mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
56
SQF/dayz_code/Configs/CfgVehicles/AIR/AH6.hpp
Normal file
56
SQF/dayz_code/Configs/CfgVehicles/AIR/AH6.hpp
Normal file
@@ -0,0 +1,56 @@
|
||||
class AH6_Base_EP1;
|
||||
class AH6X_DZ: AH6_Base_EP1 {
|
||||
displayname = "AH6X Little Bird";
|
||||
displaynameshort = "AH6X_DZ";
|
||||
audible = 6;
|
||||
enablemanualfire = 0;
|
||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenselections[] = {"camo1"};
|
||||
hiddenselectionstextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa"};
|
||||
icon = "\ca\air_e\data\UI\Icon_ah6x_CA.paa";
|
||||
model = "\ca\air_e\ah6j\ah6x";
|
||||
picture = "\ca\air_e\data\UI\Picture_ah6x_CA.paa";
|
||||
isuav = 0;
|
||||
radartype = 0;
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
transportMaxWeapons = 3;
|
||||
transportMaxMagazines = 10;
|
||||
transportmaxbackpacks = 2;
|
||||
class Turrets {};
|
||||
};
|
||||
class MH6J_DZ: AH6_Base_EP1 {
|
||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
enablemanualfire = 0;
|
||||
typicalCargo[] = {};
|
||||
displayname = "MH-6J Little Bird";
|
||||
displaynameshort = "MH6J_DZ";
|
||||
hiddenselections[] = {"camo1", "camo2"};
|
||||
transportsoldier = 5;
|
||||
hiddenselectionstextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa", "ca\air_e\ah6j\data\default_co.paa"};
|
||||
icon = "\ca\air_e\data\UI\Icon_mh6j_CA.paa";
|
||||
model = "\ca\air_e\ah6j\mh6j";
|
||||
picture = "\ca\air_e\data\UI\Picture_mh6j_CA.paa";
|
||||
radartype = 0;
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
transportMaxWeapons = 3;
|
||||
transportMaxMagazines = 20;
|
||||
transportmaxbackpacks = 5;
|
||||
class Turrets {};
|
||||
};
|
||||
67
SQF/dayz_code/Configs/CfgVehicles/AIR/Mi17.hpp
Normal file
67
SQF/dayz_code/Configs/CfgVehicles/AIR/Mi17.hpp
Normal file
@@ -0,0 +1,67 @@
|
||||
class Mi17_base: Helicopter {
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
class ViewOptics: ViewOptics {};
|
||||
class Turrets: Turrets {};
|
||||
};
|
||||
class BackTurret: MainTurret {
|
||||
class Turrets: Turrets {};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Mi17_DZ: Mi17_base {
|
||||
displayname = "Mi-17";
|
||||
displaynameshort = "Mi17_DZ";
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||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxMagazines = 50;
|
||||
transportmaxbackpacks = 10;
|
||||
|
||||
class Turrets : Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {"100Rnd_762x54_PK"};
|
||||
};
|
||||
class BackTurret : BackTurret {
|
||||
magazines[] = {"100Rnd_762x54_PK"};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Mi17_DZE: Mi17_DZ {
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||||
displaynameshort = "Mi17_DZE";
|
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class Turrets : Turrets {
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class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
class BackTurret : BackTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Mi17_Civilian;
|
||||
class Mi17_Civilian_DZ: Mi17_Civilian {
|
||||
displayname = "Mi-17 (Civilian)";
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||||
displaynameshort = "Mi-17 (Civ)";
|
||||
scope = 2;
|
||||
side = 3;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
transportMaxWeapons = 10;
|
||||
transportMaxMagazines = 50;
|
||||
transportmaxbackpacks = 10;
|
||||
};
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94
SQF/dayz_code/Configs/CfgVehicles/AIR/UH1.hpp
Normal file
94
SQF/dayz_code/Configs/CfgVehicles/AIR/UH1.hpp
Normal file
@@ -0,0 +1,94 @@
|
||||
class UH1_Base: Helicopter {
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
class ViewOptics: ViewOptics {};
|
||||
class Turrets: Turrets {};
|
||||
};
|
||||
class RightDoorGun: MainTurret {
|
||||
class Turrets: Turrets {};
|
||||
};
|
||||
class CoPilotObs: MainTurret {
|
||||
class Turrets: Turrets {};
|
||||
};
|
||||
};
|
||||
};
|
||||
class UH1Y_DZ: UH1_Base {
|
||||
scope = 2;
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||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
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||||
transportMaxWeapons = 5;
|
||||
transportMaxMagazines = 25;
|
||||
transportmaxbackpacks = 4;
|
||||
weapons[] = {};
|
||||
magazines[] = {};
|
||||
class Turrets : Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {"2000Rnd_762x51_M134"};
|
||||
};
|
||||
class RightDoorGun : RightDoorGun {
|
||||
magazines[] = {"2000Rnd_762x51_M134"};
|
||||
};
|
||||
};
|
||||
};
|
||||
class UH1Y_DZE: UH1Y_DZ {
|
||||
