mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Minor formatting cleanup
This commit is contained in:
@@ -40,6 +40,7 @@
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- PVDZE_veh_SFuel --> PVCDZ_veh_SetFuel
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- PVDZE_veh_Update --> PVDZ_obj_Save
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- usecBandage --> PVCDZ_hlt_Bandage
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- usecBleed --> PVDZ_hlt_Bleed
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- usecBreakLegs --> PVCDZ_plr_Legs
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- usecEpi --> PVCDZ_hlt_Epi
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- usecMorphine --> PVCDZ_hlt_Morphine
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@@ -212,7 +212,7 @@ class TraderDialog
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y = 0.720064 * safezoneH + safezoneY;
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w = 0.1287436 * safezoneW;
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h = 0.055016 * safezoneH;
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onButtonClick = "[[],0] call epoch_returnChange; ((ctrlParent (_this select 0)) closeDisplay 9000); cutText [(localize ""STR_EPOCH_PLAYER_307"") , ""PLAIN DOWN""];";
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onButtonClick = "[[],0] call epoch_returnChange; ((ctrlParent (_this select 0)) closeDisplay 9000); cutText [localize ""STR_EPOCH_PLAYER_307"",""PLAIN DOWN""];";
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};
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class RscTextTraderDialog_1003: RscTextTraderDialog
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{
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@@ -1,19 +1,9 @@
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NEW VAR DZE_HeartBeat
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USE TO ENABLE HEARTBEAT SOUND WHEN LOOKING AT BANDIT PLAYER (less than -5000 humanity), DISABLED BY DEFAULT
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NEW VAR DZE_UseBloodTypes
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DZE_UseBloodTypes, OFF by default - Enables blood type system, and disables universal bloodbags. you can readily turn this system off and on
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player_updateGui.sqf
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DZE_BloodBags NEEDED ARRAY OF ALL BLOOD BAGS
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Create switchable blood system with variable.
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Convert (if old system) to ItemBloodbag
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DZE_UseBloodTypes
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bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS
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wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS
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Convert traders + loot (if old system) to ItemBloodbag
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REMOVE TOOL BREAKING, IT'S STUPID
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@@ -1,6 +1,6 @@
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private ["_bottletext","_tin1text","_tin2text","_tintext","_hasbottleitem","_hastinitem","_qty","_dis","_sfx"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_22") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_22","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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_bottletext = getText (configFile >> "CfgMagazines" >> "ItemWaterBottle" >> "displayName");
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@@ -20,4 +20,4 @@ uiSleep 3;
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// allow menu again
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s_player_callzombies = -1;
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// cutText [(localize "STR_EPOCH_ACTIONS_1"), "PLAIN DOWN"];
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// cutText [localize "STR_EPOCH_ACTIONS_1","PLAIN DOWN"];
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@@ -1,6 +1,6 @@
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private ["_rawmeat","_cookedmeat","_meat","_meatcooked","_text","_qty","_dis","_sfx"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_23") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_23","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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//diag_log ("Cook Enabled");
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@@ -4,7 +4,7 @@ _handle = _array select 0;
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_type = _array select 1;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
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if (_onLadder) exitWith {cutText [localize "str_player_21","PLAIN DOWN"]};
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player playActionNow "PutDown";
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@@ -1,6 +1,6 @@
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private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_abort","_canSize","_configVeh","_capacity","_nameText","_isOk","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_isVehicle","_configSrcVeh","_capacitySrc","_nameTextSrc","_isFillok","_curFuelSrc","_newFuelSrc","_vehicleSrc"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_24") , "PLAIN DOWN"] };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_24","PLAIN DOWN"]};
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DZE_ActionInProgress = true;
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_isVehicle = false;
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@@ -147,6 +147,6 @@ if(_IsNearVehicle >= 1) then {
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};
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} else {
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cutText [(localize "str_epoch_player_27"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_27","PLAIN DOWN"];
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};
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DZE_ActionInProgress = false;
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@@ -1,6 +1,6 @@
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private ["_vehicle","_started","_finished","_animState","_isMedic","_soundSource"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_24") , "PLAIN DOWN"] };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_24","PLAIN DOWN"]};
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DZE_ActionInProgress = true;
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player removeAction s_player_fillgen;
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@@ -19,7 +19,7 @@ r_doLoop = true;
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_started = false;
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_finished = false;
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cutText [(localize "str_epoch_player_25"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_25","PLAIN DOWN"];
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[player,50,true,(getPosATL player)] spawn player_alertZombies;
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@@ -46,7 +46,7 @@ if(!_finished) then {
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText [(localize "str_epoch_player_26") , "PLAIN DOWN"]
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cutText [localize "str_epoch_player_26","PLAIN DOWN"];
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};
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if (_finished) then {
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@@ -69,7 +69,7 @@ if (_finished) then {
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_vehicle setVariable ["GeneratorSound", _soundSource,true];
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cutText [(localize "str_epoch_player_28"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_28","PLAIN DOWN"];
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};
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} else {
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@@ -82,7 +82,7 @@ if (_finished) then {
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_vehicle setVariable ["GeneratorSound", _soundSource,true];
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cutText [(localize "str_epoch_player_28"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_28","PLAIN DOWN"];
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};
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};
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@@ -1,6 +1,6 @@
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private ["_item", "_type", "_hasHarvested", "_config", "_knifeArray", "_PlayerNear", "_isListed", "_activeKnife", "_text", "_dis", "_sfx", "_sharpnessRemaining"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_29") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_29","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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_item = _this select 3;
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@@ -1,6 +1,6 @@
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private ["_item", "_type", "_hasHarvested", "_config", "_knifeArray", "_PlayerNear", "_isListed", "_activeKnife", "_text", "_dis", "_sfx", "_sharpnessRemaining"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_29") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_29","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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_item = _this select 3;
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@@ -1,7 +1,7 @@
