mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Updates refs #1109
This commit is contained in:
@@ -72,7 +72,6 @@ class CfgBuildingLoot {
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,{"ItemWatch","generic",0.04}
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,{"ItemCompass","generic",0.03}
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,{"ItemMap","weapon",0.02}
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,{"pistols","cfglootweapon",0.1}
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,{"ItemFlashlight","generic",0.01}
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,{"ItemKnife","generic",0.04}
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,{"ItemMatchbox_DZE","generic",0.01}
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@@ -86,7 +85,6 @@ class CfgBuildingLoot {
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,{"clothes","single",0.01}
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,{"specialclothes","single",0.01}
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,{"WeaponHolder_MeleeCrowbar","object",0.03}
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,{"shotgunsingleshot","cfglootweapon",0.06}
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};
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};
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class Office: Default {
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@@ -102,12 +100,10 @@ class CfgBuildingLoot {
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,{"ItemWatch","generic",0.04}
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,{"ItemCompass","generic",0.03}
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,{"ItemMap","weapon",0.02}
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,{"pistols","cfglootweapon",0.11}
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,{"ItemFlashlight","generic",0.01}
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,{"ItemKnife","generic",0.04}
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,{"ItemMatchbox_DZE","generic",0.01}
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,{"","generic",0.31}
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,{"shotgunsingleshot","cfglootweapon",0.05}
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,{"backpacks","backpack",0.04}
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,{"tents","single",0.01}
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,{"","military",0.02}
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@@ -186,7 +182,6 @@ class CfgBuildingLoot {
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lootType[] = {
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{"ItemJerrycan","magazine",0.05}
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,{"","generic",0.3}
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,{"farmweapons","cfglootweapon",0.18}
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,{"","trash",0.26}
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,{"PartPlankPack","magazine",0.06}
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,{"WeaponHolder_ItemHatchet_DZE","object",0.05}
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@@ -210,12 +205,10 @@ class CfgBuildingLoot {
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,{"ItemWatch","generic",0.07}
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,{"ItemCompass","generic",0.02}
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,{"ItemMap","weapon",0.04}
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,{"pistols","cfglootweapon",0.04}
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,{"ItemFlashlight","generic",0.01}
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,{"ItemKnife","generic",0.02}
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,{"ItemMatchbox_DZE","generic",0.04}
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,{"","generic",0.04}
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,{"shotgunsingleshot","cfglootweapon",0.04}
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,{"backpacks","backpack",0.07}
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,{"tents","single",0.01}
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,{"","food",0.3}
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@@ -232,11 +225,7 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootPos[] = {};
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lootType[] = {
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{"assaultrifles","cfglootweapon",0.1}
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,{"submachinegun","cfglootweapon",0.04}
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,{"sniperrifles","cfglootweapon",0.07}
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,{"machineguns","cfglootweapon",0.06}
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,{"","military",0.3}
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{"","military",0.3}
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,{"","medical",0.18}
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,{"MAAWS","weapon",0.02}
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,{"MedBox0","object",0.05}
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@@ -254,11 +243,7 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootPos[] = {};
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lootType[] = {
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{"assaultrifles","cfglootweapon",0.09}
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,{"submachinegun","cfglootweapon",0.03}
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,{"sniperrifles","cfglootweapon",0.05}
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,{"machineguns","cfglootweapon",0.05}
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,{"","military",0.35}
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{"","military",0.35}
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,{"","medical",0.18}
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,{"MAAWS","weapon",0.02}
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,{"MedBox0","object",0.05}
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@@ -289,12 +274,7 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootPos[] = {};
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lootType[] = {
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{"pistols","cfglootweapon",0.04}
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,{"assaultrifles","cfglootweapon",0.13}
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,{"sniperrifles","cfglootweapon",0.04}
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,{"shotgunsingleshot","cfglootweapon",0.06}
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,{"submachinegun","cfglootweapon",0.07}
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,{"Binocular","weapon",0.03}
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{"Binocular","weapon",0.03}
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,{"ItemFlashlightRed","military",0.04}
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,{"ItemKnife","military",0.01}
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,{"ItemGPS","weapon",0.01}
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@@ -305,7 +285,6 @@ class CfgBuildingLoot {
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,{"","military",0.3}
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,{"ItemEtool","weapon",0.02}
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,{"ItemSandbag","magazine",0.02}
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,{"machineguns","cfglootweapon",0.03}
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};
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};
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class MilitaryIndustrial: Default {
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@@ -315,13 +294,8 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootPos[] = {};
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lootType[] = {
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{"pistols","cfglootweapon",0.02}
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,{"assaultrifles","cfglootweapon",0.05}
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,{"PartGeneric","magazine",0.03}
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,{"sniperrifles","cfglootweapon",0.01}
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,{"shotgunsingleshot","cfglootweapon",0.05}
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{"PartGeneric","magazine",0.03}
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,{"ItemGenerator","magazine",0.01}
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,{"submachinegun","cfglootweapon",0.05}
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,{"PartWheel","magazine",0.02}
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,{"Binocular","weapon",0.01}
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,{"ItemFlashlightRed","military",0.03}
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@@ -336,7 +310,6 @@ class CfgBuildingLoot {
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,{"ItemSandbag","magazine",0.02}
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,{"ItemFuelBarrelEmpty","magazine",0.03}
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,{"ItemFuelPump","magazine",0.01}
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,{"machineguns","cfglootweapon",0.01}
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};
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};
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class IndustrialMilitary: Default {
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@@ -346,13 +319,8 @@ class CfgBuildingLoot {
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lootChance = 0.5;
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lootPos[] = {};
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lootType[] = {
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{"pistols","cfglootweapon",0.02}
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,{"assaultrifles","cfglootweapon",0.05}
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,{"PartGeneric","magazine",0.03}
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,{"sniperrifles","cfglootweapon",0.01}
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,{"shotgunsingleshot","cfglootweapon",0.05}
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{"PartGeneric","magazine",0.03}
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,{"ItemGenerator","magazine",0.01}
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,{"submachinegun","cfglootweapon",0.05}
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,{"PartWheel","magazine",0.02}
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,{"Binocular","weapon",0.01}
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,{"ItemFlashlightRed","military",0.03}
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@@ -370,7 +338,6 @@ class CfgBuildingLoot {
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,{"ItemSandbag","magazine",0.02}
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,{"ItemFuelBarrelEmpty","magazine",0.03}
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,{"ItemFuelPump","magazine",0.01}
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,{"machineguns","cfglootweapon",0.01}
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};
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};
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class MilitarySpecial: Default {
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@@ -381,13 +348,7 @@ class CfgBuildingLoot {
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lootChance = 0.4;
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lootPos[] = {};
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lootType[] = {
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{"assaultrifles","cfglootweapon",0.1}
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,{"machineguns","cfglootweapon",0.04}
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,{"pistols","cfglootweapon",0.08}
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,{"sniperrifles","cfglootweapon",0.03}
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,{"militaryshotguns","cfglootweapon",0.05}
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,{"submachinegun","cfglootweapon",0.06}
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,{"AmmoBoxSmall_556","object",0.01}
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{"AmmoBoxSmall_556","object",0.01}
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,{"AmmoBoxSmall_762","object",0.02}
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,{"Binocular","weapon",0.01}
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,{"ItemFlashlightRed","military",0.02}
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@@ -417,7 +378,6 @@ class CfgBuildingLoot {
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,{"ItemFlashlight","generic",0.01}
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,{"ItemKnife","generic",0.01}
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,{"ItemMatchbox_DZE","generic",0.03}
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,{"farmweapons","cfglootweapon",0.03}
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,{"","military",0.38}
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,{"WeaponHolder_ItemMachete","object",0.02}
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,{"","hunter",0.5}
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@@ -1,58 +1,75 @@
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private ["_obj","_type","_config","_positions","_iPos","_nearBy","_itemType","_itemTypes","_lootChance","_weights","_cntWeights","_index","_itemTypesSmall","_positionsSmall"];
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//_t1 = diag_tickTime;
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_obj = _this select 0;
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// lower case to prevent issues with differing case for buildings from map to map.
