mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Update server_functions
The protective box is not needed on Chernarus. If other maps need it we are better off spawning a permanent box around the debug area once, instead of constantly creating new boxes every time a player logs in.
This commit is contained in:
@@ -8,10 +8,13 @@
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- Journal is now functional for displaying stats
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- ItemFish, Shotgun ammo and several other item classnames changed. See SQL\1.0.6_Updates
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- Dupicate functions have been renamed:
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- dayz_objectUID3 --> dayz_objectUID2
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- object_handleServerKilled --> vehicle_handleServerKilled
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- object_setFixServer --> fnc_veh_setFixServer
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- vehicle_handleDamage --> fnc_veh_handleDam
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- vehicle_handleKilled --> fnc_veh_handleKilled
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- Duplicate global variables have been renamed:
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- dayz_allowedObjects --> DayZ_SafeObjects
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- dayz_updateObjects --> DayZ_GearedObjects
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- freeTarget --> OpenTarget
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- Duplicate public variables have been renamed:
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@@ -20,7 +23,6 @@
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- norrnRaDrag --> PVDZ_drg_RaDrag
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- norrnRaLW --> PVDZ_drg_RaLW
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- norrnRLact --> PVDZ_drg_RLact
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- PVCDZE_vehSH --> PVCDZ_veh_SH
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- PVDZE_obj_Delete --> PVDZ_obj_Destroy (PVDZ_obj_Delete is used for plants and blood trails)
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- PVDZE_obj_Fire --> PVDZ_obj_Fire
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- PVDZE_obj_Publish --> PVDZ_obj_Publish
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@@ -36,6 +38,7 @@
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- PVDZE_send --> PVDZ_send
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- PVDZE_Server_Simulation --> PVDZ_Server_Simulation
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- PVDZE_serverStoreVar --> PVDZ_serverStoreVar
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- PVCDZE_vehSH --> PVCDZ_veh_SH
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- PVDZE_veh_SFix --> PVDZ_veh_SF
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- PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel
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- PVDZE_veh_Update --> PVDZ_veh_Save
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@@ -120,10 +120,6 @@ class DebugBoxPlayer_DZ: NonStrategic
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armor = 2000;
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displayName = "Player Debug Box";
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vehicleClass = "Fortifications";
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class Eventhandlers
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{
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init = "_this call eh_localCleanup;";
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};
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};
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// buildables
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@@ -120,7 +120,7 @@ if(isServer)then{
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_delQtyLights = 0;
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{
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if (local _x) then {
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_x call dayz_perform_purge;
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deleteVehicle _x; //should use sched_co_deleteVehicle instead
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uiSleep 0.025;
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_delQtyLights = _delQtyLights + 1;
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} else {
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@@ -129,7 +129,7 @@ if(isServer)then{
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if (count _pos > 0) then {
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_nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 420]);//Use calculated range here.
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if (_nearby==0) then {
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_x call dayz_perform_purge;
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deleteVehicle _x; //should use sched_co_deleteVehicle instead
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uiSleep 0.025;
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_delQtyLights = _delQtyLights + 1;
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};
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@@ -48,7 +48,7 @@ DayZ_fuelCans = ["ItemJerrycan","ItemFuelcan","ItemFuelBarrel"];
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DayZ_fuelCansEmpty = ["ItemJerrycanEmpty","ItemFuelcanEmpty","ItemFuelBarrelEmpty"];
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DayZ_traps = ["Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
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DayZ_ViralZeds = ["z_new_villager2","z_new_villager3","z_new_villager4","z_new_worker2","z_new_worker3","z_new_worker4"];
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DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare"];
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DayZ_SafeObjects = ["Base_Fire_DZ","WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","Land_Fire_DZ","TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","TentStorage4","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","StashMedium4","Wire_cat1","Sandbag1_DZ","Fence_DZ","Generator_DZ","Hedgehog_DZ","BearTrap_DZ","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DomeTentStorage4","CamoNet_DZ","Trap_Cans","TrapTripwireFlare","TrapBearTrapSmoke","TrapTripwireGrenade","TrapTripwireSmoke","TrapBearTrapFlare","TentStorageDomed","TentStorageDomed2","VaultStorageLocked","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
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DayZ_GearedObjects = ["Car","Helicopter","Motorcycle","Ship","TentStorage_base","StashSmall_base","StashMedium_base","Plane","Tank","VaultStorage","LockboxStorage","TentStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ","Scaffolding_DZ"];
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DayZ_RestingAnims = ["amovpsitmstpsnonwpstdnon_ground","amovpsitmstpsnonwpstdnon_smoking","amovpsitmstpsraswrfldnon_weaponcheck1","amovpsitmstpsraswrfldnon"];
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dayz_playerAchievements = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0];
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@@ -127,6 +127,7 @@ pickupInit = false;
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mouseOverCarry = false; //for carry slot since determining mouse pos doesn't work right
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dayZ_partClasses = ["PartFueltank","PartWheel","PartEngine"]; //No need to add PartGeneric, it is default for everything
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dayZ_explosiveParts = ["palivo","motor"];
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dayz_centerMarker = getMarkerPos "center";
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//Survival Variables
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SleepFood = 2160; //minutes (48 hours)
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@@ -477,7 +478,6 @@ switch (dayz_presets) do {
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// EPOCH ADDITIONS
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canbuild = true;
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dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2","VaultStorageLocked","Hedgehog_DZ","Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"];
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dayz_combination = "";
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dayz_disallowedVault = ["TentStorage","BuiltItems","ModularItems","DZE_Base_Object","Generator_DZ"];
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// These work with just a running generator
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@@ -492,7 +492,6 @@ DZE_fueltruckarray = ["KamazRefuel_DZ","UralRefuel_TK_EP1_DZ","MtvrRefuel_DES_EP
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DZE_Lock_Door = "";
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DZE_HeliAllowTowFrom = ["CH_47F_EP1_DZE","CH_47F_EP1_DZ","CH_47F_BAF","CH_47F_EP1","BAF_Merlin_DZE","CH53_DZE"];
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DZE_HeliAllowToTow = ["hilux1_civil_1_open","HMMWV_Base","Lada_base","Offroad_DSHKM_base","Pickup_PK_base","SkodaBase","tractor","VWGolf","Volha_TK_CIV_Base_EP1","S1203_TK_CIV_EP1","SUV_Base_EP1","ArmoredSUV_Base_PMC","UAZ_Base","LandRover_Base","Ship"];
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DZE_PROTOBOX = objNull;
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DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];
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DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
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DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
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@@ -525,7 +524,6 @@ if(isNil "timezoneswitch") then {timezoneswitch = 0;};
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if(isNil "DZE_SelfTransfuse") then {DZE_SelfTransfuse = false;};
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if(isNil "DZE_PlayerZed") then {DZE_PlayerZed = true;};
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if(isNil "DZE_GodModeBase") then {DZE_GodModeBase = false;};
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if(isNil "DZEdebug") then {DZEdebug = false;};
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if(isNil "DZE_Debug_Damage") then {DZE_Debug_Damage = true;};
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if(isNil "DZE_TRADER_SPAWNMODE") then {DZE_TRADER_SPAWNMODE = false;};
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if(isNil "dayz_tameDogs") then {dayz_tameDogs = false;};
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@@ -577,17 +575,26 @@ if (isServer) then {
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dayz_died = [];
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// EPOCH ADDITIONS
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DZE_DYN_AntiStuck = 0;
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DZE_DYN_AntiStuck2nd = 0;
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DZE_DYN_AntiStuck3rd = 0;
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currentObjectUIDs = [];
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keyStartNumber = 100000000000;
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DZE_safeVehicle = ["ParachuteWest","ParachuteC"];
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if(isNil "EpochEvents") then {EpochEvents = [];};
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if(isNil "DZEdebug") then {DZEdebug = false;};
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if(isNil "DZE_vehicleAmmo") then {DZE_vehicleAmmo = 0;};
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if(isNil "DZE_BackpackGuard") then {DZE_BackpackGuard = true;};
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if(isNil "DZE_DeathMsgGlobal") then {DZE_DeathMsgGlobal = false;};
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if(isNil "DZE_DeathMsgSide") then {DZE_DeathMsgSide = false;};
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if(isNil "DZE_DeathMsgTitleText") then {DZE_DeathMsgTitleText = false;};
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if(isNil "dayz_MapArea") then {dayz_MapArea = 10000;};
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if(isNil "DynamicVehicleArea") then {DynamicVehicleArea = dayz_MapArea / 2;};
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if(isNil "DynamicVehicleDamageLow") then {DynamicVehicleDamageLow = 0;};
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if(isNil "DynamicVehicleDamageHigh") then {DynamicVehicleDamageHigh = 100;};
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if(isNil "DynamicVehicleFuelLow") then {DynamicVehicleFuelLow = 0;};
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if(isNil "DynamicVehicleFuelHigh") then {DynamicVehicleFuelHigh = 100;};
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if(isNil "HeliCrashArea") then {HeliCrashArea = dayz_MapArea / 2;};
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if(isNil "OldHeliCrash") then {OldHeliCrash = false;};
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if(isNil "DZE_DiagFpsSlow") then {DZE_DiagFpsSlow = false;};
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if(isNil "DZE_DiagFpsFast") then {DZE_DiagFpsFast = false;};
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if(isNil "DZE_DiagVerbose") then {DZE_DiagVerbose = false;};
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};
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if (!isDedicated) then {
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@@ -754,12 +754,6 @@ class FSM
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" player setPosATL [(_setPos select 0),(_setPos select 1),2000];" \n
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" [player,2000] spawn BIS_fnc_halo;" \n
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"} else {" \n
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"" \n
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" // make protective box" \n
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" DZE_PROTOBOX = createVehicle [""DebugBoxPlayer_DZ"", _setPos, [], 0, ""CAN_COLLIDE""];" \n
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" DZE_PROTOBOX setDir _setDir;" \n
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" DZE_PROTOBOX setPosATL _setPos;" \n
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"" \n
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" player setDir _setDir;" \n
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" player setPosATL _setPos;" \n
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"};" \n
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@@ -1187,18 +1181,6 @@ class FSM
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"{ _x call fnc_veh_ResetEH; } forEach vehicles;" \n
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"player allowDamage true;" \n
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"player enableSimulation true;" \n
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"// remove box " \n
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"[] spawn {" \n
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" private [""_counter""];" \n
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" _counter = 0;" \n
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" while {true} do {" \n
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" if ((player getVariable[""combattimeout"", 0] >= time) || (_counter >= 60) || (player distance DZE_PROTOBOX > 2)) exitWith {" \n
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" deleteVehicle DZE_PROTOBOX;" \n
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" };" \n
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" uiSleep 1;" \n
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" _counter = _counter + 1;" \n
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" };" \n
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"};" \n
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"diag_log [ 'resetting keyboard events',(MISSION_ROOT+'keyboard.sqf')];" \n
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"keyboard_keys = nil;" \n
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"[controlNull, 1, false,false,false] call compile preprocessFileLineNumbers (MISSION_ROOT+'keyboard.sqf');" \n
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@@ -62,7 +62,7 @@ _nbpatchs = 0;
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_houseType = _x select 0;
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_houseList = _x select 1;
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if (count _houseList == 0) then {
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_houseList = (getMarkerpos "center") nearObjects [_houseType, 20000];
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_houseList = dayz_centerMarker nearObjects [_houseType, 20000];
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}
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else {
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_tmp = [];
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@@ -314,7 +314,7 @@ fa_checkVehicles = {
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// move object to map boundary if it's out of map
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fa_staywithus = {
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private["_a","_dir","_px","_py","_b","_cx","_cy","_k", "_SWcorner", "_NEcorner"];
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private["_a","_dir","_px","_py","_cx","_cy","_k", "_SWcorner", "_NEcorner"];
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_dir = +(_this select 0); // current position of player / vehicle
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_a = +(_this select 1); // current position of player / vehicle
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@@ -328,10 +328,9 @@ fa_staywithus = {
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// first : put object close to the map boundary, following an axis to the center of the map.
