mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
This commit is contained in:
@@ -1,14 +1,20 @@
|
||||
[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
|
||||
[NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
|
||||
|
||||
[ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol
|
||||
[ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
|
||||
[ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator
|
||||
[ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank
|
||||
[ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol
|
||||
[ADDED] Added to heli crash code, Blackhawk and Seahawk Wrecks by [GLT]Myke http://www.armaholic.com/page.php?id=10670
|
||||
[ADDED] Added following Config Classes: M113_UN_EP1_DZ M113_UN_EP1_DZE M113_TK_EP1_DZ M113_TK_EP1_DZE BTR90_DZ BTR90_DZE BTR90_HQ_DZ BTR90_HQ_DZE LAV25_DZ LAV25_DZE LAV25_HQ_DZ LAV25_HQ_DZE @Fank
|
||||
|
||||
[FIXED] Add missing sensor for aircraft dealer on Napf. @JoSchaap
|
||||
[FIXED] Traders now give ItemTinBar in exchange for TrashJackDaniels. @vbawol
|
||||
[FIXED] M107 zeroing was stuck at 500m now set to default settings. @vbawol
|
||||
[FIXED] DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol
|
||||
[FIXED] Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol
|
||||
[FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
|
||||
[FIXED] Added missing DZE fueltracks to DZE_fueltrackarray. @Fank
|
||||
[FIXED] Fix AI from being counted as zeds. @jwo7777777
|
||||
[FIXED] Issue with Scaffolding being too close and killing player. @Fank
|
||||
[FIXED] Stuck in infinite trading loop when item is out of stock. @vbawol
|
||||
[FIXED] Fixed backpack disappearing issue. @vbawol
|
||||
@@ -18,8 +24,14 @@
|
||||
[FIXED] Issue that prevented the server from starting. @Skaronator
|
||||
[FIXED] Some typos in the loot table. @Skaronator
|
||||
[FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator
|
||||
[FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
|
||||
|
||||
[CHANGED] R3F weight for dutch in Kg @vbawol http://epochmod.com/forum/index.php?/topic/6510-request-r3f-weight-for-dutch-in-kg/
|
||||
[CHANGED] R3F weight now in Kg for every language except english. @VeryBigBro
|
||||
[CHANGED] Increased trader prices for Armed vehicles and pipebombs. @vbawol
|
||||
[CHANGED] Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol
|
||||
|
||||
[REMOVED] Trade metals option removed from self actions as it should no longer be needed with new trader code. @vbawol
|
||||
|
||||
[INFO] Moved binaries to root of server files and wrote up basic install upgrade guide. @vbawol
|
||||
[INFO] Models/textures by Paul Tomany. @Sequisha.
|
||||
[INFO] Special thanks to http://bmrf.me/ for hosting our development server.
|
||||
|
||||
1
SQF/dayz_code/$PREFIX$
Normal file
1
SQF/dayz_code/$PREFIX$
Normal file
@@ -0,0 +1 @@
|
||||
z\addons\dayz_code
|
||||
@@ -27,6 +27,22 @@ class ItemBriefcaseEmpty: ItemBriefcase_Base {
|
||||
output[] = {{"ItemBriefcase100oz",1}};
|
||||
input[] = {{"ItemBriefcaseEmpty",1},{"ItemGoldBar10oz",10}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS10oz",1}};
|
||||
input[] = {{"ItemBriefcaseEmpty",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_S_198;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseEmpty",1},{"ItemSilverBar10oz",10}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcase10oz: ItemBriefcase_Base {
|
||||
@@ -396,4 +412,373 @@ class ItemBriefcase100oz: ItemBriefcase_Base {
|
||||
input[] = {{"ItemBriefcase100oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
// Silver
|
||||
class ItemBriefcaseS10oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_10oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 1 x 10oz Silver Bar)";
|
||||
weight = 1.2;
|
||||
worth = 10;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS20oz",1}};
|
||||
input[] = {{"ItemBriefcaseS10oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_199;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS10oz",1},{"ItemSilverBar10oz",9}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS10oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS20oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_20oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 2 x 10oz Silver Bar)";
|
||||
weight = 1.5;
|
||||
worth = 20;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS30oz",1}};
|
||||
input[] = {{"ItemBriefcaseS20oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_202;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS20oz",1},{"ItemSilverBar10oz",8}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS10oz",1}};
|
||||
input[] = {{"ItemBriefcaseS20oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",2},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS20oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS30oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_30oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 3 x 10oz Silver Bar)";
|
||||
weight = 1.8;
|
||||
worth = 30;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS40oz",1}};
|
||||
input[] = {{"ItemBriefcaseS30oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_203;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS30oz",1},{"ItemSilverBar10oz",7}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS20oz",1}};
|
||||
input[] = {{"ItemBriefcaseS30oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",3},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS30oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS40oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_40oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 4 x 10oz Silver Bar)";
|
||||
weight = 2.1;
|
||||
worth = 40;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS50oz",1}};
|
||||
input[] = {{"ItemBriefcaseS40oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_204;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS40oz",1},{"ItemSilverBar10oz",6}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS30oz",1}};
|
||||
input[] = {{"ItemBriefcaseS40oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",4},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS40oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS50oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_50oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 5 x 10oz Silver Bar)";