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private ["_vehicle","_removed"];
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_vehicle = _this select 3;
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_32") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_32","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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@@ -25,7 +25,7 @@ if (_removed == 1) then {
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};
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};
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} else {
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cutText [(localize "str_epoch_player_33") , "PLAIN DOWN"];
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cutText [localize "str_epoch_player_33","PLAIN DOWN"];
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};
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};
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@@ -1,6 +1,6 @@
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private ["_qty","_started","_finished","_animState","_isMedic","_abort","_fillCounter","_dis","_sfx","_displayName","_fuelCans"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_34"), "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_34","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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player removeAction s_player_fillfuel;
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@@ -65,7 +65,7 @@ _qty = count _fuelCans;
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[objNull, player, rSwitchMove,""] call RE;
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player playActionNow "stop";
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};
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cutText [(localize "str_epoch_player_35") , "PLAIN DOWN"];
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cutText [localize "str_epoch_player_35","PLAIN DOWN"];
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_abort = true;
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};
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@@ -9,6 +9,6 @@ if((count PVDZE_plr_DeathBResult) > 0) then {
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// load death message board ui
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call EpochDeathBoardLoad;
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} else {
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cutText [(localize "str_epoch_player_36"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_36","PLAIN DOWN"];
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PVDZE_plr_DeathBResult = nil;
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};
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@@ -11,6 +11,6 @@ if((count PVDZE_plr_DeathBResult) > 0) then {
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// load death message board ui
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call EpochDeathBoardLoad;
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} else {
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cutText [(localize "str_epoch_player_36"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_36","PLAIN DOWN"];
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PVDZE_plr_DeathBResult = nil;
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};
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@@ -1,7 +1,7 @@
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private["_vehicle"];
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_vehicle = _this select 3;
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_37") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_37","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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@@ -1,7 +1,7 @@
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//Code developed by Axe Cop - Massiv improvments && performance tunes by Skaronator
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private ["_missing","_missingQty","_proceed","_itemIn","_countIn","_qty","_num_removed","_uniqueID","_removed","_removed_total","_tobe_removed_total","_obj","_objectID","_objectUID","_classname","_location","_dir","_objectCharacterID","_object","_temp_removed_array","_textMissing","_target","_objectClasses","_range","_objects","_requirements","_count","_cost","_itemText","_option"];
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if (DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_ACTIONS_2") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "STR_EPOCH_ACTIONS_2","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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player removeAction s_player_maintain_area;
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@@ -1,7 +1,7 @@
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private ["_classname","_classnametmp","_require","_text","_ghost","_lockable","_requireplot","_isAllowedUnderGround","_offset","_isPole","_isLandFireDZ","_hasRequired","_hasrequireditem","_reason","_buildObject","_location1","_object","_objectHelper","_position","_controls","_cancel","_dir","_cnt","_pos","_distance","_buildables","_onLadder","_vehicle","_inVehicle","_abort","_needNear","_isNear","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot","_canBuildOnPlot","_nearestPole","_ownerID","_friendlies","_missing","_checkMag","_enableGhost","_helperColor","_canDo","_objHDiff","_isOk","_zheightchanged","_zheightdirection","_rotate","_location2","_lastDir","_objectHelperDir","_objectHelperPos","_tmpbuilt","_limit","_proceed","_counter","_dis","_sfx","_started","_finished","_animState","_isMedic","_num_removed","_combinationDisplay","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display"];
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//Check if building already in progress, exit if so.
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_40") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_40","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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_pos = [player] call FNC_GetPos;
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@@ -30,10 +30,10 @@ DZE_cancelBuilding = false;
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call gear_ui_init;
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closeDialog 1;
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if (dayz_isSwimming) exitWith {DZE_ActionInProgress = false;cutText [localize "str_player_26","PLAIN DOWN"];};
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if (_inVehicle) exitWith {DZE_ActionInProgress = false;cutText [(localize "str_epoch_player_42"),"PLAIN DOWN"];};
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if (_onLadder) exitWith {DZE_ActionInProgress = false;cutText [localize "str_player_21","PLAIN DOWN"];};
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if (player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false;cutText [(localize "str_epoch_player_43"),"PLAIN DOWN"];};
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if (dayz_isSwimming) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_26","PLAIN DOWN"];};
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if (_inVehicle) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_42","PLAIN DOWN"];};
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if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21","PLAIN DOWN"];};
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if (player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_43","PLAIN DOWN"];};
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DZE_buildItem = _this; //This is a magazine! It's global to allow access to it from outside functions
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@@ -595,7 +595,7 @@ if (_hasrequireditem) then {
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};
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} else { //if magazine was not removed, cancel publish
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deleteVehicle _tmpbuilt;
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cutText [(localize "str_epoch_player_46") , "PLAIN DOWN"];
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cutText [localize "str_epoch_player_46","PLAIN DOWN"];
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};
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} else { //if player was interrupted, cancel publish and stop build animations
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@@ -607,7 +607,7 @@ if (_hasrequireditem) then {
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deleteVehicle _tmpbuilt;
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cutText [(localize "str_epoch_player_46") , "PLAIN DOWN"];
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cutText [localize "str_epoch_player_46","PLAIN DOWN"];
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};
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} else { //cancel build if passed _cancel arg was true or building on roads/trader city
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@@ -3,7 +3,7 @@ disableSerialization;
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_item = _this;
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_config = configFile >> "cfgWeapons" >> _item;
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_onBack = dayz_onBack in MeleeWeapons;
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_39") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_39","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
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@@ -4,7 +4,7 @@
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*/