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_type = toLower(typeOf _obj);
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//diag_log format["Spawning loot for: %1", _type];
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/*
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Created exclusively for ArmA2:OA - DayZMod.
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Please request permission to use/alter/distribute from project leader (R4Z0R49)
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*/
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//private ["_lootChance","_index","_weights","_cntWeights","_itemType","_qty","_rnd","_iPos","_obj","_type","_config","_pos","_itemTypes","_positions","_bias"];
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private ["_lootChance"];
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_obj = _this;
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_type = typeOf _obj;
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_config = configFile >> "CfgBuildingLoot" >> _type;
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_pos = [] + getArray (_config >> "lootPos");
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_itemTypes = [] + getArray (_config >> "lootType");
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_lootChance = getNumber (_config >> "lootChance");
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//_countPositions = count _pos;
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_qty = 0; // effective quantity of spawned weaponholder
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_lootSpawnBias = 67; //67 between 50 and 100. The lower it is, the lower chance some of the lootpiles will spawn
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_config = configFile >> "CfgBuildingLoot" >> _type;
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if (DZE_MissionLootTable) then {
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_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
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// shuffles an array
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// parameters: array
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// example: _myrandomarray = _myNormalArray call _ShuffleArray;
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ShuffleArray = {
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private ["_ar","_rand_array","_rand"];
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_ar = _this;
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_rand_array = [];
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while {count _ar > 0} do {
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_rand = (count _ar);
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_rand = floor (random _rand);
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_rand_array set [count _rand_array, _ar select _rand];
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_ar set [_rand, "randarray_del"];
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_ar = _ar - ["randarray_del"];
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};
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_rand_array;
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};
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_positions = _pos call ShuffleArray;
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_positions = [] + getArray (_config >> "lootPos");
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_itemTypes = [] + getArray (_config >> "itemType");
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_lootChance = getNumber (_config >> "lootChance");
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// bias for this building. The lower it is, the lower chance some of the lootpiles will spawn
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_bias = 50 max _lootSpawnBias;
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_bias = 100 min _bias;
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_bias = (_bias + random(100 - _bias)) / 100;
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//diag_log(format["BIAS:%1 LOOTCHANCE:%2", _bias, _lootChance]);
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{
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if ((random 1) < _lootChance) then {
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if (count _x == 3) then {
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_rnd = (random 1) / _bias;
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_iPos = _obj modelToWorld _x;
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_nearBy = nearestObjects [_iPos, ["ReammoBox","WeaponHolder","WeaponHolderBase"], 1];
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if (count _nearBy == 0) then {
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_index = dayz_CBLBase find _type;
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//diag_log format["Found %2 at index: %1", _index,_type];
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_weights = dayz_CBLChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_itemType = _itemTypes select _index;
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[_itemType select 0, _itemType select 1 , _iPos, 0.0] call spawn_loot;
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//_obj setVariable ["created",(DateToNumber date),true];
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_nearBy = nearestObjects [_iPos, ["ReammoBox"], 2];
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if (count _nearBy > 0) then {
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_lootChance = _lootChance + 0.05;
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};
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if (dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders) then {
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if (_rnd <= _lootChance) then {
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if (count _nearBy == 0) then {
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_index = dayz_CBLBase find _type;
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_weights = dayz_CBLChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_itemType = _itemTypes select _index;
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[_itemType select 0, _itemType select 1 , _iPos, 0.0] call spawn_loot;
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// diag_log (format["SpawnLoot: Pos: %1, LootType: %2/%3,",_iPos,_itemType select 0,_itemType select 1]);
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dayz_currentWeaponHolders = dayz_currentWeaponHolders +1;
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//loclout system
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_islocal = _obj getVariable ["", false]; // object created locally via TownGenerator. See stream_locationFill.sqf
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_obj setVariable ["looted",diag_tickTime + dayz_tickTimeOffset,!_islocal];
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};
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};
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};
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//sleep 0.002;
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};
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} forEach _positions;
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_itemTypesSmall = [] + getArray (_config >> "itemTypeSmall");
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_positionsSmall = [] + getArray (_config >> "lootPosSmall");
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{
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if ((random 1) < _lootChance) then {
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_iPos = _obj modelToWorld _x;
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_nearBy = nearestObjects [_iPos, ["ReammoBox","WeaponHolder","WeaponHolderBase"], 1];
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if (count _nearBy == 0) then {
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_index = dayzE_CBLSBase find _type;
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//diag_log format["Found %2 at index: %1", _index,_type];
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_weights = dayzE_CBLSChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_itemType = _itemTypesSmall select _index;