|
||||
weight = 2.4;
|
||||
worth = 50;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS60oz",1}};
|
||||
input[] = {{"ItemBriefcaseS50oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_205;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS50oz",1},{"ItemSilverBar10oz",5}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS40oz",1}};
|
||||
input[] = {{"ItemBriefcaseS50oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",5},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS50oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS60oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_60oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 6 x 10oz Silver Bar)";
|
||||
weight = 2.7;
|
||||
worth = 60;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS70oz",1}};
|
||||
input[] = {{"ItemBriefcaseS60oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_206;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS60oz",1},{"ItemSilverBar10oz",4}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS50oz",1}};
|
||||
input[] = {{"ItemBriefcaseS60oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",6},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS60oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS70oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_70oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 7 x 10oz Silver Bar)";
|
||||
weight = 2.9;
|
||||
worth = 70;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS80oz",1}};
|
||||
input[] = {{"ItemBriefcaseS70oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_207;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS70oz",1},{"ItemSilverBar10oz",3}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS60oz",1}};
|
||||
input[] = {{"ItemBriefcaseS70oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",7},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS70oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS80oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_80oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 8 x 10oz Silver Bar)";
|
||||
weight = 3.2;
|
||||
worth = 80;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS90oz",1}};
|
||||
input[] = {{"ItemBriefcaseS80oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_208;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS80oz",1},{"ItemSilverBar10oz",2}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS70oz",1}};
|
||||
input[] = {{"ItemBriefcaseS80oz",1}};
|
||||
};
|
||||
class Crafting3 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",8},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS80oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS90oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_90oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 9 x 10oz Silver Bar)";
|
||||
weight = 3.5;
|
||||
worth = 90;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_197;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemBriefcaseS100oz",1}};
|
||||
input[] = {{"ItemBriefcaseS90oz",1},{"ItemSilverBar10oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS80oz",1}};
|
||||
input[] = {{"ItemBriefcaseS90oz",1}};
|
||||
};
|
||||
class Crafting2 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting2','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",9},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS90oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ItemBriefcaseS100oz: ItemBriefcase_Base {
|
||||
picture = "\z\addons\dayz_epoch\pictures\equip_briefcase_100oz_CA.paa";
|
||||
descriptionShort = "Briefcase (Contains: 10 x 10oz Silver Bar)";
|
||||
weight = 3.8;
|
||||
worth = 100;
|
||||
class ItemActions {
|
||||
class Crafting {
|
||||
text = $STR_EPOCH_PLAYER_S_200;
|
||||
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",1},{"ItemBriefcaseS90oz",1}};
|
||||
input[] = {{"ItemBriefcaseS100oz",1}};
|
||||
};
|
||||
class Crafting1 {
|
||||
text = $STR_EPOCH_PLAYER_201;
|
||||
script = ";['Crafting1','CfgMagazines', _id] spawn player_craftItem;";
|
||||
neednearby[] = {};
|
||||
requiretools[] = {};
|
||||
output[] = {{"ItemSilverBar10oz",10},{"ItemBriefcaseEmpty",1}};
|
||||
input[] = {{"ItemBriefcaseS100oz",1}};
|
||||
};
|
||||
};
|
||||
};
|
||||
60
SQF/dayz_code/Configs/CfgVehicles/LAND/BTR90.hpp
Normal file
60
SQF/dayz_code/Configs/CfgVehicles/LAND/BTR90.hpp
Normal file
@@ -0,0 +1,60 @@
|
||||
class BTR90;
|
||||
class BTR90_DZ: BTR90 {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "BTR-90 DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 10; // Default: 10
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
class BTR90_HQ;
|
||||
class BTR90_HQ_DZ: BTR90_HQ {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "BTR-90 (HQ) DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 10; // Default: 10
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
|
||||
// Ammo Less
|
||||
class BTR90_DZE: BTR90_DZ {
|
||||
displayName = "BTR-90 AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
class BTR90_HQ_DZE: BTR90_HQ_DZ {
|
||||
displayName = "BTR-90 (HQ) AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
60
SQF/dayz_code/Configs/CfgVehicles/LAND/LAV25.hpp
Normal file
60
SQF/dayz_code/Configs/CfgVehicles/LAND/LAV25.hpp
Normal file
@@ -0,0 +1,60 @@
|
||||
class LAV25;
|
||||
class LAV25_DZ: LAV25 {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "LAV-25 DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 10; // Default: 10
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
class LAV25_HQ;
|
||||
class LAV25_HQ_DZ: LAV25_HQ {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "LAV-25 (HQ) DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 10; // Default: 10
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
|
||||
// Ammo Less
|
||||
class LAV25_DZE: LAV25_DZ {
|
||||
displayName = "LAV-25 AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
class LAV25_HQ_DZE: LAV25_HQ_DZ {
|
||||
displayName = "LAV-25 (HQ) AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -1,3 +1,66 @@