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private ["_location","_pos","_dir","_classname","_item","_hasrequireditem","_missing","_hastoolweapon","_cancel","_reason","_started","_finished","_animState","_isMedic","_dis","_sfx","_hasbuilditem","_tmpbuilt","_onLadder","_isWater","_require","_text","_offset","_IsNearPlot","_isOk","_location1","_location2","_counter","_limit","_proceed","_num_removed","_position","_object","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_findNearestPoles","_findNearestPole","_distance","_classnametmp","_ghost","_isPole","_needText","_lockable","_zheightchanged","_rotate","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_combination_1_Display","_combinationDisplay","_zheightdirection","_abort","_isNear","_need","_needNear","_vehicle","_inVehicle","_requireplot","_objHDiff","_isLandFireDZ","_isTankTrap","_center","_buildables"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_40") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_40","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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_pos = [player] call FNC_GetPos;
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@@ -36,9 +36,9 @@ call gear_ui_init;
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closeDialog 1;
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if (_isWater) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_26", "PLAIN DOWN"];};
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if (_inVehicle) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_42"), "PLAIN DOWN"];};
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if (_inVehicle) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_42","PLAIN DOWN"];};
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if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21", "PLAIN DOWN"];};
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if (player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_43"), "PLAIN DOWN"];};
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if (player getVariable["combattimeout", 0] >= time) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_43","PLAIN DOWN"];};
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_item = _this;
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@@ -215,7 +215,7 @@ if (_hasrequireditem) then {
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_position = getPosATL _object;
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cutText [(localize "str_epoch_player_45"), "PLAIN DOWN"];
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cutText [localize "str_epoch_player_45","PLAIN DOWN"];
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_objHDiff = 0;
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@@ -541,7 +541,7 @@ if (_hasrequireditem) then {
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};
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} else {
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deleteVehicle _tmpbuilt;
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cutText [(localize "str_epoch_player_46") , "PLAIN DOWN"];
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cutText [localize "str_epoch_player_46","PLAIN DOWN"];
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};
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} else {
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@@ -553,7 +553,7 @@ if (_hasrequireditem) then {
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deleteVehicle _tmpbuilt;
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cutText [(localize "str_epoch_player_46") , "PLAIN DOWN"];
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cutText [localize "str_epoch_player_46","PLAIN DOWN"];
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};
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} else {
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@@ -4,7 +4,7 @@
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*/
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private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_refund","_obj","_upgrade","_objectCharacterID","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_distance","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot","_i","_invResult","_itemOut","_countOut","_abortInvAdd","_addedItems"];
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if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_48") , "PLAIN DOWN"]; };
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if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_48","PLAIN DOWN"];};
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DZE_ActionInProgress = true;
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||||
|
||||
player removeAction s_player_downgrade_build;
|
||||
@@ -60,7 +60,7 @@ _obj = _this select 3;
|
||||
// Current charID
|
||||
_objectCharacterID = _obj getVariable ["CharacterID","0"];
|
||||
|
||||
if(DZE_Lock_Door != _objectCharacterID) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_49") , "PLAIN DOWN"]; };
|
||||
if (DZE_Lock_Door != _objectCharacterID) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_49","PLAIN DOWN"];};
|
||||
|
||||
// Find objectID
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
@@ -68,7 +68,7 @@ _objectID = _obj getVariable ["ObjectID","0"];
|
||||
// Find objectUID
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];};
|
||||
if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; cutText [localize "str_epoch_player_50","PLAIN DOWN"];};
|
||||
|
||||
// Get classname
|
||||
_classname = typeOf _obj;
|
||||
@@ -155,7 +155,7 @@ if ((count _upgrade) > 0) then {
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_51"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_51","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
*/
|
||||
private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_requirements","_obj","_upgrade","_objectCharacterID"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_52") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_52","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
player removeAction s_player_maint_build;
|
||||
@@ -19,7 +19,7 @@ _objectID = _obj getVariable ["ObjectID","0"];
|
||||
// Find objectUID
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_maint_build = -1; cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];};
|
||||
if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_maint_build = -1; cutText [localize "str_epoch_player_50","PLAIN DOWN"];};
|
||||
|
||||
// Get classname
|
||||
_classname = typeOf _obj;
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
private ["_item","_config","_pos","_onLadder","_create","_started","_finished","_animState","_isMedic","_num_removed","_text","_haskey","_hastoolweapon","_isNear","_hasTinBar"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_56") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_56","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_item = _this;
|
||||
_config = configFile >> "cfgWeapons" >> _item;
|
||||
|
||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21") , "PLAIN DOWN"]};
|
||||
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21","PLAIN DOWN"]};
|
||||
|
||||
_text = getText (_config >> "displayName");
|
||||
_haskey = _this in weapons player;
|
||||
if (!_haskey) exitWith {DZE_ActionInProgress = false; cutText [format[(localize "str_player_30"),_text] , "PLAIN DOWN"]};
|
||||
|
||||
_hastoolweapon = "ItemKeyKit" in weapons player;
|
||||
if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_57") , "PLAIN DOWN"]};
|
||||
if (!_hastoolweapon) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_57","PLAIN DOWN"]};
|
||||
|
||||
_pos = [player] call FNC_GetPos;
|
||||
_isNear = {inflamed _x} count (_pos nearObjects 3);
|
||||
if(_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_58") , "PLAIN DOWN"]};
|
||||
if (_isNear == 0) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_58","PLAIN DOWN"]};
|
||||
|
||||
call gear_ui_init;
|
||||
|
||||
// require one tin bar per key
|
||||
_hasTinBar = "ItemTinBar" in magazines player;
|
||||
if(!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_59") , "PLAIN DOWN"]};
|
||||
if (!_hasTinBar) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_59","PLAIN DOWN"]};
|
||||
[1,1] call dayz_HungerThirst;
|
||||
player playActionNow "Medic";
|
||||
|
||||
@@ -62,7 +62,7 @@ if(_finished) then {
|
||||
_create = _item;
|
||||
_create call player_addDuplicateTool;
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_61","PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
r_interrupt = false;
|
||||
@@ -70,6 +70,6 @@ if(_finished) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_61") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_61","PLAIN DOWN"];
|
||||
};
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
@@ -22,7 +22,7 @@ class ItemActions
|
||||
*/
|
||||
private ["_tradeComplete","_onLadder","_canDo","_selectedRecipeOutput","_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_itemOut","_countOut","_started","_finished","_animState","_isMedic","_removed","_tobe_removed_total","_textCreate","_textMissing","_selectedRecipeInput","_selectedRecipeInputStrict","_num_removed","_removed_total","_temp_removed_array","_abort","_waterLevel","_waterLevel_lowest","_reason","_isNear","_missingTools","_hastoolweapon","_selectedRecipeTools","_distance","_crafting","_needNear","_item","_baseClass","_num_removed_weapons","_outputWeapons","_inputWeapons","_randomOutput","_craft_doLoop","_selectedWeapon","_selectedMag","_sfx"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_63") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_63","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// This is used to find correct recipe based what itemaction was click allows multiple recipes per item.
