Greatly optimize safe gear handling

- Safe inventory arrays are no longer sent over network to all machines
on server startup and on each lock/unlock
- Disabled user input then closed gear dialog during safe
lock/unlock/pack to block various duping methods.
- Moved safe creation, deletion and gear handling to server. This cuts
down on add[Magazine/Weapon/Backpack]Cargo, createVehicle and
deleteVehicle BE logs.
This commit is contained in:
ebaydayz
2016-08-10 20:33:48 -04:00
parent f186e256cb
commit 72656ed001
12 changed files with 225 additions and 238 deletions

View File

@@ -87,6 +87,8 @@
[FIXED] Keyboard input is now disabled properly while unconscious @skynetdev @ebaydayz #1613
[FIXED] Toilet paper dupe exploit when building outhouse @Markokil321 @ebaydayz #1599
[FIXED] Safes and lockboxes wiped when opening after restart and locking not being logged to RPT @ebaydayz #1413 #1503
[FIXED] Greatly optimized safe gear handling. Safe inventories are no longer sent to all machines over the network on server startup and each lock/unlock. @ebaydayz
[FIXED] User input is disabled and then gear dialog is closed during safe lock/unlock/pack to block various duping methods. #1341 @RimBlock @ebaydayz
[FIXED] Duplicate objectUIDs occasionally causing vehicles to swap classes or be deleted across restarts @ebaydayz @icomrade #1504
[FIXED] DZE_BuildingLimit now counts buildables only instead of all object types. Thanks jOoPs @ebaydayz
[FIXED] Reworked death messages. Fixed messages not always showing, undefined errors and wrong distance bug. Added bled out, killed by zombie, etc. MPHit event handler (fnc_plyrHit) is no longer needed. @ebaydayz

View File

@@ -1,3 +1,14 @@
/*
1. Waits for an object to be created and then reveals it to the player.
2. Optionally deletes a temporary sign or marker placeholder object.
Parameters:
_this select 0: string - object class name to reveal
_this select 1: object - sign object or ObjNull if none
["objectClassName", objNull] spawn fn_waitForObject;
*/
private ["_object","_sign"];
_object = _this select 0;
@@ -8,5 +19,8 @@ waitUntil {
!isNull (nearestObject [player,_object])
};
deleteVehicle _sign;
if (!isNull _sign) then {
deleteVehicle _sign;
};
player reveal (nearestObject [player,_object]);

View File

@@ -3,7 +3,7 @@
Usage: [_obj] spawn player_unlockVault;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear","_combination","_ComboMatch","_objType","_charID","_vector"];
private ["_obj","_ownerID","_alreadyPacking","_text","_playerNear","_ComboMatch","_objType"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_10" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
@@ -17,7 +17,7 @@ _lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass"
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
// Silently exit if object no longer exists
if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
if (isNull _obj) exitWith { DZE_ActionInProgress = false; };
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
player playActionNow "Medic";
uiSleep 1;
@@ -28,61 +28,28 @@ _playerNear = _obj call dze_isnearest_player;
if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_11" call dayz_rollingMessages;};
_ownerID = _obj getVariable["CharacterID","0"];
_charID = _ownerID;
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_permanentPlot) then {
_combination = _obj getVariable["characterID","0"];
_ownerID = _obj getVariable["ownerPUID","0"];
_ComboMatch = (_combination == dayz_combination);
};
if(!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; };
if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_115",_text] call dayz_rollingMessages; };
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; format[localize "str_epoch_player_116",_text] call dayz_rollingMessages;};
_obj setVariable["packing",1];
_dir = direction _obj;
_vector = [(vectorDir _obj),(vectorUp _obj)];
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
if (!isNull _obj) then {
disableUserInput true; // Make sure player can not modify gear while it is being saved
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
PVDZE_log_lockUnlock = [player, _obj,true];
publicVariableServer "PVDZE_log_lockUnlock";
PVDZE_handleSafeGear = [player,_obj,1];
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify safe was logged and saved before proceeding
waitUntil {!isNil "dze_waiting"};
disableUserInput false; // Safe is done saving now
//place vault
_holder = createVehicle [_lockedClass,_pos,[], 0, "CAN_COLLIDE"];
_holder setdir _dir;
_holder setVariable["memDir",_dir,true];
_holder setVectorDirAndUp _vector;
_holder setPosATL _pos;
player reveal _holder;
_holder setVariable["CharacterID",_charID,true];
_holder setVariable["ObjectID",_objectID,true];
_holder setVariable["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos", _pos, true];
if (DZE_permanentPlot) then {
_holder setVariable ["ownerPUID", _ownerID , true];
};
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
// remove vault
deleteVehicle _obj;
// Fill variables with loot
_holder setVariable ["WeaponCargo", _weapons, true];
_holder setVariable ["MagazineCargo", _magazines, true];
_holder setVariable ["BackpackCargo", _backpacks, true];
[_lockedClass,objNull] spawn fn_waitForObject;
format[localize "str_epoch_player_117",_text] call dayz_rollingMessages;
};
s_player_lockvault = -1;
DZE_ActionInProgress = false;
DZE_ActionInProgress = false;

