Move ItemKeys back to dayz_code

This reverts commit c4682e5

Fixes #2010
This commit is contained in:
ebayShopper
2018-02-06 18:55:35 -05:00
parent f03f2454c9
commit 21412b74d2
4 changed files with 3 additions and 7 deletions

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@@ -4,7 +4,8 @@
[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a)
[FIXED] Player could shoot during unconscious wake up animation (634a01a)
[FIXED] publicVariableEval kicks from the evil RNG god @oiad @AirwavesMan
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
[UPDATED] Added notification when status icons are disabled

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@@ -277,7 +277,7 @@ class CfgWeapons
#include "Tools\Radio.hpp"
#include "Item\ItemKeyKit.hpp"
//#include "Item\ItemKeys.hpp" //Moved to epoch_b.pbo
#include "Item\ItemKeys.hpp"
#include "Item\Documents.hpp"

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@@ -6,9 +6,4 @@ class CfgPatches {
dayzVersion = "1.0.6";
requiredAddons[] = {"dayz_code"};
};
};
class CfgWeapons
{
class ItemCore;
#include "ItemKeys.hpp"
};