|
||||
@@ -119,7 +119,7 @@ if (_canDo) then {
|
||||
// If all parts proceed
|
||||
if (_proceed) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_62"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_62","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
player playActionNow "Medic";
|
||||
@@ -262,7 +262,7 @@ if (_canDo) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_64"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_64","PLAIN DOWN"];
|
||||
_craft_doLoop = false;
|
||||
};
|
||||
|
||||
@@ -278,6 +278,6 @@ if (_canDo) then {
|
||||
};
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_64"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_64","PLAIN DOWN"];
|
||||
};
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
*/
|
||||
private ["_isOk","_i","_objName","_started","_finished","_animState","_isMedic","_proceed","_itemOut","_countOut","_tree","_trees","_findNearestTree","_index","_invResult","_treesOutput","_text"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_72") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_72","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// allowed trees list move this later
|
||||
@@ -122,12 +122,12 @@ if (count(_findNearestTree) >= 1) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_73"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_73","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
|
||||
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_74"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_74","PLAIN DOWN"];
|
||||
};
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
private ["_dir","_classname","_b0x1337","_location","_item","_config","_create_raw","_create","_qty","_type","_hasCrate","_hasTool"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_75") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_75","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_hasTool = "ItemCrowbar" in items player;
|
||||
if(!_hasTool) exitWith {
|
||||
cutText [(localize "str_epoch_player_76"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_76","PLAIN DOWN"];
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
_item = _this;
|
||||
_hasCrate = _item in magazines player;
|
||||
if (!_hasCrate) exitWith {
|
||||
cutText [(localize "str_epoch_player_77"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_77","PLAIN DOWN"];
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
@@ -63,6 +63,6 @@ player reveal _b0x1337;
|
||||
|
||||
player action ["Gear", _b0x1337];
|
||||
|
||||
cutText [(localize "str_epoch_player_78"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_78","PLAIN DOWN"];
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
*/
|
||||
private ["_location","_dir","_classname","_missing","_text","_proceed","_num_removed","_object","_missingQty","_itemIn","_countIn","_qty","_removed","_removed_total","_tobe_removed_total","_objectID","_objectUID","_temp_removed_array","_textMissing","_newclassname","_requirements","_obj","_upgrade","_lockable","_combination_1","_combination_2","_combination_3","_combination","_objectCharacterID","_canBuildOnPlot","_friendlies","_nearestPole","_ownerID","_distance","_needText","_findNearestPoles","_findNearestPole","_IsNearPlot"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_52") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_52","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
player removeAction s_player_upgrade_build;
|
||||
@@ -64,7 +64,7 @@ _objectID = _obj getVariable ["ObjectID","0"];
|
||||
// Find objectUID
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
|
||||
if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];};
|
||||
if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_upgrade_build = -1; cutText [localize "str_epoch_player_50","PLAIN DOWN"];};
|
||||
|
||||
// Get classname
|
||||
_classname = typeOf _obj;
|
||||
@@ -181,7 +181,7 @@ if ((count _upgrade) > 0) then {
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_82","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
@@ -6,14 +6,14 @@ private ["_item","_onLadder","_hasclothesitem","_config","_text","_myModel","_it
|
||||
|
||||
if (_this in DZE_RestrictSkins) exitWith { cutText [format[(localize "str_epoch_player_315"),_this], "PLAIN DOWN"] };
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_83"), "PLAIN DOWN"] };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_83","PLAIN DOWN"]};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_item = _this;
|
||||
call gear_ui_init;
|
||||
r_action_count = 0; //reset for strange glitch
|
||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_player_21"), "PLAIN DOWN"]};
|
||||
if (_onLadder) exitWith {DZE_ActionInProgress = false; cutText [localize "str_player_21","PLAIN DOWN"]};
|
||||
|
||||
_hasclothesitem = _this in magazines player;
|
||||
_config = configFile >> "CfgMagazines";
|
||||
@@ -21,11 +21,11 @@ _text = getText (_config >> _item >> "displayName");
|
||||
|
||||
if (!_hasclothesitem) exitWith { DZE_ActionInProgress = false; cutText [format[(localize "str_player_31"),_text,"wear"] , "PLAIN DOWN"]};
|
||||
|
||||
if (vehicle player != player) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_85"), "PLAIN DOWN"]};
|
||||
if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_85","PLAIN DOWN"]};
|
||||
|
||||
//if (!isNull (unitBackpack player)) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_9"), "PLAIN DOWN"] };
|
||||
//if (!isNull (unitBackpack player)) exitWith {DZE_ActionInProgress = false; cutText [localize "STR_EPOCH_ACTIONS_9","PLAIN DOWN"]};
|
||||
|
||||
if ("CSGAS" in (magazines player)) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_10"), "PLAIN DOWN"] };
|
||||
if ("CSGAS" in (magazines player)) exitWith {DZE_ActionInProgress = false; cutText [localize "STR_EPOCH_ACTIONS_10","PLAIN DOWN"]};
|
||||
|
||||
_myModel = (typeOf player);
|
||||
_itemNew = "Skin_" + _myModel;
|
||||
@@ -52,7 +52,7 @@ if ( (isClass(_config >> _itemNew)) ) then {
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_86"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_86","PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
private["_vehicle","_canSize","_configVeh","_capacity","_nameType","_curFuel","_newFuel","_dis","_sfx","_fueling"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_24") , "PLAIN DOWN"] };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_24","PLAIN DOWN"]};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_vehicle = cursorTarget;
|
||||
|
||||
@@ -4,7 +4,7 @@ parameters: _obj
|
||||
*/
|
||||
private ["_activatingPlayer","_obj","_objectID","_objectUID","_started","_finished","_animState","_isMedic","_isOk","_proceed","_counter","_limit","_objType","_sfx","_dis","_itemOut","_countOut","_selectedRemoveOutput","_friendlies","_nearestPole","_ownerID","_refundpart","_isWreck","_findNearestPoles","_findNearestPole","_IsNearPlot","_brokenTool","_removeTool","_isDestructable","_isRemovable","_objOwnerID","_isOwnerOfObj","_preventRefund","_ipos","_item","_radius","_isWreckBuilding","_nameVehicle","_isModular"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_88") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_88","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
player removeAction s_player_deleteBuild;
|
||||
@@ -17,8 +17,8 @@ _activatingPlayer = player;
|
||||
_objOwnerID = _obj getVariable["CharacterID","0"];
|
||||
_isOwnerOfObj = (_objOwnerID == dayz_characterID);
|
||||
|
||||
if (_obj in DZE_DoorsLocked) exitWith { DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_20"), "PLAIN DOWN"];};
|
||||
if(_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_89"), "PLAIN DOWN"];};
|
||||
if (_obj in DZE_DoorsLocked) exitWith {DZE_ActionInProgress = false; cutText [localize "STR_EPOCH_ACTIONS_20","PLAIN DOWN"];};
|
||||
if (_obj getVariable ["GeneratorRunning", false]) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_89","PLAIN DOWN"];};
|
||||
|
||||
_objectID = _obj getVariable ["ObjectID","0"];
|
||||
_objectUID = _obj getVariable ["ObjectUID","0"];
|
||||
@@ -75,7 +75,7 @@ cutText [format[(localize "str_epoch_player_162"),_nameVehicle], "PLAIN DOWN"];
|
||||
|
||||
if (_isModular) then {
|
||||
//allow previous cutText to show, then show this if modular.
|
||||
cutText [(localize "STR_EPOCH_ACTIONS_21"), "PLAIN DOWN"];
|
||||
cutText [localize "STR_EPOCH_ACTIONS_21","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
// Alert zombies once.
