Increase coverage angle of LandVehicle headlights

Vanilla commits:

194479c98e

369bc6c5f3

5b591a25c1

78d65bd1ae
This commit is contained in:
ebayShopper
2017-11-19 16:36:48 -05:00
parent 89a43cad8a
commit 43d349c4f3
6 changed files with 82 additions and 24 deletions

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@@ -30,6 +30,8 @@
[UPDATED] Moved large format strings in dayz_server to str formatText to avoid A2 2048 format character limit corrupting hive data in some cases.
[UPDATED] Vehicles can now only be sold from the "Gear" sell menu. This prevents accidental selling when using the "sell all" feature on backpacks and vehicle inventories.
[UPDATED] Added all upgraded weapons to the traders as sell only for the sell price of the base weapon plus the sell price of attachments. This allows them to be sold without removing attachments first. #1982 @worldwidesorrow
[UPDATED] Increased the coverage angle of headlights on land vehicles and added a headlight to the bicycle
[UPDATED] The huey searchlight and gunner seat now have improved visibility in first person view.
[FIXED] Purchased and upgraded vehicles will now spawn quicker and no longer be destroyed by sched_safetyVehicle when server FPS is low. HiveExt.dll and SQL must be updated. See 1.0.6.2_Updates.sql
[FIXED] Kamaz refuel trucks no longer allow automatic refueling. #1855 @coresync2k @dreamforceinc

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@@ -3,4 +3,11 @@ class Tractor: Car {
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Reflectors
{
class Left
{
angle = 120;
};
};
};

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@@ -1,16 +1,18 @@
class V3S_Civ: V3S_Base {
crew = "";
faction = "CIV";
rarityurban = 0.3;
scope = public;
side = 3;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Library {
libtextdesc = $STR_EP1_LIB_V3S;
};
class V3S_Civ : V3S_Base
{
crew = "";
faction = "CIV";
rarityurban = 0.3;
scope = public;
side = 3;
typicalCargo[] = {};
class TransportMagazines {};
class TransportWeapons {};
class Library
{
libtextdesc = $STR_EP1_LIB_V3S;
};
};
class V3S_Base_EP1;
class V3S_Open_TK_CIV_EP1: V3S_Base_EP1 {

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@@ -4,7 +4,8 @@ class WeaponCloudsGun; // External class reference
class WeaponFireMGun; // External class reference
class WeaponCloudsMGun;
class CfgVehicles {
class CfgVehicles
{
class ALL;
class AllVehicles : ALL
{
@@ -170,8 +171,11 @@ class CfgVehicles {
class ViewPilot;
class AnimationSources;
class EventHandlers;
class Reflectors {
class Left {
class Reflectors
{
class Left
{
angle = 120;
color[] = {0.9,0.8,0.8,1};
ambient[] = {0.1,0.1,0.1,1};
position = "L svetlo";
@@ -181,7 +185,9 @@ class CfgVehicles {
size = 0.5;
brightness = 0.5;
};
class Right {
class Right
{
angle = 120;
color[] = {0.9,0.8,0.8,1};
ambient[] = {0.1,0.1,0.1,1};
position = "P svetlo";
@@ -198,7 +204,7 @@ class CfgVehicles {
class Salvage {ACTION_SALVAGE; radius = 4;};
};*/
};
class Car: LandVehicle {
class Car : LandVehicle {
class HitPoints
{
class HitEngine;
@@ -273,7 +279,7 @@ class CfgVehicles {
};
class Eventhandlers;
};
class Truck;
//External Class
//class SkodaBase; //in Car\Skoda.hpp
@@ -291,7 +297,16 @@ class CfgVehicles {
class HitRBWheel:HitRBWheel{armor=1;};
};
};
class Motorcycle;
class Motorcycle : LandVehicle
{
class Reflectors
{
class Right
{
angle = 90;
};
};
};
class RubberBoat;
//class UAZ_Unarmed_Base;
//class HMMWV_Base;
@@ -299,7 +314,21 @@ class CfgVehicles {
class AH6X_EP1;
class An2_Base_EP1;
class TT650_Base;
class V3S_Base;
class Truck;
class V3S_Base : Truck
{
class Reflectors
{
class Left
{
angle = 120;
};
class Right
{
angle = 120;
};
};
};
class SUV_Base_EP1 : Car
{
class HitPoints : HitPoints
@@ -337,10 +366,26 @@ class CfgVehicles {
class BuiltItems;
class Building;
class ReammoBox;
class M1030_base;
class MMT_base;
class Old_bike_base_EP1;
class Bicycle;
class Old_bike_base_EP1 : Bicycle
{
class Reflectors
{
class Right
{
color[] = {0.9,0.8,0.8,1};
ambient[] = {0.1,0.1,0.1,1};
position = "P svetlo";
direction = "konec P svetla";
hitpoint = "P svetlo";
selection = "P svetlo";
brightness = 0.4;
size = 1;
};
};
};
class Old_moto_base;
class Ikarus_base;
//class Volha_TK_CIV_Base_EP1;

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@@ -52,6 +52,8 @@ class AH6J_EP1_DZE: AH6J_EP1_DZ
class AH6X_DZ: AH6X_EP1 {
displayname = $STR_VEH_NAME_AH6X;
displaynameshort = $STR_EP1_DN_AH6X;
model = "dayz_vehicles\helicopters\greybird\greybird.p3d";
//cargoAction[] = {"AH6j_Cargo_EP1","UH1Y_Cargo01","UH1Y_Cargo01"};
audible = 6;
enablemanualfire = 0;
scope = public;
@@ -61,7 +63,6 @@ class AH6X_DZ: AH6X_EP1 {
hiddenselections[] = {"camo1"};
hiddenselectionstextures[] = {"ca\air_e\ah6j\data\ah6_merge1_co.paa"};
icon = "\ca\air_e\data\UI\Icon_ah6x_CA.paa";
model = "\ca\air_e\ah6j\ah6x";
picture = "\ca\air_e\data\UI\Picture_ah6x_CA.paa";
isuav = 0;
radartype = 0;

View File

@@ -14,13 +14,14 @@ class UH1H_base: Helicopter
};
};
class UH1H_DZ: UH1H_base
class UH1H_DZ: UH1H_base
{
displayname = "UH-1H (Green Camo)";
displaynameshort = "UH-1H (Green Camo)";
scope = public;
side = 2;
crew = "";
model = "dayz_vehicles\helicopters\huey\huey.p3d";
typicalCargo[] = {};
hiddenSelections[] = {};
class TransportMagazines{};