|
||||
// Armed
|
||||
class M113_UN_EP1;
|
||||
class M113_UN_EP1_DZ: M113_UN_EP1 {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "M113 DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 20; // Default: 20
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
class M113_TK_EP1;
|
||||
class M113_TK_EP1_DZ: M113_TK_EP1 {
|
||||
scope = public;
|
||||
side = TGuerrila;
|
||||
displayName = "M113 DZ";
|
||||
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
|
||||
transportMaxMagazines = 100; // Default: 100
|
||||
transportMaxWeapons = 20; // Default: 20
|
||||
//transportmaxbackpacks = ; // Default:
|
||||
|
||||
class Turrets; // External class reference
|
||||
class MainTurret; // External class reference
|
||||
};
|
||||
|
||||
// Ammo Less
|
||||
class M113_UN_EP1_DZE: M113_UN_EP1_DZ {
|
||||
displayName = "M113 AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
class M113_TK_EP1_DZE: M113_TK_EP1_DZ {
|
||||
displayName = "M113 AL";
|
||||
class Turrets: Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// Unarmed
|
||||
class M113Ambul_UN_EP1;
|
||||
class M113Ambul_UN_EP1_DZ: M113Ambul_UN_EP1 {
|
||||
scope = 2;
|
||||
|
||||
@@ -223,6 +223,8 @@ class CfgVehicles {
|
||||
#include "CfgVehicles\LAND\ArmoredSUV.hpp"
|
||||
#include "CfgVehicles\LAND\Pickup_PK.hpp"
|
||||
#include "CfgVehicles\LAND\Offroad_DSHKM.hpp"
|
||||
#include "CfgVehicles\LAND\BTR90.hpp"
|
||||
#include "CfgVehicles\LAND\LAV25.hpp"
|
||||
|
||||
// LAND (Unarmed)
|
||||
#include "CfgVehicles\LAND\V3S.hpp"
|
||||
@@ -238,6 +240,8 @@ class CfgVehicles {
|
||||
#include "CfgVehicles\LAND\UAZ.hpp"
|
||||
#include "CfgVehicles\LAND\SUV.hpp"
|
||||
#include "CfgVehicles\LAND\TT650.hpp"
|
||||
|
||||
// Land (Armed & Unarmed)
|
||||
#include "CfgVehicles\LAND\M113.hpp"
|
||||
|
||||
// SEA
|
||||
|
||||
201
SQF/dayz_code/actions/trade_any_bicycle_old.sqf
Normal file
201
SQF/dayz_code/actions/trade_any_bicycle_old.sqf
Normal file
@@ -0,0 +1,201 @@
|
||||
private ["_veh","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
||||
_qty = count _obj;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check for items
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
||||
_qty = count _obj;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_removed == _qty_in) then {
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
} else {
|
||||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
||||
};
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,true,dayz_characterID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_veh_Publish2";
|
||||
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[(localize "str_epoch_player_180"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
_obj = _obj select 0;
|
||||
|
||||
//check to make sure vehicle has no more than 75% average tire damage
|
||||
_hitpoints = _obj call vehicle_getHitpoints;
|
||||
_okToSell = true;
|
||||
|
||||
// count parts
|
||||
_tires = 0;
|
||||
|
||||
// total damage
|
||||
_tireDmg = 0;
|
||||
|
||||
_damage = 0;
|
||||
{
|
||||
if(["Wheel",_x,false] call fnc_inString) then {
|
||||
_damage = [_obj,_x] call object_getHit;
|
||||
_tireDmg = _tireDmg + _damage;
|
||||
_tires = _tires + 1;
|
||||
};
|
||||
} forEach _hitpoints;
|
||||
|
||||
// find average tire damage
|
||||
if(_tireDmg > 0 and _tires > 0) then {
|
||||
if((_tireDmg / _tires) > 0.75) then {
|
||||
_okToSell = false;
|
||||
};
|
||||
};
|
||||
if(local _obj) then {
|
||||
|
||||
if(_okToSell) then {
|
||||
|
||||
if(!isNull _obj and alive _obj) then {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
if(_buy_o_sell == "buy") then {
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
194
SQF/dayz_code/actions/trade_any_boat_old.sqf
Normal file
194
SQF/dayz_code/actions/trade_any_boat_old.sqf
Normal file
@@ -0,0 +1,194 @@
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
|
||||
_qty = count _obj;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check for items
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_boat];
|
||||
_qty = count _obj;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
// First select key color
|
||||
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
|
||||
|
||||
// then select number from 1 - 2500
|
||||
_keyNumber = (floor(random 2500)) + 1;
|
||||
|
||||
// Combine to key (eg.ItemKeyYellow2494) classname
|
||||
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
||||
|
||||
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
||||
|
||||
_config = _keySelected;
|
||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||
waitUntil {!isNil "_isOk"};
|
||||
if (_isOk and _isKeyOK) then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_removed == _qty_in) then {
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
} else {
|
||||
_location = [(position player),0,20,1,2,2000,0] call BIS_fnc_findSafePos;
|
||||
};
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_veh_Publish2";
|
||||
|
||||
player reveal _veh;
|
||||
|
||||
cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeMagazine _keySelected;
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
|
||||
_obj = _obj select 0;
|
||||
|
||||
_okToSell = true;
|
||||
if(!local _obj) then {
|
||||
_okToSell = false;
|
||||
};
|
||||
|
||||
if(_okToSell and !isNull _obj and alive _obj) then {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
if(_buy_o_sell == "buy") then {
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
228
SQF/dayz_code/actions/trade_any_vehicle_old.sqf
Normal file
228
SQF/dayz_code/actions/trade_any_vehicle_old.sqf
Normal file
@@ -0,0 +1,228 @@
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
|
||||
if (_part_in isKindOf "Air") then {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
||||
};
|
||||
_qty = count _obj;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check for items
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
if (_part_in isKindOf "AIR") then {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_air];
|
||||
} else {
|
||||
_obj = nearestObjects [(getPosATL player), [_part_in], dayz_sellDistance_vehicle];
|
||||
};
|
||||