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[_itemType select 0, _itemType select 1 , _iPos, 0.0] call spawn_loot_small;
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//_obj setVariable ["created",(DateToNumber date),true];
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};
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};
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} forEach _positionsSmall;
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//["building_spawnLoot.sqf",(diag_tickTime - _t1)] call fnc_dump;
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//dayz_currentWeaponHolders;
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@@ -7,7 +7,7 @@ _onTheMove = (speed (vehicle player) > 10);
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_dateNow = (DateToNumber date);
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_maxWildZombies = 3;
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_age = -1;
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_radius = 200;
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_radius = 200;
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_position = getPosATL player;
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dayz_spawnZombies = 0;
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@@ -46,7 +46,7 @@ if ("ItemMap_Debug" in items player) then {
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deleteMarkerLocal "Loot30";
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deleteMarkerLocal "Loot120";
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deleteMarkerLocal "Agro80";
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_markerstr = createMarkerLocal ["MaxZeds", _position];
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_markerstr setMarkerColorLocal "ColorYellow";
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_markerstr setMarkerShapeLocal "ELLIPSE";
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@@ -58,7 +58,7 @@ if ("ItemMap_Debug" in items player) then {
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_markerstr1 setMarkerShapeLocal "ELLIPSE";
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_markerstr1 setMarkerBrushLocal "Border";
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_markerstr1 setMarkerSizeLocal [_radius+100, _radius+100];
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_markerstr2 = createMarkerLocal ["Agro80", _position];
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_markerstr2 setMarkerColorLocal "ColorRed";
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_markerstr2 setMarkerShapeLocal "ELLIPSE";
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@@ -83,11 +83,11 @@ diag_log ("GlobalZombies: " +str(dayz_CurrentZombies) + "/" +str(dayz_maxGlobalZ
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diag_log ("dayz_maxCurrentZeds: " +str(dayz_maxCurrentZeds) + "/" +str(dayz_maxZeds));
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};
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_nearby = _position nearObjects ["building",_radius];
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_nearbyCount = count _nearby;
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if (_nearbyCount < 1) exitwith
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if (_nearbyCount < 1) exitwith
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{
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if ((dayz_spawnZombies < _maxWildZombies) and !_inVehicle) then {
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[_position] call wild_spawnZombies;
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@@ -102,7 +102,7 @@ if (_nearbyCount < 1) exitwith
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_config = missionConfigFile >> "CfgBuildingLoot" >> _type;
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};
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_canLoot = isClass (_config);
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if(_canLoot) then {
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_dis = _x distance player;
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@@ -124,8 +124,7 @@ if (_nearbyCount < 1) exitwith
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//Register
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_x setVariable ["looted",_dateNow,true];
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//cleanup
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_handle = [_x] spawn building_spawnLoot;
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waitUntil{scriptDone _handle};
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_x call building_spawnLoot;
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};
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};
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@@ -1,28 +1,28 @@
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private ["_radius","_position","_inVehicle","_dateNow","_age","_locationstypes","_nearestCity","_type","_looted","_cleared","_nearByObj","_handle","_x"];//_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings
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_radius = _this select 0;
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_position = _this select 1;
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_inVehicle = _this select 2;
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_dateNow = _this select 3;
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_age = _this select 4;
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_locationstypes = _this select 5;
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_nearestCity = _this select 6;
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_looted = (_x getVariable ["looted",-0.1]);
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_cleared = (_x getVariable ["cleared",true]);
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_dateNow = (DateToNumber date);
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_age = (_dateNow - _looted) * 525948;
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//diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
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if ((_age > 10) and (!_cleared)) then {
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_nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
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{deleteVehicle _x} forEach _nearByObj;
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_x setVariable ["cleared",true,true];
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_x setVariable ["looted",_dateNow,true];
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};
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if ((_age > 10) and (_cleared)) then {
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//Register
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_x setVariable ["looted",_dateNow,true];
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//cleanup
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_handle = [_x] spawn building_spawnLoot;
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waitUntil{scriptDone _handle};
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};
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// private["_radius","_position","_inVehicle","_dateNow","_age","_locationstypes","_nearestCity","_nearbyBuildings","_nearby","_type","_config","_canZombie","_canLoot","_dis","_keepAwayDist","_isNoone","_looted","_cleared"];//_radius, _position, _inVehicle, _dateNow, _age, _locationstypes, _nearestCity, _nearbyBuildings
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//
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// _radius = _this select 0;
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||||
// _position = _this select 1;
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||||
// _inVehicle = _this select 2;
|
||||
// _dateNow = _this select 3;
|
||||
// _age = _this select 4;
|
||||
// _locationstypes = _this select 5;
|
||||
// _nearestCity = _this select 6;
|
||||
//
|
||||
// _looted = (_x getVariable ["looted",-0.1]);
|
||||
// _cleared = (_x getVariable ["cleared",true]);
|
||||
// _dateNow = (DateToNumber date);
|
||||
// _age = (_dateNow - _looted) * 525948;
|
||||
