
|
||||
//class Doctor: Banned {};
|
||||
//class RU_Doctor: Banned {};
|
||||
//class SchoolTeacher: Banned {};
|
||||
class RU_SchoolTeacher: Banned {};
|
||||
class Assistant: Banned {};
|
||||
//class Assistant: Banned {};
|
||||
class RU_Assistant: Banned {};
|
||||
class Pilot: Banned {};
|
||||
class RU_Pilot: Banned {};
|
||||
class Policeman: Banned {};
|
||||
class RU_Policeman: Banned {};
|
||||
//class Pilot: Banned {};
|
||||
//class RU_Pilot: Banned {};
|
||||
//class Policeman: Banned {};
|
||||
//class RU_Policeman: Banned {};
|
||||
class Secretary1: Banned {};
|
||||
class Secretary2: Banned {};
|
||||
class Secretary3: Banned {};
|
||||
@@ -267,7 +267,7 @@ class CfgVehicles {
|
||||
class Sportswoman2: Banned {};
|
||||
class Sportswoman3: Banned {};
|
||||
class Sportswoman4: Banned {};
|
||||
class Sportswoman5: Banned {};
|
||||
//class Sportswoman5: Banned {};
|
||||
class RU_Sportswoman1: Banned {};
|
||||
class RU_Sportswoman2: Banned {};
|
||||
class RU_Sportswoman3: Banned {};
|
||||
@@ -341,8 +341,8 @@ class CfgVehicles {
|
||||
class TK_CIV_Takistani04_EP1: Banned {};
|
||||
//class TK_CIV_Takistani05_EP1: Banned {};
|
||||
class TK_CIV_Takistani06_EP1: Banned {};
|
||||
class TK_CIV_Worker01_EP1: Banned {};
|
||||
class TK_CIV_Worker02_EP1: Banned {};
|
||||
//class TK_CIV_Worker01_EP1: Banned {};
|
||||
//class TK_CIV_Worker02_EP1: Banned {};
|
||||
class TK_CIV_Woman01_EP1: Banned {};
|
||||
class TK_CIV_Woman02_EP1: Banned {};
|
||||
class TK_CIV_Woman03_EP1: Banned {};
|
||||
@@ -350,16 +350,16 @@ class CfgVehicles {
|
||||
class CIV_EuroWoman02_EP1: Banned {};
|
||||
class Dr_Annie_Baker_EP1: Banned {};
|
||||
class Rita_Ensler_EP1: Banned {};
|
||||
class CIV_EuroMan01_EP1: Banned {};
|
||||
class CIV_EuroMan02_EP1: Banned {};
|
||||
class Haris_Press_EP1: Banned {};
|
||||
class Dr_Hladik_EP1: Banned {};
|
||||
//class CIV_EuroMan01_EP1: Banned {};
|
||||
//class CIV_EuroMan02_EP1: Banned {};
|
||||
//class Haris_Press_EP1: Banned {};
|
||||
//class Dr_Hladik_EP1: Banned {};
|
||||
class Citizen2_EP1: Banned {};
|
||||
class Citizen3_EP1: Banned {};
|
||||
class Profiteer2_EP1: Banned {};
|
||||
//class Profiteer2_EP1: Banned {};
|
||||
class Functionary1_EP1: Banned {};
|
||||
class Functionary2_EP1: Banned {};
|
||||
class Pilot_EP1: Banned {};
|
||||
//class Pilot_EP1: Banned {};
|
||||
//class TK_INS_Soldier_EP1: Banned {};
|
||||
class TK_INS_Soldier_AAT_EP1: Banned {};
|
||||
class TK_INS_Soldier_2_EP1: Banned {};
|
||||
@@ -383,7 +383,7 @@ class CfgVehicles {
|
||||
class TK_GUE_Soldier_AT_EP1: Banned {};
|
||||
class TK_GUE_Soldier_HAT_EP1: Banned {};
|
||||
class TK_GUE_Soldier_TL_EP1: Banned {};
|
||||
class TK_GUE_Soldier_Sniper_EP1: Banned {};
|
||||
//class TK_GUE_Soldier_Sniper_EP1: Banned {};
|
||||
class TK_GUE_Soldier_AR_EP1: Banned {};
|
||||
class TK_GUE_Soldier_MG_EP1: Banned {};
|
||||
class TK_GUE_Bonesetter_EP1: Banned {};
|
||||
@@ -454,20 +454,20 @@ class CfgVehicles {
|
||||
class Herrera_Light: Banned {};
|
||||
class Pierce_Light: Banned {};
|
||||
class Graves_Light: Banned {};
|
||||
class UN_CDF_Soldier_base_EP1: Banned {};
|
||||
class UN_CDF_Soldier_EP1: Banned {};
|
||||
//class UN_CDF_Soldier_base_EP1: Banned {};
|
||||
//class UN_CDF_Soldier_EP1: Banned {};
|
||||
class UN_CDF_Soldier_B_EP1: Banned {};
|
||||
class UN_CDF_Soldier_AAT_EP1: Banned {};
|
||||
class UN_CDF_Soldier_AMG_EP1: Banned {};
|
||||
class UN_CDF_Soldier_AT_EP1: Banned {};
|
||||
class UN_CDF_Soldier_MG_EP1: Banned {};
|
||||
class UN_CDF_Soldier_SL_EP1: Banned {};
|
||||
class UN_CDF_Soldier_Officer_EP1: Banned {};
|
||||
//class UN_CDF_Soldier_Officer_EP1: Banned {};
|
||||
class UN_CDF_Soldier_Guard_EP1: Banned {};
|
||||
class UN_CDF_Soldier_Pilot_EP1: Banned {};
|
||||
class UN_CDF_Soldier_Crew_EP1: Banned {};
|
||||
class UN_CDF_Soldier_Light_EP1: Banned {};
|
||||
class TK_Soldier_EP1: Banned {};
|
||||
//class TK_Soldier_EP1: Banned {};
|
||||
class TK_Soldier_GL_EP1: Banned {};
|
||||
class TK_Soldier_B_EP1: Banned {};
|
||||
class TK_Soldier_AAT_EP1: Banned {};
|
||||
@@ -481,11 +481,11 @@ class CfgVehicles {
|
||||
class TK_Soldier_AR_EP1: Banned {};
|
||||
class TK_Soldier_Medic_EP1: Banned {};
|
||||
class TK_Soldier_SL_EP1: Banned {};
|
||||
class TK_Soldier_Officer_EP1: Banned {};
|
||||
//class TK_Soldier_Officer_EP1: Banned {};
|
||||
class TK_Soldier_Spotter_EP1: Banned {};
|
||||
class TK_Soldier_Sniper_EP1: Banned {};
|
||||
class TK_Soldier_SniperH_EP1: Banned {};
|
||||
class TK_Soldier_Sniper_Night_EP1: Banned {};
|
||||
//class TK_Soldier_Sniper_Night_EP1: Banned {};
|
||||
class TK_Soldier_Night_1_EP1: Banned {};
|
||||
class TK_Soldier_Night_2_EP1: Banned {};
|
||||
class TK_Soldier_TWS_EP1: Banned {};
|
||||
@@ -495,7 +495,12 @@ class CfgVehicles {
|
||||
class TK_Special_Forces_MG_EP1: Banned {};
|
||||
class TK_Aziz_EP1: Banned {};
|
||||
class TK_Commander_EP1: Banned {};
|
||||
//class GER_Soldier_EP1: Banned {};
|
||||
class GER_Soldier_EP1: Banned {}; // new ban from 1.8.3
|
||||
class BAF_Soldier_Officer_W: Banned {}; // new ban from 1.8.3
|
||||
class BAF_Soldier_W: Banned {}; // new ban from 1.8.3
|
||||
class BAF_Soldier_SniperH_W: Banned {}; // new ban from 1.8.3
|
||||
class BAF_Soldier_L_W: Banned {}; // new ban from 1.8.3
|
||||
|
||||
class GER_Soldier_Medic_EP1: Banned {};
|
||||
class GER_Soldier_TL_EP1: Banned {};
|
||||
class GER_Soldier_Scout_EP1: Banned {};
|
||||
@@ -554,8 +559,8 @@ class CfgVehicles {
|
||||
class GRAD_CDF: Banned {};
|
||||
class UAZ_AGS30_RU: Banned {};
|
||||
class GRAD_RU: Banned {};
|
||||
class UAZ_MG_INS: Banned {};
|
||||
class UAZ_AGS30_INS: Banned {};
|
||||
class UAZ_MG_INS: Banned {}; ////test
|
||||
class UAZ_AGS30_INS: Banned {}; ////test
|
||||
class UAZ_INS: Banned {};
|
||||
class UAZ_SPG9_INS: Banned {};
|
||||
class UralRepair_INS: Banned {};
|
||||
@@ -569,10 +574,10 @@ class CfgVehicles {
|
||||
class BRDM2_HQ_Gue: Banned {};
|
||||
class Ural_ZU23_Gue: Banned {};
|
||||
class Pickup_PK_GUE: Banned {};
|
||||
class Pickup_PK_INS: Banned {};
|
||||
//class Pickup_PK_INS: Banned {}; ////test
|
||||
class Offroad_DSHKM_Gue: Banned {};
|
||||
class Offroad_SPG9_Gue: Banned {};
|
||||
class Offroad_DSHKM_INS: Banned {};
|
||||
//class Offroad_DSHKM_INS: Banned {}; ////test
|
||||
class AH1Z: Banned {};
|
||||
class MH60S: Banned {};
|
||||
class AV8B2: Banned {};
|
||||
@@ -675,7 +680,7 @@ class CfgVehicles {
|
||||
class M1135_ATGMV_EP1: Banned {};
|
||||
class M1128_MGS_EP1: Banned {};
|
||||
class M1133_MEV_EP1: Banned {};
|
||||
class SUV_Base_EP1: Banned {};
|
||||
//class SUV_Base_EP1: Banned {};
|
||||
class VWGolf: Banned {};
|
||||
class SUV_UN_EP1: Banned {};
|
||||
class ArmoredSUV_PMC: Banned {};
|
||||
@@ -877,7 +882,7 @@ class CfgVehicles {
|
||||
class BAF_Soldier_FAC_DDPM: Banned {};
|
||||
class BAF_Soldier_EN_MTP: Banned {};
|
||||
class BAF_Soldier_EN_DDPM: Banned {};
|
||||
class Soldier_PMC: Banned {};
|
||||
//class Soldier_PMC: Banned {};
|
||||
class Soldier_M4A3_PMC: Banned {};
|
||||
class Soldier_Engineer_PMC: Banned {};
|
||||
//class Soldier_Crew_PMC: Banned {}; //Bandit Skin (Head)
|
||||
@@ -890,8 +895,8 @@ class CfgVehicles {
|
||||
class Soldier_Sniper_KSVK_PMC: Banned {};
|
||||
class Soldier_GL_PMC: Banned {};
|
||||
class Soldier_GL_M16A2_PMC: Banned {};
|
||||
class Soldier_Bodyguard_M4_PMC: Banned {};
|
||||
class Soldier_Bodyguard_AA12_PMC: Banned {};
|
||||
//class Soldier_Bodyguard_M4_PMC: Banned {};
|
||||
//class Soldier_Bodyguard_AA12_PMC: Banned {};
|
||||
class Soldier_AA_PMC: Banned {};
|
||||
class Soldier_AT_PMC: Banned {};
|
||||
class Poet_PMC: Banned {};
|
||||
@@ -961,4 +966,84 @@ class CfgVehicles {
|
||||
class CH_47F_BAF: Banned {};
|
||||
class BAF_FV510_D: Banned {};
|
||||
class BAF_FV510_W: Banned {};
|
||||
|
||||
class b14_82mm_TK_Bag_EP1: Banned {};
|
||||
class 2b14_82mm_TK_GUE_Bag_EP1: Banned {};
|
||||
class 2b14_82mm_TK_INS_Bag_EP1: Banned {};
|
||||
class AGS_TK_Bag_EP1: Banned {};
|
||||
class AGS_TK_GUE_Bag_EP1: Banned {};
|
||||
class AGS_TK_INS_Bag_EP1: Banned {};
|
||||
class AGS_UN_Bag_EP1: Banned {};
|
||||
class Ammobox_PMC: Banned {};
|
||||
class BAF_AssaultPack: Banned {};
|
||||
class BAF_BasicAmmunitionBox: Banned {};
|
||||
class BAF_BasicWeapons: Banned {};
|
||||
class BAF_GMG_ACOG_minitripod_bag: Banned {};
|
||||
class BAF_GPMG_Minitripod_D_bag: Banned {};
|
||||
class BAF_IEDBox: Banned {};
|
||||
class BAF_L2A1_ACOG_minitripod_bag: Banned {};
|
||||
class BAF_L2A1_ACOG_tripod_bag: Banned {};
|
||||
class BAF_Launchers: Banned {};
|
||||
class BAF_OrdnanceBox: Banned {};
|
||||
class BAF_VehicleBox: Banned {};
|
||||
class CZ_Backpack_EP1: Banned {};
|
||||
class CZBasicWeapons_EP1: Banned {};
|
||||
class CZ_VestPouch_EP1: Banned {};
|
||||
class DSHkM_Mini_TriPod_TK_GUE_Bag_EP1: Banned {};
|
||||
class DSHkM_Mini_TriPod_TK_INS_Bag_EP1: Banned {};
|
||||
class DSHKM_TK_GUE_Bag_EP1: Banned {};
|
||||
class DSHKM_TK_INS_Bag_EP1: Banned {};
|
||||
class GERBasicWeapons_EP1: Banned {};
|
||||
class GuerillaCacheBox: Banned {};
|
||||
class GuerillaCacheBox_EP1: Banned {};
|
||||
class IED_placement_BAF: Banned {};
|
||||
class KORD_high_TK_Bag_EP1: Banned {};
|
||||
class KORD_high_UN_Bag_EP1: Banned {};
|
||||
class KORD_TK_Bag_EP1: Banned {};
|
||||
class KORD_UN_Bag_EP1: Banned {};
|
||||
class LocalBasicAmmunitionBox: Banned {};
|
||||
class LocalBasicWeaponsBox: Banned {};
|
||||
class M252_US_Bag_EP1: Banned {};
|
||||
class M2HD_mini_TriPod_US_Bag_EP1: Banned {};
|
||||
class M2StaticMG_US_Bag_EP1: Banned {};
|
||||
class Metis_TK_Bag_EP1: Banned {};
|
||||
class MK19_TriPod_US_Bag_EP1: Banned {};
|
||||
class RULaunchersBox: Banned {};
|
||||
class RUOrdnanceBox: Banned {};
|
||||
//class RUBasicAmmunitionBox: Banned {}; // cannot ban this one
|
||||
//class RUBasicWeaponsBox: Banned {}; // cannot ban this one
|
||||
//class RUSpecialWeaponsBox: Banned {}; // cannot ban this one
|
||||
//class SpecialWeaponsBox: Banned {}; // cannot ban this one
|
||||
class RUVehicleBox: Banned {};
|
||||
class SPG9_TK_GUE_Bag_EP1: Banned {};
|
||||
class SPG9_TK_INS_Bag_EP1: Banned {};
|
||||
class TK_ALICE_Pack_EP1: Banned {};
|
||||
class TKBasicAmmunitionBox_EP1: Banned {};
|
||||
class TKBasicWeapons_EP1: Banned {};
|
||||
class TKLaunchers_EP1: Banned {};
|
||||
class TKOrdnanceBox_EP1: Banned {};
|
||||
class TK_RPG_Backpack_EP1: Banned {};
|
||||
class TKSpecialWeapons_EP1: Banned {};
|
||||
class TKVehicleBox_EP1: Banned {};
|
||||
class TOW_TriPod_US_Bag_EP1: Banned {};
|
||||
class Tripod_Bag: Banned {};
|
||||
class UNBasicAmmunitionBox_EP1: Banned {};
|
||||
class UNBasicWeapons_EP1: Banned {};
|
||||
class US_Assault_Pack_EP1: Banned {};
|
||||
class US_Backpack_EP1: Banned {};
|
||||
class USBasicAmmunitionBox: Banned {};
|
||||
class USBasicAmmunitionBox_EP1: Banned {};
|
||||
class USBasicBag: Banned {};
|
||||
class USBasicWeaponsBox: Banned {};
|
||||
class USBasicWeapons_EP1: Banned {};
|
||||
class USLaunchersBox: Banned {};
|
||||
class USLaunchers_EP1: Banned {};
|
||||
class USOrdnanceBox: Banned {};
|
||||
class USOrdnanceBox_EP1: Banned {};
|
||||
class US_Patrol_Pack_EP1: Banned {};
|
||||
class USSpecialWeaponsBox: Banned {};
|
||||
class USSpecialWeapons_EP1: Banned {};
|
||||
class US_UAV_Pack_EP1: Banned {};
|
||||
class USVehicleBox: Banned {};
|
||||
class USVehicleBox_EP1: Banned {};
|
||||
};
|
||||
|
||||
@@ -36,8 +36,11 @@ class CfgWeapons {
|
||||
//class M24: FakeWeapon {};
|
||||
//class M40A3: FakeWeapon {};
|
||||
//class M240: FakeWeapon {};
|
||||
class M240_Small: FakeWeapon {};
|
||||
//class Mk_48: FakeWeapon {};
|
||||
class Mk_48_Small: FakeWeapon {};
|
||||
//class M249: FakeWeapon {};
|
||||
class M249_Small: FakeWeapon {};
|
||||
//class M4A1: FakeWeapon {};
|
||||
//class M4A1_Aim: FakeWeapon {};
|
||||
//class M4A1_Aim_camo: FakeWeapon {};
|
||||
@@ -50,12 +53,14 @@ class CfgWeapons {
|
||||
//class MP5SD: FakeWeapon {};
|
||||
//class MP5A5: FakeWeapon {};
|
||||
//class PK: FakeWeapon {};
|
||||
class PK_Small: FakeWeapon {};
|
||||
class Pecheneg: FakeWeapon {};
|
||||
//class SVD: FakeWeapon {};
|
||||
//class SVD_CAMO: FakeWeapon {};
|
||||
|
||||
//class Launcher: FakeWeapon {};
|
||||
class ksvk: FakeWeapon {};
|
||||
class ksvk_Small: FakeWeapon {};
|
||||
class M136: FakeWeapon {};
|
||||
class Javelin: FakeWeapon {};
|
||||
class Stinger: FakeWeapon {};
|
||||
@@ -70,7 +75,7 @@ class CfgWeapons {
|
||||
//class Throw: FakeWeapon {};
|
||||
//class HandGunBase: FakeWeapon {};
|
||||
//class Put: FakeWeapon {};
|
||||
class TimeBomb: FakeWeapon {};
|
||||
//21sept // class TimeBomb: FakeWeapon {};
|
||||
class Mine: FakeWeapon {};
|
||||
class MineE: FakeWeapon {};
|
||||
//class PipeBomb: FakeWeapon {};
|
||||
@@ -206,14 +211,16 @@ class CfgWeapons {
|
||||
//class AKS_74_kobra: FakeWeapon {};
|
||||
//class AKS_74_pso: FakeWeapon {};
|
||||
//class AKS_74_U: FakeWeapon {};
|
||||
class AKS_74_UN_kobra: FakeWeapon {};
|
||||
//class AKS_74_UN_kobra: FakeWeapon {};
|
||||
//class RPK_74: FakeWeapon {};
|
||||
class RPK_74_Large: FakeWeapon {};
|
||||
//class bizon: FakeWeapon {};
|
||||
//class bizon_silenced: FakeWeapon {};
|
||||
//class Colt1911: FakeWeapon {};
|
||||
//class DMR: FakeWeapon {};
|
||||
//class M1014: FakeWeapon {};
|
||||
class m107: FakeWeapon {}; //old .50cal
|
||||
class m107_Small: FakeWeapon {};
|
||||
class M252: FakeWeapon {};
|
||||
class 2B14: FakeWeapon {};
|
||||
class Saiga12K: FakeWeapon {};
|
||||
@@ -225,6 +232,7 @@ class CfgWeapons {
|
||||
class m8_compact: FakeWeapon {};
|
||||
class m8_sharpshooter: FakeWeapon {};
|
||||
class m8_SAW: FakeWeapon {};
|
||||
class m8_SAW_Large: FakeWeapon {};
|
||||
//class huntingrifle: FakeWeapon {};
|
||||
class RPG18: FakeWeapon {};
|
||||
class SMAW: FakeWeapon {};
|
||||
@@ -246,6 +254,7 @@ class CfgWeapons {
|
||||
class CRV7_FAT: FakeWeapon {};
|
||||
class M621: FakeWeapon {};
|
||||
class BAF_AS50_scoped: FakeWeapon {}; //old .50cal
|
||||
class BAF_AS50_scoped_Large: FakeWeapon {};
|
||||
class BAF_AS50_TWS: FakeWeapon {};
|
||||
class BAF_LRR_scoped: FakeWeapon {};
|
||||
class BAF_LRR_scoped_W: FakeWeapon {};
|
||||
@@ -261,7 +270,8 @@ class CfgWeapons {
|
||||
class BAF_L85A2_RIS_CWS: FakeWeapon {};
|
||||
class BAF_L86A2_ACOG: FakeWeapon {};
|
||||
class BAF_L110A1: FakeWeapon {};
|
||||
class BAF_L110A1_Aim: FakeWeapon {};
|
||||
//class BAF_L110A1_Aim: FakeWeapon {};
|
||||
class BAF_L110A1_Aim_Small: FakeWeapon {};
|
||||
class BAF_L7A2_GPMG: FakeWeapon {};
|
||||
class BAF_ied_v1: FakeWeapon {};
|
||||
class BAF_ied_v2: FakeWeapon {};
|
||||
@@ -287,10 +297,15 @@ class CfgWeapons {
|
||||
class revolver_gold_EP1: FakeWeapon {};
|
||||
//class glock17_EP1: FakeWeapon {};
|
||||
//class M60A4_EP1: FakeWeapon {};
|
||||
class M60A4_EP1_Small: FakeWeapon {};
|
||||
//class Mk_48_DES_EP1: FakeWeapon {};
|
||||
class Mk_48_DES_EP1_Small: FakeWeapon {};
|
||||
//class M249_EP1: FakeWeapon {};
|
||||
class M249_EP1_Small: FakeWeapon {};
|
||||
class M249_TWS_EP1: FakeWeapon {};
|
||||
class M249_TWS_EP1_Small: FakeWeapon {};
|
||||
class M249_m145_EP1: FakeWeapon {};
|
||||
class M249_m145_EP1_Small: FakeWeapon {};
|
||||
//class M24_des_EP1: FakeWeapon {};
|
||||
//class SVD_des_EP1: FakeWeapon {};
|
||||
//class SVD_NSPU_EP1: FakeWeapon {};
|
||||
@@ -308,16 +323,17 @@ class CfgWeapons {
|
||||
class AKS_74_GOSHAWK: FakeWeapon {};
|
||||
//class FN_FAL: FakeWeapon {};
|
||||
//class FN_FAL_ANPVS4: FakeWeapon {};
|
||||
//class G36C_camo: FakeWeapon {};
|
||||
class G36C_camo: FakeWeapon {};
|
||||
class G36_C_SD_camo: FakeWeapon {};
|
||||
//class G36A_camo: FakeWeapon {};
|
||||
//class G36K_camo: FakeWeapon {};
|
||||
class G36A_camo: FakeWeapon {};
|
||||
class G36K_camo: FakeWeapon {};
|
||||
//class G36C: FakeWeapon {};
|
||||
class G36_C_SD_eotech: FakeWeapon {};
|
||||
//class G36a: FakeWeapon {};
|
||||
//class G36K: FakeWeapon {};
|
||||
//class G36_C_SD_eotech: FakeWeapon {};
|
||||
class G36a: FakeWeapon {};
|
||||
class G36K: FakeWeapon {};
|
||||
class MG36: FakeWeapon {};
|
||||
class MG36_camo: FakeWeapon {};
|
||||
class MG36_camo_Large: FakeWeapon {};
|
||||
class GrenadeLauncher_EP1: FakeWeapon {};
|
||||
class M32_EP1: FakeWeapon {};
|
||||
class M79_EP1: FakeWeapon {};
|
||||
@@ -328,11 +344,12 @@ class CfgWeapons {
|
||||
class M110_NVG_EP1: FakeWeapon {};
|
||||
//class M14_EP1: FakeWeapon {};
|
||||
//class m240_scoped_EP1: FakeWeapon {};
|
||||
class m240_scoped_EP1_Small: FakeWeapon {};
|
||||
class M47Launcher_EP1: FakeWeapon {};
|
||||
class MAAWS: FakeWeapon {};
|
||||
class SCAR_Base: FakeWeapon {};
|
||||
//class SCAR_L_Base: FakeWeapon {};
|
||||
//class SCAR_L_CQC: FakeWeapon {};
|
||||
class SCAR_L_Base: FakeWeapon {};
|
||||
class SCAR_L_CQC: FakeWeapon {};
|
||||
class SCAR_L_CQC_Holo: FakeWeapon {};
|
||||
class SCAR_L_STD_Mk4CQT: FakeWeapon {};
|
||||
class SCAR_L_STD_EGLM_RCO: FakeWeapon {};
|
||||
@@ -353,7 +370,9 @@ class CfgWeapons {
|
||||
class M32_heli: FakeWeapon {};
|
||||
class AA12_PMC: FakeWeapon {};
|
||||
class PMC_AS50_scoped: FakeWeapon {};
|
||||
class PMC_AS50_scoped_Large: FakeWeapon {};
|
||||
class PMC_AS50_TWS: FakeWeapon {};
|
||||
class PMC_AS50_TWS_Large: FakeWeapon {};
|
||||
class m8_carbine_pmc: FakeWeapon {};
|
||||
class m8_compact_pmc: FakeWeapon {};
|
||||
class m8_holo_sd: FakeWeapon {};
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
dayz_anim
|
||||
File diff suppressed because one or more lines are too long
@@ -87,7 +87,7 @@ class CfgSkeletons
|
||||
"rightUpLeg","spine",
|
||||
"spine","",
|
||||
"spine1","spine",
|
||||
"tail","Hips",
|
||||
"tail","Hips"
|
||||
};
|
||||
};
|
||||
class CfgMovesButterfly: Default
|
||||
|
||||
BIN
SQF/dayz_anim/weapon/saw_idle.rtm
Normal file
BIN
SQF/dayz_anim/weapon/saw_idle.rtm
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.7 KiB |
1
SQF/dayz_code/$PBOPREFIX$
Normal file
1
SQF/dayz_code/$PBOPREFIX$
Normal file
@@ -0,0 +1 @@
|
||||
z\addons\dayz_code
|
||||
548
SQF/dayz_code/Configs/CfgArma.hpp
Normal file
548
SQF/dayz_code/Configs/CfgArma.hpp
Normal file
@@ -0,0 +1,548 @@
|
||||
|
||||
class CfgActions {
|
||||
class None; // External class reference
|
||||
class Rearm : None { show = 0; };
|
||||
class Heal : None { show = 0; };
|
||||
class HealSoldier : None { show = 0; };
|
||||
class FirstAid : None { show = 0; };
|
||||
class TakeBag : None { show = 0; };
|
||||
class Take : None { show = 0; };
|
||||
//class LoadMagazine : None { show = 0; };
|
||||
//class LoadOtherMagazine : LoadMagazine { show = 0; };
|
||||
//class LoadEmptyMagazine : LoadMagazine { show = 0; };
|
||||
class FireInflame : None { show = 0; };
|
||||
class FirePutDown : None { show = 0; };
|
||||
class Repair : None { show = 0; };
|
||||
class Refuel : None { show = 0; };
|
||||
class TakeWeapon : None { show = 0; };
|
||||
//class TakeMagazine : None { show = 0; };
|
||||
//class OpenBag : None { show = 0; };
|
||||
class PutBag : None { show = 0; };
|
||||
class DropBag : None { show = 0; };
|
||||
class AddBag : None { show = 0; };
|
||||
class TakeMine : None { show = 0; };
|
||||
class DropWeapon : None { show = 0; };
|
||||
class PutWeapon : None { show = 0; };
|
||||
class DropMagazine : None { show = 0; };
|
||||
class PutMagazine : None { show = 0; };
|
||||
class DeactivateMine : None { show = 0; };
|
||||
class RepairVehicle: None { show = 0; };
|
||||
class HideBody: None { show = 0; }; //Moved to fn_selfactions to allow editing
|
||||
/*
|
||||
"None"
|
||||
"GetInCommander"
|
||||
"GetInDriver"
|
||||
"GetInPilot"
|
||||
"GetInGunner"
|
||||
"GetInCargo"
|
||||
"GetInTurret"
|
||||
"Heal"
|
||||
"HealSoldier"
|
||||
"RepairVehicle"
|
||||
"FirstAid"
|
||||
"Repair"
|
||||
"Refuel"
|
||||
"Rearm"
|
||||
"GetOut"
|
||||
"LightOn"
|
||||
"LightOff"
|
||||
"GunLightOn"
|
||||
"GunLightOff"
|
||||
"ArtilleryComputer"
|
||||
"EngineOn"
|
||||
"EngineOff"
|
||||
"SwitchWeapon"
|
||||
"SwitchMagazine"
|
||||
"HideWeapon"
|
||||
"UseWeapon"
|
||||
"LoadMagazine"
|
||||
"LoadOtherMagazine"
|
||||
"LoadEmptyMagazine"
|
||||
"TakeWeapon"
|
||||
"TakeDropWeapon"
|
||||
"TakeMagazine"
|
||||
"TakeDropMagazine"
|
||||
"TakeFlag"
|
||||
"ReturnFlag"
|
||||
"TurnIn"
|
||||
"TurnOut"
|
||||
"WeaponInHand"
|
||||
"WeaponOnBack"
|
||||
"SitDown"
|
||||
"Land"
|
||||
"CancelLand"
|
||||
"Eject"
|
||||
"MoveToDriver"
|
||||
"MoveToPilot"
|
||||
"MoveToGunner"
|
||||
"MoveToCommander"
|
||||
"MoveToCargo"
|
||||
"MoveToTurret"
|
||||
"HideBody"
|
||||
"TouchOff"
|
||||
"SetTimer"
|
||||
"StartTimer"
|
||||
"Deactivate"
|
||||
"NVGoggles"
|
||||
"NVGogglesOff"
|
||||
"ManualFire"
|
||||
"ManualFireCancel"
|
||||
"AutoHover"
|
||||
"AutoHoverCancel"
|
||||
"StrokeFist"
|
||||
"StrokeGun"
|
||||
"LadderUp"
|
||||
"LadderDown"
|
||||
"LadderOnDown"
|
||||
"LadderOnUp"
|
||||
"LadderOff"
|
||||
"FireInflame"
|
||||
"FirePutDown"
|
||||
"LandGear"
|
||||
"LandGearUp"
|
||||
"FlapsDown"
|
||||
"FlapsUp"
|
||||
"Salute"
|
||||
"ScudLaunch"
|
||||
"ScudStart"
|
||||
"ScudCancel"
|
||||
"User"
|
||||
"DropWeapon"
|
||||
"PutWeapon"
|
||||
"DropMagazine"
|
||||
"PutMagazine"
|
||||
"UserType"
|
||||
"HandGunOn"
|
||||
"HandGunOnStand"
|
||||
"HandGunOff"
|
||||
"HandGunOffStand"
|
||||
"TakeMine"
|
||||
"DeactivateMine"
|
||||
"UseMagazine"
|
||||
"IngameMenu"
|
||||
"CancelTakeFlag"
|
||||
"CancelAction"
|
||||
"MarkEntity"
|
||||
"MarkWeapon"
|
||||
"TeamSwitch"
|
||||
"Gear"
|
||||
"OpenBag"
|
||||
"TakeBag"
|
||||
"PutBag"
|
||||
"DropBag"
|
||||
"AddBag"
|
||||
"IRLaserOn"
|
||||
"IRLaserOff"
|
||||
"Assemble"
|
||||
"DisAssemble"
|
||||
"Talk"
|
||||
"Tell"
|
||||
"Surrender"
|
||||
"GetOver"
|
||||
"Take"
|
||||
*/
|
||||
};
|
||||
class CfgAISkill {
|
||||
aimingaccuracy[] = {0, 0, 1, 1};
|
||||
aimingshake[] = {0, 0, 1, 1};
|
||||
aimingspeed[] = {0, 0, 1, 1};
|
||||
commanding[] = {0, 0, 1, 1};
|
||||
courage[] = {0, 0, 1, 1};
|
||||
endurance[] = {0, 0, 1, 0.1};
|
||||
general[] = {0, 0, 1, 1};
|
||||
reloadspeed[] = {0, 0, 1, 1};
|
||||
spotdistance[] = {0, 0, 1, 1};
|
||||
spottime[] = {0, 0, 1, 1};
|
||||
};
|
||||
|
||||
class CfgLoadingTexts {
|
||||
titlesDefault[] = {""};
|
||||
};
|
||||
|
||||
class CfgInGameUI
|
||||
{
|
||||
class PeripheralVision
|
||||
{
|
||||
cueColor[] = {0,0,0,0};
|
||||
cueFriendlyColor[] = {0,0,0,0};
|
||||
cueEnemyColor[] = {0,0,0,0};
|
||||
};
|
||||
|
||||
class IslandMap
|
||||
{
|
||||
colorFriendly[] = {0,0.5,0,0}; //{0,0.5,0,1};
|
||||
colorEnemy[] = {0.5,0,0,0}; //{0.5,0,0,1};
|
||||
colorNeutral[] = {1.0,0.5,0,0};//{1.0,0.5,0,1};
|
||||
colorCivilian[] = {0,0,1,0}; //{0,0,1,0};
|
||||
colorUnknown[] = {1.0,0.5,0,0};//{1.0,0.5,0,0.8};
|
||||
shadow = 2;
|
||||
iconPlayer = "\ca\ui\data\map_player_ca.paa";
|
||||
iconPlayerDirection = "\ca\ui\data\map_dir_ca.paa";
|
||||
iconCheckpoint = "\ca\ui\data\map_target_ca.paa";
|
||||
iconCamera = "\ca\ui\data\map_camera_ca.paa";
|
||||
iconSelect = "\ca\ui\data\map_select_ca.paa";
|
||||
iconSensor = "\ca\ui\data\map_trigger_ca.paa";
|
||||
sizeLeader = 24;
|
||||
size = 26;
|
||||
sizePlayer = 26;
|
||||
colorTracks[] = {0.2,0.13,0,1};
|
||||
colorRoads[] = {0.2,0.13,0,1};
|
||||
colorMainRoads[] = {0,0,0,1};
|
||||
colorTracksFill[] = {0,0,0,0};
|
||||
colorRoadsFill[] = {1,0.88,0.65,1};
|
||||
colorMainRoadsFill[] = {0.94,0.69,0.2,1};
|
||||
cursorLineWidth = 1;
|
||||
colorGrid[] = {0.05,0.1,0,0.6};
|
||||
colorGridMap[] = {0.05,0.1,0,0.4};
|
||||
};
|
||||
|
||||
|
||||
class MPTable
|
||||
{
|
||||
color[] = {0,0,0,0}; //{0.7,0.7,0.7,1};
|
||||
colorTitleBg[] = {0,0,0,0}; //{0.1,0.15,0.15,1};
|
||||
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.9};
|
||||
colorSelected[] = {0,0,0,0}; //{0.7,0.7,0.7,0.4};
|
||||
colorWest[] = {0,0,0,0}; //{0.7,0.95,0.7,1};
|
||||
colorEast[] = {0,0,0,0}; //{0.95,0.7,0.7,1};
|
||||
colorCiv[] = {0,0,0,0}; //{0.8,0.8,0.8,1};
|
||||
colorRes[] = {0,0,0,0}; //{0.7,0.7,0.95,1};
|
||||
font = "EtelkaNarrowMediumPro";
|
||||
size = "0"; //"( 21 / 408 )";
|
||||
class Columns
|
||||
{
|
||||
class Order
|
||||
{
|
||||
width = 0; //0.046;
|
||||
colorBg[] = {0,0,0,0}; //{0.1,0.27,0.1,0.8};
|
||||
doubleLine = 0;
|
||||
};
|
||||
class Player
|
||||
{
|
||||
width = 0; //0.25;
|
||||
colorBg[] = {0,0,0,0}; //{0.1,0.23,0.1,0.8};
|
||||
doubleLine = 0;
|
||||
};
|
||||
class KillsInfantry
|
||||
{
|
||||
width = 0; //0.11;
|
||||
doubleLine = 0;
|
||||
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
||||
picture = ""; //"\ca\ui\data\stats_infantry_ca.paa";
|
||||
};
|
||||
class KillsSoft
|
||||
{
|
||||
width = 0; //0.1;
|
||||
doubleLine = 0;
|
||||
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
||||
picture = ""; //"\ca\ui\data\stats_soft_ca.paa";
|
||||
};
|
||||
class KillsArmor
|
||||
{
|
||||
width = 0; //0.11;
|
||||
doubleLine = 0;
|
||||
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
||||
picture = ""; //"\ca\ui\data\stats_armored_ca.paa";
|
||||
};
|
||||
class KillsAir
|
||||
{
|
||||
width = 0; //0.1;
|
||||
doubleLine = 0;
|
||||
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
||||
picture = ""; //"\ca\ui\data\stats_air_ca.paa";
|
||||
};
|
||||
class Killed
|
||||
{
|
||||
width = 0; //0.1;
|
||||
doubleLine = 0;
|
||||
colorBg[] = {0,0,0,0}; //{0.1,0.15,0.1,0.8};
|
||||
picture = ""; //"\ca\ui\data\stats_killed_ca.paa";
|
||||
};
|
||||
class KillsTotal
|
||||
{
|
||||
width = 0; //0.1;
|
||||
doubleLine = 0;
|
||||
colorBg[] = {0,0,0,0}; //{0.1,0.35,0.1,0.9};
|
||||
picture = ""; //"\ca\ui\data\stats_total_ca.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
// Hide group hotbar
|
||||
class CommandBar {
|
||||
left = "-0.032 + SafeZoneX";
|
||||
top = "(SafeZoneH + SafeZoneY) - (1 - 0.851)";
|
||||
width = 0;
|
||||
height = 0;
|
||||
imageDefaultWeapons = "ca\ui\data\clear_empty.paa";
|
||||
imageNoWeapons = "ca\ui\data\clear_empty.paa";
|
||||
imageCommander = "ca\ui\data\clear_empty.paa";
|
||||
imageDriver = "ca\ui\data\clear_empty.paa";
|
||||
imageGunner = "ca\ui\data\clear_empty.paa";
|
||||
imageCargo = "ca\ui\data\clear_empty.paa";
|
||||
dimm = 0.3;
|
||||
colorRedTeam[] = {0,0,0,0};
|
||||
colorBlueTeam[] = {0,0,0,0};
|
||||
colorGreenTeam[] = {0,0,0,0};
|
||||
colorYellowTeam[] = {0,0,0,0};
|
||||
colorWhiteTeam[] = {0,0,0,0};
|
||||
class prevPage {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
color[] = {0,0,0,0};
|
||||
texture = "ca\ui\data\clear_empty.paa";
|
||||
};
|
||||
class nextPage {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
color[] = {0,0,0,0};
|
||||
texture = "ca\ui\data\clear_empty.paa";
|
||||
};
|
||||
class UnitInfo {
|
||||
class GroupIcon {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
};
|
||||
class HcGroupText {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
font = "Zeppelin32";
|
||||
SizeEx = 0;
|
||||
};
|
||||
class UnitBackground {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
textureNormal = "ca\ui\data\clear_empty.paa";
|
||||
textureSelected = "ca\ui\data\clear_empty.paa";
|
||||
texturePlayer = "ca\ui\data\clear_empty.paa";
|
||||
textureFocus = "ca\ui\data\clear_empty.paa";
|
||||
};
|
||||
class UnitFocus {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
color[] = {0,0,0,0};
|
||||
texture = "ca\ui\data\clear_empty.paa";
|
||||
};
|
||||
class UnitIcon {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
color[] = {0,0,0,0};
|
||||
colorPlayer[] = {0,0,0,0};
|
||||
colorNoAmmo[] = {0,0,0,0};
|
||||
colorWounded[] = {0,0,0,0};
|
||||
colorWoundedFade[] = {0,0,0,0};
|
||||
colorNoFuel[] = {0,0,0,0};
|
||||
};
|
||||
class Semaphore {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
color[] = {0,0,0,0};
|
||||
texture = "ca\ui\data\clear_empty.paa";
|
||||
};
|
||||
class CommandBackground {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
color[] = {0,0,0,0};
|
||||
texture = "ca\ui\data\clear_empty.paa";
|
||||
};
|
||||
class CommandText {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
color[] = {0,0,0,0};
|
||||
font = "Zeppelin32";
|
||||
SizeEx = 0;
|
||||
};
|
||||
class UnitSpecialRole {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
color[] = {0,0,0,0};
|
||||
};
|
||||
class VehicleNumberBackground {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
color[] = {0,0,0,0};
|
||||
texture = "ca\ui\data\clear_empty.paa";
|
||||
};
|
||||
class VehicleNumberText {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
colorText[] = {0,0,0,0};
|
||||
font = "Zeppelin32";
|
||||
SizeEx = 0;
|
||||
};
|
||||
class UnitRole {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
color[] = {0,0,0,0};
|
||||
};
|
||||
class UnitNumberBackground {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
color[] = {0,0,0,0};
|
||||
texture = "ca\ui\data\clear_empty.paa";
|
||||
};
|
||||
class UnitNumberText {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
colorText[] = {0,0,0,0};
|
||||
font = "Zeppelin32";
|
||||
SizeEx = 0;
|
||||
};
|
||||
class CombatMode {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
textureMCareless = "ca\ui\data\clear_empty.paa";
|
||||
textureMSafe = "ca\ui\data\clear_empty.paa";
|
||||
textureMAware = "ca\ui\data\clear_empty.paa";
|
||||
textureMCombat = "ca\ui\data\clear_empty.paa";
|
||||
textureMStealth = "ca\ui\data\clear_empty.paa";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgVoice {
|
||||
class NoVoice {
|
||||
protocol = "RadioProtocolBase";
|
||||
variants[] = {1};
|
||||
directories[] = {"", ""};
|
||||
identityTypes[] = {"Default", "Zombie1", "Zombie2", "Zombie3"};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgIdentities {
|
||||
class PZombie1
|
||||
{
|
||||
name = "PZombie";
|
||||
face = "PZombieFace1";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
class Zombie1 {
|
||||
name = "Zombie";
|
||||
face = "Zombie1";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
|
||||
class Zombie2 {
|
||||
name = "Zombie";
|
||||
face = "Zombie2";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
|
||||
class Zombie3 {
|
||||
name = "Zombie";
|
||||
face = "Zombie3";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class CfgMissions
|
||||
{
|
||||
class Cutscenes
|
||||
{
|
||||
class DayZModIntro1
|
||||
{
|
||||
directory = "z\addons\dayz_code\Configs\CfgWorlds\intro.dayzmod";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CfgSurvival {
|
||||
class Inventory {
|
||||
class Default {
|
||||
RandomMagazines = 3;
|
||||
//weapons[] = {"Makarov"};
|
||||
//GuaranteedMagazines[] = {"ItemBandage","8Rnd_9x18_Makarov","8Rnd_9x18_Makarov","HandRoadFlare"};
|
||||
GuaranteedMagazines[] = {"ItemBandage","HandRoadFlare"};
|
||||
RandomPossibilitieMagazines[] = {"ItemBandage","ItemPainkiller"};
|
||||
backpackWeapon = "";
|
||||
//backpack = "DZ_Patrol_Pack_EP1";
|
||||
};
|
||||
};
|
||||
class Meat {
|
||||
class Default {
|
||||
yield = 2;
|
||||
//rawfoodtype = "FoodmeatRaw"; //This magazine does not exist
|
||||
};
|
||||
class Cow: Default {
|
||||
yield = 6;
|
||||
rawfoodtype = "FoodbeefRaw";
|
||||
};
|
||||
class Cow01: Cow {};
|
||||
class Cow02: Cow {};
|
||||
class Cow03: Cow {};
|
||||
class Cow04: Cow {};
|
||||
class Cow01_EP1: Cow {};
|
||||
class Goat: Default {
|
||||
yield = 4;
|
||||
rawfoodtype = "FoodgoatRaw";
|
||||
};
|
||||
class Goat01_EP1: Goat {};
|
||||
class Goat02_EP1: Goat {};
|
||||
class Sheep: Default {
|
||||
yield = 4;
|
||||
rawfoodtype = "FoodmuttonRaw";
|
||||
};
|
||||
class Sheep01_EP1: Sheep {};
|
||||
class Sheep02_EP1: Sheep {};
|
||||
class WildBoar: Default {
|
||||
yield = 4;
|
||||
rawfoodtype = "FoodbaconRaw";
|
||||
};
|
||||
class Hen: Default {
|
||||
yield = 2;
|
||||
rawfoodtype = "FoodchickenRaw";
|
||||
};
|
||||
class Cock: Hen {};
|
||||
class Fin: Default {
|
||||
rawfoodtype = "FoodDogRaw";
|
||||
};
|
||||
class Pastor: Fin {};
|
||||
class Rabbit: Default {
|
||||
yield = 2;
|
||||
rawfoodtype = "FoodrabbitRaw";
|
||||
};
|
||||
|
||||
};
|
||||
};
|
||||
66
SQF/dayz_code/Configs/CfgBody.hpp
Normal file
66
SQF/dayz_code/Configs/CfgBody.hpp
Normal file
@@ -0,0 +1,66 @@
|
||||
class CfgBody
|
||||
{
|
||||
class head_hit
|
||||
{
|
||||
memoryPoint = "pilot";
|
||||
variation = 0.08;
|
||||
};
|
||||
|
||||
class body
|
||||
{
|
||||
memoryPoint = "aimPoint";
|
||||
variation = 0.15;
|
||||
};
|
||||
|
||||
class Spine2 : body {};
|
||||
|
||||
class LeftArm
|
||||
{
|
||||
memoryPoint = "lelbow";
|
||||
variation = 0.1;
|
||||
};
|
||||
|
||||
class RightArm
|
||||
{
|
||||
memoryPoint = "relbow";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class LeftForeArm
|
||||
{
|
||||
memoryPoint = "lwrist";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class RightForeArm
|
||||
{
|
||||
memoryPoint = "rwrist";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class LeftHand
|
||||
{
|
||||
memoryPoint = "LeftHandMiddle1";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class RightHand
|
||||
{
|
||||
memoryPoint = "RightHandMiddle1";
|
||||
variation = 0.04;
|
||||
};
|
||||
|
||||
class legs
|
||||
{
|
||||
memoryPoint = "pelvis";
|
||||
variation = 0.15;
|
||||
};
|
||||
|
||||
class LeftLeg : legs {};
|
||||
|
||||
class LeftUpLeg : legs {};
|
||||
|
||||
class RightLeg : legs {};
|
||||
|
||||
class RightUpLeg : legs {};
|
||||
};
|
||||
894
SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
Normal file
894
SQF/dayz_code/Configs/CfgExtra/snappoints.hpp
Normal file
@@ -0,0 +1,894 @@
|
||||
/*
|
||||
Created by Raymix
|
||||
*/
|
||||
|
||||
class SnapBuilding {
|
||||
//Barriers whitelist
|
||||
class Barrier {
|
||||
snapTo[] = {
|
||||
"Land_HBarrier5_DZ",
|
||||
"Land_HBarrier3_DZ",
|
||||
"Land_HBarrier1_DZ",
|
||||
"Sandbag1_DZ",
|
||||
"BagFenceRound_DZ",
|
||||
"Fort_RazorWire",
|
||||
"WoodFloorQuarter_DZ",
|
||||
"WoodFloorHalf_DZ",
|
||||
"WoodFloor_DZ",
|
||||
"WoodTriangleFloor_DZ",
|
||||
"WoodFloorStairs_DZ",
|
||||
"WoodStairs_DZ",
|
||||
"WoodStairsSans_DZ",
|
||||
"WoodStairsRails_DZ",
|
||||
"WoodSmallWallDoor_DZ",
|
||||
"WoodSmallWall_DZ",
|
||||
"WoodSmallWallWin_DZ",
|
||||
"Land_DZE_WoodDoor",
|
||||
"Land_DZE_WoodDoorLocked",
|
||||
"WoodLargeWall_DZ",
|
||||
"Land_DZE_LargeWoodDoor",
|
||||
"WoodLargeWallWin_DZ",
|
||||
"WoodLargeWallDoor_DZ",
|
||||
"WoodTriangleWall_DZ",
|
||||
"Land_DZE_GarageWoodDoor",
|
||||
"Land_DZE_GarageWoodDoorLocked",
|
||||
"Land_DZE_LargeWoodDoorLocked",
|
||||
"Land_DZE_WoodOpenTopGarageDoor",
|
||||