class Turrets : Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
class RightDoorGun : RightDoorGun {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
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||||
class UH1H_base: Helicopter {
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class Turrets: Turrets {
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||||
class MainTurret: MainTurret {
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||||
class ViewOptics: ViewOptics {};
|
||||
class Turrets: Turrets {};
|
||||
};
|
||||
class LeftDoorGun: MainTurret {
|
||||
class Turrets: Turrets {};
|
||||
};
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||||
};
|
||||
};
|
||||
|
||||
class UH1H_DZ: UH1H_base {
|
||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
class TransportMagazines{};
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||||
class TransportWeapons{};
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
transportMaxWeapons = 5;
|
||||
transportMaxMagazines = 25;
|
||||
transportmaxbackpacks = 4;
|
||||
class Turrets : Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {"100Rnd_762x51_M240"};
|
||||
};
|
||||
class LeftDoorGun : LeftDoorGun {
|
||||
magazines[] = {"100Rnd_762x51_M240"};
|
||||
};
|
||||
};
|
||||
};
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||||
class UH1H_DZE: UH1H_DZ {
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||||
class Turrets : Turrets {
|
||||
class MainTurret : MainTurret {
|
||||
magazines[] = {};
|
||||
};
|
||||
class LeftDoorGun : LeftDoorGun {
|
||||
magazines[] = {};
|
||||
};
|
||||
};
|
||||
};
|
||||
739
SQF/dayz_code/Configs/CfgVehicles/DZE/ModularBuilding.hpp
Normal file
739
SQF/dayz_code/Configs/CfgVehicles/DZE/ModularBuilding.hpp
Normal file
@@ -0,0 +1,739 @@
|
||||
class ModularItems: NonStrategic{
|
||||
placement = "vertical";
|
||||
class DestructionEffects {
|
||||
class Sound {
|
||||
simulation = "sound";
|
||||
type = "DestrHouse";
|
||||
position = "destructionEffect1";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 0.05;
|
||||
};
|
||||
class DestroyPhase1 {
|
||||
simulation = "destroy";
|
||||
type = "DelayedDestruction";
|
||||
lifeTime = 2.5;
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
};
|
||||
class DamageAround1 {
|
||||
simulation = "damageAround";
|
||||
type = "DamageAroundHouse";
|
||||
position = "";
|
||||
intensity = 0.1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class MetalFloor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\metal_floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 3000;
|
||||
displayName = "Metal Floor";
|
||||
vehicleClass = "Fortifications";
|
||||
GhostPreview = "MetalFloor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodRamp_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Ramp.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2000;
|
||||
displayName = "Wood Ramp";
|
||||
vehicleClass = "Fortifications";
|
||||
GhostPreview = "WoodRamp_Preview_DZ";
|
||||
};
|
||||
class CinderWallHalf_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_half.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2200;
|
||||
displayName = "Half Cinder Block Wall";
|
||||
vehicleClass = "Fortifications";
|
||||
upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}};
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
GhostPreview = "CinderWallHalf_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class CinderWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_full.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 3400;
|
||||
displayName = "Cinder Block Wall";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
GhostPreview = "CinderWall_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class CinderWallDoorway_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,2,0};
|
||||
model="\z\addons\dayz_epoch\models\steel_garage_frame.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 3400;
|
||||
displayName = "Block Garage Doorway";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}};
|
||||
GhostPreview = "CinderWallDoorway_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class CinderWallSmallDoorway_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,2,0};
|
||||
model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 3400;
|
||||
displayName = "Block Doorway";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"MortarBucket",1}};
|
||||
upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemPole",1},{"ItemTankTrap",1}}};
|
||||
