mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Removing old file
This commit is contained in:
@@ -1,70 +0,0 @@
|
||||
/*
|
||||
This file was imported from DayZ Epoch 1.0.5.1 and updated for use in v1.06+ by JasonTM.
|
||||
This version uses the old "SpawnableWreck" classes.
|
||||
*/
|
||||
|
||||
#include "\z\addons\dayz_code\loot\Loot.hpp"
|
||||
|
||||
#define SEARCH_BLACKLIST [[[2092,14167],[10558,12505]]] // Map area black list. Default is for Chernarus.
|
||||
#define LOWER_GRASS true // Lowers the grass around the loot.
|
||||
#define MIN_LOOT_RADIUS 4 // Minimum distance for loot to spawn from the crash site in meters.
|
||||
#define MAX_LOOT_RADIUS 10 // Maximum distance for loot to spawn from the crash site in meters.
|
||||
#define SPAWN_FIRE false // Visual effect of burning wreck. (may negatively affect fps)
|
||||
#define FADE_FIRE false // Fades the burning effect over time.
|
||||
#define NUMBER 3 //Number of crash sites to spawn at the beginning of the mission.
|
||||
#define LOOT_MIN 10 // Minimum number of loot items to spawn per site.
|
||||
#define LOOT_MAX 15 // Maximum number of loot items to spawn per site.
|
||||
|
||||
private ["_spawnCrashSite","_class","_crashName","_position","_crash","_type","_lootGroup","_lootRadius","_lootPos","_lootVeh","_lootNum"];
|
||||
|
||||
_spawnCrashSite = {
|
||||
|
||||
_class = ["UH60_NAVY_Wreck_DZ","UH60_ARMY_Wreck_DZ","UH60_NAVY_Wreck_burned_DZ","UH60_ARMY_Wreck_burned_DZ","Mass_grave_DZ"] call BIS_fnc_selectRandom;
|
||||
_crashName = getText (configFile >> "CfgVehicles" >> _class >> "displayName");
|
||||
|
||||
_position = [getMarkerPos "crashsites", 0, (getMarkerSize "crashsites") select 0, 20, 0, 0.3, 0, SEARCH_BLACKLIST] call BIS_fnc_findSafePos;
|
||||
|
||||
_crash = _class createVehicle [0,0,0];
|
||||
_crash setDir random 360;
|
||||
_position set [2, 0];
|
||||
_crash setPos _position;
|
||||
_crash setVariable ["ObjectID","1",true];
|
||||
_crash enableSimulation false;
|
||||
|
||||
if (SPAWN_FIRE && {!(_class == "Mass_grave_DZ")}) then {
|
||||
PVDZ_obj_Fire = [_crash, 4, time, false, FADE_FIRE];
|
||||
publicVariable "PVDZ_obj_Fire";
|
||||
_crash setvariable ["fadeFire",FADE_FIRE,true];
|
||||
};
|
||||
|
||||
// Select random crash site loot
|
||||
_type = Loot_SelectSingle(Loot_GetGroup("CrashSiteType"));
|
||||
if(_class == "Mass_grave_DZ") then {
|
||||
_lootGroup = Loot_GetGroup("MassGrave");
|
||||
} else {
|
||||
_lootGroup = Loot_GetGroup(_type select 2);
|
||||
};
|
||||
|
||||
// Calculate loot amount
|
||||
_lootNum = round (LOOT_MIN + random (LOOT_MAX - LOOT_MIN));
|
||||
|
||||
diag_log format ["CRASHSPAWNER: Spawning crash site (%1) at %2 with %3 items.", _crashName, _position, _lootNum];
|
||||
|
||||
{
|
||||
_lootRadius = (random MAX_LOOT_RADIUS) + MIN_LOOT_RADIUS;
|
||||
_lootPos = [_position, _lootRadius, random 360] call BIS_fnc_relPos;
|
||||
_lootPos set [2, 0];
|
||||
_lootVeh = Loot_Spawn(_x, _lootPos);
|
||||
_lootVeh setVariable ["permaLoot", true];
|
||||
//_lootArray set[count _lootArray, _lootVeh];
|
||||
if (LOWER_GRASS) then {
|
||||
createVehicle ["ClutterCutter_small_2_EP1", _lootPos, [], 0, "CAN_COLLIDE"];
|
||||
};
|
||||
} forEach Loot_Select(_lootGroup,_lootNum);
|
||||
};
|
||||
|
||||
// Spawn crash sites
|
||||
for "_i" from 1 to (NUMBER) do
|
||||
{
|
||||
call _spawnCrashSite;
|
||||
};
|
||||
Reference in New Issue
Block a user