|
||||
@@ -199,8 +199,8 @@ if (_proceed) then {
|
||||
};
|
||||
};
|
||||
|
||||
if((count _selectedRemoveOutput) <= 0) then {
|
||||
cutText [(localize "str_epoch_player_90"), "PLAIN DOWN"];
|
||||
if ((count _selectedRemoveOutput) <= 0) then {
|
||||
cutText [localize "str_epoch_player_90","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_ipos select 2 < 0) then {
|
||||
@@ -236,7 +236,7 @@ if (_proceed) then {
|
||||
player action ["Gear", _item];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_91"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_91","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
private["_id","_array","_vehicle","_part","_hitpoint","_type","_hasToolbox","_section","_nameType","_namePart","_damage","_selection","_dis","_sfx","_hitpoints","_allFixed"];
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_92") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_92","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_id = _this select 2;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
private ["_trader_data", "_dialog"];
|
||||
|
||||
if (DZE_ActionInProgress) exitWith {
|
||||
cutText [(localize "str_epoch_player_97") , "PLAIN DOWN"];
|
||||
};
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_97","PLAIN DOWN"];};
|
||||
|
||||
_trader_data = (_this select 3);
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
private ["_vehicle","_started","_finished","_animState","_isMedic","_soundObject"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_99") , "PLAIN DOWN"] };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_99","PLAIN DOWN"]};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
player removeAction s_player_fillgen;
|
||||
@@ -19,7 +19,7 @@ r_doLoop = true;
|
||||
_started = false;
|
||||
_finished = false;
|
||||
|
||||
cutText [(localize "str_epoch_player_100"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_100","PLAIN DOWN"];
|
||||
|
||||
[player,50,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
@@ -46,7 +46,7 @@ if(!_finished) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_26") , "PLAIN DOWN"]
|
||||
cutText [localize "str_epoch_player_26","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
@@ -59,7 +59,7 @@ if (_finished) then {
|
||||
// Stop generator
|
||||
_vehicle setVariable ["GeneratorRunning", false,true];
|
||||
|
||||
cutText [(localize "str_epoch_player_101"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_101","PLAIN DOWN"];
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
private ["_vehicle","_started","_finished","_animState","_isMedic","_abort","_configVeh","_nameText","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle","_towTruck","_towTruckSize","_allowedSize"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_96") , "PLAIN DOWN"] };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_96","PLAIN DOWN"]};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
player removeAction s_player_towing;
|
||||
@@ -98,7 +98,7 @@ if(_IsNearVehicle >= 1) then {
|
||||
|
||||
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_27"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_27","PLAIN DOWN"];
|
||||
};
|
||||
DZE_ActionInProgress = false;
|
||||
s_player_towing = -1;
|
||||
@@ -1,6 +1,6 @@
|
||||
private ["_vehicle","_started","_finished","_animState","_isMedic","_configVeh","_nameText","_towTruck","_inTow"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_96") , "PLAIN DOWN"] };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_96","PLAIN DOWN"]};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
player removeAction s_player_towing;
|
||||
@@ -77,7 +77,7 @@ if(_inTow) then {
|
||||
_towTruck setVariable ["DZEvehicleInTow", objNull, true];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_102"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_102","PLAIN DOWN"];
|
||||
};
|
||||
DZE_ActionInProgress = false;
|
||||
s_player_towing = -1;
|
||||
@@ -1,12 +1,8 @@
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
_activatingPlayer = player;
|
||||
@@ -25,7 +21,7 @@ if(_buy_o_sell == "sell") then {
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
@@ -60,7 +56,7 @@ if (!_finished) exitWith {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
@@ -221,7 +217,7 @@ if (_finished) then {
|
||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_245","PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,12 +1,8 @@
|
||||
private ["_veh","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
_activatingPlayer = player;
|
||||
@@ -31,7 +27,7 @@ if(_buy_o_sell == "buy") then {
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
@@ -66,7 +62,7 @@ if (_qty >= _qty_in) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
@@ -175,7 +171,7 @@ if (_qty >= _qty_in) then {
|
||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_245","PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
//if(_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_104","PLAIN DOWN"];};
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
@@ -25,7 +25,7 @@ if(_buy_o_sell == "sell") then {
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
@@ -60,7 +60,7 @@ if (!_finished) exitWith {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
@@ -161,7 +161,7 @@ if (_finished) then {
|
||||
cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_107","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
@@ -206,7 +206,7 @@ if (_finished) then {
|
||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_245","PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_okToSell","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
//if(_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_104","PLAIN DOWN"];};
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
@@ -32,7 +32,7 @@ if(_buy_o_sell == "buy") then {
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
@@ -67,7 +67,7 @@ if (_qty >= _qty_in) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
@@ -141,7 +141,7 @@ if (_qty >= _qty_in) then {
|
||||
player removeMagazine _keySelected;
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_107","PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
|
||||
@@ -168,7 +168,7 @@ if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [format[(localize "str_epoch_player_181"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_245","PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_temp_keys","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
//if(_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_104","PLAIN DOWN"];};
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
@@ -25,7 +25,7 @@ if(_buy_o_sell == "sell") then {
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
@@ -60,7 +60,7 @@ if (!_finished) exitWith {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
@@ -161,7 +161,7 @@ if (_finished) then {
|
||||
cutText [format[(localize "STR_EPOCH_ACTIONS_11"),_qty_in,_textPartIn,_textPartOut], "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_107","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
@@ -252,7 +252,7 @@ if (_finished) then {
|
||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_245","PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
//if(_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_104","PLAIN DOWN"];};
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
@@ -25,7 +25,7 @@ if(_buy_o_sell == "sell") then {
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
@@ -60,7 +60,7 @@ if (!_finished) exitWith {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
@@ -219,7 +219,7 @@ if (_finished) then {
|
||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_245","PLAIN DOWN"];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
