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Move ItemKeys back to dayz_code
This reverts commit c4682e5
Fixes #2010
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@@ -4,7 +4,8 @@
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[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da)
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[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a)
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[FIXED] Player could shoot during unconscious wake up animation (634a01a)
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[FIXED] publicVariableEval kicks from the evil RNG god @oiad @AirwavesMan
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[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan
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[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
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[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
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[UPDATED] Added notification when status icons are disabled
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@@ -277,7 +277,7 @@ class CfgWeapons
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#include "Tools\Radio.hpp"
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#include "Item\ItemKeyKit.hpp"
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//#include "Item\ItemKeys.hpp" //Moved to epoch_b.pbo
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#include "Item\ItemKeys.hpp"
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#include "Item\Documents.hpp"
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@@ -6,9 +6,4 @@ class CfgPatches {
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dayzVersion = "1.0.6";
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requiredAddons[] = {"dayz_code"};
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};
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};
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class CfgWeapons
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{
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class ItemCore;
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#include "ItemKeys.hpp"
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};
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