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_px = _a select 0;
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_py = _a select 1;
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_b = getMarkerpos "center";
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_cx = (_b select 0) - _px; if (_cx == 0) then { _cx = 0.00001; };
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_cy = (_b select 1) - _py; if (_cy == 0) then { _cy = 0.00001; };
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_cx = (dayz_centerMarker select 0) - _px; if (_cx == 0) then { _cx = 0.00001; };
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_cy = (dayz_centerMarker select 1) - _py; if (_cy == 0) then { _cy = 0.00001; };
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if (_px <= (_SWcorner select 0)) then { _py = _py + (1 + (_SWcorner select 0) - _px) / _cx * _cy; _px = 1 + (_SWcorner select 0); };
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if (_py <= (_SWcorner select 1)) then { _px = _px + (1 + (_SWcorner select 1) - _py) / _cy * _cx; _py = 1 + (_SWcorner select 1); };
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if (_px >= (_NEcorner select 0)) then { _py = _py + ((_NEcorner select 0) - 1 - _px) / _cx * _cy; _px = (_NEcorner select 0) - 1; };
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13
SQF/dayz_server/compile/server_checkIfTowed.sqf
Normal file
13
SQF/dayz_server/compile/server_checkIfTowed.sqf
Normal file
@@ -0,0 +1,13 @@
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private ["_vehicle","_player","_attached"];
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if (DZE_HeliLift) then {
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_vehicle = _this select 0;
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_player = _this select 2;
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_attached = _vehicle getVariable ["attached",false];
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if (typeName _attached == "OBJECT") then {
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_player action ["eject",_vehicle];
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detach _vehicle;
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_vehicle setVariable ["attached",false,true];
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_attached setVariable ["hasAttached",false,true];
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};
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};
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26
SQF/dayz_server/compile/server_logUnlockLockEvent.sqf
Normal file
26
SQF/dayz_server/compile/server_logUnlockLockEvent.sqf
Normal file
@@ -0,0 +1,26 @@
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private ["_player","_obj","_objectID","_objectUID","_statusText","_puid","_status","_clientID","_type"];
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_player = _this select 0;
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_obj = _this select 1;
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_status = _this select 2;
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_type = typeOf _obj;
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if (isNull _player) then {diag_log "ERROR: server_logUnlockLockEvent called with Null player object";};
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_clientID = owner _player;
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_puid = [_player] call FNC_GetPlayerUID;
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_statusText = if (_status) then {"LOCKED"} else {"UNLOCKED"};
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if (!isNull _obj) then {
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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if (_status) then {[_obj,"gear"] call server_updateObject;};
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diag_log format["%6 %5: ID:%1 UID:%2 BY %3(%4)",_objectID,_objectUID,name _player,_puid,_statusText,_type];
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dze_waiting = "success";
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_clientID publicVariableClient "dze_waiting";
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} else {
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diag_log format["ERROR: %4 BY %1(%2) IS NULL AND COULD NOT BE %3 (THIS SHOULD NOT HAPPEN)",name _player,_puid,_statusText,_type];
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dze_waiting = "fail";
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_clientID publicVariableClient "dze_waiting";
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};
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@@ -25,7 +25,7 @@ _object setVariable ["ObjectUID", _uid,true];
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if (DZE_GodModeBase) then {
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_object addEventHandler ["HandleDamage", {false}];
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}else{
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_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
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_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
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};
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// Test disabling simulation server side on buildables only.
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_object enableSimulation false;
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@@ -24,9 +24,7 @@ if(_donotusekey) then {
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diag_log ("PUBLISH: Attempt " + str(_object));
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_dir = _worldspace select 0;
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_location = _worldspace select 1;
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//Generate UID test using time
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||||
_uid = _worldspace call dayz_objectUID3;
|
||||
_uid = _worldspace call dayz_objectUID2;
|
||||
|
||||
//Send request
|
||||
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
|
||||
|
||||
@@ -14,9 +14,7 @@ if(!_isOK || isNull _object) exitWith { diag_log ("HIVE-pv3: Vehicle does not ex
|
||||
diag_log ("PUBLISH: Attempt " + str(_object));
|
||||
_dir = _worldspace select 0;
|
||||
_location = _worldspace select 1;
|
||||
|
||||
//Generate UID test using time
|
||||
_uid = _worldspace call dayz_objectUID3;
|
||||
_uid = _worldspace call dayz_objectUID2;
|
||||
|
||||
//Send request
|
||||
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
|
||||
|
||||
@@ -29,7 +29,7 @@ Author:
|
||||
#define OBJECT_RADIUS_MIN 8
|
||||
#define OBJECT_RADIUS_MAX 13
|
||||
|
||||
#define SEARCH_CENTER getMarkerPos "center"
|
||||
#define SEARCH_CENTER dayz_centerMarker
|
||||
#define SEARCH_RADIUS 7500
|
||||
#define SEARCH_EXPRESSION "(5 * forest) + (4 * trees) + (3 * meadow) - (20 * houses) - (30 * sea)" //+ (3 * meadow) - (20 * houses) - (30 * sea)
|
||||
#define SEARCH_PRECISION 30
|
||||
|
||||
@@ -66,7 +66,7 @@ _object setVariable ["ObjectUID", _uid,true];
|
||||
if (DZE_GodModeBase) then {
|
||||
_object addEventHandler ["HandleDamage", {false}];
|
||||
}else{
|
||||
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
|
||||
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
|
||||
};
|
||||
// Test disabling simulation server side on buildables only.
|
||||
_object enableSimulation false;
|
||||
|
||||
@@ -25,7 +25,7 @@ if ((typeName _objectID == "SCALAR") || (typeName _objectUID == "SCALAR")) then
|
||||
_objectUID = nil;
|
||||
};
|
||||
|
||||
if (!((typeOf _object) in ["ParachuteWest","ParachuteC"]) && !locked _object) then {
|
||||
if (!((typeOf _object) in DZE_safeVehicle) && !locked _object) then {
|
||||
//diag_log format["Object: %1, ObjectID: %2, ObjectUID: %3",_object,_objectID,_objectUID];
|
||||
if (!(_objectID in dayz_serverIDMonitor) && isNil {_objectUID}) then {
|
||||
//force fail
|
||||
@@ -161,7 +161,7 @@ _object_killed = {
|
||||
_key call server_hiveWrite;
|
||||
diag_log ("HIVE: WRITE: "+ str(_key));
|
||||
|
||||
if ((typeOf _object) in DayZ_removableObjects) then {[_objectID,_objectUID] call server_deleteObj;};
|
||||
if (((typeOf _object) in DayZ_removableObjects) or ((typeOf _object) in DZE_isRemovable)) then {[_objectID,_objectUID] call server_deleteObj;};
|
||||
};
|
||||
|
||||
_object_maintenance = {
|
||||
|
||||
19
SQF/dayz_server/compile/spawn_ammosupply.sqf
Normal file
19
SQF/dayz_server/compile/spawn_ammosupply.sqf
Normal file
@@ -0,0 +1,19 @@
|
||||
private ["_position","_veh","_istoomany"];
|
||||
|
||||
waitUntil {!isNil "BIS_fnc_selectRandom"};
|
||||
_position = RoadList call BIS_fnc_selectRandom;
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
|
||||
waitUntil {!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
if ((count _position) == 2) then {
|
||||
_istoomany = _position nearObjects ["All",5];
|
||||
if ((count _istoomany) > 0) exitWith {};
|
||||
|
||||
_veh = createVehicle ["Supply_Crate_DZE",_position, [], 0, "CAN_COLLIDE"];
|
||||
_veh enableSimulation false;
|
||||
_veh setDir round(random 360);
|
||||
_veh setPos _position;
|
||||
_veh setVariable ["ObjectID","1",true];
|
||||
};
|
||||
18
SQF/dayz_server/compile/spawn_mineveins.sqf
Normal file
18
SQF/dayz_server/compile/spawn_mineveins.sqf
Normal file
@@ -0,0 +1,18 @@
|
||||
private ["_position","_veh","_istoomany","_spawnveh","_positions"];
|
||||
|
||||
_position = [dayz_centerMarker,0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
if ((count _position) == 2) then {
|
||||
_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];
|
||||
_position = (_positions call BIS_fnc_selectRandom) select 0;
|
||||
_istoomany = _position nearObjects ["All",10];
|
||||
if (((count _istoomany) > 0) or (isOnRoad _position)) exitWith {};
|
||||
|
||||
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
|
||||
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
|
||||
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
|
||||
_veh enableSimulation false;
|
||||
_veh setDir round(random 360);
|
||||
_veh setPos _position;
|
||||
_veh setVariable ["ObjectID","1",true];
|
||||
};
|
||||
22
SQF/dayz_server/compile/spawn_roadblocks.sqf
Normal file
22
SQF/dayz_server/compile/spawn_roadblocks.sqf
