Do not require plot to build traps

This commit is contained in:
icomrade
2016-09-14 17:48:23 -04:00
parent c0e0684841
commit 0802ecc0ed

View File

@@ -11,7 +11,8 @@ class BearTrap_DZ : TrapItems {
initState = 0; // initial armed state
singleUse = 0;
nounderground = 0;
requireplot = 0;
class Eventhandlers {
init = "['init', _this select 0] spawn beartrap;";
};
@@ -122,6 +123,7 @@ class TrapBearTrapFlare : TrapItems {
displayName = $STR_ITEM_NAME_BEAR_TRAP_FLARE;
vehicleClass = "Fortifications";
nounderground = 0;
requireplot = 0;
script = "beartrapflare"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state
@@ -172,6 +174,7 @@ class TrapBearTrapSmoke : TrapItems {
displayName = $STR_ITEM_NAME_BEAR_TRAP_SMOKE;
vehicleClass = "Fortifications";
nounderground = 0;
requireplot = 0;
script = "beartrapsmoke"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state
@@ -226,6 +229,7 @@ class Trap_Cans : TrapItems {
script = "tripcans"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state
singleUse = 0;
requireplot = 0;
class Eventhandlers {
init = "['init', _this select 0] spawn tripcans;";
@@ -276,6 +280,7 @@ class TrapTripwireFlare : TrapItems {
script = "tripflare"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state
singleUse = 0;
requireplot = 0;
class Eventhandlers {
init = "['init', _this select 0] spawn tripflare;";
@@ -326,6 +331,7 @@ class TrapTripwireGrenade : TrapItems {
script = "tripgrenade"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state
singleUse = 0;
requireplot = 0;
class Eventhandlers {
init = "['init', _this select 0] spawn tripgrenade;";
@@ -376,6 +382,7 @@ class TrapTripwireSmoke : TrapItems {
script = "tripsmoke"; // compiled script variable name (used by server side loop)
initState = 1; // initial armed state
singleUse = 0;
requireplot = 0;
class Eventhandlers {
init = "['init', _this select 0] spawn tripsmoke;";