mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Add option to push stuck planes
Also changed flip vehicle back to 1051 default which allowed players to flip non-ATVs with help.
This commit is contained in:
@@ -47,6 +47,7 @@
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[NEW] 35 new male clothing classes added. #1732 #1734 @AirWavesMan
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[NEW] Added new BRDM2, AN2, HMMWV, Mi17 and Cessna _DZ classes with radar disabled. #1746 @AirWavesMan
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[NEW] Added SCAR Mk16 and Mk17 variants, L86 and AA12 to loot tables and traders. #1743 @AirWavesMan
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[NEW] Players can now manually push stuck planes backwards to free them. @ebaydayz
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[CHANGED] Combattimeout now uses diag_tickTime instead of time.
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[CHANGED] AmmoBoxSmall_556/762 is replaced with DZ_AmmoBoxUS/RU/EU/CZ and MedBox0 is replaced with DZ_MedBox (new model)
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@@ -1,12 +1,17 @@
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private ["_object","_position"];
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private ["_nearPlayers","_object"];
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_object = _this select 3;
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_nearPlayers = {(isPlayer _x && _x != player)} count (player nearEntities ["CAManBase",8]);
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if (!(_object isKindOf "ATV_Base_EP1") && _nearPlayers < 1) exitWith {
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localize "STR_EPOCH_NEED_HELP" call dayz_rollingMessages;
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};
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//Kneel Down
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player playMove "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon";
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waitUntil { animationState player != "amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon"};
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//_object setpos _position;
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_object setvectorup [0,0,1];
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_object setVectorUp [0,0,1];
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// Alert Zombies
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[player,20,true,(getPosATL player)] call player_alertZombies;
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30
SQF/dayz_code/actions/player_pushPlane.sqf
Normal file
30
SQF/dayz_code/actions/player_pushPlane.sqf
Normal file
@@ -0,0 +1,30 @@
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private ["_dir","_nearPlayers","_object","_speed","_vel"];
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_object = _this select 3;
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player removeAction s_player_pushPlane;
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s_player_pushPlane = -1;
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if (!local _object) exitWith {
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localize "str_actions_pilot_seat" call dayz_rollingMessages;
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};
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_nearPlayers = {(isPlayer _x && _x != player)} count (player nearEntities ["CAManBase",8]);
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if ((_object isKindOf "C130J_US_EP1" or _object isKindOf "MV22") && _nearPlayers < 1) exitWith {
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localize "STR_EPOCH_NEED_HELP" call dayz_rollingMessages;
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};
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_vel = velocity _object;
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_dir = direction _object;
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_speed = -1;
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_object setVelocity [
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(_vel select 0) + (sin _dir * _speed),
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(_vel select 1) + (cos _dir * _speed),
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(_vel select 2)
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];
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// Alert Zombies
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[player,20,true,(getPosATL player)] call player_alertZombies;
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// Added Nutrition-Factor for work
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["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
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@@ -5,7 +5,16 @@ scriptName "Functions\misc\fn_selfActions.sqf";
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- [] call fnc_usec_selfActions;
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************************************************************/
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if (DZE_ActionInProgress) exitWith {};
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private ["_canPickLight","_text","_dir","_canDoThis","_w2m","_bb","_waterHoles","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_hasKey","_oldOwner","_hasAttached","_isAnimal","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild","_player_lockUnlock_crtl","_displayName","_hasIgnators","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached","_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget","_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan","_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isCampSite","_isDisallowRefuel","_isDog","_isModular","_isModularDoor","_isHouse","_isGate","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock","_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo","_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar"];
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private ["_canPickLight","_text","_dir","_canDoThis","_w2m","_bb","_waterHoles","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names",
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"_hasKey","_oldOwner","_hasAttached","_isAnimal","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild",
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"_player_lockUnlock_crtl","_displayName","_hasIgnators","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
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"_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
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"_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan",
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"_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isCampSite","_isDisallowRefuel","_isDog",
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"_isModular","_isModularDoor","_isHouse","_isGate","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
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"_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
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"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
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"_isPlane"];
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_vehicle = vehicle player;
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_inVehicle = (_vehicle != player);
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@@ -229,13 +238,14 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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_typeOfCursorTarget = typeOf _cursorTarget;
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_isVehicle = _cursorTarget isKindOf "AllVehicles";
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_isBicycle = _cursorTarget isKindOf "Bicycle";
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_isPlane = _cursorTarget isKindOf "Plane";