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodFloor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2000;
|
||||
displayName = "Wood Floor";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",4}};
|
||||
GhostPreview = "WoodFloor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodFloorHalf_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\half_floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Floor 1/2";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",2}};
|
||||
constructioncount = 2;
|
||||
GhostPreview = "WoodFloorHalf_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodFloorQuarter_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,4,0};
|
||||
model="\z\addons\dayz_epoch\models\quarter_floor.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 600;
|
||||
displayName = "Wood Floor 1/4";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodFloorQuarter_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodLargeWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2200;
|
||||
displayName = "Large Wall";
|
||||
vehicleClass = "Fortifications";
|
||||
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}};
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodLargeWall_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodLargeWallDoor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2200;
|
||||
displayName = "Large Wall Doorway";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
GhostPreview = "WoodLargeWallDoor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodLargeWallWin_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_win.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2200;
|
||||
displayName = "Large Wall Window";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodLargeWallWin_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class WoodSmallWall_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2000;
|
||||
displayName = "Small Wall";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{{"PartGlass",1}}};
|
||||
GhostPreview = "WoodSmallWall_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodSmallWallThird_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\third_wall.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 600;
|
||||
displayName = "Wood Wall 1/3";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
constructioncount = 1;
|
||||
GhostPreview = "WoodSmallWallThird_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodSmallWallWin_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_win.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2000;
|
||||
displayName = "Small Wall Window";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodSmallWallWin_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodSmallWallDoor_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 2000;
|
||||
displayName = "Small Wall Door";
|
||||
vehicleClass = "Fortifications";
|
||||
upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
|
||||
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodSmallWallDoor_Preview_DZ";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
|
||||
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class WoodStairs_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 600;
|
||||
displayName = "Wood Stairs";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodStairs_Preview_DZ";
|
||||
};
|
||||
class WoodLadder_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_ladder.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 300;
|
||||
displayName = "Wood Ladder";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
GhostPreview = "WoodLadder_Preview_DZ";
|
||||
ladders[] = {{"start1","end1"}};
|
||||
};
|
||||
|
||||
class WoodStairsSans_DZ: ModularItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_sans.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 500;
|
||||
displayName = "Wood Stairs Sans";
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"PartWoodLumber",1}};
|
||||
upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}};
|
||||
GhostPreview = "WoodStairsSans_Preview_DZ";
|
||||
};
|
||||
|
||||
// ghost models
|
||||
class CinderWallSmallDoorway_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Steel_door_frame_ghost.p3d"; // todo change this
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Block Doorway Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class CinderWallDoorway_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Block Garage Doorway Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class MetalFloor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\metal_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Metal Floor Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodRamp_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Ramp_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Ramp Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