// //diag_log ("SPAWN LOOT: " + _type + " Building is " + str(_age) + " old" );
|
||||
// if ((_age > 10) and (!_cleared)) then {
|
||||
// _nearByObj = nearestObjects [(getPosATL _x), ["WeaponHolder","WeaponHolderBase"],((sizeOf _type)+5)];
|
||||
// {deleteVehicle _x} forEach _nearByObj;
|
||||
// _x setVariable ["cleared",true];
|
||||
// _x setVariable ["looted",_dateNow,true];
|
||||
// };
|
||||
// if ((_age > 10) and (_cleared)) then {
|
||||
// //Register
|
||||
// _x setVariable ["looted",_dateNow,true];
|
||||
// //cleanup
|
||||
// _handle = [_x] spawn building_spawnLoot;
|
||||
// waitUntil{scriptDone _handle};
|
||||
// };
|
||||
@@ -1,150 +1,102 @@
|
||||
private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_qty","_max","_tQty","_canType","_mags","_dateNow"];
|
||||
private ["_item","_itemTypes","_qty","_tQty","_uniq"];
|
||||
|
||||
_iItem = _this select 0;
|
||||
_iClass = _this select 1;
|
||||
//diag_log format["DEBUG spawn loot class: %1", _iClass];
|
||||
_iPos = _this select 2;
|
||||
_radius = _this select 3;
|
||||
_iItem = _this select 0;
|
||||
_iClass = _this select 1;
|
||||
_iPos = _this select 2;
|
||||
_radius = _this select 3;
|
||||
|
||||
switch (_iClass) do
|
||||
{
|
||||
default
|
||||
{
|
||||
//_uniq = ["ItemWaterbottle", "ItemWaterbottleUnfilled"];
|
||||
_uniq = [];
|
||||
//_permaLoot = false;
|
||||
|
||||
_iPosZ = _iPos select 2;
|
||||
if((isNil "_iPosZ") OR {( _iPosZ < 0)}) then { _iPos = [_iPos select 0,_iPos select 1,0]; };
|
||||
|
||||
//if(_iClass == "Unknown") exitwith {};
|
||||
|
||||
switch (_iClass) do {
|
||||
default {
|
||||
//Item is food, add random quantity of cans along with an item (if exists)
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
{
|
||||
_itemTypes set [count _itemTypes, _x select 0]
|
||||
} foreach getArray (configFile >> "cfgLoot" >> _iClass);
|
||||
|
||||
_qty = 0;
|
||||
_max = 1 + round(random 2);
|
||||
while {_qty < _max} do
|
||||
{
|
||||
_tQty = 1 + round(random 1);
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
_item addMagazineCargoGlobal [_canType,_tQty];
|
||||
_qty = _qty + _tQty;
|
||||
_max = ceil(random 2) + 1;
|
||||
while {_qty < _max} do {
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
|
||||
//_itemarray = dayz_CLItemNames select _index;
|
||||
//_canType = _itemarray call BIS_fnc_selectRandom;
|
||||
|
||||
//diag_log ("CanType: "+str(_canType));
|
||||
_tQty = round(random 1) + 1;
|
||||
if (_canType in _uniq) then {
|
||||
if (({_x in _uniq} count magazines _item) == 0) then { _tQty = 1; } else { _tQty = 0;};
|
||||
if (_tQty == 0) then {diag_log(format["%1 Prevent any duplicate member %2 from family %3",__FILE__, _canType, _uniq]);};
|
||||
//diag_log(format["%1 %2 DUP? type:%3 mag:%4 _this:%5",__FILE__, __LINE__, _canType, magazines _item, _this]);
|
||||
};
|
||||
if (_tQty > 0) then {
|
||||
if (!(_canType in _uniq)) then {
|
||||
_item addMagazineCargoGlobal [_canType,1];
|
||||
_uniq set [count _uniq, _canType];
|
||||
//diag_log ("uniq: "+str(_uniq));
|
||||
_qty = _qty + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
if (_iItem != "") then
|
||||
{
|
||||
if (_iItem != "") then {
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
//diag_log ("Unknown");
|
||||
};
|
||||
};
|
||||
case "single":
|
||||
{
|
||||
//Item is sigle, add 1 item from cfgloot
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
_item addMagazineCargoGlobal [_canType,1];
|
||||
};
|
||||
case "backpack":
|
||||
{
|
||||
//Item is single backpack
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_iItem = _itemTypes select _index;
|
||||
|
||||
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
};
|
||||
case "cfglootweapon":
|
||||
{
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_iItem = _itemTypes select _index;
|
||||
|
||||
if (_iItem == "Chainsaw") then {
|
||||
_iItem = ["ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR"] call BIS_fnc_selectRandom;
|
||||
};
|
||||
|
||||
case "weapon": {
|
||||
//Item is a weapon, add it and a random quantity of magazines
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
|
||||
if ((count _mags) > 0) then
|
||||
{
|
||||
if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
|
||||
if ((count _mags) > 0) then {
|
||||
// if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
|
||||
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
|
||||
_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
|
||||
};
|
||||
|
||||
};
|
||||
case "weapon":
|
||||
{
|
||||
//Item is a weapon, add it and a random quantity of magazines
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
_mags = [] + getArray (configFile >> "cfgWeapons" >> _iItem >> "magazines");
|
||||
if ((count _mags) > 0) then
|
||||
{
|
||||
if (_mags select 0 == "Quiver") then { _mags set [0, "WoodenArrow"] }; // Prevent spawning a Quiver
|
||||
if (_mags select 0 == "20Rnd_556x45_Stanag") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36") then { _mags set [0, "30Rnd_556x45_Stanag"] };
|
||||
if (_mags select 0 == "30Rnd_556x45_G36SD") then { _mags set [0, "30Rnd_556x45_StanagSD"] };
|
||||
_item addMagazineCargoGlobal [(_mags select 0), (round(random 2))];
|
||||
if (!(_iItem in MeleeWeapons)) then {
|
||||
_magQty = round(random 10);
|
||||
if (_magQty > 3) then {
|
||||
_item addMagazineCargoGlobal [(_mags select 0), (round(random 1) + 1)];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
case "weaponnomags":
|
||||
{
|
||||
//Item is a weapon, and spawns no mags
|
||||
/*
|
||||
case "tools": {
|
||||
//Item is one tool
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
_item addMagazineCargoGlobal [_iItem,1];
|
||||
};
|
||||
case "magazine":
|
||||
{
|
||||
*/
|
||||
case "magazine": {
|
||||
//Item is one magazine
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addMagazineCargoGlobal [_iItem,1];
|
||||
};
|
||||
case "object":
|
||||
{
|
||||
case "object": {
|
||||
//Item is one magazine
|
||||
_item = createVehicle [_iItem, _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
};
|
||||
};
|
||||
|
||||
// timestamp for later clearing
|
||||
_dateNow = (DateToNumber date);
|
||||
_item setVariable ["looted",_dateNow,true];
|
||||
|
||||
if ((count _iPos) > 2) then
|
||||
{
|
||||
if ((count _iPos) > 2) then {
|
||||
_item setPosATL _iPos;
|
||||
};
|
||||
|
||||
//if (_permaLoot == true) then { _item setVariable ["permaLoot",true]; };
|
||||
|
||||
_item // used in server_spawnCrashSite
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
|
||||
private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_canType","_dateNow"];
|
||||
|
||||
_iItem = _this select 0;
|
||||
_iClass = _this select 1;
|
||||
//diag_log format["DEBUG spawn loot class: %1", _iClass];
|
||||
_iPos = _this select 2;
|
||||
_radius = _this select 3;
|
||||
|
||||
switch (_iClass) do
|
||||
{
|
||||
default
|
||||
{
|
||||
//Item is sigle, add 1 item from CfgLootSmall
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iClass)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iClass)) select 0);
|
||||
};
|
||||
_index = dayzE_CLSBase find _iClass;
|
||||
|
||||
_weights = dayzE_CLSChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
_item addMagazineCargoGlobal [_canType,1];
|
||||
};
|
||||
case "single":
|
||||
{
|
||||
//Item is sigle, add 1 item from CfgLootSmall
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayzE_CLSBase find _iItem;
|
||||
_weights = dayzE_CLSChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_canType = _itemTypes select _index;
|
||||
_item addMagazineCargoGlobal [_canType,1];
|
||||
};
|
||||
case "cfglootweapon":
|
||||
{
|
||||
//Item is sigle, add 1 item from cfgloot
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
} else {
|
||||
_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
|
||||
};
|
||||
_index = dayz_CLBase find _iItem;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_iItem = _itemTypes select _index;
|
||||
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
|
||||
};
|
||||
case "weapon":
|
||||
{
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addWeaponCargoGlobal [_iItem,1];
|
||||
};
|
||||
case "magazine":
|
||||
{
|
||||
//Item is one magazine
|
||||
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
|
||||
_item addMagazineCargoGlobal [_iItem,1];
|
||||
};
|
||||
|
||||
case "weaponnomags":
|
||||
{
|
||||
//do nothing for now
|
||||
};
|
||||
case "backpack":
|
||||
{