_qty = count _obj;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_obj") then { _obj = "Unknown Vehicle" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_obj,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
// First select key color
|
||||
_keyColor = ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom;
|
||||
|
||||
// then select number from 1 - 2500
|
||||
_keyNumber = (floor(random 2500)) + 1;
|
||||
|
||||
// Combine to key (eg.ItemKeyYellow2494) classname
|
||||
_keySelected = format[("ItemKey%1%2"),_keyColor,_keyNumber];
|
||||
|
||||
_isKeyOK = isClass(configFile >> "CfgWeapons" >> _keySelected);
|
||||
|
||||
_config = _keySelected;
|
||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||
waitUntil {!isNil "_isOk"};
|
||||
if (_isOk and _isKeyOK) then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_removed == _qty_in) then {
|
||||
_dir = round(random 360);
|
||||
|
||||
_helipad = nearestObjects [player, ["HeliHCivil","HeliHempty"], 100];
|
||||
if(count _helipad > 0) then {
|
||||
_location = (getPosATL (_helipad select 0));
|
||||
} else {
|
||||
_location = [(position player),0,20,1,0,2000,0] call BIS_fnc_findSafePos;
|
||||
};
|
||||
|
||||
//place vehicle spawn marker (local)
|
||||
_veh = createVehicle ["Sign_arrow_down_large_EP1", _location, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
_location = (getPosATL _veh);
|
||||
|
||||
//["PVDZE_veh_Publish",[_veh,[_dir,_location],_part_out,false,_keySelected]] call callRpcProcedure;
|
||||
PVDZE_veh_Publish2 = [_veh,[_dir,_location],_part_out,false,_keySelected,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_veh_Publish2";
|
||||
|
||||
cutText [format[("Bought %3 for %1 %2, key added to toolbelt."),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
player removeMagazine _keySelected;
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
|
||||
_obj = _obj select 0;
|
||||
|
||||
//check to make sure vehicle has no more than 75% average tire damage
|
||||
_hitpoints = _obj call vehicle_getHitpoints;
|
||||
_okToSell = true;
|
||||
|
||||
// count parts
|
||||
_tires = 0;
|
||||
|
||||
// total damage
|
||||
_tireDmg = 0;
|
||||
|
||||
_damage = 0;
|
||||
{
|
||||
if(["Wheel",_x,false] call fnc_inString) then {
|
||||
_damage = [_obj,_x] call object_getHit;
|
||||
_tireDmg = _tireDmg + _damage;
|
||||
_tires = _tires + 1;
|
||||
};
|
||||
} forEach _hitpoints;
|
||||
|
||||
// find average tire damage
|
||||
if(_tireDmg > 0 and _tires > 0) then {
|
||||
if((_tireDmg / _tires) > 0.75) then {
|
||||
_okToSell = false;
|
||||
};
|
||||
};
|
||||
|
||||
if(local _obj and !isNull _obj and alive _obj) then {
|
||||
|
||||
if(_okToSell) then {
|
||||
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
PVDZE_obj_Delete = [_objectID,_objectUID,_activatingPlayer];
|
||||
publicVariableServer "PVDZE_obj_Delete";
|
||||
|
||||
deleteVehicle _obj;
|
||||
|
||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
if(_buy_o_sell == "buy") then {
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_185"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
135
SQF/dayz_code/actions/trade_backpacks_old.sqf
Normal file
135
SQF/dayz_code/actions/trade_backpacks_old.sqf
Normal file
@@ -0,0 +1,135 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_bos","_bag","_class","_started","_finished","_animState","_isMedic","_num_removed","_needed","_activatingPlayer","_buy_o_sell","_textPartIn","_textPartOut","_traderID"];
|
||||
// [part_out,part_in, qty_out, qty_in,];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_bos = 1;
|
||||
_qty = 0;
|
||||
_bag = unitBackpack player;
|
||||
_class = typeOf _bag;
|
||||
if(_class == _part_in) then {
|
||||
_qty = 1;
|
||||
};
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// Double check we still have parts
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_qty = 0;
|
||||
_bag = unitBackpack player;
|
||||
_class = typeOf _bag;
|
||||
if(_class == _part_in) then {
|
||||
_qty = 1;
|
||||
};
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_bag") then { _bag = "Unknown Backpack" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_bag,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
//diag_log format["DEBUG Starting to wait for answer: %1", PVDZE_obj_Trade];
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
|
||||
_num_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
if(_num_removed == _qty_in) then {
|
||||
removeBackpack player;
|
||||
player addBackpack _part_out;
|
||||
};
|
||||
} else {
|
||||
// Sell
|
||||
if((typeOf (unitBackpack player)) == _part_in) then {
|
||||
removeBackpack player;
|
||||
for "_x" from 1 to _qty_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
273
SQF/dayz_code/actions/trade_items_old.sqf
Normal file
273
SQF/dayz_code/actions/trade_items_old.sqf
Normal file
@@ -0,0 +1,273 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_tradeCounter","_next_highest_bar","_third_highest_bar","_next_highest_conv","_third_highest_conv","_third_parts_out_raw","_third_parts_out","_remainder","_next_parts_out_raw","_next_parts_out","_activatingPlayer","_traderID","_total_trades"];
|
||||
// [part_out,part_in, qty_out, qty_in,];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"] };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_total_parts_out = 0;
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
|
||||
_removed = 0;
|
||||
_tradeCounter = 0;
|
||||
|
||||
_bos = 0;
|
||||
if(_buy_o_sell == "sell") then {
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
// Get total parts in
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
|
||||
// Find number of possible trades
|
||||
_total_trades = floor(_qty / _qty_in);
|
||||
|
||||
_abort = false;
|
||||
|
||||
if(_total_trades < 1) exitWith {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
// perform number of total trades
|
||||
for "_x" from 1 to _total_trades do {
|
||||
|
||||
_removed = 0;
|
||||
_tradeCounter = _tradeCounter + 1;
|
||||
|
||||
// cutText ["Starting trade, stand still to complete.", "PLAIN DOWN"];
|
||||
if(_total_trades == 1) then {
|
||||
cutText [format[(localize "str_epoch_player_105"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_187"),_tradeCounter,_total_trades] , "PLAIN DOWN"];