|
||||
};
|
||||
class CinderWallHalf_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_half_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Block Wall 1/2 Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class CinderWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\cinder_wall_full_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Cinder Block Wall Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
|
||||
class WoodFloorQuarter_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\quarter_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Floor 1/4 Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodFloorHalf_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\half_floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Floor 1/2 Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodSmallWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodSmallWallThird_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\third_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Preview 1/3";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodSmallWallWin_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_win_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Window Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodFloor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Wood_Floor_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Floor Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodSmallWallDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Small Wall Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodLargeWall_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodLargeWallDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodLargeWallWin_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_win_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Wall Window Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
|
||||
class WoodStairs_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodStairsSans_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_stairs_sans_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Sans Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
|
||||
class WoodLadder_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\wood_ladder_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Wood Stairs Sans Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class WoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\small_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class LargeWoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\large_wall_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Large Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class GarageWoodDoor_Preview_DZ: NonStrategic {
|
||||
scope = 2;
|
||||
destrType = "DestructNo";
|
||||
cost = 100;
|
||||
offset[] = {0,1.5,0};
|
||||
model="\z\addons\dayz_epoch\models\Garage_door_anim_ghost.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 1000;
|
||||
displayName = "Garage Door Preview";
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
63
SQF/dayz_code/Configs/CfgVehicles/DZE/Veins.hpp
Normal file
63
SQF/dayz_code/Configs/CfgVehicles/DZE/Veins.hpp
Normal file
@@ -0,0 +1,63 @@
|
||||
class Gold_Vein_DZE: MiningItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
model="\z\addons\dayz_epoch\models\gold_vein.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 70;
|
||||
displayName = "Rock with Gold";
|
||||
vehicleClass = "Fortifications";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Silver_Vein_DZE: MiningItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
model="\z\addons\dayz_epoch\models\silver_vein.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 60;
|
||||
displayName = "Rock with Silver";
|
||||
vehicleClass = "Fortifications";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
class Iron_Vein_DZE: MiningItems {
|
||||
scope = 2;
|
||||
destrType = "DestructBuilding";
|
||||
cost = 100;
|
||||
model="\z\addons\dayz_epoch\models\iron_vein.p3d";
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 50;
|
||||
displayName = "Rock with Iron";
|
||||
vehicleClass = "Fortifications";
|
||||
class DestructionEffects : DestructionEffects {
|
||||
class Ruin1 {
|
||||
simulation = "ruin";
|
||||
type = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