"Land_DZE_WoodOpenTopGarageLocked",
|
||||
"WoodGateFrame_DZ",
|
||||
"Land_DZE_WoodGate",
|
||||
"Land_DZE_WoodGateLocked",
|
||||
"WoodSmallWallThird_DZ",
|
||||
"CinderWall_DZ",
|
||||
"CinderWallDoorway_DZ",
|
||||
"CinderWallDoorLocked_DZ",
|
||||
"CinderWallDoor_DZ",
|
||||
"CinderWallSmallDoorway_DZ",
|
||||
"CinderWallDoorSmallLocked_DZ",
|
||||
"CinderDoorHatch_DZ",
|
||||
"CinderDoorHatchLocked_DZ",
|
||||
"CinderWallHalf_DZ",
|
||||
"CinderWallHalf_Gap_DZ",
|
||||
"CinderWallDoorSmall_DZ",
|
||||
"CinderWallWindow_DZ",
|
||||
"CinderWallWindowLocked_DZ",
|
||||
"CinderGarageOpenTopFrame_DZ",
|
||||
"CinderGarageOpenTop_DZ",
|
||||
"CinderGarageOpenTopLocked_DZ",
|
||||
"CinderGateFrame_DZ",
|
||||
"CinderGate_DZ",
|
||||
"CinderGateLocked_DZ",
|
||||
"Metal_Drawbridge_DZ",
|
||||
"Metal_DrawbridgeLocked_DZ",
|
||||
"MetalFloor_DZ",
|
||||
"MetalFloor_Half_DZ",
|
||||
"MetalFloor_Quarter_DZ",
|
||||
"GlassFloor_DZ",
|
||||
"GlassFloor_Half_DZ",
|
||||
"GlassFloor_Quarter_DZ",
|
||||
"WoodenFence_1_frame_DZ",
|
||||
"WoodenFence_1_foundation_DZ",
|
||||
"WoodenFence_quaterpanel_DZ",
|
||||
"WoodenFence_halfpanel_DZ",
|
||||
"WoodenFence_thirdpanel_DZ",
|
||||
"WoodenFence_1_DZ",
|
||||
"WoodenFence_2_DZ",
|
||||
"WoodenFence_3_DZ",
|
||||
"WoodenFence_4_DZ",
|
||||
"WoodenFence_5_DZ",
|
||||
"WoodenFence_6_DZ",
|
||||
"WoodenFence_7_DZ",
|
||||
"MetalFence_1_foundation_DZ",
|
||||
"MetalFence_1_frame_DZ",
|
||||
"MetalFence_halfpanel_DZ",
|
||||
"MetalFence_thirdpanel_DZ",
|
||||
"MetalFence_1_DZ",
|
||||
"MetalFence_2_DZ",
|
||||
"MetalFence_3_DZ",
|
||||
"MetalFence_4_DZ",
|
||||
"MetalFence_5_DZ",
|
||||
"MetalFence_6_DZ",
|
||||
"MetalFence_7_DZ",
|
||||
"WoodenGate_foundation_DZ",
|
||||
"WoodenGate_1_DZ",
|
||||
"WoodenGate_2_DZ",
|
||||
"WoodenGate_3_DZ",
|
||||
"WoodenGate_4_DZ",
|
||||
"Concrete_Bunker_DZ",
|
||||
"Concrete_Bunker_Locked_DZ",
|
||||
"MetalPanel_DZ",
|
||||
"MetalGate_DZ",
|
||||
"Fence_corrugated_DZ",
|
||||
"StickFence_DZ",
|
||||
"WoodHandrail_DZ",
|
||||
"DoorFrame_DZ",
|
||||
"Door_DZ",
|
||||
"DoorLocked_DZ",
|
||||
"WoodFloor4x_DZ",
|
||||
"MetalFloor4x_DZ",
|
||||
"MetalPillar_DZ",
|
||||
"WoodPillar_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
};
|
||||
class Land_HBarrier5Preview: Barrier { //fix for broken offsets in ghost
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-0.75,0.1,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,0.75,0.1,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-2.85,0,0.1,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.85,0,0.1,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,0.9,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier5_DZ: Land_HBarrier5Preview {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-0.75,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,0.75,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-2.85,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.85,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,0.9,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_HBarrier3ePreview: Barrier { //whitelist inheritance
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-0.75,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,0.75,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-1.7,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.7,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,0.9,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier3_DZ: Land_HBarrier3ePreview {}; //point inheritance
|
||||
|
||||
class Land_HBarrier1Preview: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-0.75,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,0.75,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-0.6,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0.6,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,0.9,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class Land_HBarrier1_DZ: Land_HBarrier1Preview {};
|
||||
|
||||
class Fort_RazorWirePreview: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-0.95,-0.3,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,0.95,-0.3,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-4.1,0,-0.3,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{4.1,0,-0.3,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,1,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class Fort_RazorWire: Fort_RazorWirePreview {};
|
||||
|
||||
class Sandbag1_DZ: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-1.5,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.5,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,0.4,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class BagFenceRound_DZ: Barrier {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-1.295,0.38,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.295,0.38,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,0.4,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
//Snapping whitelists for Floors, walls and stairs
|
||||
class FloorsWallsStairs: Barrier {
|
||||
radius = 7;
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_Preview_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-1.2,0.107,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,1.11,0.107,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-1.2,0,0.107,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.3,0,0.107,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
class WoodFloorQuarter_DZ: WoodFloorQuarter_Preview_DZ {};
|
||||
|
||||
class WoodFloorHalf_Preview_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-2.33,0.107,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,2.33,0.107,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-1.18,0,0.107,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.32,0,0.107,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
class WoodFloorHalf_DZ: WoodFloorHalf_Preview_DZ {};
|
||||
|
||||
class WoodFloor_Preview_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-2.32,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,2.32,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-2.494,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.45,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
class WoodFloor_DZ: WoodFloor_Preview_DZ {};
|
||||
|
||||
class WoodTriangleFloor_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-1.3,0.092,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,1.3,0.092,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-1.258,0.027,0.092,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.258,0.027,0.092,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
|
||||
class WoodTriangleFloor_Preview_DZ: WoodTriangleFloor_DZ {};
|
||||
|
||||
class WoodFloorStairs_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-2.32,3.114,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,2.32,3.114,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-2.52,0,3.114,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.46,0,3.114,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
class Wood_Floor_Stairs_Preview_DZ: WoodFloorStairs_DZ {};
|
||||
|
||||
class Stairs_DZE: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
|
||||
{0,3.65,3,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{0,1.8,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
|
||||
{-0.81,1.8,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0.78,1.8,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
class WoodStairs_DZ: Stairs_DZE {};
|
||||
class WoodStairs_Preview_DZ: Stairs_DZE {};
|
||||
class WoodStairsSans_Preview_DZ: Stairs_DZE {};
|
||||
class WoodStairsSans_DZ: Stairs_DZE {};
|
||||
class WoodStairsRails_DZ: Stairs_DZE {};
|
||||
|
||||
class WoodSmall_DZE: FloorsWallsStairs { // Small wood walls
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.285,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.285,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,3,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class WoodSmallWallDoor_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWall_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallWin_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallDoor_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWall_DZ: WoodSmall_DZE {};
|
||||
class WoodSmallWallWin_DZ: WoodSmall_DZE {};
|
||||
class Land_DZE_WoodDoor: WoodSmall_DZE {};
|
||||
class Land_DZE_WoodDoorLocked: WoodSmall_DZE {};
|
||||
class Land_DZE_WoodOpenTopGarageDoor: WoodSmall_DZE {};
|
||||
class Land_DZE_WoodOpenTopGarageLocked: WoodSmall_DZE {};
|
||||
class Wood_GarageOpenTop_Preview_DZ: WoodSmall_DZE {};
|
||||
class WoodDoor_Preview_DZ: WoodSmall_DZE {};
|
||||
|
||||
class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.45,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.45,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,3,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class WoodLargeWall_Preview_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallWin_Preview_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
|
||||
class WoodSmallWallThird_Preview_DZ: WoodLarge_DZE {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.445,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.445,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,1.17,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodTriangleWall_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,0,2.62,$STR_EPOCH_ACTION_SNAP_TOP},
|
||||
{-1.26,0,1.32,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.26,0,1.32,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
|
||||
class Wood_Triangle_Wall_Preview_DZ: WoodTriangleWall_DZ {};
|
||||
|
||||
class WoodSmallWallThird_DZ: WoodSmallWallThird_Preview_DZ{};
|
||||
class WoodLargeWall_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_LargeWoodDoor: WoodLarge_DZE {};
|
||||
class WoodLargeWallWin_DZ: WoodLarge_DZE {};
|
||||
class WoodLargeWallDoor_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_GarageWoodDoor: WoodLarge_DZE {};
|
||||
class GarageWoodDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
class Land_DZE_GarageWoodDoorLocked: WoodLarge_DZE {};
|
||||
class Land_DZE_LargeWoodDoorLocked: WoodLarge_DZE {};
|
||||
class LargeWoodDoor_Preview_DZ: WoodLarge_DZE {};
|
||||
|
||||
class WoodGateFrame_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
|
||||
{-2.43,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.45,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,6.05,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
|
||||
class Land_DZE_WoodGate: WoodGateFrame_DZ {};
|
||||
class Land_DZE_WoodGateLocked: WoodGateFrame_DZ {};
|
||||
class WoodGate_Preview_DZ: WoodGateFrame_DZ {};
|
||||
|
||||
class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
|
||||
{-2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,3.37042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
|
||||
class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWall_DZ: Cinder_DZE {};
|
||||
class CinderWall_Preview_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorway_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorLocked_DZ: Cinder_DZE {};
|
||||
class CinderWallDoor_DZ: Cinder_DZE {};
|
||||
class CinderWallSmallDoorway_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorSmallLocked_DZ: Cinder_DZE {};
|
||||
class CinderWallDoorSmall_DZ: Cinder_DZE {};
|
||||
class CinderWallWindow_DZ: Cinder_DZE {};
|
||||
class CinderWallWindowLocked_DZ: Cinder_DZE {};
|
||||
class CinderWallWindow_Preview_DZ: Cinder_DZE {};
|
||||
class CinderGarageOpenTop_Preview_DZ: Cinder_DZE {};
|
||||
class CinderGarageOpenTopFrame_DZ: Cinder_DZE {};
|
||||
class CinderGarageOpenTop_DZ: Cinder_DZE {};
|
||||
class CinderGarageOpenTopLocked_DZ: Cinder_DZE {};
|
||||
class CinderDoorHatch_Preview_DZ: Cinder_DZE {};
|
||||
class CinderDoorHatch_DZ: Cinder_DZE {};
|
||||
class CinderDoorHatchLocked_DZ: Cinder_DZE {};
|
||||
|
||||
class CinderWallHalf_Preview_DZ: Cinder_DZE {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
|
||||
{-2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,1.5,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class CinderWallHalf_DZ: CinderWallHalf_Preview_DZ {};
|
||||
class CinderWallHalf_Gap_DZ: CinderWallHalf_Preview_DZ {};
|
||||
class CinderWallHalf_Gap_Preview_DZ: CinderWallHalf_Preview_DZ {};
|
||||
|
||||
class CinderGateFrame_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
|
||||
{-2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.64,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,6.8,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
|
||||
class CinderGate_DZ: CinderGateFrame_DZ {};
|
||||
class CinderGateLocked_DZ: CinderGateFrame_DZ {};
|
||||
class CinderGate_Preview_DZ: CinderGateFrame_DZ {};
|
||||
|
||||
class MetalFloor_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0, -2.63,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0, 2.63,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-2.63,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.63,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 12;
|
||||
};
|
||||
|
||||
class MetalFloor_Preview_DZ: MetalFloor_DZ {};
|
||||
|
||||
class MetalFloor_Quarter_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-1.2,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,1.42,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-1.31,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.31,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 12;
|
||||
};
|
||||
class MetalFloor_Quarter_Preview_DZ: MetalFloor_Quarter_DZ {};
|
||||
|
||||
class MetalFloor_Half_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-2.62,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,2.65,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-1.31,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.31,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
class MetalFloor_Half_Preview_DZ: MetalFloor_Half_DZ {};
|
||||
|
||||
class GlassFloor_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-2.63,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,2.63,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-2.63,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.63,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 12;
|
||||
};
|
||||
|
||||
class GlassFloor_Preview_DZ: GlassFloor_DZ {};
|
||||
|
||||
class GlassFloor_Quarter_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-1.33,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,1.3,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-1.31,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.32,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 10;
|
||||
};
|
||||
|
||||
class GlassFloor_Quarter_Preview_DZ: GlassFloor_Quarter_DZ {};
|
||||
|
||||
class GlassFloor_Half_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-2.63,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,2.64,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-1.34,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.29,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
radius = 12;
|
||||
};
|
||||
|
||||
class GlassFloor_Half_Preview_DZ: GlassFloor_Half_DZ {};
|
||||
|
||||
class Metal_Drawbridge_DZ: FloorsWallsStairs {
|
||||
radius = 10;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_BOTTOM},
|
||||
{-2.4,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.46,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,6.05,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class Drawbridge_Preview_DZ: Metal_Drawbridge_DZ {};
|
||||
class Metal_DrawbridgeLocked_DZ: Metal_Drawbridge_DZ {};
|
||||
|
||||
class MetalPanel_DZ: FloorsWallsStairs {
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-1.5,0,0.7,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.5,0,0.7,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,2,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class Concrete_Bunker_DZ: FloorsWallsStairs {
|
||||
radius = 20;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.54,0,1,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.44,0,1,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,3.4,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class Concrete_Bunker_Locked_DZ: Concrete_Bunker_DZ {};
|
||||
class Concrete_Bunker_Preview_DZ: Concrete_Bunker_DZ {};
|
||||
|
||||
class MetalGate_DZ: FloorsWallsStairs {
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{-2,0,0.3,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-4.1,0,0.3,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0,0,0.3,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
|
||||
class Fence_corrugated_DZ: FloorsWallsStairs {
|
||||
radius = 10;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-1.95,0,0.88,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.95,0,0.88,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
|
||||
class Woodenfence: FloorsWallsStairs {
|
||||
radius = 10;
|
||||
};
|
||||
class WoodenFence_1_foundation_DZ: Woodenfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodenFence_1_frame_DZ: WoodenFence_1_foundation_DZ {};
|
||||
class WoodenFence_quaterpanel_DZ: WoodenFence_1_foundation_DZ {};
|
||||
class WoodenFence_halfpanel_DZ: WoodenFence_1_foundation_DZ {};
|
||||
class WoodenFence_thirdpanel_DZ: WoodenFence_1_foundation_DZ {};
|
||||
class WoodenFence_1_DZ: WoodenFence_1_foundation_DZ {};
|
||||
|
||||
class WoodenFence_4_DZ: Woodenfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodenGate_4_DZ: WoodenFence_4_DZ {};
|
||||
class WoodenFence_5_DZ: WoodenFence_4_DZ {};
|
||||
class WoodenFence_6_DZ: WoodenFence_4_DZ {};
|
||||
class WoodenFence_7_DZ: WoodenFence_4_DZ {};
|
||||
class WoodenFence_ghost_DZ: WoodenFence_4_DZ {};
|
||||
|
||||
class WoodenFence_2_DZ: Woodenfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodenFence_3_DZ: WoodenFence_2_DZ {};
|
||||
class WoodenGate_foundation_DZ: WoodenFence_2_DZ {};
|
||||
class WoodenGate_1_DZ: WoodenFence_2_DZ {};
|
||||
class WoodenGate_2_DZ: WoodenFence_2_DZ {};
|
||||
class WoodenGate_3_DZ: WoodenFence_2_DZ {};
|
||||
|
||||
class WoodenGate_ghost_DZ: Woodenfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.535, 0, -0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.535, 0, -0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 2.6,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class Metalfence: Woodenfence {};
|
||||
|
||||
class MetalFence_1_foundation_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.535, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 1.78042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class MetalFence_1_frame_DZ: MetalFence_1_foundation_DZ {};
|
||||
class MetalFence_halfpanel_DZ: MetalFence_1_foundation_DZ {};
|
||||
class MetalFence_thirdpanel_DZ: MetalFence_1_foundation_DZ {};
|
||||
class MetalFence_1_DZ: MetalFence_1_foundation_DZ {};
|
||||
|
||||
class MetalFence_2_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 2.68042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class MetalFence_3_DZ: MetalFence_2_DZ {};
|
||||
|
||||
class MetalFence_4_DZ: Metalfence {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.575, 0, 0.95,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0, 0, 3.58042,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class MetalFence_5_DZ: MetalFence_4_DZ {};
|
||||
class MetalFence_6_DZ: MetalFence_4_DZ {};
|
||||
class MetalFence_7_DZ: MetalFence_4_DZ {};
|
||||
class MetalFence_ghost_DZ: MetalFence_4_DZ {};
|
||||
|
||||
class StickFence_DZ: FloorsWallsStairs {
|
||||
radius = 10;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-2.95,0,0.3,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{2.95,0,0.3,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodHandrail_DZ: FloorsWallsStairs {
|
||||
radius = 10;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-1.16,0,0.5,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.2,0,0.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,1,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class Wood_Handrail_Preview_DZ: WoodHandrail_DZ {};
|
||||
|
||||
class Door_DZ: FloorsWallsStairs {
|
||||
radius = 10;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-1,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.01,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,2.67,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class DoorFrame_Preview_DZ: Door_DZ {};
|
||||
class DoorFrame_DZ: Door_DZ {};
|
||||
class DoorLocked_DZ: Door_DZ {};
|
||||
|
||||
class WoodFloor4x_DZ: FloorsWallsStairs {
|
||||
radius = 20;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-4.64,0.130,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,4.64,0.130,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-4.96,0,0.130,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{4.95,0,0.130,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloor4x_Preview_DZ: WoodFloor4x_DZ {};
|
||||
|
||||
class MetalFloor4x_DZ: FloorsWallsStairs {
|
||||
radius = 20;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-5.27,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,5.27,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-5.27,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{5.27,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
|
||||
class MetalFloor4x_Preview_DZ: MetalFloor4x_DZ {};
|
||||
|
||||
class WoodPillar_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-0.2,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0.2,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,3.05,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class Wood_Pillar_Preview_DZ: WoodPillar_DZ {};
|
||||
|
||||
class MetalPillar_DZ: FloorsWallsStairs {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-0.19,0,1.685,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0.19,0,1.685,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,3.05,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class MetalPillar_Preview_DZ: MetalPillar_DZ {};
|
||||
|
||||
//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
|
||||
class WoodCrate_DZ {
|
||||
snapTo[] = {
|
||||
"WoodCrate_DZ",
|
||||
"WoodCrate2_DZ",
|
||||
"GunRack_DZ",
|
||||
"GunRack2_DZ",
|
||||
"StorageCrate_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,-0.47,$STR_EPOCH_ACTION_SNAP_BOTTOM},
|
||||
{0,-0.47,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,0.47,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-0.47,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0.47,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,0.47,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodCrate2_DZ: WoodCrate_DZ {};
|
||||
|
||||
class GunRack_DZ: WoodCrate_DZ {
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,-0.1,-0.51,$STR_EPOCH_ACTION_SNAP_BOTTOM},
|
||||
{0,-0.54,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,0.41,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-0.45,-0.1,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0.33,-0.1,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,-0.1,0.22,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class GunRack2_DZ: GunRack_DZ {};
|
||||
|
||||
class StorageCrate_DZ: WoodCrate_DZ {
|
||||
points[] = {
|
||||
{0,0,-0.22,$STR_EPOCH_ACTION_SNAP_BOTTOM},
|
||||
{0,-0.2,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,0.2,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-0.44,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0.44,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,0.08,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class StorageShed_DZ {
|
||||
snapTo[] = {
|
||||
"StorageShed_DZ",
|
||||
"StorageShed2_DZ"
|
||||
};
|
||||
radius = 10;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-1.35,1.5,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,1.2,1.5,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-2,0,1.5,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.57,0,1.5,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,2,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class StorageShed2_DZ: StorageShed_DZ {};
|
||||
class StorageShed_Preview_DZ: StorageShed_DZ {};
|
||||
|
||||
class WoodShack_DZ {
|
||||
snapTo[] = {
|
||||
"WoodShack_DZ",
|
||||
"WoodShack2_DZ"
|
||||
};
|
||||
radius = 10;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,-1.1,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,2.4,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-1.18,0.6,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{1.18,0.6,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,1.1,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodShack2_DZ: WoodShack_DZ {};
|
||||
|
||||
class Wooden_shed_DZ {
|
||||
snapTo[] = {
|
||||
"Wooden_shed_DZ",
|
||||
"Wooden_shed2_DZ"
|
||||
};
|
||||
radius = 10;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0.6,-1.64,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0.6,1.64,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-1.7,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{3.1,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT},
|
||||
{0,0,1.6,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
|
||||
class Wooden_shed2_DZ: Wooden_shed_DZ {};
|
||||
|
||||
class OutHouse_DZ {
|
||||
snapTo[] = {
|
||||
"OutHouse_DZ"
|
||||
};
|
||||
radius = 10;
|
||||
points[] = {
|
||||
{0,0,-1.25,$STR_EPOCH_ACTION_SNAP_BOTTOM},
|
||||
{0,-0.55,0,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0,0.75,0,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{-0.59,0,0,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0.59,0,0,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
|
||||
class WoodRamp_Preview_DZ {
|
||||
snapTo[] = {
|
||||
"WoodRamp_DZ"
|
||||
};
|
||||
radius = 7;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0.65,-1.7,1.2,$STR_EPOCH_ACTION_SNAP_BACK},
|
||||
{0.65,1.5,1.2,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{3.34,-0.115,2.82,$STR_EPOCH_ACTION_SNAP_TOP}
|
||||
};
|
||||
};
|
||||
class WoodRamp_DZ: WoodRamp_Preview_DZ {};
|
||||
|
||||
class WoodLadder_Preview_DZ {
|
||||
snapTo[] = {
|
||||
"WoodLadder_DZ"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{-0.4,0,1.725,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0.4,0,1.725,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
class WoodLadder_DZ: WoodLadder_Preview_DZ {};
|
||||
|
||||
class VaultStorageLocked {
|
||||
snapTo[] = {
|
||||
"VaultStorageLocked",
|
||||
"VaultStorage",
|
||||
"VaultStorage2",
|
||||
"VaultStorage2Locked",
|
||||
"VaultStorageBroken",
|
||||
"VaultStorageBroken2",
|
||||
"TallSafe",
|
||||
"TallSafeLocked",
|
||||
"TallSafeBroken"
|
||||
};
|
||||
radius = 5;
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,0.284,0.615,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{0,0,1.23,$STR_EPOCH_ACTION_SNAP_TOP},
|
||||
{-0.362,0,0.615,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0.362,0,0.615,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
|
||||
};
|
||||
class VaultStorage: VaultStorageLocked {};
|
||||
class VaultStorage2: VaultStorageLocked {};
|
||||
class VaultStorage2Locked: VaultStorageLocked {};
|
||||
class VaultStorageBroken: VaultStorageLocked {};
|
||||
class VaultStorageBroken2: VaultStorageLocked {};
|
||||
|
||||
class TallSafeLocked: VaultStorageLocked {
|
||||
points[] = {
|
||||
{0,0,0,$STR_EPOCH_ACTION_SNAP_PIVOT},
|
||||
{0,0.35,0.615,$STR_EPOCH_ACTION_SNAP_FRONT},
|
||||
{0,0,2,$STR_EPOCH_ACTION_SNAP_TOP},
|
||||
{-0.42,0,0.615,$STR_EPOCH_ACTION_SNAP_LEFT},
|
||||
{0.42,0,0.615,$STR_EPOCH_ACTION_SNAP_RIGHT}
|
||||
};
|
||||
};
|
||||
|
||||
class TallSafe: TallSafeLocked {};
|
||||
class TallSafeBroken: TallSafeLocked {};
|
||||
};
|
||||
86
SQF/dayz_code/Configs/CfgGrid/CfgGrid.hpp
Normal file
86
SQF/dayz_code/Configs/CfgGrid/CfgGrid.hpp
Normal file
@@ -0,0 +1,86 @@
|
||||
class CfgGrid {
|
||||
class Grid0 {
|
||||
position[] = {10416.695, 4198.4634};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid1 {
|
||||
position[] = {7982.2563, 1419.8256};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid2 {
|
||||
position[] = {10795.93, 1419.8263};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid3 {
|
||||
position[] = {7966.083, 4088.7463};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid4 {
|
||||
position[] = {9259.7266, 2746.1985};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid5 {
|
||||
position[] = {5200.5234, 3915.3274};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid6 {
|
||||
position[] = {6494.1665, 2572.7798};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid7 {
|
||||
position[] = {5216.6968, 1246.407};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid8 {
|
||||
position[] = {2564.7244, 3915.3296};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid9 {
|
||||
position[] = {3858.3674, 2572.782};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid10 {
|
||||
position[] = {2580.8977, 1246.4092};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid11 {
|
||||
position[] = {13398.995, 4400.5874};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid12 {
|
||||
position[] = {12242.025, 2948.3196};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid13 {
|
||||
position[] = {13551.842, 1832.2257};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid14 {
|
||||
position[] = {14870.512, 3009.5117};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid15 {
|
||||
position[] = {-178.19415, 1062.4478};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid16 {
|
||||
position[] = {1099.2754, 2388.8206};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid17 {
|
||||
position[] = {-194.36755, 3731.3679};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid18 {
|
||||
position[] = {10394.215, 8322.1719};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid19 {
|
||||
position[] = {7959.7759, 5543.5342};
|
||||
size = 1500;
|
||||
};
|
||||
class Grid20 {
|
||||
position[] = {10773.449, 5543.5342};
|
||||
size = 1500;
|
||||
};
|
||||
};
|
||||
@@ -1,42 +0,0 @@
|
||||
class CfgIdentities
|
||||
{
|
||||
class PZombie1
|
||||
{
|
||||
name = "PZombie";
|
||||
face = "PZombie1";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
class PZombie2
|
||||
{
|
||||
name = "PZombie";
|
||||
face = "PZombie2";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
class Zombie1 {
|
||||
name = "Zombie";
|
||||
face = "Zombie1";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
|
||||
class Zombie2 {
|
||||
name = "Zombie";
|
||||
face = "Zombie2";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
|
||||
class Zombie3 {
|
||||
name = "Zombie";
|
||||
face = "Zombie3";
|
||||
glasses = "None";
|
||||
speaker = "NoVoice";
|
||||
pitch = 1;
|
||||
};
|
||||
};
|
||||
26
SQF/dayz_code/Configs/CfgLoot/Buildings/Boat.hpp
Normal file
26
SQF/dayz_code/Configs/CfgLoot/Buildings/Boat.hpp
Normal file
@@ -0,0 +1,26 @@
|
||||
class Land_Nav_Boathouse : Default
|
||||
{
|
||||
lootChance = 0.2;
|
||||
zedPos[] = {{-2.92236,9.2002,3.6665},{7.09473,7.79883,3.6665},{7.18164,-2.03223,3.66864},{1.68994,7.5166,3.67276},{5.49609,0.106445,3.67358},{-5.63037,-1.27246,3.67407},{5.27588,5.51953,3.69006},{-5.03564,6.19141,3.6907},{-6.98779,5.52539,3.69113}};
|
||||
lootPos[] = {
|
||||
{-5.24414,-2.32715,3.67999},{-5.43994,7.17676,3.67548},{6.13232,0.615234,3.6694},{-1.00439,6.89355,3.68311}
|
||||
};
|
||||
lootPosSmall[] = {{5.2002,7.64746,6.30902},{-1.88623,7.55762,6.30902},{4.75781,-2.49121,3.67984},{-0.398438,4.61914,3.61755},{2.91797,8.50293,3.67038}};
|
||||
lootGroup = Boat;
|
||||
};
|
||||
|
||||
class Land_BoatSmall_2b : Default
|
||||
{
|
||||
zombieChance = 0;
|
||||
maxRoaming = 0;
|
||||
lootChance = 0.1;
|
||||
lootPos[] = {{0.00390625,-0.250977,-0.348389}};
|
||||
lootGroup = Boat;
|
||||
};
|
||||
// ALT-MAP
|
||||
class land_molo : Default
|
||||
{
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{-0.94043,2.16602,3.30015}};
|
||||
lootGroup = Boat;
|
||||
};
|
||||
41
SQF/dayz_code/Configs/CfgLoot/Buildings/Castle.hpp
Normal file
41
SQF/dayz_code/Configs/CfgLoot/Buildings/Castle.hpp
Normal file
@@ -0,0 +1,41 @@
|
||||
class Castle : Default
|
||||
{
|
||||
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
lootChance = 0.4;
|
||||
lootGroup = Castle;
|
||||
};
|
||||
|
||||
class Land_A_Castle_Bergfrit: Castle {
|
||||
zedPos[] = {{1.19141,-1.43848,-2.81638},{0.0595703,2.04785,-2.79636},{-2.19482,4.12305,-0.63858},{2.36133,3.86816,1.83972},{2.64746,-3.5459,3.85541},{-2.09473,-3.44922,6.29901},{-0.540039,-2.35254,8.76691},{-1.15918,3.13867,8.76691},{1.74707,1.26855,8.76691},{-1.62207,-4.28027,13.4801},{1.67578,-0.825195,16.8505},{-2.23047,4.82422,16.856}};
|
||||
lootPos[] = {{0.0185547,1.91602,-2.8364},{1.19141,-1.43848,-2.8364},{-2.36816,3.32275,-0.628571},{2.36133,3.86768,1.83972},{2.48438,-3.20557,3.85541},{-2.09473,-3.44873,6.31903},{-1.15918,3.13867,8.76691},{1.74707,1.26807,8.76691},{-0.540039,-2.35254,8.76691},{-1.62207,-4.27979,13.4801},{-2.23047,4.82471,16.856},{1.67578,-0.825195,16.8505}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Stairs_A: Castle {
|
||||
zedPos[] = {{0.693604,-1.79297,0.703918},{8.42188,0.878906,0.889343},{8.11035,1.47949,7.01178}};
|
||||
lootPos[] = {{0.697998,-1.79395,0.726929},{8.3938,0.890625,0.875122},{8.17261,1.48926,7.02588}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Gate: Castle {
|
||||
zedPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
||||
lootPos[] = {{0.244141,-4.48486,-3.14362},{-1.25293,2.98779,-3.07028},{4.50684,-3.31152,-2.94885},{4.55176,3.29834,-2.94858},{7.94824,1.4082,-2.91003}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Wall2_End_2: Castle {
|
||||
lootPos[] = {{-4.66,0.52,-5.91},{1.51,0.07,-4.61}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_WallS_End: Castle {
|
||||
lootPos[] = {{-0.53,-1.95,-1.06}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Wall2_30: Castle {
|
||||
lootPos[] = {{-7.18,-0.58,-5.89},{-0.94,-0.38,-4.58}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_WallS_10: Castle {
|
||||
lootPos[] = {{2.72,-2.57,-0.41},{-1.37,-1.28,-0.41}};
|
||||
};
|
||||
|
||||
class Land_A_Castle_Donjon: Castle {
|
||||
lootPos[] = {{-2.14,2.22,12.5},{3.25,3.36,12.6},{0.92,0.93,12.53},{4,0.33,12.49},{-0.07,4.13,12.52},{-2.86,5.47,12.48}};
|
||||
};
|
||||
122
SQF/dayz_code/Configs/CfgLoot/Buildings/Church.hpp
Normal file
122