|
||||
//do nothing for now
|
||||
};
|
||||
case "object":
|
||||
{
|
||||
//do nothing for now
|
||||
};
|
||||
};
|
||||
|
||||
// timestamp for later clearing
|
||||
_dateNow = (DateToNumber date);
|
||||
_item setVariable ["looted",_dateNow,true];
|
||||
|
||||
if ((count _iPos) > 2) then
|
||||
{
|
||||
_item setPosATL _iPos;
|
||||
};
|
||||
@@ -1,120 +1,157 @@
|
||||
private ["_position","_doLoiter","_unitTypes","_isNoone","_loot","_array","_agent","_type","_radius","_method","_nearByPlayer","_myDest","_newDest","_lootType","_isAlive","_rnd","_id"];
|
||||
_position = _this select 0;
|
||||
_doLoiter = _this select 1;
|
||||
_unitTypes = _this select 2;
|
||||
private ["_position","_unitTypes","_radius","_method","_agent"];
|
||||
|
||||
if (dayz_maxCurrentZeds > dayz_maxZeds) exitwith {};
|
||||
if (dayz_CurrentZombies > dayz_maxGlobalZombies) exitwith {};
|
||||
if (dayz_spawnZombies > dayz_maxLocalZombies) exitwith {};
|
||||
_position = _this select 0;
|
||||
_doLoiter = _this select 1; // wander around
|
||||
_unitTypes = _this select 2; // class of wanted models
|
||||
_maxControlledZombies = round(dayz_maxLocalZombies);
|
||||
|
||||
_isNoone = {isPlayer _x} count (_position nearEntities [["AllVehicles","CAManBase"],30]) == 0;
|
||||
_loot = "";
|
||||
_array = [];
|
||||
_agent = objNull;
|
||||
_cantSee = {
|
||||
private ["_isok"];
|
||||
|
||||
//Exit if a player is nearby
|
||||
if (!_isNoone) exitWith {};
|
||||
|
||||
if (count _unitTypes == 0) then {
|
||||
|
||||
if (DZE_MissionLootTable) then {
|
||||
_unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||
} else {
|
||||
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||
_isok = true;
|
||||
_zPos = +(_this select 0);
|
||||
if (count _zPos < 3) exitWith {
|
||||
diag_log format["%1::_cantSee illegal pos %2", __FILE__, _zPos];
|
||||
false
|
||||
};
|
||||
};
|
||||
|
||||
_type = _unitTypes call BIS_fnc_selectRandom;
|
||||
|
||||
//Create the Group and populate it
|
||||
//diag_log ("Spawned: " + _type);
|
||||
_radius = 0;
|
||||
_method = "CAN_COLLIDE";
|
||||
if (_doLoiter) then {
|
||||
_radius = 40;
|
||||
_method = "NONE";
|
||||
};
|
||||
//diag_log ("Spawned: " + str([_type, _position, [], _radius, _method]));
|
||||
_agent = createAgent [_type, _position, [], _radius, _method];
|
||||
PVDZE_zed_Spawn = [_agent];
|
||||
publicVariableServer "PVDZE_zed_Spawn";
|
||||
|
||||
if (_doLoiter) then {
|
||||
_agent setDir round(random 180);
|
||||
_agent setPosATL _position;
|
||||
_agent setvelocity [0, 0, 1];
|
||||
//_agent setVariable ["doLoiter",true,true];
|
||||
} else {
|
||||
_agent setVariable ["doLoiter",false,true];
|
||||
};
|
||||
dayz_spawnZombies = dayz_spawnZombies + 1;
|
||||
|
||||
//diag_log ("CREATE INFECTED: " + str(_this));
|
||||
|
||||
_position = getPosATL _agent;
|
||||
_nearByPlayer = ({isPlayer _x} count (_position nearEntities [["AllVehicles","CAManBase"],30]) > 0);
|
||||
|
||||
if (random 1 > 0.7) then {
|
||||
_agent setUnitPos "Middle";
|
||||
};
|
||||
|
||||
//diag_log ("CREATED: " + str(_agent));
|
||||
if (_nearByPlayer) then {
|
||||
deleteVehicle _agent;
|
||||
};
|
||||
/*
|
||||
//_agent setVariable["host",player,true];
|
||||
if (!_doLoiter) then {
|
||||
_agent setPosATL _position;
|
||||
_agent setDir round(random 180);
|
||||
if (_nearByPlayer) then {
|
||||
deleteVehicle _agent;
|
||||
};
|
||||
} else {
|
||||
if (_nearByPlayer) then {
|
||||
_attempt = 0;
|
||||
while {_nearByPlayer} do {
|
||||
_position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
|
||||
_agent setPos _position;
|
||||
_nearByPlayer = ({isPlayer _x} count (_position nearEntities ["CAManBase",30]) > 0);
|
||||
_attempt = _attempt + 1;
|
||||
if (_attempt > 10) exitWith {};
|
||||
};
|
||||
_agent setPos _position;
|
||||
};
|
||||
};
|
||||
*/
|
||||
if (isNull _agent) exitWith {
|
||||
dayz_spawnZombies = dayz_spawnZombies - 1;
|
||||
};
|
||||
|
||||
_isAlive = alive _agent;
|
||||
|
||||
_myDest = getPosATL _agent;
|
||||
_newDest = getPosATL _agent;
|
||||
_agent setVariable ["myDest",_myDest];
|
||||
_agent setVariable ["newDest",_newDest];
|
||||
|
||||
//Add some loot
|
||||
_rnd = random 1;
|
||||
if (_rnd > 0.3) then {
|
||||
_lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot";
|
||||
if (isText _lootType) then {
|
||||
|
||||
_array = [];
|
||||
if (DZE_MissionLootTable) then {
|
||||
_array = getArray (missionConfigFile >> "cfgLoot" >> getText(_lootType));
|
||||
} else {
|
||||
_array = getArray (configFile >> "cfgLoot" >> getText(_lootType));
|
||||
};
|
||||
if (count _array > 0) then {
|
||||
_loot = _array call BIS_fnc_selectRandomWeighted;
|
||||
if(!isNil "_array") then {
|
||||
_agent addMagazine _loot;
|
||||
_zPos = ATLtoASL _zPos;
|
||||
_fov = _this select 1; // players half field of view
|
||||
_safeDistance = _this select 2; // minimum distance. closer is wrong
|
||||
_farDistance = _this select 3; // distance further we won't check
|
||||
_zPos set [2, (_zPos select 2) + 1.7];
|
||||
{
|
||||
_xasl = getPosASL _x;
|
||||
if (_xasl distance _zPos < _farDistance) then {
|
||||
if (_xasl distance _zPos < _safeDistance) then {
|
||||
_isok = false;
|
||||
}
|
||||
else {
|
||||
_eye = eyePos _x; // ASL
|
||||
_ed = eyeDirection _x;
|
||||
_ed = (_ed select 0) atan2 (_ed select 1);
|
||||
_deg = [_xasl, _zPos] call BIS_fnc_dirTo;
|
||||
_deg = (_deg - _ed + 720) % 360;
|
||||
if (_deg > 180) then { _deg = _deg - 360; };
|
||||
if ((abs(_deg) < _fov) AND {( // in right angle sector?
|
||||
(!(terrainIntersectASL [_zPos, _eye]) // no terrain between?
|
||||
AND {(!(lineIntersects [_zPos, _eye]))}) // and no object between?
|
||||
)}) then {
|
||||
_isok = false;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
if (!_isok) exitWith {false};
|
||||
} forEach playableUnits;
|
||||
|
||||
_isok
|
||||
};
|
||||
|
||||
//Start behavior
|
||||
_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
|
||||
if ((dayz_spawnZombies < _maxControlledZombies) and (dayz_CurrentNearByZombies < dayz_maxNearByZombies) and (dayz_currentGlobalZombies < dayz_maxGlobalZeds)) then {
|
||||
if ([_position, dayz_cantseefov, 10, dayz_cantseeDist] call _cantSee) then {
|
||||
//Check if anyone close
|
||||
_tooClose = {isPlayer _x} count (_position nearEntities ["CAManBase",30]) > 0;
|
||||
if (_tooClose) exitwith {
|
||||
diag_log ("Zombie_Generate: was too close to player.");
|
||||
};
|
||||
|
||||
//Add zeds if unitTypes equals 0
|
||||
if (count _unitTypes == 0) then {
|
||||
if (DZE_MissionLootTable) then {
|
||||
_unitTypes = []+ getArray (missionConfigFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||
} else {
|
||||
_unitTypes = []+ getArray (configFile >> "CfgBuildingLoot" >> "Default" >> "zombieClass");
|
||||
};
|
||||
};
|
||||
|
||||
// lets create an agent
|
||||
_type = _unitTypes call BIS_fnc_selectRandom;
|
||||
_radius = 5;
|
||||
_method = "NONE";
|
||||
if (_doLoiter) then {
|
||||
_radius = 40;
|
||||
_method = "CAN_COLLIDE";
|
||||
};
|
||||
|
||||
//Check if point is in water
|
||||
if (surfaceIsWater _position) exitwith { Diag_log ("Location is in Water Abort"); };
|
||||
|
||||
_agent = createAgent [_type, _position, [], _radius, _method];
|
||||
sleep 0.001;
|
||||
|
||||
//add to global counter
|
||||
dayz_spawnZombies = dayz_spawnZombies + 1;
|
||||
|
||||
//Add some loot
|
||||
_loot = "";
|
||||
_array = [];
|
||||
_rnd = random 1;
|
||||
if (_rnd < 0.2) then {
|
||||
_lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot";
|
||||
if (isText _lootType) then {
|
||||
_array = [];
|
||||
{
|
||||
_array set [count _array, _x select 0]
|
||||
} foreach getArray (configFile >> "cfgLoot" >> getText(_lootType));
|
||||
if (count _array > 0) then {
|
||||
_index = dayz_CLBase find getText(_lootType);
|
||||
_weights = dayz_CLChances select _index;
|
||||
_loot = _array select (_weights select (floor(random (count _weights))));
|
||||
if(!isNil "_array") then {
|
||||
_loot_count = getNumber(configFile >> "CfgMagazines" >> _loot >> "count");
|
||||
if(_loot_count>1) then {
|
||||
_agent addMagazine [_loot, ceil(random _loot_count)];
|
||||
} else {
|
||||
_agent addMagazine _loot;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_agent setVariable["agentObject",_agent];
|
||||
|
||||
if (!isNull _agent) then {
|
||||
// sometime Z can be seen flying in very high speed while tp. Its altitude is set underground to hide that.
