higher loss if failed unlocking

This commit is contained in:
[VB]AWOL
2013-11-26 16:12:13 -06:00
parent 84874daa18
commit c0ed2dead7
2 changed files with 6 additions and 6 deletions

View File

@@ -9,8 +9,6 @@ if(!isNil "DZE_DYN_UnlockDoorInprogress") exitWith { cutText [(localize "str_epo
DZE_DYN_UnlockDoorInprogress = true;
[10,5] call dayz_HungerThirst;
if(!isNull dayz_selectedDoor) then {
if (!isNil 'KeyCodeTryTimer') then {
@@ -37,7 +35,7 @@ if(!isNull dayz_selectedDoor) then {
// Check combination
if (DZE_Lock_Door == _objectCharacterID) then {
[player,"combo_unlock",0,false] call dayz_zombieSpeak;
// close display
@@ -55,6 +53,9 @@ if(!isNull dayz_selectedDoor) then {
KeyCodeTry = nil;
} else {
[10,10] call dayz_HungerThirst;
DZE_Lock_Door = "";
[player,"combo_locked",0,false] call dayz_zombieSpeak;
[player,20,true,(getPosATL player)] spawn player_alertZombies;

View File

@@ -8,8 +8,6 @@ private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_we
if(TradeInprogress) exitWith { cutText [(localize "str_epoch_player_21") , "PLAIN DOWN"]; };
TradeInprogress = true;
[5,10] call dayz_HungerThirst;
{player removeAction _x} forEach s_player_combi;s_player_combi = [];
s_player_unlockvault = 1;
@@ -56,7 +54,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
if(!isNull _obj and alive _obj) then {
_obj setVariable["packing",1];
[1,1] call dayz_HungerThirst;
player playActionNow "Medic";
sleep 1;
[player,"tentpack",0,false] call dayz_zombieSpeak;
@@ -118,6 +116,7 @@ if ((_ownerID == dayz_combination) or (_ownerID == dayz_playerUID)) then {
cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"];
};
} else {
[10,10] call dayz_HungerThirst;
player playActionNow "Medic";
sleep 1;
[player,"repair",0,false] call dayz_zombieSpeak;