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Update CHANGE LOG 1.0.4.txt
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@@ -1,11 +1,11 @@
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[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator & @zabn
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[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
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[ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable
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by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos
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[ADDED] Buying Vehicle Maintenance Manuals (added in 1.0.3) from the Vehicle Parts Vendors. @dayz10k
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[ADDED] Global variable to allow building on roads, enabled via mission file. DZE_BuildOnRoads = true will allow building on roads. Default is false. @dayz10k
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[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone].
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Default is DZE_PlotPole = [30,45]. @dayz10k @skaronator
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Default is DZE_PlotPole = [30,45]. @dayz10k @Skaronator
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[FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281
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[FIXED] More Localization (translations). @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German)
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