private ["_veh","_location","_isOk","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_removed","_keyColor","_keyNumber","_keySelected","_isKeyOK","_config","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_playerNear"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// Test cannot lock while another player is nearby
|
||||
//_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 12]) > 1;
|
||||
//if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_104") , "PLAIN DOWN"]; };
|
||||
//if(_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_104","PLAIN DOWN"];};
|
||||
|
||||
// [part_out,part_in, qty_out, qty_in, loc];
|
||||
|
||||
@@ -36,7 +36,7 @@ if(_buy_o_sell == "buy") then {
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
@@ -71,7 +71,7 @@ if (_qty >= _qty_in) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
@@ -147,7 +147,7 @@ if (_qty >= _qty_in) then {
|
||||
player removeMagazine _keySelected;
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_107"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_107","PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
|
||||
@@ -201,7 +201,7 @@ if (_qty >= _qty_in) then {
|
||||
cutText [format[(localize "str_epoch_player_182"),_textPartIn] , "PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_245","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_bos","_bag","_class","_started","_finished","_animState","_isMedic","_num_removed","_needed","_activatingPlayer","_buy_o_sell","_textPartIn","_textPartOut","_traderID"];
|
||||
// [part_out,part_in, qty_out, qty_in,];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
@@ -22,7 +22,7 @@ if(_buy_o_sell == "sell") then {
|
||||
_bos = 1;
|
||||
};
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
@@ -58,7 +58,7 @@ if (!_finished) exitWith {
|
||||
player playActionNow "stop";
|
||||
};
|
||||
DZE_ActionInProgress = false;
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_bos","_bag","_class","_started","_finished","_animState","_isMedic","_num_removed","_needed","_activatingPlayer","_buy_o_sell","_textPartIn","_textPartOut","_traderID"];
|
||||
// [part_out,part_in, qty_out, qty_in,];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
@@ -30,7 +30,7 @@ if(_buy_o_sell == "buy") then {
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
@@ -65,7 +65,7 @@ if (_qty >= _qty_in) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_activatingPlayer","_traderID","_done"];
|
||||
// [part_out,part_in, qty_out, qty_in,];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"] };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"]};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
@@ -30,7 +30,7 @@ while {r_autoTrade} do {
|
||||
|
||||
// check if current magazine count is greater than 20
|
||||
|
||||
if ((count (magazines player)) > 20) exitWith { cutText [(localize "str_player_24"), "PLAIN DOWN"]; r_autoTrade = false};
|
||||
if ((count (magazines player)) > 20) exitWith {cutText [localize "str_player_24","PLAIN DOWN"]; r_autoTrade = false};
|
||||
|
||||
_canAfford = false;
|
||||
if(_bos == 1) then {
|
||||
@@ -59,7 +59,7 @@ while {r_autoTrade} do {
|
||||
r_autoTrade = false
|
||||
};
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
player playActionNow "Medic";
|
||||
@@ -98,7 +98,7 @@ while {r_autoTrade} do {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_textPartIn","_textPartOut","_bos","_needed","_started","_finished","_animState","_isMedic","_total_parts_out","_abort","_removed","_tradeCounter","_next_highest_bar","_third_highest_bar","_next_highest_conv","_third_highest_conv","_third_parts_out_raw","_third_parts_out","_remainder","_next_parts_out_raw","_next_parts_out","_activatingPlayer","_traderID","_total_trades"];
|
||||
// [part_out,part_in, qty_out, qty_in,];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"] };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"]};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_total_parts_out = 0;
|
||||
@@ -88,7 +88,7 @@ for "_x" from 1 to _total_trades do {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut","_qty","_needed","_started","_finished","_animState","_isMedic","_abort","_removed","_tradeCounter","_total_trades","_humanityGain","_humanity"];
|
||||
// [part_out,part_in, qty_out, qty_in,];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
//_activatingPlayer = [player] call FNC_GetPlayerUID;
|
||||
@@ -73,7 +73,7 @@ for "_x" from 1 to _total_trades do {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
_qty = {_x == _part_in} count magazines player;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
private ["_buy","_metals_conversion","_cancel"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
{player removeAction _x} count s_player_parts;s_player_parts = [];
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic","_removed"];
|
||||
// [part_out,part_in, qty_out, qty_in,"buy"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
@@ -73,7 +73,7 @@ if (_abort) exitWith {
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
@@ -109,7 +109,7 @@ if (!_finished) exitWith {
|
||||
player playActionNow "stop";
|
||||
};
|
||||
DZE_ActionInProgress = false;
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
private ["_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_traderID","_bos","_needed","_activatingPlayer","_textPartIn","_textPartOut","_started","_finished","_animState","_isMedic","_removed"];
|
||||
// [part_out,part_in, qty_out, qty_in,"buy"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_103","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
@@ -26,7 +26,7 @@ if(_buy_o_sell == "buy") then {
|
||||
|
||||
if (_qty >= _qty_in) then {
|
||||
|
||||
cutText [(localize "str_epoch_player_105"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_105","PLAIN DOWN"];
|
||||
|
||||
[1,1] call dayz_HungerThirst;
|
||||
// force animation
|
||||
@@ -66,7 +66,7 @@ if (_qty >= _qty_in) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
cutText [(localize "str_epoch_player_106") , "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_106","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
@@ -2,7 +2,7 @@ private["_vehicle","_key"];
|
||||
_vehicle = (_this select 3) select 0;
|
||||
_key = (_this select 3) select 1;
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_37") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_37","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
private ["_ok"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_21") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "STR_EPOCH_PLAYER_21","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
dayz_selectedVault = _this select 3;
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
private ["_tent","_location","_isOk","_cancel","_location3","_location4","_location1","_location2","_counter","_pondPos","_isPond","_ppos","_hastentitem","_dir","_building","_isBuilding","_playerPos","_item","_offset_x","_offset_y","_offset_z","_offset_z_attach","_config","_text","_tmpvault","_vault_location","_objectsPond","_combination_1","_combination_2","_combination_3","_combination_4","_combination","_removed"];
|
||||
//check if can pitch here
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_108") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_108","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
//disableSerialization;
|
||||
@@ -52,7 +52,7 @@ _counter = 0;
|
||||
while {_isOk} do {
|
||||
|
||||
if(_counter == 0) then {
|
||||
cutText [(localize "str_epoch_player_109"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_109","PLAIN DOWN"];
|
||||
uiSleep 5;
|
||||
_location1 = getPosATL player;
|
||||
uiSleep 5;
|
||||
@@ -60,7 +60,7 @@ while {_isOk} do {
|
||||
|
||||
if(_location1 distance _location2 < 0.1) exitWith {
|
||||
|
||||
cutText [(localize "str_epoch_player_109"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_109","PLAIN DOWN"];
|
||||
_location3 = getPosATL player;
|
||||