Normal file
@@ -0,0 +1,22 @@
|
||||
private ["_position","_veh","_istoomany","_spawnveh"];
|
||||
|
||||
waitUntil {!isNil "BIS_fnc_selectRandom"};
|
||||
_position = RoadList call BIS_fnc_selectRandom;
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
|
||||
waitUntil {!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
if ((count _position) == 2) then {
|
||||
_istoomany = _position nearObjects ["All",5];
|
||||
if ((count _istoomany) > 0) exitWith {};
|
||||
|
||||
waitUntil {!isNil "BIS_fnc_selectRandom"};
|
||||
_spawnveh = DZE_isWreck call BIS_fnc_selectRandom;
|
||||
|
||||
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
|
||||
_veh enableSimulation false;
|
||||
_veh setDir round(random 360);
|
||||
_veh setPos _position;
|
||||
_veh setVariable ["ObjectID","1",true];
|
||||
};
|
||||
128
SQF/dayz_server/compile/spawn_vehicles.sqf
Normal file
128
SQF/dayz_server/compile/spawn_vehicles.sqf
Normal file
@@ -0,0 +1,128 @@
|
||||
private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
|
||||
|
||||
if (isNil "spawn_vehicles_init") then {
|
||||
spawn_vehicles_init = "done";
|
||||
// Get all buildings and roads only once. Very taxing, but only on first startup
|
||||
buildingList = [];
|
||||
{
|
||||
if (DZE_MissionLootTable) then {
|
||||
if (isClass (missionConfigFile >> "CfgLoot" >> "Buildings" >> (typeOf _x))) then {buildingList set [count buildingList,_x];};
|
||||
} else {
|
||||
if (isClass (configFile >> "CfgLoot" >> "Buildings" >> (typeOf _x))) then {buildingList set [count buildingList,_x];};
|
||||
};
|
||||
} count (dayz_centerMarker nearObjects ["building",DynamicVehicleArea]);
|
||||
roadList = dayz_centerMarker nearRoads DynamicVehicleArea;
|
||||
};
|
||||
|
||||
while {count AllowedVehiclesList > 0} do {
|
||||
// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
|
||||
_index = floor random count AllowedVehiclesList;
|
||||
_random = AllowedVehiclesList select _index;
|
||||
|
||||
_vehicle = _random select 0;
|
||||
_velimit = _random select 1;
|
||||
|
||||
_qty = {_x == _vehicle} count serverVehicleCounter;
|
||||
|
||||
// If under limit allow to proceed
|
||||
if (_qty <= _velimit) exitWith {};
|
||||
|
||||
// vehicle limit reached, remove vehicle from list
|
||||
// since elements cannot be removed from an array, overwrite it with the last element and cut the last element of (as long as order is not important)
|
||||
_lastIndex = (count AllowedVehiclesList) - 1;
|
||||
if (_lastIndex != _index) then {AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];};
|
||||
AllowedVehiclesList resize _lastIndex;
|
||||
};
|
||||
|
||||
if (count AllowedVehiclesList == 0) then {
|
||||
diag_log "DEBUG: unable to find suitable vehicle to spawn";
|
||||
} else {
|
||||
// add vehicle to counter for next pass
|
||||
serverVehicleCounter set [count serverVehicleCounter,_vehicle];
|
||||
|
||||
// Find Vehicle Type to better control spawns
|
||||
_isAir = _vehicle isKindOf "Air";
|
||||
_isShip = _vehicle isKindOf "Ship";
|
||||
|
||||
if (_isShip or _isAir) then {
|
||||
if (_isShip) then {
|
||||
// Spawn anywhere on coast on water
|
||||
waitUntil {!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning boat near coast " + str(_position));
|
||||
} else {
|
||||
// Spawn air anywhere that is flat
|
||||
waitUntil {!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
|
||||
};
|
||||
} else {
|
||||
// Spawn around buildings and 50% near roads
|
||||
if ((random 1) > 0.5) then {
|
||||
waitUntil {!isNil "BIS_fnc_selectRandom"};
|
||||
_position = roadList call BIS_fnc_selectRandom;
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
|
||||
waitUntil {!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning near road " + str(_position));
|
||||
} else {
|
||||
waitUntil {!isNil "BIS_fnc_selectRandom"};
|
||||
_position = buildingList call BIS_fnc_selectRandom;
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
|
||||
waitUntil {!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning around buildings " + str(_position));
|
||||
};
|
||||
};
|
||||
// only proceed if two params otherwise BIS_fnc_findSafePos failed and may spawn in air
|
||||
if ((count _position) == 2) then {
|
||||
_dir = round(random 180);
|
||||
_istoomany = _position nearObjects ["AllVehicles",50];
|
||||
if ((count _istoomany) > 0) exitWith {};
|
||||
|
||||
_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
|
||||
_veh setDir _dir;
|
||||
_veh setPos _position;
|
||||
_objPosition = getPosATL _veh;
|
||||
|
||||
clearWeaponCargoGlobal _veh;
|
||||
clearMagazineCargoGlobal _veh;
|
||||
// _veh setVehicleAmmo DZE_vehicleAmmo;
|
||||
|
||||
// Add 0-3 loots to vehicle using random cfgloots
|
||||
_num = floor(random 4);
|
||||
_allCfgLoots = ["Trash","ZombieCivilian","Consumable","Generic","MedicalLow","Military","ZombiePolice","ZombieHunter","ZombieWorker","clothes","militaryclothes","specialclothes","Trash"];
|
||||
|
||||
for "_x" from 1 to _num do {
|
||||
_iClass = _allCfgLoots call BIS_fnc_selectRandom;
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then{
|
||||
{
|
||||
_itemTypes set [count _itemTypes, _x select 2]
|
||||
} count getArray(missionConfigFile >> "CfgLoot" >> "Groups" >> _iClass);
|
||||
}
|
||||
else {
|
||||
{
|
||||
_itemTypes set [count _itemTypes, _x select 2]
|
||||
} count getArray(configFile >> "CfgLoot" >> "Groups" >> _iClass);
|
||||
};
|
||||
// Need to use new loot chances format
|
||||
/*
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_itemType = _itemTypes select _index;
|
||||
_veh addMagazineCargoGlobal [_itemType,1];
|
||||
//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
|
||||
*/
|
||||
};
|
||||
|
||||
[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
|
||||
};
|
||||
};
|
||||
@@ -16,8 +16,7 @@ while {_counter < _amount} do {
|
||||
//_radius = 0;
|
||||
_method = "CAN_COLLIDE";
|
||||
|
||||
//_createSafePos = getMarkerPos "center";
|
||||
_position = [getMarkerPos "center",1,6500,1] call fn_selectRandomLocation;
|
||||
_position = [dayz_centerMarker,1,6500,1] call fn_selectRandomLocation;
|
||||
|
||||
//Create Zed
|
||||
_agent = createAgent [_type, _position, [], 1, _method];
|
||||
|
||||
@@ -1,828 +0,0 @@
|
||||
/*
|
||||
zombie_findOwner = {
|
||||
private["_unit"];
|
||||
_unit = _this select 0;
|
||||
#ifdef DZE_SERVER_DEBUG
|
||||
diag_log ("CLEANUP: DELETE UNCONTROLLED ZOMBIE: " + (typeOf _unit) + " OF: " + str(_unit) );
|
||||
#endif
|
||||
deleteVehicle _unit;
|
||||
}; */
|
||||
|
||||
vehicle_handleInteract = {
|
||||
private["_object"];
|
||||
_object = _this select 0;
|
||||
needUpdate_objects = needUpdate_objects - [_object];
|
||||
[_object, "all"] call server_updateObject;
|
||||
};
|
||||
|
||||
array_reduceSizeReverse = {
|
||||
private["_array","_count","_num","_newarray","_startnum","_index"];
|
||||
_array = _this select 0;
|
||||
_newarray = [];
|
||||
_count = _this select 1;
|
||||
_num = count _array;
|
||||
if (_num > _count) then {
|
||||
_startnum = _num - 1;
|
||||
_index = _count - 1;
|
||||
for "_i" from 0 to _index do {
|
||||
_newarray set [(_index-_i),_array select (_startnum - _i)];
|
||||
};
|
||||
_array = _newarray;
|
||||
};
|
||||
_array
|
||||
};
|
||||
|
||||
array_reduceSize = {
|
||||
private ["_array1","_array","_count","_num"];
|
||||
_array1 = _this select 0;
|
||||
_array = _array1 - ["Hatchet_Swing","Machete_Swing","Fishing_Swing","sledge_swing","crowbar_swing","CSGAS"];
|
||||
_count = _this select 1;
|
||||
_num = count _array;
|
||||
if (_num > _count) then {
|
||||
_array resize _count;
|
||||
};
|
||||
_array
|
||||
};
|
||||
|
||||
object_handleServerKilled = {
|
||||
private["_unit","_objectID","_objectUID","_killer"];
|
||||
_unit = _this select 0;
|
||||
_killer = _this select 1;
|
||||
|
||||
_objectID = _unit getVariable ["ObjectID","0"];
|
||||
_objectUID = _unit getVariable ["ObjectUID","0"];
|
||||
|
||||
[_objectID,_objectUID,_killer] call server_deleteObj;
|
||||
|
||||
_unit removeAllMPEventHandlers "MPKilled";
|
||||
_unit removeAllEventHandlers "Killed";
|
||||
_unit removeAllEventHandlers "HandleDamage";
|
||||
_unit removeAllEventHandlers "GetIn";
|
||||
_unit removeAllEventHandlers "GetOut";
|
||||
};
|
||||
|
||||
server_hiveReadWriteLarge = {
|
||||
private["_key","_resultArray","_data"];
|
||||
_key = _this;
|
||||
_data = "HiveExt" callExtension _key;
|
||||
_resultArray = call compile _data;
|
||||
_resultArray
|
||||
};
|
||||
|
||||
server_checkIfTowed = {
|
||||
private ["_vehicle","_player","_attached"];
|
||||
if (DZE_HeliLift) then {
|
||||
_vehicle = _this select 0;
|
||||
_player = _this select 2;
|
||||
_attached = _vehicle getVariable["attached",false];
|
||||
if (typeName _attached == "OBJECT") then {
|
||||
_player action ["eject", _vehicle];
|
||||
detach _vehicle;
|
||||
_vehicle setVariable["attached",false,true];
|
||||
_attached setVariable["hasAttached",false,true];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
server_characterSync = {
|
||||
private ["_characterID","_playerPos","_playerGear","_playerBackp","_medical","_currentState","_currentModel","_key"];
|
||||
_characterID = _this select 0;
|
||||
_playerPos = _this select 1;
|
||||
_playerGear = _this select 2;
|
||||
_playerBackp = _this select 3;
|
||||
_medical = _this select 4;
|
||||
_currentState = _this select 5;
|
||||
_currentModel = _this select 6;
|
||||
|
||||
_key = format["CHILD:201:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:",_characterID,_playerPos,_playerGear,_playerBackp,_medical,false,false,0,0,0,0,_currentState,0,0,_currentModel,0];
|
||||
_key call server_hiveWrite;
|
||||
};
|
||||
|
||||
if(isnil "dayz_MapArea") then {
|
||||
dayz_MapArea = 10000;
|
||||
};
|
||||
if(isnil "DynamicVehicleArea") then {
|
||||
DynamicVehicleArea = dayz_MapArea / 2;
|
||||
};
|
||||
|
||||
// Get all buildings && roads only once TODO: set variables to nil after done if nessicary
|
||||
MarkerPosition = getMarkerPos "center";
|
||||
RoadList = MarkerPosition nearRoads DynamicVehicleArea;
|
||||
|
||||
// Very taxing !!! but only on first startup
|
||||
BuildingList = [];
|
||||
{
|
||||
if (DZE_MissionLootTable) then {
|
||||
if (isClass (missionConfigFile >> "CfgBuildingLoot" >> (typeOf _x))) then
|
||||
{
|
||||
BuildingList set [count BuildingList,_x];
|
||||
};
|
||||
} else {
|
||||