View File

@@ -1,45 +1,35 @@
/*
[_obj] spawn player_packVault;
*/
private ["_activatingPlayer","_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"];
private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_packedClass","_text","_playerNear"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_15" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
_activatingPlayer = player;
_obj = _this;
_packedClass = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "packedClass");
_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
_text = getText (configFile >> "CfgVehicles" >> (typeOf _obj) >> "displayName");
// Silently exit if object no longer exists
if(isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
_playerNear = _obj call dze_isnearest_player;
if(_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
if (_playerNear) exitWith {DZE_ActionInProgress = false; localize "str_epoch_player_16" call dayz_rollingMessages;};
_ownerID = _obj getVariable["CharacterID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_permanentPlot) then {
_combination = _obj getVariable["characterID","0"];
_ownerID = _obj getVariable["ownerPUID","0"];
_ComboMatch = (_combination == dayz_combination);
};
if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
player removeAction s_player_packvault;
s_player_packvault = 1;
if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_118",_text] call dayz_rollingMessages;};
if(!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
if (!_ComboMatch && (_ownerID != dayz_playerUID)) exitWith { DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_119",_text] call dayz_rollingMessages;};
_alreadyPacking = _obj getVariable["packing",0];
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packvault = -1; format[localize "str_epoch_player_120",_text] call dayz_rollingMessages;};
_obj setVariable["packing",1];
@@ -56,73 +46,24 @@ if(_location1 distance _location2 > 0.1) exitWith {
DZE_ActionInProgress = false;
};
_dir = direction _obj;
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
if(!isNull _obj && alive _obj) then {
if (!isNull _obj && alive _obj) then {
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
player playActionNow "Medic";
[player,"tentpack",0,false] call dayz_zombieSpeak;
uiSleep 3;
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
// Remove from database
PVDZ_obj_Destroy = [_objectID,_objectUID,_activatingPlayer];
publicVariableServer "PVDZ_obj_Destroy";
// Set down vault "take" item
_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];
// Delete original
deleteVehicle _obj;
_bag setdir _dir;
_bag setposATL _pos;
player reveal _bag;
// Empty weapon holder
_holder = _bag;
// add seed item
_itemOut = getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem");
_countOut = 1;
_holder addMagazineCargoGlobal[_itemOut, _countOut];
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
disableUserInput true; // Make sure player can not modify gear while it is being added
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
PVDZE_handleSafeGear = [player,_obj,2];
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify pack was logged and gear added before proceeding
waitUntil {!isNil "dze_waiting"};
disableUserInput false; // Gear is done being added now
[_packedClass,objNull] spawn fn_waitForObject;
format[localize "str_epoch_player_123",_text] call dayz_rollingMessages;
player action ["Gear", _holder];
};
s_player_packvault = -1;
DZE_ActionInProgress = false;

