mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Greatly optimize safe gear handling
- Safe inventory arrays are no longer sent over network to all machines on server startup and on each lock/unlock - Disabled user input then closed gear dialog during safe lock/unlock/pack to block various duping methods. - Moved safe creation, deletion and gear handling to server. This cuts down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and deleteVehicle BE logs.
This commit is contained in:
@@ -87,6 +87,8 @@
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[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebaydayz #1613
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[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebaydayz #1599
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[FIXED] Safes and lockboxes wiped when opening after restart and locking not being logged to RPT @ebaydayz #1413 #1503
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[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock/unlock. @ebaydayz
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[FIXED] User input is disabled and then gear dialog is closed during safe lock/unlock/pack to block various duping methods. #1341 @RimBlock @ebaydayz
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[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz @icomrade #1504
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[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz
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[FIXED] Reworked death messages. Fixed messages not always showing, undefined errors and wrong distance bug. Added bled out, killed by zombie, etc. MPHit event handler (fnc_plyrHit) is no longer needed. @ebaydayz
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@@ -1,3 +1,14 @@
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/*
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1. Waits for an object to be created and then reveals it to the player.
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2. Optionally deletes a temporary sign or marker placeholder object.
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Parameters:
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_this select 0: string - object class name to reveal
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_this select 1: object - sign object or ObjNull if none
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["objectClassName", objNull] spawn fn_waitForObject;
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*/
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private ["_object","_sign"];
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_object = _this select 0;
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@@ -8,5 +19,8 @@ waitUntil {
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!isNull (nearestObject [player,_object])
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};
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deleteVehicle _sign;
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if (!isNull _sign) then {
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deleteVehicle _sign;
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};
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player reveal (nearestObject [player,_object]);
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@@ -3,7 +3,7 @@
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Usage: [_obj] spawn player_unlockVault;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear","_combination","_ComboMatch","_objType","_charID","_vector"];
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private ["_obj","_ownerID","_alreadyPacking","_text","_playerNear","_ComboMatch","_objType"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_10" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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@@ -17,7 +17,7 @@ _lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass"
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_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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// Silently exit if object no longer exists
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if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
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if (isNull _obj) exitWith { DZE_ActionInProgress = false; };
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["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
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player playActionNow "Medic";
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uiSleep 1;
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@@ -28,61 +28,28 @@ _playerNear = _obj call dze_isnearest_player;
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if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_11" call dayz_rollingMessages;};
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_ownerID = _obj getVariable["CharacterID","0"];
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_charID = _ownerID;
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_ComboMatch = (_ownerID == dayz_combination);
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if (DZE_permanentPlot) then {
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_combination = _obj getVariable["characterID","0"];
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_ownerID = _obj getVariable["ownerPUID","0"];
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_ComboMatch = (_combination == dayz_combination);
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};
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if(!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; };
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if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
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if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; };
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_116",_text] call dayz_rollingMessages;};
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_obj setVariable["packing",1];
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_dir = direction _obj;
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_vector = [(vectorDir _obj),(vectorUp _obj)];
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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if (!isNull _obj) then {
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disableUserInput true; // Make sure player can not modify gear while it is being saved
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(findDisplay 106) closeDisplay 0; // Close gear
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dze_waiting = nil;
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PVDZE_log_lockUnlock = [player, _obj,true];
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publicVariableServer "PVDZE_log_lockUnlock";
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PVDZE_handleSafeGear = [player,_obj,1];
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publicVariableServer "PVDZE_handleSafeGear";
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//wait for response from server to verify safe was logged and saved before proceeding
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waitUntil {!isNil "dze_waiting"};
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disableUserInput false; // Safe is done saving now
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//place vault
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_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
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_holder setdir _dir;
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_holder setVariable["memDir",_dir,true];
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_holder setVectorDirAndUp _vector;
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_holder setPosATL _pos;
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player reveal _holder;
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_holder setVariable["CharacterID",_charID,true];
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_holder setVariable["ObjectID",_objectID,true];
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_holder setVariable["ObjectUID",_objectUID,true];
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_holder setVariable ["OEMPos", _pos, true];
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if (DZE_permanentPlot) then {
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_holder setVariable ["ownerPUID", _ownerID , true];
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};
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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// remove vault
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deleteVehicle _obj;
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// Fill variables with loot
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_holder setVariable ["WeaponCargo", _weapons, true];
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_holder setVariable ["MagazineCargo", _magazines, true];
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_holder setVariable ["BackpackCargo", _backpacks, true];
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[_lockedClass,objNull] spawn fn_waitForObject;
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format[localize "str_epoch_player_117",_text] call dayz_rollingMessages;
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};
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s_player_lockvault = -1;
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DZE_ActionInProgress = false;
