Remove new parachute due to model issues

Unfortunately we have to remove the new parachute model. The model does not behave corretly when the player lands.
This commit is contained in:
AirwavesMan
2021-03-23 15:39:50 +01:00
parent 34b909f672
commit 3337c5a749
3 changed files with 0 additions and 8 deletions

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@@ -153,7 +153,6 @@
[UPDATED] The Journal main page was reworked and has some more information about the server settings now. (ef05eb4e) @AirwavesMan
[UPDATED] Harvesting wood will yield at least 16 or more wood. This was added in order to decrease network traffic. (8dc6ef8d) @AirwavesMan
[UPDATED] Increased cargo count of Refuel Trucks. (4667f20b) @AirwavesMan
[UPDATED] The parachute has a new model. (cc4ee5b2) @AirwavesMan, @Helion4
[UPDATED] Cinder buildings and metal floors have a new texture. @Helion4
[UPDATED] Highly increased infection chance if the player eats uncooked meat or fish. (29b6a26) @AirwavesMan
[UPDATED] Crafting wooden buildings now requires a handsaw and a hammer. (247f5dc6) @AirwavesMan

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@@ -708,9 +708,6 @@ class CfgVehicles
#include "Boat\JetSkiYanahui.hpp"
#include "Boat\Seafox.hpp"
#include "Boat\Submarine.hpp"
//Epoch Parachute
#include "Parachute.hpp"
//Includes all Building Stuff
//Houses

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@@ -1,4 +0,0 @@
class ParachuteBase;
class ParachuteWest: ParachuteBase {
model = "\z\addons\dayz_epoch_v\vehicles\chute\PARA.p3d";
};