SQF/dayz_code/Configs/CfgLoot/Buildings/Church.hpp
Normal file
@@ -0,0 +1,122 @@
|
||||
class Church : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"z_priest","z_priest","z_priest"};
|
||||
|
||||
lootChance = 0.3;
|
||||
lootGroup = Church;
|
||||
};
|
||||
|
||||
class Land_Church_01 : Church
|
||||
{
|
||||
zedPos[] = {{-6.92,-0.38,-4.21}};
|
||||
lootPos[] = {{-6.92822,0.516602,-4.2191}};
|
||||
lootPosSmall[] = {{-7.27332,-1.16895,-4.22726}};
|
||||
};
|
||||
|
||||
class Land_Church_03 : Church
|
||||
{
|
||||
zedPos[] =
|
||||
{
|
||||
{-0.0263672,-2.98438,-14.3021},
|
||||
{5.15332,-6.96875,-14.3021},
|
||||
{-6.56641,-4.58887,-14.3021},
|
||||
{-1.7915,-7.67969,-14.302},
|
||||
{5.38916,3.40527,-14.302},
|
||||
{5.49902,7.20508,-14.302},
|
||||
{-0.00341797,2.02539,-14.3019},
|
||||
{3.23633,2.76172,-14.3019},
|
||||
{-7.64111,4.81348,-14.3019},
|
||||
{-1.51074,7.66406,-14.2919},
|
||||
{9.93262,-3.85156,-13.7587},
|
||||
{9.55225,2.22461,-13.7487}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-0.665527,-3.02832,-14.3021},
|
||||
{2.90771,3.07422,-14.3021},
|
||||
{9.75342,0.0117188,-13.7588},
|
||||
{4.74609,8.1582,-14.3021},
|
||||
{-2.41943,1.72168,-14.3049}
|
||||
};
|
||||
lootPosSmall[] =
|
||||
{
|
||||
{-0.791992,2.21191,-13.7321},
|
||||
{2.93945,-1.59766,-13.7349},
|
||||
{6.21191,3.48535,-13.7321},
|
||||
{6.56787,-3.55176,-14.3021},
|
||||
{-0.741211,-8.75684,-14.3021},
|
||||
{-0.126465,5.94434,-14.3021},
|
||||
{-1.14893,-3.6416,-14.3021},
|
||||
{-2.71484,-1.56055,-13.7349}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Church_02 : Church
|
||||
{
|
||||
maxRoaming = 2;
|
||||
zedPos[] = {{-11.1528,1.47168,-11.6733},{9.87158,-6.6582,-11.6733}};
|
||||
lootPos[] = {{-11.15,1.47,-11.67},{9.87,-6.66,-11.67},{-3.6,7.18,-11.68},{-1.09,-6.54,-11.68},{-3.24,-4.54,-11.68}};
|
||||
};
|
||||
|
||||
class Land_Church_02a : Church
|
||||
{
|
||||
maxRoaming = 2;
|
||||
zedPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
|
||||
lootPos[] = {{10.0615,-6.90723,-11.5681},{-11.043,0.833984,-11.5681}};
|
||||
};
|
||||
|
||||
class Land_Church_05R : Church
|
||||
{
|
||||
maxRoaming = 2;
|
||||
zedPos[] =
|
||||
{
|
||||
{15.7012,3.20898,-7.99365},
|
||||
{-2.32617,-2.29297,-7.99365},
|
||||
{8.19385,-1.83301,-7.99365},
|
||||
{-4.9165,-5.66113,-7.79202},
|
||||
{10.3711,9.00293,-7.78201}
|
||||
};
|
||||
lootPos[] =
|
||||
{
|
||||
{-2.33,-2.29,-7.99},
|
||||
{8.19,-1.83,-7.99},
|
||||
{15.7,3.21,-7.99},
|
||||
{10.37,9,-7.78},
|
||||
{-4.92,-5.66,-7.79},
|
||||
{5.49,7.9,-8},
|
||||
{3.32,-6.43,-8},
|
||||
{7.66,-6.82,-8},
|
||||
{-4.85,8.19,-8}
|
||||
};
|
||||
};
|
||||
//ALT-MAP suport
|
||||
class land_kostelik_final_2122: Church //nm whitewashed wooden slats
|
||||
{
|
||||
lootPos[] = {{5.41992,-3.45703,-5.57918},{-0.963379,4.74414,-5.57919},{1.09082,-2.79297,-5.57919},{-1.39063,-5.18555,-5.57918}};
|
||||
};
|
||||
class Land_A_Mosque_small_2_EP1: Church // tak
|
||||
{
|
||||
lootPos[] = { { 1.33496,-0.726074,-2.48535 }, { -0.794922,-1.74414,-2.48538 } };
|
||||
};
|
||||
class Land_A_Minaret_EP1 : Church // tak
|
||||
{
|
||||
lootPos[] = { {0.158691,0.131836,5.13947}, {1.86914,-2.97461,5.1394} };
|
||||
};
|
||||
//DZE ADDED BELOW
|
||||
class Land_A_Mosque_big_hq_EP1: Church {
|
||||
lootPos[] = {{4.06592,-6.90674,-9.31999},{5.25195,4.07666,-9.31999},{5.70264,7.5376,-4.04752},{-4.78857,-7.00684,-4.04753},{3.93262,9.41846,0.567287},{0.882324,-0.134766,-9.31999}};
|
||||
};
|
||||
class Land_A_Mosque_big_addon_EP1: Church {
|
||||
lootPos[] = {{-5.10791,-1.75098,-6.4124},{6.30908,-3.39795,-6.38554},{6.87109,2.81934,-6.38554},{2.14111,-4.38086,-6.35463},{4.86475,4.65576,-6.38554},{-4.72021,-10.5127,-1.15605}};
|
||||
};
|
||||
|
||||
class Land_A_Mosque_big_wall_EP1: Church {
|
||||
lootPos[] = {{2.81543,3.9458,-2.02844},{-4.94531,3.60645,5.18165}};
|
||||
};
|
||||
class Land_A_Mosque_small_1_EP1: Church
|
||||
{
|
||||
lootPos[] = {{ 2.45117,3.39063,-2.04604 },{ 0.183105,0.826172,-2.04605 },{ 6.66406,4.11719,-1.9437 },{ 0.49707,-1.33301,-1.69603 }};
|
||||
};
|
||||
45
SQF/dayz_code/Configs/CfgLoot/Buildings/Construction.hpp
Normal file
45
SQF/dayz_code/Configs/CfgLoot/Buildings/Construction.hpp
Normal file
@@ -0,0 +1,45 @@
|
||||
class Construction : Default
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
maxRoaming = 1;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_worker4"
|
||||
};
|
||||
lootChance = 0.4;
|
||||
lootGroup = Construction;
|
||||
};
|
||||
|
||||
class Land_wagon_box : Construction
|
||||
{
|
||||
zedPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
|
||||
lootPos[] = {{0.542969,-3.89453,-0.776679},{0.47998,-0.608398,-0.776638},{0.515381,3.03857,-0.776592}};
|
||||
};
|
||||
|
||||
class Land_transport_cart_EP1 : Construction
|
||||
{
|
||||
lootPos[] = {{-0.01,0.24,0.16}};
|
||||
};
|
||||
|
||||
class Land_wagon_flat : Construction
|
||||
{
|
||||
lootPos[] = {{0.02,6.44,0.28},{0.12,4.54,0.28},{0.22,2.57,0.28},{0.32,0.68,0.28},{0.43,-1.48,0.28},{0.54,-3.85,0.28},{0.03,-6.13,0.28}};
|
||||
};
|
||||
|
||||
class Land_wagon_tanker : Construction
|
||||
{
|
||||
lootPos[] = {{0.05,4.78,-0.73},{-0.05,-4.71,-0.73}};
|
||||
};
|
||||
|
||||
class MAP_Misc_Greenhouse : Construction
|
||||
{
|
||||
lootPos[] = {{0.73,-0.1,-0.73},{0,-0.1,-0.74},{-1.84,-0.02,-0.8}};
|
||||
};
|
||||
|
||||
class Misc_Cargo1Bo_military : Construction
|
||||
{
|
||||
lootPos[] = {{0.35,-1.66,-1.09},{-0.06,0.27,-1.09},{-0.34,1.84,-1.09}};
|
||||
};
|
||||
20
SQF/dayz_code/Configs/CfgLoot/Buildings/CrashSite.hpp
Normal file
20
SQF/dayz_code/Configs/CfgLoot/Buildings/CrashSite.hpp
Normal file
@@ -0,0 +1,20 @@
|
||||
class CrashSite : Default
|
||||
{
|
||||
zombieChance = 1;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
};
|
||||
|
||||
class CrashSite_RU : CrashSite {
|
||||
zombieClass[] = {"z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_pilot","z_soldier_ru_crewman","z_soldier_ru_specialforces","z_soldier_ru_soldier","z_soldier_ru_soldier_heavy"};
|
||||
};
|
||||
class CrashSite_US : CrashSite {
|
||||
zombieClass[] = {"z_soldier_usmc_pilot","z_soldier_usmc_crew","z_soldier_usmc_mg","z_soldier_usmc_soldier_heavy","z_soldier_usmc_soldier"};
|
||||
};
|
||||
class CrashSite_EU : CrashSite {
|
||||
zombieClass[] = {"z_soldier_cz_pilot","z_soldier_cz_soldier_heavy","z_soldier_cz_spec"};
|
||||
};
|
||||
class CrashSite_UN : CrashSite {
|
||||
zombieClass[] = {"z_soldier_cdf_crew","z_soldier_pilot","z_soldier_cdf_pilot","z_soldier_un_soldier_heavy","z_soldier_heavy"};
|
||||
};
|
||||
133
SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp
Normal file
133
SQF/dayz_code/Configs/CfgLoot/Buildings/Farm.hpp
Normal file
@@ -0,0 +1,133 @@
|
||||
class Farm : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5","z_villager1","z_villager2","z_villager3","z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
lootChance = 0.5;
|
||||
lootGroup = Farm;
|
||||
};
|
||||
|
||||
class Land_stodola_old_open: Farm {
|
||||
zedPos[] = {{-2.58887,-5.9209,-5.08057},{-3.06787,8.63086,-5.08057},{2.52539,10.5234,-5.08044},{4.11035,-10.9307,-5.07043},{-2.62793,-6.55762,-0.99585},{-2.79443,10.2344,-0.993469},{4.62646,10.498,-0.993408},{4.76807,5.00781,-0.993408},{0.749023,-10.5703,2.96448},{1.09131,10.6787,2.96448}};
|
||||
lootPos[] = {
|
||||
{2.5437,-10.6599,2.96444},{-0.4021,-10.6228,2.96444},{-2.56641,-10.8538,-0.995487},{4.6665,3.45386,-5.08055},{-2.24414,10.396,-5.08055},{3.08691,9.24976,-5.08055},{-1.12744,10.5359,-0.993513},{-1.27563,10.6184,2.96444},{2.99268,10.7668,2.96444},{4.35425,-10.5923,-5.08055},{-2.47363,-5.49194,-5.08055}
|
||||
};
|
||||
lootPosSmall[] = {{2.7832,-9.15698,-4.13055},{-1.83765,7.05908,-4.13055},{3.73218,-5.77075,-0.0403633},{0.913818,-11.1099,2.96444},{5.14795,-10.01,-0.997503},{-2.89819,7.21069,-5.08055},{1.79053,8.75171,-5.08055},{5.07788,9.51514,-0.993513},{3.65845,10.1985,2.96444},{0.85498,-3.37793,-4.13055}};
|
||||
};
|
||||
|
||||
class Land_Farm_Cowshed_a: Farm {
|
||||
zedPos[] = {{7.87988,2.94141,-3.08789},{9.74023,-2.48633,-3.08771},{-1.06836,-5.92188,-3.08765},{-1.32764,5.61426,-3.08765},{2.88428,-2.34473,-3.08765},{4.81982,5.72852,-3.08765},{8.83936,-5.60254,-3.06757}};
|
||||
lootPos[] = {
|
||||
{-1.06836,-5.92163,-3.08763},{1.69043,-4.91089,-3.08763},{5.8833,-6.15381,-3.08763},{8.83984,-5.60278,-3.08763},{9.74023,-2.48657,-3.08763},{2.88428,-2.34546,-3.08763},{7.88037,2.94214,-3.08763}
|
||||
};
|
||||
lootPosSmall[] = {{-6.74829,-2.98145,-3.03766},{1.34399,3.79199,-3.03766}};
|
||||
};
|
||||
|
||||
class Land_stodola_open: Farm {
|
||||
zedPos[] = {{-2.58228,-0.526367,-4.17346},{-0.0480957,-4.88965,-4.13593},{-2.60376,5.31641,-4.12805},{0.98291,6.20508,-4.11121}};
|
||||
lootPos[] = {
|
||||
{-3.77881,6.2478,-4.11348},{1.59106,6.31494,-4.10928},{-3.94727,-1.95605,-4.15359},{-0.440918,-3.91187,-4.1938}
|
||||
};
|
||||
lootPosSmall[] = {{-4.22217,-6.12866,-3.32453}};
|
||||
};
|
||||
|
||||
class Land_Barn_W_01: Farm {
|
||||
zedPos[] = {{5.78711,18.9463,-2.62683},{-4.4646,16.665,-2.61633},{4.93188,-17.0469,-2.59064},{-3.82788,-18.6699,-2.59021},{-2.99072,-4.16992,-2.58276},{3.95435,4.88379,-2.57434}};
|
||||
lootPos[] = {
|
||||
{-4.45776,14.2153,-2.71607},{4.34277,-6.15088,-2.57279}
|
||||
};
|
||||
lootPosSmall[] = {{4.09351,10.3872,-2.69559},{0.10791,3.48096,-2.64446},{-4.51636,-12.2603,-2.67148},{3.54419,-15.8311,-2.63077}};
|
||||
};
|
||||
|
||||
class Land_Barn_W_02: Farm {
|
||||
zedPos[] = {{3.35938,-0.151367,-2.31305},{-2.84351,0.213867,-2.31177},{-2.94604,-5.01465,-2.28998},{2.53711,-5.89258,-2.28949},{3.16479,5.56543,-2.28406},{-5.63306,4.83105,-2.26355}};
|
||||
lootPos[] = {{3.16504,5.56543,-2.31409},{3.35938,-0.152344,-2.31305},{2.53613,-5.89453,-2.30957},{-2.94629,-5.01367,-2.31006},{-2.84375,0.212891,-2.31183},{-5.63281,4.8291,-2.31363}};
|
||||
};
|
||||
|
||||
class Land_Farm_Cowshed_c: Farm {
|
||||
zedPos[] = {{-2.41504,2.98633,-3.12582}};
|
||||
lootPos[] = {
|
||||
{0.625,-2.61133,-3.06583}
|
||||
};
|
||||
lootPosSmall[] = {{-2.82446,3.18457,-3.11581}};
|
||||
};
|
||||
|
||||
class Land_Farm_Cowshed_b: Farm {
|
||||
zedPos[] = {{0.0620117,0.0517578,-3.11111},{-4.77441,-2.4834,-3.05106},{4.68506,2.18945,-3.04105}};
|
||||
lootPos[] = {
|
||||
{-3.26782,2.71875,-3.0311},{5.41699,-2.57813,-3.04111}
|
||||
};
|
||||
lootPosSmall[] = {{3.46802,3.36621,-3.05112},{-9.98511,-3.2793,-3.09109}};
|
||||
};
|
||||
|
||||
class Land_Shed_W02: Farm {
|
||||
maxRoaming = 0;
|
||||
zedPos[] = {{0.688232,1.88281,-0.00292969}};
|
||||
lootPos[] = {{0.688232,1.88281,-0.00292969}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
class Land_sara_stodola: Farm { // brown wooden barn one story
|
||||
zedPos[] = {{-0.637695,2.9707,-2.19523},{0.459961,0.398438,-2.19523}};
|
||||
lootPos[] = {{5.01367,3.33118,-2.19523},{2.51758,1.05737,-2.19523},{-1.30957,-1.02954,-2.19523},{-4.24414,4.0238,-2.19523},{5.16211,-0.661621,-2.19523}};
|
||||
};
|
||||
//land_domek_podhradi_1 in Residential.hpp
|
||||
class land_jzd_stodola2: Farm { // one story cement, sliding wooe doors, hay bales inside
|
||||
zedPos[] = {{5.2832,-11.1592,-2.0262},{-2.20215,-0.935547,-2.0262}};
|
||||
lootPos[] = {{8.15527,11.8477,-2.0262},{5.5127,5.6377,-2.0262},{-4.16113,3.67383,-2.0262},{7.53223,-14.4741,-2.0262},{1.16992,0.390625,1.31123}};
|
||||
};
|
||||
class land_jzd_kr2: Farm { // one story cement barn
|
||||
zedPos[] = {{2.12061,-22.3691,-6.30976},{2.86523,-3.03125,-6.17321},{0.813965,4.67188,-6.17321}};
|
||||
lootPos[] = {{1.92139,-4.90527,-6.17321},{0.709961,5.00488,-6.17321},{1.8623,7.37109,1.40623},{3.00684,-3.30566,1.41873},{-3.0625,-3.38477,-2.05339},{-2.62646,10.8418,-2.05339}};
|
||||
};
|
||||
class land_jzd_kr1: Farm { // one story cement barn
|
||||
zedPos[] = {{0.0078125,-1.14941,-2.14676},{-4.2085,-12.3887,-2.14676},{0.878906,-9.51953,-6.26657}};
|
||||
lootPos[] = {{-1.04834,-3.67578,-6.27279},{1.63818,0.775391,-6.27279},{-1.41992,5.10449,-6.27279},{-0.993164,2.94629,-2.15298},{0.717285,-3.79688,-2.15298}};
|
||||
};
|
||||
//land_hut02 in Residential.hpp
|
||||
//land_hut01 in Residential.hpp
|
||||
//land_hut04 in Residential.hpp
|
||||
//Land_House_L_8_EP1 in Residential.hpp
|
||||
//Land_House_L_3_EP1 in Residential.hpp
|
||||
//Land_House_L_4_EP1 in Residential.hpp
|
||||
//Land_House_L_6_EP1 in Residential.hpp
|
||||
class land_smd_hut02: Farm { // grass hut
|
||||
lootPos[] = {{0.338867,0.525391,-0.445763}};
|
||||
};
|
||||
class land_smd_hut01: Farm { // grass hut
|
||||
zedPos[] = {{1.9834,-3.39844,-0.44834}};
|
||||
lootPos[] = {{0.223633,-0.512695,-0.44834},{3.22607,1.40723,-0.44834}};
|
||||
};
|
||||
class land_smd_hut04: Farm { // grass hut
|
||||
lootPos[] = {{0.250977,1.02734,-0.437198}};
|
||||
};
|
||||
//Land_bouda2_vnitrek in Residential.hpp
|
||||
class Land_smd_sara_stodola2: Farm { // brown open barn
|
||||
zedPos[] = {{1.01563,-0.325195,-2.16877}};
|
||||
lootPos[] = {{4.57617,0.255859,-2.16877},{-4.61133,-1.60156,-2.16877},{-5.38281,2.94336,-2.16877}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
class land_jzd_stodola1: Farm // nm
|
||||
{
|
||||
lootPos[] = {{-3.81592,-11.418,-2.0262},{1.73877,-6.20605,-2.0262},{-4.13477,-0.265625,-2.0262},{-1.04883,0.180664,-2.0262}};
|
||||
};
|
||||
//land_plynom in Residential.hpp
|
||||
class land_zd_2: Farm // nm shed
|
||||
{
|
||||
zedPos[] = {{-0.195313,0.174805,-1.82467}};
|
||||
lootPos[] = {{0.630859,0.280273,-1.82467}, {-1.48145,1.44141,-1.82466}};
|
||||
};
|
||||
//land_zd_1 in Residential.hpp
|
||||
//land_marsh1 in Residential.hpp
|
||||
//DZE ADDED BELOW
|
||||
class Land_Shed_M01: Farm {
|
||||
zedPos[] = {{0.218262,-1.78369,-0.347349}};
|
||||
lootPos[] = {
|
||||
{-0.441406,-0.128906,-1.11537},
|
||||
{0.564453,-0.0605469,-1.1156}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{1.0625,0.82373,-1.10014},
|
||||
{1.05469,-0.599609,-1.12001},
|
||||
{-1.11719,0.884766,-1.14008}
|
||||
};
|
||||
};
|
||||
51
SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp
Normal file
51
SQF/dayz_code/Configs/CfgLoot/Buildings/Hospital.hpp
Normal file
@@ -0,0 +1,51 @@
|
||||
class Hospital : Default
|
||||
{
|
||||
zombieChance = 0.4;
|
||||
minRoaming = 2;
|
||||
maxRoaming = 4;
|
||||
zombieClass[] = {"z_doctor","z_doctor","z_doctor"};
|
||||
lootChance = 0.4;
|
||||
lootGroup = Hospital;
|
||||
};
|
||||
|
||||
class Land_A_Hospital : Hospital
|
||||
{
|
||||
lootPos[] = {{17.665,-4.67188,-7.2566},{-20.7139,-1.48047,-7.2566},{-3.74609,8.84375,-7.2566},{-15.6064,1.95557,-6.8266},{-16.2139,2.27051,-7.2566},{-8.68652,4.19189,-3.7576},{14.2441,-3.98535,-3.7576},{21.5693,5.16455,1.19051},{18.3779,2.40869,6.2524},{-15.3359,-1.25439,3.40458},{-20.3252,0.410156,-3.82761},{-2.39941,0.599609,-7.2566},{-7.25928,-2.33496,-7.2566},{-11.5161,-2.32031,-7.2566},{-16.4292,-5.40234,-3.7576}};
|
||||
lootPosSmall[] = {{9.97754,-0.814453,-7.2566},{-19.6143,1.83887,-7.1666},{-19.6055,1.6084,-6.7866},{-19.583,4.91748,-6.7866},{-19.5576,4.7417,-6.0266},{-22.1982,9.59033,-7.2566},{-12.3379,9.53857,-6.8266},{-3.23438,6.01758,-6.8266},{-13.626,3.04248,-6.0466},{2.86426,-1.68604,-6.6466},{-5.58594,1.38232,-3.7576},{-4.05762,-2.48584,-3.7576},{-11.8428,5.15576,-2.5976},{-5.57129,-3.17236,-2.5976},{-5.65332,5.01416,-2.5976},{-12.5439,-2.33838,-3.6876},{-12.5801,-1.32617,-3.3076},{-12.5928,-1.56299,-2.9276},{-12.6162,-2.24805,-2.1676},{-12.5654,2.4126,-2.5476},{14.8721,3.96875,3.66054},{16.9033,-1.33838,4.01669},{21.3174,4.88916,6.2524},{-4.00488,7.89893,-3.82761},{-14.4634,-2.91504,-3.7576}};
|
||||
zedPos[] = {{-1.6875,5.47168,-7.4494},{0.79834,-1.16895,-7.33966},{11.0151,-3.9541,-7.33966},{-12.2847,-3.19434,-7.33966},{-16.3687,-2.4043,-7.33966},{16.8198,-4.71094,-7.33966},{-3.2666,-0.925781,-7.33966},{4.24268,-3.59375,-7.33966},{6.85693,-2.75098,-7.33966},{-7.2334,-2.63574,-7.33966},{10.2661,-1.21582,3.29184},{12.7476,0.144531,3.29184}};
|
||||
};
|
||||
|
||||
class MASH : Hospital
|
||||
{
|
||||
maxRoaming = 1;
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy","z_doctor","z_doctor","z_doctor"};
|
||||
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
|
||||
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
|
||||
};
|
||||
|
||||
class MASH_EP1 : MASH
|
||||
{
|
||||
};
|
||||
|
||||
class USMC_WarfareBFieldhHospital : MASH
|
||||
{
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-3.52246,-5.03931,1.14726},{2.36621,-4.52295,1.14786},{1.39063,-0.423096,1.14746},{1.14258,5.00952,1.1478},{3.7124,1.89795,1.14788}};
|
||||
zedPos[] = {{3.7124,1.89746,1.19794},{-3.52246,-5.03906,1.20731},{1.39209,-0.420898,1.20752},{1.14258,5.01172,1.20786},{2.36621,-4.52246,1.20792}};
|
||||
};
|
||||
|
||||
class RU_WarfareBFieldhHospital : MASH
|
||||
{
|
||||
lootPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
||||
zedPos[] = {{-2.66,2.41,1.25},{3.19,-2.2,1.25}};
|
||||
minRoaming = 2;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
//DZE ADDED BELOW
|
||||
class Land_Barrack2: Hospital
|
||||
{
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{ -1.96484,4.15576,-0.689606 },{ 1.15381,0.3125,-0.691864 },{1.83984,-2.42285,-0.693485},{-1.78516,-2.39941,-0.693478}};
|
||||
lootPosSmall[] = {{2.13916,0.375977,-0.0218353},{-2.06787,0.592773,-0.0216522},{0.325684,2.22998,-0.271133},{-2.11523,5.32422,-0.269745}};
|
||||
};
|
||||
18
SQF/dayz_code/Configs/CfgLoot/Buildings/Hunting.hpp
Normal file
18
SQF/dayz_code/Configs/CfgLoot/Buildings/Hunting.hpp
Normal file
@@ -0,0 +1,18 @@
|
||||
class Hunting : Default
|
||||
{
|
||||
zombieChance = 0.6;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
zombieClass[] = {"z_hunter","z_hunter2","z_hunter3","z_hunter4","z_hunter5"};
|
||||
lootChance = 0.8;
|
||||
lootGroup = Hunting;
|
||||
};
|
||||
|
||||
class Land_Misc_deerstand: Hunting
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{0.419922,-0.234375,0.985291},{-0.836914,-0.929688,0.985291}};
|
||||
lootChance = 0.5;
|
||||
lootPos[] = {{-0.923828,-0.808594,1.08539},{0.419922,-0.237305,1.08539}};
|
||||
};
|
||||
1159
SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp
Normal file
1159
SQF/dayz_code/Configs/CfgLoot/Buildings/Industrial.hpp
Normal file
File diff suppressed because it is too large
Load Diff
29
SQF/dayz_code/Configs/CfgLoot/Buildings/InfectedCamp.hpp
Normal file
29
SQF/dayz_code/Configs/CfgLoot/Buildings/InfectedCamp.hpp
Normal file
@@ -0,0 +1,29 @@
|
||||
class InfectedCamp : Residential
|
||||
{
|
||||
zombieChance = 1;
|
||||
minRoaming = 3;
|
||||
maxRoaming = 4;
|
||||
zedPos[] = {{0,0,0}};
|
||||
lootChance = 0;
|
||||
};
|
||||
|
||||
class IC_Fireplace1 : InfectedCamp
|
||||
{
|
||||
zombieChance = 0;
|
||||
minRoaming = 3;
|
||||
maxRoaming = 4;
|
||||
};
|
||||
|
||||
class IC_DomeTent : InfectedCamp
|
||||
{
|
||||
zombieChance = 1;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
|
||||
class IC_Tent : InfectedCamp
|
||||
{
|
||||
zombieChance = 1;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
630
SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
Normal file
630
SQF/dayz_code/Configs/CfgLoot/Buildings/Military.hpp
Normal file
@@ -0,0 +1,630 @@
|
||||
class Military : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 6;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_usmc_ghillie",
|
||||
"z_soldier_cdf_officer",
|
||||
"z_soldier_cdf_commander",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy",
|
||||
"z_soldier_acr_rifle1",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
lootChance = 0.55;
|
||||
lootGroup = Military;
|
||||
};
|
||||
class MilitaryIndustrial: Military
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 6;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_worker4",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4"
|
||||
};
|
||||
lootChance = 0.5;
|
||||
lootGroup = MilitaryIndustrial;
|
||||
};
|
||||
class Land_a_stationhouse: Military
|
||||
{
|
||||
zombieChance = 0.4;
|
||||
maxRoaming = 5;
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_firefighter1",
|
||||
"z_firefighter2",
|
||||
"z_firefighter3",
|
||||
"z_firefighter4",
|
||||
"z_firefighter5"
|
||||
};
|
||||
zedPos[] = {{-3.47607,-7.15527,5.28641},{-3.24609,-7.74219,0.831207},{-2.8208,-7.29395,-3.7739},{-2.79443,-6.34668,-8.59558},{2.04248,1.26563,-8.59558},{16.0332,0.907227,-8.59558},{15.8687,-4.1123,-8.59558},{3.45801,-4.02344,-8.59558}};
|
||||
lootPos[] = {
|
||||
{15.436,2.85498,-9.47058},{1.22583,2.24463,-9.47058},{-3.9126,-7.29834,-9.47058},{-2.28271,-6.21094,-4.6489},{-2.99219,-8.27148,8.49209},{-2.31641,-8.28223,4.41141},{-2.17822,-5.43359,4.41141},{-4.90674,-8.37012,-0.0437927},{-2.35938,-8.1748,-4.6489}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{14.6826,3.55029,-8.25058},{18.15,-6.73,-9.36},{18.08,-6.05,-9.44},{-0.52,1,-8.63},{-0.41,1.76,-9.37},{-1.63623,-8.99756,-9.39058},{-3.5647,-9.01855,-8.63058},{-2.40137,-9.03027,-8.25058},{-4.67334,-6.26953,-4.6489},{-4.40308,-8.7666,4.41139},{-4.4541,-8.81055,8.49209},{-1.74316,-8.29883,0.126221},{-0.440918,2.51367,-8.25058},{8.35986,3.58203,-8.25058},{-1.81641,-9.00098,1.1962},{-5.52734,-7.54395,-8.23059}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Mil_ControlTower: Military
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_ru_officer",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
zedPos[] = {{10.0703,3.76367,-9.62869},{1.75195,5.68164,-5.51373},{3.85254,3.53516,-5.50372},{6.66113,-0.625488,-1.0787},{6.72266,3.23389,-1.0787},{2.63965,-0.191406,-1.0687}};
|
||||
lootPos[] = {{3.41,-3.29,-5.5},{9.5,-3.63,-5.5},{8.25,-2.09,-9.64},{-0.01,1.93,-9.64},{-1.96,-3.36,-9.64},{-8.37,-3.53,-9.64},{-6.19,-0.04,-8.83},{-5.49,-3.16,-8.83},{-1.92,0.06,-10.19},{-1.92,0.06,-10.19},{-2.12,-0.01,-9.64},{9.35,6.05,-9.65},{2.6,3.76,-5.5},{7.58,2.04,-0.38},{2.22,-0.87,-1.07},{5.15,-1.88,-0.39},{2.79688,-3.91602,-9.64148}};
|
||||
lootPosSmall[] = {{9.83,4.49,-7.38},{5.56,4.05,-5.51},{6.06,4.1,-0.63},{0.35,-3.75,-9.52},{-3.36,-3.44,-9.64},{-6.2,0.03,-9.64},{-10.23,0.02,-8.81},{-7.6,-3.87,-9.64},{0.01,6.07,-9.65},{8.2,-0.53,-4.69},{6.53,-0.91,-4.98},{3.22,-1.21,-5.5}};
|
||||
};
|
||||
|
||||
class Land_SS_hangar: MilitaryIndustrial
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_heavy",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_worker4",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4",
|
||||
"z_soldier_ru_pilot",
|
||||
"z_soldier_ru_crewman"
|
||||
};
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-11.7158,-18.9541,-5.87253},{11.7344,-17.165,-5.87253},{-14.2461,23.0439,-5.87253}};
|
||||
lootPos[] = {
|
||||
{-13.0562,-17.6318,-5.87253},{-12.9907,20.873,-5.87253},{12.7217,22.6377,-5.87253},{1.80469,3.94238,-5.87253},{13.1997,-18.3457,-5.87253}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-14.1362,12.6729,-5.87253},{14.4819,-7.80371,-5.87253}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_A_TVTower_Base: Military
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_ru_officer",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
zedPos[] = {{-0.95166,1.48047,-2.31586},{-2.01782,-4.24121,-2.30939},{-0.982422,-1.92383,-2.25586}};
|
||||
lootPos[] = {{-2.68,-5.79,-22.67},{-2.58,1.46,-22.67},{1.4,-5.85,-22.67},{-1.22,2.99,-20.71},{2.12,2.16,-14.76},{-3.99,-3.58,-14.36},{-4.13,2.92,-10.61},{1.22,1.67,-6.03},{-3.95,-3.39,-6.4},{-4.45,0.97,-2.31},{-4.52,0.61,2.78},{0.82,-0.5,7.21},{-1.82,3.73,2.78}};
|
||||
lootPosSmall[] = {{-1.01,-5.33,-22.67},{-1.56,2.79,-21.65},{-0.7,-4.81,-14.76},{-1.25,3.07,-12.37},{2.57,-0.52,-6.39},{-4.24,-1.23,3.96},{0.68,2.37,2.78},{-1.67,0.13,7.11}};
|
||||
};
|
||||
|
||||
class Land_Mil_House: Military
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
zedPos[] = {{11.1638,4.70117,-5.67465},{12.4565,1.42383,-5.67465},{13.6672,4.42383,-5.67465}};
|
||||
lootPos[] = {{8.02,4.33,-5.07},{5,2.6,-5.07},{10.72,-1.85,-5.57},{2.59,-5.69,-5.07},{0.71,-6.8,-5.07},{-7.48,-7.23,-4.24},{-10.11,-4.59,-5.07},{-12.21,-2.28,-5.07},{-7.87,4.44,-0.09},{-13.76,-6.49,-0.94},{-13.96,3.4,-0.94},{-1.71,-6.68,-0.94},{-1.38,-1.7,-0.94},{-12.84,2.75,3.25},{-6.69,-6.36,3.3},{-13.78,6.93,-0.69},{-5.78,6.62,-3.7},{12.91,3.06,-5.68},{14.4,1.51,-5.68},{3.92,2.42,-5.07},{10.82,-0.49,-5.57},{-1.9,-7.37,-5.07},{-1.71,3.84,-5.07},{-1.17,1.31,-5.07}};
|
||||
lootPosSmall[] = {{9.8,1.45,-4.97},{9.74,2.38,-3.8},{9.74,2.35,-4.96},{9.77,3.22,-4.93},{9,4.78,-5.07},{9.73,-0.19,-4.95},{3.47,1,-5.07},{4.15,-5.17,-4.97},{1.95,-5.85,-4.95},{1.96,-5.01,-4.57},{-2.92,-3.78,-5.07},{-4.83,-6.98,-5.07},{-3.2,-7.07,-5.07},{-8.16,-6.95,-5.07},{-4.08,1.73,-0.81},{-4.08,2.51,-0.82},{-7.22,4.41,-0.94},{-7.15,1.57,-0.94},{-8.26,-4.42,-0.94},{-7.24,-4.68,-0.94},{-1,-3.76,-0.94},{-14.76,-0.43,-2.85},{-14.74,-1.45,-2.85}};
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks_i: Military
|
||||
{
|
||||
zedPos[] = {{-1.95361,2.57813,-1.1084},{5.46289,2.5791,-1.1084},{1.29346,-2.16211,-1.09839},{-1.78369,-0.166992,-1.09839},{-5.39355,-2.11719,-1.09839},{-5.4707,2.58203,-1.09839},{-1.80664,-1.97559,-1.09827},{5.38965,-1.75781,-1.09827},{-9.1499,-2.55859,-1.09827},{1.4668,-0.129883,-1.09814},{-4.77881,0.0498047,-1.09814},{-8.32617,-0.144531,-1.09814}};
|
||||
lootPos[] = {
|
||||
{4.56494,-2.67383,-1.14822},{0.312988,1.54492,-1.09824},{-2.95361,1.49414,-1.11823},{-3.39111,-1.99023,-0.708221},{-6.68604,-1,0.0917664},{-8.94238,-2.52441,-1.09824},{-0.59668,-1.49609,-1.10825},{3.03467,-1.00586,0.0917664},{-0.214355,-2.19531,0.0917664},{-8.93018,1.53906,-1.09824}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{3.88037,-0.905273,-0.358246},{6.48242,-2.51367,-0.978241},{3.03662,-1.78418,-0.698242},{-0.179199,0.488281,-1.10825},{-3.20703,-0.101563,-1.11823},{-3.37061,-1.08887,0.0917664},{-6.79297,-2.63086,-1.09824},{-9.29541,-0.212891,-1.09824}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks: Military {
|
||||
lootPos[] = {
|
||||
//{-0.891113,-3.48926,-1.51633},{-1.09204,2.88672,-1.51633},{-3.55591,3.42871,-1.51633},{-6.31299,3.7041,-1.51633},{-7.68262,-3.54102,-1.93634},{-5.11475,-2.09961,-1.93634},{0.24707,3.57324,-1.93634},{6.72217,-2.47949,-1.93634},{5.41602,3.99316,-1.93634},{-6.34912,3.90137,-0.726349},{-3.58691,2.8252,-0.726349},{-1.04224,3.39941,-0.726349},{-3.75195,-3.25977,-0.726349},{-0.864746,-3.88672,-0.726349},{-3.52563,-2.44824,-1.93634},{-6.06396,2.57422,-1.93634},{-0.935059,-4.05078,-1.93634},{-1.39502,3.89941,-1.93634}
|
||||
{-0.913086,-3.82031,-0.785156},{-3.62402,-2.74219,-0.785156},{-1.17529,3.83887,-0.785156},{-3.58203,2.84766,-0.785156},{-6.36328,3.91797,-0.785156},{-6.42188,-3.79688,-0.785156},{-0.922852,-2.7627,-1.58514},{-3.6875,-3.82715,-1.58514},{-6.47656,-2.72559,-1.58514},{-6.34375,2.82813,-1.58514},{-3.60596,3.91797,-1.58514},{-1.16016,2.83398,-1.58514},{0.203125,3.68945,-1.99515},{-2.28467,3.76953,-1.99515},{-5.12451,-2.64648,-1.99515},{-7.54688,-3.60547,-1.99515},{6.52783,-3.56641,-1.99515},{2.30811,3.74414,-1.99515},{5.87793,3.76563,-1.99515}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
//{-6.45703,2.03125,-1.79633},{-3.5127,1.98242,-1.79633},{-1.14746,1.9873,-1.79633},{-0.911621,-1.87598,-1.79633},{-3.81567,-1.90234,-1.79633},{-6.5249,-1.86426,-1.79633},{3.78979,-4.17773,-1.13635},{5.32861,-4.19043,-1.13635},{5.20923,-1.99805,-1.65634},{6.54175,-1.99707,-1.65634},{3.82324,-1.96582,-1.65634},{6.89209,2.93457,-1.84634},{6.98877,1.95215,-1.84634},{6.98291,2.23145,-1.46634},{7.00391,2.73438,-1.46634},{6.96729,3.01953,-1.08633},{6.94824,2.04785,-0.706329},{4.36768,3.13086,-0.396332},{3.86768,3.49316,-0.396332},{3.84521,3.49609,-1.86633},{4.33984,3.1748,-1.86633}
|
||||
{-6.37695,1.94727,-1.85513},{-3.59863,1.99316,-1.85513},{-1.16602,1.95117,-1.85513},{-6.50195,-1.87891,-1.85513},{-3.7041,-1.86914,-1.85513},{-0.899902,-1.84375,-1.85513},{6.91992,2.08691,-1.90515},{6.9248,2.88184,-1.90515},{6.9248,2.85547,-1.14514},{6.9082,2.07422,-1.14514},{6.90918,2.07129,-0.385162},{6.93652,2.85938,-0.385162},{4.4248,3.12695,-0.455139},{4.45996,3.08789,-1.93515},{3.83008,-1.95508,-1.71515},{5.21973,-2.0332,-1.71515},{6.54199,-2.03711,-1.71515},{5.33301,-4.17969,-1.18515},{3.82861,-4.19727,-1.18515}
|
||||
};
|
||||
zedPos[] = {
|
||||
//{-2.15845,-3.12793,-1.06134},{2.13281,3.24316,-1.06134},{-6.20679,-0.125,-1.06134},{2.09521,-3.36719,-1.06134}
|
||||
{-6.40332,-0.116211,-1.12015},{-5.0542,3.20508,-1.12015},{-2.23438,-3.58398,-1.12015},{2.02441,3.46875,-1.12015}
|
||||
};
|
||||
};
|
||||
|
||||
class Camp: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{0.833496,-1.52246,-1.09949},{0.385742,0.963867,-1.08948}};
|
||||
lootPos[] = {{0.833252,-1.52246,-1.09949},{0.38501,0.963867,-1.08948}};
|
||||
};
|
||||
|
||||
class Land_stan: Camp {};
|
||||
|
||||
class CampEast: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{0.627441,1.83594,-1.31049},{-1.05713,-1.80762,-1.31049}};
|
||||
lootPos[] = {{-1.05713,-1.80762,-1.31049},{0.627441,1.83398,-1.31049}};
|
||||
};
|
||||
|
||||
class CampEast_EP1: Military {
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{-0.670898,0.955078,-1.31049},{1.68408,-2.43359,-1.31049},{-1.76318,-1.625,-1.31049}};
|
||||
lootPos[] = {{-0.670898,0.95459,-1.31049},{1.68506,-2.43384,-1.31049},{-1.76318,-1.62646,-1.31049}};
|
||||
};
|
||||
|
||||
class Land_tent_east: Military {
|
||||
minRoaming = 2;
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-1.82,1.71,-1.74},{2.06,-0.97,-1.74}};
|
||||
lootPos[] = {{2.06,-0.97,-1.74},{-1.82,1.71,-1.74}};
|
||||
};
|
||||
|
||||
class Land_Dam_ConcP_20: Military {
|
||||
zedPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09}};
|
||||
lootPos[] = {{-0.94,10.26,9.09},{2.47,9.87,9.09},{-0.94,10.26,9.09},{2.47,9.87,9.09},{-6.51,4.46,2.21},{1.47,6.06,2.21},{4.89,2.99,2.19},{7.92,6.13,2.21}};
|
||||
};
|
||||
|
||||
class C130J_wreck_EP1: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zedPos[] = {{0.37,0.61,-5.44},{-0.84,2.92,-5.44},{-2.16,-6.32,-5.42},{1.26,-20.49,-5.39},{1.88,-3.67,-5.36},{-0.2,-12.76,-4.78},{-0.36,-7.87,-4.6},{-1.32,-14.56,-4.59}};
|
||||
lootPos[] = {{-0.36,-7.87,-4.6},{-0.2,-12.76,-4.78},{-1.32,-14.56,-4.59},{-2.16,-6.32,-5.42},{-0.84,2.92,-5.44},{0.37,0.61,-5.44},{1.88,-3.67,-5.36},{1.26,-20.49,-5.39}};
|
||||
};
|
||||
|
||||
class Barrack2: Military {
|
||||
lootPos[]={{1.33,-0.65,-0.27},{1.14,5.21,-0.27},{-2.09,0.71,0.05},{1.13,3.25,0.52}};
|
||||
};
|
||||
|
||||
class Mi8Wreck: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
lootPos[]={{0,-5.79,-1.71}};
|
||||
};
|
||||
|
||||
class USMC_WarfareBVehicleServicePoint: Military {
|
||||
lootPos[] = {{1.57,-3.96,-0.09},{-1.49,2.23,-1.41}};
|
||||
};
|
||||
|
||||
class Land_Vysilac_FM: Military {
|
||||
zedPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21}};
|
||||
lootPos[] = {{-0.36,1.96,-6.21},{-1.72,4.5,-6.21},{-3.25,0.75,-6.21},{1.35,-0.6,8.39}};
|
||||
};
|
||||
|
||||
class Land_Mil_Barracks_L: Military {
|
||||
zedPos[] = {{4,-5.22,-2.21},{7.3,-4.04,-2.21},{-0.82,-4.72,-2.2}};
|
||||
lootPos[] = {{-0.82,-4.72,-2.2},{4,-5.22,-2.21},{7.3,-4.04,-2.21}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
class Land_budova4_in: Military // barracks broken blue front door. cannot enter inner rooms
|
||||
{
|
||||
zedPos[] = {{-3.94531,2.27344,-1.88723},{-0.0566406,2.2666,-1.88723},{6.27148,2.5752,-1.88723}};
|
||||
lootPos[] = {{ -6.50415,2.1416,-1.88723 },{ -1.66162,2.10168,-1.88723 },{ 2.94312,2.297,-1.88723 },{ 5.34082,-1.82922,-1.88723 }};
|
||||
};
|
||||
class Land_kostel_trosky: Military // church ruins
|
||||
{
|
||||
zedPos[] = {{-0.388672,10.0176,-5.37072},{-2.97852,-0.816406,-5.55207}};
|
||||
lootPos[] = {{0.386719,13.5918,-5.54349},{3.81055,2.98828,-5.30816}};
|
||||
};
|
||||
class Land_MBG_Killhouse_3: Military // cement 2 story
|
||||
{
|
||||
zedPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
|
||||
lootPos[] = {{-4.10547,-0.466797,0.451439},{-2.06152,3.2168,0.451439},{-10.7031,3.0293,0.451439},{-8.07715,-1.2168,0.451439}};
|
||||
};
|
||||
//Land_MBG_Killhouse_4 in Residential.hpp
|
||||
class Land_aif_strazni_vez: Military // metal platform-overlook
|
||||
{
|
||||
lootPos[] = {{0.113281,0.859375,1.46157},{-1.24023,1.25195,1.46157}};
|
||||
};
|
||||
class Land_MBG_Killhouse_2: Military // cement 2 story
|
||||
{
|
||||
zedPos[] = {{-4.58887,-4.49023,-2.79856},{1.78516,1.58887,3.80144}};
|
||||
lootPos[] = {{-4.58887,-4.49023,-2.79856},{6.50488,5.86328,-2.79856},{-6.24365,-4.69336,0.501437},{-4.99805,-4.63281,3.80144},{5.48828,-3.87793,3.80144}};
|
||||
};
|
||||
//Land_A_Villa_EP1 in Office.hpp
|
||||
class Land_budova4_winter: Military { // winter version of military barracks
|
||||
lootPos[] = {{-7.73389,0.300049,-1.09824},{-7.7666,1.97388,-1.09824},{-5.85645,1.92651,-1.09824},{-4.82373,0.194336,-1.09824},{-4.82715,-2.00244,-1.09824},{-8.09766,-2.28149,-1.09824},{-3.06787,2.24805,-1.09824},{-1.65283,-1.91821,-1.09824},{-1.41309,-0.034668,-1.09824},{0.266602,1.76807,-1.09824},{1.28369,0.289307,-1.09824},{1.81982,-2.28687,-1.09824},{4.37549,2.14941,-1.09824},{5.61865,1.71338,-1.09824},{5.06787,-1.74316,-1.09824},{2.54785,2.33716,-1.09824}};
|
||||
};
|
||||
class land_pozorovatelna: Military { // concrete tower
|
||||
lootPos[] = {{-2.36328,-2.79248,-2.49767},{3.11426,-2.92969,-2.49767},{0.740234,2.47852,-2.49767},{-1.67578,-2.50049,7.54509},{-1.23047,1.90283,7.54509},{2.88477,2.08496,7.54509},{2.61426,-2.48096,7.54509},{0.491211,-0.290527,7.54509}};
|
||||
};
|
||||
class land_hlaska: Military // metal platform
|
||||
{
|
||||
lootPos[] = {{-0.802246,0.614258,3.77092},{0.917969,0.9375,3.77093}};
|
||||
};
|
||||
class Land_MBG_Killhouse_1: Military // cement block building
|
||||
{
|
||||
lootPos[] = {{-1.98071,5.50488,1.25144},{-2.79443,0.65625,-2.04856},{2.88354,2.7627,-2.04856}};
|
||||
};
|
||||
class land_army_hut2_int: Military // beige hut on blocks
|
||||
{
|
||||
lootPos[] = {{ -0.421387,-0.0517578,-0.948329 },{ 1.80103,0.945313,-0.948329 },{ 2.24585,-2.6875,-0.948329 },{ -1.24561,-1.53955,-0.948329 }};
|
||||
};
|
||||
class land_army_hut_int: Military // beige hut on blocks
|
||||
{
|
||||
lootPos[] = {{ 2.7959,-5.07373,-1.33056 },{ 2.79785,-2.1626,-1.33056 },{ -0.943359,-0.060791,-1.35981 },{ 0.689453,1.87134,-1.36167 }};
|
||||
};
|
||||
class Land_army_hut3_long_int: Military // beige hut on blocks
|
||||
{
|
||||
lootPos[] = {{ -2.88721,-4.36035,-1.23617 },{ 0.753906,-3.90039,-1.23617 },{ -2.53711,-1.95117,-1.23617 },{ -2.27856,-0.211914,-1.23617 },{ -0.0664063,-1.70801,-1.23617 },{ 0.141113,2.31104,-1.23617 }};
|
||||
};
|
||||
//Land_ibr_terminal in Office.hpp
|
||||