|
||||
};
|
||||
[1,1] call dayz_HungerThirst;
|
||||
player playActionNow "Medic";
|
||||
|
||||
//_dis=20;
|
||||
//_sfx = "repair";
|
||||
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
_part_inClass = configFile >> "CfgMagazines" >> _part_in;
|
||||
|
||||
_removed = _removed + ([player,_part_inClass,_qty_in] call BIS_fnc_invRemove);
|
||||
if (_removed == _qty_in) then {
|
||||
|
||||
// Continue with trade.
|
||||
if (isNil "_part_in") then { _part_in = "Unknown Item" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_in,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
// total of all parts
|
||||
_total_parts_out = _total_parts_out + _qty_out;
|
||||
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
_abort = true;
|
||||
|
||||
// Return items taken
|
||||
for "_x" from 1 to _removed do {
|
||||
player addMagazine _part_in;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
dayzTradeResult = nil;
|
||||
|
||||
} else {
|
||||
|
||||
// Return items from botched trade.
|
||||
for "_x" from 1 to _removed do {
|
||||
player addMagazine _part_in;
|
||||
};
|
||||
_abort = true;
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
sleep 1;
|
||||
|
||||
if(_abort) exitWith {};
|
||||
};
|
||||
|
||||
// pay out
|
||||
if(_total_parts_out >= 1) then {
|
||||
|
||||
//diag_log format["DEBUG TRADE #: %1", _total_parts_out];
|
||||
|
||||
if(_bos == 1) then {
|
||||
//convert currency trades into next bar
|
||||
// 10 ItemCopperBar > ItemCopperBar10oz
|
||||
// 3 ItemCopperBar10oz > ItemSilverBar
|
||||
// 10 ItemSilverBar > ItemSilverBar10oz
|
||||
// 3 ItemSilverBar10oz > ItemGoldBar
|
||||
// 10 ItemGoldBar > ItemGoldBar10oz
|
||||
|
||||
_next_highest_bar = "NA";
|
||||
_third_highest_bar = "NA";
|
||||
_next_highest_conv = 10000;
|
||||
_third_highest_conv = 10000;
|
||||
|
||||
switch(true)do{
|
||||
case (_part_out == "ItemCopperBar"): {
|
||||
_next_highest_bar = "ItemCopperBar10oz";
|
||||
_third_highest_bar = "ItemSilverBar";
|
||||
_next_highest_conv = 10;
|
||||
_third_highest_conv = 3;
|
||||
};
|
||||
case (_part_out == "ItemCopperBar10oz"): {
|
||||
_next_highest_bar = "ItemSilverBar";
|
||||
_third_highest_bar = "ItemSilverBar10oz";
|
||||
_next_highest_conv = 3;
|
||||
_third_highest_conv = 10;
|
||||
};
|
||||
case (_part_out == "ItemSilverBar"): {
|
||||
_next_highest_bar = "ItemSilverBar10oz";
|
||||
_third_highest_bar = "ItemGoldBar";
|
||||
_next_highest_conv = 10;
|
||||
_third_highest_conv = 3;
|
||||
};
|
||||
case (_part_out == "ItemSilverBar10oz"): {
|
||||
_next_highest_bar = "ItemGoldBar";
|
||||
_third_highest_bar = "ItemGoldBar10oz";
|
||||
_next_highest_conv = 3;
|
||||
_third_highest_conv = 10;
|
||||
};
|
||||
case (_part_out == "ItemGoldBar"): {
|
||||
_next_highest_bar = "ItemGoldBar10oz";
|
||||
_third_highest_bar = "NA";
|
||||
_next_highest_conv = 10;
|
||||
_third_highest_conv = 10000;
|
||||
};
|
||||
};
|
||||
|
||||
//diag_log format["DEBUG TRADE part: %1 next: %2", _part_out,_next_highest_bar];
|
||||
|
||||
if(_total_parts_out >= _next_highest_conv) then {
|
||||
_next_parts_out_raw = _total_parts_out / _next_highest_conv;
|
||||
|
||||
// whole parts
|
||||
_next_parts_out = floor(_next_parts_out_raw);
|
||||
|
||||
//diag_log format["DEBUG TRADE next whole parts: %1 part: %2", _next_parts_out,_next_highest_bar];
|
||||
|
||||
// find any whole remains
|
||||
_remainder = floor((_next_parts_out_raw - _next_parts_out) * _next_highest_conv);
|
||||
|
||||
//diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_part_out];
|
||||
|
||||
for "_x" from 1 to _remainder do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
|
||||
// Find if needs further conversion
|
||||
if (_next_parts_out >= _third_highest_conv) then {
|
||||
|
||||
_third_parts_out_raw = _next_parts_out / _third_highest_conv;
|
||||
|
||||
// whole parts
|
||||
_third_parts_out = floor(_third_parts_out_raw);
|
||||
|
||||
//diag_log format["DEBUG TRADE third whole parts: %1 part: %2", _third_parts_out,_third_highest_bar];
|
||||
|
||||
for "_x" from 1 to _third_parts_out do {
|
||||
player addMagazine _third_highest_bar;
|
||||
};
|
||||
|
||||
// find any whole remains
|
||||
_remainder = floor((_third_parts_out_raw - _third_parts_out) * _third_highest_conv);
|
||||
|
||||
//diag_log format["DEBUG TRADE remainder parts: %1 part: %2", _remainder,_next_highest_bar];
|
||||
|
||||
for "_x" from 1 to _remainder do {
|
||||
player addMagazine _next_highest_bar;
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
//diag_log format["DEBUG TRADE next parts: %1 part: %2", _next_parts_out,_next_highest_bar];
|
||||
|
||||
for "_x" from 1 to _next_parts_out do {
|
||||
player addMagazine _next_highest_bar;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
//diag_log "DEBUG TRADE SELLING NORMALLY";
|
||||
|
||||
for "_x" from 1 to _total_parts_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
//diag_log "DEBUG TRADE BUYING";
|
||||
|
||||
for "_x" from 1 to _total_parts_out do {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
125
SQF/dayz_code/actions/trade_weapons_old.sqf
Normal file
125
SQF/dayz_code/actions/trade_weapons_old.sqf
Normal file
@@ -0,0 +1,125 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic","_removed"];
|
||||
// [part_out,part_in, qty_out, qty_in,"buy"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
_qty_out = (_this select 3) select 2;
|
||||
_qty_in = (_this select 3) select 3;
|
||||
_buy_o_sell = (_this select 3) select 4;
|
||||
_textPartIn = (_this select 3) select 5;
|
||||
_textPartOut = (_this select 3) select 6;
|
||||
_traderID = (_this select 3) select 7;
|
||||
_bos = 0;
|
||||
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
|
||||
} else {
|
||||
_qty = {_x == _part_in} count weapons player;
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
//_dis=20;
|
||||
//_sfx = "repair";
|
||||
//[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
|
||||
//[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if (!_finished) exitWith {
|
||||
r_interrupt = false;
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
// double check for all parts
|
||||
