mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Disable vanilla antiwall objects and infected camps by default
The antiwall wrecks are removable on Epoch. Also Epoch has its own player_antiWall function. We did not spawn these objects in 1051. The infected camps add additional random spawned camp sites in the woods with lots of dead soldier bodies, fires, water barrels and tents. We did not have these in 1051 either. Disabling them by default will improve FPS a little.
This commit is contained in:
@@ -11,13 +11,13 @@
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[CHANGED] Turbo and HoldBreath keybindings are now allowed again. @icomrade
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[CHANGED] Removed drink from hands at ponds due to client FPS impact. Players can still fill drinks at ponds by right clicking a container. @ebayShopper
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[CHANGED] Added point of interest and infectious waterhole map objects are disabled by default due to FPS impact. They can be enabled in init.sqf.
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[CHANGED] Disabled vanilla antiwall, POI, infectious waterhole and infected camp map additions by default due to negative FPS impact. They can be enabled in init.sqf and server_monitor.
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[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
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[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
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[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
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[CHANGED] Salvage vehicle actions are no longer allowed in positions defined in DZE_SafeZonePosArray
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[CHANGED] The town generator and comfrey plant spawner loops are now fully disabled when dayz_townGenerator=false; to improve client performance.
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[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) - set to 3 to enable blood stains again
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[CHANGED] Changed default value for the variable dayz_bleedingeffect to 2 (blood particle effect only) due to negative FPS impact. Set to 3 to enable blood stains again.
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[CHANGED] Group icons have been moved to a slower loop and the group system is disabled by default. Enable in configVariables.sqf. #1816
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[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
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@@ -107,8 +107,8 @@
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["Land_CncBlock_D",[6531.38,2806.65,0.42868],219.394],
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["Land_CncBlock_D",[6808.46,2454.72,0.427643],45.4698],
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["Land_CncBlock_D",[6808.96,2457.13,0.427613],135.47],
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["Land_CncBlock_D",[6811.62,2457.67,0.427193],225.47],
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["Misc_TyreHeap",[2855.6,9763.91,0.392761],358.517],
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["Land_CncBlock_D",[6811.62,2457.67,0.427193],225.47]
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/*["Misc_TyreHeap",[2855.6,9763.91,0.392761],358.517],
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["SKODAWreck",[2851.39,9748.99,0.698425],143.517],
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["SKODAWreck",[2849.1,9748.52,0.744751],143.517],
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["UralWreck",[2865.33,9738.06,0.690796],282.517],
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@@ -152,5 +152,5 @@
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["SKODAWreck",[11340.8,6655.04,0.334831],225.033],
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["LADAWreck",[11325,6637.85,0.234833],160.033],
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["Misc_TyreHeap",[11308.6,6640.9,0.0248337],170.033],
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["Fort_Barricade_EP1",[11459.571,7390.7227,-0.040615425],225.14645]
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["Fort_Barricade_EP1",[11459.571,7390.7227,-0.040615425],225.14645]*/ //Wrecks are removable on Epoch and not synced across network if local spawned
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],false,true,true] call fnc_spawnObjects;
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@@ -419,7 +419,7 @@ publicVariable "sm_done";
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};
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//Points of interest
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[] execVM "\z\addons\dayz_server\compile\server_spawnInfectedCamps.sqf";
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//[] execVM "\z\addons\dayz_server\compile\server_spawnInfectedCamps.sqf"; //Adds random spawned camps in the woods with corpses and loot tents (negatively impacts FPS)
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[] execVM "\z\addons\dayz_server\compile\server_spawnCarePackages.sqf";
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[] execVM "\z\addons\dayz_server\compile\server_spawnCrashSites.sqf";
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@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = false;
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dayz_infectiousWaterholes = false;
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dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
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dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -123,12 +122,8 @@ if (isServer) then {
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};
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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//Enables Plant lib fixes
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execVM "\z\addons\dayz_code\system\antihack.sqf";
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if (toLower(worldName) == "chernarus") then {
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diag_log "WARNING: Clearing annoying benches from Chernarus";
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@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = false;
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dayz_infectiousWaterholes = false;
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dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
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dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -123,12 +122,8 @@ if (isServer) then {
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};
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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//Enables Plant lib fixes
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execVM "\z\addons\dayz_code\system\antihack.sqf";
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if (toLower(worldName) == "chernarus") then {
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diag_log "WARNING: Clearing annoying benches from Chernarus";
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@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = false;
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dayz_infectiousWaterholes = false;
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dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
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dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -123,12 +122,8 @@ if (isServer) then {
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};
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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//Enables Plant lib fixes