View File

@@ -3,7 +3,7 @@
Usage: [_obj] spawn player_unlockVault;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text","_objType","_combination","_ComboMatch","_vector","_characterID"];
private ["_obj","_ownerID","_alreadyPacking","_playerNear","_playerID","_claimedBy","_text","_objType","_ComboMatch"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
@@ -32,19 +32,12 @@ _text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
_alreadyPacking = _obj getVariable["packing",0];
_claimedBy = _obj getVariable["claimed","0"];
_ownerID = _obj getVariable["CharacterID","0"];
_characterID = _ownerID;
_ComboMatch = (_ownerID == dayz_combination);
if (DZE_permanentPlot) then {
_combination = _obj getVariable["characterID","0"];
_ownerID = _obj getVariable["ownerPUID","0"];
_ComboMatch = (_combination == dayz_combination);
};
if (DZE_permanentPlot) then {_ownerID = _obj getVariable["ownerPUID","0"];};
if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; format[localize "str_epoch_player_124",_text] call dayz_rollingMessages;};
// Promt user for password if _ownerID != dayz_playerUID
if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
// Check if any players are nearby if not allow player to claim item.
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
_playerID = [player] call FNC_GetPlayerUID;
@@ -54,88 +47,28 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
// Since item was not claimed proceed with claiming it.
_obj setVariable["claimed",_playerID,true];
};
_dir = direction _obj;
_vector = [(vectorDir _obj),(vectorUp _obj)];
_pos = _obj getVariable["OEMPos",getPosATL _obj];
_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];
_claimedBy = _obj getVariable["claimed","0"];
if (_claimedBy == _playerID) then {
if(!isNull _obj && alive _obj) then {
dze_waiting = nil;
PVDZE_log_lockUnlock = [player, _obj, false];
publicVariableServer "PVDZE_log_lockUnlock";
//wait for response from server to verify safe was logged before proceeding
waitUntil {!isNil "dze_waiting"};
if (!isNull _obj && alive _obj) then {
_obj setVariable["packing",1];
["Working",0,[3,2,8,0]] call dayz_NutritionSystem;
_weapons = _obj getVariable["WeaponCargo",[]];
_magazines = _obj getVariable["MagazineCargo",[]];
_backpacks = _obj getVariable["BackpackCargo",[]];
disableUserInput true; // Make sure player can not modify gear while it is filling
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
PVDZE_handleSafeGear = [player,_obj,0];
publicVariableServer "PVDZE_handleSafeGear";
//wait for response from server to verify safe was logged before proceeding
waitUntil {!isNil "dze_waiting"};
disableUserInput false; // Safe is done filling now
[_unlockedClass,objNull] spawn fn_waitForObject;
player playActionNow "Medic";
uiSleep 1;
[player,"tentpack",0,false] call dayz_zombieSpeak;
uiSleep 5;
_holder = createVehicle [_unlockedClass,_pos,[], 0, "CAN_COLLIDE"];
// Remove locked vault
deleteVehicle _obj;
_holder setdir _dir;
_holder setVariable["memDir",_dir,true];
_holder setVectorDirAndUp _vector;
_holder setPosATL _pos;
player reveal _holder;
_holder setVariable["CharacterID",_characterID,true];
_holder setVariable["ObjectID",_objectID,true];
_holder setVariable["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos", _pos, true];
if (DZE_permanentPlot) then {
_holder setVariable ["ownerPUID", _ownerID , true];
};
if (count _weapons > 0) then {
//Add weapons
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_countr = 0;
{
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
};
if (count _magazines > 0) then {
//Add Magazines
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_countr = 0;
{
if (_x != "CSGAS") then
{
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
};
} count _objWpnTypes;
};
if (count _backpacks > 0) then {
//Add Backpacks
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_countr = 0;
{
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
_countr = _countr + 1;
} count _objWpnTypes;
};
format[localize "STR_BLD_UNLOCKED",_text] call dayz_rollingMessages;
};
} else {