class Land_smd_garaz_s_tankem: Military // garage - blockade - ladder
|
||||
{
|
||||
zedPos[] = {{5.83203,2.34961,-2.49103}};
|
||||
lootPos[] = {{5.83203,2.34961,-2.49103},{-0.569336,3.00684,3.4697}};
|
||||
};
|
||||
class land_smd_army_hut2_int: Military { // beige hut on blocks
|
||||
lootPos[] = {{-0.848633,-1.24316,-0.948334},{-1.92383,-0.00390625,-0.948334},{2.7959,-0.0146484,-0.948334}};
|
||||
lootPosSmall[] = {{0.15918,-1.26465,-0.498337},{3.0791,1.96387,-0.948334}};
|
||||
zedPos[] = {{-3.35352,-2.65332,-0.407364},{0.475586,3.37402,-0.350555}};
|
||||
};
|
||||
class land_smd_army_hut2: Military { // beige hut on blocks
|
||||
lootPos[] = {{0.447266,-4.6543,-1.33328}};
|
||||
lootPosSmall[] = {{-0.257813,-5.02539,-0.623276},{3.02832,-6.1582,-1.33328}};
|
||||
zedPos[] = {{0.552734,6.06836,-0.515976},{-3.86816,-5.6875,-1.13228}};
|
||||
};
|
||||
class Land_smd_SS_hangar_withdoor: MilitaryIndustrial
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254}};
|
||||
lootPos[] = {{10.957,-16.6943,-5.87254},{-11.3311,-15.499,-5.87254},{-9.27832,2.05566,-5.87254},{-11.0947,21.3438,-5.87254},{10.7002,17.6221,-5.87254},{11.4658,1.51367,-5.87254},{12.9443,-15.6855,-5.87254}};
|
||||
};
|
||||
class Land_smd_budova4_in: Military // barracks blue doors internal rooms
|
||||
{
|
||||
zedPos[] = {{5.9375,1.33496,-1.88723}};
|
||||
lootPos[] = {{5.68359,-1.41211,-1.88723},{-7.21484,2.17285,-1.88723},{-4.04492,2.07227,-1.88723},{-0.4375,1.95898,-1.88723},{3.23633,2.06348,-1.88723},{0.804688,-0.614258,-1.88723},{-1.2793,-1.0791,-1.88723},{-6.87695,-1.35156,-1.88723}};
|
||||
};
|
||||
class land_smd_army_hut3_long_int: Military { // wide 3 doors bunks
|
||||
lootPos[] = {{0.643555,5.24219,-0.0739136},{-2.78809,3.13672,-1.27391},{-2.80957,5.27441,-0.863907},{-3.13086,-3.3584,-1.27391},{-0.875977,-0.6875,-1.27391}};
|
||||
lootPosSmall[] = {{1.6875,5.27539,-0.863907},{-0.604492,-3.36816,-0.563904},{1.91699,1.27832,-1.27391}};
|
||||
zedPos[] = {{3.37598,0.145508,-0.938461},{-4.52734,0.833984,-1.2229}};
|
||||
};
|
||||
class land_smd_hlaska: Military { // wide 3 doors bunks
|
||||
lootPos[] = {{-0.724609,0.822266,3.77092}};
|
||||
lootPosSmall[] = {{1.06201,-0.864258,3.77092},{-1.04688,-0.759766,3.77092}};
|
||||
zedPos[] = {{-0.18457,-3.13574,-2.25991}};
|
||||
};
|
||||
class Land_smd_kostel_trosky: Military // church ruins
|
||||
{
|
||||
lootPos[] = {{3.83789,0.8125,-4.81671},{0.206055,12.3555,-5.09952}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
class Land_Mil_hangar_EP1: MilitaryIndustrial // tak hangar
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_pilot",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_heavy",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_worker4",
|
||||
"z_new_worker2",
|
||||
"z_new_worker3",
|
||||
"z_new_worker4",
|
||||
"z_soldier_ru_pilot",
|
||||
"z_soldier_ru_crewman"
|
||||
};
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-9.83203,-12.4097,-5.38129},{10.5488,-12.1318,-5.38129},{13.002,0.0214844,-5.38129},{-13.3887,0.25,-5.38129},{13.3203,20.5176,-5.38129},{-13.1865,19.9839,-5.38129},{0.0195313,21.5078,-5.38129},{0.49707,11.5469,-5.38129},{-0.836914,-0.634277,-5.38129},{0.177734,-11.6821,-5.38129}};
|
||||
};
|
||||
class Land_Mil_ControlTower_EP1: Military // tak atc
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier_heavy",
|
||||
"z_soldier_ru_officer",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_acr_rifle2"
|
||||
};
|
||||
lootPos[] = {
|
||||
{ 5.53369,3.64355,-5.46368 },
|
||||
{ 7.67236,3.68115,-1.0687 },
|
||||
{ 7.53271,-1.70068,-1.0687 },
|
||||
{ 4.55225,1.64111,2.92148 },
|
||||
{ 10.1292,3.6958,-9.62869 },
|
||||
{ 0.491943,6.1543,-9.62869},
|
||||
{ 7.54956,1.74512,-0.378696},
|
||||
{5.40234,-1.71289,-0.378696}};
|
||||
};
|
||||
class Land_Mil_Barracks_i_EP1: Military // tak barracks
|
||||
{
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {
|
||||
{5.15625,-2.30371,-1.09824},
|
||||
{1.05664,-2.45508,-1.09824},
|
||||
{-0.841797,-2.36133,-1.09824},
|
||||
{-4.03516,-2.31836,-1.09824},
|
||||
{-8.49609,-2.33838,-1.09824}};
|
||||
};
|
||||
class Land_Mil_House_EP1: Military // tak
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
vehPos[] = {
|
||||
{ 13.439,3.25244,-5.71244,84 }};
|
||||
lootPos[] = {
|
||||
{11.7949,4.3147,-5.81439}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-1.54785,5.46997,-5.00406},
|
||||
{-2.61816,5.46362,-5.0097}
|
||||
};
|
||||
zedPos[] = {{-2.13477,6.69116,-4.56909},{5.58887,6.41284,-4.44098}};
|
||||
};
|
||||
|
||||
class land_st_vez: Military // nm tower
|
||||
{
|
||||
lootPos[] = {{-5.56445,4.23975,-3.31476},{-5.05566,-3.17627,-3.31476},{4.12109,3.92822,2.42732},{-1.73389,2.68896,6.40834},{-4.23584,1.29736,6.40834},{-3.80322,-1.09277,6.40834},{0.430664,1.31787,6.40834},{-2.45166,-2.16748,6.40834},{-0.608398,-0.57666,-11.095},{-2.08691,1.10303,-11.0649},{0.259277,-3.89697,-3.31476},{3.9375,3.30957,-8.50825}};
|
||||
};
|
||||
class Land_mi8_crashed: Military // nm wreck
|
||||
{
|
||||
lootPos[] = {{0.238281, -2.89746, -1.65002}, {0.0, -4.06982, -1.7}, {-0.245117, -6.06982, -1.74091}};
|
||||
};
|
||||
class land_AII_last_floor: Military
|
||||
{
|
||||
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-1.73975,-7.99756,11.6976},{-1.73975,-7.99756,11.6976},{-1.20801,5.45605,4.6129},{-3.82813,2.81494,5.46183}};
|
||||
};
|
||||
|
||||
class land_AII_middle_floor: Military
|
||||
{
|
||||
zombieClass[] = {"z_soldier","z_soldier","z_policeman"};
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {{-7.64941,4.97412,0.510368},{-7.7207,5.10498,0.510216},{-7.27979,-0.931152,0.518509},{8.47461,-2.3252,-4.63377},{9.20508,0.508301,-4.63377},{4.36768,3.7998,-4.63377},{-0.669434,2.74805,-4.63377},{-10.3594,5.03516,-4.63377},{-13.9766,9.10059,-4.63377},{-8.021,1.22314,-4.63377},{6.07227,-2.64551,-4.63377},{-8.75293,8.79297,-2.10379}};
|
||||
};
|
||||
|
||||
class Land_AII_upper_part: Military
|
||||
{
|
||||
lootPos[] = {{-0.616211, -3.80762, -2.31434}, {-2.62158, -1.05127, -2.32196}, {-2.30322, 2.0415, -2.32196}};
|
||||
};
|
||||
|
||||
class Land_Mil_Guardhouse_EP1: Military //Not enterable, Takistan version
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
lootPos[] = {{-3.05859,1.76514,-1.59003},{-3.16895,3.45361,-1.59003},{-3.19922,-0.323242,-1.59003}};
|
||||
};
|
||||
|
||||
class Land_Mil_Guardhouse: Military //Enterable zero_building
|
||||
{
|
||||
zombieClass[] =
|
||||
{
|
||||
"z_soldier",
|
||||
"z_soldier",
|
||||
"z_policeman",
|
||||
"z_policeman2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_acr_rifle2",
|
||||
"z_soldier_ru_ghillie",
|
||||
"z_soldier_ru_specnaz",
|
||||
"z_soldier_ru_commander",
|
||||
"z_soldier_ru_specialforces",
|
||||
"z_soldier_ru_soldier",
|
||||
"z_soldier_ru_soldier_heavy"
|
||||
};
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
|
||||
lootPos[] = {
|
||||
{4.65381,-3.61914,-1.46277},{2.99756,3.54102,-0.712769}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-0.798828,-3.51758,-1.46277},{3.73047,-3.95996,-1.32278},{-0.283203,-3.15723,-1.32278},{-0.996582,3.81445,-1.14279},{-1.33008,2.26563,-0.762787},{0.289063,3.66211,-0.0827942},{-1.17383,-0.112305,-1.48279}
|
||||
};
|
||||
};
|
||||
|
||||
//DZE ADDED BELOW
|
||||
class land_vstup: Military {
|
||||
lootPos[] = {{-11.51,-2.64844,-1.53312},{-6.24463,-2.85059,-1.53312},{-1.16992,-2.84961,-1.53312},{2.70898,-2.85059,-1.53312}};
|
||||
};
|
||||
class land_smd_ss_hangard_withdoor: MilitaryIndustrial {
|
||||
lootPos[] = {
|
||||
{0.236328,3.4209,-5.87254},{-14.0732,22.499,-5.87254},{13.1895,22.2031,-5.87254},{-13.8877,-10.5459,-5.87254},{2.10742,-19.8496,-5.87254}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{14.3984,12.2852,-5.87254},{0.289063,-0.197266,-5.87254},{-14.8389,-20.6475,-5.87254},{14.8574,-20.5088,-5.87254}
|
||||
};
|
||||
zedPos[] = {{0.128906,-25.0273,-5.42465},{-16.7891,1.98145,-5.42465},{0.0742188,26.5654,-5.42465},{16.6631,-7.1084,-5.42465}};
|
||||
};
|
||||
class land_budova5: Military {
|
||||
lootPos[] = {
|
||||
{-2.04004,2.89844,-1.98059}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-1.96191,-0.314453,-1.98059}
|
||||
};
|
||||
zedPos[] = {{-3.04492,2.0332,-1.40211}};
|
||||
};
|
||||
class land_smd_strazni_vez: Military {
|
||||
lootPos[] = {
|
||||
{-1.68066,-1.30273,2.00299}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-0.902344,-1.29395,1.41299},
|
||||
{-1.92578,1.28613,1.41299}
|
||||
};
|
||||
zedPos[] = {{-1.14844,0.125977,2.28799},{1.04102,2.45898,-1.76974}};
|
||||
};
|
||||
|
||||
class Land_A_Stationhouse_ep1: Land_a_stationhouse{};
|
||||
class land_ibr_hangar: MilitaryIndustrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -5.75635,9.95386,-3.57318 },
|
||||
{ -8.06152,-11.4065,-3.58192 },
|
||||
{ 8.68555,-5.30371,-3.57942 }};
|
||||
};
|
||||
class land_ind_pec_03: MilitaryIndustrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
|
||||
};
|
||||
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
|
||||
};
|
||||
class land_ind_pec_03a: MilitaryIndustrial
|
||||
{
|
||||
lootPos[] = {
|
||||
{6.07275,11.8623,2.59973},{7.82275,-2.04883,-1.9376},{13.1899,16.0693,-5.15128},{14.0396,8.12549,-5.15128},{13.8237,12.5366,-4.69128},{4.63086,16.6553,-2.04201},{3.07275,-5.11963,-5.15128},{4.79541,-2.07031,-1.9387},{3.67627,14.5518,2.60131},{-2.08447,-13.6855,1.11455},{3.21484,8.37207,-5.15128},{4.78662,18.0498,-5.15128},{-3.98193,-24.5332,-5.15128},{12.9028,-1.58447,3.05404},{-0.259766,22.2715,4.05607},{1.96094,25.4209,4.05607}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{2.1709,11.5796,2.75019},{1.17725,11.8911,3.87051},{6.62451,13.2251,4.24952},{3.21777,-11.7026,-1.85671},{8.35938,-3.10693,-1.93559},{14.1851,-5.31348,-1.08754},{13.0874,16.7339,-4.27128},{7.37207,16.6235,-4.99128},{11.6133,16.7075,-5.04128},{12.248,13.2998,-3.56128},{-15.2876,-18.2754,-5.06128},{3.3833,14.4814,3.36135},{10.6797,7.66943,-4.43128},{-4.56982,14.9658,-4.94128},{4.23242,-26.7783,-1.97225},{2.2749,21.8086,4.05607}
|
||||
};
|
||||
zedPos[] = {{1.979,15.7012,3.48646},{5.93604,16.2686,3.48582},{6.50586,13.8198,-4.22628},{12.314,9.64258,-4.22628},{6.15381,9.78711,-4.22628},{6.34424,-2.52051,-0.953124},{-5.04004,-4.30566,-4.22628},{-5.77588,-21.0293,-4.22628}};
|
||||
};
|
||||
class Land_Mil_Barracks_EP1: Military
|
||||
{
|
||||
lootChance = 0;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class Land_Mil_Barracks_L_EP1: Military
|
||||
{
|
||||
lootPos[] = {};
|
||||
zedPos[] = {{-3.97998,-7.65137,-1.33652},{-2.41919,-7.81445,-1.33569}};
|
||||
};
|
||||
class Land_vez: Military
|
||||
{
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{-0.0585938,1.51367,1.36331}};
|
||||
zedPos[] = {{-0.116699,-0.801758,-2.81857}};
|
||||
};
|
||||
class Land_fortified_nest_big_EP1: Military
|
||||
{
|
||||
lootPos[] = {
|
||||
{0.663086,1.06738,-0.740341},
|
||||
{0.513184,-1.3623,-0.740341},
|
||||
{-0.991211,1.11621,-0.740341},
|
||||
{-2.87109,-3.94238,-0.740341}};
|
||||
};
|
||||
class datsun02Wreck: Military
|
||||
{
|
||||
zombieClass[] = {"zZombie_Base","z_hunter"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class HMMWVWreck: Military
|
||||
{
|
||||
zombieClass[] = {"z_soldier","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
class UH60_NAVY_Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class UH60_ARMY_Wreck_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class UH60_NAVY_Wreck_burned_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class UH60_ARMY_Wreck_burned_DZ: Military {
|
||||
zombieClass[] = {"z_soldier_pilot","z_soldier_heavy"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 4;
|
||||
maxRoaming = 8;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class Camp_EP1: Military { // Looks like the MASH tent, Balota POI
|
||||
maxRoaming = 1;
|
||||
lootPos[] = {{1.18213,-1.65039,-1.17793},{0.24707,0.799316,-1.17803}};
|
||||
zedPos[] = {{0.24707,0.798828,-1.11798},{1.18213,-1.64844,-1.11786}};
|
||||
};
|
||||
16
SQF/dayz_code/Configs/CfgLoot/Buildings/Misc.hpp
Normal file
16
SQF/dayz_code/Configs/CfgLoot/Buildings/Misc.hpp
Normal file
@@ -0,0 +1,16 @@
|
||||
class Land_HouseV_2I : Default
|
||||
{
|
||||
maxRoaming = 3;
|
||||
};
|
||||
|
||||
class Land_Ind_Shed_02_main : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
//DZE ADDED BELOW
|
||||
class Land_Ind_Shed_01_EP1: Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 3;
|
||||
};
|
||||
272
SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp
Normal file
272
SQF/dayz_code/Configs/CfgLoot/Buildings/Office.hpp
Normal file
@@ -0,0 +1,272 @@
|
||||
class Office : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
lootChance = 0.2;
|
||||
zombieClass[] = {"z_suit1","z_suit2","z_suit3","z_suit4","z_suit5","z_suit6"};
|
||||
lootGroup = Office;
|
||||
};
|
||||
|
||||
class Land_HouseB_Tenement : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{-11.2505,4.60938,-20.6497},{-7.58252,5.10205,-20.6497},{-3.15259,0.913574,-20.6497},{8.21289,6.38037,-20.6497},{5.14941,11.8867,-20.6497},{11.0793,11.3467,-20.6497},{13.5581,3.01074,-20.6497},{13.5823,8.15625,-20.6497},{13.6958,-1.61572,-20.6497},{4.59692,7.07227,-20.6497},{-6.00928,-2.01611,-20.6497}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{6.7124,11.2749,-20.1797},{13.377,11.248,-20.1797},{13.4556,5.76172,-20.1797},{13.1902,0.438477,-20.1797},{-10.7827,-0.952148,-20.1797},{2.71533,-2.39893,-20.1797},{-4.57715,4.30811,-19.6597},{-1.03223,4.04932,-19.6597},{2.39551,4.10986,-19.6597},{0.932129,-2.34082,-20.2197},{3.97754,-0.965332,-20.6497},{4.30371,4.15576,-20.6497}
|
||||
};
|
||||
zedPos[] = {{-0.924805,5.26563,-20.7845},{-12.0771,0.645508,-20.7845},{12.9604,14.0723,-20.7845},{14.6064,8.92383,-20.7845},{5.40576,9.89453,-20.7845},{5.98975,14.168,-20.7845}};
|
||||
};
|
||||
|
||||
class Land_Panelak : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{-3.76709,-5.5791,0.0714226},{-6,-5.1709,0.0714226},{-4.86719,-3.30518,0.0714226},{-5.75098,1.51172,0.0714226},{3.95483,-4.83008,2.77144},{4.8728,1.51855,2.77144},{6.07324,-5.4668,2.77144}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-4.05713,-4.55469,1.21142},{-4.03857,-4.71094,0.0714211},{-5.52002,-6.45508,0.0714211},{-3.9873,-3.06934,0.761421},{-3.99072,-3.84375,1.29142},{-4.09497,-2.15625,0.0714211},{-5.01172,1.91406,0.0714211},{-4.146,1.42871,0.391421},{1.37354,-5.00684,2.77144},{4.1167,-7.4834,2.77144},{4.2417,-3.69287,3.00144},{5.16602,-3.7334,3.40144},{4.15137,1.27051,2.77144},{4.66846,1.74414,3.43144},{5.69775,-6.44727,2.77144}
|
||||
};
|
||||
zedPos[] = {{-2.76855,-6.26563,0.0714111},{-2.93848,-1.3916,0.0714111},{-4.00879,2.53027,0.0714111},{-6.81152,-6.15527,0.0714111},{-5.4209,-3.13184,0.0814209},{-0.824219,1.86914,1.32864},{-0.730469,-3.20117,2.77145},{2.49609,2.93701,2.77145},{3.97852,-7.08936,2.77145},{4.59863,-1.36328,2.77145},{6.38477,-2.3916,2.77145},{6.78906,1.55273,2.77145},{6.80566,-5.77295,2.77145}};
|
||||
};
|
||||
|
||||
class Land_Panelak2 : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{0.53833,2.0498,-1.29137},{4.87939,1.90234,5.46665},{4.71045,-3.02197,5.46665},{6.01514,-5.86133,5.46665},{3.8833,-4.72314,5.46665}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{4.85205,-3.7041,6.69665},{4.38281,-3.68848,6.09665},{5.229,1.64063,6.24665},{4.62354,1.4082,6.24665},{5.41382,-5.54199,5.79665},{1.20215,-4.93652,5.47665}
|
||||
};
|
||||
zedPos[] = {{-0.729492,-3.00684,-2.62872},{-0.763672,1.36133,-1.3714},{-0.30127,3.64941,1.32861},{0.736328,-3.22266,2.76105},{-0.630859,1.84668,4.05231},{6.70068,2.69043,5.46655},{2.26807,2.94043,5.46661},{2.76416,0.446289,5.46661},{3.68896,-7.33789,5.46661},{4.55371,-1.76758,5.46667},{6.39795,-6.02734,5.47662},{6.87842,-1.45996,5.47675}};
|
||||
};
|
||||
|
||||
class Land_rail_station_big : Office
|
||||
{
|
||||
lootPos[] = {{2.11914,-0.13208,-4.98439},{0.712402,0.718994,-4.98439},{2.45654,3.80566,-4.98439},{7.45947,1.49683,-5.04438}};
|
||||
lootPosSmall[] = {{1.81641,0.77417,-4.05439},{2.74609,0.869385,-4.05438},{-5.16943,-3.43555,-4.98439},{9.25,0.421631,-5.04438},{-6.54004,-4.09692,-5.04439}};
|
||||
zedPos[] = {{8.93652,3.12695,-5.04443},{7.46338,-3.40723,-5.04431},{-8.16357,-5.12109,-5.03442},{-4.96924,4.56348,-4.99451},{0.461426,4.86621,-4.9848},{-1.07373,2.37305,-4.98462},{-1.31689,-2.5918,-4.98444},{-3.29102,-0.121094,-4.98444},{2.46631,2.22656,-4.97443}};
|
||||
};
|
||||
|
||||
class Land_A_Office01 : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{-7.84912,6.3855,-4.528},{3.84424,3.27051,-4.528},{-0.0383301,3.51733,-4.528},{5.37695,5.63379,-4.528},{15.5393,-1.90015,-4.528},{13.8057,-2.3811,-4.528},{10.114,3.44849,-4.528},{10.3008,6.32495,-4.528},{1.71021,1.66675,-4.528},{1.58032,5.87671,-2.028},{-0.599854,7.08984,-2.028},{3.87769,6.84229,-2.028},{-7.6709,6.72485,-2.038},{-4.729,4.19556,-2.028},{-7.93091,3.2041,-2.038},{10.2354,-1.9187,-2.018},{6.9812,-4.30933,-2.038},{15.4075,6.03198,-2.038},{13.9285,3.40649,-2.038},{0.163086,3.43286,0.472002},{7.13892,3.64844,0.471998},{1.71973,-1.40967,6.72491},{-0.443359,0.61499,-2.028},{-5.22144,-3.69971,-2.028}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{3.50342,5.28027,-3.668},{5.68286,4.95898,-4.048},{0.895508,4.98511,-3.288},{2.42017,4.98291,-2.908},{15.8838,-2.62256,-2.908},{4.74072,6.75391,-0.938002},{7.69507,-0.465332,-1.618},{10.7341,-1.90918,-1.158},{6.34229,-2.73242,-0.398003},{-4.86572,7.16187,-0.988003},{-4.27173,4.2207,-0.778002},{-4.56543,5.48193,-1.348},{-8.21387,2.04932,-2.028},{12.6631,2.83398,-1.918},{12.8892,2.82178,-0.778002},{11.5281,7.08887,-1.338},{11.3428,5.02344,-1.158},{11.636,6.34937,-1.338},{-3.802,4.13525,1.71201},{0.720947,3.55957,0.952003},{-3.78076,4.44727,0.952003},{10.7363,3.28833,-3.668},{6.46191,5.13013,-2.908},{7.03906,6.25537,-4.098},{6.68823,5.81177,-3.818},{10.7056,4.13135,-3.288},{2.86792,-0.489014,6.72491}
|
||||
};
|
||||
zedPos[] = {{0.242188,6.06348,-4.52798},{11.8037,-1.77832,-4.52798},{13.8174,-0.731445,-4.52798},{14.5811,-4.1123,-4.52798},{-2.50391,-2.46875,-4.52798},{4.11133,6.11328,-4.52798},{4.11279,-0.686523,-4.52798},{4.31641,3.74121,-4.52798},{5.08887,0.219727,-4.52798},{-7.76221,5.59082,-4.52798},{1.18945,6.07129,-2.02802},{12.8701,4.70996,-2.02802},{15.3721,3.42383,-2.02802},{1.81152,0.994141,-2.02802},{2.23145,3.76563,-2.02802},{4.93164,4.32031,-2.02802},{7.13867,-2.50684,-2.02802},{8.3457,-1.10645,-2.02802},{4.7666,-4.55859,-2.02487},{9.94727,-3.74023,-2.008},{-4.89111,-2.54785,-1.99799},{-14.5596,-3.40625,-1.98798},{-15.2705,5.92871,-1.94794},{13.6729,6.59668,0.451965},{-10.9063,6.04199,0.451996},{-2.12988,4.5166,0.472015},{7.6416,6.3877,0.472015},{-6.30762,3.30078,0.482025},{13.1924,-2.58594,0.492004},{-1.45654,-2.2832,6.19489},{3.09229,2.4375,6.2049}};
|
||||
};
|
||||
//land_vysoky1 in Residential.hpp
|
||||
//land_dlouhy2 in Residential.hpp
|
||||
//land_hotel_p2 in Residential.hpp
|
||||
//land_hotel_p1 in Residential.hpp
|
||||
|
||||
class Land_A_Office02 : Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{19.8076,3.26123,5.38394},{0.27002,0.0458984,5.38394},{5.0415,-4.854,-8.17109},{-0.263184,-5.15259,-8.17105}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-0.112305,-4.35254,-8.17073},{-0.813965,-4.14355,-7.79043},{4.104,-7.27051,-8.1711},{10.7427,2.16992,5.38394},{21.5991,2.56104,5.42394},{-4.02783,2.4668,5.38394},{-17.3232,1.29028,8.71684},{-18.0732,3.38623,8.71684}
|
||||
};
|
||||
zedPos[] = {{4.72266,-5.74219,-8.15109},{0.961426,-5.16992,-8.15076}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
class Land_aif_hotel : Office //multi-story hotel with balconies
|
||||
{
|
||||
lootPos[] = {{14.0938,-4.38281,6.24485},{4.53711,12.8853,6.24484},{-20.623,-7.3584,2.74056},{-20.9375,-15.0547,-0.759435},{-20.4102,-4.95166,-4.25943},{20.8555,6.60156,-4.25943}};
|
||||
};
|
||||
class Land_aif_hotel_bio : Office // multi-story hotel with balconies
|
||||
{
|
||||
zedPos[] = {{-18.5781,4.20801,-8.5215},{-17.8848,-6.33398,-8.52153}};
|
||||
lootPos[] = {
|
||||
{-17.8848,-6.33398,-8.52153},{16.8477,-12.5811,-8.52153},{17.8984,12.9102,-8.52153},{-1.51172,11.0117,-8.52153},{-23.4453,-5.7998,-0.835522},{-22.4063,-16.8887,3.01448},{-5.8418,5.27832,6.86919},{16.7227,16.8076,6.86919},{18.2676,-14.2627,6.86919},{-16.8984,-16.3701,6.86919}
|
||||
};
|
||||
};
|
||||
class land_mbg_apartments_big_04: Office { // multi-story cement, 3 non-enterable garages
|
||||
lootPos[] = {
|
||||
{10.1953,-2.47656,-3.19898},{3.14453,-0.197266,-3.19898},{0.949219,5.58789,5.94502},{-0.888672,2.47461,2.69382},{3.99414,-0.273438,2.89702},{10.7344,-0.351563,2.89702},{-10.4961,-5.46484,2.89702},{-3.25391,0.669922,2.89702},{10.6816,-2.26367,-0.15098},{-3.48828,0.31543,-0.15098},{-2.97461,-2.35547,-0.15098}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{4.52734,1.46289,-3.19898},{2.90234,5.90918,2.89702},{5.46875,-0.703125,2.89702},{-4.46875,-0.686523,2.89702},{5.17383,-1.80566,-0.15098},{-7.44531,5.68359,-0.15098}
|
||||
};
|
||||
zedPos[] = {{-0.0898438,4.67773,-7.08873},{0.890625,-5.13965,-6.90238}};
|
||||
};
|
||||
//land_vysoky2 in Residential.hpp
|
||||
//land_dlouhy1 in Residential.hpp
|
||||
class Land_ibrPanelak: Land_Panelak{};
|
||||
class Land_ibrPanelak2: Land_Panelak2{};
|
||||
class LAND_konecna : Office
|
||||
{
|
||||
lootPos[] = {{14.8423,-0.987793,-1.59364},
|
||||
{16.873,-2.86865,-1.59364},
|
||||
{13.3672,-9.11377,-1.59364},
|
||||
{5.09497,-9.98682,-1.59364},
|
||||
{-24.8281,-1.17871,-1.59364},
|
||||
{-14.0747,-7.3042,-1.59364},
|
||||
{-19.0789,0.98291,-1.59364},
|
||||
{4.67944,0.805176,-1.59364},
|
||||
{-11.4639,-10.1475,-1.59364}};
|
||||
};
|
||||
// ALT-MAP Tavi
|
||||
// ALT-MAP SAHRANI
|
||||
class Land_smd_dum_olez_istan1_open2 : Office // same as Land_Panelak2
|
||||
{
|
||||
zedPos[] = {{-3.77344,1.99414,-1.84398},{1.31641,-2.06934,-1.84399}};
|
||||
lootPos[] = {{-5.99023,-5.60449,-1.84398},{6.73145,1.43555,-1.84399},{4.90332,-3.25098,1.37497},{-1.73145,-3.67773,1.37497},{-7.09375,-3.92773,1.37497}};
|
||||
};
|
||||
class Land_smd_hotel_riviera2 : Office // 2 story motel blue tiles
|
||||
{
|
||||
zedPos[] = {{-9.32324,-7.52173,-0.321464},{2.03027,-6.70923,-0.321464}};
|
||||
lootPos[] = {{-9.32324,-7.52173,-0.321464},{2.03027,-6.70923,-0.321464}};
|
||||
};
|
||||
class Land_smd_hotel_riviera1 : Office // 2 story motel blue tiles
|
||||
{
|
||||
zedPos[] = {{-10.7217,-6.02148,-0.322234},{-4.7041,-6.77051,-0.321464},{8.9541,-6.33838,-0.321464}};
|
||||
lootPos[] = {{-10.7217,-6.02148,-0.322234},{-4.7041,-6.77051,-0.321464},{8.9541,-6.33838,-0.321464}};
|
||||
};
|
||||
class Land_smd_hotel : Office // 4 story apartment building
|
||||
{
|
||||
zedPos[] = {{-16.1006,0.519043,-7.74672},{-0.744141,10.0884,-7.74672}};
|
||||
lootPos[] = {{-0.744141,10.0884,-7.74672},{14.6982,-16.9382,-7.74672},{4.86719,14.0911,-7.74672},{-20.9121,-5.11133,-0.759434},{-20.6094,-6.26953,2.74057},{-20.6172,-15.1313,2.74057},
|
||||
{-17.0537,17.2102,6.24485},{14.3779,2.7583,6.24485},{20.75,6.71948,-0.759434},{20.9033,14.7278,-4.25943},{20.541,5.12622,-4.25943}};
|
||||
};
|
||||
class Land_smd_dum_istan4_detaily1 : Office // 4 story hotel
|
||||
{
|
||||
zedPos[] = {{-2.51367,6.55078,-7.28588},{4.54834,6.33984,-7.28588},{2.58838,-3.21289,-4.33588}};
|
||||
lootPos[] = {{2.58838,-3.21289,-4.33588}};
|
||||
};
|
||||
//Land_smd_dum_istan4 in Residential.hpp
|
||||
class Land_smd_hospoda_mesto : Office // pub HOSTINEC
|
||||
{
|
||||
zedPos[] = {{4.85254,-4.82422,-5.17996},{3.28711,6.78125,-1.2485}};
|
||||
lootPos[] = {{3.05957,-2.43555,-5.18104},{2.88574,5.32422,-5.19056},{3.27246,1.20703,-5.19001},{1.75098,-1.28906,-5.17993},{-7.48535,-4.07617,-1.2291},{2.63184,-1.78516,-1.2417}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
|
||||
//DZE BELOW
|
||||
class LAND_ibr_bank: Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 1.44702,-0.9551,-1.60158 },
|
||||
{ -7.40649,-4.9482,-1.60158 },
|
||||
{ -7.50879,3.1616,-1.60158 },
|
||||
{ -13.1931,3.0244,-1.60158 },
|
||||
{ -10.6316,-1.4922,-1.60158 },
|
||||
{ -10.3481,-5.6631,-1.60158 },
|
||||
{ -14.0247,-6.4653,-1.60158 },
|
||||
{ -10.1897,-2.6592,-1.60158 }};
|
||||
};
|
||||
|
||||
class land_bunka: Office {
|
||||
lootPos[] = {{1.83496,0.451172,-1.51244},{-2.04492,2.11377,-1.51245},{3.07324,2.41675,-1.51245}};
|
||||
};
|
||||
|
||||
class Land_ibr_terminal: Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 11.1885,-13.0669,-4.04974 },
|
||||
{ 4.42383,-9.64746,-4.04974 },
|
||||
{ -2.42822,-6.94775,-4.04974 },
|
||||
{ -3.00537,-1.25439,-4.04974 },
|
||||
{ 0.473145,8.72314,-4.04974 },
|
||||
{ 14.8608,12.5249,-4.04974 },
|
||||
{ 3.33838,-14.5229,0.581566 },
|
||||
{ -3.88428,-17.5376,0.581566 },
|
||||
{ -17.3682,0.572266,-4.05001 },
|
||||
{ -13.7939,0.576172,-0.231342 },
|
||||
{ -2.83545,10.9009,-0.949741 },
|
||||
{ -2.27686,-16.4238,3.68157 }};
|
||||
};
|
||||
class Land_A_Villa_EP1: Office // takistani villa 2 story multi-wing
|
||||
{
|
||||
zedPos[] = {{5.5332,2.70361,-5.06721},{13.2578,-14.3623,-5.06719}};
|
||||
lootPos[] = {
|
||||
{ -23.3442,1.71484,-3.65929 },
|
||||
{ 14.5498,-5.69775,-5.06722 },
|
||||
{ 5.8457,-2.09814,-5.06717 },
|
||||
{ 9.5249,3.76563,-5.06717 },
|
||||
{ 10.0454,11.5093,-5.0734 },
|
||||
{ 0.268555,8.64648,-5.06699 },
|
||||
{ -0.378906,15.3989,-5.06724 },
|
||||
{ -6.68506,14.9448,-5.06722 },
|
||||
{ -10.9644,13.0996,-5.06719 },
|
||||
{ 11.0571,4.48926,-1.48401 },
|
||||
{ 2.85938,9.12939,-1.48407 },
|
||||
{ -3.87646,8.01416,-1.4844 },
|
||||
{ 0.0537109,10.3984,-1.4844 },
|
||||
{ -2.78467,13.5903,-1.4844 },
|
||||
{ -0.118652,15.3394,-1.4844 },
|
||||
{ -6.73779,15.772,-1.4844 },
|
||||
{ -8.39453,13.5249,-1.4844 },
|
||||
{ -10.5317,9.75146,-1.4844 },
|
||||
{ -11.8062,14.2358,-1.4844 },
|
||||
{ -15.5771,14.0396,-1.4844 }};
|
||||
};
|
||||
class Land_A_Office01_EP1: Land_A_Office01
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -2.50391,-2.46948,-4.728 },
|
||||
{ 4.23535,-0.336914,-4.728 },
|
||||
{ 4.11133,6.1123,-4.728 },
|
||||
{ 0.242188,6.06299,-4.728 },
|
||||
{ 4.31641,3.74023,-4.728 },
|
||||
{ 5.08887,0.219727,-4.728 },
|
||||
{ 11.6504,-1.5647,-4.728 },
|
||||
{ 14.5811,-4.1123,-4.728 },
|
||||
{ 13.8545,-0.749023,-4.728 },
|
||||
{ -7.7627,5.59082,-4.728 },
|
||||
{ 1.81152,0.993408,-2.228 },
|
||||
{ 4.93164,4.31982,-2.228 },
|
||||
{ 1.18945,6.07031,-2.228 },
|
||||
{ 2.23145,3.76563,-2.228 },
|
||||
{ -4.76367,-2.51221,-2.228 },
|
||||
{ -14.5596,-3.40723,-2.228 },
|
||||
{ -15.2705,5.92773,-2.228 },
|
||||
{ -10.9063,6.04175,0.672008 },
|
||||
{ -6.30762,3.30078,0.672006 },
|
||||
{ 7.6416,6.38696,0.672001 },
|
||||
{ 13.6729,6.5957,0.671999 },
|
||||
{ 13.1924,-2.58691,0.671998 },
|
||||
{ 3.0918,2.4375,6.20491 },
|
||||
{ -1.45703,-2.28369,6.20491 },
|
||||
{ -2.12988,4.51587,0.672005 },
|
||||
{ 4.74414,-4.60156,-2.21486 },
|
||||
{ 8.3457,-1.10718,-2.228 },
|
||||
{ 9.94727,-3.74146,-2.228 },
|
||||
{ 7.13867,-2.50732,-2.228 },
|
||||
{ 12.8701,4.70923,-2.228 },
|
||||
{ 15.3721,3.42383,-2.228 }};
|
||||
};
|
||||
|
||||
class Land_MBG_Police_Station: Office
|
||||
{
|
||||
lootPos[] = {
|
||||
{ 9.81543,-4.36365,-1.59829 },
|
||||
{ 1.01172,-6.02344,-1.59829 },
|
||||
{ -5.03369,-5.98376,-1.59829 },
|
||||
{ -8.5415,-0.348511,-1.59829 },
|
||||
{ -8.88574,-2.93823,-1.59829 },
|
||||
{ -5.55518,4.80493,-1.59829 },
|
||||
{ -1.77246,5.49365,-1.59829 },
|
||||
{ 2.32129,6.33032,-1.59829 },
|
||||
{ 3.54492,6.27332,1.68834 },
|
||||
{ 9.88916,4.68176,1.68833 },
|
||||
{ 10.0566,-1.07727,1.68833 },
|
||||
{ 6.6499,1.78296,1.68833 },
|
||||
{ -5.30029,-2.68726,1.68833 },
|
||||
{ 1.25977,-1.76636,1.68833 },
|
||||
{ -6.56689,1.51843,1.68834 },
|
||||
{ -5.33887,3.92529,1.68834 },
|
||||
{ -2.3125,6.18774,1.68834 }};
|
||||
};
|
||||
|
||||
class land_mbg_ger_estate_2: Office { // 2 stucco red/orange light by door
|
||||
lootPos[] = {
|
||||
{-0.847656,-5.23291,-2.13187},{-0.615234,3.95996,-1.55187},{8.30859,0.642578,-2.02187},{7.60547,6.6792,-2.13187},{6.38867,-5.31396,-2.13187},{-4.74023,3.71582,-2.13187}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{-6.3125,-6.48145,-1.43187},{-4.81445,-2.0293,-1.43187},{-3.47852,4.58789,-2.13187},{0.107422,3.45947,-1.55187},{4.23438,-1.42188,-1.83187},{4.97461,1.09229,-1.30187},{6.53711,-2.07227,-1.29187},{6.35547,-4.70117,-1.65187},{-7.55273,3.99268,-1.65187}
|
||||
};
|
||||
zedPos[] = {{2.12695,-8.60791,-1.5208},{1.33984,9.18945,-1.25071}};
|
||||
};
|
||||
958
SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp
Normal file
958
SQF/dayz_code/Configs/CfgLoot/Buildings/Residential.hpp
Normal file
@@ -0,0 +1,958 @@
|
||||
class Residential : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 2;
|
||||
zombieClass[] =
|
||||
{
|
||||
"zZombie_Base",
|
||||
"z_teacher",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3",
|
||||
"z_new_villager2",
|
||||
"z_new_villager3",
|
||||
"z_new_villager4",
|
||||
"z_citizen1",
|
||||
"z_citizen2",
|
||||
"z_citizen3",
|
||||
"z_citizen4",
|
||||
"z_lumberjack1",
|
||||
"z_lumberjack2",
|
||||
"z_lumberjack3",
|
||||
"z_lumberjack4",
|
||||
"z_profiteer1",
|
||||
"z_profiteer2",
|
||||
"z_profiteer3",
|
||||
"z_profiteer4",
|
||||
"z_rocker1",
|
||||
"z_rocker2",
|
||||
"z_rocker3",
|
||||
"z_rocker4",
|
||||
"z_assistant",
|
||||
"z_pilot",
|
||||
"z_firefighter1",
|
||||
"z_firefighter2",
|
||||
"z_firefighter3",
|
||||
"z_firefighter4",
|
||||
"z_firefighter5",
|
||||
"z_postman1",
|
||||
"z_postman2",
|
||||
"z_postman3",
|
||||
"z_postman4",
|
||||
"z_assistant",
|
||||
"z_gardener",
|
||||
"z_civilian1",
|
||||
"z_civilian3",
|
||||
"z_civilian5",
|
||||
"z_civilian7",
|
||||
"z_civilian9",
|
||||
"z_civilian11",
|
||||
"z_civilian13",
|
||||
"z_civilian15",
|
||||
"z_prisoner1",
|
||||
"z_prisoner2",
|
||||
"z_prisoner3",
|
||||
"z_mafiaboss",
|
||||
"z_dealer",
|
||||
"z_suit6"
|
||||
};
|
||||
lootChance = 0.5;
|
||||
lootGroup = Residential;
|
||||
};
|
||||
|
||||
class Land_HouseV_1I4 : Residential
|
||||
{
|
||||
zedPos[] = {{-0.400146,-3.87891,-2.7688},{-3.67651,-2.51758,-2.76544},{-0.472412,3.19824,-2.72028}};
|
||||
lootPos[] = {{0.222168,3.90839,-2.73031},{-1.82983,-1.81403,-2.76768}};
|
||||
lootPosSmall[] = {{-1.91772,-5.13812,-2.14811},{-4.34497,-1.12036,-1.88536},{-2.12329,-2.59363,-2.05582},{-1.34595,-2.80969,-2.04825}};
|
||||
};
|
||||
|
||||
class Land_kulna : Residential
|
||||
{
|
||||
zedPos[] = {{-0.498291,1.92871,-1.12811},{0.503174,0.217773,-1.11633}};
|
||||
lootPos[] = {{0.213379,1.49707,-1.14344}};
|
||||
};
|
||||
|
||||
class Land_hut06 : Residential
|
||||
{
|
||||
zedPos[] = {{0.337402,2.27051,-1.56116},{-0.637695,0.753906,-1.53836}};
|
||||
lootPos[] = {{0.328125,2.26953,-1.57786},{-0.552368,-0.0620117,-1.53837}};
|
||||
};
|
||||
|
||||
class Land_Hlidac_budka : Residential
|
||||
{
|
||||
zedPos[] = {{2.02051,0.444336,-0.81366},{-0.460938,1.75879,-0.78363},{-2.31836,1.5127,-0.78363}};
|
||||
lootPos[] = {{2.4209,2.16064,-0.783617}};
|
||||
lootPosSmall[] = {{0.987305,2.43359,-0.113617},{1.67773,2.24927,-0.113617},{-0.138184,0.0844727,-0.713617}};
|
||||
};
|
||||
|
||||
class Land_HouseV2_02_Interier : Residential
|
||||
{
|
||||
zedPos[] = {{-3.62598,3.05273,-5.58072},{3.34814,1.9707,-5.57071},{5.20117,-1.54004,-5.57071},{-5.71094,5.49414,-5.57071},{7.23145,5.37109,-5.57071},{-7.57861,-1.01563,-5.57071},{8.5498,0.754883,-5.57071},{-6.52295,2.35547,-5.5607}};
|
||||
lootPos[] = {{6.97412,1.26904,-5.53068},{4.21631,6.56396,-5.53068},{-5.94922,-1.28955,-5.53068},{-3.31494,6.44287,-5.53068}};
|
||||
lootPosSmall[] = {{6.44629,1.7251,-4.61068},{6.63672,1.2583,-4.61068},{8.7749,-2.23779,-4.74068},{2.81006,6.30908,-5.57068},{-4.97754,-2.1543,-5.57068},{-2.42676,5.58887,-5.57068}};
|
||||
};
|
||||
|
||||
class Land_A_Pub_01 : Residential
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
lootPos[] = {{1.17188,5.7522,-5.75623},{6.46191,-1.73706,-5.01623},{6.46777,1.47949,-5.75623},{0.975098,-5.80859,-5.75621},{-5.79736,-2.57813,-1.79123},{-7.35303,-3.7627,-1.79123},{4.56885,0.998291,-1.79123},{3.45947,0.236328,-1.79123},{1.91504,6.302,-1.79123},{0.114258,2.17432,-1.79123},{6.52832,6.10889,-1.79123},{0.555176,0.169189,-1.79123},{-4.37793,-2.64038,-5.75623},{-7.1709,-1.76855,-5.75623}};
|
||||
lootPosSmall[] = {{-0.602051,2.69214,-5.48623},{2.0708,1.98486,-5.19622},{1.37744,7.89722,-5.01622},{3.28076,-1.51782,-4.75623},{2.79395,-1.90845,-4.75622},{1.19043,-1.97632,-4.7562},{4.03418,-5.81592,-5.30621},{1.46143,-6.27979,-5.01621},{-4.8252,-2.66309,-1.78122},{1.16504,1.125,-1.19122},{2.73486,0.744873,-0.701225},{5.04053,-2.60938,-1.78122},{5.00293,2.03491,-1.78122},{2.89844,5.78613,-1.37122},{1.44482,6.51831,-1.31123},{1.77734,7.88013,-1.79123},{5.81934,5.90967,-1.41122},{-3.41016,1.26123,-1.78123},{-7.37891,-1.24756,-5.28622}};
|
||||
zedPos[] = {{-1.76563,0.334473,-5.75623},{2.56934,-4.6001,-5.75623},{4.06738,5.41406,-5.75623},{-6.66211,-6.4292,-5.75623},{0.75293,2.2998,-5.74622},{-4.63574,-0.100586,-5.74622},{-5.75977,-3.05029,-5.74622},{1.83398,0.394043,-5.74619},{-2.08203,0.922852,-1.79126},{5.30469,7.55957,-1.79126},{6.93164,-2.84668,-1.79126},{-0.0957031,6.22461,-1.78125},{1.94141,3.18799,-1.78125},{-4.05273,-0.779785,-1.78125},{-4.76563,-5.89111,-1.78125},{-6.94434,-1.9375,-1.77124},{1.39844,-1.73779,-1.76123},{3.03027,-4.04346,-1.76123},{3.13867,-2.78564,-1.76123},{3.58301,-0.591309,-1.76123}};
|
||||
};
|
||||
|
||||
class Land_Shed_wooden : Residential
|
||||
{
|
||||
zedPos[] = {{-0.342773,1.0293,-1.29156},{1.26807,-0.362305,-1.29156}};
|
||||
lootPos[] = {{1.26807,-0.361328,-1.29153},{-0.342773,1.0293,-1.29153}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_A1_1 : Residential
|
||||
{
|
||||
zedPos[] = {{-3.52881,0.15918,-4.74365},{-3.56152,-2.33496,-4.73096}};
|
||||
lootPos[] = {{-3.52881,0.158936,-4.74365},{-3.56152,-2.33484,-4.73106}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1I1 : Residential
|
||||
{
|
||||
zedPos[] = {{0.100586,-2.34473,-2.88281}};
|
||||
lootPosSmall[] = {{0.728516,-2.01514,-2.86235}};
|
||||
};
|
||||
|
||||
class Land_A_MunicipalOffice : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-0.20752,-6.48633,-18.429},{3.31641,-5.77441,-18.429},{-4.66113,-6.27246,-18.429}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-7.73,2.87,-18.43},{-10.45,-2.57,-18.43},{8.85,-5.84,-18.43},{2.86,6.01,-18.43},{9.67,1.66,-18.43},{7.26,10.91,-18.43},{-7.66,10.63,-18.43},{-3.14,5.58,-18.43},{-3.45,10.97,-12.41},{1.5,10.97,-12.41},{-7.92,4.17,-12.41},{-9.73,1.63,-12.41},{7.16,-3.95,-12.41},{9.37,3.61,-12.41},{9.82,10.7,-12.41},{-0.29,7.74,-14.4},{-5.67,0.71,-18.43},{5.72,0.36,-18.43},{9.89,7.54,-3.63},{-4.64,-1.66,-0.17},{4.63,-1.3,-0.17},{-0.27,-7.77,-0.17},{-9.87,2.68,-3.7},{1.66,11.25,-3.71}};
