add BAF_L85A2_RIS_TWS_DZ #1983

This commit is contained in:
icomrade
2017-09-19 12:27:33 -04:00
parent f69bd80f43
commit 83eb130fd2
3 changed files with 16 additions and 0 deletions

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@@ -6,6 +6,7 @@
[NEW] Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016)
[NEW] Admins can now define what parts are returned from modular building parts, see configVariables.sqf/DZE_modularConfig @oiad @BigEgg
[NEW] Basic server-side authentication for server_deleteObj, server owners and script makers should review the changes if using PVDZ_obj_Destroy/server_deleteObj and verify custom/redefined code is compliant with these changes https://github.com/EpochModTeam/DayZ-Epoch/commit/8035df0ba0cd928b84085e288c5cb88260870a3e
[NEW] BAF_L85A2_RIS_TWS_DZ to emulate the old behavior of the now NV only BAF_L85A2_RIS_CWS. Server owners must add the weapon on their own #1983
[UPDATED] Zombie pathing. Zeds should now run more direct to players.
[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB

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@@ -7,4 +7,15 @@ class L85_Holo_DZ : BAF_L85A2_RIS_Holo
30Rnd_556x45_StanagSD
};
*/
};
class BAF_L85A2_RIS_CWS;
class BAF_L85A2_RIS_TWS_DZ : BAF_L85A2_RIS_CWS
{
visionMode[] = {"Normal","NVG","Ti"};
thermalMode[] = {6};
discretefov[] = {0.0755,0.0249};
discreteInitIndex = 0;
discreteDistance[] = {100,200,300,400,500,600,700,800};
discreteDistanceInitIndex = 2;
displayName = "L85A2 TWS";
};

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@@ -183,6 +183,10 @@ class BAF_L85A2_RIS_CWS
{
weight = 5.2;
};
class BAF_L85A2_RIS_TWS_DZ
{
weight = 5.2;
};
class FN_FAL
{
weight = 4.5;