Update CHANGE LOG 1.0.4.txt

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Skaronator
2013-12-25 04:30:19 +01:00
parent 24ae26e5bf
commit a99827d317

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@@ -1,11 +1,11 @@
[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator & @zabn
[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
[ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable
by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos
[ADDED] Buying Vehicle Maintenance Manuals (added in 1.0.3) from the Vehicle Parts Vendors. @dayz10k
[ADDED] Global variable to allow building on roads, enabled via mission file. DZE_BuildOnRoads = true will allow building on roads. Default is false. @dayz10k
[ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone].
Default is DZE_PlotPole = [30,45]. @dayz10k @skaronator
Default is DZE_PlotPole = [30,45]. @dayz10k @Skaronator
[FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281
[FIXED] More Localization (translations). @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German)