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_isMan = _cursorTarget isKindOf "Man";
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_isAnimal = _cursorTarget isKindOf "Animal";
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_isZombie = _cursorTarget isKindOf "zZombie_base";
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_isDestructable = _cursorTarget isKindOf "BuiltItems";
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_isHarvested = _cursorTarget getVariable["meatHarvested",false];
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_isGenerator = _cursorTarget isKindOf "Generator_DZ";
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_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
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//_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle
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_isFuel = false;
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_hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
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_hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
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@@ -282,7 +292,7 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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};
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//flip vehicle
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if (_isVehicletype && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
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if (_isVehicle && {!_isAnimal} && {!_isMan} && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
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if (s_player_flipveh < 0) then {
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s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
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};
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@@ -291,6 +301,15 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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s_player_flipveh = -1;
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};
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if (_isPlane && _isAlive && count (crew _cursorTarget) == 0) then {
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if (s_player_pushPlane < 0) then {
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s_player_pushPlane = player addAction [format[localize "str_actions_push_plane",_text], "\z\addons\dayz_code\actions\player_pushPlane.sqf",_cursorTarget,1,true,true];
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};
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} else {
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player removeAction s_player_pushPlane;
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s_player_pushPlane = -1;
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};
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//Allow player to fill Fuel can
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if (_hasEmptyFuelCan && {_isFuel} && {!a_player_jerryfilling}) then {
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if (s_player_fillfuel < 0) then {
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@@ -1094,6 +1113,8 @@ if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cur
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//s_player_forceSave = -1;
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player removeAction s_player_flipveh;
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s_player_flipveh = -1;
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player removeAction s_player_pushPlane;
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s_player_pushPlane = -1;
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player removeAction s_player_sleep;
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s_player_sleep = -1;
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player removeAction s_player_deleteBuild;
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@@ -108,7 +108,6 @@ if (!isDedicated) then {
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player_dropWeapon = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_dropWeapon.sqf";
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//player_setTrap = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_setTrap.sqf";
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object_pickup = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_pickup.sqf";
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//player_flipvehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_flipvehicle.sqf";
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//player_sleep = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_sleep.sqf";
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player_combineMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineMags.sqf";
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player_combineAntibiotics = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_combineAntibiotics.sqf";
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@@ -176,6 +176,7 @@ dayz_resetSelfActions = {
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s_build_Wire_cat1 = -1;
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s_player_deleteBuild = -1;
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s_player_flipveh = -1;
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s_player_pushPlane = -1;
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s_player_stats = -1;
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s_player_sleep = -1;
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s_player_fillfuel210 = -1;
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@@ -671,6 +671,9 @@
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<German>Fahrzeug ausschlachten</German>
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<Dutch>Demonteer voertuig</Dutch>
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</Key>
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<Key ID="str_actions_pilot_seat">
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<English>You must get into the pilot's seat first.</English>
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</Key>
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<Key ID="str_actions_helipilotseat">
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<English>To pilot's seat</English>
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<Spanish>Al asiento de piloto</Spanish>
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@@ -860,6 +863,9 @@
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<French>Retourner %1</French>
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<Czech>Otočit %1</Czech>
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</Key>
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<Key ID="str_actions_push_plane">
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<English>Push %1</English>
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</Key>
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<Key ID="str_actions_stats">
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<English>Enable Stats</English>
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<German>Statistik aktiveren</German>
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@@ -16118,6 +16124,9 @@
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<German>Abbrechen</German>
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<Czech>Zrušit</Czech>
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</Key>
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<Key ID="STR_EPOCH_NEED_HELP">
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<English>You need more people to help you push.</English>
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</Key>
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<Key ID="str_fireplace_noMatches">
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<English>You need matches to build a fireplace</English>
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</Key>
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