|
||||
};
|
||||
|
||||
class Land_HouseV2_04_interier : Residential
|
||||
{
|
||||
zedPos[] = {{2.10938,6.60449,-5.76862},{-2.30029,4.22461,-5.75937},{-4.96289,2.91309,-5.74985},{1.95557,4.16211,-5.74939},{-5.13281,6.74316,-5.74857},{7.51025,-0.931641,-5.74176},{7.49561,5.83594,-5.73901}};
|
||||
lootPos[] = {{-5.08826,3.13818,-5.73971},{7.37061,6.52881,-5.73873},{1.75281,3.70752,-5.73953},{-3.75183,7.1626,-5.73842},{0.292725,1.27441,-2.93809}};
|
||||
lootPosSmall[] = {{4.7594,2.8042,-5.07979},{4.93396,2.56348,-5.07979},{1.95215,2.67529,-5.05956},{0.668823,2.56299,-5.74944},{-3.7146,7.07813,-4.98862},{-3.31897,6.68457,-4.98895},{-2.87244,6.92676,-5.29893},{-3.95215,2.85449,-5.19935}};
|
||||
};
|
||||
|
||||
class Land_HouseV2_01A : Residential
|
||||
{
|
||||
zedPos[] = {{-1.60547,-3.23535,-5.61884},{-3.37256,-3.34082,-5.58344}};
|
||||
lootPosSmall[] = {{-3.53906,-3.29736,-5.55779},{-0.759766,-3.95068,-5.56563}};
|
||||
};
|
||||
|
||||
class Land_psi_bouda : Residential
|
||||
{
|
||||
zombieChance = 0;
|
||||
maxRoaming = 0;
|
||||
zedPos[] = {{1.02197,0.0185547,-0.519989}};
|
||||
lootPos[] = {{1.02197,0.0185547,-0.519989}};
|
||||
};
|
||||
|
||||
class Land_KBud : Residential
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 0;
|
||||
zedPos[] = {{-0.017334,0.0107422,-0.663696}};
|
||||
lootPos[] = {{-0.0170898,0.0114746,-0.66367}};
|
||||
};
|
||||
|
||||
class Land_sara_domek_zluty : Residential
|
||||
{
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{-6.17139,-2.33789,-2.43384},{-0.660645,2.05469,-2.43372},{6.36401,-0.236328,-2.43372},{2.95679,3.00684,-2.43365},{-3.75342,-3.54785,-2.42389},{-2.77441,0.751953,-2.42371},{-5.07666,3.04395,-2.42352},{0.627197,-0.584961,-2.41394},{7.06665,2.9541,-2.4137}};
|
||||
lootPos[] = {{7.41,3.32,-2.43},{2.89,2.75,-2.43},{0.2,3.2,-2.43},{-6.59,-3.05,-2.43},{-3.99,2.46,-2.43},{-6.58,-0.39,-2.43},{6.38,-0.34,-2.43}};
|
||||
lootPosSmall[] = {{-6.83057,3.4668,-2.43364},{-2.64941,-3.81738,-2.43391}};
|
||||
};
|
||||
|
||||
class Land_HouseV_3I4 : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{5.46387,2.80273,-2.61298}};
|
||||
lootPos[] = {{5.46387,2.80273,-2.61298}};
|
||||
};
|
||||
|
||||
class Land_HouseV_3I1 : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {};
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class Land_HouseV_1L2 : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-0.448242,5.29883,-3.01697}};
|
||||
lootPos[] = {{-2.58887,-4.8584,-0.789368},{-2.58887,-4.8584,-0.789368},{-2.37646,0.373047,-0.799377}};
|
||||
lootPosSmall[] = {{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{-1.37354,-3.26465,-0.789368},{4.48389,-3.06348,0.0406189},{4.53271,-3.61328,0.590637},{4.29126,-1.02441,0.0606384},{-0.199707,3.28711,-2.9292}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1T : Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{2.53027,-2.41895,-3.22815}};
|
||||
lootPos[] = {{2.53027,-2.41895,-3.22815}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1L1 : Residential
|
||||
{
|
||||
zedPos[] = {{1.20801,5.86035,-1.09302}};
|
||||
lootPos[] = {{1.20801,5.86035,-1.09302}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1I2 : Residential
|
||||
{
|
||||
zedPos[] = {{-3.60205,2.81641,-2.23148}};
|
||||
lootPos[] = {{-3.60205,2.81641,-2.23148}};
|
||||
};
|
||||
|
||||
class Land_HouseV_2L : Residential
|
||||
{
|
||||
zedPos[] = {{-3.98438,-3.87207,-4.02338},{4.32617,1.81836,-3.96332}};
|
||||
lootPosSmall[] = {{4.39404,1.28296,-3.96535},{4.12988,2.52222,-3.95569}};
|
||||
};
|
||||
|
||||
class Land_HouseV_1I3 : Residential
|
||||
{
|
||||
zedPos[] = {{2.19531,-0.954102,-2.23218}};
|
||||
lootPos[] = {{0.65,5.79,-1.7},{0.47,3.13,-1.35},{-0.27,-7.12,-2.15},{-2.61,1.11,-2.16},{1.63,-3.72,-2.16}};
|
||||
lootPosSmall[] = {{-1.33,-1.79,-1.48},{-2.79,7.96,-2.16},{0.82,-7.94,-1.61},{-1.09,-7.95,-1.6}};
|
||||
};
|
||||
|
||||
class Land_houseV_2T2 : Residential
|
||||
{
|
||||
zedPos[] = {{-4.22,0.21,-4.06},{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28}};
|
||||
lootPos[] = {{-2.01,2.4,-4.04},{7.07,2.15,-1.28},{0.06,-0.81,-4.04},{4.43,-4.06,-4.04},{-0.85,-4.45,-4.04},{7.24,-2.59,-4.04},{6.99,1.27,-4.04},{7.25,-0.97,-1.28},{0.49,-2.85,-1.28},{3.4,0.63,-1.28},{-2.03,2.09,-1.28},{-3.05,-1.7,-1.28},{3.94,-5.13,-1.32},{0.48,-5.15,-1.32},{-3.33081,-2.51367,-4.04022}};
|
||||
lootPosSmall[] = {{-1.93677,-0.370117,-0.592319},{-0.72998,3.18066,-0.634354},{6.16992,-2.89941,-0.961671},{-3.72339,3.1084,-2.92789},{-2.11914,-2.98535,-3.83026},{5.01758,-2.93018,-3.34743}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_A1 : Residential
|
||||
{
|
||||
zedPos[] = {{-3.48242,2.13965,-8.81882},{-4.56689,-3,-8.81262}};
|
||||
lootPos[] = {{-4.56689,-3,-8.81262},{-3.48242,2.13965,-8.81882}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_A2_1 : Residential
|
||||
{
|
||||
zedPos[] = {{3.98975,4.48926,-7.4043}};
|
||||
lootPos[] = {{3.98975,4.48926,-7.4043}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_A3 : Residential
|
||||
{
|
||||
zedPos[] = {{0.554688,2.70801,-5.4317}};
|
||||
lootPos[] = {{0.56,2.71,-5.43},{-0.72,-3.61,-5.45},{1.04,-1.56,-5.45}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_B5 : Residential
|
||||
{
|
||||
zedPos[] = {{-5.10742,5.23926,-7.57431}};
|
||||
lootPos[] = {{-5.10742,5.23926,-7.57431}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_B6 : Residential
|
||||
{
|
||||
zedPos[] = {{-3.01172,0.820313,-7.60886}};
|
||||
lootPos[] = {{-3.01172,0.820313,-7.60886}};
|
||||
};
|
||||
|
||||
class Land_HouseBlock_C1 : Residential
|
||||
{
|
||||
zedPos[] = {{5.85889,4.46875,-9.59036}};
|
||||
lootPos[] = {{5.85889,4.46875,-9.59036}};
|
||||
};
|
||||
|
||||
class Land_HouseV2_01B : Residential
|
||||
{
|
||||
zedPos[] = {{9.53711,3.39453,-6.11053}};
|
||||
lootPosSmall[] = {{-4.27881,-2.22852,-5.18173}};
|
||||
};
|
||||
|
||||
class Land_HouseV2_03 : Residential
|
||||
{
|
||||
zedPos[] = {{0.812988,7.99805,-5.89618},{9.96143,-9.00488,-5.48578}};
|
||||
lootPos[] = {{0.812988,7.99805,-5.89618},{9.96143,-9.00488,-5.48578}};
|
||||
};
|
||||
/*
|
||||
class Land_Mil_Guardhouse : Residential //MOVED TO MIL
|
||||
{
|
||||
maxRoaming = 3;
|
||||
zedPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
|
||||
lootPos[] = {{-2.44727,0.250977,-1.70563},{-2.44873,3.00293,-1.70285}};
|
||||
};
|
||||
*/
|
||||
class LADAWreck : Residential
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] = {};
|
||||
lootChance = 0.2;
|
||||
lootPos[] = {{-0.106934,-0.660156,-0.144714}};
|
||||
};
|
||||
|
||||
class SKODAWreck : Residential
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] = {};
|
||||
lootChance = 0.2;
|
||||
lootPos[] = {{-0.66,-0.09,-0.58}};
|
||||
};
|
||||
|
||||
class Land_GuardShed : Residential
|
||||
{
|
||||
maxRoaming = 1;
|
||||
zedPos[] = {{-0.02,-1,-0.61}};
|
||||
lootPos[] = {{-0.02,-1,-0.61}};
|
||||
};
|
||||
|
||||
class RU_WarfareBBarracks : Residential
|
||||
{
|
||||
maxRoaming = 0;
|
||||
zedPos[] = {{2.06,-2.63,0.52},{-0.01,2.35,0.55},{2.43,2.04,1.08},{-2.81,2.49,1.3},{-0.72,-0.03,1.31},{-0.38,-2.29,1.87}};
|
||||
lootChance = 0.1;
|
||||
lootPos[] = {{-2.81,2.49,1.3},{-0.72,-0.03,1.31},{2.06,-2.63,0.52},{-0.38,-2.29,1.87},{2.43,2.04,1.08},{-0.01,2.35,0.55}};
|
||||
};
|
||||
|
||||
class Land_NAV_Lighthouse : Residential
|
||||
{
|
||||
zedPos[] = {{-0.16,-0.1,-6.78},{-0.06,3.36,-7.87}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-0.16,-0.1,-6.78},{0.01,-1.7,2.42},{-0.06,3.36,-7.87}};
|
||||
};
|
||||
|
||||
class Land_Panelak3 : Residential
|
||||
{
|
||||
zedPos[] = {};
|
||||
lootPos[] = {{2.00415,-1.33325,12.3769},{0.0378418,-1.23608,-10.8254}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
class Land_sara_Domek_sedy: Residential // single story stucko #39
|
||||
{
|
||||
zedPos[] = {{1.72266,2.12744,-2.14196}};
|
||||
lootPos[] = {{-1.33838,-0.0722656,-2.14196},{-4.39429,3.53516,-2.14196},{3.72681,3.72754,-2.14196},{4.84814,-0.488281,-2.14196}};
|
||||
lootPosSmall[] = {{5.5603,-0.541016,-1.22196},{-3.96045,-0.106445,-1.61196}};
|
||||
};
|
||||
class land_mbg_brickhouse_01: Residential // 2 story brick outer staircase stripped
|
||||
{
|
||||
zedPos[] = {{2.13965,2.89258,-3.35652}};
|
||||
lootPos[] = {{-7.06543,4.02197,-0.051506},{5.55518,-0.523438,-0.051506},{-0.717773,4.01855,-0.051506},{-2.00293,-2.35107,-3.35652},{4.99219,-0.20752,-3.35652},{-6.80469,3.94043,-3.35652}};
|
||||
};
|
||||
class Land_dum_mesto_in: Residential // 2 story some boarded windows estate
|
||||
{
|
||||
zedPos[] = {{4.85645,1.62305,-1.28095}};
|
||||
lootPos[] = {{ -5.53796,-2.51996,-3.99769 },{ -4.66113,1.34052,-4.26331 },{ -4.9137,3.4718,-4.26331 },{ 0.397583,-2.74866,-4.26418 },{ 2.18762,0.74707,-4.26418 },{ 4.94128,-1.67108,-4.26418 },{ 4.48279,2.82495,-4.26418 },{ 1.11023,4.69928,-2.75561 },{ 4.98938,3.79883,-1.28095 },{ 5.55957,-1.61218,-1.28095 },{ 0.695679,-2.18268,-1.28095 },{ -2.42969,-1.18854,-1.27582 },{ -4.77722,3.51996,-1.27582 }};
|
||||
lootPosSmall[] = {{-1.07007,2.86768,-0.325825},{-6.16431,0.850586,-0.105824},{6.16699,-2.95264,-0.110945},{2.67432,-2.52148,-3.09418}};
|
||||
};
|
||||
class Land_dum_mesto2: Residential // 2 stucco red/orange light by door
|
||||
{
|
||||
zedPos[] = {{-3.01074,1.48145,-0.945732}};
|
||||
lootPos[] = {{2.46582,7.10742,-4.34475},{2.87305,4.03906,-4.34475},{-3.56738,4.05078,-4.34475},{-2.49902,0.46875,-4.34475},{1.77734,-7.41797,-4.34475},{-3.24512,-7.69922,-4.34475},{-3.16113,-1.58984,-4.34475},{3.19531,1.64258,-0.945168},{-3.19141,7.76563,-0.944004},{-0.253906,4.78516,-0.944004},{-3.35645,-5.74414,-0.944004},{-1.70508,-7.22656,-0.944004},{1.21973,-1.07617,-0.944004}};
|
||||
lootPosSmall[] = {{3.27734,7.74658,-3.40475},{-2.82813,6.43066,-0.534006},{3.04346,-7.29297,-0.944006},{0.201172,-0.83252,-4.34475}};
|
||||
};
|
||||
//Land_MBG_GER_ESTATE_2 in Office.hpp
|
||||
class Land_MBG_GER_HUS_4 : Residential // 2 stucco red/orage light by door
|
||||
{
|
||||
zedPos[] = {{-3.01074,1.48145,-0.945732}};
|
||||
lootPos[]={{-4.05176,0.607422,-0.112886},{4.31885,2.46094,-0.112885},{4.58203,-2.88672,-0.112886},{5.85449,1.11523,-3.11289},{3.30811,-5.375,-3.11289},{-3.5708,6.20703,-3.11288}};
|
||||
};
|
||||
class Land_dum_rasovna: Residential // old stucco window-dor-door tile roof
|
||||
{
|
||||
lootPos[] = {{-1.271,3.38281,-2.69958},{3.14893,3.86255,-2.69958},{3.30957,-4.17871,-2.69958},{-0.936523,-1.97412,0.242605},{1.05518,3.77271,0.242605}};
|
||||
lootPosSmall[] = {{-0.964844,-3.52148,0.952604},{0.613281,-0.726807,-2.69958},{3.69873,-1.69995,-2.69958}};
|
||||
zedPos[] = {{-1.08252,-1.93018,-1.79458},{-1.68555,2.19971,-1.79458}};
|
||||
};
|
||||
class Land_cihlovej_dum_in: Residential { // door, red-blu light, 2 windows
|
||||
zedPos[] = {{-1.69922,0.681641,-1.8147}};
|
||||
lootPos[] = {{-0.0117188,0.0441895,-1.81473},{-1.76758,2.24805,-1.8147},{-2.88965,-1.64795,-1.8147},{1.84277,-2.07983,-1.81471},{1.58691,-1.3374,-5.27588},{1.22852,2.57324,-5.27588}};
|
||||
};
|
||||
class land_mbg_ger_rhus_1: Residential { // brick 1 door 4 windows
|
||||
lootChance = 0.3;
|
||||
lootPos[] = {{-1.85156,3.59961,-0.0356913},{3.04688,1.85254,-0.465693},{3.36328,0.257813,-0.465693},{-2.74023,-3.26465,-0.465693},{1.23828,-4.19531,-2.38569},{1.56055,2.37012,-2.86569},{-10.4941,3.8916,-0.454963},{-9.91797,-4.14453,-0.454963},{-5.84375,0.373047,-0.174962},{-4.50977,0.0859375,-3.35496}};
|
||||
lootPosSmall[] = {{-1.4707,4.39844,-0.0356913},{1.56055,0.314453,-0.185692},{2.53516,0.682617,-3.25569},{3.62695,0.696289,-2.50569},{-3.34375,3.22852,-2.43569},{-3.32031,2.38086,-1.95569},{-4.81055,1.39453,-0.454963},{-6.64844,-4.29102,-0.454963},{-4.32617,-1.61035,-2.51496},{-6.30664,-4.11328,-2.37496}};
|
||||
zedPos[] = {{-2.03125,6.38867,-2.93606},{-8.33398,-5.82813,-2.73209}};
|
||||
};
|
||||
class Land_MBG_GER_RHUS_2 : Residential // cement 1 door 4 windows
|
||||
{
|
||||
zedPos[] = {{-2.77441,-3.31738,-3.36569}};
|
||||
lootPos[]={{2.33398,-1.23145,-3.36569},{2.08203,-1.7998,-0.465693},{-0.678711,-4.04883,-0.465693},{2.33008,3.3291,-0.465692}};
|
||||
};
|
||||
class Land_MBG_GER_PUB_2 : Residential // fionas irish pub
|
||||
{
|
||||
zedPos[] = {{4.20264,-3.15381,-3.53086},{-6.24268,-4.08228,-3.53085}};
|
||||
lootPos[]={{-0.338867,-5.44336,-3.53086},{-2.61182,-4.51978,-3.53086},{-6.23779,-2.42676,-3.53085},{4.42334,-4.17285,-0.630859},{3.15088,4.45898,-0.630852}};
|
||||
};
|
||||
class Land_sara_domek_vilka : Residential // reddish villa - no entry
|
||||
{
|
||||
lootPos[]={{-5.53467,-1.77637,-4.17358},{3.11279,6.25879,-4.1599},{0.339844,7.14258,-4.1599}};
|
||||
};
|
||||
class Land_mbg_apartments_big_01 : Residential // brick with archways, limited access
|
||||
{
|
||||
lootPos[]={{-4.7915,4.07861,4.80171},{-6.07764,-4.86182,4.80168},{9.38916,-7.12158,-1.05012},{-11.3857,-5.63916,-1.05012},{-11.2231,8.8335,-1.05013},{11.4961,7.89697,-1.05012},{4.59082,-5.81592,-4.34196}};
|
||||
};
|
||||
class Land_dum_ras: Residential { // stucco 1 window, 2 doors
|
||||
zedPos[] = {{0.891602,2.02539,-2.66959},{0.189453,-3.6333,-2.66958},{0.952148,2.08594,0.272604}};
|
||||
lootPos[] = {{-1.53223,3.34424,-2.66958},{1.36621,-0.507813,-2.66958},{0.860352,3.72705,0.272604},{-0.767578,-1.96289,0.272604},{-0.27832,-3.96045,0.272604}};
|
||||
};
|
||||
class Land_deutshe_mini : Residential // stucco 3 windows, doorway
|
||||
{
|
||||
zedPos[] = {{2.51074,-2.4657,-2.74846},{2.51953,1.31262,-2.74846}};
|
||||
lootPos[] = {{-4.34277,-2.54297,-2.74846},{-0.624023,-0.357422,-2.74846},{0.853516,1.04395,-2.74846},{-2.75781,2.44336,-2.74846}};
|
||||
lootPosSmall[] = {{-3.49365,-1.76563,-1.97846},{-0.462891,0.753906,-1.83846},{0.727539,2.95605,-2.04846}};
|
||||
};
|
||||
class land_seb_bouda1: Residential { // cement floor1, wooden floor2
|
||||
zedPos[] = {{-2.27832,0.0546875,0.573326},{-0.192871,-2.34766,1.13067}};
|
||||
lootPos[] = {{2.49316,-2.44238,1.13067},{-0.645996,-2.44824,1.13067},{-0.924316,-0.460938,0.573963},{-2.89697,1.9043,0.571716},{2.80566,1.2334,-3.28989},{-2.38672,-0.893555,-3.28989},{-2.7666,2.41699,-3.28989}};
|
||||
};
|
||||
class land_x_vez_tex: Residential { // brick tower
|
||||
zedPos[] = {{-0.80957,1.62183,-4.59428}};
|
||||
lootPos[] = {{0.433105,-1.02734,-0.273926},{1.00391,3.02197,-0.272713},{1.36426,0.449219,-0.273571},{-1.89795,3.22168,-0.27232},{-5.00537,-3.64307,-0.274128}};
|
||||
};
|
||||
class Land_House_K_3_EP1: Residential // beige stucco
|
||||
{
|
||||
lootPos[] = {{ 0.524414,3.5166,-0.53767 },{ 1.53491,-0.0644531,-0.790318 },{ -0.887451,0.615234,-0.790318 },{ -4.46191,1.38379,-0.795597 },{ 1.1001,5.40723,2.81719 }};
|
||||
};
|
||||
class Land_House_C_5_V2_EP1: Residential // beige stucco
|
||||
{
|
||||
lootPos[] = {{ 3.42529,1.77832,-1.36692 },{ -3.6687,1.98779,-1.36692 },{ -2.0271,-2.9126,-1.36692 },{ -1.271,-3.94385,1.33329 }};
|
||||
};
|
||||
class Land_House_C_5_V3_EP1: Residential // beige stucco
|
||||
{
|
||||
lootPos[] = {{2.43799,1.03662,2.2605},{-1.00391,-3.9248,1.22732},{0.83374,4.91699,-0.671498},{-1.63037,3.66699,-1.4815},{-1.24463,-3.43701,-1.4815}};
|
||||
lootPosSmall[] = {{3.44287,1.23535,1.4205},{3.64917,3.85156,1.4605},{-0.623779,-5.09424,1.24732},{2.31201,0.770996,-0.0414982},{2.53198,0.82959,-0.731498},{1.81738,5.23926,-1.4815},{-4.40332,0.501465,-1.0415},{-0.46582,-2.83594,-1.0815},{-0.466797,-3.58984,-0.401499}};
|
||||
zedPos[] = {{-3.54736,1.73535,-0.596497},{2.47021,4.54834,-0.59645},{1.73682,2.96338,2.2955},{-3.40234,-4.05664,2.18232}};
|
||||
};
|
||||
class Land_House_L_1_EP1: Residential // beige stucco
|
||||
{
|
||||
lootPos[] = {{1.63135,-1.2251,-0.619034},{-0.165039,-1.74463,-0.6114815},{-1.18311,-0.15918,-0.596542}};
|
||||
};
|
||||
class Land_House_C_5_V1_EP1: Residential // beige stucco
|
||||
{
|
||||
lootPos[] = {{1.01025,4.85181,-1.4815},{3.42773,1.4248,-1.4915},{-1.62939,-4.69336,-1.4815},{-1.56982,3.66333,-1.4915},{2.28418,1.03076,2.2605},{-0.941895,-3.75952,1.16351}};
|
||||
lootPosSmall[] = {{0.615479,4.92847,-0.671498},{2.23071,0.780518,-0.411497},{2.61011,0.823975,-1.0915},{-4.35205,-0.0966797,-1.0515},{-0.5271,-2.93677,-1.4215},{-4.2854,3.09082,-1.4715},{-4.42822,-5.13232,-1.4815},{-0.468018,-3.18481,-0.0414963},{2.96582,1.17114,2.2605},{1.85205,4.83716,1.7605}};
|
||||
zedPos[] = {{-3.11206,1.50952,-0.596497},{2.39453,4.8396,-0.592795},{1.48633,3.10425,2.2955}};
|
||||
};
|
||||
class Land_House_C_2_EP1: Residential // beige stucco 2 rollup doors on right., blue door on left
|
||||
{
|
||||
lootPos[] = {{-3.63477,2.83398,-2.27891},{5.94116,1.08691,-2.30269},{0.387207,1.1936,-1.47782},{5.49438,-1.47388,1.56868},{-2.24487,-1.44019,0.547503},{-2.01343,3.41553,0.547503},{5.06909,1.21997,0.746294},{5.75464,-4.69043,0.794252}};
|
||||
lootPosSmall[] = {{0.1604,1.06812,-2.00456},{-0.469482,1.10962,-2.2006},{1.1167,0.707031,-1.78269},{-1.62158,-1.72437,1.1175},{-1.63965,-1.27368,1.4575},{5.88379,-3.06787,1.17425},{-2.31738,3.16724,1.3775},{-1.8562,3.80322,1.3775},{-0.393799,3.50586,-1.61131},{6.06934,0.0444336,-2.07269},{-1.95215,-1.91943,-2.33913},{2.17334,-1.75024,0.74663}};
|
||||
zedPos[] = {{-0.131592,3.38794,1.63951},{-4.25537,1.24023,1.4225},{2.3269,1.89136,-1.43735},{-1.87183,-0.48584,-1.4121},{1.21802,-1.58765,1.67137}};
|
||||
};
|
||||
class Land_House_K_7_EP1: Residential // beige stucco
|
||||
{
|
||||
lootPos[] = {{ -0.995361,1.89014,-0.218372 },{ -4.9541,3.85254,-0.218374 },{ -3.4502,4.0376,3.32767 }};
|
||||
};
|
||||
class Land_House_C_4_EP1: Residential // beige stucco
|
||||
{
|
||||
lootPos[] = {{ 5.38452,-0.364746,-3.48355 },{ 3.16089,2.81616,-3.48355 },{ -3.36499,2.44629,-3.48355 },{ -4.60474,0.0483398,-3.48355 },{ 4.34985,-0.835205,-0.35146 },{ 1.84668,-3.7168,-0.352423 },{ -1.23096,-5.15308,-0.27861 },{ -4.16602,2.48022,-0.348963 }};
|
||||
};
|
||||
class Land_House_C_11_EP1: Residential // 2 story wood railings
|
||||
{
|
||||
lootPos[] = {{ -4.875,-3.75586,-2.45703 },{ -1.22852,-3.17529,-2.08453 },{ 6.55859,0.731934,-2.08453 },{ 4.74072,3.21436,-2.08453 },{ 4.39551,0.458984,-2.08453 },{ 0.449219,-3.03857,0.972969 },{ 4.8291,3.44629,0.972969 }};
|
||||
};
|
||||
class Land_House_C_1_EP1: Residential //
|
||||
{
|
||||
lootPos[] = {{-3.62476,-1.83301,-0.967744},{3.19263,-2.92676,-0.937744},{7.94824,-1.15381,-0.957744}};
|
||||
lootPosSmall[] = {{-7.64917,-2.33325,-0.257745},{-2.65161,-2.34473,-0.717744},{2.07666,-3.62549,-0.0177441},{7.56982,-2.3689,-0.257744},{2.6355,-1.62378,-0.947745}};
|
||||
zedPos[] = {{-5.45166,-0.360596,-0.0527439},{5.60938,-1.80347,-0.0527439}};
|
||||
};
|
||||
class Land_dum_istan3_hromada2: Residential // brick 2 story
|
||||
{
|
||||
lootPos[] = {{ 1.67627,3,-4.62603 },{ -1.47363,4.92285,-1.28517 },{ 6.43848,1.93555,2.08801 }};
|
||||
lootPosSmall[] = {{7.02344,5.71191,2.08801},{0.856445,-1.72266,-1.28517},{-2.51758,1.2002,-1.28517},{5.18945,2.93848,-4.62604}};
|
||||
zedPos[] = {{-1.77148,2.59961,-0.410172},{4.46387,1.85254,-3.75103}};
|
||||
};
|
||||
class Land_House_C_3_EP1: Residential //
|
||||
{
|
||||
lootPos[] = {{ 6.61987,-1.8667,-3.91483 },{ 5.80493,1.21094,-3.91483 },{ -7.11523,2.78418,-3.86868 },{ -6.45874,-0.478271,-3.86868 },{ -6.37598,-2.27344,-3.86868 },{ -4.84521,-2.55664,0.576136 },{ -1.21606,-1.24634,1.96108 }};
|
||||
};
|
||||
class Land_House_C_1_v2_EP1 : Residential //
|
||||
{
|
||||
lootPos[] = {{6.24365,-0.537109,-1.30966},{4.14746,1.3584,-1.31308}};
|
||||
};
|
||||
class Land_House_C_9_EP1: Residential //
|
||||
{
|
||||
lootPos[] = {{ -3.47339,2.13086,-3.74726 },{ -3.17773,4.19849,-3.74837 },{ -0.839844,5.7041,-3.74944 },{ 4.67529,1.19897,-3.74832 },{ 4.20508,-1.85229,-3.74805 },{ 1.01074,-0.609619,-0.152166 },{ 0.213379,1.56616,-0.152166 },{ 1.66138,4.33472,-0.152166 },{ 4.38208,-5.14136,-0.152166 }};
|
||||
};
|
||||
class Land_House_K_1_EP1: Residential //
|
||||
{
|
||||
lootPos[] = {{ -0.685547,4.02161,1.56626 },{ 3.71387,5.48114,1.56626 },{ 3.23438,2.35388,1.56626 },{ -3.30566,4.65558,1.54929 },{ -3.77539,2.02087,1.60863 }};
|
||||
};
|
||||
class Land_House_K_8_EP1: Residential //
|
||||
{
|
||||
lootPos[] = {{2.94263,2.71948,3.34996},{-0.0541992,3.51294,3.34996},{-2.81274,1.99365,0.231133},{-2.59253,3.66528,-1.81557},{-2.55493,-2.54126,-2.63675},{2.97803,-1.89355,-2.64059}};
|
||||
lootPosSmall[] = {{-0.681641,0.580322,3.54996},{1.30103,3.72339,3.81996},{1.45947,2.58374,3.34996},{-3.10376,-1.51025,3.34996},{-4.21533,1.6499,0.0964928},{3.22192,3.68018,0.234936},{-3.19409,-1.90552,0.496338},{3.31445,-0.210938,-1.82104},{3.00293,-0.161865,-2.16398},{0.443359,-3.27417,-2.67695},{-3.1377,1.33936,-2.2182}};
|
||||
zedPos[] = {{-2.60083,-1.24683,-1.66764},{3.30005,-1.26563,1.12351},{-0.615479,2.00049,1.1274},{-1.73755,2.1958,-1.708}};
|
||||
};
|
||||
class Land_House_C_5_EP1: Residential //
|
||||
{
|
||||
lootPos[] = {{ 3.1499,2.39502,-1.36692 },{ -1.80127,-2.98022,-1.36692 }};
|
||||
};
|
||||
class Land_dum_istan3_pumpa: Residential // brick
|
||||
{
|
||||
lootPos[] = {{-2.14502,3.03662,-1.86787},{4.09619,-0.563965,1.47485},{0.189453,0.540039,1.47485},{-1.73682,2.44775,1.47485}};
|
||||
};
|
||||
class land_sara_domek_kovarna: Residential
|
||||
{
|
||||
zedPos[] = {{0.0998535,-0.891602,-0.880356}};
|
||||
};
|
||||
class land_sara_domek_hospoda: Residential
|
||||
{
|
||||
lootPos[] = {{-2.14844,-3.56396,-2.74878}};
|
||||
lootPosSmall[] = {{-1.16064,-4.72485,-2.75951}};
|
||||
zedPos[] = {{1.48291,-3.28223,-1.85291}};
|
||||
};
|
||||
class LAND_vokzal_big: Residential // Train Station
|
||||
{
|
||||
lootPos[] = {{7.28613,-0.216797,-7.96283},{6.84961,2.56152,-7.96283},{6.9834,-4.98047,-7.96283},{-7.07227,1.28223,-7.96283}};
|
||||
};
|
||||
class LAND_Zachytka : Residential
|
||||
{
|
||||
lootPos[] = {{3.79492,-4.12891,-2.02697},{-4.92285,-6.8584,-2.02697},{-3.6543,-6.7002,-2.02697},{-2.60449,-6.87891,-2.02697},{-1.82422,0.0361328,-2.02697},{-6.2832,-4.51074,-2.02697},{-3.60547,5.1875,-2.02697},{4.42188,11.2158,-2.02697}};
|
||||
};
|
||||
class LAND_hospoda : Residential
|
||||
{
|
||||
lootPos[] = {{3.46094,-1.42871,-1.80302},{2.40137,-1.22656,-1.80307},{7.81836,-1.63281,-1.80282},{2.04004,-6.71777,-1.80289},{-5.56641,0.793945,-1.80295},{-4.18164,8.64063,-1.80286},{1.16602,5.0791,-1.80348},{1.21582,3.73242,-1.8034},{0.248047,5.55176,-1.80324},{-1.84766,3.92969,-1.80313},{-1.85254,0.222656,-1.80321}};
|
||||
};
|
||||
class LAND_Kiosk2 : Residential
|
||||
{
|
||||
lootPos[] = {{-20.7441,45.2878,3.05876},{-3.80933,-33.6328,3.02246},{-3.57007,-22.666,3.02246},{4.76587,-24.3711,-0.618923},{-1.10449,43.1938,-0.58263},{8.77441,23.7346,-0.845428},{-9.86914,41.6533,3.05876},{7.84668,20.991,4.76736},{6.91211,27.9067,10.1178}};
|
||||
};
|
||||
class LAND_skola : Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{15.8508,20.459,-2.00361},
|
||||
{29.0132,22.3887,-2.00361},
|
||||
{30.6335,16.1104,-2.00361},
|
||||
{30.7412,5.33691,-2.00361},
|
||||
{18.7554,5.07324,-2.00361},
|
||||
{2.84912,14.2744,-2.00361},
|
||||
{-1.27197,12.2324,-2.00361},
|
||||
{-5.66699,16.6445,-2.00361},
|
||||
{-2.93408,22.0967,-2.00361},
|
||||
{5.48535,21.7969,-2.00361},
|
||||
{-9.52954,-8.64063,-2.00361},
|
||||
{-18.5305,-9.60449,-2.00361},
|
||||
{-23.9783,-0.905273,-2.00361},
|
||||
{-8.50586,13.9482,-2.00361},
|
||||
{5.84448,0.175781,-2.00361},
|
||||
{2.56885,-14.167,-2.00361},
|
||||
{-3.15063,-14.084,-2.00361},
|
||||
{-3.76294,-21.2754,-2.00361},
|
||||
{5.4397,-24.5635,-2.00361},
|
||||
{18.5049,-11.9141,-2.00361},
|
||||
{10.7795,-18.4443,-2.00361},
|
||||
{18.3979,-21.9854,1.22083},
|
||||
{20.1707,-14.1572,1.22083},
|
||||
{30.334,5.12402,1.22083},
|
||||
{22.9521,12.1387,1.22083},
|
||||
{1.45825,18.208,1.22083},
|
||||
{-5.56128,20.1572,1.22083},
|
||||
{-6.19165,15.4678,1.22083},
|
||||
{-1.05029,9.69141,1.22083},
|
||||
{6.17896,5.19434,1.22083},
|
||||
{5.00513,2.78711,1.22083},
|
||||
{5.81836,-5.65625,1.22083},
|
||||
{-0.54541,-15.1104,1.22083},
|
||||
{1.8418,-19.8584,1.22083},
|
||||
{-2.10864,-21.9961,1.22083},
|
||||
{-5.78857,-24.9277,1.22083},
|
||||
{16.3679,-15.4463,1.22083},
|
||||
{28.0537,-17.1328,1.22083},
|
||||
{22.1833,11.416,-2.00361}};
|
||||
};
|
||||
class LAND_Tav_Panelak2 : Residential
|
||||
{
|
||||
lootPos[] = {{2.7627,-5.62524,5.43665},
|
||||
{2.63867,-0.156494,5.43665},
|
||||
{3.4873,2.76855,5.43665},
|
||||
{6.06152,3.64966,5.43665},
|
||||
{6.70996,0.734619,5.43665},
|
||||
{4.71875,-1.69263,5.43665},
|
||||
{-0.347656,-2.23315,5.43665},
|
||||
{0.814453,-1.73901,2.71097},
|
||||
{-0.545898,-2.29468,2.71097},
|
||||
{-0.415039,4.25122,1.32864},
|
||||
{0.75,-2.01318,0.0714264},
|
||||
{0.644531,-1.86401,-2.62859}};
|
||||
};
|
||||
class LAND_Tav_panelak : Residential
|
||||
{
|
||||
lootPos[] = {{5.24121,-6.39453,2.77144},
|
||||
{6.71191,-5.43262,2.77144},
|
||||
{4.65625,-1.83838,2.77144},
|
||||
{6.69531,0.225586,2.77144},
|
||||
{6.54395,3.06519,2.77144},
|
||||
{3.40234,3.32324,2.77144},
|
||||
{2.61523,0.798096,2.77144},
|
||||
{2.7041,-4.98389,2.77144},
|
||||
{3.66016,-6.17651,2.77144},
|
||||
{-0.982422,-1.86328,2.77144},
|
||||
{-0.904297,4.13086,1.32864},
|
||||
{0.942383,-2.10474,0.0714226},
|
||||
{-2.56836,-1.68628,0.0714226},
|
||||
{-2.69531,3.42407,0.0714226},
|
||||
{-6.24902,3.01392,0.0714226},
|
||||
{-6.07227,0.556396,0.0714226},
|
||||
{-5.75488,-2.03857,0.0714226},
|
||||
{-6.66406,-4.34497,0.0714226},
|
||||
{-5.49219,-6.70581,0.0714226},
|
||||
{-2.41602,-4.19434,0.0714226},
|
||||
{-3.70801,-6.17212,0.0714226}};
|
||||
};
|
||||
class LAND_Tav_Panelak3 : Residential
|
||||
{
|
||||
lootPos[] = {{0.0878906,0.793457,-10.8154},{-0.810547,3.44824,-10.8154}};
|
||||
};
|
||||
class LAND_Big_Panelak : Residential
|
||||
{
|
||||
lootPos[] = {{3.30566,-9.23413,-14.7521},{3.10059,-7.05005,-14.7521},{5.36914,0.495361,-14.7521},{-0.236328,-3.16772,-14.7521},{3.05078,-0.838379,-14.7521}};
|
||||
};
|
||||
class LAND_Posta : Residential
|
||||
{
|
||||
lootPos[] = {{-17.4678,-9.28809,1.00044},{-16.5732,-1.32227,1.00044},{-3.60254,-5.11377,1.00044},{9.72168,-6.61035,1.00044},{17.333,-8.2085,1.00044},{13.3633,7.1958,1.00044},{1.56445,8.49707,1.00044}};
|
||||
};
|
||||
class Land_smd_dum_istan2b : Residential // stucco 4 windows up, 2 down on left
|
||||
{
|
||||
zedPos[] = {{-2.41797,2.20996,-2.34969}};
|
||||
lootPos[] = {{5.30371,-3.37402,0.822983},{-2.41504,-4.07617,0.823578},{-3.25977,-2.8623,3.80017},{-3.63574,1.1543,3.8002}};
|
||||
};
|
||||
class land_smd_dum_olez_istan1_open: Residential { // worn stucco 3 windows up, stairs-door on left, 1 window down
|
||||
lootPos[] = {{-5.4375,-4.38379,1.35497},{5.75781,-3.31934,1.35497},{1.53516,-2.0625,1.35497},{-2.14941,-4.56445,-1.85398},{-6.79688,2.14453,-1.84398},{3.61523,-0.371094,-1.824}};
|
||||
lootPosSmall[] = {{-6.11914,-4.14453,2.16497},{2.4707,3.67773,1.96497},{6.42773,-0.5,1.34497},{7.48047,2.37109,-1.434},{-1.98047,-4.16504,-1.07398},{-7.60254,-4.06348,-0.883982},{-7.74902,2.51074,-1.16398},{5.85352,2.37695,-1.854}};
|
||||
zedPos[] = {{1.33691,-5.02441,-1.5178},{-4.22168,4.75391,-1.66303}};
|
||||
};
|
||||
class Land_smd_dum_olez_istan2_maly_open : Residential // worn stucco 3 windows up, stairs-door on left, 1 window down
|
||||
{
|
||||
zedPos[] = {{-2.6709,-1.38867,-1.87241}};
|
||||
lootPos[] = {{-2.33594,2.87939,-1.87241},{-0.493164,-1.98486,1.34656}};
|
||||
};
|
||||
class land_smd_dum_olez_istan2_open: Residential { // cement open door shutter window wood canopy
|
||||
lootPos[] = {{0.0185547,4.61133,0.0584984},{0.412598,-4.66211,0.338498},{-5.71582,5.63477,-0.431501},{-4.5127,-4.87695,-0.431501}};
|
||||
lootPosSmall[] = {{-1.46338,6.05078,0.718499},{-4.68652,-3.71973,0.528499},{-0.162109,-4.69238,0.0184984},{-6.41113,5.08398,0.798498}};
|
||||
zedPos[] = {{4.92383,-3.12109,0.0317497}};
|
||||
};
|
||||
class Land_smd_house_y_open : Residential // cement open door, AC, blue roof
|
||||
{
|
||||
zedPos[] = {{-0.40625,3.14844,-1.40688}};
|
||||
lootPos[] = {{2.68066,-3.13281,-1.40688},{2.41504,3.57764,-1.40688},{-3.43652,2.75293,-1.40688}};
|
||||
};
|
||||
class Land_majak : Residential // stone lighthouse
|
||||
{
|
||||
zedPos[] = {{-0.756836,1.10938,-8.07302}};
|
||||
lootPos[] = {{-0.756836,1.10938,-8.07302},{-0.483398,-0.784668,-8.07302},{0.208984,-1.5918,1.72248}};
|
||||
};
|
||||
class Land_smd_sara_zluty_statek_in : Residential //
|
||||
{
|
||||
zedPos[] = {{4.76367,-2.59277,-2.91795}};
|
||||
lootPos[] = {{3.50293,-2.22168,-2.91434},{8.08105,2.90723,-2.8938},{3.50586,3.97852,-2.88629},{-1.37305,1.58594,-2.88646}};
|
||||
};
|
||||
class Land_smd_dum_olezlina_open : Residential // 4 windows up 3 down and door
|
||||
{
|
||||
zedPos[] = {{3.68604,1.09766,-3.83481}};
|
||||
lootPos[] = {{3.68604,1.09766,-3.83481},{-2.39355,-2.43457,-3.83481},{-4.78809,-2.15039,-0.434065}};
|
||||
};
|
||||
class Land_majak2 : Residential // stone lighthouse
|
||||
{
|
||||
zedPos[] = {{0.125977,1.02539,-8.07302}};
|
||||
lootPos[] = {{-0.570801,1.09668,-8.07302},{1.74023,1.0752,1.72248}};
|
||||
};
|
||||
class Land_smd_budova3_open : Residential // blue doors + fireplace
|
||||
{
|
||||
zedPos[] = {{1.44531,-0.165039,-1.91334}};
|
||||
lootPos[] = {{-0.738281,-1.79004,-1.9121},{-1.49609,2.75537,-1.9142}};
|
||||
};
|
||||
//Land_budova5 in Military.hpp
|
||||
class land_smd_dum_istan3_hromada: Residential { //brick 2 story with awning
|
||||
lootPos[] = {{0.293945,-1.60156,-3.328},{-1.91406,-1.65332,-3.328}};
|
||||
lootPosSmall[] = {{0.551758,-4.12695,-3.328},{0.626953,-0.547852,-3.328}};
|
||||
zedPos[] = {{-0.154297,5.01172,-2.46689},{-9.95117,1.99902,-2.46689},{10.2998,1.82227,-2.68886}};
|
||||
};
|
||||
class Land_smd_kasarna : Residential //
|
||||
{
|
||||
zedPos[] = {{6.47363,20.6445,-8.77723},{-14.2305,16.1533,-8.77723}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
class Land_House_L_7_EP1: Residential // tak adobe open door on left 1 window on right
|
||||
{
|
||||
lootPos[] = {{ 3.52979,-0.34375,0.102112 },{ -0.245117,3.10742,-0.261154 },{ -5.43408,3.36426,-0.646149 },{ -4.90137,1.19189,-0.651993},{ 0.214844,-3.70947,-1.00735}};
|
||||
};
|
||||
class Land_House_K_6_EP1: Residential // tak 3 story cement open door red blanket on second balcony
|
||||
{
|
||||
lootPos[] = {{2.36108,1.41309,-1.60797},{-2.57178,1.42285,-1.59425},{-4.81445,2.98193,1.48639},{-0.123047,3.83203,1.47144},{2.7063,0.193359,4.42145},{-4.3584,-2.99609,4.33153},{-0.0888672,3.0293,4.42143},{2.10864,0.180664,1.47076},{-4.10083,-2.09082,1.55551}};
|
||||
};
|
||||
|
||||
//land_seb_bouda3 in Industrial.hpp
|
||||
class land_seb_mine_maringotka: Residential { // Nm
|
||||
lootPos[] = {{0.423828,0.721191,-0.612675},{-0.976563,-1.32764,-0.612675}};
|
||||
};
|
||||
|
||||
//DZE ADDED BELOW
|
||||
class land_r_housev2_04: Residential {
|
||||
lootPos[] = {{0.364502,3.06128,-4.08876},{-4.49097,3.29565,-4.0887},{7.0625,-1.54053,-4.09079}};
|
||||
lootPosSmall[] = {{-5.88696,2.77051,-4.08894},{-4.32666,6.00415,-4.0887},{7.37158,4.41968,-4.08918},{6.17065,2.39063,-4.09028}};
|
||||
zedPos[] = {{-1.72021,2.7146,-3.20429},{2.7522,2.9668,-3.20421},{4.73706,-0.942627,-3.20546}};
|
||||
};
|
||||
class land_rozvodna: Residential {
|
||||
lootPos[] = {{-6.8208,-1.58789,-0.369419}};
|
||||
};
|
||||
class land_jzd_bezstrechy: Residential { // multi-story concrete bars on windows
|
||||
zedPos[] = {{6.62451,1.67969,-5.22504},{5.60889,6.54102,-5.10962}};
|
||||
lootPos[] = {{-10.4614,-2.97461,-5.22504},{0.170898,0.177734,-5.22504},{-0.368652,-3.34668,-5.22504},{0.905762,2.52344,-5.22504},{0.802246,2.12305,-0.40476},{1.05615,1.88574,-3.01179},{8.00244,0.787109,-5.22504}};
|
||||
};
|
||||
class land_domek_podhradi_1: Residential { // brown wooden barn one story
|
||||
zedPos[] = {{-2.18018,-3.02637,-2.75047},{-0.874756,3.29346,-2.7391}};
|
||||
lootPos[] = {{5.20862,3.45215,-2.7391},{3.04761,1.61621,-2.73912},{2.7594,-1.33691,-2.73915},{-3.32617,4.14404,-2.73909}};
|
||||
};
|
||||
class Land_bouda2_vnitrek: Residential {
|
||||
lootPos[] = {{2.33496,0.372559,-0.610508},{-0.845703,2.32129,-0.610506},{-3.27344,-2.27295,-0.610508}};
|
||||
};
|
||||
class land_senik: Residential {
|
||||
lootPos[] = {{-4.56445,-2.97705,-4.13721},{13.1641,-6.80127,-4.28022},{-4.23242,-0.213379,-4.1315},{-3.44043,4.7998,-4.12115},{-7.64453,3.81445,-4.12319},{-14.0889,-5.66602,-4.14276},{-1.25977,-3.44336,-4.13817}};
|
||||
};
|
||||
class land_zd_1: Residential {
|
||||
lootPos[] = {{2.14258,3.37402,-3.67255},{-1.60645,-3.25098,-3.67255},{0.649902,-2.38086,-3.67255},{-1.16113,1.41406,-3.67255},{2.88721,-2.80078,-3.67255},{-4.45117,-3.0127,-4.04225},{-5.94385,3.13867,-4.04225}};
|
||||
};
|
||||
|
||||
class land_plynom: Residential {
|
||||
lootPos[] = {{1.07568,-0.65625,2.21929},{-0.184082,-1.46973,2.21929},{-1.24854,-0.0126953,2.21929},{1.1377,-0.887695,-2.60304},{-1.3877,0.386719,-2.60304},{-0.822754,-1.33398,-2.60304}};
|
||||
};
|
||||
class land_marsh1: Residential {
|
||||
lootPos[] = {{3.76953,-5.73193,-3.95897},{-0.986816,-4.26074,-3.95897},{2.52637,0.376465,-3.95897},{4.78955,2.92969,-3.95897},{4.56543,6.82227,-3.95897},{-2.88184,4.24121,-4.01684}};
|
||||
};
|
||||
class land_cihlovej_dum_mini: Residential {
|
||||
lootPos[] = {{-2.4646,-0.78418,-2.86942},{-1.75586,2.88525,-2.86942},{2.76587,2.08154,-2.86942},{1.96265,-1.98877,-2.86942},{0.0109863,0.876465,-2.86942},{0.116455,3.05762,-2.86942}};
|
||||
};
|
||||
class Land_hruzdum: Residential {
|
||||
lootPos[] = {{-1.67188,3.71826,-4.72847},{-2.52295,-1.02246,-1.16867},{-1.94971,1.22021,1.5983}};
|
||||
lootPosSmall[] = {{-2.84448,0.796875,2.35386},{2.79614,3.2666,-1.15755},{-3.03979,2.35303,-4.72847}};
|
||||
zedPos[] = {{-1.66382,-1.14795,-3.82291},{-2.79248,3.60742,-0.251995}};
|
||||
};
|
||||
class land_smd_cihlovej_dum_mini: Residential {
|
||||
lootPos[] = {{0.623047,2.39746,-2.58942},{0.0996094,0.995117,-2.86942},{-4.05957,-1.01953,-2.86942},{-8.86328,2.89453,-2.86942}};
|
||||
lootPosSmall[] = {{2.89453,-1.72852,-1.91942},{2.92773,-2.3418,-2.86942},{-6.09668,3.10938,-2.86942},{-2.19629,2.9375,-2.86942}};
|
||||
zedPos[] = {{1.81738,0.794922,-1.99442},{-1.7959,1.10742,-1.99442},{-6.54102,1.04688,-1.99442}};
|
||||
};
|
||||
class land_smd_dum_istan4: Residential {
|
||||
lootPos[] = {{2.60742,-2.42188,-4.35237}};
|
||||
zedPos[] = {{0.323242,5.66113,-6.38088}};
|
||||
};
|
||||
class land_smd_dum_olez_istan2_open2: Residential {
|
||||
