mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update arrow and quiver classnames
Vanilla development commit:
1561c3cfd8
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@@ -7,7 +7,7 @@ class Wooden_Arrow : Recipe {
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};
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output[] =
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{
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{"WoodenArrow","CfgMagazines",4}
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{"1Rnd_Arrow_Wood","CfgMagazines",4}
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};
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required[] =
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{
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@@ -72,8 +72,10 @@ class 1Rnd_Bolt_Explosive : CA_Magazine
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ammo = "explosive_bolt";
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};
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//TODO: Remove legacy
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class WoodenArrow : 1Rnd_Arrow_Wood {};
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class Quiver : 12Rnd_Quiver_Wood {};
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class Tranquiliser_Bolt : 1Rnd_Bolt_Tranquilizer {};
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class Crossbow_EX_Bolt : 1Rnd_Bolt_Explosive {};
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/*
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//TODO: Remove legacy
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class WoodenArrow : 1Rnd_Arrow_Wood {};
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class Quiver : 12Rnd_Quiver_Wood {};
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class Tranquiliser_Bolt : 1Rnd_Bolt_Tranquilizer {};
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class Crossbow_EX_Bolt : 1Rnd_Bolt_Explosive {};
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*/
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@@ -6,7 +6,7 @@ class WoodenArrowF : WeaponHolderBase {
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class eventHandlers
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{
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init = "[(_this select 0),'cfgMagazines','WoodenArrow'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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init = "[(_this select 0),'cfgMagazines','1Rnd_Arrow_Wood'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
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};
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};
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class WeaponHolder_ItemCrowbar: WeaponHolderBase
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@@ -34,11 +34,9 @@ if (_classname isKindOf "TrapBear") exitWith { deleteVehicle _holder; };
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player playActionNow "PutDown";
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//Adding random chance of arrow is re-usable on pickup
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_broken = if ((_classname == "WoodenArrow") && {[0.15] call fn_chance}) then {true} else {false};
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_broken = if ((_classname == "1Rnd_Arrow_Wood") && {[0.15] call fn_chance}) then {true} else {false};
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if (_broken) exitWith { deleteVehicle _holder; localize "str_broken_arrow" call dayz_rollingMessages; };
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uiSleep 0.25; //Why are we waiting? Animation
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_claimedBy = _holder getVariable["claimed","0"];
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if (_claimedBy != _playerID) exitWith { format[localize "str_player_beinglooted",_text] call dayz_rollingMessages; };
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@@ -1,16 +1,16 @@
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private ["_qty_arrows","_qty_quivers","_qty_quiverarrows"];
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call gear_ui_init;
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_qty_arrows = {_x == "WoodenArrow"} count magazines player;
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_qty_quivers = {_x == "Quiver"} count magazines player;
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_qty_arrows = {_x == "1Rnd_Arrow_Wood"} count magazines player;
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_qty_quivers = {_x == "12Rnd_Quiver_Wood"} count magazines player;
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//if (_qty_quivers > 0) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;};
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if (_qty_arrows < 2) exitWith { localize "str_quiver_notenougharrows" call dayz_rollingMessages;}; //Not enough arrows to create quiver
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if (_qty_arrows < 2) exitWith { localize "str_quiver_notenougharrows" call dayz_rollingMessages;}; //Not enough arrows to create 12Rnd_Quiver_Wood
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_qty_quiverarrows = _qty_arrows min 6;
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for "_x" from 1 to _qty_quiverarrows do {
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player removeMagazine "WoodenArrow";
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player removeMagazine "1Rnd_Arrow_Wood";
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};
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player addMagazine ["Quiver",_qty_quiverarrows];
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player addMagazine ["12Rnd_Quiver_Wood",_qty_quiverarrows];
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format[localize "str_quiver_createsuccess",_qty_quiverarrows] call dayz_rollingMessages;
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@@ -3,8 +3,8 @@ private ["_qty_arrows","_qty_quivers","_control","_qty_quiverarrows","_qty_quive
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disableSerialization;
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call gear_ui_init;
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_qty_arrows = {_x == "WoodenArrow"} count magazines player;
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_qty_quivers = {_x == "Quiver"} count magazines player;
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_qty_arrows = {_x == "1Rnd_Arrow_Wood"} count magazines player;
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_qty_quivers = {_x == "12Rnd_Quiver_Wood"} count magazines player;
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_control = uiNamespace getVariable 'uiControl';
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_qty_quiverarrows = gearSlotAmmoCount _control;
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@@ -13,11 +13,11 @@ _qty_quiverfreeslots = 12-_qty_quiverarrows;