if(_buy_o_sell == "buy") then {
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
} else {
|
||||
_qty = {_x == _part_in} count weapons player;
|
||||
};
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
//["PVDZE_obj_Trade",[_activatingPlayer,_traderID,_bos]] call callRpcProcedure;
|
||||
if (isNil "_part_out") then { _part_out = "Unknown Weapon/Magazine" };
|
||||
if (isNil "inTraderCity") then { inTraderCity = "Unknown Trader City" };
|
||||
PVDZE_obj_Trade = [_activatingPlayer,_traderID,_bos,_part_out,inTraderCity];
|
||||
publicVariableServer "PVDZE_obj_Trade";
|
||||
|
||||
waitUntil {!isNil "dayzTradeResult"};
|
||||
|
||||
//diag_log format["DEBUG Complete Trade: %1", dayzTradeResult];
|
||||
|
||||
if(dayzTradeResult == "PASS") then {
|
||||
|
||||
_removed = ([player,_part_in,_qty_in] call BIS_fnc_invRemove);
|
||||
|
||||
if(_removed == _qty_in) then {
|
||||
for "_x" from 1 to _qty_out do {
|
||||
if(_buy_o_sell == "buy") then {
|
||||
player addWeapon _part_out;
|
||||
} else {
|
||||
player addMagazine _part_out;
|
||||
};
|
||||
};
|
||||
cutText [format[(localize "str_epoch_player_186"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
|
||||
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
|
||||
s_player_parts_crtl = -1;
|
||||
|
||||
} else {
|
||||
cutText [format[(localize "str_epoch_player_183"),_textPartOut] , "PLAIN DOWN"];
|
||||
};
|
||||
dayzTradeResult = nil;
|
||||
};
|
||||
};
|
||||
|
||||
} else {
|
||||
_needed = _qty_in - _qty;
|
||||
cutText [format[(localize "str_epoch_player_184"),_needed,_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
@@ -107,9 +107,12 @@ if (_canAfford) then {
|
||||
};
|
||||
};
|
||||
if (_silver_10oz > 0) then {
|
||||
for "_x" from 1 to _silver_10oz do {
|
||||
if (_silver_10oz == 1) then {
|
||||
player addMagazine "ItemSilverBar10oz";
|
||||
diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_10oz, "ItemSilverBar10z"];
|
||||
diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_10oz, "ItemSilverBar10oz"];
|
||||
} else {
|
||||
player addMagazine format["ItemBriefcaseS%1oz",floor(_silver_10oz*10)];
|
||||
diag_log format["DEBUG TRADER CHANG MADE: ItemBriefcaseS%1oz", floor(_silver_10oz*10)];
|
||||
};
|
||||
};
|
||||
if (_silver_1oz > 0) then {
|
||||
|
||||
@@ -767,13 +767,9 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
|
||||
s_player_parts set [count s_player_parts,_buy];
|
||||
|
||||
} forEach (_traderMenu select 1);
|
||||
// Database menu
|
||||
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 99, true, false, "",""];
|
||||
// Database menu
|
||||
_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
|
||||
s_player_parts set [count s_player_parts,_buy];
|
||||
|
||||
// Add static metals trader options under sub menu
|
||||
_metals_trader = player addAction [localize "STR_EPOCH_PLAYER_301", "\z\addons\dayz_code\actions\trade_metals.sqf",["na"], 0, true, false, "",""];
|
||||
s_player_parts set [count s_player_parts,_metals_trader];
|
||||
|
||||
};
|
||||
s_player_parts_crtl = 1;
|
||||
|
||||
@@ -129,7 +129,4 @@ class RscStructuredTextGUI: RscStructuredText
|
||||
#include "Configs\CfgBuildingLoot\CfgBuildingLoot.hpp"
|
||||
#include "Configs\CfgArma.hpp"
|
||||
|
||||
//#include "Configs\CfgServerTrader\cfgServerTrader.hpp"
|
||||
|
||||
|
||||
#include "external\R3F_Realism\R3F_Weight\R3F_CfgWeight.h"
|
||||
@@ -1,7 +1,7 @@
|
||||
class Category_512 {
|
||||
class CH_47F_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemBriefcase100oz"};
|
||||
buy[] = {4,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
class UH1H_DZE {
|
||||
@@ -11,8 +11,8 @@ class Category_512 {
|
||||
};
|
||||
class Mi17_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
buy[] = {2,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
class UH60M_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
|
||||
@@ -1,32 +1,32 @@
|
||||
class Category_569 {
|
||||
class HMMWV_M998A2_SOV_DES_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {4,"ItemGoldBar10oz"};
|
||||
sell[] = {2,"ItemGoldBar10oz"};
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
};
|
||||
class HMMWV_M1151_M2_CZ_DES_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
buy[] = {4,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
class LandRover_Special_CZ_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemGoldBar10oz"};
|
||||
sell[] = {1,"ItemGoldBar10oz"};
|
||||
};
|
||||
class LandRover_MG_TK_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemGoldBar10oz"};
|
||||
sell[] = {1,"ItemGoldBar10oz"};
|
||||
};
|
||||
class UAZ_MG_TK_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemGoldBar10oz"};
|
||||
sell[] = {1,"ItemGoldBar10oz"};
|
||||
};
|
||||
class GAZ_Vodnik_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
};
|
||||
class LandRover_MG_TK_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {6,"ItemGoldBar10oz"};
|
||||
sell[] = {3,"ItemGoldBar10oz"};
|
||||
};
|
||||
class UAZ_MG_TK_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {6,"ItemGoldBar10oz"};
|
||||
sell[] = {3,"ItemGoldBar10oz"};
|
||||
};
|
||||
class GAZ_Vodnik_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -32,7 +32,7 @@ class Category_564 {
|
||||
class MTVR_DES_EP1 {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemGoldBar10oz"};
|
||||
sell[] = {1,"ItemGoldBar"};
|
||||
sell[] = {1,"ItemGoldBar10oz"};
|
||||
};
|
||||
class V3S_Civ {
|
||||
type = "trade_any_vehicle";
|
||||
@@ -104,7 +104,7 @@ class Category_570 {
|
||||
class MTVR_DES_EP1 {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemGoldBar10oz"};
|
||||
sell[] = {1,"ItemGoldBar"};
|
||||
sell[] = {1,"ItemGoldBar10oz"};
|
||||
};
|
||||
class V3S_Civ {
|
||||
type = "trade_any_vehicle";
|
||||
|
||||
@@ -21,8 +21,8 @@ class Category_491 {
|
||||
};
|
||||
class GAZ_Vodnik_MedEvac {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {9,"ItemGoldBar10oz"};
|
||||
sell[] = {6,"ItemGoldBar10oz"};
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
};
|
||||
class HMMWV_DZ {
|
||||
type = "trade_any_vehicle";
|
||||
@@ -63,8 +63,8 @@ class Category_599 {
|
||||
};
|
||||
class GAZ_Vodnik_MedEvac {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {9,"ItemGoldBar10oz"};
