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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
higher loss if failed unlocking
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@@ -9,8 +9,6 @@ if(!isNil "DZE_DYN_UnlockDoorInprogress") exitWith { cutText [(localize "str_epo
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DZE_DYN_UnlockDoorInprogress = true;
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[10,5] call dayz_HungerThirst;
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if(!isNull dayz_selectedDoor) then {
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if (!isNil 'KeyCodeTryTimer') then {
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@@ -37,7 +35,7 @@ if(!isNull dayz_selectedDoor) then {
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// Check combination
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if (DZE_Lock_Door == _objectCharacterID) then {
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[player,"combo_unlock",0,false] call dayz_zombieSpeak;
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// close display
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@@ -55,6 +53,9 @@ if(!isNull dayz_selectedDoor) then {
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KeyCodeTry = nil;
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} else {
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[10,10] call dayz_HungerThirst;
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DZE_Lock_Door = "";
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[player,"combo_locked",0,false] call dayz_zombieSpeak;
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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@@ -8,8 +8,6 @@ private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_we
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if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_21") , "PLAIN DOWN"]; };
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TradeInprogress = true;
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[5,10] call dayz_HungerThirst;
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{player removeAction _x} forEach s_player_combi;s_player_combi = [];
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s_player_unlockvault = 1;
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@@ -56,7 +54,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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if(!isNull _obj and alive _obj) then {
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_obj setVariable["packing",1];
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[1,1] call dayz_HungerThirst;
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player playActionNow "Medic";
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sleep 1;
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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@@ -118,6 +116,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
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cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"];
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};
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} else {
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[10,10] call dayz_HungerThirst;
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player playActionNow "Medic";
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sleep 1;
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[player,"repair",0,false] call dayz_zombieSpeak;
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