lootPos[] = {{-0.162109,4.91846,-0.431501},{3.25391,2.52246,-0.421501},{-3.51953,-3.80176,0.128499},{-1.56934,0.389648,-0.411501}};
|
||||
lootPosSmall[] = {{-6.44629,0.00488281,0.198499},{-4.30762,5.7207,0.568499},{0.628906,4.8291,0.338499},{-3.94824,-3.03906,0.128499},{1.19629,-5.44629,-0.0115013}};
|
||||
zedPos[] = {{5.4502,-3.21729,0.207455}};
|
||||
};
|
||||
class land_panelova3: Residential {
|
||||
lootPos[] = {{-0.0615234,2.92871,0.0510063},{6.44482,-0.967773,0.0510063},{6.26807,-3.85547,0.0510063},{-0.0327148,-5.30273,0.0510063}};
|
||||
};
|
||||
class land_vysoky2: Residential { // multi-story cement apt buildings. no room access
|
||||
zedPos[] = {{-0.219727,2.5332,13.2833}};
|
||||
lootPos[] = {{6.74121,-2.95508,-15.7673},{6.63232,4.17676,-15.7673},{0.72998,-2.63574,-15.7051},{1.1958,0.116211,-15.6513},{2.84131,2.35742,13.1248},{-0.51123,2.16699,13.1248},{4.37012,0.773438,13.1248},{9.61328,13.2432,13.1248},{6.39307,-12.292,13.1248}};
|
||||
};
|
||||
class land_vysoky1: Residential {
|
||||
lootPos[] = {{-6.74414,5.46875,13.2833},{0.54541,4.38379,13.2833},{10.9004,1.47949,13.2833},{6.0415,-13.4297,13.2833},{1.12744,-2.39258,13.2833}};
|
||||
};
|
||||
class land_hotel_p2: Residential {
|
||||
lootPos[] = {{-3.26953,3.02783,-7.29951},{4.04395,-1.92188,-7.29951},{9.48145,0.459473,-7.32974},{1.53711,0.0078125,6.06893},{4.5332,0.862305,6.06893},{4.73438,-3.63232,6.06893}};
|
||||
};
|
||||
class land_hotel_p1: Residential {
|
||||
lootPos[] = {{-12.1006,-3.29248,-4.92428},{-3.09375,-1.66357,-4.92429},{-1.78125,3.53271,-4.92429},{-5.97852,3.80273,-4.92428},{13.8809,1.77246,-1.39091},{13.751,-9.81104,-1.39091},{12.1787,0.0078125,-3.22923}};
|
||||
};
|
||||
class land_dlouhy1: Residential { // multi-story cement apt buildings. some room access
|
||||
zedPos[] = {{-3.36914,7.95166,-4.95796},{-3.00684,-1.46973,-9.47917}};
|
||||
lootPos[] = {{-6.40918,-0.21875,-9.60495},{-12.395,2.47559,-9.60091},{1.38428,3.15332,-9.61021},{1.91748,8.89746,-9.61057},{-6.90918,8.53027,-9.60461},{-12.3315,8.00195,-9.60096},{-17.9946,9.73926,-9.59713},{-9.91797,5.16699,-9.60259},{6.95801,9.37988,-9.61397},{4.39404,7.64941,-9.61224},{5.43994,9.80469,-5.09157},{0.418457,-0.611328,-5.09031},{-5.27051,7.41895,-5.08631},{2.20361,8.79004,-5.09157},{-8.93848,6.08301,-5.08698},{-9.49854,11.3086,-5.08437},{9.38232,1.54199,-5.09157},{8.95361,9.74707,-5.09157},{11.436,11.4756,-5.08435}};
|
||||
};
|
||||
class land_dlouhy2: Residential {
|
||||
lootPos[] = {{1.73047,5.30957,-9.32314},{-1.38867,-0.568848,-9.31474},{-1.47461,-5.5957,-9.3145}};
|
||||
};
|
||||
|
||||
class Land_dulni_bs: Residential {
|
||||
lootPos[] = {{2.76758,2.70068,-1.75205},{2.34668,-1.28564,-1.75205},{-0.478516,-2.64844,-1.75205},{-0.53418,3.11133,-1.75205}};
|
||||
};
|
||||
class Land_hut_old01: Residential {
|
||||
lootPos[] = {{2.2793,-7.06348,-3.06107},{-3.3584,-1.7334,-3.01178},{-5.0332,-0.929688,-3.0112}};
|
||||
};
|
||||
|
||||
class Land_ruin_01_PMC : Residential
|
||||
{
|
||||
lootPos[] = {{-2.57568,2.16443,-1.76358},{-2.64172,-2.50488,-1.76358},{0.851563,1.67505,-1.76358}};
|
||||
};
|
||||
class Land_Ruin_Cowshed_a_PMC : Residential
|
||||
{
|
||||
lootPos[] = {{-3.573,2.80774,-2.31227},{8.85077,-2.67871,-2.46388},{-2.83069,-5.90613,-2.46388},{8.89893,-5.66711,-2.46388}};
|
||||
};
|
||||
class Land_Ruin_Cowshed_b_PMC : Residential
|
||||
{
|
||||
lootPos[] = {{10.4032,2.35046,-3.14048},{2.99207,-3.36682,-3.13994}};
|
||||
};
|
||||
class Land_Ruin_Cowshed_c_PMC : Residential
|
||||
{
|
||||
lootPos[] = {{5.05737,2.52881,-3.09486}};
|
||||
};
|
||||
class Land_majak_podesta: Residential
|
||||
{
|
||||
lootPos[] = {{-1.22461,-2.17969,2.28329},{1.14844,-2.9707,2.28329}};
|
||||
};
|
||||
class land_nasypka: Residential
|
||||
{
|
||||
lootPos[] = {{-1.46045,-0.168945,6.56824}};
|
||||
lootPosSmall[] = {{-1.58691,0.717285,6.56824}};
|
||||
zedPos[] = {{1.50659,-0.027832,-5.55527}};
|
||||
};
|
||||
class land_dum_istan3: Residential
|
||||
{
|
||||
lootPos[] = {{-8.4917,-0.922363,0.585144},{5.97852,1.38037,0.585148},{3.55176,-5.42822,0.58514},{-2.33105,3.74805,-2.67237}};
|
||||
};
|
||||
class land_house_y: Residential
|
||||
{
|
||||
lootPos[] = {{-0.570313,-5.21387,-1.40696},{-5.15625,-5.32275,-1.40696},{2.34766,4.9917,-1.40696}};
|
||||
};
|
||||
class land_dum_istan4_inverse: Residential
|
||||
{
|
||||
lootPos[] = {{-2.77246,-1.72949,-4.33588},{5.30176,5.76563,-7.28588},{-0.282227,5.89746,-7.28588},{-6.5918,5.96973,-7.28588}};
|
||||
};
|
||||
class Land_duala_mini: Residential
|
||||
{
|
||||
lootPos[] = {{-1.37207,2.25488,-2.74846},{-3.43457,-2.04932,-2.74846},{3.82959,0.034668,-2.74846},{3.79102,-2.25977,-2.74846}};
|
||||
};
|
||||
|
||||
class land_dum_istan2b: Residential
|
||||
{
|
||||
lootPos[] = {{-6.44531,-5.13037,3.80019},{-6.71777,2.81592,3.80019},{ 3.33887,-0.539307,0.822979},{-0.506836,-2.2229,0.822979},{-3.93457,2.11401,-2.29981}};
|
||||
};
|
||||
class land_hut01: Residential
|
||||
{
|
||||
lootPos[] = {{ 0.304749,-0.543213,-0.448339 },{ 0.885254,2.90747,-0.44834 }};
|
||||
};
|
||||
|
||||
class land_housev2_05: Residential
|
||||
{
|
||||
zedPos[] = {{-3.78809,-0.407715,-2.06879},{5.36499,7.90381,-2.08879}};
|
||||
};
|
||||
class land_hut02: Residential
|
||||
{
|
||||
lootPos[] = {{ -0.498901,2.974,-0.445764 },{ -1.07245,-0.756958,-0.445764 }};
|
||||
};
|
||||
class land_hut04: Residential
|
||||
{
|
||||
lootPos[] = {{ -1.07227,-0.354492,-0.437198 },{ 0.939697,2.78271,-0.437198 }};
|
||||
};
|
||||
class land_mbg_killhouse_4: Residential { // cement 2 story
|
||||
lootPos[] = {{7.22266,-4.10205,-3.84318},{-2.04883,0.195313,-3.84318},{-6.33398,2.08691,-3.84318},{3.6582,0.32666,-3.84318},{7.24805,6.55469,-3.84318},{6.74023,2.40967,-0.543176},{-1.83203,2.08301,-0.543176},{6.85742,0.0131836,-0.543176},{-1.89258,-0.352051,-0.543176}};
|
||||
lootPosSmall[] = {{2.41992,-4.59082,-3.84318},{-1.61133,-4.5249,-3.84318},{2.61719,3.53076,-3.84318},{7.63867,6.79102,-0.543176},{2.54883,6.95605,-0.543176},{-1.70898,6.92188,-0.543176},{2.70313,-1.13672,-0.543176},{-6.58008,-4.49268,-0.543176}};
|
||||
zedPos[] = {{0.597656,-6.93311,-3.62662},{-8.15625,1.8877,-3.62662}};
|
||||
};
|
||||
class Land_House_C_10_EP1: Residential
|
||||
{
|
||||
lootPos[] = {{-0.476807,-6.18408,-4.2081},{-2.19189,-2.32666,-4.19943},{0.970459,5.15942,-4.19894},{2.09814,8.11133,-4.19852},{0.209961,8.65503,-4.19772},{-1.55542,-2.83594,-0.0197258},{0.849854,-5.49219,-0.869633},{-1.56226,8.49561,-0.878298},{-4.927,0.8396,-0.574228},{-2.1604,8.40674,2.47196},{2.02271,5.81372,5.22763},{-2.17822,1.53076,-0.878794}};
|
||||
lootPosSmall[] = {{-3.52124,-9.30933,-4.20103},{0.401611,-0.616211,-4.19847},{-1.30835,9.25757,-4.11613},{-0.946045,9.29761,-3.10613},{0.183594,9.23438,-2.74583},{1.15552,4.8877,-3.25071},{0.820313,4.84009,-3.58973},{-0.0129395,9.26294,-3.78608},{0.918701,-1.18433,-0.879436},{-2.12231,-2.69775,-0.399366},{-3.64014,4.15503,-0.268515},{-3.17114,0.63916,-0.878897},{2.64014,4.59009,2.47196},{0.853516,5.55664,5.22757},{2.84448,5.5791,2.47196},{3.43945,-9.37354,-0.879139},{1.83667,7.45825,-0.878618},{3.32861,-2.79565,-4.20015}};
|
||||
zedPos[] = {{0.153076,-2.36743,-3.31192},{-0.96167,-7.51587,-3.32074},{2.4646,5.95142,-3.2957},{-3.10596,6.55762,-3.29418},{2.66089,5.73584,0.00634003},{-1.50708,7.18359,0.00669289},{-0.899902,-4.46045,0.00529861}};
|
||||
};
|
||||
class Land_House_L_6_EP1: Residential
|
||||
{
|
||||
lootPos[] = {{ 5.51416,-0.64624,-1.509 },{ 1.1626,1.93677,-1.5399 },{ 4.20996,1.62158,1.28101 },{ 3.15381,-2.12427,1.28099 },{ -3.74268,-2.23193,-1.53738 }};
|
||||
};
|
||||
class Land_House_K_5_EP1: Residential
|
||||
{
|
||||
lootPos[] = {{ -2.40381,1.90674,1.51889 },{ -5.96777,0.826416,0.710116 },{ -3.05811,4.05676,1.52165 },{ 1.29199,1.85913,1.54825 },{ 4.40381,3.96619,2.26365 },{ 4.17725,0.271484,2.4009 },{ 1.30908,1.50195,1.55225 }};
|
||||
};
|
||||
class Land_House_L_3_EP1: Residential
|
||||
{
|
||||
lootPos[] = {{ -5.59863,-0.384766,-0.173644 },{ -5.23425,2.49609,-0.22691 },{ 0.75769,2.95508,-0.222477 },{ -0.387817,0.0234375,-0.222477 },{ 2.11365,2.99512,-0.222477 }};
|
||||
};
|
||||
class Land_House_L_4_EP1: Residential
|
||||
{
|
||||
lootPos[] = {{ -3.34961,-0.487122,-1.33058 },{ -6.60547,0.131348,-1.29852 },{ -0.385742,-0.0551758,-1.34066 },{ -0.209961,3.14941,-1.253 },{ 3.47559,0.370972,-1.05766 },{ 5.41992,3.25671,-1.01435 }};
|
||||
};
|
||||
class Land_House_L_9_EP1: Residential
|
||||
{
|
||||
lootPos[] = {{ 4.4043,0.311035,-0.621445 },{ -2.23584,1.68604,-0.542923 },{ 4.0918,0.924805,2.60419}};
|
||||
};
|
||||
class Land_House_L_8_EP1: Residential
|
||||
{
|
||||
lootPos[] = {{ 0.662598,5.04395,-1.01205 },{ 0.73291,2.59424,-1.01574 },{ 4.73828,3.56836,-0.773781 },{ 3.76758,3.67578,1.73622 },{ -2.51514,-2.19971,-1.55013 },{ -2.51514,-2.19971,-1.55013 }};
|
||||
};
|
||||
class Land_ibrhotel: Residential
|
||||
{
|
||||
lootPos[] = {
|
||||
{ -8.44922,9.08105,-7.74672 },
|
||||
{ -0.813965,9.1748,-7.74672 },
|
||||
{ 3.17383,11.873,-7.74672 },
|
||||
{ 2.74072,2.91016,-7.74672 },
|
||||
{ 3.80225,-2.44434,-7.85944 },
|
||||
{ -1.28711,-0.235352,-4.25943 },
|
||||
{ 17.8379,-8.18896,-4.25943 },
|
||||
{ 15.4878,-11.4014,-4.25943 },
|
||||
{ 11.8403,-17.5391,-4.25943 },
|
||||
{ 4.74902,-11.9019,-4.25943 },
|
||||
{ -9.04395,-17.6064,-4.25943 },
|
||||
{ -11.9761,-15.2539,-4.25943 },
|
||||
{ -15.9063,-12.082,-4.25943 },
|
||||
{ -12.2837,-4.31934,-4.25943 },
|
||||
{ -16.7495,9,-4.25943 },
|
||||
{ -15.7764,11.6875,-4.25944 },
|
||||
{ -11.9551,16.458,-4.25944 },
|
||||
{ -4.83203,12.1294,-4.25943 },
|
||||
{ -5.21436,6.14258,-4.25943 },
|
||||
{ 3.57373,5.38721,-4.25943 },
|
||||
{ 8.66553,17.2417,-4.25943 },
|
||||
{ 12.2725,16.1885,-4.25943 },
|
||||
{ 11.8359,4.06348,-4.25943 },
|
||||
{ 8.99023,1.72949,-4.25943 },
|
||||
{ -1.28711,-0.235352,-0.759062 },
|
||||
{ 17.8379,-8.18896,-0.759062 },
|
||||
{ 15.4878,-11.4014,-0.759062 },
|
||||
{ 11.8403,-17.5391,-0.759062 },
|
||||
{ 4.74902,-11.9019,-0.759062 },
|
||||
{ -9.04395,-17.6064,-0.759062 },
|
||||
{ -11.9761,-15.2539,-0.759062 },
|
||||
{ -15.9063,-12.082,-0.759062 },
|
||||
{ -12.2837,-4.31934,-0.759062 },
|
||||
{ -16.7495,9,-0.759062 },
|
||||
{ -15.7764,11.6875,-4.25944 },
|
||||
{ -11.9551,16.458,-4.25944 },
|
||||
{ -4.83203,12.1294,-0.759062 },
|
||||
{ -5.21436,6.14258,-0.759062 },
|
||||
{ 3.57373,5.38721,-0.759062 },
|
||||
{ 8.66553,17.2417,-0.759062 },
|
||||
{ 12.2725,16.1885,-0.759062 },
|
||||
{ 11.8359,4.06348,-0.759062 },
|
||||
{ 8.99023,1.72949,-0.759062 },
|
||||
{ -1.28711,-0.235352,2.74082 },
|
||||
{ 17.8379,-8.18896,2.74082 },
|
||||
{ 15.4878,-11.4014,2.74082 },
|
||||
{ 11.8403,-17.5391,2.74082 },
|
||||
{ 4.74902,-11.9019,2.74082 },
|
||||
{ -9.04395,-17.6064,2.74082 },
|
||||
{ -11.9761,-15.2539,2.74082 },
|
||||
{ -15.9063,-12.082,2.74082 },
|
||||
{ -12.2837,-4.31934,2.74082 },
|
||||
{ -16.7495,9,2.74082 },
|
||||
{ -15.7764,11.6875,-4.25944 },
|
||||
{ -11.9551,16.458,-4.25944 },
|
||||
{ -4.83203,12.1294,2.74082 },
|
||||
{ -5.21436,6.14258,2.74082 },
|
||||
{ 3.57373,5.38721,2.74082 },
|
||||
{ 8.66553,17.2417,2.74082 },
|
||||
{ 12.2725,16.1885,2.74082 },
|
||||
{ 11.8359,4.06348,2.74082 },
|
||||
{ -1.54492,0.158691,6.24485 },
|
||||
{ 3.11914,5.81445,6.24485 }};
|
||||
};
|
||||
class Land_MBG_Shanty_BIG: Residential
|
||||
{
|
||||
lootPos[] = {{ -29.8752,-15.8057,2.99997 },{ 23.4097,11.5024,24.9672 },{ -29.345,-16.7568,3.04013 },{ 23.2319,11.6201,27.9672 },{ -33.3779,-11.3564,5.81198 }};
|
||||
};
|
||||
|
||||
class Land_Shed_W03_EP1: Residential
|
||||
{
|
||||
maxRoaming = 3;
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
class UAZWreck: Residential
|
||||
{
|
||||
zombieClass[] = {"zZombie_Base","z_hunter"};
|
||||
zombieChance = 0.3;
|
||||
lootChance = 0;
|
||||
minRoaming = 1;
|
||||
maxRoaming = 2;
|
||||
lootPos[] = {};
|
||||
};
|
||||
68
SQF/dayz_code/Configs/CfgLoot/Buildings/ResidentialRuins.hpp
Normal file
68
SQF/dayz_code/Configs/CfgLoot/Buildings/ResidentialRuins.hpp
Normal file
@@ -0,0 +1,68 @@
|
||||
class ResidentialRuins : Default
|
||||
{
|
||||
zombieChance = 0.3;
|
||||
maxRoaming = 1;
|
||||
zombieClass[] = {"z_new_villager2","z_new_villager3","z_new_villager4"};
|
||||
lootChance = 0.4;
|
||||
lootGroup = ResidentialRuins;
|
||||
};
|
||||
|
||||
class Land_ruin_corner_1: ResidentialRuins {
|
||||
zedPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-0.96,-1.37,-1.03},{1.49,0.96,-1.03}};
|
||||
};
|
||||
|
||||
class Land_ruin_walldoor: ResidentialRuins {
|
||||
zedPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-1.74,1.31,-1.06},{1.94,1.18,-1.06}};
|
||||
};
|
||||
|
||||
class MAP_R_HouseV2_02: ResidentialRuins {
|
||||
lootPos[]={{-2.82,-4.04,-4.66},{-7.05,-1.15,-4.38},{-7.17,2.04,-4.38},{-3.92,1.89,-4.38},{-2.61,5.95,-4.38},{5.19,0.17,-4.38},{3.19,-0.88,-4.38},{3.73,2.1,-4.38},{3.58,5.92,-4.38},{7.5,5.85,-4.38},{6.97,3.27,-4.38}};
|
||||
};
|
||||
|
||||
class MAP_R_HouseV2_03B: ResidentialRuins {
|
||||
lootPos[]={{5.57,9.21,-5.66},{0.69,8.73,-5.66},{-6.73,4.6,-5.73},{-3,-7.76,-5.73},{3.71,-6.76,-5.63}};
|
||||
};
|
||||
|
||||
class MAP_R_HouseV2_04: ResidentialRuins {
|
||||
lootPos[]={{2.07,2.87,-4.08},{-1.93,3.56,-4.08},{-3.98,5.6,-4.08},{7.24,-1.47,-4.08}};
|
||||
};
|
||||
|
||||
class MAP_R_HouseV_2L: ResidentialRuins {
|
||||
lootPos[]={{2.63,-2.77,-3.72},{-2.02,-1.33,-2.64},{2.78,4.61,-3.07}};
|
||||
};
|
||||
|
||||
class MAP_ruiny_kopa_big: ResidentialRuins {
|
||||
lootPos[]={{0.61,-1.27,1.97},{-0.86,0,1.63},{-2.78,-1.26,0.4}};
|
||||
};
|
||||
|
||||
class MAP_sara_domek_vilka_ruins: ResidentialRuins {
|
||||
lootPos[]={{0.23,1.59,1.11},{0.87,-0.51,1.57},{-0.13,-3.22,1.24},{0.77,-4.95,1.34}};
|
||||
};
|
||||
|
||||
class Land_ruin_01: ResidentialRuins {
|
||||
lootPos[] = {{-4.31934,-0.115234,-1.45578},{3.41309,0.270508,-1.71365},{3.00293,3.42773,-1.55765},{0.62207,-1.73779,-1.49048}};
|
||||
zedPos[] = {{3.41309,0.271484,-1.71381},{3.00293,3.42773,-1.49768},{-4.25708,-0.181641,-1.45575},{0.622559,-1.73828,-1.36047}};
|
||||
};
|
||||
// ALT-MAP Support
|
||||
class Land_afbarabizna: ResidentialRuins {
|
||||
lootPos[] = {{-1.29395,-2.97461,-4.22117}};
|
||||
zedPos[] = {{-4.08594,2.62402,-4.22117},{4.95557,6.03857,-4.22117},{4.60156,5.50098,-0.168262},{-0.87793,-3.41406,-0.168266},{-0.065918,-1.86523,-0.512926}};
|
||||
};
|
||||
class Land_dum_zboreny: ResidentialRuins { //ruins
|
||||
lootPos[] = {{3.74902,4.38379,-2.37675}};
|
||||
zedPos[] = {{3.74902,4.38379,-2.37675},{-3.16797,3.21484,-2.37675},{-3.31787,3.25781,1.40384},{-5.35791,-1.67676,1.41383}};
|
||||
};
|
||||
class land_seb_residental: ResidentialRuins { //ruins
|
||||
lootPos[] = {{3.74902,4.38379,-2.37675}};
|
||||
zedPos[] = {{-4.70215,6.14648,-3.70411},{2.15479,8.1123,-3.7844},{-4.03955,6.47949,0.530872},{-4.41943,-7.93652,0.397972},{-1.40479,-7.99414,0.394527}};
|
||||
};
|
||||
//Land_House_L_9_EP1 in Residential.hpp
|
||||
class Land_dum_zboreny_total: ResidentialRuins { //ruins
|
||||
lootPos[] = {{-4.32422,-1.71094,-2.31456}};
|
||||
};
|
||||
//Land_dulni_bs in Residential.hpp
|
||||
// ALT-MAP Support
|
||||
106
SQF/dayz_code/Configs/CfgLoot/Buildings/Roaming.hpp
Normal file
106
SQF/dayz_code/Configs/CfgLoot/Buildings/Roaming.hpp
Normal file
@@ -0,0 +1,106 @@
|
||||
class HouseRoaming : Residential
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
maxRoaming = 2;
|
||||
};
|
||||
|
||||
class FarmRoaming : Farm
|
||||
{
|
||||
zombieChance = 0.4;
|
||||
maxRoaming = 2;
|
||||
};
|
||||
class Land_Shed_W03 : HouseRoaming {};
|
||||
class Land_HouseV_2T1 : HouseRoaming {};
|
||||
class Land_HouseV_3I2 : HouseRoaming {};
|
||||
class land_housev_3i3: HouseRoaming {
|
||||
lootPos[] = {{-4.2334,0.291992,-1.47064},{1.10059,-2.99854,-0.790649},{3.53027,-2.34033,-1.74265}};
|
||||
lootPosSmall[] = {{-4.85645,0.550293,-0.340637},{2.21289,0.783691,-0.160645},{-0.833008,0.554199,-0.620636},{1.79785,-2.99902,-1.09064},{5.06055,-2.68164,-1.56265}};
|
||||
zedPos[] = {{-4.18457,-1.68164,-0.525635},{0.419922,-1.00781,-0.525635},{4.35059,-1.37939,-0.98764}};
|
||||
};
|
||||
class Land_HouseBlock_A1_2 : HouseRoaming {};
|
||||
class Land_HouseBlock_A2 : HouseRoaming {};
|
||||
class Land_HouseBlock_B1 : HouseRoaming {};
|
||||
class Land_HouseBlock_B2 : HouseRoaming {};
|
||||
class Land_HouseBlock_B3: HouseRoaming {
|
||||
zedPos[] = {{0.878418,5.69189,-6.38459}};
|
||||
lootPosSmall[] = {{2.4126,5.16846,-6.94959}};
|
||||
};
|
||||
class Land_HouseBlock_B4: HouseRoaming{
|
||||
zedPos[] = {{0.0595703,-5.58252,-6.69312},{-1.1543,5.55225,-6.74633}};
|
||||
lootPosSmall[] = {{-0.0693359,4.82227,-7.28133}};
|
||||
};
|
||||
class Land_HouseBlock_C2 : HouseRoaming {};
|
||||
class Land_HouseBlock_C3 : HouseRoaming {};
|
||||
class Land_HouseBlock_C4 : HouseRoaming {
|
||||
zedPos[] = {{1.54199,3.79883,-4.57855},{-1.8208,-1.80664,-4.57855},{1.72363,-1.67188,-4.5746},{-2.75586,-3.64844,-4.57855},{-2.49805,4.07422,-4.57855}};
|
||||
lootPos[] = {{2.68457,3.71484,-5.46355},{-2.98145,3.95508,-5.46355},{-2.95117,-3.64258,-5.46355},{-2.81152,-3.53125,-1.49755},{3.00293,-3.85156,-1.49755},{-1.76465,0.222656,-1.48755}};
|
||||
lootPosSmall[] = {{-3.30518,-1.75488,-4.77355},{2.38623,-0.0947266,-4.5696},{-2.56396,-1.65137,-1.05755},{0.203613,-1.61328,-0.907551},{1.9502,-3.79883,-4.6796},{-1.77246,2.92285,-1.48755},{2.42285,1.17822,-4.75355}};
|
||||
};
|
||||
class Land_HouseBlock_C5 : HouseRoaming {};
|
||||
class Land_Misc_Cargo1D : HouseRoaming {};
|
||||
class Land_Ind_Shed_01_end : HouseRoaming {};
|
||||
|
||||
class Land_A_statue01 : HouseRoaming
|
||||
{
|
||||
zombieClass[] ={"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","z_soldier","z_soldier_heavy","z_policeman"};
|
||||
minRoaming = 2;
|
||||
maxRoaming = 8;
|
||||
};
|
||||
|
||||
class GraveCross1 : HouseRoaming {};
|
||||
class GraveCross2 : HouseRoaming {};
|
||||
|
||||
class Grave : HouseRoaming
|
||||
{
|
||||
maxRoaming = 3;
|
||||
};
|
||||
|
||||
class GraveCrossHelmet : Military
|
||||
{
|
||||
maxRoaming = 4;
|
||||
};
|
||||
|
||||
class Land_Dam_Conc_20 : HouseRoaming
|
||||
{
|
||||
zedPos[] = {{3.11,1.22,9.09},{5.75,1.14,9.1},{-4.22,9.19,9.11}};
|
||||
lootChance = 0.4;
|
||||
};
|
||||
|
||||
class Land_Misc_Scaffolding : HouseRoaming
|
||||
{
|
||||
zedPos[] = {{-0.03,3.1,0.45},{0.43,6.92,0.45}};
|
||||
};
|
||||
// DAYZ AMP More buildings (DZE ADDED)
|
||||
class Land_Shed_W02_EP1: FarmRoaming{};
|
||||
class Land_MBG_ApartmentsOne_W: HouseRoaming{};
|
||||
class Land_MBG_ApartmentsTwo_P: HouseRoaming{};
|
||||
class Land_MBG_ApartmentsTwo_G: HouseRoaming{};
|
||||
class Land_MBG_ApartmentsTwo_B: HouseRoaming{};
|
||||
class Mass_grave_DZ: HouseRoaming {
|
||||
zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","z_doctor","z_soldier_pilot","z_soldier_heavy"};
|
||||
minRoaming = 8;
|
||||
maxRoaming = 16;
|
||||
lootChance = 1;
|
||||
zombieChance = 1;
|
||||
};
|
||||
class Land_dum_olez_istan2: HouseRoaming{};
|
||||
class Land_dum_olez_istan2_maly2: HouseRoaming{
|
||||
zedPos[] = {{-2.71582,-4.86133,-1.62356},{-2.76074,4.94531,-1.62356}};
|
||||
};
|
||||
class land_smd_dum02: HouseRoaming{
|
||||
zedPos[] = {{4.37305,1.68701,-2.7265},{-4.50977,1.54443,-3.41202}};
|
||||
};
|
||||
class land_dum_mesto: HouseRoaming{
|
||||
zedPos[] = {{-5.11328,-6.34717,-3.93972}};
|
||||
};
|
||||
class land_deutshe: HouseRoaming{
|
||||
zedPos[] = {{1.72949,4.62207,-3.0957},{1.69336,-4.75,-3.78851}};
|
||||
};
|
||||
class land_stanice: HouseRoaming{
|
||||
zedPos[] = {{-1.18945,4.63867,-1.83241}};
|
||||
};
|
||||
class land_smd_dum_mesto3_istan: HouseRoaming {
|
||||
zedPos[] = {{5.8457,-0.0634766,-2.34898},{-6.13281,0.0458984,-2.34898}};
|
||||
};
|
||||
class land_dum_mesto3_istan: HouseRoaming{};
|
||||
class land_dum_istan2_03a: HouseRoaming{};
|
||||
184
SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp
Normal file
184
SQF/dayz_code/Configs/CfgLoot/Buildings/Supermarket.hpp
Normal file
@@ -0,0 +1,184 @@
|
||||
class Supermarket : Default
|
||||
{
|
||||
lootChance = 0.4;
|
||||
minRoaming = 2;
|
||||
maxRoaming = 6;
|
||||
zombieChance = 0.3;
|
||||
zombieClass[] =
|
||||
{
|
||||
"zZombie_Base",
|
||||
"z_teacher",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3",
|
||||
"z_new_villager2",
|
||||
"z_new_villager3",
|
||||
"z_new_villager4",
|
||||
"z_citizen1",
|
||||
"z_citizen2",
|
||||
"z_citizen3",
|
||||
"z_citizen4",
|
||||
"z_lumberjack1",
|
||||
"z_lumberjack2",
|
||||
"z_lumberjack3",
|
||||
"z_lumberjack4",
|
||||
"z_profiteer1",
|
||||
"z_profiteer2",
|
||||
"z_profiteer3",
|
||||
"z_profiteer4",
|
||||
"z_rocker1",
|
||||
"z_rocker2",
|
||||
"z_rocker3",
|
||||
"z_rocker4",
|
||||
"z_assistant",
|
||||
"z_pilot",
|
||||
"z_firefighter1",
|
||||
"z_firefighter2",
|
||||
"z_firefighter3",
|
||||
"z_firefighter4",
|
||||
"z_firefighter5",
|
||||
"z_postman1",
|
||||
"z_postman2",
|
||||
"z_postman3",
|
||||
"z_postman4",
|
||||
"z_assistant",
|
||||
"z_gardener",
|
||||
"z_civilian1",
|
||||
"z_civilian3",
|
||||
"z_civilian5",
|
||||
"z_civilian7",
|
||||
"z_civilian9",
|
||||
"z_civilian11",
|
||||
"z_civilian13",
|
||||
"z_civilian15",
|
||||
"z_prisoner1",
|
||||
"z_prisoner2",
|
||||
"z_prisoner3",
|
||||
"z_mafiaboss",
|
||||
"z_dealer",
|
||||
"z_suit6"
|
||||
};
|
||||
lootGroup = Supermarket;
|
||||
};
|
||||
|
||||
class Land_A_GeneralStore_01a : Supermarket
|
||||
{
|
||||
zedPos[] = {{0.902344,-4.36133,-1.20178},{13.9651,-4.50293,-1.20172},{-3.41382,-4.39063,-1.20172},{7.36304,3.00781,-1.20172},{7.53394,-2.70117,-1.20172},{10.2612,0.111328,-1.2016},{1.93018,2.17285,-1.2016},{-2.90942,1.32031,-1.2016},{3.27588,-3.48242,-1.2016},{3.5752,0.0361328,-1.2016},{3.72729,8.36133,-1.2016},{-3.82788,5.33203,-1.2016},{-6.93237,1.07617,-1.2016},{7.84424,-0.136719,-1.2016},{-0.370605,5.17871,-1.20154},{10.5864,-3.84277,-1.20148},{4.77783,5.57617,-1.20148},{-7.29565,-2.68164,-1.20148},{9.84009,8.33984,-1.20148},{-1.28857,-2.57715,-1.20135},{13.0864,4.35645,-1.19165},{12.9934,6.31836,-1.19153},{-7.55054,8.54199,-1.19141},{-4.42407,8.9668,-1.19135}};
|
||||
lootPos[] = {
|
||||
{13.2969,4.94678,-1.20155},{2.97559,7.32373,-1.20155},{-8.35352,-0.0244141,-1.20155},{7.78223,4.45801,-1.20155},{6.59863,-0.292969,-1.20155},{-6.92285,-1.6709,-1.20155},{11.9189,-2.81885,-1.20155},{-1.85547,-2.16162,-1.20155}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{12.4678,4.51172,-1.20155},{12.2119,6.25098,-0.301548},{12.1895,3.68262,0.0484505},{11.8174,6.31689,-0.65155},{-8.67676,-2.41064,-1.13155},{-4.2002,-3.14355,-0.351551},{-0.165039,-1.3457,-0.351551},{14.6006,-1.38281,-0.351551},{3.03809,-5.03418,-0.351551},{0.512695,3.40527,-0.31155},{4.77637,6.76172,-0.301548},{7.27539,0.938477,-0.621552},{3.96777,1.00488,-0.621552},{0.389648,0.95459,-0.621552},{5.04004,3.44287,-0.65155},{1.85254,6.4248,-0.65155},{-3.65723,6.61133,-0.20155},{-4.39746,4.46191,-0.691551},{6.9248,6.38574,-1.01155},{2.77637,3.38477,-1.01155},{-0.217773,6.68066,-1.01155},{4.49707,-4.98828,0.408451},{-2.33203,-1.35205,0.408451},{2.0127,-1.36572,0.408451},{6.39746,-3.04395,0.408451},{14.6045,-0.722168,0.408451},{-2.43164,-3.73682,0.02845},{-4.77539,-1.35986,0.02845},{-0.436523,-3.04297,0.02845},{14.6104,-2.17139,0.02845},{12.6592,0.830078,0.34845},{4.00684,-3.15039,-0.351551},{2.7334,-3.0415,-0.731548},{-2.67676,-1.36133,-0.731548},{-1.00488,-5.00537,-0.731548},{8.34863,-1.43018,-0.731548},{1.8291,3.77197,-0.661549}
|
||||
};
|
||||
};
|
||||
|
||||
class Land_A_GeneralStore_01 : Supermarket
|
||||
{
|
||||
zedPos[] = {{0.105713,-9.60449,-1.21088},{10.5925,-9.94238,-1.21088},{-4.85986,-10.4199,-1.21082},{13.3127,-7.64941,-1.2016},{-3.57446,4.46777,-1.2016},{11.1685,-3.7334,-1.20154},{13.3013,-1.77441,-1.20154},{-3.33813,0.615234,-1.20154},{-7.97754,-5.78418,-1.20154},{1.12256,-1.58691,-1.20148},{-6.80884,-1.23926,-1.20148},{-8.2251,-7.32227,-1.20148},{1.31885,1.4668,-1.20142},{1.6499,5.14746,-1.20142},{-2.02612,-7.64844,-1.20142},{3.78979,-5.69238,-1.20142},{8.89404,-8.37207,-1.20142},{-9.38428,4.46094,-1.20142},{-9.38843,-3.30176,-1.20142},{9.81201,1.43066,-1.20142},{-3.77539,-3.86621,-1.20135},{0.753906,-3.69336,-1.20129},{9.01367,3.84961,-1.20129}};
|
||||
lootPos[] = {
|
||||
{11.8149,1.27979,-1.20155},{5.10449,1.61377,-1.20155},{1.70215,3.4292,-1.20155},{-0.771973,2.04102,-1.20155},{-3.59473,-6.04688,-1.20155},{-2.38428,-5.82202,-1.20155},{10.5171,-6.46729,-1.20155},{12.8472,-4.97754,-1.20155},{8.63623,-3.65381,-1.20155},{-3.22852,-10.0454,-1.21081}
|
||||
};
|
||||
lootPosSmall[] = {
|
||||
{11.0537,-0.321289,-0.661549},{11.0303,2.8833,0.0484514},{10.6646,1.86377,-0.651548},{6.66162,-2.69971,-0.611548},{6.02979,-2.6416,-0.611548},{2.16553,-2.68262,-0.611548},{-1.36963,-2.75684,-0.611548},{-0.919434,-0.283936,-0.301549},{0.583008,-0.308594,-1.01155},{0.804199,3.0752,-0.311549},{4.90234,3.04053,0.0484514},{-5.73779,0.694824,-0.20155},{0.796875,0.0898438,-0.301549},{2.73145,2.66406,-0.301549},{0.523926,2.81567,-1.01155},{-4.8208,2.87158,-0.701549},{-3.87061,-5.0415,-0.731549},{-4.73096,-5.00537,0.408451},{-2.1792,-5.02222,-0.351549},{-3.39795,-6.95508,-0.731549},{-3.58203,-7.24365,-0.731549},{-3.49756,-7.12695,0.408451},{-9.95215,-6.05859,0.348451},{13.4136,-5.93457,0.408451},{13.4463,-4.45898,0.028451},{13.4424,-6.20215,-0.351549},{2.93018,-8.67773,-0.351549},{1.53516,-6.79199,-0.351549},{7.16211,-5.12427,-0.351549},{6.79346,-5.11816,-0.73155},{2.87158,-6.91943,-0.73155},{0.0541992,-5.03271,-0.73155},{-1.979,-8.6875,-0.73155},{-5.84424,-5.04883,-0.73155},{-6.99268,-5.06836,-1.11155},{5.23535,-6.8335,-1.11155},{0.290039,-8.68701,-1.11155},{-0.649414,-8.68115,0.40845},{-0.983398,-9.56299,-1.21082}
|
||||
};
|
||||
};
|
||||
|
||||
//DZE ADDED BELOW
|
||||
class Land_GeneralStore_01a_PMC : Supermarket
|
||||
{
|
||||
lootPos[] = {{-8.28796,-0.435303,-1.20155},
|
||||
{-4.33252,5.51575,-1.20155},
|
||||
{1.05743,5.22791,-1.20155},
|
||||
{7.36511,2.40076,-1.20155},
|
||||
{13.2913,4.79199,-1.20155},
|
||||
{3.06958,7.47021,-1.20155},
|
||||
{7.43213,-0.266724,-1.20155},
|
||||
{13.5172,-1.04089,-1.20155},
|
||||
{10.0657,-1.31946,-1.20155},
|
||||
{3.42236,-3.46387,-1.20155},
|
||||
{-1.89722,-2.65051,-1.20155},
|
||||
{-7.28711,-1.95728,-1.20155}};
|
||||
};
|
||||
|
||||
class LAND_shopping_sab1 : Supermarket
|
||||
{
|
||||
lootPos[] = {
|
||||
{-30.0442,28.7891,-6.25663},
|
||||
{-18.561,23.7578,-6.25663},
|
||||
{1.32031,24.5879,-6.25663},
|
||||
{-7.86792,15.1182,-6.25663},
|
||||
{-22.3628,16.8828,-6.25663},
|
||||
{-26.7896,-24.9424,-6.25663},
|
||||
{-22.4546,-17.333,-6.25663},
|
||||
{-30.6628,-11.0195,-6.25663},
|
||||
{-2.51978,-23.1719,-6.25663},
|
||||
{0.889893,-14.1914,-6.25663},
|
||||
{23.3015,-15.1357,-6.25663},
|
||||
{42.353,-13.5322,-6.25663},
|
||||
{37.3396,-22.9014,-6.34278},
|
||||
{14.5388,-26.2158,-6.25663},
|
||||
{9.93091,-18.2871,-6.25663},
|
||||
{7.23315,24.9834,-6.25663},
|
||||
{8.8877,16.46,-6.25663},
|
||||
{16.9697,11.9541,-6.25663},
|
||||
{27.3679,21.3857,-6.25663},
|
||||
{-28.7632,27.7227,-2.38664},
|
||||
{33.5342,16.8047,-6.25663},
|
||||
{-31.0317,12.626,-2.38664},
|
||||
{-22.1975,16.3066,-2.38664},
|
||||
{-17.7339,21.0166,-2.38664},
|
||||
{-8.78564,27.5811,-2.38664},
|
||||
{-7.71826,15.2012,-2.38664},
|
||||
{1.65771,16.3496,-2.38664},
|
||||
{-36.4099,8.60352,-2.38664},
|
||||
{-43.6084,8.64258,-2.38664},
|
||||
{-41.8218,-2.6748,-2.38664},
|
||||
{-35.7854,-5.95313,-2.38664},
|
||||
{-16.2727,-13.2295,-2.38664},
|
||||
{-23.0032,-13.2764,-2.38664},
|
||||
{-25.6714,-25.6045,-2.38664},
|
||||
{-10.1611,-26.001,-2.38664},
|
||||
{2.98145,-26.7119,-2.38664},
|
||||
{2.59131,-13.5352,-2.38664},
|
||||
{10.7913,-16.2617,-2.38664},
|
||||
{17.1582,-27.3232,-2.38664},
|
||||
{26.3887,-25.0986,-2.38664},
|
||||
{30.8889,-22.1074,-2.38664},
|
||||
{42.4817,-21.6602,-2.47279},
|
||||
{41.8726,-13.7373,-2.38664},
|
||||
{32.7183,-12.5967,-2.38664},
|
||||
{34.2241,-5.04199,-2.38664},
|
||||
{40.2024,-7.14941,-2.38664},
|
||||
{39.8079,-0.0917969,-2.38664},
|
||||
{43.5059,6.59766,-2.38664},
|
||||
{33.3914,3.02148,-2.38664},
|
||||
{29.0322,11.1025,-2.38664},
|
||||
{33.1868,17.4531,-2.38664},
|
||||
{22.3228,26.3857,-2.38664},
|
||||
{7.32861,23.8564,-2.38664}};
|
||||
};
|
||||
|
||||
class LAND_shopping_sab5: Supermarket
|
||||
{
|
||||
lootPos[] = {
|
||||
{-21.1367,-1.94238,-2.18279},
|
||||
{-22.1387,5.40918,-2.18285},
|
||||
{-5.17383,-1.17773,-2.1828},
|
||||
{2,-12.3975,-2.18271},
|
||||
{-4.03906,-11.5391,-2.18272},
|
||||
{-9.62109,-11.6016,-2.18272},
|
||||
{-15.1699,-11.5225,-2.18272},
|
||||
{-18.5156,-12.9307,-2.18271},
|
||||
{-20.3633,-10.1182,-2.18273},
|
||||
{-17.1367,-6.3623,-2.18276},
|
||||
{-12.0098,-3.98535,-2.18277},
|
||||
{-14.1758,4.46973,-2.18284},
|
||||
{-15.7285,-1.02539,-2.1828},
|
||||
{3.40625,4.30664,-2.18284},
|
||||
{6.83789,-3.75391,-1.36222},
|
||||
{-1.27344,10.9521,-1.36222},
|
||||
{-22.4199,9.1084,-1.36222},
|
||||
{1.22461,8.13672,-2.18285},
|
||||
{-3.18164,8.71484,-2.18285},
|
||||
{-7.77344,7.51563,-2.18285}};
|
||||
};
|
||||
10
SQF/dayz_code/Configs/CfgLoot/Buildings/Toilet.hpp
Normal file
10
SQF/dayz_code/Configs/CfgLoot/Buildings/Toilet.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
class Land_Toilet : Default
|
||||
{
|
||||
zombieChance = 0;
|
||||
minRoaming = 0;
|
||||
maxRoaming = 0;
|
||||
zedPos[] = {{-0.00732422,0.293945,-1.06848}};
|
||||
lootChance = 0.4;
|
||||
lootPos[] = {{-0.00732422,0.293945,-1.06848}};
|
||||
lootGroup = Toilet;
|
||||
};
|
||||
12
SQF/dayz_code/Configs/CfgLoot/Buildings/regex.txt
Normal file
12
SQF/dayz_code/Configs/CfgLoot/Buildings/regex.txt
Normal file
@@ -0,0 +1,12 @@
|
||||
\s*=\s*
|
||||
=
|
||||
class\s+([_a-zA-Z0-9]+)\s*:\s*([_a-zA-Z0-9]+)\s*\{
|
||||
class $1 : $2\r\n\{
|
||||
\{\{
|
||||
\r\n\t\{\r\n\t\t\{
|
||||
\}\}
|
||||
\}\r\n\t\}
|
||||
^\{([^\r])
|
||||
\t\t\{$1
|
||||
([^\n])[ \t]+$
|
||||
$1
|
||||
15
SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/CfgBuildingLoot.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
#include "Groups\Buildings\Boat.hpp"
|
||||
#include "Groups\Buildings\Castle.hpp"
|
||||
#include "Groups\Buildings\Church.hpp"
|
||||
#include "Groups\Buildings\Construction.hpp"
|
||||
#include "Groups\Buildings\Farm.hpp"
|
||||
#include "Groups\Buildings\Hospital.hpp"
|
||||
#include "Groups\Buildings\Hunting.hpp"
|
||||
#include "Groups\Buildings\Industrial.hpp"
|
||||
#include "Groups\Buildings\Military.hpp"
|
||||
#include "Groups\Buildings\MilitaryIndustrial.hpp"
|
||||
#include "Groups\Buildings\Office.hpp"
|
||||
#include "Groups\Buildings\Residential.hpp"
|
||||
#include "Groups\Buildings\ResidentialRuins.hpp"
|
||||
#include "Groups\Buildings\Supermarket.hpp"
|
||||
#include "Groups\Buildings\Toilet.hpp"
|
||||
19
SQF/dayz_code/Configs/CfgLoot/CfgBuildingPos.hpp
Normal file
19
SQF/dayz_code/Configs/CfgLoot/CfgBuildingPos.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include "Buildings\Residential.hpp"
|
||||
#include "Buildings\Boat.hpp"
|
||||
#include "Buildings\Castle.hpp"
|
||||
#include "Buildings\Church.hpp"
|
||||
#include "Buildings\Construction.hpp"
|
||||
#include "Buildings\CrashSite.hpp"
|
||||
#include "Buildings\Farm.hpp"
|
||||
#include "Buildings\Hospital.hpp"
|
||||
#include "Buildings\Hunting.hpp"
|
||||
#include "Buildings\Industrial.hpp"
|
||||
#include "Buildings\InfectedCamp.hpp"
|
||||
#include "Buildings\Military.hpp"
|
||||
#include "Buildings\Office.hpp"
|
||||
//#include "Buildings\Powerlines.hpp"
|
||||
#include "Buildings\ResidentialRuins.hpp"
|
||||
#include "Buildings\Supermarket.hpp"
|
||||
#include "Buildings\Toilet.hpp"
|
||||
#include "Buildings\Roaming.hpp"
|
||||
#include "Buildings\Misc.hpp"
|
||||
97
SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp
Normal file
97
SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp
Normal file
@@ -0,0 +1,97 @@
|
||||
#include "LootDefines.hpp"
|
||||
|
||||
class CfgLoot
|
||||
{
|
||||
class Groups
|
||||
{
|
||||
// General groups
|
||||
#include "Groups\Ammo.hpp"
|
||||
#include "Groups\AmmoBox.hpp"
|
||||
#include "Groups\Attachments.hpp"
|
||||
#include "Groups\Medical.hpp"
|
||||
#include "Groups\Generic.hpp"
|
||||
#include "Groups\Trash.hpp"
|
||||
#include "Groups\Consumable.hpp"
|
||||
#include "Groups\ConsumableItems.hpp"
|
||||
#include "Groups\Fuel.hpp"
|
||||
#include "Groups\Parts.hpp"
|
||||
#include "Groups\Weapons.hpp"
|
||||
#include "Groups\Clothes.hpp"
|
||||
#include "Groups\Backpacks.hpp"
|
||||
#include "Groups\Wrecks.hpp"
|
||||
#include "Groups\Vanilla.hpp"
|
||||
#include "Groups\Tools.hpp"
|
||||
#include "Groups\Documents.hpp"
|
||||
|
||||
// Points of interest
|
||||
#include "Groups\CrashSite.hpp"
|
||||
#include "Groups\CarePackage.hpp"
|
||||
#include "Groups\InfectedCamp.hpp"
|
||||
|
||||
// Buildings
|
||||
#include "CfgBuildingLoot.hpp"
|
||||
|
||||
// Zombies
|
||||
#include "Groups\Zombies\Civilian.hpp"
|
||||
#include "Groups\Zombies\Hunter.hpp"
|
||||
#include "Groups\Zombies\Police.hpp"
|
||||
#include "Groups\Zombies\Military.hpp"
|
||||
#include "Groups\Zombies\Worker.hpp" //DZE
|
||||
#include "Groups\Zombies\Suit.hpp" //DZE
|
||||
#include "Groups\Zombies\Doctor.hpp" //DZE
|
||||
#include "Groups\Zombies\Pilot.hpp" //DZE
|
||||
//New 1.0.7
|
||||
#include "Groups\Zombies\Bodyguard.hpp" //DZE
|
||||
#include "Groups\Zombies\Crewman.hpp" //DZE
|
||||
#include "Groups\Zombies\Ghillie.hpp" //DZE
|
||||
#include "Groups\Zombies\Lumberjack.hpp" //DZE
|
||||
#include "Groups\Zombies\Officer.hpp" //DZE
|
||||
#include "Groups\Zombies\Rebels.hpp" //DZE
|
||||
#include "Groups\Zombies\Rocker.hpp" //DZE
|
||||
#include "Groups\Zombies\SpecialForces.hpp" //DZE
|
||||
#include "Groups\Zombies\Firefighter.hpp" //DZE
|
||||
#include "Groups\Zombies\Postman.hpp" //DZE
|
||||
#include "Groups\Zombies\Teacher.hpp" //DZE
|
||||
#include "Groups\Zombies\Gardener.hpp" //DZE
|
||||
#include "Groups\Zombies\Stalker.hpp" //DZE
|
||||
#include "Groups\Zombies\Apo.hpp" //DZE
|
||||
#include "Groups\Zombies\DrugDealer.hpp" //DZE
|
||||
#include "Groups\Zombies\Prisoner.hpp" //DZE
|
||||
#include "Groups\Zombies\Hero.hpp" //DZE
|
||||
#include "Groups\Zombies\Bandit.hpp" //DZE
|
||||
};
|
||||
|
||||
class Buildings
|
||||
{
|
||||
class Default
|
||||
{
|
||||
zombieChance = 0.2;
|
||||
minRoaming = 0;
|
||||
maxRoaming = 2;
|
||||
fixWaterPos = 0; // Add fixWaterPos = 1; to the building class that have floating loot if the building is over water.
