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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix stringtable typo
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@@ -7,21 +7,13 @@ _bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterBottle" >> "dis
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_tin1text = getText (configFile >> "CfgMagazines" >> "TrashTinCan" >> "displayName");
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_tin2text = getText (configFile >> "CfgMagazines" >> "ItemSodaEmpty" >> "displayName");
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_tintext = format["%1 / %2",_tin1text,_tin2text];
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//_hasbottleitem = (("ItemWaterBottle" in magazines player) || {"ItemWaterBottleInfected" in magazines player} || {"ItemWaterBottleSafe" in magazines player});
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_qty = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count magazines player;
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a_player_boil = true;
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player removeAction s_player_boil;
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//s_player_boil = -1;
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//_bottleInfected = ("ItemWaterBottleInfected" in magazines player);
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/* //canteens are metal, we only use canteens in Epoch
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_hastinitem = false;
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{
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if (_x in magazines player) exitWith {_hastinitem = true;};
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} count boil_tin_cans;
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_hastinitem = {_x in magazines player} count boil_tin_cans > 0;
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if (!_hastinitem) exitWith {format[localize "str_player_31",_tintext,localize "str_player_31_fill"] call dayz_rollingMessages; a_player_boil = false; dayz_actionInProgress = false;};
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*/
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if (_qty > 0) then {
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@@ -41,7 +33,7 @@ if (_qty > 0) then {
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_WB2Add = "ItemWaterBottleBoiled";
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switch (true) do {
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case ("ItemWaterBottleInfected" in magazines player): { player removeMagazine "ItemWaterBottleInfected"; };
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case ("ItemWaterBottleSafe" in magazines player): { player removeMagazine "ItemWaterBottleSafe"; };
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case ("ItemWaterBottleSafe" in magazines player): { player removeMagazine "ItemWaterBottleSafe"; };
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case ("ItemWaterBottle" in magazines player): { player removeMagazine "ItemWaterBottle"; };
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case ("ItemWaterbottle1oz" in magazines player): { player removeMagazine "ItemWaterbottle1oz"; _WB2Add = "ItemWaterbottle1ozBoiled"; };
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case ("ItemWaterbottle2oz" in magazines player): { player removeMagazine "ItemWaterbottle2oz"; _WB2Add = "ItemWaterbottle2ozBoiled"; };
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@@ -55,7 +47,6 @@ if (_qty > 0) then {
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};
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if (dayz_waterBottleBreaking && {[0.1] call fn_chance}) then {
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player addMagazine "ItemWaterBottleDmg";
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//systemChat (localize ("str_waterbottle_broke"));
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localize "str_waterbottle_broke" call dayz_rollingMessages;
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} else {
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player addMagazine _WB2Add;
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@@ -63,7 +54,6 @@ if (_qty > 0) then {
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};
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format [localize "str_player_boiledwater",_qty] call dayz_rollingMessages;
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} else {
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//localize "str_player_02" call dayz_rollingMessages;
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format[localize "str_player_31",_bottletext,localize "str_player_31_fill"] call dayz_rollingMessages;
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};
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@@ -34,16 +34,14 @@ if (!isNull _tree) then {
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//play action
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_finished = ["Medic",1] call fn_loopAction;
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// Working-Factor for chopping wood.
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["Working",0,[50,10,5,0]] call dayz_NutritionSystem;
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if(!_finished) exitWith {
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_isOk = false;
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_proceed = false;
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};
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if(_finished) then {
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if (_finished) then {
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["Working",0,[50,10,5,0]] call dayz_NutritionSystem;
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_breaking = false;
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if (dayz_toolBreaking && {[0.09] call fn_chance}) then {
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_breaking = true;
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@@ -2363,7 +2363,7 @@
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<Key ID="STR_ITEM_NAME_equip_metal_sheet_rusted">
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<English>Rusty Sheet Metal</English>
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<German>Rostige Metallplatte</German>
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<Russian>Ржавый лист металла.</Russian>
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<Russian>Ржавый лист металла</Russian>
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<Spanish>Lámina de Metal</Spanish>
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<French>Plaque de métal rouillée</French>
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<Czech>Zrezlý plech</Czech>
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