if (isClass (configFile >> "CfgBuildingLoot" >> (typeOf _x))) then
|
||||
{
|
||||
BuildingList set [count BuildingList,_x];
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
} count (MarkerPosition nearObjects ["building",DynamicVehicleArea]);
|
||||
|
||||
spawn_vehicles = {
|
||||
private ["_random","_lastIndex","_weights","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
|
||||
|
||||
if (!isDedicated) exitWith { }; //Be sure the run this
|
||||
|
||||
while {count AllowedVehiclesList > 0} do {
|
||||
// BIS_fnc_selectRandom replaced because the index may be needed to remove the element
|
||||
_index = floor random count AllowedVehiclesList;
|
||||
_random = AllowedVehiclesList select _index;
|
||||
|
||||
_vehicle = _random select 0;
|
||||
_velimit = _random select 1;
|
||||
|
||||
_qty = {_x == _vehicle} count serverVehicleCounter;
|
||||
|
||||
// If under limit allow to proceed
|
||||
if (_qty <= _velimit) exitWith {};
|
||||
|
||||
// vehicle limit reached, remove vehicle from list
|
||||
// since elements cannot be removed from an array, overwrite it with the last element && cut the last element of (as long as order is not important)
|
||||
_lastIndex = (count AllowedVehiclesList) - 1;
|
||||
if (_lastIndex != _index) then {
|
||||
AllowedVehiclesList set [_index, AllowedVehiclesList select _lastIndex];
|
||||
};
|
||||
AllowedVehiclesList resize _lastIndex;
|
||||
};
|
||||
|
||||
if (count AllowedVehiclesList == 0) then {
|
||||
diag_log("DEBUG: unable to find suitable vehicle to spawn");
|
||||
} else {
|
||||
|
||||
// add vehicle to counter for next pass
|
||||
serverVehicleCounter set [count serverVehicleCounter,_vehicle];
|
||||
|
||||
// Find Vehicle Type to better control spawns
|
||||
_isAir = _vehicle isKindOf "Air";
|
||||
_isShip = _vehicle isKindOf "Ship";
|
||||
|
||||
if(_isShip || _isAir) then {
|
||||
if(_isShip) then {
|
||||
// Spawn anywhere on coast on water
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning boat near coast " + str(_position));
|
||||
} else {
|
||||
// Spawn air anywhere that is flat
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
|
||||
};
|
||||
|
||||
|
||||
} else {
|
||||
// Spawn around buildings && 50% near roads
|
||||
if((random 1) > 0.5) then {
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_selectRandom"};
|
||||
_position = RoadList call BIS_fnc_selectRandom;
|
||||
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,0,10,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
//diag_log("DEBUG: spawning near road " + str(_position));
|
||||
|
||||
} else {
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_selectRandom"};
|
||||
_position = BuildingList call BIS_fnc_selectRandom;
|
||||
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,0,40,5,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
//diag_log("DEBUG: spawning around buildings " + str(_position));
|
||||
|
||||
};
|
||||
};
|
||||
// only proceed if two params otherwise BIS_fnc_findSafePos failed && may spawn in air
|
||||
if ((count _position) == 2) then {
|
||||
|
||||
_dir = round(random 180);
|
||||
|
||||
_istoomany = _position nearObjects ["AllVehicles",50];
|
||||
if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many vehicles at " + str(_position)); };
|
||||
|
||||
//place vehicle
|
||||
_veh = createVehicle [_vehicle, _position, [], 0, "CAN_COLLIDE"];
|
||||
_veh setdir _dir;
|
||||
_veh setpos _position;
|
||||
|
||||
if(DZEdebug) then {
|
||||
_marker = createMarker [str(_position) , _position];
|
||||
_marker setMarkerShape "ICON";
|
||||
_marker setMarkerType "DOT";
|
||||
_marker setMarkerText _vehicle;
|
||||
};
|
||||
|
||||
// Get position with ground
|
||||
_objPosition = getPosATL _veh;
|
||||
|
||||
clearWeaponCargoGlobal _veh;
|
||||
clearMagazineCargoGlobal _veh;
|
||||
// _veh setVehicleAmmo DZE_vehicleAmmo;
|
||||
|
||||
// Add 0-3 loots to vehicle using random cfgloots
|
||||
_num = floor(random 4);
|
||||
_allCfgLoots = ["trash","civilian","food","generic","medical","military","policeman","hunter","worker","clothes","militaryclothes","specialclothes","trash"];
|
||||
|
||||
for "_x" from 1 to _num do {
|
||||
_iClass = _allCfgLoots call BIS_fnc_selectRandom;
|
||||
|
||||
_itemTypes = [];
|
||||
if (DZE_MissionLootTable) then{
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} count getArray(missionConfigFile >> "cfgLoot" >> _iClass);
|
||||
}
|
||||
else {
|
||||
{
|
||||
_itemTypes set[count _itemTypes, _x select 0]
|
||||
} count getArray(configFile >> "cfgLoot" >> _iClass);
|
||||
};
|
||||
|
||||
_index = dayz_CLBase find _iClass;
|
||||
_weights = dayz_CLChances select _index;
|
||||
_cntWeights = count _weights;
|
||||
|
||||
_index = floor(random _cntWeights);
|
||||
_index = _weights select _index;
|
||||
_itemType = _itemTypes select _index;
|
||||
_veh addMagazineCargoGlobal [_itemType,1];
|
||||
//diag_log("DEBUG: spawed loot inside vehicle " + str(_itemType));
|
||||
};
|
||||
|
||||
[_veh,[_dir,_objPosition],_vehicle,true,"0"] call server_publishVeh;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
spawn_ammosupply = {
|
||||
private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
|
||||
if (isDedicated) then {
|
||||
_WreckList = ["Supply_Crate_DZE"];
|
||||
waitUntil{!isNil "BIS_fnc_selectRandom"};
|
||||
_position = RoadList call BIS_fnc_selectRandom;
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
|
||||
if ((count _position) == 2) then {
|
||||
|
||||
_istoomany = _position nearObjects ["All",5];
|
||||
|
||||
if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };
|
||||
|
||||
_spawnveh = _WreckList call BIS_fnc_selectRandom;
|
||||
|
||||
if(DZEdebug) then {
|
||||
_marker = createMarker [str(_position) , _position];
|
||||
_marker setMarkerShape "ICON";
|
||||
_marker setMarkerType "DOT";
|
||||
_marker setMarkerText str(_spawnveh);
|
||||
};
|
||||
|
||||
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
|
||||
_veh enableSimulation false;
|
||||
_veh setDir round(random 360);
|
||||
_veh setpos _position;
|
||||
_veh setVariable ["ObjectID","1",true];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
DZE_LocalRoadBlocks = [];
|
||||
|
||||
spawn_roadblocks = {
|
||||
private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
|
||||
_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_selectRandom"};
|
||||
if (isDedicated) then {
|
||||
|
||||
_position = RoadList call BIS_fnc_selectRandom;
|
||||
|
||||
_position = _position modelToWorld [0,0,0];
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_findSafePos"};
|
||||
_position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
if ((count _position) == 2) then {
|
||||
// Get position with ground
|
||||
|
||||
_istoomany = _position nearObjects ["All",5];
|
||||
|
||||
if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); };
|
||||
|
||||
waitUntil{!isNil "BIS_fnc_selectRandom"};
|
||||
_spawnveh = _WreckList call BIS_fnc_selectRandom;
|
||||
|
||||
if(DZEdebug) then {
|
||||
_marker = createMarker [str(_position) , _position];
|
||||
_marker setMarkerShape "ICON";
|
||||
_marker setMarkerType "DOT";
|
||||
_marker setMarkerText str(_spawnveh);
|
||||
};
|
||||
|
||||
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
|
||||
_veh enableSimulation false;
|
||||
|
||||
_veh setDir round(random 360); // Randomize placement a bit
|
||||
_veh setpos _position;
|
||||
|
||||
_veh setVariable ["ObjectID","1",true];
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
spawn_mineveins = {
|
||||
private ["_position","_veh","_istoomany","_marker","_spawnveh","_positions"];
|
||||
|
||||
if (isDedicated) then {
|
||||
|
||||
_position = [getMarkerPos "center",0,(HeliCrashArea*0.75),10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
|
||||
if ((count _position) == 2) then {
|
||||
|
||||
_positions = selectBestPlaces [_position, 500, "(1 + forest) * (1 + hills) * (1 - houses) * (1 - sea)", 10, 5];
|
||||
|
||||
_position = (_positions call BIS_fnc_selectRandom) select 0;
|
||||
|
||||
// Get position with ground
|
||||
_istoomany = _position nearObjects ["All",10];
|
||||
|
||||
if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many objects at " + str(_position)); };
|
||||
|
||||
if(isOnRoad _position) exitWith { diag_log("DEBUG VEIN: on road " + str(_position)); };
|
||||
|
||||
_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
|
||||
|
||||
if(DZEdebug) then {
|
||||
_marker = createMarker [str(_position) , _position];
|
||||
_marker setMarkerShape "ICON";
|
||||
_marker setMarkerType "DOT";
|
||||
_marker setMarkerText str(_spawnveh);
|
||||
};
|
||||
|
||||
//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
|
||||
_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
|
||||
_veh enableSimulation false;
|
||||
|
||||
// Randomize placement a bit
|
||||
_veh setDir round(random 360);
|
||||
_veh setpos _position;
|
||||
|
||||
_veh setVariable ["ObjectID","1",true];
|
||||
|
||||
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
if(isnil "DynamicVehicleDamageLow") then {
|
||||
DynamicVehicleDamageLow = 0;
|
||||
};
|
||||
if(isnil "DynamicVehicleDamageHigh") then {
|
||||
DynamicVehicleDamageHigh = 100;
|
||||
};
|
||||
|
||||
if(isnil "DynamicVehicleFuelLow") then {
|
||||
DynamicVehicleFuelLow = 0;
|
||||
};
|
||||
if(isnil "DynamicVehicleFuelHigh") then {
|
||||
DynamicVehicleFuelHigh = 100;
|
||||
};
|
||||
|
||||
if(isnil "DZE_DiagFpsSlow") then {
|
||||
DZE_DiagFpsSlow = false;
|
||||
};
|
||||
if(isnil "DZE_DiagFpsFast") then {
|
||||
DZE_DiagFpsFast = false;
|
||||
};
|
||||
if(isnil "DZE_DiagVerbose") then {
|
||||
DZE_DiagVerbose = false;
|
||||
};
|
||||
|
||||
dze_diag_fps = {
|
||||
if(DZE_DiagVerbose) then {
|
||||
diag_log format["DEBUG FPS : %1 OBJECTS: %2 : PLAYERS: %3", diag_fps,(count (allMissionObjects "")),(playersNumber west)];
|
||||
} else {
|
||||
diag_log format["DEBUG FPS : %1", diag_fps];
|
||||
};
|
||||
};
|
||||
|
||||
// Damage generator function
|
||||
generate_new_damage = {
|
||||
private ["_damage"];
|
||||
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
|
||||
_damage;
|
||||
};
|
||||
|
||||
// Damage generator fuction
|
||||
generate_exp_damage = {
|
||||
private ["_damage"];
|
||||
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
|
||||
|
||||
// limit this to 85% since vehicle would blow up otherwise.