View File

@@ -94,7 +94,7 @@ if (isServer) then {
"PVDZE_obj_Trade" addPublicVariableEventHandler {(_this select 1) spawn server_tradeObj};
"PVDZE_plr_TradeMenu" addPublicVariableEventHandler {(_this select 1) spawn server_traders};
"PVDZE_plr_DeathB" addPublicVariableEventHandler {(_this select 1) spawn server_deaths};
"PVDZE_log_lockUnlock" addPublicVariableEventHandler {(_this select 1) spawn server_logUnlockLockEvent};
"PVDZE_handleSafeGear" addPublicVariableEventHandler {(_this select 1) spawn server_handleSafeGear};
"PVDZE_fullobj_Publish" addPublicVariableEventHandler {(_this select 1) call server_publishFullObject}; // PlotForLife take base ownership
//Added as part of the maintenance system to allow the server to replace the damaged model with a normal model.

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@@ -0,0 +1,48 @@
/*
Adds cargo to an object
Parameters:
_this select 0: array - weapon cargo to add
_this select 1: array - magazine cargo to add
_this select 2: array - backpack cargo to add
_this select 3: object - object to add cargo to
*/
private ["_weapons","_magazines","_backpacks","_holder","_objWpnTypes","_objWpnQty","_counter"];
_weapons = _this select 0;
_magazines = _this select 1;
_backpacks = _this select 2;
_holder = _this select 3;
if (count _weapons > 0) then {
_objWpnTypes = _weapons select 0;
_objWpnQty = _weapons select 1;
_counter = 0;
{
_holder addWeaponCargoGlobal [_x,(_objWpnQty select _counter)];
_counter = _counter + 1;
} count _objWpnTypes;
};
if (count _magazines > 0) then {
_objWpnTypes = _magazines select 0;
_objWpnQty = _magazines select 1;
_counter = 0;
{
if (_x != "CSGAS") then {
_holder addMagazineCargoGlobal [_x,(_objWpnQty select _counter)];
_counter = _counter + 1;
};
} count _objWpnTypes;
};
if (count _backpacks > 0) then {
_objWpnTypes = _backpacks select 0;
_objWpnQty = _backpacks select 1;
_counter = 0;
{
_holder addBackpackCargoGlobal [_x,(_objWpnQty select _counter)];
_counter = _counter + 1;
} count _objWpnTypes;
};