|
||||
|
||||
zombieClass[] =
|
||||
{
|
||||
// "zZombie_Base",
|
||||
"z_hunter",
|
||||
"z_teacher",
|
||||
"z_suit1",
|
||||
"z_suit2",
|
||||
"z_worker1",
|
||||
"z_worker2",
|
||||
"z_worker3",
|
||||
"z_villager1",
|
||||
"z_villager2",
|
||||
"z_villager3"
|
||||
};
|
||||
|
||||
lootChance = 0;
|
||||
lootRefreshTimer = 900;
|
||||
lootGroup = "";
|
||||
lootPos[] = {};
|
||||
};
|
||||
|
||||
// Buildings
|
||||
#include "CfgBuildingPos.hpp"
|
||||
};
|
||||
};
|
||||
238
SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
Normal file
238
SQF/dayz_code/Configs/CfgLoot/Groups/Ammo.hpp
Normal file
@@ -0,0 +1,238 @@
|
||||
// Ammo is organized in matching groups US,RU,CZ,EU, and Residential.
|
||||
// 45Rnd_545x39_RPK removed due to 1.64 patch
|
||||
|
||||
AmmoCivilian[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 7, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 3, 32Rnd_9x19_TEC9},
|
||||
{Loot_MAGAZINE, 5, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 1, 7Rnd_50AE_Deagle},
|
||||
{Loot_MAGAZINE, 3, 6Rnd_45ACP},
|
||||
{Loot_MAGAZINE, 1, 6Rnd_44Magnum},
|
||||
{Loot_MAGAZINE, 1, 6Rnd_357Magnum},
|
||||
|
||||
// Rifles
|
||||
{Loot_MAGAZINE, 3, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
|
||||
// Shotgun
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 1, 8Rnd_12Gauge_Slug},
|
||||
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Buck},
|
||||
{Loot_MAGAZINE, 1, 2Rnd_12Gauge_Slug}
|
||||
};
|
||||
|
||||
militaryVehicleAmmo[] = { //DZE
|
||||
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
|
||||
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
|
||||
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
|
||||
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
|
||||
};
|
||||
|
||||
// This ammo spawns on zombies near military buildings
|
||||
AmmoMilitaryZed[] = {
|
||||
{Loot_GROUP, 1, AmmoCZ},
|
||||
{Loot_GROUP, 1, AmmoRU},
|
||||
{Loot_GROUP, 1, AmmoUS},
|
||||
{Loot_GROUP, 1, AmmoEU}
|
||||
};
|
||||
|
||||
AmmoCZ[] = {
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
|
||||
|
||||
// Shotgun
|
||||
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_74Slug},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_B_Usas12_Pellets},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_9x19_MP5SD},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_B_765x17_Ball},
|
||||
{Loot_MAGAZINE, 3, 70Rnd_9x19_M31},
|
||||
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 5, 13Rnd_9x19_BHP},
|
||||
{Loot_MAGAZINE, 5, 18Rnd_9x19_Phantom},
|
||||
{Loot_MAGAZINE, 5, 18Rnd_9x19_PhantomSD},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_762x39_SA58},
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 1, 5Rnd_762x67_XM2010},
|
||||
|
||||
// Machine gun
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59}
|
||||
};
|
||||
|
||||
AmmoRU[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 8, 8Rnd_762x25_TT33},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x18_MakarovSD},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x18_APS},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x18_APSSD},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_Bizon},
|
||||
{Loot_MAGAZINE, 6, 64Rnd_9x19_SD_Bizon},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_9x39_SP5_VSS},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_RK95},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_762x39_RK95SD},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_762x39_Groza1},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_762x39_Groza1SD},
|
||||
{Loot_MAGAZINE, 10, 20Rnd_9x39_Groza9},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x39_Groza9SD},
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_127x108_KSVK},
|
||||
{Loot_MAGAZINE, 1, 3rnd_Anzio_20x102mm},
|
||||
|
||||
// Machine guns
|
||||
{Loot_MAGAZINE, 3, 75Rnd_545x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 75Rnd_762x39_RPK},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x54_PK},
|
||||
|
||||
// Grenade launchers
|
||||
{Loot_MAGAZINE, 2, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 2, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 2, 1Rnd_Smoke_GP25},
|
||||
|
||||
// Hand grenades
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_East}
|
||||
};
|
||||
|
||||
AmmoUS[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x19_MK22SD},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_M9SD},
|
||||
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 6, 7Rnd_45ACP_1911SD},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_UZI_SD},
|
||||
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISS},
|
||||
{Loot_MAGAZINE, 5, 33Rnd_45ACP_KRISSSD},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 6, 30Rnd_6x35_KAC},
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 6, ACR_30Rnd_680x43},
|
||||
{Loot_MAGAZINE, 4, ACR_30Rnd_680x43_SD},
|
||||
|
||||
// Sniper rifles
|
||||
{Loot_MAGAZINE, 7, 5Rnd_762x51_M24},
|
||||
{Loot_MAGAZINE, 1, 10Rnd_127x99_m107},
|
||||
{Loot_MAGAZINE, 1, 7Rnd_86x70_MSR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMRSD},
|
||||
|
||||
// Machine guns
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
|
||||
|
||||
// Grenade launchers
|
||||
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_SmokeRed_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_SmokeGreen_M203},
|
||||
|
||||
// Hand grenades
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_West}
|
||||
};
|
||||
|
||||
AmmoEU[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_MAGAZINE, 8, 7Rnd_9x17_PPK},
|
||||
{Loot_MAGAZINE, 8, 8Rnd_9x19_P38},
|
||||
{Loot_MAGAZINE, 8, 15Rnd_9x19_P226},
|
||||
{Loot_MAGAZINE, 8, 20Rnd_9x19_M93R},
|
||||
{Loot_MAGAZINE, 8, 33Rnd_9x19_G18},
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17},
|
||||
{Loot_MAGAZINE, 8, 17Rnd_9x19_glock17SD},
|
||||
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USP},
|
||||
{Loot_MAGAZINE, 4, 15Rnd_45ACP_USPSD},
|
||||
|
||||
// Submachine guns
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_MP5SD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMP},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_9x19_TMPSD},
|
||||
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMP},
|
||||
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD},
|
||||
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90},
|
||||
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
|
||||
{Loot_MAGAZINE, 6, 32Rnd_9x19_STEN},
|
||||
{Loot_MAGAZINE, 6, 32Rnd_9x19_MAT49},
|
||||
|
||||
// Assault rifles
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_Aug},
|
||||
|
||||
// Battle rifles
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_G3},
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_SB_SCAR},
|
||||
|
||||
//Sniper rifle
|
||||
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
|
||||
{Loot_MAGAZINE, 1, 10Rnd_86x70_MRAD},
|
||||
|
||||
// Machine guns
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_BetaCMag},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 3, 100Rnd_762x51_M240},
|
||||
{Loot_MAGAZINE, 3, 200Rnd_556x45_M249},
|
||||
|
||||
//Grenade launchers
|
||||
{Loot_MAGAZINE, 1, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_SmokeYellow_M203},
|
||||
|
||||
// Hand grenades
|
||||
{Loot_MAGAZINE, 1, SmokeShellYellow},
|
||||
{Loot_MAGAZINE, 1, SmokeShellBlue},
|
||||
{Loot_MAGAZINE, 1, SmokeShellOrange},
|
||||
{Loot_MAGAZINE, 1, HandGrenade_West}
|
||||
};
|
||||
|
||||
163
SQF/dayz_code/Configs/CfgLoot/Groups/AmmoBox.hpp
Normal file
163
SQF/dayz_code/Configs/CfgLoot/Groups/AmmoBox.hpp
Normal file
@@ -0,0 +1,163 @@
|
||||
//5.45x39mm
|
||||
AmmoBoxRU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 6, 30Rnd_545x39_AK},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_545x39_AKSD},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_545x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x39mm
|
||||
AmmoBoxRU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_AK47},
|
||||
{Loot_MAGAZINE, 1, 75Rnd_762x39_RPK}
|
||||
};
|
||||
|
||||
//7.62x54Rmm
|
||||
AmmoBoxRU3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 10Rnd_762x54_SVD},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x54_PK}
|
||||
};
|
||||
|
||||
//GP-25
|
||||
AmmoBoxRU4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_GP25},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_GP25},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_GP25},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_GP25}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxRU5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_East},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen}
|
||||
};
|
||||
|
||||
//7.62x39Rmm RK95, Groza
|
||||
AmmoBoxRU6[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_RK95},
|
||||
{Loot_MAGAZINE, 1, 30Rnd_762x39_RK95SD},
|
||||
{Loot_MAGAZINE, 5, 30Rnd_762x39_Groza1},
|
||||
{Loot_MAGAZINE, 1, 30Rnd_762x39_Groza1SD}
|
||||
};
|
||||
|
||||
//9x39mm Groza, VSS VaL
|
||||
AmmoBoxRU7[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 6, 20Rnd_9x39_Groza9},
|
||||
{Loot_MAGAZINE, 2, 20Rnd_9x39_Groza9SD},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_9x39_SP5_VSS}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxUS1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm
|
||||
AmmoBoxUS2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 4, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
//M203
|
||||
AmmoBoxUS3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 3, 1Rnd_HE_M203},
|
||||
{Loot_MAGAZINE, 1, FlareWhite_M203},
|
||||
{Loot_MAGAZINE, 1, FlareGreen_M203},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Smoke_M203}
|
||||
};
|
||||
|
||||
//Explosives
|
||||
AmmoBoxUS4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 2, HandGrenade_West},
|
||||
{Loot_MAGAZINE, 1, SmokeShell},
|
||||
{Loot_MAGAZINE, 1, SmokeShellRed},
|
||||
{Loot_MAGAZINE, 1, SmokeShellGreen}
|
||||
};
|
||||
|
||||
//6.80x43mm
|
||||
AmmoBoxUS5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, ACR_30Rnd_680x43},
|
||||
{Loot_MAGAZINE, 1, ACR_30Rnd_680x43_SD}
|
||||
};
|
||||
|
||||
//5.56x45mm
|
||||
AmmoBoxEU1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 8, 30Rnd_556x45_G36SD},
|
||||
{Loot_MAGAZINE, 2, 100Rnd_556x45_M249},
|
||||
{Loot_MAGAZINE, 1, 200Rnd_556x45_M249}
|
||||
};
|
||||
|
||||
//7.62x51mm and .338 Lapua
|
||||
AmmoBoxEU2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_86x70_L115A1}
|
||||
};
|
||||
|
||||
// L85 and 7.62x51 LMG
|
||||
AmmoBoxEU3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Stanag},
|
||||
{Loot_MAGAZINE, 6, 30Rnd_556x45_StanagSD},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_762x51_M240}
|
||||
};
|
||||
|
||||
// Aug and 7.62x51
|
||||
AmmoBoxEU4[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 30Rnd_556x45_Aug},
|
||||
{Loot_MAGAZINE, 6, 20Rnd_762x51_FNFAL},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_762x51_G3}
|
||||
};
|
||||
|
||||
// P90, UMP
|
||||
AmmoBoxEU5[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 10, 50Rnd_57x28_P90},
|
||||
{Loot_MAGAZINE, 6, 50Rnd_57x28_P90SD},
|
||||
{Loot_MAGAZINE, 10, 25Rnd_45ACP_UMP},
|
||||
{Loot_MAGAZINE, 6, 25Rnd_45ACP_UMPSD}
|
||||
};
|
||||
|
||||
// Assault Rifles
|
||||
AmmoBoxCZ1[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 30Rnd_762x39_SA58},
|
||||
{Loot_MAGAZINE, 3, 30Rnd_556x45_G36},
|
||||
{Loot_MAGAZINE, 1, 30Rnd_556x45_G36SD}
|
||||
};
|
||||
|
||||
// Machine Guns
|
||||
AmmoBoxCZ2[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 50Rnd_762x54_UK59},
|
||||
{Loot_MAGAZINE, 4, 20Rnd_9x19_EVO},
|
||||
{Loot_MAGAZINE, 2, 20Rnd_9x19_EVOSD}
|
||||
};
|
||||
|
||||
//Sniper Rifle
|
||||
AmmoBoxCZ3[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 10Rnd_762x51_CZ750},
|
||||
{Loot_MAGAZINE, 3, 20Rnd_762x51_B_SCAR}
|
||||
};
|
||||
|
||||
68
SQF/dayz_code/Configs/CfgLoot/Groups/Attachments.hpp
Normal file
68
SQF/dayz_code/Configs/CfgLoot/Groups/Attachments.hpp
Normal file
@@ -0,0 +1,68 @@
|
||||
// Attachments for Mosin, Rem870, M9, G17, and Makarov
|
||||
AttachmentsGeneric[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_BELT}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_SCOPED}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_FL}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL}, // Mosin
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9}
|
||||
};
|
||||
|
||||
// Attachments for Russian Guns
|
||||
AttachmentsRU[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_Kobra},
|
||||
{Loot_MAGAZINE, 1, Attachment_PSO1},
|
||||
{Loot_MAGAZINE, 1, Attachment_NSPU},
|
||||
{Loot_MAGAZINE, 1, Attachment_Ghillie_Desert},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup10},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup545},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup939},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup762},
|
||||
{Loot_MAGAZINE, 1, Attachment_GP25},
|
||||
{Loot_MAGAZINE, 1, Attachment_Ghillie}
|
||||
};
|
||||
|
||||
// Attachments for U.S. Guns
|
||||
AttachmentsUS[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 1, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 1, Attachment_Ghillie},
|
||||
{Loot_MAGAZINE, 1, Attachment_M203},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup68},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup556},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup10},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup45}
|
||||
};
|
||||
|
||||
// Attachments for European Guns
|
||||
AttachmentsEU[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 1, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 1, Attachment_ANPVS4},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup556},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup10},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup45},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup57},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup762},
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL},
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL_Pist} // G17 only
|
||||
};
|
||||
|
||||
// Attachments for SA58
|
||||
AttachmentsCZ[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, Attachment_CCO},
|
||||
{Loot_MAGAZINE, 1, Attachment_Holo},
|
||||
{Loot_MAGAZINE, 1, Attachment_ACOG},
|
||||
{Loot_MAGAZINE, 1, Attachment_SA58RIS},
|
||||
{Loot_MAGAZINE, 1, Attachment_Sup9},
|
||||
{Loot_MAGAZINE, 1, Attachment_MFL}
|
||||
};
|
||||
59
SQF/dayz_code/Configs/CfgLoot/Groups/Backpacks.hpp
Normal file
59
SQF/dayz_code/Configs/CfgLoot/Groups/Backpacks.hpp
Normal file
@@ -0,0 +1,59 @@
|
||||
backpacks[] = {
|
||||
{Loot_BACKPACK, 8, GymBag_Camo_DZE1},
|
||||
{Loot_BACKPACK, 8, GymBag_Green_DZE1},
|
||||
{Loot_BACKPACK, 6, School_Bag_DZE1},
|
||||
{Loot_BACKPACK, 5, Assault_Pack_DZE1},
|
||||
{Loot_BACKPACK, 6, Czech_Vest_Pouch_DZE1},
|
||||
{Loot_BACKPACK, 6, Patrol_Pack_DZE1},
|
||||
{Loot_BACKPACK, 4, TerminalPack_DZE1},
|
||||
{Loot_BACKPACK, 3, ALICE_Pack_DZE1},
|
||||
{Loot_BACKPACK, 2, TK_Assault_Pack_DZE1},
|
||||
{Loot_BACKPACK, 2, PartyPack_DZE1},
|
||||
{Loot_BACKPACK, 1, AirwavesPack_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_Camping_DZE1},
|
||||
{Loot_BACKPACK, 1, CoyoteBackpack_Camping_DZE1},
|
||||
{Loot_BACKPACK, 1, CompactPack_DZE1}
|
||||
};
|
||||
|
||||
CzechBackpacks[] = {
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_OD_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DES_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_3DES_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_WDL_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_MAR_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DMAR_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_UCP_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_6DES_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_TAK_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_NVG_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_BLK_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_DPM_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_FIN_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_MTC_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_NOR_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_WIN_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_ATC_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_MTL_DZE1},
|
||||
{Loot_BACKPACK, 1, CzechBackpack_FTN_DZE1}
|
||||
};
|
||||
|
||||
CoyoteBackpacks[] = {
|
||||
{Loot_BACKPACK, 1, CoyoteBackpack_DZE1},
|
||||
{Loot_BACKPACK, 1, CoyoteBackpackDes_DZE1},
|
||||
{Loot_BACKPACK, 1, CoyoteBackpackWdl_DZE1}
|
||||
};
|
||||
|
||||
|
||||
militarybackpacks[] = {
|
||||
{Loot_GROUP, 3, CzechBackpacks},
|
||||
{Loot_GROUP, 1, CoyoteBackpacks},
|
||||
{Loot_BACKPACK, 3, British_ACU_DZE1},
|
||||
{Loot_BACKPACK, 2, GunBag_DZE1},
|
||||
{Loot_BACKPACK, 1, LargeGunBag_DZE1},
|
||||
{Loot_BACKPACK, 3, TinyPack_DZE1},
|
||||
{Loot_BACKPACK, 3, NightPack_DZE1},
|
||||
{Loot_BACKPACK, 3, SurvivorPack_DZE1},
|
||||
{Loot_BACKPACK, 2, WandererBackpack_DZE1},
|
||||
{Loot_BACKPACK, 1, LegendBackpack_DZE1}
|
||||
};
|
||||
11
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Boat.hpp
Normal file
11
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Boat.hpp
Normal file
@@ -0,0 +1,11 @@
|
||||
Boat[] =
|
||||
{
|
||||
{Loot_WEAPON, 1, ItemFishingPole},
|
||||
{Loot_GROUP, 9, Generic}
|
||||
};
|
||||
|
||||
BoatSmall[] =
|
||||
{
|
||||
{Loot_GROUP, 5, GenericSmall},
|
||||
{Loot_GROUP, 4, Consumable}
|
||||
};
|
||||
29
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp
Normal file
29
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp
Normal file
@@ -0,0 +1,29 @@
|
||||
Castle[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemHatchet},
|
||||
|
||||
//Weapons
|
||||
{Loot_GROUP, 5, shotgunsingleshot},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 2, equip_Crossbow_Kit},
|
||||
{Loot_MAGAZINE, 2, equip_crossbow_stock},
|
||||
{Loot_MAGAZINE, 2, ItemComboLock},
|
||||
{Loot_MAGAZINE, 1, equip_tent_poles},
|
||||
{Loot_MAGAZINE, 1, forest_net_kit},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, Generic},
|
||||
{Loot_WEAPON, 3, ItemMatchbox},
|
||||
{Loot_GROUP, 5, Consumable}
|
||||
};
|
||||
35
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Church.hpp
Normal file
35
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Church.hpp
Normal file
@@ -0,0 +1,35 @@
|
||||
Church[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
|
||||
//Weapons
|
||||
{Loot_GROUP, 3, pistols},
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 4, ItemBookBible},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 5, VanillaSurvival},
|
||||
{Loot_GROUP, 5, Trash},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 4, Generic},
|
||||
{Loot_GROUP, 8, Consumable}
|
||||
};
|
||||
|
||||
ChurchSmall[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
{Loot_GROUP, 3, pistols},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 5, AmmoCivilian},
|
||||
{Loot_GROUP, 2, AttachmentsGeneric},
|
||||
{Loot_GROUP, 4, GenericSmall},
|
||||
{Loot_GROUP, 8, Consumable}
|
||||
};
|
||||
@@ -0,0 +1,24 @@
|
||||
Construction[] =
|
||||
{
|
||||
//Items
|
||||
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, ItemComboLock},
|
||||
{Loot_MAGAZINE, 6, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_MAGAZINE, 4, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 2, equip_hose},
|
||||
{Loot_MAGAZINE, 2, MortarBucket},
|
||||
{Loot_MAGAZINE, 6, CinderBlocks},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_GROUP, 5, VanillaConstruction},
|
||||
{Loot_PILE, 4, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 4, JerryCan},
|
||||
{Loot_GROUP, 5, ToolsBuilding},
|
||||
{Loot_VEHICLE, 3, WeaponHolder_ItemCrowbar},
|
||||
{Loot_GROUP, 3, FuelBarrel},
|
||||
{Loot_GROUP, 3, Generic}
|
||||
};
|
||||
40
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Farm.hpp
Normal file
40
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Farm.hpp
Normal file
@@ -0,0 +1,40 @@
|
||||
Farm[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
{Loot_GROUP, 1, Chainsaws},
|
||||
{Loot_WEAPON, 1, ItemFishingPole},
|
||||
|
||||
//Tools
|
||||
{Loot_VEHICLE, 5, WeaponHolder_ItemHatchet},
|
||||
{Loot_GROUP, 4, ToolsBuilding},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 1, equip_tent_poles},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, TrapBear},
|
||||
{Loot_MAGAZINE, 2, PartPlankPack},
|
||||
{Loot_MAGAZINE, 1, ItemLightBulb},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 1, AttachmentsGeneric},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 3, ToolsSurvival},
|
||||
{Loot_GROUP, 1, JerryCan},
|
||||
{Loot_GROUP, 1, FuelCan},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_GROUP, 6, Generic}
|
||||
};
|
||||
|
||||
FarmSmall[] =
|
||||
{
|
||||
{Loot_GROUP, 8, pistols},
|
||||
{Loot_GROUP, 3, ToolsSurvival},
|
||||
{Loot_GROUP, 3, VanillaSurvival},
|
||||
{Loot_GROUP, 5, Trash},
|
||||
{Loot_GROUP, 8, AmmoCivilian},
|
||||
{Loot_GROUP, 1, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, Consumable},
|
||||
{Loot_GROUP, 5, GenericSmall}
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hospital.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hospital.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
Hospital[] =
|
||||
{
|
||||
{Loot_PILE, 8, MedicalLow, 1, 3},
|
||||
{Loot_PILE, 5, MedicalHigh, 1, 2},
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 18},
|
||||
{Loot_PILE, 10, Trash, 1, 2}
|
||||
};
|
||||
|
||||
HospitalSmall[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, equip_gauze},
|
||||
{Loot_MAGAZINE, 1, equip_gauzepackaged},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 5, MedicalHigh}
|
||||
};
|
||||
38
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp
Normal file
38
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Hunting.hpp
Normal file
@@ -0,0 +1,38 @@
|
||||
Hunting[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, shotgunsingleshot},
|
||||
{Loot_GROUP, 1, Chainsaws},
|
||||
{Loot_WEAPON, 1, DMR_Gh_DZ},
|
||||
{Loot_WEAPON, 1, RedRyder},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
{Loot_MAGAZINE, 2, ItemWaterbottleUnfilled},
|
||||
{Loot_MAGAZINE, 2, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 2, FoodMRE},
|
||||
{Loot_MAGAZINE, 2, FoodNutmix},
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
{Loot_MAGAZINE, 1, ItemMixOil},
|
||||
{Loot_MAGAZINE, 1, 350Rnd_BB_Magazine},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 5, backpacks},
|
||||
{Loot_GROUP, 1, militarybackpacks},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_MAGAZINE, 1, equip_tent_poles},
|
||||
{Loot_MAGAZINE, 2, ItemBandage},
|
||||
{Loot_MAGAZINE, 3, TrapBear},
|
||||
{Loot_MAGAZINE, 3, 12Rnd_Quiver_Wood},
|
||||
{Loot_MAGAZINE, 2, 1Rnd_Bolt_Tranquilizer},
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Bolt_Explosive},
|
||||
{Loot_MAGAZINE, 1, 20Rnd_762x51_DMR},
|
||||
{Loot_MAGAZINE, 6, equip_Crossbow_Kit},
|
||||
{Loot_MAGAZINE, 6, equip_crossbow_stock},
|
||||
|
||||
{Loot_PILE, 10, AmmoCivilian, 1, 3},
|
||||
{Loot_PILE, 10, Consumable, 1, 3},
|
||||
{Loot_GROUP, 10, Generic}
|
||||
};
|
||||
@@ -0,0 +1,33 @@
|
||||
Industrial[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_GROUP, 15, ToolsBuilding},
|
||||
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
|
||||
{Loot_VEHICLE, 3, WeaponHolder_ItemGenerator},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 2, MortarBucket},
|
||||
{Loot_MAGAZINE, 6, CinderBlocks},
|
||||
{Loot_MAGAZINE, 3, CementBag},
|
||||
{Loot_MAGAZINE, 2, ItemConcreteBlock},
|
||||
{Loot_MAGAZINE, 3, ItemRSJ},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
|
||||
//Other
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_GROUP, 6, VanillaConstruction},
|
||||
{Loot_PILE, 10, Trash, 1, 3},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 4, JerryCan},
|
||||
{Loot_GROUP, 3, FuelBarrel},
|
||||
{Loot_GROUP, 3, VehicleDocuments},
|
||||
{Loot_GROUP, 5, Generic}
|
||||
};
|
||||
|
||||
IndustrialSmall[] =
|
||||
{
|
||||
{Loot_GROUP, 2, VanillaSurvival},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 3, Consumable},
|
||||
{Loot_GROUP, 5, GenericSmall}
|
||||
};
|
||||
190
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
Normal file
190
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Military.hpp
Normal file
@@ -0,0 +1,190 @@
|
||||
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
|
||||
|
||||
Military[] =
|
||||
{
|
||||
{Loot_NONE, 1, MilitaryRU, MilitarySmallRU}, //Russian Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryUS, MilitarySmallUS}, //American Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryEU, MilitarySmallEU}, //European Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryCZ, MilitarySmallCZ} //Czech Weapons, Attachments, Ammo
|
||||
};
|
||||
|
||||
MilitaryRU[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsRU},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, //5.45x39
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //7.62x39
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
|
||||
{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU6, 5, 9}, //7.62x39
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU7, 5, 9}, //9x39mm
|
||||
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
|
||||
{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_PILE, 15, AmmoRU, 1, 4},
|
||||
{Loot_GROUP, 8, AttachmentsRU},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
};
|
||||
|
||||
MilitarySmallRU[] =
|
||||
{
|
||||
{Loot_WEAPON, 8, Makarov_DZ},
|
||||
{Loot_WEAPON, 5, Makarov_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_MAGAZINE, 1, PipeBomb}, // Satchel charges are very destructive and should be rare.
|
||||
{Loot_GROUP, 30, AmmoRU},
|
||||
{Loot_GROUP, 15, AttachmentsRU},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
};
|
||||
|
||||
MilitaryUS[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsUS},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 7, 14}, //7.62x51
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS3, 7, 14}, //M203
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS4, 7, 14}, //Explosives
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS5, 7, 14}, //6.80x43
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_PILE, 15, AmmoUS, 1, 4},
|
||||
{Loot_GROUP, 6, AttachmentsUS},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
};
|
||||
|
||||
MilitarySmallUS[] =
|
||||
{
|
||||
{Loot_WEAPON, 8, M9_DZ},
|
||||
{Loot_WEAPON, 5, M9_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_MAGAZINE, 1, PipeBomb},
|
||||
{Loot_GROUP, 30, AmmoUS},
|
||||
{Loot_GROUP, 15, AttachmentsUS},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
};
|
||||
|
||||
MilitaryEU[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsEU},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 7, 14}, //5.56x45
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU2, 7, 14}, //7.62x51, 8.6x70
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU3, 7, 14}, //7.62x51, 5.56x45
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU4, 7, 14}, //7.62x51
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU5, 7, 14}, //5.7x28, .45ACP
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_PILE, 15, AmmoEU, 1, 4},
|
||||
{Loot_GROUP, 6, AttachmentsEU},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
};
|
||||
|
||||
MilitarySmallEU[] =
|
||||
{
|
||||
{Loot_WEAPON, 8, G17_DZ},
|
||||
{Loot_WEAPON, 5, G17_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_MAGAZINE, 1, PipeBomb},
|
||||
{Loot_GROUP, 30, AmmoEU},
|
||||
{Loot_GROUP, 15, AttachmentsEU},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
};
|
||||
|
||||
MilitaryCZ[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 40, weaponsCZ},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 10, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 9, militarybackpacks},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 7, 14},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 7, 14},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 7, 14},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 3, FoodMRE},
|
||||
{Loot_MAGAZINE, 1, MAAWS_HEAT}, // MAAWS added exclusively to CZ group. They should be fairly rare.
|
||||
{Loot_PILE, 15, AmmoCZ, 1, 4},
|
||||
{Loot_GROUP, 6, AttachmentsCZ},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 2},
|
||||
{Loot_PILE, 10, Consumable, 1, 2}
|
||||
};
|
||||
|
||||
MilitarySmallCZ[] =
|
||||
{
|
||||
{Loot_WEAPON, 6, Sa61_EP1},
|
||||
{Loot_WEAPON, 3, CZ75P_DZ},
|
||||
{Loot_WEAPON, 3, CZ75D_DZ},
|
||||
{Loot_WEAPON, 3, CZ75SP_DZ},
|
||||
{Loot_WEAPON, 2, CZ75SP_SD_DZ},
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
{Loot_MAGAZINE, 1, PipeBomb},
|
||||
{Loot_MAGAZINE, 1, MAAWS_HEAT},
|
||||
{Loot_GROUP, 30, AmmoCZ},
|
||||
{Loot_GROUP, 15, AttachmentsCZ},
|
||||
{Loot_GROUP, 10, MedicalLow},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable}
|
||||
};
|
||||
@@ -0,0 +1,89 @@
|
||||
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
|
||||
|
||||
MilitaryIndustrial[] =
|
||||
{
|
||||
{Loot_NONE, 1, MilitaryIndustrialRU, MilitaryIndustrialSmallRU}, //Russian Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryIndustrialUS, MilitaryIndustrialSmallUS}, //American Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryIndustrialEU, MilitaryIndustrialSmallEU}, //European Weapons, Attachments, Ammo
|
||||
{Loot_NONE, 1, MilitaryIndustrialCZ, MilitaryIndustrialSmallCZ} //Czech Weapons, Attachments, Ammo
|
||||
};
|
||||
|
||||
MilitaryIndustrialRU[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryRU},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallRU[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallRU}
|
||||
};
|
||||
|
||||
MilitaryIndustrialUS[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryUS},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallUS[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallUS}
|
||||
};
|
||||
|
||||
MilitaryIndustrialEU[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryEU},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallEU[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallEU}
|
||||
};
|
||||
|
||||
MilitaryIndustrialCZ[] = {
|
||||
{Loot_GROUP, 15, Parts},
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 4, FoodMRE},
|
||||
{Loot_GROUP, 1, FuelBarrel},
|
||||
{Loot_VEHICLE, 1, WeaponHolder_ItemGenerator},
|
||||
{Loot_MAGAZINE, 1, fuel_pump_kit},
|
||||
{Loot_MAGAZINE, 1, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 4, ItemSandbag},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_PILE, 5, Trash, 1, 2},
|
||||
{Loot_PILE, 3, Consumable, 1, 2},
|
||||
{Loot_GROUP, 10, MilitaryCZ},
|
||||
{Loot_MAGAZINE, 4, ItemScrews}
|
||||
};
|
||||
|
||||
MilitaryIndustrialSmallCZ[] = {
|
||||
{Loot_GROUP, 1, MilitarySmallCZ}
|
||||
};
|
||||
45
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp
Normal file
45
SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Office.hpp
Normal file
@@ -0,0 +1,45 @@
|
||||
Office[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_GROUP, 15, ToolsSurvival},
|
||||
{Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar},
|
||||
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
|
||||
//Melee
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 1, ItemBriefcaseEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemLockbox},
|
||||
{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 5, MedicalLow},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 4, tents},
|
||||
{Loot_GROUP, 3, clothes},
|
||||
{Loot_GROUP, 6, Trash},
|
||||
{Loot_GROUP, 8, Generic},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 5, AttachmentsGeneric}
|
||||
};
|
||||
|
||||
OfficeSmall[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ToolsSurvival},
|
||||
{Loot_GROUP, 10, pistols},
|
||||
{Loot_GROUP, 3, clothes},
|
||||
{Loot_GROUP, 5, MedicalLow},
|
||||
{Loot_GROUP, 8, Consumable},
|
||||
{Loot_GROUP, 6, Trash},
|
||||
{Loot_GROUP, 8, GenericSmall},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 5, AttachmentsGeneric}
|
||||
};
|
||||
@@ -0,0 +1,36 @@
|
||||
Residential[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 8, pistols},
|
||||
{Loot_GROUP, 6, shotgunsingleshot},
|
||||
{Loot_WEAPON, 3, MeleeBaseBallBat},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 10, ToolsSurvival},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
|
||||
{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
{Loot_PILE, 6, AmmoCivilian, 1, 2},
|
||||
{Loot_PILE, 10, Trash, 1, 3},
|
||||
{Loot_PILE, 10, Consumable, 1, 2},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, clothes},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_GROUP, 8, Generic}
|
||||
};
|
||||
|
||||
ResidentialSmall[] =
|
||||
{
|
||||
{Loot_GROUP, 8, pistols},
|
||||
{Loot_GROUP, 10, ToolsSurvival},
|
||||
{Loot_GROUP, 5, VanillaSurvival},
|
||||
{Loot_MAGAZINE, 1, ItemComboLock},
|
||||
{Loot_GROUP, 6, AmmoCivilian},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 10, Consumable},
|
||||
{Loot_GROUP, 4, AttachmentsGeneric},
|
||||
{Loot_GROUP, 5, clothes},
|
||||
{Loot_GROUP, 8, GenericSmall}
|
||||
};
|
||||
@@ -0,0 +1,7 @@
|
||||
ResidentialRuins[] =
|
||||
{
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
{Loot_GROUP, 5, VanillaSurvival},
|
||||
{Loot_GROUP, 4, Trash},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric}
|
||||
};
|
||||
@@ -0,0 +1,45 @@
|
||||
Supermarket[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_GROUP, 5, ToolsSurvival},
|
||||
|
||||
//Pistols
|
||||
{Loot_GROUP, 5, pistols},
|
||||
|
||||
//Rifles
|
||||
{Loot_GROUP, 1, shotgunsingleshot},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 5, backpacks},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 1, ItemMixOil},
|
||||
{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
{Loot_MAGAZINE, 1, forest_net_kit},
|
||||
|
||||
// Piles
|
||||
{Loot_PILE, 5, Consumable, 1, 3},
|
||||
{Loot_PILE, 5, AmmoCivilian, 1, 3},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 30, Consumable},
|
||||
{Loot_GROUP, 10, Generic},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 3, tents},
|
||||
{Loot_GROUP, 3, Trash},
|
||||
{Loot_CONTAINER, 1, DZ_CardboardBox, Consumable, 10, 20}
|
||||
};
|
||||
|
||||
SupermarketSmall[] =
|
||||
{
|
||||
{Loot_GROUP, 1, ToolsSurvival},
|
||||
{Loot_MAGAZINE, 2, ItemMixOil},
|
||||
{Loot_MAGAZINE, 1, ItemComboLock},
|
||||
{Loot_GROUP, 3, VanillaSurvival},
|
||||
{Loot_GROUP, 30, Consumable},
|
||||
{Loot_GROUP, 10, GenericSmall},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 3, AttachmentsGeneric},
|
||||
{Loot_GROUP, 10, Trash},
|
||||
{Loot_GROUP, 3, MedicalLow}
|
||||
};
|
||||
@@ -0,0 +1,8 @@
|
||||
Toilet[] =
|
||||
{
|
||||
{Loot_WEAPON, 1, ItemMatchbox},
|
||||
{Loot_WEAPON, 2, ItemFlashlight},
|
||||
{Loot_MAGAZINE, 2, equip_rag},
|
||||
{Loot_MAGAZINE, 3, TrashJackDaniels},
|
||||
{Loot_MAGAZINE, 8, ItemTrashToiletpaper}
|
||||
};
|
||||
35
SQF/dayz_code/Configs/CfgLoot/Groups/CarePackage.hpp
Normal file
35
SQF/dayz_code/Configs/CfgLoot/Groups/CarePackage.hpp
Normal file
@@ -0,0 +1,35 @@
|
||||
//Vehicle class, min loot, max loot, min loot distance, max loot distance
|
||||
CarePackageType[] =
|
||||
{
|
||||
{Loot_NONE, 5, Misc_cargo_cont_net1, 4, 8},
|
||||
{Loot_NONE, 4, Misc_cargo_cont_net2, 6, 10},
|
||||
{Loot_NONE, 3, Misc_cargo_cont_net3, 8, 12}
|
||||
};
|
||||
|
||||
CarePackage[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_GROUP, 6, ToolsMilitary},
|
||||
{Loot_GROUP, 6, ToolsBuilding},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, backpacks},
|
||||
{Loot_GROUP, 3, militarybackpacks},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 5, DZ_CardboardBox, Consumable, 6, 12},
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalHigh, 8, 16},
|
||||
|
||||
//Items
|
||||
{Loot_GROUP, 10, tents},
|
||||
{Loot_PILE, 10, MedicalLow, 1, 3},
|
||||
{Loot_PILE, 15, Consumable, 1, 3}
|
||||
//DZE from old SupplyDrop group
|
||||
//{Loot_MAGAZINE, 1, bulk_ItemTankTrap},
|
||||
//{Loot_MAGAZINE, 1, PartPlywoodPack},
|
||||
//{Loot_MAGAZINE, 1, PartPlankPack},
|
||||
//{Loot_MAGAZINE, 1, bulk_PartGeneric},
|
||||
//{Loot_MAGAZINE, 1, bulk_ItemSandbag},
|
||||
//{Loot_MAGAZINE, 1, MortarBucket},
|
||||
//{Loot_MAGAZINE, 3, CinderBlocks}
|
||||
};
|
||||
285
SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
Normal file
285
SQF/dayz_code/Configs/CfgLoot/Groups/Clothes.hpp
Normal file
@@ -0,0 +1,285 @@
|
||||
clothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Bandit5_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BanditW2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWcombat_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWwinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWdesert_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Policeman_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Policeman2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Pilot_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Functionary1_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Priest_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocker1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocker2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocker3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocker4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorW3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWpink_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SurvivorWurban_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Bardak_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Worker2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Lopotev_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Doctor_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Assistant_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Worker1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Worker3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Worker4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani01_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani03_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani04_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_CIV_Takistani06_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter5_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Firefighter_Officer2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Postman1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Postman2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Postman3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Postman4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Hunter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Gardener_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SchoolTeacher_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian5_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian6_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian7_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian8_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian9_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian10_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian11_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian12_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian13_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Civilian14_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Prisoner1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Prisoner2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Prisoner3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Reporter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_MafiaBoss_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Dealer_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BusinessMan_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_HookerW1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_HookerW2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_HookerW3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_HookerW4_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_HookerW5_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_PriestW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_WorkerW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_DoctorW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_PolicemanW_DZ}
|
||||
};
|
||||
|
||||
ghilliesuits[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_SniperW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Sniper1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Sniper1W_DZ},
|
||||
{Loot_MAGAZINE, 1, SniperBanditW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Sniper_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_EP1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Soldier_Sniper_EP1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACRW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Sniper_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SniperWinter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SniperWinterW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert02W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert03W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert04W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert05W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert06W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert07W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Desert08W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow02W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow03W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow04W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Snow05W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Urban01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood01W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood02W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood03W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood04W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood05W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood06W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood07W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood08W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood09W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood10W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood11W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood12W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood13W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood14W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood15W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GhillieFull_Wood16W_DZ}
|
||||
};
|
||||
|
||||
stalkerclothes[] = {
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_wdlW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_helmet_greyW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_military_head_grey_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist1_head_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_scientist2_head_DZ},
|
||||
//{Loot_MAGAZINE, 1, Skin_gsc_cloth_loner_head_DZ}, has some rpt errors, it is up to server admins to add it, skin still works
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_neutralW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_neutral_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_fredW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_fred_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_dutyW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_duty_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camo_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_mask_camoW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_gsc_eco_stalker_head_camo_DZ}
|
||||
};
|
||||
|
||||
// These should probably be split up into separate groups.
