Fix CFGMoves Server CTD

Reported to CorePatch maintainer.
This commit is contained in:
icomrade
2017-03-27 18:16:51 -04:00
parent c501a80dd7
commit 0275c58a89
2 changed files with 24 additions and 0 deletions

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@@ -16,6 +16,7 @@
[FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17
[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
[FIXED] Death messages sometimes showing RunOver when they should not due to dayz_hitBy variable not resetting after being runover. @oiad
[FIXED] Fix CFGMoves/Animation CTD on server. Thanks Choc
[NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017)
[FIXED] Fixed food and drink going down 10x faster from melee and other "working" actions.

View File

@@ -5,6 +5,29 @@ class CfgMovesAnimalsBase {
class BlendAnims;
};
class CfgMovesBasic; //Fix for server CTD
class CfgMovesMaleSdr: CfgMovesBasic
{
class States
{
class TransAnimBase_noIK;
class AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_lnr: TransAnimBase_noIK
{
rightHandIKCurve[] = {};
leftHandIKCurve[] = {};
ConnectTo[] = {"AwopPknlMstpSoptWbinDnon_lnr",0.02};
InterpolateTo[] = {"AwopPknlMstpSoptWbinDnon_AwopPercMstpSoptWbinDnon_lnr",0.02};
actions = "BinocKneelLnrActions";
rightHandIKEnd = 0;
rightHandIKBeg = 0;
leftHandIKEnd = 0;
leftHandIKBeg = 0;
canPullTrigger = 0;
file = "\ca\Anims\Characters\data\Anim\Sdr\wop\erc\stp\opt\bin\AwopPercMstpSoptWbinDnon_AwopPknlMstpSoptWbinDnon_una";
};
};
};
class CfgMovesDogBase
{
class Default