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melee swing config from 1.8
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100
SQF/dayz_code/Configs/CfgMagazines/MeleeSwing.hpp
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100
SQF/dayz_code/Configs/CfgMagazines/MeleeSwing.hpp
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class Melee_Swing : CA_Magazine {
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// scopeWeapon = protected;
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// scopeMagazine = protected;
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// magazineType = WeaponNoSlot;
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type = VSoft;
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flash = "";
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flashSize = 0;
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initSpeed = 100;
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maxLeadSpeed = 15; //20
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dexterity = 2; //20
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picture = "\dayz_weapons\textures\equip_shells_ca.paa";
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displayName = "crt";
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displayNameMagazine = "crt";
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shortNameMagazine = "crt";
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optics = false;
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distanceZoomMin = 0;
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distanceZoomMax = 0;
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reloadTime = 0.1;
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magazineReloadTime = 0.01;
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drySound[] = {"", 0, 1};
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reloadMagazineSound[] = {"", 0, 1};
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modes[] = {"Single"};
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sound[] = {"Weapons\grenade_launch", 0.0031623, 1};
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reloadSound[] = {"", 0.0003162, 1};
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showEmpty = 0;
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autoReload = true;
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count = 100000;
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canLock = LockNo;
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//
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burst = 1;
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multiplier = 1;
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ffMagnitude = 0.1;
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ffFrequency = 1;
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ffCount = 1;
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recoil = "Empty";
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dispersion = 0.2;
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class HitEffects {
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hit_blood = "ImpactBlood";
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hit_concrete = "ImpactConcrete";
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hit_foliage = "ImpactLeaves";
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hit_foliage_green = "ImpactLeavesGreen";
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hit_glass = "ImpactGlass";
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hit_glass_thin = "ImpactGlassThin";
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hit_metal = "ImpactMetal";
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hit_plaster = "ImpactPlaster";
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hit_rubber = "ImpactRubber";
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hit_wood = "ImpactWood";
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};
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};
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class Machete_Swing : Melee_Swing {
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displayName = Machete;
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displayNameMagazine = Machete;
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shortNameMagazine = Machete;
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ammo = "Machete_Swing_Ammo";
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};
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class crowbar_swing : Melee_Swing {
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displayName = Crowbar;
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displayNameMagazine = Crowbar;
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shortNameMagazine = Crowbar;
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ammo = "Crowbar_Swing_Ammo";
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};
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class Fishing_Swing : Melee_Swing {
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displayName = Fishing;
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displayNameMagazine = Fishing;
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shortNameMagazine = Fishing;
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ammo = "Fishing_Swing_Ammo";
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};
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class sledge_swing : Melee_Swing {
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displayName = "Sledge";
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displayNameMagazine = "Sledge";
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shortNameMagazine = "Sledge";
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ammo = "Sledge_Swing_Ammo";
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};
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class Hatchet_Swing : Melee_Swing {
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displayName = Hatchet;
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displayNameMagazine = Hatchet;
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shortNameMagazine = Hatchet;
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ammo = "Hatchet_Swing_Ammo";
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};
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/*
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class Bat_Swing : Melee_Swing {
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displayName = BaseBallBat;
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displayNameMagazine = BaseBallBat;
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shortNameMagazine = BaseBallBat;
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ammo = Bat_Swing_Ammo;
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};
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class BatBarbed_Swing : Melee_Swing {
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displayName = BaseBallBatBarbed;
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displayNameMagazine = BaseBallBatBarbed;
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shortNameMagazine = BaseBallBatBarbed;
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ammo = BatBarbed_Swing_Ammo;
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};
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class BatNails_Swing : Melee_Swing {
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displayName = BaseBallBatNails;
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displayNameMagazine = BaseBallBatNails;
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shortNameMagazine = BaseBallBatNails;
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ammo = BatNailed_Swing_Ammo;
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};
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*/
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