Remove source object from Humanity hit network send

Source object is always player and not needed anymore after 8ea21a2
This commit is contained in:
ebaydayz
2016-10-02 13:25:55 -04:00
parent 9fd2f2270b
commit 4509902822
11 changed files with 15 additions and 16 deletions

View File

@@ -116,7 +116,7 @@ if (_unit == player) then {
private ["_source","_humanityHit"];
_source = _this select 0;
_humanityHit = _this select 1;
PVDZ_send = [_source,"Humanity",[_source,_humanityHit,30]];
PVDZ_send = [_source,"Humanity",[_humanityHit,30]];
publicVariableServer "PVDZ_send";
};
};

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@@ -95,7 +95,7 @@ if (count _array > 0) then {
_humanityHit = -(2000 - _myKills);
_kills = _source getVariable ["humanKills",0];
_source setVariable ["humanKills",(_kills + 1),true];
PVDZ_send = [_source,"Humanity",[_source,_humanityHit,300]];
PVDZ_send = [_source,"Humanity",[_humanityHit,300]];
publicVariableServer "PVDZ_send";
} else {
//i'm "guilty" - kill me as bandit

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@@ -1,7 +1,6 @@
private ["_object","_change","_wait","_humanity","_model","_isMen","_isMenH","_isMenB","_isWomen","_isWomenH","_isWomenB"];
_object = _this select 0;
_change = _this select 1;
_wait = if (count _this > 2) then { _this select 2 } else { 0 };
private ["_change","_wait","_humanity","_model","_isMen","_isMenH","_isMenB","_isWomen","_isWomenH","_isWomenB"];
_change = _this select 0;
_wait = _this select 1;
_humanity = (player getVariable["humanity",0]) + _change;
player setVariable["humanity",_humanity,true];

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@@ -45,7 +45,7 @@ if (_hasAntibiotics) then {
publicVariableServer "PVDZ_send";
//Give humnaity for good deeds
[player,20] call player_humanityChange;
[20,0] call player_humanityChange;
_msg = "str_actions_medical_gave_antibiotics";
};

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@@ -55,7 +55,7 @@ if (_finished) then {
} else {
PVDZ_send = [_unit,"Bandage",[_unit,player]];
publicVariableServer "PVDZ_send";
[player,20] call player_humanityChange;
[20,0] call player_humanityChange;
};
} else {
r_interrupt = false;

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@@ -51,7 +51,7 @@ if (_finished) then {
//Give humanity reward to player giving the morphine to another player.
if (_item in ["ItemMorphine"]) then {
[player,50] call player_humanityChange;
[50,0] call player_humanityChange;
};
};

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@@ -14,7 +14,7 @@ if (!_isDead) then {
uiSleep 5;
//give humanity
[player,25] call player_humanityChange;
[25,0] call player_humanityChange;
PVDZ_send = [_unit,"Epinephrine",[_unit,player,"ItemEpinephrine"]];
publicVariableServer "PVDZ_send";

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@@ -46,7 +46,7 @@ if ((_unit == player) or (vehicle player != player)) then {
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medMorphine.sqf";
} else {
//PVCDZ_plr_Humanity = [player,50];
[player,50] call player_humanityChange;
[50,0] call player_humanityChange;
};
//["PVCDZ_hlt_Morphine",[_unit,player]] call broadcastRpcCallAll;

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@@ -16,7 +16,7 @@ if ((_unit == player) or (vehicle player != player)) then {
_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medPainkiller.sqf";
} else {
//PVCDZ_plr_Humanity = [player,20];
[player,20] call player_humanityChange;
[20,0] call player_humanityChange;
};
player removeMagazine "ItemPainkiller";

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@@ -194,7 +194,7 @@ while {r_doLoop} do {
localize "str_actions_medical_transfusion_successful" call dayz_rollingMessages;
//see Note 1
//[player,_unit,"loc",rTITLETEXT,localize "str_actions_medical_transfusion_successful","PLAIN DOWN"] call RE;
if (!_badBag and _bagFound) then { [player,_humanityAwarded] call player_humanityChange; };
if (!_badBag and _bagFound) then { [_humanityAwarded,0] call player_humanityChange; };
r_doLoop = false;
};

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@@ -23,7 +23,7 @@ _timerMonitor = diag_ticktime;
player setVariable ["temperature",dayz_temperatur,true];
player setVariable["friendlies",DZE_Friends,true];
[player,0] call player_humanityChange;
[0,0] call player_humanityChange;
//player addMagazine "Hatchet_swing";
//player addWeapon "MeleeHatchet";
@@ -79,7 +79,7 @@ while {1 == 1} do {
_humanity = player getVariable ["humanity",0];
if (_humanity < 1 or _forceHumanity) then {
if (vehicle player != player) then {
[player, round(_timeOut / 10)] call player_humanityChange;
[round(_timeOut / 10),0] call player_humanityChange;
_forceHumanity = false;
} else {
_humanity = _humanity + round(_timeOut / 10);
@@ -93,7 +93,7 @@ while {1 == 1} do {
/*
if ((Dayz_loginCompleted) && (diag_tickTime < 25)) then {
[player,0] call player_humanityChange;
[0,0] call player_humanityChange;
diag_log ("Running");
_timer10 = diag_Ticktime;