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DZE_ActionInProgress = false;
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@@ -1,45 +1,35 @@
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/*
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[_obj] spawn player_packVault;
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*/
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private ["_activatingPlayer","_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"];
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private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_packedClass","_text","_playerNear"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_15" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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_activatingPlayer = player;
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_obj = _this;
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_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
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// Silently exit if object no longer exists
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if(isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
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if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
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_playerNear = _obj call dze_isnearest_player;
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if(_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
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if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
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_ownerID = _obj getVariable["CharacterID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_ComboMatch = (_ownerID == dayz_combination);
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if (DZE_permanentPlot) then {
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_combination = _obj getVariable["characterID","0"];
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_ownerID = _obj getVariable["ownerPUID","0"];
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_ComboMatch = (_combination == dayz_combination);
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};
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if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
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player removeAction s_player_packvault;
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s_player_packvault = 1;
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if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
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if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
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if(!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
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if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
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_alreadyPacking = _obj getVariable["packing",0];
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if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_120",_text] call dayz_rollingMessages;};
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_obj setVariable["packing",1];
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@@ -56,73 +46,24 @@ if(_location1 distance _location2 > 0.1) exitWith {
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DZE_ActionInProgress = false;
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};
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_dir = direction _obj;
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_pos = _obj getVariable["OEMPos",(getposATL _obj)];
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if(!isNull _obj && alive _obj) then {
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if (!isNull _obj && alive _obj) then {
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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player playActionNow "Medic";
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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uiSleep 3;
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_weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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// Remove from database
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PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer];
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publicVariableServer "PVDZ_obj_Destroy";
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// Set down vault "take" item
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_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];
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// Delete original
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deleteVehicle _obj;
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_bag setdir _dir;
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_bag setposATL _pos;
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player reveal _bag;
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// Empty weapon holder
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_holder = _bag;
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// add seed item
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_itemOut = getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem");
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_countOut = 1;
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_holder addMagazineCargoGlobal[_itemOut, _countOut];
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} count _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} count _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} count _objWpnTypes;
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disableUserInput true; // Make sure player can not modify gear while it is being added
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(findDisplay 106) closeDisplay 0; // Close gear
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dze_waiting = nil;
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PVDZE_handleSafeGear = [player,_obj,2];
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publicVariableServer "PVDZE_handleSafeGear";
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//wait for response from server to verify pack was logged and gear added before proceeding
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waitUntil {!isNil "dze_waiting"};
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disableUserInput false; // Gear is done being added now
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[_packedClass,objNull] spawn fn_waitForObject;
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format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
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player action ["Gear", _holder];
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};
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s_player_packvault = -1;
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DZE_ActionInProgress = false;
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@@ -3,7 +3,7 @@
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Usage: [_obj] spawn player_unlockVault;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text","_objType","_combination","_ComboMatch","_vector","_characterID"];
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private ["_obj","_ownerID","_alreadyPacking","_playerNear","_playerID","_claimedBy","_text","_objType","_ComboMatch"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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@@ -32,19 +32,12 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
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_alreadyPacking = _obj getVariable["packing",0];
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_claimedBy = _obj getVariable["claimed","0"];
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_ownerID = _obj getVariable["CharacterID","0"];
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_characterID = _ownerID;
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_ComboMatch = (_ownerID == dayz_combination);
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if (DZE_permanentPlot) then {
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_combination = _obj getVariable["characterID","0"];
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_ownerID = _obj getVariable["ownerPUID","0"];
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_ComboMatch = (_combination == dayz_combination);
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};
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if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
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if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_124",_text] call dayz_rollingMessages;};
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// Promt user for password if _ownerID != dayz_playerUID
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if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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// Check if any players are nearby if not allow player to claim item.
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_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
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_playerID = [player] call FNC_GetPlayerUID;
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@@ -54,88 +47,28 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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// Since item was not claimed proceed with claiming it.