|
||||
/*
|
||||
_agtPos = getPosASL _agent;
|
||||
_agtPos set [2, -3];
|
||||
_agent setPosASL _agtPos;
|
||||
sleep 0.001;
|
||||
_agtPos = +(_position);
|
||||
_agtPos set [2, -3];
|
||||
_agent setPosASL _agtPos;
|
||||
sleep 0.001;
|
||||
*/
|
||||
_agent setDir random 360;
|
||||
//_agent setPosATL _position;
|
||||
sleep 0.001;
|
||||
|
||||
_position = getPosATL _agent;
|
||||
|
||||
_favStance = (
|
||||
switch ceil(random(3^0.5)^2) do {
|
||||
//case 3: {"DOWN"}; // prone
|
||||
case 2: {"Middle"}; // Kneel
|
||||
default {"UP"} // stand-up
|
||||
}
|
||||
);
|
||||
_agent setUnitPos _favStance;
|
||||
|
||||
_agent setVariable ["stance", _favStance];
|
||||
_agent setVariable ["BaseLocation", _position];
|
||||
_agent setVariable ["doLoiter", true]; // true: Z will be wandering, false: stay still
|
||||
_agent setVariable ["myDest", _position];
|
||||
_agent setVariable ["newDest", _position];
|
||||
[_agent, _position] call zombie_loiter;
|
||||
};
|
||||
//add to monitor
|
||||
//dayz_zedMonitor set [count dayz_zedMonitor, _agent];
|
||||
|
||||
//Disable simulation
|
||||
PVDZ_Server_Simulation = [_agent, false];
|
||||
publicVariableServer "PVDZ_Server_Simulation";
|
||||
|
||||
//Start behavior
|
||||
_id = [_position,_agent] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
|
||||
};
|
||||
};
|
||||
@@ -1,4 +1,4 @@
|
||||
/*
|
||||
/*
|
||||
FUNCTION COMPILES
|
||||
*/
|
||||
//Player only
|
||||
@@ -6,7 +6,7 @@ if (!isDedicated) then {
|
||||
|
||||
"filmic" setToneMappingParams [0.07, 0.31, 0.23, 0.37, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
|
||||
|
||||
BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
|
||||
BIS_Effects_Burn = compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf";
|
||||
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf"; //Run on a players computer, checks if the player is near a zombie
|
||||
player_zombieAttack = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieAttack.sqf"; //Run on a players computer, causes a nearby zombie to attack them
|
||||
fnc_usec_damageActions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageActions.sqf"; //Checks which actions for nearby casualty
|
||||
@@ -31,14 +31,14 @@ if (!isDedicated) then {
|
||||
player_packTent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packTent.sqf";
|
||||
player_packVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_packVault.sqf";
|
||||
player_unlockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockVault.sqf";
|
||||
|
||||
|
||||
player_removeObject = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\remove.sqf";
|
||||
player_removeNet = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_removeNet.sqf";
|
||||
player_removeTankTrap = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_removeTankTrap.sqf";
|
||||
|
||||
player_unlockDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockDoor.sqf";
|
||||
player_changeCombo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_changeCombo.sqf";
|
||||
|
||||
|
||||
player_lockVault = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_lockVault.sqf";
|
||||
// control_zombieAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\control_zombieAgent.sqf";
|
||||
player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf";
|
||||
@@ -59,22 +59,22 @@ if (!isDedicated) then {
|
||||
player_alertZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_alertZombies.sqf";
|
||||
player_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
|
||||
fn_gearMenuChecks = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_gearMenuChecks.sqf";
|
||||
|
||||
|
||||
//Objects
|
||||
object_roadFlare = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_roadFlare.sqf";
|
||||
object_setpitchbank = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_setpitchbank.sqf";
|
||||
object_monitorGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_monitorGear.sqf";
|
||||
|
||||
local_roadDebris = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\local_roadDebris.sqf";
|
||||
|
||||
|
||||
//Zombies
|
||||
zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf";
|
||||
zombie_loiter = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_loiter.sqf"; //Server compile, used for loiter behaviour
|
||||
zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf"; //Server compile, used for loiter behaviour
|
||||
wild_spawnZombies = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\wild_spawnZombies.sqf"; //Server compile, used for loiter behaviour
|
||||
|
||||
|
||||
pz_attack = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf";
|
||||
|
||||
|
||||
//
|
||||
dog_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\dog_findTargetAgent.sqf";
|
||||
|
||||
@@ -105,24 +105,24 @@ if (!isDedicated) then {
|
||||
//player_mineOre = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_mineOre.sqf";
|
||||
player_antiWall = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_antiWall.sqf";
|
||||
player_deathBoard = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\list_playerDeathsAlt.sqf";
|
||||
|
||||
|
||||
player_plotPreview = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_showPlotRadius.sqf";
|
||||
player_upgradeVehicle = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_upgradeVehicle.sqf";
|
||||
|
||||
|
||||
//ui
|
||||
player_selectSlot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_selectSlot.sqf";
|
||||
player_gearSync = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_gearSync.sqf";
|
||||
player_gearSet = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_gearSet.sqf";
|
||||
ui_changeDisplay = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_changeDisplay.sqf";
|
||||
ui_gear_sound = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\ui_gear_sound.sqf";
|
||||
|
||||
|
||||
//System
|
||||
player_monitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_monitor.sqf";
|
||||
player_spawn_1 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_1.sqf";
|
||||
player_spawn_2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\player_spawn_2.sqf";
|
||||
onPreloadStarted "dayz_preloadFinished = false;";
|
||||
onPreloadFinished "dayz_preloadFinished = true;";
|
||||
|
||||
|
||||
// helper functions
|
||||
player_hasTools = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_hasTools.sqf";
|
||||
player_checkItems = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_checkItems.sqf";
|
||||
@@ -137,7 +137,7 @@ if (!isDedicated) then {
|
||||
};
|
||||
_b
|
||||
};
|
||||
|
||||
|
||||
|
||||
epoch_totalCurrency = {
|
||||
// total currency
|
||||
@@ -154,7 +154,7 @@ if (!isDedicated) then {
|
||||
|
||||
epoch_itemCost = {
|
||||
_trade_total = 0;
|
||||
{
|
||||
{
|
||||
_part_in_configClass = configFile >> "CfgMagazines" >> (_x select 0);
|
||||
if (isClass (_part_in_configClass)) then {
|
||||
_part_inWorth = (_part_in_configClass >> "worth");
|
||||
@@ -163,26 +163,26 @@ if (!isDedicated) then {
|
||||
};
|
||||
};
|
||||
} forEach _this;
|
||||
|
||||
|
||||
diag_log format["DEBUG TRADER ITEMCOST: %1", _this];
|
||||
_trade_total
|
||||
};
|
||||
|
||||
epoch_returnChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";
|
||||
// usage [["partinclassname",4]] call epoch_returnChange;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//
|
||||
RunTime = 0;
|
||||
TotalRuns = 0;
|
||||
|
||||
|
||||
fnc_dump = {
|
||||
private["_code","_benchmark","_averageRunTime"];
|
||||
_code = _this select 0;
|
||||
_benchmark = _this select 1;
|
||||
|
||||
|
||||
RunTime = RunTime + _benchmark;
|
||||
TotalRuns = TotalRuns + 1;
|
||||
_averageRunTime = RunTime/TotalRuns;
|
||||
@@ -201,7 +201,7 @@ if (!isDedicated) then {
|
||||
_myExp = _myExp * 0.7;
|
||||
_myExp
|
||||
};
|
||||
|
||||
|
||||
ui_initDisplay = {
|
||||
private["_control","_ctrlBleed","_display","_ctrlFracture","_ctrlDogFood","_ctrlDogWater","_ctrlDogWaterBorder", "_ctrlDogFoodBorder"];
|
||||
disableSerialization;
|
||||
@@ -220,23 +220,23 @@ if (!isDedicated) then {
|
||||
_ctrlDogFoodBorder ctrlShow false;
|
||||
_ctrlDogFood = _display displayCtrl 1701;
|
||||
_ctrlDogFood ctrlShow false;
|
||||
|
||||
|
||||
_ctrlDogWaterBorder = _display displayCtrl 1502;
|
||||
_ctrlDogWaterBorder ctrlShow false;
|
||||
_ctrlDogWater = _display displayCtrl 1702;
|
||||
_ctrlDogWater ctrlShow false
|
||||
};
|
||||
|
||||
|
||||
dayz_losCheck = {
|
||||
private["_target","_agent","_cantSee"];
|
||||
_target = _this select 0; // PUT THE PLAYER IN FIRST ARGUMENT!!!!