|
||||
sell[] = {6,"ItemGoldBar10oz"};
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
};
|
||||
class HMMWV_DZ {
|
||||
type = "trade_any_vehicle";
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
class Category_493 {
|
||||
class CH_47F_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemBriefcase100oz"};
|
||||
buy[] = {4,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
class UH1H_DZE {
|
||||
@@ -11,8 +11,8 @@ class Category_493 {
|
||||
};
|
||||
class Mi17_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
buy[] = {2,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
class UH60M_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
|
||||
@@ -1,32 +1,32 @@
|
||||
class Category_562 {
|
||||
class HMMWV_M998A2_SOV_DES_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {4,"ItemGoldBar10oz"};
|
||||
sell[] = {2,"ItemGoldBar10oz"};
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
};
|
||||
class HMMWV_M1151_M2_CZ_DES_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
buy[] = {4,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
class LandRover_Special_CZ_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemGoldBar10oz"};
|
||||
sell[] = {1,"ItemGoldBar10oz"};
|
||||
};
|
||||
class LandRover_MG_TK_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemGoldBar10oz"};
|
||||
sell[] = {1,"ItemGoldBar10oz"};
|
||||
};
|
||||
class UAZ_MG_TK_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemGoldBar10oz"};
|
||||
sell[] = {1,"ItemGoldBar10oz"};
|
||||
};
|
||||
class GAZ_Vodnik_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
};
|
||||
class LandRover_MG_TK_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {6,"ItemGoldBar10oz"};
|
||||
sell[] = {3,"ItemGoldBar10oz"};
|
||||
};
|
||||
class UAZ_MG_TK_EP1_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {6,"ItemGoldBar10oz"};
|
||||
sell[] = {3,"ItemGoldBar10oz"};
|
||||
};
|
||||
class GAZ_Vodnik_DZE {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -32,7 +32,7 @@ class Category_653 {
|
||||
class MTVR_DES_EP1 {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemGoldBar10oz"};
|
||||
sell[] = {1,"ItemGoldBar"};
|
||||
sell[] = {1,"ItemGoldBar10oz"};
|
||||
};
|
||||
class V3S_Civ {
|
||||
type = "trade_any_vehicle";
|
||||
@@ -104,7 +104,7 @@ class Category_586 {
|
||||
class MTVR_DES_EP1 {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {2,"ItemGoldBar10oz"};
|
||||
sell[] = {1,"ItemGoldBar"};
|
||||
sell[] = {1,"ItemGoldBar10oz"};
|
||||
};
|
||||
class V3S_Civ {
|
||||
type = "trade_any_vehicle";
|
||||
|
||||
@@ -6,7 +6,7 @@ class Category_529 {
|
||||
};
|
||||
class PipeBomb {
|
||||
type = "trade_items";
|
||||
buy[] = {4,"ItemGoldBar10oz"};
|
||||
buy[] = {4,"ItemBriefcase100oz"};
|
||||
sell[] = {2,"ItemGoldBar10oz"};
|
||||
};
|
||||
class 1Rnd_HE_M203 {
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
class Category_519 {
|
||||
class Mi17_Civilian_DZ {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {4,"ItemGoldBar10oz"};
|
||||
sell[] = {2,"ItemGoldBar10oz"};
|
||||
buy[] = {2,"ItemBriefcase100oz"};
|
||||
sell[] = {1,"ItemBriefcase100oz"};
|
||||
};
|
||||
class AH6X_DZ {
|
||||
type = "trade_any_vehicle";
|
||||
|
||||
@@ -21,8 +21,8 @@ class Category_658 {
|
||||
};
|
||||
class GAZ_Vodnik_MedEvac {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {9,"ItemGoldBar10oz"};
|
||||
sell[] = {6,"ItemGoldBar10oz"};
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
};
|
||||
class HMMWV_DZ {
|
||||
type = "trade_any_vehicle";
|
||||
@@ -63,8 +63,8 @@ class Category_598 {
|
||||
};
|
||||
class GAZ_Vodnik_MedEvac {
|
||||
type = "trade_any_vehicle";
|
||||
buy[] = {9,"ItemGoldBar10oz"};
|
||||
sell[] = {6,"ItemGoldBar10oz"};
|
||||
buy[] = {1,"ItemBriefcase100oz"};
|
||||
sell[] = {5,"ItemGoldBar10oz"};
|
||||
};
|
||||
class HMMWV_DZ {
|
||||
type = "trade_any_vehicle";
|
||||
|
||||
@@ -4786,6 +4786,116 @@
|
||||
<!-- <French></French> -->
|
||||
<Czech>Přidat 2 10oz zlata</Czech>
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_S_197">
|
||||
<Original>Add 1 10oz Silver</Original>
|
||||
<English>Add 1 10oz Silver</English>
|
||||
<!-- <German>1 10oz Silver hinzufügen</German> -->
|
||||
<!-- <Russian>Добавить 1 10oz золота</Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<!-- <Dutch>Voeg 1 10oz Goud toe</Dutch> -->
|
||||
<!-- <French></French> -->
|
||||
<!-- <Czech>Přidáno 1 10oz zlata</Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_S_198">
|
||||
<Original>Add 10 10oz Silver</Original>
|
||||
<English>Add 10 10oz Silver</English>
|
||||
<!-- <German>10 10oz Silver hinzufügen</German> -->
|
||||
<!-- <Russian>Добавить 10 10oz золота</Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<!-- <Dutch>Voeg 10 10oz Goud toe</Dutch> -->
|
||||
<!-- <French></French> -->
|
||||
<!-- <Czech>Přidáno 10 10oz zlata</Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_S_199">
|
||||
<Original>Add 9 10oz Silver</Original>
|
||||
<English>Add 9 10oz Silver</English>
|
||||
<!-- <German>9 10oz Silver hinzufügen</German> -->
|
||||
<!-- <Russian>Добавить 9 10oz золота</Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<!-- <Dutch>Voeg 9 10oz Goud toe</Dutch> -->
|
||||
<!-- <French></French> -->
|
||||
<!-- <Czech>Přidáno 9 10oz zlata</Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_S_200">
|
||||
<Original>Remove 1 10oz Silver</Original>
|
||||
<English>Remove 1 10oz Silver</English>
|
||||
<!-- <German>1 10oz Silver entfernen</German> -->
|
||||
<!-- <Russian>Забрать 1 10oz золота</Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<!-- <Dutch>Verwijder 1 10oz Goud</Dutch> -->
|
||||
<!-- <French></French> -->
|
||||
<!-- <Czech>Odebráno 1 10oz zlato</Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_S_202">
|
||||
<Original>Add 8 10oz Silver</Original>
|
||||
<English>Add 8 10oz Silver</English>
|
||||
<!-- <German>8 10oz Silver hinzufügen</German> -->
|
||||
<!-- <Russian>Добавить 8 10oz золота</Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<!-- <Dutch>Voeg 8 10oz Goud toe</Dutch> -->
|
||||
<!-- <French></French> -->
|
||||