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@@ -0,0 +1,106 @@
private ["_player","_obj","_objectID","_objectUID","_statusText","_puid","_status","_clientID","_type","_lockedClass","_unlockedClass","_packedClass",
"_name","_pos","_dir","_vector","_charID","_ownerID","_weapons","_magazines","_backpacks","_holder"];
_player = _this select 0;
_obj = _this select 1;
_status = _this select 2;
_name = if (alive _player) then {name _player} else {"Dead Player"};
_type = typeOf _obj;
_pos = _obj getVariable ["OEMPos",getPosATL _obj];
_dir = direction _obj;
_vector = [vectorDir _obj, vectorUp _obj];
_charID = _obj getVariable ["CharacterID","0"];
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
_ownerID = _obj getVariable ["ownerPUID","0"];
// Player may have disconnected or died before message send. Attempt lock/unlock/pack/save procedure anyway
if (isNull _player) then {diag_log "ERROR: server_handleSafeGear called with Null player object";};
_clientID = owner _player;
_puid = [_player] call FNC_GetPlayerUID;
_statusText = switch (_status) do {
case 0: {"UNLOCKED"};
case 1: {"LOCKED"};
case 2: {"PACKED"};
};
if (isNull _obj) exitWith {
diag_log format["ERROR: server_handleSafeGear called with Null safe object by %1(%2). %3 attempt failed.",_name,_puid,_statusText];
dze_waiting = "fail";
_clientID publicVariableClient "dze_waiting";
};
switch (_status) do {
case 0: { //Unlocking
_unlockedClass = getText (configFile >> "CfgVehicles" >> _type >> "unlockedClass");
_weapons = _obj getVariable ["WeaponCargo",[]];
_magazines = _obj getVariable ["MagazineCargo",[]];
_backpacks = _obj getVariable ["BackpackCargo",[]];
// Create new unlocked safe, then delete old locked safe
_holder = createVehicle [_unlockedClass,_pos,[],0,"CAN_COLLIDE"];
_holder setDir _dir;
_holder setVariable ["memDir",_dir,true];
_holder setVectorDirAndUp _vector;
_holder setPosATL _pos;
_holder setVariable ["CharacterID",_charID,true];
_holder setVariable ["ObjectID",_objectID,true];
_holder setVariable ["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos",_pos,true];
if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID ,true];};
deleteVehicle _obj;
[_weapons,_magazines,_backpacks,_holder] call server_addCargo;
};
case 1: { //Locking
_lockedClass = getText (configFile >> "CfgVehicles" >> _type >> "lockedClass");
// Save old unlocked safe's gear to database
[_obj,"gear"] call server_updateObject;
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
// Create new locked safe, then delete old unlocked safe
_holder = createVehicle [_lockedClass,_pos,[],0,"CAN_COLLIDE"];
_holder setDir _dir;
_holder setVariable ["memDir",_dir,true];
_holder setVectorDirAndUp _vector;
_holder setPosATL _pos;
_holder setVariable ["CharacterID",_charID,true];
_holder setVariable ["ObjectID",_objectID,true];
_holder setVariable ["ObjectUID",_objectUID,true];
_holder setVariable ["OEMPos",_pos,true];
if (DZE_permanentPlot) then {_holder setVariable ["ownerPUID",_ownerID,true];};
deleteVehicle _obj;
// Local setVariable gear onto new locked safe for easy access on next unlock
// Do not send big arrays over network! Only server needs these
_holder setVariable ["WeaponCargo",_weapons,false];
_holder setVariable ["MagazineCargo",_magazines,false];
_holder setVariable ["BackpackCargo",_backpacks,false];
};
case 2: { //Packing
_packedClass = getText (configFile >> "CfgVehicles" >> _type >> "packedClass");
_weapons = getWeaponCargo _obj;
_magazines = getMagazineCargo _obj;
_backpacks = getBackpackCargo _obj;
_holder = createVehicle [_packedClass,_pos,[],0,"CAN_COLLIDE"];
deleteVehicle _obj;
_holder setDir _dir;
_holder setPosATL _pos;
_holder addMagazineCargoGlobal [getText(configFile >> "CfgVehicles" >> _packedClass >> "seedItem"),1];
[_weapons,_magazines,_backpacks,_holder] call server_addCargo;
// Delete safe from database
[_objectID,_objectUID,_player] call server_deleteObj;
};
};
diag_log format["%6 %5: ID:%1 CID:%7 UID:%2 BY %3(%4)",_objectID,_objectUID,_name,_puid,_statusText,_type,_charID];
dze_waiting = "success";
_clientID publicVariableClient "dze_waiting";

View File

@@ -1,26 +0,0 @@
private ["_player","_obj","_objectID","_objectUID","_statusText","_puid","_status","_clientID","_type"];
_player = _this select 0;
_obj = _this select 1;
_status = _this select 2;
_type = typeOf _obj;
if (isNull _player) then {diag_log "ERROR: server_logUnlockLockEvent called with Null player object";};
_clientID = owner _player;
_puid = [_player] call FNC_GetPlayerUID;
_statusText = if (_status) then {"LOCKED"} else {"UNLOCKED"};
if (!isNull _obj) then {
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
if (_status) then {[_obj,"gear"] call server_updateObject;};
diag_log format["%6 %5: ID:%1 UID:%2 BY %3(%4)",_objectID,_objectUID,name _player,_puid,_statusText,_type];
dze_waiting = "success";
_clientID publicVariableClient "dze_waiting";
} else {
diag_log format["ERROR: %4 BY %1(%2) IS NULL AND COULD NOT BE %3 (THIS SHOULD NOT HAPPEN)",name _player,_puid,_statusText,_type];
dze_waiting = "fail";
_clientID publicVariableClient "dze_waiting";
};

