#848 remember melee mags after skinchange

from dayz CE

4e1239bbda/SQF/dayz_code/system/player_spawn_2.sqf
This commit is contained in:
HARLAN
2013-12-06 11:38:29 -05:00
parent 434cea2555
commit 688422a22e

View File

@@ -1,4 +1,4 @@
private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_result","_factor","_mylastPos","_distance","_lastTemp","_rnd","_listTalk","_id","_messTimer","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_isPZombie","_outsideMap","_radsound","_bloodloss","_radTimer","_currentBlood"];
private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_result","_factor","_mylastPos","_distance","_lastTemp","_rnd","_listTalk","_id","_messTimer","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_isPZombie","_outsideMap","_radsound","_bloodloss","_radTimer","_currentBlood","_wpnType"];
disableSerialization;
_messTimer = 0;
@@ -246,9 +246,19 @@ while {true} do {
_combatcontrol ctrlShow true;
};
//Melee Weapons ammo fix
if(isNil {login_ammochecked}) then {
login_ammochecked = true;
_wpnType = primaryWeapon player;
_ismelee = (gettext (configFile >> "CfgWeapons" >> _wpnType >> "melee"));
if (_ismelee == "true") then {
call dayz_meleeMagazineCheck;
};
};
// Blood Effects
"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]];
"colorCorrections" ppEffectCommit 0;
sleep 2;
};
};