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_obj setVariable["claimed",_playerID,true];
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};
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_dir = direction _obj;
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_vector = [(vectorDir _obj),(vectorUp _obj)];
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_pos = _obj getVariable["OEMPos",getPosATL _obj];
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_objectID = _obj getVariable["ObjectID","0"];
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_objectUID = _obj getVariable["ObjectUID","0"];
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_claimedBy = _obj getVariable["claimed","0"];
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if (_claimedBy == _playerID) then {
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if(!isNull _obj && alive _obj) then {
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dze_waiting = nil;
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PVDZE_log_lockUnlock = [player, _obj, false];
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publicVariableServer "PVDZE_log_lockUnlock";
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//wait for response from server to verify safe was logged before proceeding
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waitUntil {!isNil "dze_waiting"};
|
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if (!isNull _obj && alive _obj) then {
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_obj setVariable["packing",1];
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["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
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_weapons = _obj getVariable["WeaponCargo",[]];
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_magazines = _obj getVariable["MagazineCargo",[]];
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_backpacks = _obj getVariable["BackpackCargo",[]];
|
||||
|
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disableUserInput true; // Make sure player can not modify gear while it is filling
|
||||
(findDisplay 106) closeDisplay 0; // Close gear
|
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dze_waiting = nil;
|
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PVDZE_handleSafeGear = [player,_obj,0];
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publicVariableServer "PVDZE_handleSafeGear";
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//wait for response from server to verify safe was logged before proceeding
|
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waitUntil {!isNil "dze_waiting"};
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disableUserInput false; // Safe is done filling now
|
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[_unlockedClass,objNull] spawn fn_waitForObject;
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player playActionNow "Medic";
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uiSleep 1;
|
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[player,"tentpack",0,false] call dayz_zombieSpeak;
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uiSleep 5;
|
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|
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_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
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// Remove locked vault
|
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deleteVehicle _obj;
|
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_holder setdir _dir;
|
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_holder setVariable["memDir",_dir,true];
|
||||
_holder setVectorDirAndUp _vector;
|
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_holder setPosATL _pos;
|
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player reveal _holder;
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_holder setVariable["CharacterID",_characterID,true];
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_holder setVariable["ObjectID",_objectID,true];
|
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_holder setVariable["ObjectUID",_objectUID,true];
|
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_holder setVariable ["OEMPos", _pos, true];
|
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if (DZE_permanentPlot) then {
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_holder setVariable ["ownerPUID", _ownerID , true];
|
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};
|
||||
|
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if (count _weapons > 0) then {
|
||||
//Add weapons
|
||||
_objWpnTypes = _weapons select 0;
|
||||
_objWpnQty = _weapons select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} count _objWpnTypes;
|
||||
};
|
||||
|
||||
if (count _magazines > 0) then {
|
||||
//Add Magazines
|
||||
_objWpnTypes = _magazines select 0;
|
||||
_objWpnQty = _magazines select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
if (_x != "CSGAS") then
|
||||
{
|
||||
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
};
|
||||
} count _objWpnTypes;
|
||||
};
|
||||
|
||||
if (count _backpacks > 0) then {
|
||||
//Add Backpacks
|
||||
_objWpnTypes = _backpacks select 0;
|
||||
_objWpnQty = _backpacks select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} count _objWpnTypes;
|
||||
};
|
||||
|
||||
format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages;
|
||||
};
|
||||
} else {
|
||||
|
||||
@@ -94,7 +94,7 @@ if (isServer) then {
|
||||
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
|
||||
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
|
||||
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
|
||||
"PVDZE_log_lockUnlock" addPublicVariableEventHandler {(_this select 1) spawn server_logUnlockLockEvent};
|
||||
"PVDZE_handleSafeGear" addPublicVariableEventHandler {(_this select 1) spawn server_handleSafeGear};
|
||||
"PVDZE_fullobj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishFullObject}; // PlotForLife take base ownership
|
||||
|
||||
//Added as part of the maintenance system to allow the server to replace the damaged model with a normal model.