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@@ -31,6 +31,7 @@ spawnComposition = compile preprocessFileLineNumbers "ca\modules\dyno\data\scrip
server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf";
// EPOCH ADDITIONS
server_addCargo = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_addCargo.sqf";
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf"; //Used to downgrade and upgrade Epoch buildables
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf"; //Used to spawn random vehicles by server
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf"; //Used to purchase vehicles at traders
@@ -41,7 +42,7 @@ server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\co
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";
server_checkIfTowed = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_checkIfTowed.sqf";
server_logUnlockLockEvent = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_logUnlockLockEvent.sqf";
server_handleSafeGear = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_handleSafeGear.sqf";
spawn_ammosupply = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_ammosupply.sqf";
spawn_mineveins = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_mineveins.sqf";
spawn_roadblocks = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_roadblocks.sqf";

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@@ -238,9 +238,10 @@ _respawnPos = getMarkerpos "respawn_west";
clearBackpackCargoGlobal _object;
if( (count _inventory > 0) && !_isPlot && !_doorLocked ) then {
if (_type in DZE_LockedStorage) then {
_object setVariable ["WeaponCargo",(_inventory select 0),true];
_object setVariable ["MagazineCargo",(_inventory select 1),true];
_object setVariable ["BackpackCargo",(_inventory select 2),true];
// Do not send big arrays over network! Only server needs these
_object setVariable ["WeaponCargo",(_inventory select 0),false];
_object setVariable ["MagazineCargo",(_inventory select 1),false];
_object setVariable ["BackpackCargo",(_inventory select 2),false];
} else {
_cargo = _inventory;
_config = ["CfgWeapons","CfgMagazines","CfgVehicles"];

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@@ -1,3 +1,3 @@
//new
5 !=(remExField|remExFP) !=(PVCDZ_obj_GutBody|drn_AskServerDynamicWeatherEventArgs|BIS_effects_gepv|achievement|dayzFlies) !=PVDZ_(drg_(RaDrag|RaLW|RLact)|getTickTime|hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove)|Server(_Simulation|StoreVar)|sec_atp) !=PVDZ_playerMedicalSync !=PVDZ_(send(|Unconscious)) !=PVDZ_Server_LogIt !=PVDZ_Server_process(Code|SetAccessCode) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Delete|Publish|Swap|Trade)|fullobj_Publish|maintainArea|veh_(Lock|Publish2|Upgrade)|log_lockUnlock|plr_(DeathB|FriendRQ|GutBodyZ|TradeMenu))
5 !=(remExField|remExFP) !=(PVCDZ_obj_GutBody|drn_AskServerDynamicWeatherEventArgs|BIS_effects_gepv|achievement|dayzFlies) !=PVDZ_(drg_(RaDrag|RaLW|RLact)|getTickTime|hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove)|Server(_Simulation|StoreVar)|sec_atp) !=PVDZ_playerMedicalSync !=PVDZ_(send(|Unconscious)) !=PVDZ_Server_LogIt !=PVDZ_Server_process(Code|SetAccessCode) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Delete|Publish|Swap|Trade)|fullobj_Publish|maintainArea|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ|GutBodyZ|TradeMenu))
1=BIS_effects_gepv|PVDZ_(drg_RaDrag|hlt_Bleed|obj_Delete|obj_Destroy|obj_Publish|plr_Death|plr_LoginRecord|sec_atp|send|veh_SF)