|
||||
position = "";
|
||||
intensity = 1;
|
||||
interval = 1;
|
||||
lifeTime = 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
55
SQF/dayz_code/Configs/CfgVehicles/DZE/WeaponHolder.hpp
Normal file
55
SQF/dayz_code/Configs/CfgVehicles/DZE/WeaponHolder.hpp
Normal file
@@ -0,0 +1,55 @@
|
||||
class ReammoBox;
|
||||
class WeaponHolderBase: ReammoBox {
|
||||
scope = 0;
|
||||
accuracy = 1000;
|
||||
vehicleClass = "Survival";
|
||||
displayName = "Weapon";
|
||||
memoryPointSupply = "collect";
|
||||
supplyRadius = 3;
|
||||
transportMaxWeapons = 0;
|
||||
transportMaxMagazines = 0;
|
||||
transportMaxBackpacks = 0;
|
||||
transportAmmo = 0;
|
||||
transportRepair = 0;
|
||||
transportFuel = 0;
|
||||
};
|
||||
class WoodenArrowF : WeaponHolderBase {
|
||||
scope = public;
|
||||
displayName = "Arrow";
|
||||
model = "\dayz_weapons\models\bolt";
|
||||
class eventHandlers {
|
||||
init = "[(_this select 0),'cfgMagazines','WoodenArrow'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
||||
};
|
||||
};
|
||||
class WeaponHolder_ItemHatchet_DZE: WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_41;
|
||||
model = "\dayz_equip\models\hatchet.p3d";
|
||||
class eventHandlers {
|
||||
init = "[(_this select 0),'cfgWeapons','ItemHatchet_DZE'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
||||
};
|
||||
};
|
||||
class WeaponHolder_ItemMachete: WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = "Machete";
|
||||
model="\z\addons\dayz_communityassets\models\machete.p3d";
|
||||
class eventHandlers {
|
||||
init = "[(_this select 0),'cfgWeapons','ItemMachete'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
||||
};
|
||||
};
|
||||
class WeaponHolder_MeleeCrowbar: WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = "Crowbar";
|
||||
model = "\dayz_equip\models\crowbar.p3d";
|
||||
class eventHandlers {
|
||||
init = "[(_this select 0),'cfgWeapons','ItemCrowbar'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
||||
};
|
||||
};
|
||||
class WeaponHolder_ItemJerrycanEmpty: WeaponHolderBase {
|
||||
scope = 2;
|
||||
displayName = $STR_EQUIP_NAME_39;
|
||||
model = "\dayz_equip\proxy\jerrycan.p3d";
|
||||
class eventHandlers {
|
||||
init = "[(_this select 0),'cfgMagazines','ItemJerrycanEmpty'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";
|
||||
};
|
||||
};
|
||||
@@ -1,28 +1,28 @@
|
||||
class Kamaz_Base;
|
||||
class KamazOpen_DZE : Kamaz_Base
|
||||
{
|
||||
// maxSpeed = 80;
|
||||
// terrainCoef = 2;
|
||||
|
||||
// truck
|
||||
//transportMaxMagazines = 200;
|
||||
//transportMaxWeapons = 50;
|
||||
//transportMaxBackpacks = 8;
|
||||
|
||||
class Kamaz_Base;
|
||||
class KamazOpen_DZE : Kamaz_Base {
|
||||
scope = 2;
|
||||
displayName = "Utility Truck (Open)";
|
||||
model = "\ca\wheeled2\Kamaz\Kamaz_Open";
|
||||
picture = "\Ca\wheeled2\data\ui\Picture_kamaz_open_CA.paa";
|
||||
Icon = "\Ca\wheeled2\data\ui\Icon_kamaz_open_CA.paa";
|
||||
castCargoShadow = 1;
|
||||
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
|
||||
class Library
|
||||
{
|
||||
class Library {
|
||||
libTextDesc = "The Kamaz is a Russian-made 6x6 cargo truck developed in 1973 and still manufactured today. These trucks are very reliable, with powerful V8 engines.<br/>This one serves for transportation with an open body.";
|
||||
};
|
||||
};
|
||||
class KamazRefuel;
|
||||
class KamazRefuel_DZ: KamazRefuel {
|
||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
transportFuel = 0;
|
||||
fuelCapacity = 10000;
|
||||
};
|
||||
32
SQF/dayz_code/Configs/CfgVehicles/LAND/M113.hpp
Normal file
32
SQF/dayz_code/Configs/CfgVehicles/LAND/M113.hpp
Normal file
@@ -0,0 +1,32 @@
|
||||
class M113Ambul_UN_EP1;
|
||||
class M113Ambul_UN_EP1_DZ: M113Ambul_UN_EP1 {
|
||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
transportMaxWeapons = 5;
|
||||
transportMaxMagazines = 25;
|
||||
transportmaxbackpacks = 4;
|
||||
};
|
||||
class M113Ambul_TK_EP1;
|
||||
class M113Ambul_TK_EP1_DZ: M113Ambul_TK_EP1 {
|
||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
commanderCanSee = 2+16+32;
|
||||
gunnerCanSee = 2+16+32;
|
||||
driverCanSee = 2+16+32;
|
||||
transportMaxWeapons = 5;
|
||||
transportMaxMagazines = 25;
|
||||
transportmaxbackpacks = 4;
|
||||
};
|
||||
24
SQF/dayz_code/Configs/CfgVehicles/LAND/Mtvr.hpp
Normal file
24
SQF/dayz_code/Configs/CfgVehicles/LAND/Mtvr.hpp
Normal file
@@ -0,0 +1,24 @@
|
||||
class MtvrRefuel_DES_EP1;
|
||||
class MtvrRefuel_DES_EP1_DZ: MtvrRefuel_DES_EP1 {
|
||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
transportFuel = 0;
