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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Disable vanilla base building actions for now
Since we are not going to use vanilla base building.
This commit is contained in:
@@ -1,5 +1,5 @@
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[NEW] Fully updated to DayZ 1.8.8 base @icomrade @ebaydayz
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[NEW] 1.8.8 attachments system, community weapons, base objects, traps, tripwires and car bomb
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[NEW] 1.8.8 attachments system, community weapons, traps, tripwires and car bomb
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[NEW] 1.8.8 journal and crafting menu are now functional (default 'J' key)
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[NEW] 1.8.8 spawn selection, set dayz_spawnselection = 1; in init.sqf (Chernarus only)
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[NEW] 1.8.8 infected camps, points of interest and infectious waterholes map additions (Chernarus only)
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@@ -13,12 +13,12 @@
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[NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu
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[NEW] Added action to lock and unlock vehicles from inside #1103 @pj999 @ebaydayz
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[NEW] Autorun hotkey (0 = Toggle auto run) @ebaydayz
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[NEW] Lower sound effects volume hotkey (F1) and status UI icon. Automatically disabled when exiting a vehicle.
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[NEW] Earplugs/Lower sound effects volume hotkey (F1) and status UI icon. Automatically disabled when exiting a vehicle.
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[NEW] Snap building, use DZE_modularBuild = true; in init.sqf to enable. @raymix
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[NEW] Auto login when a player joins the server, default 10 seconds, requires description.ext update in the mission (disable in description.ext by setting defValueParam1 = 31;) @icomrade
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[NEW] Many new configuration options are available for admins. See dayz_code\configVariables.sqf and mission\init.sqf for descriptions. @ebaydayz
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[NEW] Blood types system is disabled by default. Set dayz_classicBloodBagSystem = false; in init.sqf to enable
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[NEW] Dayz_townGenerator = true; in init.sqf can enable vanilla map junk in addition to Epoch DynamicDebris. Only works on Chernarus. @ebaydayz
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[NEW] Dayz_townGenerator = true; in init.sqf can enable vanilla map junk in addition to Epoch DynamicDebris. Currently only compatible with Chernarus. @ebaydayz
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[NEW] DB Backup script. @RimBlock
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[NEW] UI Update - Graphical and code changes, enable using DZE_UI = "dark"; in init.sqf. @hogscraper http://epochmod.com/forum/index.php?/topic/13654-proposed-ui-change/
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[NEW] Upgraded (_DZE1,2,3,4) ArmoredSUV and Kamaz classes are now available. #1518 #1538 @McKeighan
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@@ -572,7 +572,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_repair_crtl = -1;
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};
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};
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/* //Vanilla base building currently not used in Epoch
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// House locking and unlocking
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_isHouse = (typeOf cursorTarget) in ["SurvivorWorkshopAStage5", "SurvivorWorkshopBStage5", "SurvivorWorkshopCStage5"];
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_isGate = (typeOf cursorTarget) in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_1","MetalGate_2","MetalGate_3","MetalGate_4"];
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@@ -662,8 +662,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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} else {
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player removeAction s_player_breakinhouse;
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s_player_breakinhouse = -1;
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};
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};*/
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if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {_canDo && speed player <= 1}) then {
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if (DZE_permanentPlot) then {
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if (s_player_plotManagement < 0) then {
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@@ -1155,7 +1154,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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//s_player_debugCheck = -1;
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player removeAction s_player_upgradestorage;
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s_player_upgradestorage = -1;
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//Unlock,Lock
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/* //Unlock,Lock // Vanilla base building currently not used in Epoch
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player removeAction s_player_setCode;
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s_player_setCode = -1;
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player removeAction s_player_lockhouse;
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@@ -1171,8 +1170,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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player removeAction s_player_BuildUnLock;
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s_player_BuildUnLock = -1;
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player removeAction s_player_BuildLock;
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s_player_BuildLock = -1;
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s_player_BuildLock = -1;*/
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{player removeAction _x} count s_player_combi;s_player_combi = [];
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s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
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{player removeAction _x} count s_player_parts;s_player_parts = [];
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@@ -191,14 +191,14 @@ dayz_resetSelfActions = {
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s_player_attach_bomb = -1;
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s_player_upgradestorage = -1;
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s_player_Drinkfromhands = -1;
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s_player_lockhouse = -1;
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/*s_player_lockhouse = -1; //Vanilla base building currently not used in Epoch
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s_player_unlockhouse = -1;
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s_player_openGate = -1;
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s_player_CloseGate = -1;
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s_player_breakinhouse = -1;
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s_player_setCode = -1;
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s_player_BuildUnLock = -1;
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s_player_BuildLock = -1;
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s_player_BuildLock = -1;*/
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// EPOCH ADDITIONS
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s_player_packvault = -1;
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