|
||||
militaryclothes[] = {
|
||||
{Loot_GROUP, 1, ghilliesuits},
|
||||
{Loot_GROUP, 1, stalkerclothes},
|
||||
{Loot_MAGAZINE, 1, Skin_Camo1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Rocket_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Drake_Light_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_TL_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_Sniper_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Soldier_Bodyguard_AA12_PMC_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Special_Forces_GL_DES_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_OHara_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Rodriguez_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Graves_Light_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Soldier_AR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_INS_Soldier_CO_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Officer_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_MG_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_USMC_Soldier_Pilot_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_TL_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_R_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Sapper_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Marksman_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_FR_Assault_R_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_US_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_Guard_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_UN_CDF_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_Officer_MTP_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_BAF_Soldier_N_MTP_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_GL_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_EP3_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Warlord_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_MG_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_CO_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GUE_Soldier_2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Special_Forces_MG_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_Commander_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_INS_Soldier_AR_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_TK_GUE_Soldier_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_SL_DES_EP1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RU_Soldier_Officer_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RUS_Soldier1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_RUS_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_MVD_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Commander_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Ins_Soldier_Crew_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CDF_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_des_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GER_Soldier_TL_EP1_wdl_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter1_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter2_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Nac_Soldier_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Tamika_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_01_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_02_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_03_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_04_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_05_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Apo_Rifleman_06_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Sniper_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Spotter_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Assaultman_W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Medic_W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_TL_D_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Scout_D_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Marksman_D_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_Operator_D_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_SG_GRU_MG_D_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier805_DES_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_805_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Crew_Dst_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Officer_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Recon_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec1_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec2_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec3_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Spec_Demo_Dst_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CZ_Soldier_Light_Wdl_ACR_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_Nac_SoldierW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter1W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_CamoWinter2W_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_OperatorW_DZ},
|
||||
{Loot_MAGAZINE, 1, Skin_GunnerW_DZ}
|
||||
};
|
||||
64
SQF/dayz_code/Configs/CfgLoot/Groups/Consumable.hpp
Normal file
64
SQF/dayz_code/Configs/CfgLoot/Groups/Consumable.hpp
Normal file
@@ -0,0 +1,64 @@
|
||||
Consumable[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemWaterBottleUnfilled}, //TODO: replace with canteen to better fit Epoch lootPosSmall
|
||||
{Loot_MAGAZINE, 1, ItemWaterBottleSafe},
|
||||
{Loot_MAGAZINE, 1, ItemWaterBottle},
|
||||
{Loot_MAGAZINE, 1, ItemHeatPack},
|
||||
{Loot_MAGAZINE, 1, ItemSodaCoke},
|
||||
{Loot_MAGAZINE, 1, ItemSodaPepsi},
|
||||
{Loot_MAGAZINE, 1, ItemSodaMdew},
|
||||
{Loot_MAGAZINE, 1, ItemSodaRbull},
|
||||
{Loot_MAGAZINE, 1, ItemSodaOrangeSherbet},
|
||||
{Loot_MAGAZINE, 1, ItemSodaMtngreen},
|
||||
{Loot_MAGAZINE, 1, ItemSodaR4z0r},
|
||||
{Loot_MAGAZINE, 1, ItemSodaClays},
|
||||
{Loot_MAGAZINE, 1, ItemSodaSmasht},
|
||||
{Loot_MAGAZINE, 1, ItemSodaDrwaste},
|
||||
{Loot_MAGAZINE, 1, ItemSodaFranka},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLemonade},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLirik},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLvg},
|
||||
{Loot_MAGAZINE, 1, ItemSodaMzly},
|
||||
{Loot_MAGAZINE, 1, ItemSodaPeppsy},
|
||||
{Loot_MAGAZINE, 1, ItemSodaRabbit},
|
||||
{Loot_MAGAZINE, 1, ItemSodaSacrite},
|
||||
{Loot_MAGAZINE, 1, ItemSodaRocketFuel},
|
||||
{Loot_MAGAZINE, 1, ItemSodaGrapeDrink},
|
||||
{Loot_MAGAZINE, 1, ItemSherbet},
|
||||
{Loot_MAGAZINE, 1, FoodPistachio},
|
||||
{Loot_MAGAZINE, 1, FoodNutmix},
|
||||
{Loot_MAGAZINE, 1, FoodChipsSulahoops},
|
||||
{Loot_MAGAZINE, 1, FoodChipsMysticales},
|
||||
{Loot_MAGAZINE, 1, FoodChipsChocolate},
|
||||
{Loot_MAGAZINE, 1, FoodCandyChubby},
|
||||
{Loot_MAGAZINE, 1, FoodCandyAnders},
|
||||
{Loot_MAGAZINE, 1, FoodCandyLegacys},
|
||||
{Loot_MAGAZINE, 1, FoodCandyMintception},
|
||||
{Loot_MAGAZINE, 1, FoodCakeCremeCakeClean},
|
||||
{Loot_MAGAZINE, 1, FoodCanBeef},
|
||||
{Loot_MAGAZINE, 1, FoodCanPotatoes},
|
||||
{Loot_MAGAZINE, 1, FoodCanGriff},
|
||||
{Loot_MAGAZINE, 1, FoodCanBadguy},
|
||||
{Loot_MAGAZINE, 1, FoodCanBoneboy},
|
||||
{Loot_MAGAZINE, 1, FoodCanCorn},
|
||||
{Loot_MAGAZINE, 1, FoodCanCurgon},
|
||||
{Loot_MAGAZINE, 1, FoodCanDemon},
|
||||
{Loot_MAGAZINE, 1, FoodCanFraggleos},
|
||||
{Loot_MAGAZINE, 1, FoodCanHerpy},
|
||||
{Loot_MAGAZINE, 1, FoodCanDerpy},
|
||||
{Loot_MAGAZINE, 1, FoodCanOrlok},
|
||||
{Loot_MAGAZINE, 1, FoodCanPowell},
|
||||
{Loot_MAGAZINE, 1, FoodCanTylers},
|
||||
{Loot_MAGAZINE, 1, FoodCanUnlabeled},
|
||||
{Loot_MAGAZINE, 1, FoodCanBakedBeans},
|
||||
{Loot_MAGAZINE, 1, FoodCanSardines},
|
||||
{Loot_MAGAZINE, 1, FoodCanFrankBeans},
|
||||
{Loot_MAGAZINE, 1, FoodCanPasta},
|
||||
{Loot_MAGAZINE, 1, FoodBioMeat},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusUnlabeled},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusStew},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusPork},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusPeas},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusMilk},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusCorn}
|
||||
};
|
||||
10
SQF/dayz_code/Configs/CfgLoot/Groups/ConsumableItems.hpp
Normal file
10
SQF/dayz_code/Configs/CfgLoot/Groups/ConsumableItems.hpp
Normal file
@@ -0,0 +1,10 @@
|
||||
Matchbox[] =
|
||||
{
|
||||
{Loot_WEAPON, 1, ItemMatchbox},
|
||||
{Loot_WEAPON, 1, Item5Matchbox},
|
||||
{Loot_WEAPON, 1, Item4Matchbox},
|
||||
{Loot_WEAPON, 1, Item3Matchbox},
|
||||
{Loot_WEAPON, 1, Item2Matchbox},
|
||||
{Loot_WEAPON, 1, Item1Matchbox},
|
||||
{Loot_WEAPON, 1, ItemMatchboxEmpty}
|
||||
};
|
||||
177
SQF/dayz_code/Configs/CfgLoot/Groups/CrashSite.hpp
Normal file
177
SQF/dayz_code/Configs/CfgLoot/Groups/CrashSite.hpp
Normal file
@@ -0,0 +1,177 @@
|
||||
//Crash site types
|
||||
//Vehicle class, loot group
|
||||
CrashSiteType[] =
|
||||
{
|
||||
{Loot_NONE, 2, CrashSite_RU, CrashSiteRU}, //Russian Mi-8
|
||||
{Loot_NONE, 1, CrashSite_US, CrashSiteUS}, //American UH-1Y
|
||||
{Loot_NONE, 1, CrashSite_EU, CrashSiteEU}, //European HC3
|
||||
{Loot_NONE, 1, CrashSite_UN, CrashSiteCZ} //United Nations Mi-8
|
||||
};
|
||||
|
||||
CrashSiteRU[] =
|
||||
{
|
||||
// Weapons
|
||||
{Loot_GROUP, 30, weaponsRU},
|
||||
{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 3, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 1, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 5, 10},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, forest_large_net_kit},
|
||||
{Loot_GROUP, 10, AttachmentsRU},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteRUPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteRUPile[] =
|
||||
{
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_MAGAZINE, 10, FoodMRE},
|
||||
{Loot_GROUP, 15, AmmoRU},
|
||||
{Loot_MAGAZINE, 3, 3rnd_Anzio_20x102mm},
|
||||
{Loot_GROUP, 10, MedicalLow}
|
||||
};
|
||||
|
||||
CrashSiteUS[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 30, weaponsUS},
|
||||
{Loot_WEAPON, 1, M107_DZ}, // High value weapon
|
||||
{Loot_WEAPON, 1, M200_CheyTac_DZ}, // High value weapon
|
||||
{Loot_WEAPON, 5, ACR_WDL_NV_DZ}, // ACR WDL NV
|
||||
{Loot_WEAPON, 5, ACR_BL_NV_DZ}, // ACR BL NV
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 3, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 5, 10},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, forest_large_net_kit},
|
||||
{Loot_GROUP, 10, AttachmentsUS},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteUSPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteUSPile[] =
|
||||
{
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_MAGAZINE, 10, FoodMRE},
|
||||
{Loot_GROUP, 15, AmmoUS},
|
||||
{Loot_MAGAZINE, 3, 10Rnd_127x99_m107},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_408_CheyTac},
|
||||
{Loot_GROUP, 10, MedicalLow}
|
||||
};
|
||||
|
||||
CrashSiteEU[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 30, weaponsEU},
|
||||
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon
|
||||
{Loot_WEAPON, 1, WA2000_DZ},
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 3, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU2, 5, 10},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, desert_net_kit},
|
||||
{Loot_GROUP, 10, AttachmentsEU},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteEUPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteEUPile[] =
|
||||
{
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_MAGAZINE, 10, FoodMRE},
|
||||
{Loot_GROUP, 15, AmmoEU},
|
||||
{Loot_MAGAZINE, 3, 5Rnd_127x99_as50},
|
||||
{Loot_MAGAZINE, 3, 6Rnd_762x51_WA2000},
|
||||
{Loot_GROUP, 10, MedicalLow}
|
||||
};
|
||||
|
||||
CrashSiteCZ[] =
|
||||
{
|
||||
//Weapons
|
||||
{Loot_GROUP, 30, weaponsCZ},
|
||||
{Loot_WEAPON, 1, MAAWS}, // High value weapon
|
||||
|
||||
//Tools
|
||||
{Loot_GROUP, 3, ToolsMilitary},
|
||||
|
||||
//Backpacks
|
||||
{Loot_GROUP, 4, militarybackpacks},
|
||||
{Loot_GROUP, 4, militaryVehicleAmmo},
|
||||
|
||||
//Clothing
|
||||
{Loot_GROUP, 3, militaryclothes},
|
||||
|
||||
//Containers
|
||||
{Loot_CONTAINER, 3, DZ_MedBox, MedicalBox, 10, 20},
|
||||
{Loot_CONTAINER, 3, DZ_CardboardBox, Consumable, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 10, 20},
|
||||
{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 10, 20},
|
||||
|
||||
//Other
|
||||
{Loot_MAGAZINE, 1, PartVRotor},
|
||||
{Loot_MAGAZINE, 2, desert_large_net_kit},
|
||||
{Loot_GROUP, 10, AttachmentsCZ},
|
||||
|
||||
//Piles
|
||||
{Loot_PILE, 15, CrashSiteCZPile, 2, 4}
|
||||
};
|
||||
|
||||
CrashSiteCZPile[] =
|
||||
{
|
||||
{Loot_GROUP, 5, ToolsMilitary},
|
||||
{Loot_MAGAZINE, 10, FoodMRE},
|
||||
{Loot_GROUP, 15, AmmoCZ},
|
||||
{Loot_MAGAZINE, 3, MAAWS_HEAT},
|
||||
{Loot_GROUP, 10, MedicalHigh}
|
||||
};
|
||||
30
SQF/dayz_code/Configs/CfgLoot/Groups/Documents.hpp
Normal file
30
SQF/dayz_code/Configs/CfgLoot/Groups/Documents.hpp
Normal file
@@ -0,0 +1,30 @@
|
||||
VehicleDocuments[] = {
|
||||
{Loot_MAGAZINE, 1, ItemORP},
|
||||
{Loot_MAGAZINE, 1, ItemAVE},
|
||||
{Loot_MAGAZINE, 1, ItemLRK},
|
||||
{Loot_MAGAZINE, 1, ItemTNK},
|
||||
{Loot_MAGAZINE, 1, ItemARM},
|
||||
{Loot_MAGAZINE, 1, ItemTruckORP},
|
||||
{Loot_MAGAZINE, 1, ItemTruckAVE},
|
||||
{Loot_MAGAZINE, 1, ItemTruckLRK},
|
||||
{Loot_MAGAZINE, 1, ItemTruckTNK},
|
||||
{Loot_MAGAZINE, 1, ItemTruckARM},
|
||||
{Loot_MAGAZINE, 1, ItemHeliAVE},
|
||||
{Loot_MAGAZINE, 1, ItemHeliLRK},
|
||||
{Loot_MAGAZINE, 1, ItemHeliTNK}
|
||||
};
|
||||
|
||||
GenericDocuments[] = {
|
||||
{Loot_MAGAZINE, 1, ItemDocument},
|
||||
{Loot_MAGAZINE, 1, ItemPlotDeed},
|
||||
{Loot_MAGAZINE, 1, ItemLetter},
|
||||
{Loot_MAGAZINE, 1, ItemBook1},
|
||||
{Loot_MAGAZINE, 1, ItemBook2},
|
||||
{Loot_MAGAZINE, 1, ItemBook3},
|
||||
{Loot_MAGAZINE, 1, ItemBook4},
|
||||
{Loot_MAGAZINE, 1, ItemNewspaper},
|
||||
{Loot_MAGAZINE, 1, ItemDocumentRamp},
|
||||
{Loot_MAGAZINE, 1, ItemBookBible},
|
||||
{Loot_MAGAZINE, 1, ItemTrashPaper},
|
||||
{Loot_MAGAZINE, 1, ItemTrashPaperMusic}
|
||||
};
|
||||
17
SQF/dayz_code/Configs/CfgLoot/Groups/Fuel.hpp
Normal file
17
SQF/dayz_code/Configs/CfgLoot/Groups/Fuel.hpp
Normal file
@@ -0,0 +1,17 @@
|
||||
JerryCan[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemJerryCan},
|
||||
{Loot_MAGAZINE, 1, ItemJerryCanEmpty}
|
||||
};
|
||||
|
||||
FuelCan[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemFuelcan},
|
||||
{Loot_MAGAZINE, 1, ItemFuelcanEmpty}
|
||||
};
|
||||
|
||||
FuelBarrel[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemFuelBarrel},
|
||||
{Loot_MAGAZINE, 1, ItemFuelBarrelEmpty}
|
||||
};
|
||||
40
SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp
Normal file
40
SQF/dayz_code/Configs/CfgLoot/Groups/Generic.hpp
Normal file
@@ -0,0 +1,40 @@
|
||||
Generic[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 1Rnd_Arrow_Wood},
|
||||
{Loot_MAGAZINE, 1, HandRoadFlare},
|
||||
{Loot_MAGAZINE, 1, HandChemGreen},
|
||||
{Loot_MAGAZINE, 1, HandChemBlue},
|
||||
{Loot_MAGAZINE, 1, HandChemRed},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 2, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 2, 6Rnd_45ACP},
|
||||
{Loot_GROUP, 1, GenericDocuments},
|
||||
{Loot_GROUP, 1, FuelCan}
|
||||
};
|
||||
|
||||
tents[] = {
|
||||
{Loot_MAGAZINE, 3, ItemDomeTent},
|
||||
{Loot_MAGAZINE, 3, ItemTent},
|
||||
{Loot_MAGAZINE, 1, ItemDesertTent},
|
||||
{Loot_MAGAZINE, 1, ItemTentWinter},
|
||||
{Loot_MAGAZINE, 1, ItemWinterDomeTent}
|
||||
};
|
||||
|
||||
GenericSmall[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, HandRoadFlare},
|
||||
{Loot_MAGAZINE, 1, HandChemGreen},
|
||||
{Loot_MAGAZINE, 1, HandChemBlue},
|
||||
{Loot_MAGAZINE, 1, HandChemRed},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_17HMR},
|
||||
{Loot_MAGAZINE, 2, 10Rnd_303British},
|
||||
{Loot_MAGAZINE, 2, 15Rnd_W1866_Slug},
|
||||
{Loot_MAGAZINE, 1, 5Rnd_762x54_Mosin},
|
||||
{Loot_MAGAZINE, 2, 8Rnd_9x18_Makarov},
|
||||
{Loot_MAGAZINE, 2, 7Rnd_45ACP_1911},
|
||||
{Loot_MAGAZINE, 1, 6Rnd_45ACP}
|
||||
};
|
||||
66
SQF/dayz_code/Configs/CfgLoot/Groups/InfectedCamp.hpp
Normal file
66
SQF/dayz_code/Configs/CfgLoot/Groups/InfectedCamp.hpp
Normal file
@@ -0,0 +1,66 @@
|
||||
// Loot is inserted into tents so no "weaponholder_" type tools here.
|
||||
|
||||
InfectedCampType[] =
|
||||
{
|
||||
{Loot_NONE, 1, Camp1_Small},
|
||||
{Loot_NONE, 1, Camp2_Small},
|
||||
{Loot_NONE, 1, Camp3_Small}
|
||||
};
|
||||
|
||||
InfectedCampObject[] =
|
||||
{
|
||||
{Loot_GROUP, 9, InfectedCampCorpse},
|
||||
{Loot_GROUP, 1, InfectedCampWreck}
|
||||
};
|
||||
|
||||
InfectedCampCorpse[] =
|
||||
{
|
||||
{Loot_VEHICLE, 1, Body1},
|
||||
{Loot_VEHICLE, 1, Body2}
|
||||
};
|
||||
|
||||
InfectedCampWreck[] =
|
||||
{
|
||||
{Loot_VEHICLE, 5, LADAWreck},
|
||||
{Loot_VEHICLE, 4, UralWreck},
|
||||
{Loot_VEHICLE, 3, HMMWVWreck},
|
||||
{Loot_VEHICLE, 2, BMP2Wreck},
|
||||
{Loot_VEHICLE, 1, T72Wreck}
|
||||
};
|
||||
|
||||
InfectedCamp[] =
|
||||
{
|
||||
//Tools
|
||||
{Loot_WEAPON, 1, ItemWatch},
|
||||
{Loot_WEAPON, 1, ItemCompass},
|
||||
{Loot_WEAPON, 1, ItemFlashlight},
|
||||
{Loot_WEAPON, 1, ItemKnife},
|
||||
{Loot_WEAPON, 1, Binocular},
|
||||
{Loot_WEAPON, 1, ItemCrowbar},
|
||||
|
||||
//Pistols
|
||||
{Loot_GROUP, 5, pistols},
|
||||
|
||||
//Weapons
|
||||
{Loot_GROUP, 10, shotgunsingleshot},
|
||||
{Loot_GROUP, 1, Chainsaws},
|
||||
{Loot_WEAPON, 4, Crossbow_DZ},
|
||||
{Loot_WEAPON, 5, MeleeBaseBallBat},
|
||||
|
||||
//Items
|
||||
{Loot_MAGAZINE, 3, equip_rope},
|
||||
{Loot_MAGAZINE, 3, equip_herb_box},
|
||||
{Loot_MAGAZINE, 1, ItemWire},
|
||||
{Loot_MAGAZINE, 4, ItemTankTrap},
|
||||
{Loot_MAGAZINE, 6, PartWoodPile},
|
||||
{Loot_GROUP, 6, militaryclothes},
|
||||
{Loot_MAGAZINE, 2, ItemBookBible},
|
||||
|
||||
//Groups
|
||||
{Loot_GROUP, 15, MedicalLow},
|
||||
{Loot_GROUP, 10, MedicalHigh},
|
||||
{Loot_GROUP, 10, AmmoCivilian},
|
||||
{Loot_GROUP, 10, Parts},
|
||||
{Loot_GROUP, 30, Consumable},
|
||||
{Loot_WEAPON, 3, ItemMatchbox}
|
||||
};
|
||||
54
SQF/dayz_code/Configs/CfgLoot/Groups/Medical.hpp
Normal file
54
SQF/dayz_code/Configs/CfgLoot/Groups/Medical.hpp
Normal file
@@ -0,0 +1,54 @@
|
||||
MedicalLow[] =
|
||||
{
|
||||
{Loot_GROUP, 3, Painkillers},
|
||||
{Loot_MAGAZINE, 5, ItemBandage},
|
||||
{Loot_MAGAZINE, 3, ItemMorphine},
|
||||
{Loot_MAGAZINE, 1, ItemEpinephrine},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 1, ItemHeatPack}
|
||||
};
|
||||
|
||||
MedicalHigh[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, bloodTester},
|
||||
{Loot_MAGAZINE, 1, emptyBloodBag},
|
||||
{Loot_GROUP, 3, Antibiotics},
|
||||
{Loot_GROUP, 15, Bloodbags},
|
||||
{Loot_GROUP, 8, MedicalLow}
|
||||
};
|
||||
|
||||
MedicalBox[] =
|
||||
{
|
||||
{Loot_GROUP, 5, MedicalHigh},
|
||||
{Loot_GROUP, 1, MedicalLow}
|
||||
};
|
||||
|
||||
Painkillers[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 1, ItemPainkiller6},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller5},
|
||||
{Loot_MAGAZINE, 3, ItemPainkiller4},
|
||||
{Loot_MAGAZINE, 4, ItemPainkiller3},
|
||||
{Loot_MAGAZINE, 5, ItemPainkiller2},
|
||||
{Loot_MAGAZINE, 6, ItemPainkiller1}
|
||||
};
|
||||
|
||||
Antibiotics[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic3},
|
||||
{Loot_MAGAZINE, 3, ItemAntibiotic2},
|
||||
{Loot_MAGAZINE, 5, ItemAntibiotic1}
|
||||
};
|
||||
|
||||
Bloodbags[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, bloodBagAPOS},
|
||||
{Loot_MAGAZINE, 4, bloodBagANEG},
|
||||
{Loot_MAGAZINE, 5, bloodBagBPOS},
|
||||
{Loot_MAGAZINE, 4, bloodBagBNEG},
|
||||
{Loot_MAGAZINE, 2, bloodBagABPOS},
|
||||
{Loot_MAGAZINE, 2, bloodBagABNEG},
|
||||
{Loot_MAGAZINE, 2, bloodBagOPOS},
|
||||
{Loot_MAGAZINE, 1, bloodBagONEG}
|
||||
};
|
||||
9
SQF/dayz_code/Configs/CfgLoot/Groups/Parts.hpp
Normal file
9
SQF/dayz_code/Configs/CfgLoot/Groups/Parts.hpp
Normal file
@@ -0,0 +1,9 @@
|
||||
// In order to fix up a vehicle more wheels and glass are required, so they have higher weights.
|
||||
Parts[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, PartGeneric},
|
||||
{Loot_MAGAZINE, 3, PartGlass},
|
||||
{Loot_MAGAZINE, 1, PartFueltank},
|
||||
{Loot_MAGAZINE, 3, PartWheel},
|
||||
{Loot_MAGAZINE, 1, PartEngine}
|
||||
};
|
||||
40
SQF/dayz_code/Configs/CfgLoot/Groups/Tools.hpp
Normal file
40
SQF/dayz_code/Configs/CfgLoot/Groups/Tools.hpp
Normal file
@@ -0,0 +1,40 @@
|
||||
// This file was created to group tools into different categories
|
||||
// Melee weapons hatchet, machete, crowbar, and baseball bat added directly to building loot.
|
||||
|
||||
// This list contains small tools that can spawn anywhere
|
||||
ToolsSurvival[] =
|
||||
{
|
||||
{Loot_TOOL, 1, ItemKnife},
|
||||
{Loot_TOOL, 1, ItemMap},
|
||||
{Loot_TOOL, 1, ItemWatch},
|
||||
{Loot_TOOL, 1, ItemCompass},
|
||||
{Loot_TOOL, 1, ItemMatchbox},
|
||||
{Loot_TOOL, 1, ItemFlashlight},
|
||||
{Loot_TOOL, 1, Binocular}
|
||||
};
|
||||
|
||||
// This list contains large tools that should not be called in small groups
|
||||
ToolsBuilding[] =
|
||||
{
|
||||
{Loot_TOOL, 1, ItemSledge}, // Sledge hammer should be a bit more rare than everything else.
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHandle},
|
||||
{Loot_MAGAZINE, 2, ItemSledgeHead},
|
||||
{Loot_TOOL, 3, ItemKeyKit},
|
||||
{Loot_TOOL, 6, ItemToolbox},
|
||||
{Loot_TOOL, 4, Handsaw_DZE},
|
||||
{Loot_TOOL, 4, Hammer_DZE},
|
||||
{Loot_TOOL, 4, ItemShovel}
|
||||
};
|
||||
|
||||
// Small tools that can spawn anywhere
|
||||
ToolsMilitary[] =
|
||||
{
|
||||
{Loot_TOOL, 1, ItemKnife},
|
||||
{Loot_TOOL, 1, ItemGPS},
|
||||
{Loot_TOOL, 1, ItemCompass},
|
||||
{Loot_TOOL, 1, ItemFlashlightRed},
|
||||
{Loot_TOOL, 1, Binocular},
|
||||
{Loot_TOOL, 1, NVGoggles},
|
||||
{Loot_TOOL, 1, Binocular_Vector},
|
||||
{Loot_TOOL, 1, ItemEtool} //Equal to ItemShovel just the military version
|
||||
};
|
||||
49
SQF/dayz_code/Configs/CfgLoot/Groups/Trash.hpp
Normal file
49
SQF/dayz_code/Configs/CfgLoot/Groups/Trash.hpp
Normal file
@@ -0,0 +1,49 @@
|
||||
Trash[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, ItemSodaClaysEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaDrwasteEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaGrapeDrinkEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLemonadeEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLirikEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaLvgEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaMtngreenEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaMzlyEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaPeppsyEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaR4z0rEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaRabbitEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaRocketFuelEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaSmashtEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaFrankaEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaSacriteEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemSodaSherbetEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanBeefEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanPotatoesEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanGriffEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanBadguyEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanBoneboyEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanCornEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanCurgonEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanDemonEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanFraggleosEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanHerpyEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanDerpyEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanOrlokEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanPowellEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanTylersEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodChipsSulahoopsEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodChipsMysticalesEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodChipsChocolateEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanUnlabeledEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusUnlabeledEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusPorkEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusPeasEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusMilkEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusCornEmpty},
|
||||
{Loot_MAGAZINE, 1, FoodCanRusStewEmpty},
|
||||
{Loot_MAGAZINE, 2, TrashTinCan},
|
||||
{Loot_MAGAZINE, 2, TrashJackDaniels},
|
||||
{Loot_MAGAZINE, 3, ItemSodaEmpty},
|
||||
{Loot_MAGAZINE, 1, ItemTrashToiletpaper},
|
||||
{Loot_MAGAZINE, 1, ItemTrashRazor},
|
||||
{Loot_MAGAZINE, 1, ItemCards}
|
||||
};
|
||||
38
SQF/dayz_code/Configs/CfgLoot/Groups/Vanilla.hpp
Normal file
38
SQF/dayz_code/Configs/CfgLoot/Groups/Vanilla.hpp
Normal file
@@ -0,0 +1,38 @@
|
||||
// Grouping Vanilla Mod specific items together because they have limited use in Epoch and should be called sporadically.
|
||||
// DayZ Mod base building is not enabled in Epoch so there is no reason to spawn many of these items.
|
||||
// skigoggles posted a list of unused (junk) items here: https://helpthedeadreturn.wordpress.com/2015/12/08/items-of-dubious-value-junk/
|
||||
|
||||
VanillaSurvival[] =
|
||||
{
|
||||
// {Loot_MAGAZINE, 1, equip_pvc_box}, // Unused
|
||||
// {Loot_MAGAZINE, 1, ItemBookBible}, // Novelty church item - added directly to church loot
|
||||
{Loot_MAGAZINE, 1, equip_rope}, //Used for upgrade tents
|
||||
{Loot_MAGAZINE, 1, equip_rag}, // Used to craft bandages
|
||||
{Loot_MAGAZINE, 1, equip_string}, // Used in multiple crafting recipes
|
||||
{Loot_MAGAZINE, 1, equip_duct_tape}, // Repair broken stuff - craft a sling
|
||||
{Loot_MAGAZINE, 1, equip_herb_box}, // Combine with ItemWaterBottle to make Herbal Tea
|
||||
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
|
||||
{Loot_MAGAZINE, 1, equip_hose} // Need this to siphon gas with fuel container - very useful
|
||||
};
|
||||
|
||||
VanillaConstruction[] =
|
||||
{
|
||||
// {Loot_MAGAZINE, 2, equip_1inch_metal_pipe}, // Unused
|
||||
// {Loot_MAGAZINE, 2, equip_2inch_metal_pipe}, // Unused
|
||||
// {Loot_VEHICLE, 2, WeaponHolder_ItemPickaxeBroken},
|
||||
// {Loot_MAGAZINE, 5, ItemStone}, // Epoch(Dayz Mod) fences, does not need to be spawned, can be harvested with pickaxes
|
||||
// {Loot_WEAPON, 1, ItemDIY_wood}, // Vanilla base building
|
||||
// {Loot_WEAPON, 1, ItemDIY_Gate} // Vanilla base building
|
||||
// {Loot_MAGAZINE, 9, equip_metal_sheet_rusted}, // Unused
|
||||
{Loot_MAGAZINE, 1, equip_scrapelectronics}, // Vehicle upgrade
|
||||
{Loot_MAGAZINE, 1, equip_floppywire}, // Vehicle upgrade
|
||||
{Loot_VEHICLE, 4, WeaponHolder_ItemPickaxe}, // Get ItemStone from rocks on the map for fence foundations.
|
||||
{Loot_MAGAZINE, 9, ItemMetalSheet}, //Used for upgrade storage buildings and metal fences, vehicle upgrade
|
||||
{Loot_MAGAZINE, 9, equip_metal_sheet}, //Used for upgrade storage buildings
|
||||
{Loot_MAGAZINE, 4, ItemScrews}, //Used for upgrade storage buildings, vehicle upgrade
|
||||
{Loot_MAGAZINE, 1, equip_hose}, // Need this to siphon gas with fuel container - very useful
|
||||
{Loot_MAGAZINE, 1, equip_lever}, // Repair broken handles if dayz_toolBreaking enabled
|
||||
{Loot_MAGAZINE, 1, ItemPlank}, // Used for upgrade storage buildings, craft a sling
|
||||
{Loot_MAGAZINE, 1, equip_nails}, // Combine with baseball bat, upgrade storage buildings
|
||||
{Loot_MAGAZINE, 1, equip_brick} // Used to sharpen tools if dayz_knifeDulling enabled
|
||||
};
|
||||
283
SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
Normal file
283
SQF/dayz_code/Configs/CfgLoot/Groups/Weapons.hpp
Normal file
@@ -0,0 +1,283 @@
|
||||
// Weapons are organized in matching groups US,RU,CZ,EU, and Residential.
|
||||
// Pistols also spawn in small groups so they are given smaller weights here.
|
||||
|
||||
weaponsRU[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_WEAPON, 2, Tokarew_TT33_DZ},
|
||||
{Loot_WEAPON, 2, Makarov_DZ},
|
||||
{Loot_WEAPON, 1, Makarov_SD_DZ},
|
||||
{Loot_WEAPON, 2, APS_DZ},
|
||||
{Loot_WEAPON, 1, APS_SD_DZ},
|
||||
{Loot_WEAPON, 2, P99_Silver_DZ},
|
||||
{Loot_WEAPON, 1, P99_Silver_SD_DZ},
|
||||
|
||||
// Bolt action rifles and shotguns
|
||||
{Loot_WEAPON, 5, Saiga12K_DZ},
|
||||
{Loot_WEAPON, 5, Mosin_PU_DZ},
|
||||
|
||||
// Sniper Rifles
|
||||
{Loot_WEAPON, 4, SVU_PSO1_DZ},
|
||||
{Loot_WEAPON, 1, SVD_Gold_DZ},
|
||||
{Loot_WEAPON, 4, SVD_DZ},
|
||||
{Loot_WEAPON, 1, VSS_vintorez_DZE},
|
||||
{Loot_WEAPON, 4, Groza9_Sniper_DZ},
|
||||
{Loot_WEAPON, 1, Groza9_Sniper_SD_DZ},
|
||||
{Loot_WEAPON, 4, Groza1_Sniper_DZ},
|
||||
{Loot_WEAPON, 1, Groza1_Sniper_SD_DZ},
|
||||
{Loot_WEAPON, 1, KSVK_DZE}, // High value weapon, low spawn chance.
|
||||
{Loot_WEAPON, 1, Anzio_20_DZ}, // High value weapon, low spawn chance.
|
||||
|
||||
// Submachine Guns
|
||||
{Loot_WEAPON, 7, Bizon_DZ},
|
||||
{Loot_WEAPON, 7, Bizon_SD_DZ},
|
||||
|
||||
// Assault Rifles
|
||||
{Loot_WEAPON, 6, AKS74U_DZ},
|
||||
{Loot_WEAPON, 1, AKS_Gold_DZ},
|
||||
{Loot_WEAPON, 1, AKS_Silver_DZ},
|
||||
{Loot_WEAPON, 6, AKM_DZ},
|
||||
{Loot_WEAPON, 6, AK107_DZ}, // Attachment support added to AK-107 in 1.0.7
|
||||
{Loot_WEAPON, 6, AK74_DZ},
|
||||
{Loot_WEAPON, 6, AN94_DZ},
|
||||
{Loot_WEAPON, 6, RK95_DZ},
|
||||
{Loot_WEAPON, 6, Groza9_DZ},
|
||||
{Loot_WEAPON, 6, Groza1_DZ},
|
||||
{Loot_WEAPON, 6, VAL_DZ},
|
||||
{Loot_WEAPON, 6, SCAR_H_AK_DZ},
|
||||
|
||||
// Machine Guns
|
||||
{Loot_WEAPON, 3, RPK74_DZ},
|
||||
{Loot_WEAPON, 2, Pecheneg_DZ},
|
||||
{Loot_WEAPON, 3, RPK_DZ},
|
||||
{Loot_WEAPON, 3, PKM_DZ}
|
||||
};
|
||||
|
||||
weaponsUS[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_WEAPON, 1, MK22_DZ},
|
||||
{Loot_WEAPON, 1, MK22_SD_DZ},
|
||||
{Loot_WEAPON, 1, MK22_2_DZ},
|
||||
{Loot_WEAPON, 1, MK22_2_SD_DZ},
|
||||
{Loot_WEAPON, 2, M9_DZ},
|
||||
{Loot_WEAPON, 1, M9_SD_DZ},
|
||||
{Loot_WEAPON, 2, M9_Camo_DZ},
|
||||
{Loot_WEAPON, 1, M9_Camo_SD_DZ},
|
||||
{Loot_WEAPON, 2, P99_Green_DZ},
|
||||
{Loot_WEAPON, 1, P99_Green_SD_DZ},
|
||||
{Loot_WEAPON, 2, Kimber_M1911_DZ},
|
||||
{Loot_WEAPON, 1, Kimber_M1911_SD_DZ},
|
||||
|
||||
// Bolt action rifles and shotguns
|
||||
{Loot_WEAPON, 5, Remington870_DZ},
|
||||
{Loot_WEAPON, 5, AA12_DZ},
|
||||
|
||||
// Sniper Rifles
|
||||
{Loot_WEAPON, 5, M4SPR_DZE},
|
||||
{Loot_WEAPON, 4, M40A3_DZ},
|
||||
{Loot_WEAPON, 4, M24_Des_DZ},
|
||||
{Loot_WEAPON, 4, M24_DZ},
|
||||
{Loot_WEAPON, 3, DMR_DZ},
|
||||
{Loot_WEAPON, 3, MK14_Sniper_DZ},
|
||||
{Loot_WEAPON, 3, M21A5_DZ},
|
||||
{Loot_WEAPON, 1, M107_DZ}, // High value weapon, low spawn chance.
|
||||
{Loot_WEAPON, 1, MSR_DZ}, // High value weapon, low spawn chance.
|
||||
|
||||
// Submachine Guns
|
||||
{Loot_WEAPON, 3, PDW_DZ},
|
||||
{Loot_WEAPON, 3, PDW_SD_DZ},
|
||||
{Loot_WEAPON, 3, Kriss_DZ},
|
||||
{Loot_WEAPON, 3, Kriss_SD_DZ},
|
||||
{Loot_WEAPON, 3, Mac10_DZ},
|
||||
|
||||
// Assault Rifles
|
||||
{Loot_WEAPON, 6, M14_DZ},
|
||||
{Loot_WEAPON, 6, MK14_DZ},
|
||||
{Loot_WEAPON, 6, Masada_DZ},
|
||||
{Loot_WEAPON, 6, Masada_BL_DZ},
|
||||
{Loot_WEAPON, 6, CTAR21_DZ},
|
||||
{Loot_WEAPON, 6, KAC_PDW_DZ},
|
||||
{Loot_WEAPON, 6, M16A2_DZ},
|
||||
{Loot_WEAPON, 6, M16A4_ACOG_DZ},
|
||||
{Loot_WEAPON, 6, M4A1_DZ},
|
||||
{Loot_WEAPON, 6, M4A1_Camo_CCO_DZ},
|
||||
{Loot_WEAPON, 6, M4A1_Camo_Holo_GL_DZ},
|
||||
{Loot_WEAPON, 6, M4A3_DES_CCO_DZ},
|
||||
{Loot_WEAPON, 6, PDR_DZ},
|
||||
{Loot_WEAPON, 6, ACR_WDL_DZ},
|
||||
{Loot_WEAPON, 6, ACR_BL_DZ},
|
||||
|
||||
// Machine Guns
|
||||
{Loot_WEAPON, 3, M60A4_EP1_DZE},
|
||||
{Loot_WEAPON, 3, Mk43_DZ},
|
||||
{Loot_WEAPON, 3, MK43_M145_DZ},
|
||||
{Loot_WEAPON, 5, M249_m145_EP1_DZE},
|
||||
{Loot_WEAPON, 3, m240_scoped_EP1_DZE},
|
||||
{Loot_WEAPON, 3, M240_DZ},
|
||||
{Loot_WEAPON, 5, M249_DZ},
|
||||
{Loot_WEAPON, 5, M249_EP1_DZ}
|
||||
};
|
||||
|
||||
weaponsEU[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_WEAPON, 2, M93R_DZ},
|
||||
{Loot_WEAPON, 2, G18_DZ},
|
||||
{Loot_WEAPON, 2, P226_DZ},
|
||||
{Loot_WEAPON, 2, P226_Silver_DZ},
|
||||
{Loot_WEAPON, 2, PPK_DZ},
|
||||
{Loot_WEAPON, 2, P38_DZ},
|
||||
{Loot_WEAPON, 2, G17_DZ},
|
||||
{Loot_WEAPON, 1, G17_SD_DZ},
|
||||
{Loot_WEAPON, 2, P99_Black_DZ},
|
||||
{Loot_WEAPON, 1, P99_Black_SD_DZ},
|
||||
{Loot_WEAPON, 2, USP_DZ},
|
||||
{Loot_WEAPON, 1, USP_SD_DZ},
|
||||
|
||||
// Bolt action rifles and shotguns
|
||||
{Loot_WEAPON, 5, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 5, M1014_DZ},
|
||||
|
||||
// Sniper Rifles
|
||||
{Loot_WEAPON, 1, L115A3_DZ}, // Tan Lapua
|
||||
{Loot_WEAPON, 1, L115A3_2_DZ}, // Green Lapua
|
||||
{Loot_WEAPON, 2, MK17_Sniper_SD_DZ},
|
||||
{Loot_WEAPON, 2, MK17_Sniper_DZ},
|
||||
{Loot_WEAPON, 2, HK417_Sniper_SD_DZ},
|
||||
{Loot_WEAPON, 2, HK417_Sniper_DZ},
|
||||
{Loot_WEAPON, 1, RSASS_DZ},
|
||||
{Loot_WEAPON, 4, FNFAL_DZ},
|
||||
{Loot_WEAPON, 3, FN_FAL_ANPVS4_DZE}, //FNFAL_ANPVS4_DZ is NV only _DZE is toggleable with attachment support
|
||||
{Loot_WEAPON, 4, G3_DZ},
|
||||
{Loot_WEAPON, 1, BAF_AS50_scoped_DZ}, // High value weapon, low spawn chance.
|
||||
{Loot_WEAPON, 1, Barrett_MRAD_Sniper_DZ}, // High value weapon, low spawn chance.
|
||||
|
||||
// Submachine Guns
|
||||
{Loot_WEAPON, 7, MP5_DZ},
|
||||
{Loot_WEAPON, 7, MP5_SD_DZ},
|
||||
{Loot_WEAPON, 7, MP7_DZ},
|
||||
{Loot_WEAPON, 7, MP7_SD_DZ},
|
||||
{Loot_WEAPON, 7, TMP_DZ},
|
||||
{Loot_WEAPON, 7, TMP_SD_DZ},
|
||||
{Loot_WEAPON, 7, UMP_DZ},
|
||||
{Loot_WEAPON, 7, UMP_SD_DZ},
|
||||
{Loot_WEAPON, 7, P90_DZ},
|
||||
{Loot_WEAPON, 7, P90_SD_DZ},
|
||||
{Loot_WEAPON, 7, Sten_MK_DZ},
|
||||
{Loot_WEAPON, 7, MAT49_DZ},
|
||||
|
||||
// Assault Rifles
|
||||
{Loot_WEAPON, 5, G36A_Camo_DZ},
|
||||
{Loot_WEAPON, 5, G36C_DZ},
|
||||
{Loot_WEAPON, 5, G36C_Camo_DZ},
|
||||
{Loot_WEAPON, 5, G36K_Camo_DZ},
|
||||
{Loot_WEAPON, 5, G36C_Camo_Holo_SD_DZ},
|
||||
{Loot_WEAPON, 5, XM8_Compact_DZ},
|
||||
{Loot_WEAPON, 5, XM8_Sharpsh_DZ},
|
||||
{Loot_WEAPON, 5, XM8_SD_DZ},
|
||||
{Loot_WEAPON, 5, XM8_DZ},
|
||||
{Loot_WEAPON, 5, XM8_GL_DZ},
|
||||
{Loot_WEAPON, 5, L85A2_DZ},
|
||||
{Loot_WEAPON, 5, HK53A3_DZ},
|
||||
{Loot_WEAPON, 5, Famas_DZ},
|
||||
{Loot_WEAPON, 5, HK416_DZ},
|
||||
{Loot_WEAPON, 5, HK416C_DZ},
|
||||
{Loot_WEAPON, 5, HK417_DZ},
|
||||
{Loot_WEAPON, 5, HK417C_DZ},
|
||||
{Loot_WEAPON, 5, MK16_DZ},
|
||||
{Loot_WEAPON, 5, MK16_CCO_SD_DZ},
|
||||
{Loot_WEAPON, 5, MK16_Holo_SD_DZ},
|
||||
{Loot_WEAPON, 5, MK16_ACOG_SD_DZ},
|
||||
{Loot_WEAPON, 3, MK17_DZ},
|
||||
{Loot_WEAPON, 3, MK17_CCO_SD_DZ},
|
||||
{Loot_WEAPON, 3, MK17_Holo_SD_DZ},
|
||||
{Loot_WEAPON, 3, MK17_ACOG_SD_DZ},
|
||||
{Loot_WEAPON, 3, SteyrAug_A3_Green_DZ},
|
||||
{Loot_WEAPON, 3, SteyrAug_A3_ACOG_Green_DZ},
|
||||
{Loot_WEAPON, 3, SteyrAug_A3_Holo_Green_DZ},
|
||||
|
||||
// Machine Guns
|
||||
{Loot_WEAPON, 6, XM8_SAW_DZ},
|
||||
{Loot_WEAPON, 4, L110A1_DZ},
|
||||
{Loot_WEAPON, 4, MG36_Camo_DZ},
|
||||
{Loot_WEAPON, 4, MG36_DZ},
|
||||
{Loot_WEAPON, 3, Mk48_DZ},
|
||||
{Loot_WEAPON, 3, Mk48_DES_CCO_DZ},
|
||||
{Loot_WEAPON, 5, L86A2_LSW_DZ}
|
||||
};
|
||||
|
||||
weaponsCZ[] =
|
||||
{
|
||||
// Pistols
|
||||
{Loot_WEAPON, 2, BrowningHP_DZ},
|
||||
{Loot_WEAPON, 2, CZ75P_DZ},
|
||||
{Loot_WEAPON, 2, CZ75D_DZ},
|
||||
{Loot_WEAPON, 2, CZ75SP_DZ},
|
||||
{Loot_WEAPON, 1, CZ75SP_SD_DZ},
|
||||
{Loot_WEAPON, 5, Sa61_DZ},
|
||||
|
||||
// Bolt action rifles and shotguns
|
||||
{Loot_WEAPON, 5, USAS12_DZ},
|
||||
|
||||
// Sniper Rifles
|
||||
{Loot_WEAPON, 3, CZ750_DZ},
|
||||
{Loot_WEAPON, 3, M110_NV_DZ}, // Technically a US rifle, but the CZ group does not have a DMR type rifle.
|
||||
{Loot_WEAPON, 1, XM2010_DZ}, // High value weapon, low spawn chance.
|
||||
|
||||
// Submachine Guns
|
||||
{Loot_WEAPON, 7, Scorpion_Evo3_DZ},
|
||||
{Loot_WEAPON, 7, Scorpion_Evo3_CCO_DZ},
|
||||
{Loot_WEAPON, 5, Scorpion_Evo3_CCO_SD_DZ},
|
||||
{Loot_WEAPON, 7, M31_DZ},
|
||||
|
||||
// Assault Rifles
|
||||
{Loot_WEAPON, 6, SA58_DZ},
|
||||
{Loot_WEAPON, 6, Sa58V_Camo_CCO_DZ},
|
||||
{Loot_WEAPON, 6, Sa58V_Camo_ACOG_DZ},
|
||||
{Loot_WEAPON, 6, SA58_RIS_DZ},
|
||||
{Loot_WEAPON, 6, CZ805_A1_DZ},
|
||||
{Loot_WEAPON, 6, CZ805_A1_GL_DZ},
|
||||
{Loot_WEAPON, 6, CZ805_A2_DZ},
|
||||
{Loot_WEAPON, 6, CZ805_A2_SD_DZ},
|
||||
{Loot_WEAPON, 3, CZ805_B_GL_DZ}, // 7.62x51, uses SCAR mags.
|
||||
|
||||
// Machine Gun
|
||||
{Loot_WEAPON, 6, UK59_DZ}
|
||||
|
||||
|
||||
};
|
||||
|
||||
pistols[] = { // Residential spawns
|
||||
{Loot_WEAPON, 9, Makarov_DZ},
|
||||
{Loot_WEAPON, 7, M1911_DZ},
|
||||
{Loot_WEAPON, 7, M1911_2_DZ},
|
||||
{Loot_WEAPON, 1, DesertEagle_DZ},
|
||||
{Loot_WEAPON, 5, Colt_Revolver_DZ},
|
||||
{Loot_WEAPON, 5, Revolver_DZ},
|
||||
{Loot_WEAPON, 1, Revolver_Gold_DZ},
|
||||
{Loot_WEAPON, 2, Colt_Anaconda_DZ},
|
||||
{Loot_WEAPON, 1, Colt_Anaconda_Gold_DZ},
|
||||
{Loot_WEAPON, 2, Colt_Bull_DZ},
|
||||
{Loot_WEAPON, 1, Colt_Python_DZ}
|
||||
};
|
||||
|
||||
|
||||
shotgunsingleshot[] = { // Residential Spawns
|
||||
{Loot_WEAPON, 2, Winchester1866_DZ},
|
||||
{Loot_WEAPON, 2, Remington870_DZ},
|
||||
{Loot_WEAPON, 2, LeeEnfield_DZ},
|
||||
{Loot_WEAPON, 3, MR43_DZ},
|
||||
{Loot_WEAPON, 3, Crossbow_DZ},
|
||||
{Loot_WEAPON, 3, RedRyder},
|
||||
{Loot_WEAPON, 1, CZ550_DZ},
|
||||
{Loot_WEAPON, 1, Mosin_DZ}
|
||||
};
|
||||
|
||||
Chainsaws[] = {
|
||||
{Loot_WEAPON, 1, ChainSaw},
|
||||
{Loot_WEAPON, 1, ChainSawB},
|
||||
{Loot_WEAPON, 1, ChainSawG},
|
||||
{Loot_WEAPON, 1, ChainSawP},
|
||||
{Loot_WEAPON, 1, ChainSawR}
|
||||
};
|
||||
23
SQF/dayz_code/Configs/CfgLoot/Groups/Wrecks.hpp
Normal file
23
SQF/dayz_code/Configs/CfgLoot/Groups/Wrecks.hpp
Normal file
@@ -0,0 +1,23 @@
|
||||
Land_iron_vein_wreck[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, PartOre,10,10}
|
||||
};
|
||||
|
||||
Land_silver_vein_wreck[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, PartOreSilver,10,10}
|
||||
};
|
||||
|
||||
Land_gold_vein_wreck[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, PartOreGold,10,10}
|
||||
};
|
||||
|
||||
Land_ammo_supply_wreck[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 1, 2000Rnd_762x51_M134},
|
||||
{Loot_MAGAZINE, 1, 29Rnd_30mm_AGS30},
|
||||
{Loot_MAGAZINE, 1, 50Rnd_127x107_DSHKM},
|
||||
{Loot_MAGAZINE, 1, 48Rnd_40mm_MK19},
|
||||
{Loot_MAGAZINE, 1, 100Rnd_127x99_M2}
|
||||
};
|
||||
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Apo.hpp
Normal file
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Apo.hpp
Normal file
@@ -0,0 +1,14 @@
|
||||
ZombieApo[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_MAGAZINE, 1, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryZed},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieApoViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieApo},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Bandit.hpp
Normal file
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Bandit.hpp
Normal file
@@ -0,0 +1,14 @@
|
||||
ZombieBandit[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_MAGAZINE, 1, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryZed},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieBanditViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieMilitary},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Bodyguard.hpp
Normal file
14
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Bodyguard.hpp
Normal file
@@ -0,0 +1,14 @@
|
||||
ZombieBodyguard[] =
|
||||
{
|
||||
{Loot_MAGAZINE, 5, FoodMRE},
|
||||
{Loot_MAGAZINE, 1, ItemHotwireKit},
|
||||
{Loot_GROUP, 3, MedicalLow},
|
||||
{Loot_GROUP, 10, AmmoMilitaryZed},
|
||||
{Loot_GROUP, 2, Consumable}
|
||||
};
|
||||
|
||||
ZombieBodyguardViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieBodyguard},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Civilian.hpp
Normal file
15
SQF/dayz_code/Configs/CfgLoot/Groups/Zombies/Civilian.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
ZombieCivilian[] =
|
||||
{
|
||||
{Loot_GROUP, 6, Consumable},
|
||||
{Loot_GROUP, 1, AmmoCivilian},
|
||||
{Loot_MAGAZINE, 3, ItemBandage},
|
||||
{Loot_MAGAZINE, 2, ItemPainkiller},
|
||||
{Loot_MAGAZINE, 2, ItemAntibacterialWipe},
|
||||
{Loot_MAGAZINE, 3, ItemDocument}
|
||||
};
|
||||
|
||||
ZombieCivilianViral[] =
|
||||
{
|
||||
{Loot_GROUP, 10, ZombieCivilian},
|
||||
{Loot_MAGAZINE, 1, ItemAntibiotic1}
|
||||
};
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user