|
||||
//if(_damage >= 0.85) then {
|
||||
// _damage = 0.85;
|
||||
//};
|
||||
_damage;
|
||||
};
|
||||
|
||||
server_getDiff = {
|
||||
private["_variable","_object","_vNew","_vOld","_result"];
|
||||
_variable = _this select 0;
|
||||
_object = _this select 1;
|
||||
_vNew = _object getVariable[_variable,0];
|
||||
_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
|
||||
_result = 0;
|
||||
if (_vNew < _vOld) then {
|
||||
//JIP issues
|
||||
_vNew = _vNew + _vOld;
|
||||
_object getVariable[(_variable + "_CHK"),_vNew];
|
||||
} else {
|
||||
_result = _vNew - _vOld;
|
||||
_object setVariable[(_variable + "_CHK"),_vNew];
|
||||
};
|
||||
_result
|
||||
};
|
||||
|
||||
server_getDiff2 = {
|
||||
private["_variable","_object","_vNew","_vOld","_result"];
|
||||
_variable = _this select 0;
|
||||
_object = _this select 1;
|
||||
_vNew = _object getVariable[_variable,0];
|
||||
_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
|
||||
_result = _vNew - _vOld;
|
||||
_object setVariable[(_variable + "_CHK"),_vNew];
|
||||
_result
|
||||
};
|
||||
|
||||
currentObjectUIDs = [];
|
||||
keyStartNumber = 100000000000;
|
||||
|
||||
dayz_objectUID = {
|
||||
private["_position","_dir","_key","_object"];
|
||||
_object = _this;
|
||||
_position = getPosATL _object;
|
||||
_dir = direction _object;
|
||||
_key = [_dir,_position] call dayz_objectUID2;
|
||||
_key
|
||||
};
|
||||
|
||||
dayz_objectUID2 = {
|
||||
private["_position","_dir","_key"];
|
||||
_dir = _this select 0;
|
||||
_key = "";
|
||||
_position = _this select 1;
|
||||
{
|
||||
_x = _x * 10;
|
||||
if ( _x < 0 ) then { _x = _x * -10 };
|
||||
_key = _key + str(round(_x));
|
||||
} count _position;
|
||||
_key = _key + str(round(_dir));
|
||||
// Make sure the generated key is not a duplicate
|
||||
while {true} do {
|
||||
if !(_key in currentObjectUIDs) exitWith {currentObjectUIDs set [count currentObjectUIDs,_key];};
|
||||
keyStartNumber = keyStartNumber + 1;
|
||||
_key = str keyStartNumber;
|
||||
};
|
||||
_key
|
||||
};
|
||||
|
||||
dayz_objectUID3 = {
|
||||
private["_position","_dir","_key"];
|
||||
_dir = _this select 0;
|
||||
_key = "";
|
||||
_position = _this select 1;
|
||||
{
|
||||
_x = _x * 10;
|
||||
if ( _x < 0 ) then { _x = _x * -10 };
|
||||
_key = _key + str(round(_x));
|
||||
} count _position;
|
||||
_key = _key + str(round(_dir + time));
|
||||
// Make sure the generated key is not a duplicate
|
||||
while {true} do {
|
||||
if !(_key in currentObjectUIDs) exitWith {currentObjectUIDs set [count currentObjectUIDs,_key];};
|
||||
keyStartNumber = keyStartNumber + 1;
|
||||
_key = str keyStartNumber;
|
||||
};
|
||||
_key
|
||||
};
|
||||
|
||||
dayz_recordLogin = {
|
||||
private["_key"];
|
||||
_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
|
||||
_key call server_hiveWrite;
|
||||
};
|
||||
|
||||
dayz_perform_purge = {
|
||||
if(!isNull(_this)) then {
|
||||
_group = group _this;
|
||||
_this removeAllMPEventHandlers "mpkilled";
|
||||
_this removeAllMPEventHandlers "mphit";
|
||||
_this removeAllMPEventHandlers "mprespawn";
|
||||
_this removeAllEventHandlers "FiredNear";
|
||||
_this removeAllEventHandlers "HandleDamage";
|
||||
_this removeAllEventHandlers "Killed";
|
||||
_this removeAllEventHandlers "Fired";
|
||||
_this removeAllEventHandlers "GetOut";
|
||||
_this removeAllEventHandlers "GetIn";
|
||||
_this removeAllEventHandlers "Local";
|
||||
clearVehicleInit _this;
|
||||
deleteVehicle _this;
|
||||
if ((count (units _group) == 0) && (_group != grpNull)) then {
|
||||
deleteGroup _group;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
dayz_perform_purge_player = {
|
||||
|
||||
private ["_countr","_backpack","_backpackType","_backpackWpn","_backpackMag","_objWpnTypes","_objWpnQty","_location","_dir","_holder","_weapons","_magazines"];
|
||||
diag_log ("Purging player: " + str(_this));
|
||||
|
||||
if(!isNull(_this)) then {
|
||||
|
||||
_location = getPosATL _this;
|
||||
_dir = getDir _this;
|
||||
|
||||
_holder = createVehicle ["GraveDZE", _location, [], 0, "CAN_COLLIDE"];
|
||||
_holder setDir _dir;
|
||||
_holder setPosATL _location;
|
||||
|
||||
_holder enableSimulation false;
|
||||
|
||||
_weapons = weapons _this;
|
||||
_magazines = magazines _this;
|
||||
|
||||
// find backpack
|
||||
if(!(isNull unitBackpack _this)) then {
|
||||
_backpack = unitBackpack _this;
|
||||
_backpackType = typeOf _backpack;
|
||||
_backpackWpn = getWeaponCargo _backpack;
|
||||
_backpackMag = getMagazineCargo _backpack;
|
||||
|
||||
_holder addBackpackCargoGlobal [_backpackType,1];
|
||||
|
||||
// add items from backpack
|
||||
_objWpnTypes = _backpackWpn select 0;
|
||||
_objWpnQty = _backpackWpn select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addWeaponCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} count _objWpnTypes;
|
||||
|
||||
// add backpack magazine items
|
||||
_objWpnTypes = _backpackMag select 0;
|
||||
_objWpnQty = _backpackMag select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addMagazineCargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
} count _objWpnTypes;
|
||||
};
|
||||
};
|
||||
|
||||
// add weapons
|
||||
{
|
||||
_holder addWeaponCargoGlobal [_x, 1];
|
||||
} count _weapons;
|
||||
|
||||
// add mags
|
||||
{
|
||||
_holder addMagazineCargoGlobal [_x, 1];
|
||||
} count _magazines;
|
||||
_group = group _this;
|
||||
_this removeAllMPEventHandlers "mpkilled";
|
||||
_this removeAllMPEventHandlers "mphit";
|
||||
_this removeAllMPEventHandlers "mprespawn";
|
||||
_this removeAllEventHandlers "FiredNear";
|
||||
_this removeAllEventHandlers "HandleDamage";
|
||||
_this removeAllEventHandlers "Killed";
|
||||
_this removeAllEventHandlers "Fired";
|
||||
_this removeAllEventHandlers "GetOut";
|
||||
_this removeAllEventHandlers "GetIn";
|
||||
_this removeAllEventHandlers "Local";
|
||||
clearVehicleInit _this;
|
||||
deleteVehicle _this;
|
||||
if ((count (units _group) == 0) && (_group != grpNull)) then {
|
||||
deleteGroup _group;
|
||||
};
|
||||
// _this = nil;
|
||||
};
|
||||
|
||||
server_timeSync = {
|
||||
//Send request
|
||||
private ["_hour","_minute","_date","_key","_result","_outcome"];
|
||||
_key = "CHILD:307:";
|
||||
_result = _key call server_hiveReadWrite;
|
||||
_outcome = _result select 0;
|
||||
if(_outcome == "PASS") then {
|
||||
_date = _result select 1;
|
||||
//date setup
|
||||
_year = _date select 0;
|
||||
_month = _date select 1;
|
||||
_day = _date select 2;
|
||||
_hour = _date select 3;
|
||||
_minute = _date select 4;
|
||||
|
||||
if(dayz_ForcefullmoonNights) then {
|
||||
_date = [2012,8,2,_hour,_minute];
|
||||
};
|
||||
setDate _date;
|
||||
dayzSetDate = _date;
|
||||
publicVariable "dayzSetDate";
|
||||
diag_log ("TIME SYNC: Local Time set to " + str(_date));
|
||||
};
|
||||
};
|
||||
|
||||
// must spawn these
|
||||
server_spawncleanDead = {
|
||||
private ["_deathTime","_delQtyZ","_delQtyP","_qty","_allDead"];
|
||||
_allDead = allDead;
|
||||
_delQtyZ = 0;
|
||||
_delQtyP = 0;
|
||||
{
|
||||
if (local _x) then {
|
||||
if (_x isKindOf "zZombie_Base") then
|
||||
{
|
||||
_x call dayz_perform_purge;
|
||||
uiSleep 0.05;
|
||||
_delQtyZ = _delQtyZ + 1;
|
||||
} else {
|
||||
if (_x isKindOf "CAManBase") then {
|
||||
_deathTime = _x getVariable ["processedDeath", diag_tickTime];
|
||||
if (diag_tickTime - _deathTime > 1800) then {
|
||||
_x call dayz_perform_purge_player;
|
||||
uiSleep 0.025;
|
||||
_delQtyP = _delQtyP + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
uiSleep 0.025;
|
||||
} count _allDead;
|
||||
if (_delQtyZ > 0 || _delQtyP > 0) then {
|
||||
_qty = count _allDead;
|
||||
diag_log (format["CLEANUP: Deleted %1 players && %2 zombies out of %3 dead",_delQtyP,_delQtyZ,_qty]);
|
||||
};
|
||||
};
|
||||
server_cleanupGroups = {
|
||||
if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN_GroupCleanup = nil; DZE_DYN_AntiStuck3rd = 0; };
|
||||
if(!isNil "DZE_DYN_GroupCleanup") exitWith { DZE_DYN_AntiStuck3rd = DZE_DYN_AntiStuck3rd + 1;};
|
||||
DZE_DYN_GroupCleanup = true;
|
||||
{
|
||||
if ((count (units _x) == 0) && (_x != grpNull)) then {
|
||||
deleteGroup _x;
|
||||
};
|
||||
uiSleep 0.001;
|
||||
} count allGroups;
|
||||
DZE_DYN_GroupCleanup = nil;
|
||||
};
|
||||
|
||||
server_checkHackers = {
|
||||
if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; };
|
||||
if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;};
|
||||
DZE_DYN_HackerCheck = true;
|
||||
{
|
||||
if (!((isNil "_x") || {(isNull _x)})) then {
|
||||
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {
|
||||
diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x));
|
||||
(vehicle _x) setDamage 1;
|
||||
_x setDamage 1;
|
||||
uiSleep 0.25;
|
||||
};
|
||||
};
|
||||
uiSleep 0.001;
|
||||
} count allUnits;