|
||||
|
||||
48
SQF/dayz_server/compile/server_addCargo.sqf
Normal file
48
SQF/dayz_server/compile/server_addCargo.sqf
Normal file
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
Adds cargo to an object
|
||||
|
||||
Parameters:
|
||||
_this select 0: array - weapon cargo to add
|
||||
_this select 1: array - magazine cargo to add
|
||||
_this select 2: array - backpack cargo to add
|
||||
_this select 3: object - object to add cargo to
|
||||
*/
|
||||
|
||||
private ["_weapons","_magazines","_backpacks","_holder","_objWpnTypes","_objWpnQty","_counter"];
|
||||
|
||||
_weapons = _this select 0;
|
||||
_magazines = _this select 1;
|
||||
_backpacks = _this select 2;
|
||||
_holder = _this select 3;
|
||||
|
||||
if (count _weapons > 0) then {
|
||||
_objWpnTypes = _weapons select 0;
|
||||
_objWpnQty = _weapons select 1;
|
||||
_counter = 0;
|
||||
{
|
||||
_holder addWeaponCargoGlobal [_x,(_objWpnQty select _counter)];
|
||||
_counter = _counter + 1;
|
||||
} count _objWpnTypes;
|
||||
};
|
||||
|
||||
if (count _magazines > 0) then {
|
||||
_objWpnTypes = _magazines select 0;
|
||||
_objWpnQty = _magazines select 1;
|
||||
_counter = 0;
|
||||
{
|
||||
if (_x != "CSGAS") then {
|
||||
_holder addMagazineCargoGlobal [_x,(_objWpnQty select _counter)];
|
||||
_counter = _counter + 1;
|
||||
};
|
||||
} count _objWpnTypes;
|
||||
};
|
||||
|
||||
if (count _backpacks > 0) then {
|
||||
_objWpnTypes = _backpacks select 0;
|
||||
_objWpnQty = _backpacks select 1;
|
||||
_counter = 0;
|
||||
{
|
||||
_holder addBackpackCargoGlobal [_x,(_objWpnQty select _counter)];
|
||||
_counter = _counter + 1;
|
||||
} count _objWpnTypes;
|
||||
};
|
||||
106
SQF/dayz_server/compile/server_handleSafeGear.sqf
Normal file
106
SQF/dayz_server/compile/server_handleSafeGear.sqf
Normal file
@@ -0,0 +1,106 @@
|
||||
private ["_player","_obj","_objectID","_objectUID","_statusText","_puid","_status","_clientID","_type","_lockedClass","_unlockedClass","_packedClass",
|
||||
"_name","_pos","_dir","_vector","_charID","_ownerID","_weapons","_magazines","_backpacks","_holder"];
|
||||
|
||||
_player = _this select 0;
|
||||
_obj = _this select 1;
|
||||
_status = _this select 2;
|
||||
_name = if (alive _player) then {name _player} else {"Dead Player"};
|
||||
|
||||
_type = typeOf _obj;
|
||||
_pos = _obj getVariable ["OEMPos",getPosATL _obj];
|
||||
_dir = direction _obj;
|
||||
_vector = [vectorDir _obj, vectorUp _obj];
|
||||
_charID = _obj getVariable ["CharacterID","0"];
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
_ownerID = _obj getVariable ["ownerPUID","0"];
|
||||
|
||||
// Player may have disconnected or died before message send. Attempt lock/unlock/pack/save procedure anyway
|
||||
if (isNull _player) then {diag_log "ERROR: server_handleSafeGear called with Null player object";};
|
||||
|
||||
_clientID = owner _player;
|
||||
_puid = [_player] call FNC_GetPlayerUID;
|
||||
|
||||
_statusText = switch (_status) do {
|
||||
case 0: {"UNLOCKED"};
|
||||
case 1: {"LOCKED"};
|
||||
case 2: {"PACKED"};
|
||||
};
|
||||
|
||||
if (isNull _obj) exitWith {
|
||||
diag_log format["ERROR: server_handleSafeGear called with Null safe object by %1(%2). %3 attempt failed.",_name,_puid,_statusText];
|
||||
dze_waiting = "fail";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
};
|
||||
|
||||
switch (_status) do {
|
||||
case 0: { //Unlocking
|
||||
_unlockedClass = getText (configFile >> "CfgVehicles" >> _type >> "unlockedClass");
|
||||
_weapons = _obj getVariable ["WeaponCargo",[]];
|
||||
_magazines = _obj getVariable ["MagazineCargo",[]];
|
||||
_backpacks = _obj getVariable ["BackpackCargo",[]];
|
||||
|
||||
// Create new unlocked safe, then delete old locked safe
|
||||
_holder = createVehicle [_unlockedClass,_pos,[],0,"CAN_COLLIDE"];
