change path for death screen

This commit is contained in:
[VB]AWOL
2014-06-22 17:32:26 -05:00
parent 2bda70b516
commit b4ed5bc183
2 changed files with 4 additions and 4 deletions

View File

@@ -43,7 +43,7 @@ class RscTitles {
y = "0.00001 * safezoneH + safezoneY";
w = "1 * safezoneW";
h = "1 * safezoneH";
text = "\dayz\ui\screen_death_ca.paa";
text = "\z\addons\dayz_epoch\ui\screen_death_ca.paa";
};
};

View File

@@ -31,7 +31,7 @@ if (_inVehicle) then {
//allow switch to pilot
if (((_assignedRole select 0) != "driver") && ((!alive _driver) || ((_vehicle emptyPositions "Driver") > 0))) then {
if (_vehicle isKindOf "helicopter") then {
_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_308A", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToPilot", _driver], -1, false, true];
_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_308A", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToPilot", _driver], 0, false, true];
} else {
_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_308", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToPilot", _driver], -1, false, true];
};
@@ -46,13 +46,13 @@ if (_inVehicle) then {
};
//allow switch to gunner
if (((_assignedRole select 0) != "Turret") && ((_vehicle emptyPositions "Gunner") > 0)) then {
_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_310", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToTurret", _driver], -1, false, true];
_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_310", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToTurret", _driver], 0, false, true];
r_player_actions2 set [count r_player_actions2,_action];
r_action2 = true;
};
//allow switch to commander
if (((assignedCommander _vehicle) != player) && ((_vehicle emptyPositions "Commander") > 0)) then {
_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_311", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToTurret", _driver], -1, false, true];
_action = _vehicle addAction[localize "STR_EPOCH_PLAYER_311", "\z\addons\dayz_code\actions\veh_seatActions.sqf", ["MoveToTurret", _driver], 0, false, true];
r_player_actions2 set [count r_player_actions2,_action];
r_action2 = true;
};