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//if (_qty_quivers > 1) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;};
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if (_qty_quiverfreeslots > 0) then {
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_qty_arrows2add = _qty_quiverfreeslots min _qty_arrows;
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player removeMagazine "Quiver";
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player removeMagazine "12Rnd_Quiver_Wood";
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for "_x" from 1 to _qty_arrows2add do {
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player removeMagazine "WoodenArrow";
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player removeMagazine "1Rnd_Arrow_Wood";
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};
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player addMagazine ["Quiver",_qty_quiverarrows+_qty_arrows2add];
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player addMagazine ["12Rnd_Quiver_Wood",_qty_quiverarrows+_qty_arrows2add];
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format[localize "str_quiver_addarrows",_qty_arrows2add] call dayz_rollingMessages;
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} else {
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localize "str_quiver_full" call dayz_rollingMessages;
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@@ -3,7 +3,7 @@ private ["_qty_quivers","_control","_qty_quiverarrows","_empty","_emptymagslotco
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disableSerialization;
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call gear_ui_init;
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_qty_quivers = {_x == "Quiver"} count magazines player;
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_qty_quivers = {_x == "12Rnd_Quiver_Wood"} count magazines player;
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_control = uiNamespace getVariable 'uiControl';
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_qty_quiverarrows = gearSlotAmmoCount _control;
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@@ -14,19 +14,19 @@ _empty = [player] call BIS_fnc_invSlotsEmpty;
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_emptymagslotcount = _empty select 4; //empty magazines slots
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if (_qty_quivers > 1) exitWith { localize "str_quiver_reachlimit" call dayz_rollingMessages;};
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if (_qty_quiverarrows == 2) then { //remove quiver - add 2 arrows
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if (_qty_quiverarrows == 2) then { //remove 12Rnd_Quiver_Wood - add 2 arrows
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if (_emptymagslotcount > 0) then {
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player removeMagazine "Quiver";
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player addMagazine "WoodenArrow";
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player addMagazine "WoodenArrow";
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player removeMagazine "12Rnd_Quiver_Wood";
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player addMagazine "1Rnd_Arrow_Wood";
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player addMagazine "1Rnd_Arrow_Wood";
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} else {
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localize "str_player_24" call dayz_rollingMessages; //Error
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};
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} else {
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if (_emptymagslotcount > 0) then {
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player removeMagazine "Quiver";
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player addMagazine "WoodenArrow";
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player addMagazine ["Quiver",_qty_quiverarrows-1];
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player removeMagazine "12Rnd_Quiver_Wood";
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player addMagazine "1Rnd_Arrow_Wood";
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player addMagazine ["12Rnd_Quiver_Wood",_qty_quiverarrows-1];
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} else {
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localize "str_player_24" call dayz_rollingMessages; //Error
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};
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@@ -19,7 +19,7 @@ if (count _inventory > 0) then {
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_val = -1;
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};
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if (_item == "BoltSteel") then { _item = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow
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if (_item == "BoltSteel") then { _item = "1Rnd_Arrow_Wood" }; // Convert BoltSteel to WoodenArrow
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if (dayz_classicBloodBagSystem) then {
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if (_item in dayz_typedBags) then { _item = "ItemBloodbag" };
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} else {
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@@ -62,7 +62,7 @@ actionMonitor = {
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};
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};
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if (_classname == "WoodenArrow") then {
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if (_classname == "1Rnd_Arrow_Wood") then {
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[_holder,_type,_classname,_name] spawn actionMonitor;
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} else {
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s_player_holderPickup = _holder addAction [format[(localize "str_init_take"),_name], "\z\addons\dayz_code\actions\object_pickup.sqf",[_type,_classname,_holder], 20, true, true];
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@@ -680,7 +680,7 @@ class FSM
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" //Magazines" \n
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" _countr = 0;" \n
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" {" \n
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" if (_x == ""BoltSteel"") then { _x = ""WoodenArrow"" }; // Convert BoltSteel to WoodenArrow" \n
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" if (_x == ""BoltSteel"") then { _x = ""1Rnd_Arrow_Wood"" }; // Convert BoltSteel to WoodenArrow" \n
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" if (dayz_classicBloodBagSystem) then {" \n
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" if (_x in dayz_typedBags) then {_x = ""ItemBloodbag""};" \n
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" } else {" \n
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