uiSleep 5;
|
||||
_location4 = getPosATL player;
|
||||
@@ -167,11 +167,11 @@ if(!_cancel) then {
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_110"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_110","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_111"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_111","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
@@ -10,7 +10,7 @@ _pondPos = [];
|
||||
_objectsWell = [];
|
||||
|
||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||
if (_onLadder) exitWith {cutText [(localize "str_player_21") , "PLAIN DOWN"]};
|
||||
if (_onLadder) exitWith {cutText [localize "str_player_21","PLAIN DOWN"]};
|
||||
|
||||
_hasbottleitem = _this in magazines player;
|
||||
|
||||
@@ -63,8 +63,8 @@ if (_canFill) then {
|
||||
|
||||
cutText [format[(localize "str_player_01"),_qty], "PLAIN DOWN"];
|
||||
} else {
|
||||
cutText [(localize "str_player_02") , "PLAIN DOWN"];
|
||||
cutText [localize "str_player_02","PLAIN DOWN"];
|
||||
};
|
||||
} else {
|
||||
cutText [(localize "str_player_20") , "PLAIN DOWN"];
|
||||
cutText [localize "str_player_20","PLAIN DOWN"];
|
||||
};
|
||||
@@ -8,7 +8,7 @@ scriptName "Functions\misc\fn_damageActions.sqf";
|
||||
- [] call fnc_usec_damageActions;
|
||||
************************************************************/
|
||||
if (DZE_ActionInProgress) exitWith {};
|
||||
private ["_action","_weaponName","_turret","_weapons","_assignedRole","_driver","_action1","_action2","_vehicle","_unit","_vehType","_vehClose","_hasVehicle","_unconscious","_lowBlood","_injured","_inPain","_legsBroke","_armsBroke","_charID","_friendlies","_playerMagazines","_hasBandage","_hasEpi","_hasMorphine","_hasBlood","_hasPainkillers","_unconscious_crew","_patients","_crew","_menClose","_hasPatient","_inVehicle","_isClose","_transfuse"];
|
||||
private ["_action","_weaponName","_turret","_weapons","_assignedRole","_driver","_action1","_action2","_vehicle","_unit","_vehType","_vehClose","_hasVehicle","_unconscious","_lowBlood","_injured","_inPain","_legsBroke","_armsBroke","_charID","_friendlies","_playerMagazines","_hasBandage","_hasEpi","_hasMorphine","_hasPainkillers","_unconscious_crew","_patients","_crew","_menClose","_hasPatient","_inVehicle","_isClose","_transfuse"];
|
||||
|
||||
_menClose = cursorTarget;
|
||||
_hasPatient = alive _menClose;
|
||||
@@ -135,7 +135,7 @@ if (isPlayer cursorTarget) then {
|
||||
|
||||
if (_hasPatient) then {
|
||||
//Allow player to drag
|
||||
if(_unconscious) then {
|
||||
if (_unconscious) then {
|
||||
r_action = true;
|
||||
_action1 = _unit addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\openGear.sqf",_unit, 0, true, true];
|
||||
_action2 = _unit addAction [localize "str_actions_medical_01", "\z\addons\dayz_code\medical\drag.sqf",_unit, 0, true, true];
|
||||
@@ -161,43 +161,43 @@ if (isPlayer cursorTarget) then {
|
||||
r_player_actions set [count r_player_actions,_action];
|
||||
};
|
||||
//Allow player to bandage
|
||||
if(_injured && _hasBandage) then {
|
||||
if (_injured && _hasBandage) then {
|
||||
r_action = true;
|
||||
_action = _unit addAction [localize "str_actions_medical_04", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemBandage"], 0, true, true, "", "'ItemBandage' in magazines player"];
|
||||
r_player_actions set [count r_player_actions,_action];
|
||||
};
|
||||
//Sepsis
|
||||
if(_hasSepsis && _hasSepsisBandage) then {
|
||||
if (_hasSepsis && _hasSepsisBandage) then {
|
||||
r_action = true;
|
||||
_action = _unit addAction [localize "str_actions_medical_04", "\z\addons\dayz_code\medical\bandage.sqf",[_unit,"ItemSepsisBandage"], 0, true, true, "", "'ItemBandage' in magazines player"];
|
||||
r_player_actions set [count r_player_actions,_action];
|
||||
};
|
||||
//Allow player to give Epinephrine
|
||||
if(_unconscious && _hasEpi) then {
|
||||
if (_unconscious && _hasEpi) then {
|
||||
r_action = true;
|
||||
_action = _unit addAction [localize "str_actions_medical_05", "\z\addons\dayz_code\medical\epinephrine.sqf",[_unit], 0, true, true];
|
||||
r_player_actions set [count r_player_actions,_action];
|
||||
};
|
||||
//Allow player to give Morphine
|
||||
if((_legsBroke or _armsBroke) && _hasMorphine) then {
|
||||
if ((_legsBroke or _armsBroke) && _hasMorphine) then {
|
||||
r_action = true;
|
||||
_action = _unit addAction [localize "str_actions_medical_06", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"ItemMorphine"], 0, true, true, "", "'ItemMorphine' in magazines player"];
|
||||
r_player_actions set [count r_player_actions,_action];
|
||||
};
|
||||
//Allow player to give equip_woodensplint
|
||||
if((_legsBroke or _armsBroke) && _hasSplint) then {
|
||||
if ((_legsBroke or _armsBroke) && _hasSplint) then {
|
||||
r_action = true;
|
||||
_action = _unit addAction [localize "str_actions_medical_06_splint", "\z\addons\dayz_code\medical\brokeBones.sqf",[_unit,"equip_woodensplint"], 0, true, true, "", "'equip_woodensplint' in magazines player"];
|
||||
r_player_actions set [count r_player_actions,_action];
|
||||
};
|
||||
//Allow player to give Painkillers
|
||||
if(_inPain && _hasPainkillers) then {
|
||||
if (_inPain && _hasPainkillers) then {
|
||||
r_action = true;
|
||||
_action = _unit addAction [localize "str_actions_medical_07", "\z\addons\dayz_code\medical\painkiller.sqf",[_unit], 0, true, true, "", "'ItemPainkiller' in magazines player"];
|
||||
r_player_actions set [count r_player_actions,_action];
|
||||
};
|
||||
//Allow player to transfuse blood
|
||||
if(_lowBlood && _hasBlood) then {
|
||||
if (_lowBlood && _hasBloodBag) then {
|
||||
_transfuse = if (DZE_UseBloodTypes) then {"\z\addons\dayz_code\medical\transfusion.sqf"} else {"\z\addons\dayz_code\medical\transfusion_NoBloodTypes.sqf"};
|
||||
r_action = true;
|
||||
_action = _unit addAction [localize "str_actions_medical_08",_transfuse,[_unit], 0, true, true];
|
||||
|
||||
@@ -8,7 +8,7 @@ if ((vehicle player) == player) then {
|
||||
_dis = if (_cTarget isKindOf "USEC_ch53_E" || _cTarget isKindOf "MV22") then {25} else {12};
|
||||
|
||||
if ((locked _cTarget) && {(_cTarget isKindOf "LandVehicle") or {_cTarget isKindOf "Air"} or {_cTarget isKindOf "Ship"}} && {(player distance _cTarget) < _dis}) then {
|
||||
cutText [(localize "str_epoch_player_7"),"PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_7","PLAIN DOWN"];
|
||||
_display closeDisplay 1;
|
||||
};
|
||||
|
||||
@@ -16,7 +16,7 @@ if ((vehicle player) == player) then {
|
||||
_friendlies = player getVariable ["friendlies",[]];
|
||||
_rcharID = _cTarget getVariable ["CharacterID","0"];
|
||||
if (!canbuild && {_cTarget isKindOf "Man"} && {alive _cTarget} && {!((typeOf _cTarget) in serverTraders)} && {!(_rcharID in _friendlies)} && {(player distance _cTarget) < 12}) then {
|
||||
cutText [(localize "STR_EPOCH_PLAYER_316"),"PLAIN DOWN"];
|
||||
cutText [localize "STR_EPOCH_PLAYER_316","PLAIN DOWN"];
|
||||
_display closeDisplay 1;
|
||||
};
|
||||
};
|
||||
|
||||
@@ -4,19 +4,18 @@ _objects = _this select 0;
|
||||
_range = _this select 1;
|
||||
_error = _this select 2;
|
||||
|
||||
|
||||
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
|
||||
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
|
||||
|
||||
_nearByObjects = nearestObjects [player,_objects,_range];
|
||||
|
||||
if (count _nearByObjects == 0) exitWith {
|
||||
cutText [(localize _error), "PLAIN DOWN"];
|
||||
cutText [localize _error,"PLAIN DOWN"];
|
||||
};
|
||||
|
||||
_targetObject = _nearByObjects select 0;
|
||||
if (!isNull _targetObject && _canDo) then {
|
||||
[0,1,2,_targetObject] spawn player_removeObject;
|
||||
} else {
|
||||
cutText [(localize _error), "PLAIN DOWN"];
|
||||
cutText [localize _error,"PLAIN DOWN"];
|
||||
};
|
||||
@@ -39,31 +39,31 @@ if(_activated) then {
|
||||
// this method is said to be faster than switch, lets try it.