|
||||
_agent = _this select 1;
|
||||
_cantSee = true;
|
||||
if (!isNull _target) then {
|
||||
|
||||
|
||||
_tPos = visiblePositionASL _target;
|
||||
_zPos = visiblePositionASL _agent;
|
||||
|
||||
|
||||
_tPos set [2,(_tPos select 2)+1];
|
||||
_zPos set [2,(_zPos select 2)+1];
|
||||
|
||||
@@ -249,21 +249,21 @@ if (!isDedicated) then {
|
||||
};
|
||||
_cantSee
|
||||
};
|
||||
|
||||
|
||||
eh_zombieInit = {
|
||||
private["_unit","_pos"];
|
||||
//_unit = _this select 0;
|
||||
//_pos = getPosATL _unit;
|
||||
//_id = [_pos,_unit] execFSM "\z\AddOns\dayz_code\system\zombie_agent.fsm";
|
||||
};
|
||||
|
||||
|
||||
dayz_equipCheck = {
|
||||
private ["_empty", "_needed","_diff","_success"];
|
||||
_config = _this;
|
||||
_empty = [player] call BIS_fnc_invSlotsEmpty;
|
||||
_needed = [_config] call BIS_fnc_invSlotType;
|
||||
_diff = [_empty,_needed] call BIS_fnc_vectorDiff;
|
||||
|
||||
|
||||
_success = true;
|
||||
{
|
||||
if (_x > 0) then {_success = false};
|
||||
@@ -282,9 +282,9 @@ if (!isDedicated) then {
|
||||
};
|
||||
|
||||
player_tagFriendlyMsg = {
|
||||
if(player == (_this select 0)) then {
|
||||
if(player == (_this select 0)) then {
|
||||
cutText[(localize "str_epoch_player_2"),"PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
player_serverModelChange = {
|
||||
@@ -295,7 +295,7 @@ if (!isDedicated) then {
|
||||
_model call player_switchModel;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
player_guiControlFlash = {
|
||||
private["_control"];
|
||||
_control = _this;
|
||||
@@ -305,7 +305,7 @@ if (!isDedicated) then {
|
||||
_control ctrlShow true;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
gear_ui_offMenu = {
|
||||
private["_control","_parent","_menu"];
|
||||
disableSerialization;
|
||||
@@ -323,10 +323,10 @@ if (!isDedicated) then {
|
||||
_control ctrlCommit 0;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
dze_surrender_off = {
|
||||
player setVariable ["DZE_Surrendered", false, true];
|
||||
DZE_Surrender = false;
|
||||
DZE_Surrender = false;
|
||||
};
|
||||
|
||||
gear_ui_init = {
|
||||
@@ -344,7 +344,7 @@ if (!isDedicated) then {
|
||||
_control ctrlShow false;
|
||||
_control ctrlCommit 0;
|
||||
};
|
||||
|
||||
|
||||
dayz_eyeDir = {
|
||||
private["_vval","_vdir"];
|
||||
_vval = (eyeDirection _this);
|
||||
@@ -389,7 +389,7 @@ if (!isDedicated) then {
|
||||
};
|
||||
_notClosest
|
||||
};
|
||||
|
||||
|
||||
// trader menu code
|
||||
if (DZE_ConfigTrader) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_traderMenuConfig.sqf";
|
||||
@@ -419,8 +419,8 @@ if (!isDedicated) then {
|
||||
while { _timeOut < 12000 } do {
|
||||
if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; };
|
||||
if (!isNil "_display") then {
|
||||
if ( isNull _display ) then {
|
||||
waitUntil { !dialog; };
|
||||
if ( isNull _display ) then {
|
||||
waitUntil { !dialog; };
|
||||
startLoadingScreen ["","RscDisplayLoadCustom"];
|
||||
_display = uiNameSpace getVariable "BIS_loadingScreen";
|
||||
_control1 = _display displayctrl 8400;
|
||||
@@ -458,13 +458,13 @@ if (!isDedicated) then {
|
||||
};
|
||||
|
||||
dayz_originalPlayer = player;
|
||||
|
||||
|
||||
progressLoadingScreen 0.8;
|
||||
};
|
||||
|
||||
//Both
|
||||
BIS_fnc_selectRandom = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_selectRandom.sqf";
|
||||
BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf";
|
||||
BIS_fnc_vectorAdd = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_vectorAdd.sqf";
|
||||
BIS_fnc_halo = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_halo.sqf";
|
||||
BIS_fnc_findNestedElement = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_findNestedElement.sqf";
|
||||
BIS_fnc_param = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\BIS_fnc\fn_param.sqf";
|
||||
@@ -486,7 +486,7 @@ if (!isDedicated) then {
|
||||
vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";
|
||||
vehicle_handleKilled = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleKilled.sqf";
|
||||
//fnc_vehicleEventHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\init\vehicle_init.sqf"; //Initialize vehicle
|
||||
fnc_inString = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inString.sqf";
|
||||
fnc_inString = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_inString.sqf";
|
||||
fnc_isInsideBuilding = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
|
||||
fnc_isInsideBuilding2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding2.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
|
||||
fnc_isInsideBuilding3 = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_isInsideBuilding3.sqf"; //_isInside = [_unit,_building] call fnc_isInsideBuilding;
|
||||
@@ -510,14 +510,13 @@ if (!isDedicated) then {
|
||||
world_isDay = {if ((daytime < (24 - dayz_sunRise)) and (daytime > dayz_sunRise)) then {true} else {false}};
|
||||
player_humanityChange = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_humanityChange.sqf";
|
||||
spawn_loot = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot.sqf";
|
||||
spawn_loot_small = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\spawn_loot_small.sqf";
|
||||
// player_projectileNear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_projectileNear.sqf";
|
||||
|
||||
|
||||
dayz_HungerThirst = {
|
||||
dayz_hunger = dayz_hunger + (_this select 0);
|
||||
dayz_thirst = dayz_thirst + (_this select 1);
|
||||
};
|
||||
|
||||
|
||||
// better item counting by maca134 - https://github.com/vbawol/DayZ-Epoch/issues/916
|
||||
MC_item_spaces = {
|
||||
private ["_unit", "_item", "_slotsEmpty", "_slotsItem", "_slotsAfterAdd", "_c", "_space"];
|
||||
@@ -582,7 +581,7 @@ if (!isDedicated) then {
|
||||
];
|
||||
_medical
|
||||
};
|
||||
|
||||
|
||||
//Server Only
|
||||
if (isServer) then {
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\server_functions.sqf";
|
||||
|
||||
@@ -28,6 +28,13 @@
|
||||
/* PVS/PVC - Skaronator */
|
||||
"PVCDZE_vehSH" addPublicVariableEventHandler {(_this select 1) call vehicle_handleDamage}; // set damage to vehicle part
|
||||
|
||||
"PVDZ_Server_Simulation" addPublicVariableEventHandler {
|
||||
_agent = ((_this select 1) select 0);
|
||||
_control = ((_this select 1) select 1);
|
||||
|
||||
_agent enableSimulation _control;
|
||||
};
|
||||
|
||||
//Server only
|
||||
if (isServer) then {
|
||||
/* PVS/PVC - Skaronator */
|
||||
@@ -54,8 +61,8 @@ if (isServer) then {
|
||||
"PVDZE_obj_Swap" addPublicVariableEventHandler {(_this select 1) spawn server_swapObject};
|
||||
// disable zombies server side
|
||||
"PVDZE_zed_Spawn" addPublicVariableEventHandler {(_this select 1) spawn server_handleZedSpawn};
|
||||
|
||||
// Dayz epoch custom
|
||||
|
||||
// Dayz epoch custom
|
||||
"PVDZE_veh_Publish" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh};
|
||||
"PVDZE_veh_Publish2" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh2};
|
||||
"PVDZE_veh_Upgrade" addPublicVariableEventHandler {(_this select 1) spawn server_publishVeh3};
|
||||
@@ -76,9 +83,9 @@ if (!isDedicated) then {
|
||||
"PVDZE_plr_Morph" addPublicVariableEventHandler {(_this select 1) call server_switchPlayer};
|
||||
"PVDZE_obj_Fire" addPublicVariableEventHandler {nulexp=(_this select 1) spawn BIS_Effects_Burn};
|
||||
"PVDZE_plr_FriendRQ" addPublicVariableEventHandler {(_this select 1) call player_tagFriendlyMsg};
|
||||
|
||||
|
||||
// "PVDZE_obj_Debris" addPublicVariableEventHandler {(_this select 1) call local_roadDebris};
|
||||
|
||||
|
||||
"norrnRaDrag" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\animDrag.sqf"};
|
||||
"norrnRnoAnim" addPublicVariableEventHandler {(_this select 1) execVM "\z\addons\dayz_code\medical\publicEH\noAnim.sqf"};
|
||||
};
|
||||
|
||||
@@ -429,6 +429,12 @@ DAYZ_agentnumber = 0;
|
||||
dayz_animalDistance = 800;
|
||||
dayz_zSpawnDistance = 1000;
|
||||
|
||||
dayz_maxMaxModels = 80; // max quantity of Man models (player or Z, dead or alive) around players. Below this limit we can spawn Z // max quantity of loot piles around players. Below this limit we can spawn some loot
|
||||
dayz_spawnArea = 200; // radius around player where we can spawn loot & Z
|
||||
dayz_cantseeDist = 150; // distance from which we can spawn a Z in front of any player without ray-tracing and angle checks
|
||||
dayz_cantseefov = 70; // half player field-of-view. Visible Z won't be spawned in front of any near players
|
||||
dayz_canDelete = 300; // Z, further than this distance from its "owner", will be deleted
|
||||
|
||||
if(isNil "dayz_maxAnimals") then {
|
||||
dayz_maxAnimals = 5;
|
||||
};
|
||||
@@ -656,20 +662,34 @@ if(!isDedicated) then {
|
||||
dayz_areaAffect = 2.5;
|
||||
dayz_heartBeat = false;
|
||||
dayzClickTime = 0;
|
||||
//Current local
|
||||
dayz_spawnZombies = 0;
|
||||
dayz_swarmSpawnZombies = 0;
|
||||
//Max local
|
||||
dayz_maxLocalZombies = 30; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
//Current NearBy
|
||||
dayz_CurrentNearByZombies = 0;
|
||||
//Max NearBy
|
||||
dayz_maxNearByZombies = 60; // max quantity of Z controlled by local gameclient, used by player_spawnCheck. Below this limit we can spawn Z
|
||||
//Current total
|
||||
dayz_currentGlobalZombies = 0;
|
||||
//Max global zeds.
