mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Remove excessive anim on recover unconcious
This commit is contained in:
@@ -79,11 +79,11 @@ r_player_unconsciousInputDisabled = false;
|
||||
|
||||
|
||||
if (!_inVeh) then {
|
||||
[nil, player, rSWITCHMOVE, "AinjPpneMstpSnonWnonDnon"] call RE;
|
||||
player SWITCHMOVE "AinjPpneMstpSnonWnonDnon";
|
||||
PVDZ_plr_SwitchMove = [player,"AinjPpneMstpSnonWnonDnon"];
|
||||
[nil, player, rSWITCHMOVE, "AmovPpneMstpSnonWnonDnon_healed"] call RE;
|
||||
player SWITCHMOVE "AmovPpneMstpSnonWnonDnon_healed";
|
||||
PVDZ_plr_SwitchMove = [player,"AmovPpneMstpSnonWnonDnon_healed"];
|
||||
publicVariableServer "PVDZ_plr_SwitchMove"; //Needed to execute switchMove on server machine. rSwitchMove only executes on other clients
|
||||
player playMoveNow "AmovPpneMstpSnonWnonDnon_healed";
|
||||
//player playMoveNow "AmovPpneMstpSnonWnonDnon_healed";
|
||||
};
|
||||
|
||||
10 fadeSound 1;
|
||||
|
||||
Reference in New Issue
Block a user