<!-- <Czech>Přidáno 8 10oz zlata</Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_S_203">
|
||||
<Original>Add 7 10oz Silver</Original>
|
||||
<English>Add 7 10oz Silver</English>
|
||||
<!-- <German>7 10oz Silver hinzufügen</German> -->
|
||||
<!-- <Russian>Добавить 7 10oz золота</Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<!-- <Dutch>Voeg 7 10oz Goud toe</Dutch> -->
|
||||
<!-- <French></French> -->
|
||||
<!-- <Czech>Přidáno 7 10oz zlata</Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_S_204">
|
||||
<Original>Add 6 10oz Silver</Original>
|
||||
<English>Add 6 10oz Silver</English>
|
||||
<!-- <German>6 10oz Silver hinzufügen</German> -->
|
||||
<!-- <Russian>Добавить 6 10oz золота</Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<!-- <Dutch>Voeg 6 10oz Goud toe</Dutch> -->
|
||||
<!-- <French></French> -->
|
||||
<!-- <Czech>Přidáno 6 10oz zlata</Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_S_205">
|
||||
<Original>Add 5 10oz Silver</Original>
|
||||
<English>Add 5 10oz Silver</English>
|
||||
<!-- <German>5 10oz Silver hinzufügen</German> -->
|
||||
<!-- <Russian>Добавить 5 10oz золота</Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<!-- <Dutch>Voeg 5 10oz Goud toe</Dutch> -->
|
||||
<!-- <French></French> -->
|
||||
<!-- <Czech>Přidáno 5 10oz zlata</Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_S_206">
|
||||
<Original>Add 4 10oz Silver</Original>
|
||||
<English>Add 4 10oz Silver</English>
|
||||
<!-- <German>4 10oz Silver hinzufügen</German> -->
|
||||
<!-- <Russian>Добавить 4 10oz золота</Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<!-- <Dutch>Voeg 4 10oz Goud toe</Dutch> -->
|
||||
<!-- <French></French> -->
|
||||
<!-- <Czech>Přidat 4 10oz zlata</Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_S_207">
|
||||
<Original>Add 3 10oz Silver</Original>
|
||||
<English>Add 3 10oz Silver</English>
|
||||
<!-- <German>3 10oz Silver hinzufügen</German> -->
|
||||
<!-- <Russian>Добавить 3 10oz золота</Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<!-- <Dutch>Voeg 3 10oz Goud toe</Dutch> -->
|
||||
<!-- <French></French> -->
|
||||
<!-- <Czech>Prodat 3 10oz zlata</Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_S_208">
|
||||
<Original>Add 2 10oz Silver</Original>
|
||||
<English>Add 2 10oz Silver</English>
|
||||
<!-- <German>2 10oz Silver hinzufügen</German> -->
|
||||
<!-- <Russian>Добавить 2 10oz золота</Russian> -->
|
||||
<!-- <Spanish></Spanish> -->
|
||||
<!-- <Dutch>Voeg 2 10oz Goud toe</Dutch> -->
|
||||
<!-- <French></French> -->
|
||||
<!-- <Czech>Přidat 2 10oz zlata</Czech> -->
|
||||
</Key>
|
||||
<Key ID="STR_EPOCH_PLAYER_209">
|
||||
<Original>Open %1</Original>
|
||||
<English>Open %1</English>
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
z\addons\dayz_server
|
||||
Binary file not shown.
@@ -27,7 +27,7 @@ menu_CZ_Special_Forces_MG_DES_EP1 = [
|
||||
// General Store P
|
||||
menu_Damsel5 = [
|
||||
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// Weapons neutral 1P
|
||||
@@ -87,7 +87,7 @@ menu_Rita_Ensler_EP1 = [
|
||||
// Neutral General Store 1P
|
||||
menu_RU_Farmwife1 = [
|
||||
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// Medical Supplies P
|
||||
@@ -117,7 +117,7 @@ menu_UN_CDF_Soldier_AAT_EP1 = [
|
||||
// General Store 2P
|
||||
menu_ValentinaVictim = [
|
||||
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// North Wholesaler P
|
||||
|
||||
@@ -87,7 +87,7 @@ menu_UN_CDF_Soldier_Pilot_EP1 = [
|
||||
// General Store 2
|
||||
menu_RU_WorkWoman1 = [
|
||||
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
|
||||
"friendly"
|
||||
];
|
||||
// Medical Supplies
|
||||
@@ -105,7 +105,7 @@ menu_RU_Citizen4 = [
|
||||
// General Store 3
|
||||
menu_RU_WorkWoman5 = [
|
||||
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Whiskey Bottle","Copper Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// West Wholesaler
|
||||
|
||||
@@ -27,7 +27,7 @@ menu_GUE_Commander = [
|
||||
// General Store
|
||||
menu_Damsel3 = [
|
||||
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// Weapons neutral
|
||||
@@ -81,7 +81,7 @@ menu_GUE_Villager3 = [
|
||||
// General Store 2
|
||||
menu_CIV_EuroWoman01_EP1 = [
|
||||
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"friendly"
|
||||
];
|
||||
// Medical Supplies
|
||||
@@ -99,7 +99,7 @@ menu_RUS_Commander = [
|
||||
// General Store 3
|
||||
menu_Damsel5 = [
|
||||
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// West Wholesaler
|
||||
|
||||
@@ -27,7 +27,7 @@ menu_RU_Profiteer1 = [
|
||||
// Friendly General Store
|
||||
menu_Damsel4 = [
|
||||
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"friendly"
|
||||
];
|
||||
// Weapons neutral
|
||||
@@ -87,7 +87,7 @@ menu_Profiteer1 = [
|
||||
// Neutral General Store
|
||||
menu_RU_Damsel5 = [
|
||||
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// Medical Supplies
|
||||
@@ -117,7 +117,7 @@ menu_Soldier_MG_PMC = [
|
||||
// Neutral General Store
|
||||
menu_RU_Damsel2 = [
|
||||
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
|
||||
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
[["ItemTinBar","TrashJackDaniels"",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
|
||||
"neutral"
|
||||
];
|
||||
// South Wholesaler
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -6,8 +6,8 @@ use JSON;
|
||||
use Data::Dumper;
|
||||
|
||||
my $pathServerTradersSQF = '..\..\Server Files\MPMissions\DayZ_Epoch_17.Chernarus\server_traders.sqf';
|
||||
my $pathServerTradersCfg = '..\..\SQF\dayz_code\Configs\CfgServerTrader\\';
|
||||
my $pathServerTraderCategoriesCfg = '..\..\SQF\dayz_code\Configs\CfgServerTrader\Category\\';
|
||||
my $pathServerTradersCfg = '..\..\SQF\dayz_epoch_b\CfgServerTrader\\';
|
||||
my $pathServerTraderCategoriesCfg = '..\..\SQF\dayz_epoch_b\CfgServerTrader\Category\\';
|
||||
my $MySQL = DBI->connect('DBI:mysql:host=localhost;database=test2', 'root', 'root');
|
||||
|
||||
open(TRADERSQF, '<', $pathServerTradersSQF) or die $!;
|
||||
|
||||
3338
TraderCitySources/NAPFtradercities.Napf/mission.biedi
Normal file
3338
TraderCitySources/NAPFtradercities.Napf/mission.biedi
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user