|
||||
dayz_maxGlobalZeds = 3000;
|
||||
dayz_spawnDelay = 120;
|
||||
dayz_spawnWait = -120;
|
||||
dayz_lootDelay = 3;
|
||||
dayz_lootWait = -300;
|
||||
dayz_spawnZombies = 0;
|
||||
//used to count global zeds around players
|
||||
dayz_CurrentZombies = 0;
|
||||
//Used to limit overall zed counts
|
||||
dayz_tickTimeOffset = 0;
|
||||
dayz_currentWeaponHolders = 0;
|
||||
dayz_maxMaxWeaponHolders = 80;
|
||||
dayz_maxCurrentZeds = 0;
|
||||
dayz_inVehicle = false;
|
||||
dayz_Magazines = [];
|
||||
dayzGearSave = false;
|
||||
dayz_unsaved = false;
|
||||
DZE_ActionInProgress = false;
|
||||
dayz_scaleLight = 0;
|
||||
dayzDebug = false;
|
||||
dayzState = -1;
|
||||
@@ -678,6 +698,8 @@ if(!isDedicated) then {
|
||||
// dayzDebug = true;
|
||||
//};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
// DayZ Epoch Client only variables
|
||||
if(isNil "DZE_AllowForceSave") then {
|
||||
DZE_AllowForceSave = false;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
|
||||
/*%FSM<COMPILE "C:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Player Monitor">*/
|
||||
/*%FSM<HEAD>*/
|
||||
/*
|
||||
item0[] = {"init",0,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
|
||||
item0[] = {"init",0,4346,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"init"};
|
||||
item1[] = {"isServer",4,218,50.000000,-350.000000,150.000000,-300.000000,0.000000,"isServer"};
|
||||
item2[] = {"wait",2,250,50.000000,-275.000000,150.000000,-225.000000,0.000000,"wait"};
|
||||
item3[] = {"Allow_Conn",4,218,50.000000,-200.000000,150.000000,-150.000000,0.000000,"Allow" \n "Conn"};
|
||||
@@ -47,7 +47,7 @@ item42[] = {"New_Character",4,218,-325.000000,400.000000,-225.000000,450.000000,
|
||||
item43[] = {"Gender_Selection",2,250,-575.000000,400.000000,-475.000000,450.000000,0.000000,"Gender Selection" \n "Dialog"};
|
||||
item44[] = {"Selected",4,218,-575.000000,475.000000,-475.000000,525.000000,0.000000,"Selected"};
|
||||
item45[] = {"Process",2,250,-575.000000,550.000000,-475.000000,600.000000,0.000000,"Process"};
|
||||
item46[] = {"no_PlayerID",4,4314,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
|
||||
item46[] = {"no_PlayerID",4,218,50.000000,-100.000000,150.000000,-50.000000,2.000000,"no PlayerID"};
|
||||
item47[] = {"ERROR__No_Player_1",2,250,175.000000,-100.000000,275.000000,-50.000000,0.000000,"ERROR:" \n "No PlayerID"};
|
||||
item48[] = {"Too_Long",4,218,300.000000,-100.000000,400.000000,-50.000000,0.000000,"Too" \n "Long"};
|
||||
item49[] = {"Stream",2,250,-75.000000,900.000000,25.000000,950.000000,0.000000,"Stream"};
|
||||
@@ -169,8 +169,8 @@ link85[] = {75,57};
|
||||
link86[] = {76,78};
|
||||
link87[] = {77,76};
|
||||
link88[] = {78,57};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-400.773193,754.994873,294.455383,-631.582458,1137,911,1};
|
||||
window[] = {2,-1,-1,-1,-1,958,200,1478,200,3,1155};
|
||||
globals[] = {25.000000,1,0,0,0,640,480,1,143,6316128,1,-578.392273,577.375793,454.378448,-471.659088,1137,911,1};
|
||||
window[] = {2,0,0,-1,-1,817,340,1618,59,3,1155};
|
||||
*//*%FSM</HEAD>*/
|
||||
class FSM
|
||||
{
|
||||
@@ -182,12 +182,11 @@ class FSM
|
||||
{
|
||||
name = "init";
|
||||
init = /*%FSM<STATEINIT""">*/"dayz_versionNo = getText(configFile >> ""CfgMods"" >> ""DayZ"" >> ""version"");" \n
|
||||
"diag_log (""DAYZ: CLIENT IS RUNNING DAYZ_CODE "" + str(dayz_versionNo));" \n
|
||||
"" \n
|
||||
"_AuthAttempt = 0;" \n
|
||||
"" \n
|
||||
"0 fadeSound 0;" \n
|
||||
"//player setPosATL [-2148,6655,0];" \n
|
||||
"//DayZ Mod 1.8.1;" \n
|
||||
"" \n
|
||||
"progressLoadingScreen 0.1;" \n
|
||||
"0 cutText ["""",""BLACK""];" \n
|
||||
@@ -195,10 +194,13 @@ class FSM
|
||||
"_timeStart = diag_tickTime;" \n
|
||||
"_readytoAuth = false;" \n
|
||||
"_startCheck = 0;" \n
|
||||
"//player enableSimulation false;" \n
|
||||
"if(isNil ""DZEdebug"") then { DZEdebug = false; };" \n
|
||||
"if(isNil ""DZEdebug"") then { DZEdebug = 1; };" \n
|
||||
"_debug = DZEdebug;" \n
|
||||
"" \n
|
||||
"if (_debug == 1) then {" \n
|
||||
"diag_log (""DAYZ: CLIENT IS RUNNING DAYZ_CODE "" + str(dayz_versionNo));" \n
|
||||
"};" \n
|
||||
"" \n
|
||||
""/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
|
||||
Reference in New Issue
Block a user