|
||||
DZE_DYN_HackerCheck = nil;
|
||||
};
|
||||
|
||||
server_spawnCleanFire = {
|
||||
private ["_delQtyFP","_qty","_missionFires"];
|
||||
_missionFires = allMissionObjects "Land_Fire_DZ";
|
||||
_delQtyFP = 0;
|
||||
{
|
||||
if (local _x) then {
|
||||
deleteVehicle _x;
|
||||
uiSleep 0.025;
|
||||
_delQtyFP = _delQtyFP + 1;
|
||||
};
|
||||
uiSleep 0.001;
|
||||
} count _missionFires;
|
||||
if (_delQtyFP > 0) then {
|
||||
_qty = count _missionFires;
|
||||
diag_log (format["CLEANUP: Deleted %1 fireplaces out of %2",_delQtyFP,_qty]);
|
||||
};
|
||||
};
|
||||
server_spawnCleanLoot = {
|
||||
private ["_created","_delQty","_nearby","_age","_keep","_qty","_missionObjs","_dateNow"];
|
||||
if (DZE_DYN_AntiStuck > 3) then { DZE_DYN_cleanLoot = nil; DZE_DYN_AntiStuck = 0; };
|
||||
if(!isNil "DZE_DYN_cleanLoot") exitWith { DZE_DYN_AntiStuck = DZE_DYN_AntiStuck + 1;};
|
||||
DZE_DYN_cleanLoot = true;
|
||||
|
||||
_missionObjs = allMissionObjects "ReammoBox";
|
||||
_delQty = 0;
|
||||
_dateNow = (DateToNumber date);
|
||||
{
|
||||
if (!isNull _x) then {
|
||||
_keep = _x getVariable["permaLoot", false];
|
||||
if (!_keep) then {
|
||||
_created = _x getVariable["created", -0.1];
|
||||
if (_created == -0.1) then{
|
||||
_x setVariable["created", _dateNow, false];
|
||||
_created = _dateNow;
|
||||
}
|
||||
else {
|
||||
_age = (_dateNow - _created) * 525948;
|
||||
if (_age > 20) then{
|
||||
_nearby = { (isPlayer _x) && (alive _x) } count(_x nearEntities[["CAManBase", "AllVehicles"], 130]);
|
||||
if (_nearby == 0) then{
|
||||
deleteVehicle _x;
|
||||
uiSleep 0.025;
|
||||
_delQty = _delQty + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
uiSleep 0.001;
|
||||
} forEach _missionObjs;
|
||||
if (_delQty > 0) then {
|
||||
_qty = count _missionObjs;
|
||||
diag_log (format["CLEANUP: Deleted %1 Loot Piles out of %2",_delQty,_qty]);
|
||||
};
|
||||
DZE_DYN_cleanLoot = nil;
|
||||
};
|
||||
|
||||
server_spawnCleanAnimals = {
|
||||
private ["_pos","_delQtyAnimal","_qty","_missonAnimals","_nearby"];
|
||||
_missonAnimals = entities "CAAnimalBase";
|
||||
_delQtyAnimal = 0;
|
||||
{
|
||||
if (local _x) then {
|
||||
_x call dayz_perform_purge;
|
||||
uiSleep 0.05;
|
||||
_delQtyAnimal = _delQtyAnimal + 1;
|
||||
} else {
|
||||
if (!alive _x) then {
|
||||
_pos = getPosATL _x;
|
||||
if (count _pos > 0) then {
|
||||
_nearby = {(isPlayer _x) && (alive _x)} count (_pos nearEntities [["CAManBase","AllVehicles"], 130]);
|
||||
if (_nearby==0) then {
|
||||
_x call dayz_perform_purge;
|
||||
uiSleep 0.05;
|
||||
_delQtyAnimal = _delQtyAnimal + 1;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
uiSleep 0.001;
|
||||
} forEach _missonAnimals;
|
||||
if (_delQtyAnimal > 0) then {
|
||||
_qty = count _missonAnimals;
|
||||
diag_log (format["CLEANUP: Deleted %1 Animals out of %2",_delQtyAnimal,_qty]);
|
||||
};
|
||||
};
|
||||
|
||||
server_logUnlockLockEvent = {
|
||||
private["_player", "_obj", "_objectID", "_objectUID", "_statusText", "_PUID", "_status", "_clientID", "_type"];
|
||||
_player = _this select 0;
|
||||
_obj = _this select 1;
|
||||
_status = _this select 2;
|
||||
_type = typeOf _obj;
|
||||
if (isNull _player) then {diag_log "ERROR: server_logUnlockLockEvent called with Null player object";};
|
||||
_clientID = owner _player;
|
||||
_PUID = [_player] call FNC_GetPlayerUID;
|
||||
_statusText = if (_status) then {"LOCKED"} else {"UNLOCKED"};
|
||||
|
||||
if (!isNull _obj) then {
|
||||
_objectID = _obj getVariable["ObjectID", "0"];
|
||||
_objectUID = _obj getVariable["ObjectUID", "0"];
|
||||
|
||||
if (_status) then {[_obj, "gear"] call server_updateObject;};
|
||||
diag_log format["%6 %5: ID:%1 UID:%2 BY %3(%4)",_objectID,_objectUID,name _player,_PUID,_statusText,_type];
|
||||
dze_waiting = "success";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
} else {
|
||||
diag_log format["ERROR: %4 BY %1(%2) IS NULL AND COULD NOT BE %3 (THIS SHOULD NOT HAPPEN)",name _player,_PUID,_statusText,_type];
|
||||
dze_waiting = "fail";
|
||||
_clientID publicVariableClient "dze_waiting";
|
||||
};
|
||||
};
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
|
||||
|
||||
waituntil {!isnil "bis_fnc_init"};
|
||||
waitUntil {!isNil "bis_fnc_init"};
|
||||
|
||||
BIS_MPF_remoteExecutionServer = {
|
||||
if ((_this select 1) select 2 == "JIPrequest") then {
|
||||
@@ -8,56 +8,63 @@ BIS_MPF_remoteExecutionServer = {
|
||||
};
|
||||
};
|
||||
|
||||
BIS_Effects_Burn = {};
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\util\compile.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\compile.sqf";
|
||||
|
||||
BIS_Effects_Burn = {};
|
||||
dayz_disconnectPlayers = [];
|
||||
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
|
||||
server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
|
||||
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
|
||||
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
|
||||
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
|
||||
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf";
|
||||
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf";
|
||||
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
|
||||
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf";
|
||||
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf";
|
||||
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf";
|
||||
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
|
||||
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
|
||||
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
|
||||
//server_spawnCrashSite = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnCrashSite.sqf";
|
||||
server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
|
||||
//server_weather = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_weather.sqf";
|
||||
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
|
||||
server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";
|
||||
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
|
||||
server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf";
|
||||
server_plantSpawner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf";
|
||||
server_playerLogin = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerLogin.sqf";
|
||||
server_playerSetup = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSetup.sqf";
|
||||
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
|
||||
server_updateObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_updateObject.sqf";
|
||||
server_playerDied = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDied.sqf";
|
||||
server_publishObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishObject.sqf"; //Creates the object in DB
|
||||
server_deleteObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_deleteObj.sqf"; //Removes the object from the DB
|
||||
server_playerSync = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerSync.sqf";
|
||||
zombie_findOwner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_findOwner.sqf";
|
||||
server_Wildgenerate = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\zombie_Wildgenerate.sqf";
|
||||
server_plantSpawner = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_plantSpawner.sqf";
|
||||
base_fireMonitor = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\fire_monitor.sqf";
|
||||
server_systemCleanup = compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_cleanup.sqf";
|
||||
|
||||
server_systemCleanup = compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_cleanup.sqf";
|
||||
spawnComposition = compile preprocessFileLineNumbers "ca\modules\dyno\data\scripts\objectMapper.sqf"; //"\z\addons\dayz_code\compile\object_mapper.sqf";
|
||||
server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf";
|
||||
|
||||
// EPOCH ADDITIONS
|
||||
server_swapObject = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_swapObject.sqf";
|
||||
server_publishVeh = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle.sqf";
|
||||
server_publishVeh2 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle2.sqf";
|
||||
server_publishVeh3 = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_publishVehicle3.sqf";
|
||||
server_tradeObj = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_tradeObject.sqf";
|
||||
server_traders = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_traders.sqf";
|
||||
server_spawnEvents = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";
|
||||
server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";
|
||||
server_maintainArea = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_maintainArea.sqf";
|
||||
server_checkIfTowed = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_checkIfTowed.sqf";
|
||||
server_logUnlockLockEvent = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_logUnlockLockEvent.sqf";
