duplicate vars and moved player player only var to correct location

This commit is contained in:
[VB]AWOL
2013-10-28 19:08:17 -05:00
parent dd90ebc445
commit 3a7eec3e30

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@@ -459,10 +459,6 @@ if(isNil "dayz_zedsAttackVehicles") then {
dayz_zedsAttackVehicles = true;
};
if(isNil "DZE_FriendlySaving") then {
DZE_FriendlySaving = true;
};
// update objects
dayz_updateObjects = ["Plane","Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","LockboxStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems","ModularItems","DZE_Base_Object"];
@@ -486,7 +482,7 @@ DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP
// Standard Fuel sources
dayz_fuelsources = ["Land_Ind_TankSmall","Land_fuel_tank_big","Land_fuel_tank_stairs","Land_fuel_tank_stairs_ep1","Land_wagon_tanker","Land_fuelstation","Land_fuelstation_army","land_fuelstation_w","Land_benzina_schnell"];
dayz_spawnPos = getPosATL player;
DZE_Lock_Door = "";
@@ -524,6 +520,9 @@ if(isServer) then {
};
if(!isDedicated) then {
dayz_spawnPos = getPosATL player;
//Establish Location Streaming
_funcGetLocation =
{