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https://github.com/EpochModTeam/DayZ-Epoch.git
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Merge pull request #1992 from AirwavesMan/master
Adding door localization
This commit is contained in:
@@ -281,7 +281,7 @@ class Land_ammo_supply_wreck: ruins {
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/* Your doorsegment is derivated from the normal wall.*/
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class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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model = "\z\addons\dayz_epoch\models\small_wall_door_anim.p3d";
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displayName = "Wood Door";
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displayName = $STR_EPOCH_WALLWITHDOOR;
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GhostPreview = "WoodDoor_Preview_DZ";
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upgradeBuilding[] = {"Land_DZE_WoodDoorLocked",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -317,7 +317,7 @@ class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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model = "\z\addons\dayz_epoch\models\small_wall_door_locked_anim.p3d";
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displayName = "Wood Door Locked";
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displayName = $STR_EPOCH_WALLWITHDOORLOCKED;
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GhostPreview = "WoodDoor_Preview_DZ";
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downgradeBuilding[] = {"Land_DZE_WoodDoor",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -380,7 +380,7 @@ class Land_DZE_WoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
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model = "\z\addons\dayz_epoch\models\large_wall_door_anim.p3d";
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displayName = "Large Wood Door";
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displayName = $STR_EPOCH_LARGEWALLWITHDOOR;
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GhostPreview = "LargeWoodDoor_Preview_DZ";
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoorLocked",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -416,7 +416,7 @@ class Land_DZE_LargeWoodDoor: Land_DZE_WoodDoor_Base {
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class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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model = "\z\addons\dayz_epoch\models\large_wall_door_locked_anim.p3d";
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displayName = "Large Wood Door Locked";
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displayName = $STR_EPOCH_LARGEWALLWITHDOORLOCKED;
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GhostPreview = "LargeWoodDoor_Preview_DZ";
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downgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -479,7 +479,7 @@ class Land_DZE_LargeWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
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model = "\z\addons\dayz_epoch\models\Garage_door_anim.p3d";
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displayName = "Garage Wood Door";
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displayName = $STR_EPOCH_WOODGARAGEDOOR;
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GhostPreview = "GarageWoodDoor_Preview_DZ";
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upgradeBuilding[] = {"Land_DZE_GarageWoodDoorLocked",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -515,7 +515,7 @@ class Land_DZE_GarageWoodDoor: Land_DZE_WoodDoor_Base {
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class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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model = "\z\addons\dayz_epoch\models\Garage_door_locked_anim.p3d";
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displayName = "Garage Wood Door Locked";
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displayName = $STR_EPOCH_WOODGARAGEDOORLOCKED;
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GhostPreview = "GarageWoodDoor_Preview_DZ";
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downgradeBuilding[] = {"Land_DZE_GarageWoodDoor",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -579,7 +579,7 @@ class Land_DZE_GarageWoodDoorLocked: Land_DZE_WoodDoorLocked_Base {
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class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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model = "\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
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displayName = "Block Garage Door Locked";
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displayName = $STR_EPOCH_BLOCKGARAGEDOORLOCKED;
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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downgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -643,7 +643,7 @@ class CinderWallDoorLocked_DZ: CinderWallDoorLocked_DZ_Base {
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class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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model = "\z\addons\dayz_epoch\models\steel_garage_door.p3d";
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displayName = "Block Garage Door";
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displayName = $STR_EPOCH_BLOCKGARAGEDOOR;
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -681,7 +681,7 @@ class CinderWallDoor_DZ: CinderWallDoor_DZ_Base {
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class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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model = "\z\addons\dayz_epoch\models\Steel_door_locked.p3d";
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displayName = "Block Door Locked";
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displayName = $STR_EPOCH_BLOCKDOORLOCKED;
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
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downgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -745,7 +745,7 @@ class CinderWallDoorSmallLocked_DZ: CinderWallDoorLocked_DZ_Base {
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class CinderWallDoorSmall_DZ: CinderWallDoor_DZ_Base {
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model = "\z\addons\dayz_epoch\models\Steel_door.p3d";
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displayName = "Block Door";
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displayName = $STR_EPOCH_BLOCKDOOR;
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
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upgradeBuilding[] = {"CinderWallDoorSmallLocked_DZ",{{"ItemComboLock",1}}};
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/* Arma needs to know, how the animation trigger is triggered*/
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@@ -15426,6 +15426,14 @@
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<German>Ein Türdurchgang aus Beton.</German>
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<Russian>Дверной проём в стене из шлакоблоков.</Russian>
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</Key>
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<Key ID="STR_EPOCH_BLOCKDOOR">
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<English>Cinder Door</English>
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<German>Betontür</German>
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</Key>
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<Key ID="STR_EPOCH_BLOCKDOORLOCKED">
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<English>Cinder Door (locked)</English>
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<German>Betontür (verschlossen)</German>
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</Key>
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<Key ID="STR_EPOCH_BLOCKGARAGEDOORWAY">
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<English>Cinder Garage Doorway</English>
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<German>Beton-Garagentürrahmen</German>
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@@ -15436,6 +15444,14 @@
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<German>Ein Garagentürrahmen aus Beton.</German>
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<Russian>Гаражный дверной проём в стене из шлакоблоков.</Russian>
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</Key>
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<Key ID="STR_EPOCH_BLOCKGARAGEDOOR">
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<English>Cinder Garage Door</English>
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<German>Beton-Garagentür</German>
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</Key>
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<Key ID="STR_EPOCH_BLOCKGARAGEDOORLOCKED">
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<English>Cinder Garage Door (locked)</English>
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<German>Beton-Garagentür (verschlossen)</German>
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</Key>
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<Key ID="STR_EPOCH_FLOORCEILING">
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<English>Floor/Ceiling</English>
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<German>Holzboden/Decke</German>
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