|
||||
spawn_ammosupply = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_ammosupply.sqf";
|
||||
spawn_mineveins = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_mineveins.sqf";
|
||||
spawn_roadblocks = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_roadblocks.sqf";
|
||||
spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf";
|
||||
|
||||
/* PVS/PVC - Skaronator */
|
||||
server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\eventHandlers\server_sendToClient.sqf";
|
||||
server_medicalSync = {
|
||||
_player = _this select 0;
|
||||
_array = _this select 1;
|
||||
|
||||
_player setVariable["USEC_isDead",(_array select 0)]; //0
|
||||
_player setVariable["NORRN_unconscious", (_array select 1)]; //1
|
||||
_player setVariable["USEC_infected",(_array select 2)]; //2
|
||||
_player setVariable["USEC_injured",(_array select 3)]; //3
|
||||
_player setVariable["USEC_inPain",(_array select 4)]; //4
|
||||
_player setVariable["USEC_isCardiac",(_array select 5)]; //5
|
||||
_player setVariable["USEC_lowBlood",(_array select 6)]; //6
|
||||
_player setVariable["USEC_BloodQty",(_array select 7)]; //7
|
||||
// _wounds; //8
|
||||
// [_legs,_arms]; //9
|
||||
_player setVariable["unconsciousTime",(_array select 10)]; //10
|
||||
_player setVariable["blood_type",(_array select 11)]; //11
|
||||
_player setVariable["rh_factor",(_array select 12)]; //12
|
||||
_player setVariable["messing",(_array select 13)]; //13
|
||||
_player setVariable["blood_testdone",(_array select 14)]; //14
|
||||
_player setVariable ["USEC_isDead",(_array select 0)]; //0
|
||||
_player setVariable ["NORRN_unconscious",(_array select 1)]; //1
|
||||
_player setVariable ["USEC_infected",(_array select 2)]; //2
|
||||
_player setVariable ["USEC_injured",(_array select 3)]; //3
|
||||
_player setVariable ["USEC_inPain",(_array select 4)]; //4
|
||||
_player setVariable ["USEC_isCardiac",(_array select 5)]; //5
|
||||
_player setVariable ["USEC_lowBlood",(_array select 6)]; //6
|
||||
_player setVariable ["USEC_BloodQty",(_array select 7)]; //7
|
||||
// _wounds; //8
|
||||
// [_legs,_arms]; //9
|
||||
_player setVariable ["unconsciousTime",(_array select 10)]; //10
|
||||
_player setVariable ["blood_type",(_array select 11)]; //11
|
||||
_player setVariable ["rh_factor",(_array select 12)]; //12
|
||||
_player setVariable ["messing",(_array select 13)]; //13
|
||||
_player setVariable ["blood_testdone",(_array select 14)]; //14
|
||||
};
|
||||
|
||||
dayz_Achievements = {
|
||||
@@ -66,19 +73,16 @@ dayz_Achievements = {
|
||||
_playerOwnerID = owner _player;
|
||||
|
||||
_achievements = _player getVariable "Achievements";
|
||||
|
||||
_achievements set [_achievementID,1];
|
||||
|
||||
_player setVariable ["Achievements",_achievements];
|
||||
};
|
||||
|
||||
vehicle_handleServerKilled = {
|
||||
private["_unit","_killer"];
|
||||
private ["_unit","_killer"];
|
||||
_unit = _this select 0;
|
||||
_killer = _this select 1;
|
||||
|
||||
[_unit, "killed"] call server_updateObject;
|
||||
|
||||
[_unit, "killed"] call server_updateObject;
|
||||
_unit removeAllMPEventHandlers "MPKilled";
|
||||
_unit removeAllEventHandlers "Killed";
|
||||
_unit removeAllEventHandlers "HandleDamage";
|
||||
@@ -93,9 +97,9 @@ check_publishobject = {
|
||||
_playername = _this select 1;
|
||||
_allowed = false;
|
||||
|
||||
#ifdef OBJECT_DEBUG
|
||||
diag_log format ["DEBUG: Checking if Object: %1 is allowed, published by %2", _object, _playername];
|
||||
#endif
|
||||
#ifdef OBJECT_DEBUG
|
||||
diag_log format["DEBUG: Checking if Object: %1 is allowed, published by %2",_object,_playername];
|
||||
#endif
|
||||
|
||||
if ((typeOf _object) in DayZ_SafeObjects) then {
|
||||
_saveObject = "DayZ_SafeObjects";
|
||||
@@ -103,126 +107,125 @@ check_publishobject = {
|
||||
};
|
||||
|
||||
//Buildings
|
||||
if (_object iskindof "DZ_buildables") then {
|
||||
if (_object isKindOf "DZ_buildables") then {
|
||||
_saveObject = "DZ_buildables";
|
||||
_allowed = true;
|
||||
};
|
||||
|
||||
#ifdef OBJECT_DEBUG
|
||||
diag_log format ["DEBUG: Object: %1 published by %2 is allowed by %3",_object, _playername, _saveObject];
|
||||
diag_log format["DEBUG: Object: %1 published by %2 is allowed by %3",_object,_playername,_saveObject];
|
||||
#endif
|
||||
|
||||
_allowed
|
||||
};
|
||||
|
||||
//event Handlers
|
||||
eh_localCleanup = {
|
||||
private ["_object"];
|
||||
_object = _this select 0;
|
||||
_object addEventHandler ["local", {
|
||||
if(_this select 1) then {
|
||||
private["_type","_unit"];
|
||||
_unit = _this select 0;
|
||||
_type = typeOf _unit;
|
||||
_myGroupUnit = group _unit;
|
||||
_unit removeAllMPEventHandlers "mpkilled";
|
||||
_unit removeAllMPEventHandlers "mphit";
|
||||
_unit removeAllMPEventHandlers "mprespawn";
|
||||
_unit removeAllEventHandlers "FiredNear";
|
||||
_unit removeAllEventHandlers "HandleDamage";
|
||||
_unit removeAllEventHandlers "Killed";
|
||||
_unit removeAllEventHandlers "Fired";
|
||||
_unit removeAllEventHandlers "GetOut";
|
||||
_unit removeAllEventHandlers "GetIn";
|
||||
_unit removeAllEventHandlers "Local";
|
||||
clearVehicleInit _unit;
|
||||
deleteVehicle _unit;
|
||||
if ((count (units _myGroupUnit) == 0) && (_myGroupUnit != grpNull)) then {
|
||||
deleteGroup _myGroupUnit;
|
||||
};
|
||||
//_unit = nil;
|
||||
// diag_log ("CLEANUP: DELETED A " + str(_type) );
|
||||
};
|
||||
}];
|
||||
};
|
||||
|
||||
server_hiveWrite = {
|
||||
private["_data"];
|
||||
private "_data";
|
||||
//diag_log ("ATTEMPT WRITE: " + _this);
|
||||
_data = "HiveExt" callExtension _this;
|
||||
//diag_log ("WRITE: " +str(_data));
|
||||
};
|
||||
|
||||
server_hiveReadWrite = {
|
||||
private["_key","_resultArray","_data"];
|
||||
private ["_key","_resultArray","_data"];
|
||||
_key = _this;
|
||||
//diag_log ("ATTEMPT READ/WRITE: " + _key);
|
||||
_data = "HiveExt" callExtension _key;
|
||||
//diag_log ("READ/WRITE: " +str(_data));
|
||||
_resultArray = call compile format ["%1",_data];
|
||||
_resultArray
|
||||
};
|
||||
|
||||
onPlayerDisconnected {[_uid,_name] call server_onPlayerDisconnect;};
|
||||
onPlayerDisconnected "[_uid,_name] call server_onPlayerDisconnect;";
|
||||
|
||||
server_getDiff = {
|
||||
private["_variable","_object","_vNew","_vOld","_result"];
|
||||
server_getDiff = {
|
||||
private ["_variable","_object","_vNew","_vOld","_result"];
|
||||
_variable = _this select 0;
|
||||
_object = _this select 1;
|
||||
_vNew = _object getVariable[_variable,0];
|
||||
_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
|
||||
_result = 0;
|
||||
_object = _this select 1;
|
||||
_vNew = _object getVariable [_variable,0];
|
||||
_vOld = _object getVariable [(_variable + "_CHK"),_vNew];
|
||||
_result = 0;
|
||||
if (_vNew < _vOld) then {
|
||||
//JIP issues
|
||||
_vNew = _vNew + _vOld;
|
||||
_object getVariable[(_variable + "_CHK"),_vNew];
|
||||
_object getVariable [(_variable + "_CHK"),_vNew];
|
||||
} else {
|
||||
_result = _vNew - _vOld;
|
||||
_object setVariable[(_variable + "_CHK"),_vNew];
|
||||
_object setVariable [(_variable + "_CHK"),_vNew];
|
||||
};
|
||||
_result
|
||||
};
|
||||
|
||||
server_getDiff2 = {
|
||||
private["_variable","_object","_vNew","_vOld","_result"];
|
||||
server_getDiff2 = {
|
||||
private ["_variable","_object","_vNew","_vOld","_result"];
|
||||
_variable = _this select 0;
|
||||
_object = _this select 1;
|
||||
_vNew = _object getVariable[_variable,0];
|
||||
_vOld = _object getVariable[(_variable + "_CHK"),_vNew];
|
||||
_object = _this select 1;
|
||||
_vNew = _object getVariable [_variable,0];
|
||||
_vOld = _object getVariable [(_variable + "_CHK"),_vNew];
|
||||
_result = _vNew - _vOld;
|
||||
_object setVariable[(_variable + "_CHK"),_vNew];
|
||||
_object setVariable [(_variable + "_CHK"),_vNew];
|
||||
_result
|
||||
};
|
||||
|
||||
dayz_objectUID2 = {
|
||||
private["_p","_d","_key"];
|
||||
private ["_p","_d","_key"];
|
||||
_d = _this select 0;
|
||||
_p = _this select 1;
|
||||
_key = format [ "%1%2%3%4",
|
||||
_key = format ["%1%2%3%4",
|
||||
abs round(10 * (_p select 0)),
|
||||
abs round(10 * (_p select 1)),
|
||||
abs round(100 * (_p select 2)),
|
||||
abs round((_d * diag_tickTime) % 1000)
|
||||
];
|
||||
// Make sure the generated key is not a duplicate
|
||||
while {true} do {
|
||||
if !(_key in currentObjectUIDs) exitWith {currentObjectUIDs set [count currentObjectUIDs,_key];};
|
||||
keyStartNumber = keyStartNumber + 1;
|
||||
_key = str keyStartNumber;
|
||||
};
|
||||
_key
|
||||
};
|
||||
|
||||
dayz_recordLogin = {
|
||||
private["_key"];
|
||||
private "_key";
|
||||
_key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];
|
||||
_key call server_hiveWrite;
|
||||
};
|
||||
|
||||
dayz_reseed = {
