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Remove new parachute due to model issues
Unfortunately we have to remove the new parachute model. The model does not behave corretly when the player lands.
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@@ -153,7 +153,6 @@
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[UPDATED] The Journal main page was reworked and has some more information about the server settings now. (ef05eb4e) @AirwavesMan
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[UPDATED] Harvesting wood will yield at least 16 or more wood. This was added in order to decrease network traffic. (8dc6ef8d) @AirwavesMan
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[UPDATED] Increased cargo count of Refuel Trucks. (4667f20b) @AirwavesMan
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[UPDATED] The parachute has a new model. (cc4ee5b2) @AirwavesMan, @Helion4
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[UPDATED] Cinder buildings and metal floors have a new texture. @Helion4
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[UPDATED] Highly increased infection chance if the player eats uncooked meat or fish. (29b6a26) @AirwavesMan
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[UPDATED] Crafting wooden buildings now requires a handsaw and a hammer. (247f5dc6) @AirwavesMan
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@@ -708,9 +708,6 @@ class CfgVehicles
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#include "Boat\JetSkiYanahui.hpp"
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#include "Boat\Seafox.hpp"
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#include "Boat\Submarine.hpp"
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//Epoch Parachute
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#include "Parachute.hpp"
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//Includes all Building Stuff
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//Houses
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@@ -1,4 +0,0 @@
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class ParachuteBase;
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class ParachuteWest: ParachuteBase {
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model = "\z\addons\dayz_epoch_v\vehicles\chute\PARA.p3d";
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};
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