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execVM "\z\addons\dayz_code\system\antihack.sqf";
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if (toLower(worldName) == "chernarus") then {
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diag_log "WARNING: Clearing annoying benches from Chernarus";
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@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = false;
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dayz_infectiousWaterholes = false;
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dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
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dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -123,12 +122,8 @@ if (isServer) then {
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};
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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//Enables Plant lib fixes
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execVM "\z\addons\dayz_code\system\antihack.sqf";
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if (toLower(worldName) == "chernarus") then {
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diag_log "WARNING: Clearing annoying benches from Chernarus";
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@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = false;
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dayz_infectiousWaterholes = false;
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dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
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dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -123,12 +122,8 @@ if (isServer) then {
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};
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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//Enables Plant lib fixes
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execVM "\z\addons\dayz_code\system\antihack.sqf";
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if (toLower(worldName) == "chernarus") then {
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diag_log "WARNING: Clearing annoying benches from Chernarus";
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@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
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|
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//Game settings
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dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
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dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
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dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
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dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
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dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
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dayz_POIs = false;
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dayz_infectiousWaterholes = false;
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dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
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dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
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dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
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dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
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@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
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dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
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dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
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dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
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dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
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dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
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dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
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@@ -123,12 +122,8 @@ if (isServer) then {
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};
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if (!isDedicated) then {
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if (dayz_antiWallHack != 0) then {
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//Enables Map Plug items
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if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
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//Enables Plant lib fixes
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call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
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};
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//Enables Plant lib fixes
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execVM "\z\addons\dayz_code\system\antihack.sqf";
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if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -124,12 +123,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
@@ -9,12 +9,11 @@ dayZ_serverName = ""; //Shown to all players in the bottom left of the screen (c
|
||||
|
||||
//Game settings
|
||||
dayz_antihack = 1; // DayZ Antihack / 1 = enabled // 0 = disabled
|
||||
dayz_antiWallHack = 1; //DayZ AntiWallhack / 1 = enabled // 0 = disabled, Adds items to the map to plug holes.
|
||||
dayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disabled
|
||||
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
|
||||
dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
|
||||
dayz_POIs = false;
|
||||
dayz_infectiousWaterholes = false;
|
||||
dayz_POIs = false; //Adds Point of Interest map additions (negatively impacts FPS)
|
||||
dayz_infectiousWaterholes = false; //Randomly adds some bodies, graves and wrecks by ponds (negatively impacts FPS)
|
||||
dayz_ForcefullmoonNights = true; // Forces night time to be full moon.
|
||||
dayz_randomMaxFuelAmount = 500; //Puts a random amount of fuel in all fuel stations.
|
||||
|
||||
@@ -29,7 +28,7 @@ if (dayz_presets == "Custom") then {
|
||||
dayz_spawncarepkgs_clutterCutter = 0; //0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnCrashSite_clutterCutter = 0; // heli crash options 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_spawnInfectedSite_clutterCutter = 0; // infected base spawn 0 = loot hidden in grass, 1 = loot lifted, 2 = no grass
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground, 2 = partical effect, 3 = both
|
||||
dayz_bleedingeffect = 2; //1 = blood on the ground (negatively impacts FPS), 2 = partical effect, 3 = both
|
||||
dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked
|
||||
dayz_nutritionValuesSystem = true; //true, Enables nutrition system, false, disables nutrition system.
|
||||
dayz_classicBloodBagSystem = true; // disable blood types system and use the single classic ItemBloodbag
|
||||
@@ -123,12 +122,8 @@ if (isServer) then {
|
||||
};
|
||||
|
||||
if (!isDedicated) then {
|
||||
if (dayz_antiWallHack != 0) then {
|
||||
//Enables Map Plug items
|
||||
if (toLower worldName == "chernarus") then { execVM "\z\addons\dayz_code\system\mission\chernarus\antiwallhack.sqf"; };
|
||||
//Enables Plant lib fixes
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
|
||||
};
|
||||
//Enables Plant lib fixes
|
||||
execVM "\z\addons\dayz_code\system\antihack.sqf";
|
||||
|
||||
if (toLower(worldName) == "chernarus") then {
|
||||
diag_log "WARNING: Clearing annoying benches from Chernarus";
|
||||
|
||||
Reference in New Issue
Block a user