|
||||
fuelCapacity = 10000;
|
||||
};
|
||||
class MtvrRefuel;
|
||||
class MtvrRefuel_DZ: MtvrRefuel {
|
||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
transportFuel = 0;
|
||||
fuelCapacity = 10000;
|
||||
};
|
||||
@@ -1,11 +1,5 @@
|
||||
class Ural_Base;
|
||||
class UralCivil_DZE : Ural_Base
|
||||
{
|
||||
//maxSpeed = 80;
|
||||
//transportMaxMagazines = 200;
|
||||
//transportMaxWeapons = 50;
|
||||
//transportMaxBackpacks = 8;
|
||||
//terrainCoef = 2.5;
|
||||
class UralCivil_DZE : Ural_Base {
|
||||
scope = 2;
|
||||
side = 3;
|
||||
faction = "CIV";
|
||||
@@ -25,9 +19,7 @@ class UralCivil_DZE : Ural_Base
|
||||
};
|
||||
};
|
||||
class UralOpen_Base;
|
||||
class UralCivil2_DZE : UralOpen_Base
|
||||
{
|
||||
// maxSpeed = 80;
|
||||
class UralCivil2_DZE : UralOpen_Base {
|
||||
displayName = "Ural (Civil 2)";
|
||||
model = "\ca\wheeled\Ural_Open";
|
||||
accuracy = 0.22;
|
||||
@@ -45,4 +37,16 @@ class UralCivil2_DZE : UralOpen_Base
|
||||
"\ca\wheeled\data\ural_kabina_civ2_co.paa",
|
||||
"\ca\wheeled\data\ural_korba_civ2_co.paa"
|
||||
};
|
||||
};
|
||||
class UralRefuel_TK_EP1;
|
||||
class UralRefuel_TK_EP1_DZ: UralRefuel_TK_EP1 {
|
||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
transportFuel = 0;
|
||||
fuelCapacity = 10000;
|
||||
};
|
||||
@@ -12,9 +12,7 @@ class V3S_Civ: V3S_Base {
|
||||
};
|
||||
|
||||
class V3S_Base_EP1;
|
||||
|
||||
class V3S_TK_EP1_DZE: V3S_Base_EP1
|
||||
{
|
||||
class V3S_TK_EP1_DZE: V3S_Base_EP1 {
|
||||
scope = 2;
|
||||
side = 0;
|
||||
faction = "BIS_TK";
|
||||
@@ -26,9 +24,7 @@ class V3S_TK_EP1_DZE: V3S_Base_EP1
|
||||
class TransportMagazines {};
|
||||
class TransportWeapons {};
|
||||
};
|
||||
|
||||
class V3S_RA_TK_GUE_EP1_DZE: V3S_Base_EP1
|
||||
{
|
||||
class V3S_RA_TK_GUE_EP1_DZE: V3S_Base_EP1 {
|
||||
scope = 2;
|
||||
side = 2;
|
||||
faction = "BIS_TK_GUE";
|
||||
@@ -53,4 +49,16 @@ class V3S_RA_TK_GUE_EP1_DZE: V3S_Base_EP1
|
||||
//transportMaxWeapons = 50;
|
||||
//transportMaxBackpacks = 8;
|
||||
//terrainCoef = 2.5;
|
||||
};
|
||||
class V3S_Refuel_TK_GUE_EP1;
|
||||
class V3S_Refuel_TK_GUE_EP1_DZ: V3S_Refuel_TK_GUE_EP1 {
|
||||
scope = 2;
|
||||
side = 2;
|
||||
crew = "";
|
||||
typicalCargo[] = {};
|
||||
hiddenSelections[] = {};
|
||||
class TransportMagazines{};
|
||||
class TransportWeapons{};
|
||||
transportFuel = 0;
|
||||
fuelCapacity = 10000;
|
||||
};
|
||||
29
SQF/dayz_code/Configs/CfgVehicles/SEA/PBX.hpp
Normal file
29
SQF/dayz_code/Configs/CfgVehicles/SEA/PBX.hpp
Normal file
@@ -0,0 +1,29 @@
|
||||
class RubberBoat;
|
||||
class PBX: RubberBoat {
|
||||
cargoaction[] = {"PBX_Cargo01", "PBX_Cargo02", "PBX_Cargo03"};
|
||||
crew = "";
|
||||
displayname = "PBX";
|
||||
driveraction = "PBX_Driver";
|
||||
extcameraposition[] = {0, 4, -14};
|
||||
faction = "RU";
|
||||
icon = "\Ca\water\Data\map_ico\icomap_rubber_CA.paa";
|
||||
mapsize = 6;
|
||||
maxspeed = 65;
|
||||
model = "\ca\water\PBX";
|
||||
picture = "\ca\water\data\ico\pbx_CA.paa";
|
||||
scope = 2;
|
||||
side = 0;
|
||||
transportsoldier = 3;
|
||||
typicalcargo[] = {};
|
||||
class TransportMagazines {};
|
||||
class Library {
|
||||
libtextdesc = "The PBX is a Combat Rubber Craft very similar to the CRRC in design. It is intended to be used for maritime raids and infiltration, as well as riverine operations.";
|
||||
};
|
||||
class Damage {
|
||||
mat[] = {"ca\water\data\pbx_engine.rvmat", "ca\water\data\pbx_engine.rvmat", "ca\water\data\pbx_engine_destruct.rvmat", "ca\water\data\pbx_01.rvmat", "ca\water\data\pbx_01.rvmat", "ca\water\data\pbx_01_destruct.rvmat", "ca\water\data\pbx_02.rvmat", "ca\water\data\pbx_02.rvmat", "ca\water\data\pbx_02_destruct.rvmat"};
|
||||
tex[] = {};
|
||||
};
|
||||
transportMaxMagazines = 50;
|
||||
transportMaxWeapons = 5;
|
||||
transportMaxBackpacks = 1;
|
||||
};
|
||||
15
SQF/dayz_code/Configs/CfgVehicles/Wrecks.hpp
Normal file
15
SQF/dayz_code/Configs/CfgVehicles/Wrecks.hpp
Normal file
@@ -0,0 +1,15 @@
|
||||
class SpawnableWreck : House {};
|
||||
class UH1Wreck_DZ: SpawnableWreck {
|
||||
model = "\ca\air2\UH1Y\UH1Y_Crashed.p3d";
|
||||
icon = "\ca\air2\data\UI\icon_UH1Y_CA.paa";
|
||||
mapSize = 15;
|
||||
displayName = "Crashed UH-1Y";
|
||||
vehicleClass = "Wrecks";
|
||||
};
|
||||
class UH60Wreck_DZ: SpawnableWreck {
|
||||
model = "\Ca\Misc_E\Wreck_UH60_EP1.p3d";
|
||||
icon = "ca\Misc_E\data\Icons\Icon_uh60_wreck_CA";
|
||||
mapSize = 15;
|
||||
displayName = "UH-60 Wreck";
|
||||
vehicleClass = "Wrecks";
|
||||
};
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user