|
||||
private ["_Loc","_i","_radius","_Ref"];
|
||||
_Loc = _this select 0;
|
||||
_Ref = _this select 1;
|
||||
private ["_loc","_i","_radius","_ref"];
|
||||
_loc = _this select 0;
|
||||
_ref = _this select 1;
|
||||
|
||||
diag_log(str(_Loc));
|
||||
|
||||
//_lootspawner =[[10416.695, 4198.4634],[7982.2563, 1419.8256],[10795.93, 1419.8263],[7966.083, 4088.7463],[9259.7266, 2746.1985],[5200.5234, 3915.3274],[6494.1665, 2572.7798],[5216.6968, 1246.407],[2564.7244, 3915.3296],[3858.3674, 2572.782],[2580.8977, 1246.4092],[13398.995, 4400.5874],[12242.025, 2948.3196],[13551.842, 1832.2257],[14870.512, 3009.5117],[-178.19415, 1062.4478],[1099.2754, 2388.8206],[-194.36755, 3731.3679],[10394.215, 8322.1719],[7959.7759, 5543.5342],[10773.449, 5543.5342],[7943.6025, 8212.4551],[9237.2461, 6869.9063],[5178.043, 8039.0361],[6471.686, 6696.4883],[5194.2163, 5370.1152],[2542.2439, 8039.0381],[3835.887, 6696.4902],[2558.4172, 5370.1172],[13376.514, 8524.2969],[12219.544, 7072.0273],[13529.361, 5955.9336],[14848.032, 7133.2197],[-200.67474, 5186.1563],[1076.7949, 6512.5283],[-216.84814, 7855.0771],[10293.751, 12197.736],[7859.312, 9419.0996],[10672.988, 9419.0996],[7843.1387, 12088.021],[9136.7822, 10745.474],[5077.5791, 11914.601],[6371.2222, 10572.052],[5093.7524, 9245.6816],[2441.78, 11914.604],[3735.4231, 10572.055],[2457.9534, 9245.6816],[13276.053, 12399.861],[12119.08, 10947.596],[13428.897, 9831.501],[14747.566, 11008.786],[-301.13867, 9061.7207],[976.33112, 10388.096],[-317.31201, 11730.642],[10271.271, 16321.429],[7836.8315, 13542.813],[10650.506, 13542.813],[7820.6582, 16211.718],[9114.3018, 14869.175],[5055.0986, 16038.3],[6348.7417, 14695.758],[5071.272, 13369.392],[2419.2996, 16038.305],[3712.9426, 14695.76],[2435.4729, 13369.392],[13253.568, 16523.553],[12096.6, 15071.295],[13406.416, 13955.209],[14725.089, 15132.486],[-323.61914, 13185.43],[953.85059, 14511.8],[-339.79248, 15854.346]];
|
||||
diag_log str(_loc);
|
||||
//_lootspawner = [[10416.695, 4198.4634],[7982.2563, 1419.8256],[10795.93, 1419.8263],[7966.083, 4088.7463],[9259.7266, 2746.1985],[5200.5234, 3915.3274],[6494.1665, 2572.7798],[5216.6968, 1246.407],[2564.7244, 3915.3296],[3858.3674, 2572.782],[2580.8977, 1246.4092],[13398.995, 4400.5874],[12242.025, 2948.3196],[13551.842, 1832.2257],[14870.512, 3009.5117],[-178.19415, 1062.4478],[1099.2754, 2388.8206],[-194.36755, 3731.3679],[10394.215, 8322.1719],[7959.7759, 5543.5342],[10773.449, 5543.5342],[7943.6025, 8212.4551],[9237.2461, 6869.9063],[5178.043, 8039.0361],[6471.686, 6696.4883],[5194.2163, 5370.1152],[2542.2439, 8039.0381],[3835.887, 6696.4902],[2558.4172, 5370.1172],[13376.514, 8524.2969],[12219.544, 7072.0273],[13529.361, 5955.9336],[14848.032, 7133.2197],[-200.67474, 5186.1563],[1076.7949, 6512.5283],[-216.84814, 7855.0771],[10293.751, 12197.736],[7859.312, 9419.0996],[10672.988, 9419.0996],[7843.1387, 12088.021],[9136.7822, 10745.474],[5077.5791, 11914.601],[6371.2222, 10572.052],[5093.7524, 9245.6816],[2441.78, 11914.604],[3735.4231, 10572.055],[2457.9534, 9245.6816],[13276.053, 12399.861],[12119.08, 10947.596],[13428.897, 9831.501],[14747.566, 11008.786],[-301.13867, 9061.7207],[976.33112, 10388.096],[-317.31201, 11730.642],[10271.271, 16321.429],[7836.8315, 13542.813],[10650.506, 13542.813],[7820.6582, 16211.718],[9114.3018, 14869.175],[5055.0986, 16038.3],[6348.7417, 14695.758],[5071.272, 13369.392],[2419.2996, 16038.305],[3712.9426, 14695.76],[2435.4729, 13369.392],[13253.568, 16523.553],[12096.6, 15071.295],[13406.416, 13955.209],[14725.089, 15132.486],[-323.61914, 13185.43],[953.85059, 14511.8],[-339.79248, 15854.346]];
|
||||
//{
|
||||
_radius = 1500;
|
||||
dayz_lootspawner = [_Loc,_radius,_Ref] spawn server_lootSpawner;
|
||||
dayz_lootspawner = [_loc,_radius,_ref] spawn server_lootSpawner;
|
||||
waitUntil {scriptDone dayz_lootspawner};
|
||||
//} foreach dayz_grid;
|
||||
//} forEach dayz_grid;
|
||||
};
|
||||
|
||||
dze_diag_fps = {
|
||||
if (DZE_DiagVerbose) then {
|
||||
diag_log format["SERVER FPS : %1 OBJECTS: %2 : PLAYERS: %3",diag_fps,count (allMissionObjects ""),playersNumber west];
|
||||
} else {
|
||||
diag_log format["SERVER FPS : %1",diag_fps];
|
||||
};
|
||||
};
|
||||
|
||||
generate_new_damage = {
|
||||
private "_damage";
|
||||
_damage = ((random(DynamicVehicleDamageHigh-DynamicVehicleDamageLow))+DynamicVehicleDamageLow) / 100;
|
||||
_damage
|
||||
};
|
||||
|
||||
server_hiveReadWriteLarge = {
|
||||
private ["_key","_resultArray","_data"];
|
||||
_key = _this;
|
||||
_data = "HiveExt" callExtension _key;
|
||||
_resultArray = call compile _data;
|
||||
_resultArray
|
||||
};
|
||||
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\init\Epoch_Init.sqf";
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\fa_hiveMaintenance.sqf";
|
||||
@@ -1,4 +1,4 @@
|
||||
// Sample Drop Bomb
|
||||
private ["_position"];
|
||||
_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
_position = [dayz_centerMarker,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
bomb = createVehicle ["Bo_GBU12_LGB", [(_position select 0),(_position select 1), 1000], [], 0, "CAN_COLLIDE"];
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
sched_safetyVehicle = {
|
||||
{
|
||||
if (vehicle _x != _x && !(vehicle _x in dayz_serverObjectMonitor) && (typeOf vehicle _x) != "ParachuteWest") then {
|
||||
if (vehicle _x != _x && !(vehicle _x in dayz_serverObjectMonitor) && !(vehicle _x in PVDZE_serverObjectMonitor) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {
|
||||
diag_log [ __FILE__, "KILLING A HACKER", name _x, " IN ", typeOf vehicle _x ];
|
||||
(vehicle _x) setDamage 1;
|
||||
_x setDamage 1;
|
||||
|
||||
@@ -117,15 +117,12 @@ if (isServer && isNil "sm_done") then {
|
||||
_idKey = _x select 1;
|
||||
_type = _x select 2;
|
||||
_ownerID = _x select 3;
|
||||
|
||||
_worldspace = _x select 4;
|
||||
_inventory = _x select 5;
|
||||
_hitPoints = _x select 6;
|
||||
_fuel = _x select 7;
|
||||
_damage = _x select 8;
|
||||
|
||||
// Set objectUIDs in currentObjectUIDs list to prevent duplicates
|
||||
if (_type in dayz_allowedObjects) then {_worldspace call dayz_objectUID2;} else {_worldspace call dayz_objectUID3;};
|
||||
_worldspace call dayz_objectUID2; // Set objectUIDs in currentObjectUIDs list to prevent duplicates
|
||||
|
||||
_dir = 0;
|
||||
_pos = [0,0,0];
|
||||
@@ -141,7 +138,7 @@ if (isServer && isNil "sm_done") then {
|
||||
|
||||
if (!_wsDone) then {
|
||||
if (count _worldspace >= 1) then { _dir = _worldspace select 0; };
|
||||
_pos = [getMarkerPos "center",0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
_pos = [dayz_centerMarker,0,4000,10,0,2000,0] call BIS_fnc_findSafePos;
|
||||
if (count _pos < 3) then { _pos = [_pos select 0,_pos select 1,0]; };
|
||||
diag_log ("MOVED OBJ: " + str(_idKey) + " of class " + _type + " to pos: " + str(_pos));
|
||||
};
|
||||
@@ -198,7 +195,7 @@ if (isServer && isNil "sm_done") then {
|
||||
if (DZE_GodModeBase) then {
|
||||
_object addEventHandler ["HandleDamage", {false}];
|
||||
} else {
|
||||
_object addMPEventHandler ["MPKilled",{_this call object_handleServerKilled;}];
|
||||
_object addMPEventHandler ["MPKilled",{_this call vehicle_handleServerKilled;}];
|
||||
};
|
||||
// Test disabling simulation server side on buildables only.
|
||||
_object enableSimulation false;
|
||||
@@ -451,16 +448,10 @@ if (isServer && isNil "sm_done") then {
|
||||
for "_x" from 1 to MaxMineVeins do {
|
||||
[] spawn spawn_mineveins;
|
||||
};
|
||||
|
||||
if(isnil "dayz_MapArea") then {
|
||||
dayz_MapArea = 10000;
|
||||
};
|
||||
if(isnil "HeliCrashArea") then {
|
||||
HeliCrashArea = dayz_MapArea / 2;
|
||||
};
|
||||
if(isnil "OldHeliCrash") then {
|
||||
OldHeliCrash = false;
|
||||
};
|
||||
|
||||
// All done spawning stuff, can clear these now
|
||||
buildingList = [];
|
||||
roadList = [];
|
||||
|
||||
// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
|
||||
if(OldHeliCrash) then {
|
||||
|
||||
@@ -45,7 +45,6 @@ DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
|
||||
// DZEdebug = true;
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
|
||||
@@ -46,7 +46,6 @@ DynamicVehicleDamageHigh = 100; // Default: 100
|
||||
dayz_quickSwitch = false; // Default: false
|
||||
DZE_BuildOnRoads = false; // Default: False
|
||||
|
||||
// DZEdebug = true;
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
|
||||
@@ -46,7 +46,6 @@ DZE_BuildOnRoads = false; // Default: False
|
||||
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
|
||||
dayz_fullMoonNights = true;
|
||||
|
||||
// DZEdebug = true;
|
||||
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
|
||||
//Load in compiled functions
|
||||
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
|
||||
|
||||
Reference in New Issue
Block a user