|
||||
_holder setDir _dir;
|
||||
_holder setVariable ["memDir",_dir,true];
|
||||
_holder setVectorDirAndUp _vector;
|
||||
_holder setPosATL _pos;
|
||||
_holder setVariable ["CharacterID",_charID,true];
|
||||
_holder setVariable ["ObjectID",_objectID,true];
|
||||
_holder setVariable ["ObjectUID",_objectUID,true];
|
||||
_holder setVariable ["OEMPos",_pos,true];
|
||||
if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID ,true];};
|
||||
deleteVehicle _obj;
|
||||
|
||||
[_weapons,_magazines,_backpacks,_holder] call server_addCargo;
|
||||
};
|
||||
case 1: { //Locking
|
||||
_lockedClass = getText (configFile >> "CfgVehicles" >> _type >> "lockedClass");
|
||||
|
||||
// Save old unlocked safe's gear to database
|
||||
[_obj,"gear"] call server_updateObject;
|
||||
_weapons = getWeaponCargo _obj;
|
||||
_magazines = getMagazineCargo _obj;
|
||||
_backpacks = getBackpackCargo _obj;
|
||||
|
||||
// Create new locked safe, then delete old unlocked safe
|
||||
_holder = createVehicle [_lockedClass,_pos,[],0,"CAN_COLLIDE"];
|
||||
_holder setDir _dir;
|
||||
_holder setVariable ["memDir",_dir,true];
|
||||
_holder setVectorDirAndUp _vector;
|
||||
_holder setPosATL _pos;
|
||||
_holder setVariable ["CharacterID",_charID,true];
|
||||
_holder setVariable ["ObjectID",_objectID,true];
|
||||
_holder setVariable ["ObjectUID",_objectUID,true];
|
||||
_holder setVariable ["OEMPos",_pos,true];
|
||||
if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];};
|
||||
deleteVehicle _obj;
|
||||
|
||||
// Local setVariable gear onto new locked safe for easy access on next unlock
|
||||
// Do not send big arrays over network! Only server needs these
|
||||
_holder setVariable ["WeaponCargo",_weapons,false];
|
||||
_holder setVariable ["MagazineCargo",_magazines,false];
|
||||
_holder setVariable ["BackpackCargo",_backpacks,false];
|
||||
};
|
||||
case 2: { //Packing
|
||||
_packedClass = getText (configFile >> "CfgVehicles" >> _type >> "packedClass");
|
||||
_weapons = getWeaponCargo _obj;
|
||||
_magazines = getMagazineCargo _obj;
|
||||
_backpacks = getBackpackCargo _obj;
|
||||
|
||||
_holder = createVehicle [_packedClass,_pos,[],0,"CAN_COLLIDE"];
|
||||
deleteVehicle _obj;
|
||||
_holder setDir _dir;
|
||||
_holder setPosATL _pos;
|
||||
_holder addMagazineCargoGlobal [getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem"),1];
|
||||
[_weapons,_magazines,_backpacks,_holder] call server_addCargo;
|
||||
|
||||
// Delete safe from database
|
||||
[_objectID,_objectUID,_player] call server_deleteObj;
|
||||
};
|
||||
};
|
||||
|
||||
diag_log format["%6 %5: ID:%1 CID:%7 UID:%2 BY %3(%4)",_objectID,_objectUID,_name,_puid,_statusText,_type,_charID];
|
||||
dze_waiting = "success";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
@@ -1,26 +0,0 @@
|
||||
private ["_player","_obj","_objectID","_objectUID","_statusText","_puid","_status","_clientID","_type"];
|
||||
|
||||
_player = _this select 0;
|
||||
_obj = _this select 1;
|
||||
_status = _this select 2;
|
||||
_type = typeOf _obj;
|
||||
|
||||
if (isNull _player) then {diag_log "ERROR: server_logUnlockLockEvent called with Null player object";};
|
||||
_clientID = owner _player;
|
||||
_puid = [_player] call FNC_GetPlayerUID;
|
||||
_statusText = if (_status) then {"LOCKED"} else {"UNLOCKED"};
|
||||
|
||||
if (!isNull _obj) then {
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
if (_status) then {[_obj,"gear"] call server_updateObject;};
|
||||
|
||||
diag_log format["%6 %5: ID:%1 UID:%2 BY %3(%4)",_objectID,_objectUID,name _player,_puid,_statusText,_type];
|
||||
dze_waiting = "success";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
} else {
|
||||
diag_log format["ERROR: %4 BY %1(%2) IS NULL AND COULD NOT BE %3 (THIS SHOULD NOT HAPPEN)",name _player,_puid,_statusText,_type];
