mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix humanity hit for units in vehicles
The only change is a removal of this check and the corresponding
tabs/spacing:
if (_object == player) then {
That returns false if the player is in a vehicle. It is not needed since
PVCDZ_plr_Humanity EH only fires on the intended player now (sent with
PVC instead of PV).
This commit is contained in:
@@ -3,73 +3,71 @@ _object = _this select 0;
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_change = _this select 1;
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_wait = if (count _this > 2) then { _this select 2 } else { 0 };
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if (_object == player) then {
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_humanity = (player getVariable["humanity",0]) + _change;
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player setVariable["humanity",_humanity,true];
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if (_change < 0) then { //non-bandit player can be "punished" in next "_wait" seconds w/o loosing humanity
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if ((_humanity > -2000) and (_wait > 0)) then {
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_humanity = (player getVariable["humanity",0]) + _change;
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player setVariable["humanity",_humanity,true];
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if (_change < 0) then { //non-bandit player can be "punished" in next "_wait" seconds w/o loosing humanity
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if ((_humanity > -2000) and (_wait > 0)) then {
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// player setVariable ["freeTarget",true,true];
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player setVariable ["FTcounter",((player getVariable ["FTcounter",0]) + _wait)];
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[_wait] spawn {
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private ["_endtime","_wait"];
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_wait = _this select 0;
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_endTime = diag_tickTime + _wait;
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waitUntil { uiSleep 1; diag_tickTime > _endTime };
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player setVariable ["FTcounter",((player getVariable ["FTcounter",0]) - _wait)];
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if ((player getVariable ["FTcounter",0]) <= 0) then {
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player setVariable ["FTcounter",0];
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player setVariable ["FTcounter",((player getVariable ["FTcounter",0]) + _wait)];
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[_wait] spawn {
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private ["_endtime","_wait"];
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_wait = _this select 0;
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_endTime = diag_tickTime + _wait;
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waitUntil { uiSleep 1; diag_tickTime > _endTime };
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player setVariable ["FTcounter",((player getVariable ["FTcounter",0]) - _wait)];
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if ((player getVariable ["FTcounter",0]) <= 0) then {
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player setVariable ["FTcounter",0];
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// player setVariable ["freeTarget",false,true];
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};
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};
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};
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};
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/* Humanity morphing disabled on Epoch to avoid loss of purchased clothing
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//add humanity cap both ways
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//if (_humanity < 500000) then { player setVariable["humanity",-500000,true]; }; //Hive adds/removes diffrence
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//if (_humanity > 500000) then { player setVariable["humanity",500000,true]; }; //Hive adds/removes diffrence
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_model = typeOf player;
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};
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/* Humanity morphing disabled on Epoch to avoid loss of purchased clothing
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//if model will not be changed by humanity
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if !(_model in ["Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","SurvivorW2_DZ","SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ"]) exitWith {};
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//Not sure if this will work needs testing
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_isMen = _model == "Survivor1_DZ" || _model == "Survivor2_DZ";
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_isMenH = _model == "Survivor3_DZ";
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_isMenB = _model == "Bandit1_DZ";
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_isWomen = _model == "SurvivorW2_DZ";
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_isWomenH = _model == "SurvivorW3_DZ"; //TODO
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_isWomenB = _model == "BanditW1_DZ";
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// Bandit
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if (_humanity <= -2000) then {
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if (_isMen || _isMenH) then {
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[dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph;
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};
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if (_isWomen || _isWomenH) then {
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[dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph;
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};
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//add humanity cap both ways
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//if (_humanity < 500000) then { player setVariable["humanity",-500000,true]; }; //Hive adds/removes diffrence
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//if (_humanity > 500000) then { player setVariable["humanity",500000,true]; }; //Hive adds/removes diffrence
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_model = typeOf player;
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//if model will not be changed by humanity
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if !(_model in ["Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","SurvivorW2_DZ","SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ"]) exitWith {};
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//Not sure if this will work needs testing
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_isMen = _model == "Survivor1_DZ" || _model == "Survivor2_DZ";
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_isMenH = _model == "Survivor3_DZ";
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_isMenB = _model == "Bandit1_DZ";
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_isWomen = _model == "SurvivorW2_DZ";
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_isWomenH = _model == "SurvivorW3_DZ"; //TODO
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_isWomenB = _model == "BanditW1_DZ";
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// Bandit
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if (_humanity <= -2000) then {
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if (_isMen || _isMenH) then {
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[dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph;
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};
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//Survivor
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if (_humanity > -2000 && _humanity <= 5000) then {
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if (_isMenH || _isMenB) then {
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[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;
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};
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if (_isWomenH || _isWomenB) then {
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[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
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};
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if (_isWomen || _isWomenH) then {
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[dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph;
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};
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// Hero
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if (_humanity > 5000) then {
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if (_isMen || _isMenB) then {
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[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
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};
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if (_isWomenB) then {
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[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
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};
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};
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//Survivor
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if (_humanity > -2000 && _humanity <= 5000) then {
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if (_isMenH || _isMenB) then {
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[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;
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};
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*/
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};
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if (_isWomenH || _isWomenB) then {
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[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
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};
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};
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// Hero
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if (_humanity > 5000) then {
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if (_isMen || _isMenB) then {
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[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
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};
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if (_isWomenB) then {
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[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
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};
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};
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*/
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