|
||||
dze_waiting = "fail";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
};
|
||||
@@ -31,6 +31,7 @@ spawnComposition = compile preprocessFileLineNumbers "ca\modules\dyno\data\scrip
|
||||
server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf";
|
||||
|
||||
// EPOCH ADDITIONS
|
||||
server_addCargo = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_addCargo.sqf";
|
||||
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf"; //Used to downgrade and upgrade Epoch buildables
|
||||
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; //Used to spawn random vehicles by server
|
||||
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; //Used to purchase vehicles at traders
|
||||
@@ -41,7 +42,7 @@ server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\co
|
||||
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
|
||||
server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";
|
||||
server_checkIfTowed = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_checkIfTowed.sqf";
|
||||
server_logUnlockLockEvent = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_logUnlockLockEvent.sqf";
|
||||
server_handleSafeGear = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleSafeGear.sqf";
|
||||
spawn_ammosupply = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_ammosupply.sqf";
|
||||
spawn_mineveins = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_mineveins.sqf";
|
||||
spawn_roadblocks = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_roadblocks.sqf";
|
||||
|
||||
@@ -238,9 +238,10 @@ _respawnPos = getMarkerpos "respawn_west";
|
||||
clearBackpackCargoGlobal _object;
|
||||
if( (count _inventory > 0) && !_isPlot && !_doorLocked ) then {
|
||||
if (_type in DZE_LockedStorage) then {
|
||||
_object setVariable ["WeaponCargo",(_inventory select 0),true];
|
||||
_object setVariable ["MagazineCargo",(_inventory select 1),true];
|
||||
_object setVariable ["BackpackCargo",(_inventory select 2),true];
|
||||
// Do not send big arrays over network! Only server needs these
|
||||
_object setVariable ["WeaponCargo",(_inventory select 0),false];
|
||||
_object setVariable ["MagazineCargo",(_inventory select 1),false];
|
||||
_object setVariable ["BackpackCargo",(_inventory select 2),false];
|
||||
} else {
|
||||
_cargo = _inventory;
|
||||
_config = ["CfgWeapons","CfgMagazines","CfgVehicles"];
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
//new
|
||||
5 !=(remExField|remExFP) !=(PVCDZ_obj_GutBody|drn_AskServerDynamicWeatherEventArgs|BIS_effects_gepv|achievement|dayzFlies) !=PVDZ_(drg_(RaDrag|RaLW|RLact)|getTickTime|hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove)|Server(_Simulation|StoreVar)|sec_atp) !=PVDZ_playerMedicalSync !=PVDZ_(send(|Unconscious)) !=PVDZ_Server_LogIt !=PVDZ_Server_process(Code|SetAccessCode) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Delete|Publish|Swap|Trade)|fullobj_Publish|maintainArea|veh_(Lock|Publish2|Upgrade)|log_lockUnlock|plr_(DeathB|FriendRQ|GutBodyZ|TradeMenu))
|
||||
5 !=(remExField|remExFP) !=(PVCDZ_obj_GutBody|drn_AskServerDynamicWeatherEventArgs|BIS_effects_gepv|achievement|dayzFlies) !=PVDZ_(drg_(RaDrag|RaLW|RLact)|getTickTime|hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove)|Server(_Simulation|StoreVar)|sec_atp) !=PVDZ_playerMedicalSync !=PVDZ_(send(|Unconscious)) !=PVDZ_Server_LogIt !=PVDZ_Server_process(Code|SetAccessCode) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Delete|Publish|Swap|Trade)|fullobj_Publish|maintainArea|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ|GutBodyZ|TradeMenu))
|
||||
1=BIS_effects_gepv|PVDZ_(drg_RaDrag|hlt_Bleed|obj_Delete|obj_Destroy|obj_Publish|plr_Death|plr_LoginRecord|sec_atp|send|veh_SF)
|
||||
Reference in New Issue
Block a user