|
||||
call {
|
||||
if (DZE_AntiWallCounter == DZE_AntiWallLimit) exitWith {
|
||||
cutText [(localize "str_epoch_player_9"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_9","PLAIN DOWN"];
|
||||
_id = [player,"crushed"] spawn player_death;
|
||||
};
|
||||
if ((_vehicle emptyPositions "driver") > 0) exitWith {
|
||||
cutText [(localize "STR_EPOCH_ACTIONS_15"), "PLAIN DOWN"];
|
||||
cutText [localize "STR_EPOCH_ACTIONS_15","PLAIN DOWN"];
|
||||
player moveInDriver _vehicle;
|
||||
DZE_AntiWallCounter = DZE_AntiWallCounter + 1;
|
||||
};
|
||||
if ((_vehicle emptyPositions "gunner") > 0) exitWith {
|
||||
cutText [(localize "STR_EPOCH_ACTIONS_15"), "PLAIN DOWN"];
|
||||
cutText [localize "STR_EPOCH_ACTIONS_15","PLAIN DOWN"];
|
||||
player moveInGunner _vehicle;
|
||||
DZE_AntiWallCounter = DZE_AntiWallCounter + 1;
|
||||
};
|
||||
if ((_vehicle emptyPositions "commander") > 0) exitWith {
|
||||
cutText [(localize "STR_EPOCH_ACTIONS_15"), "PLAIN DOWN"];
|
||||
cutText [localize "STR_EPOCH_ACTIONS_15","PLAIN DOWN"];
|
||||
player moveInCommander _vehicle;
|
||||
DZE_AntiWallCounter = DZE_AntiWallCounter + 1;
|
||||
};
|
||||
if ((_vehicle emptyPositions "cargo") > 0) exitWith {
|
||||
cutText [(localize "STR_EPOCH_ACTIONS_15"), "PLAIN DOWN"];
|
||||
cutText [localize "STR_EPOCH_ACTIONS_15","PLAIN DOWN"];
|
||||
player moveInCargo _vehicle;
|
||||
DZE_AntiWallCounter = DZE_AntiWallCounter + 1;
|
||||
};
|
||||
// kill player if none of the above are matched
|
||||
cutText [(localize "str_epoch_player_9"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_9","PLAIN DOWN"];
|
||||
_id = [player,"crushed"] spawn player_death;
|
||||
};
|
||||
|
||||
|
||||
@@ -45,12 +45,12 @@ if ((_ammo isKindOf "SmokeShell") or (_ammo isKindOf "GrenadeHandTimedWest") or
|
||||
if (isNull group _x) then {
|
||||
_group = _x;
|
||||
};
|
||||
_isLocal = (local _x);
|
||||
_isLocal = local _x;
|
||||
_x reveal [_projectile,4];
|
||||
_localtargets = _group getVariable ["localtargets",[]];
|
||||
_remotetargets = _group getVariable ["remotetargets",[]];
|
||||
_targets = _localtargets + _remotetargets;
|
||||
if (!(_projectile in _targets)) then {
|
||||
if !(_projectile in _targets) then {
|
||||
switch (_isLocal) do {
|
||||
case false: {
|
||||
_remotetargets set [count _remotetargets,_projectile];
|
||||
@@ -64,31 +64,28 @@ if ((_ammo isKindOf "SmokeShell") or (_ammo isKindOf "GrenadeHandTimedWest") or
|
||||
};
|
||||
} forEach (_pos nearEntities ["zZombie_Base",50]);
|
||||
} else {
|
||||
while { alive _projectile } do {
|
||||
while {alive _projectile} do {
|
||||
_pos = getPosATL _projectile;
|
||||
uiSleep 0.01;
|
||||
};
|
||||
|
||||
{
|
||||
_x setVariable ["myDest",_pos]; // removed networked var. targets should be enough
|
||||
} forEach (_pos nearEntities ["zZombie_Base",50]);
|
||||
} count (_pos nearEntities ["zZombie_Base",50]);
|
||||
};
|
||||
};
|
||||
} else {
|
||||
|
||||
[_unit,_distance,true,(getPosATL player)] call player_alertZombies;
|
||||
[_unit,_distance,true,getPosATL player] call player_alertZombies;
|
||||
|
||||
//Check if need to place arrow
|
||||
if (_ammo isKindOf "Bolt") then {
|
||||
[_this] spawn player_crossbowBolt;
|
||||
};
|
||||
if (_ammo isKindOf "GrenadeHand") then {
|
||||
|
||||
if (_ammo isKindOf "ThrownObjects") then {
|
||||
[_this] spawn player_throwObject;
|
||||
};
|
||||
if (_ammo isKindOf "RoadFlare") then {
|
||||
//hint str(_ammo);
|
||||
_projectile = nearestObject [_unit, "RoadFlare"];
|
||||
[_projectile,0] spawn object_roadFlare;
|
||||
PVDZ_obj_RoadFlare = [_projectile,0];
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
private ["_inventory","_wpns","_mags","_idc","_isOK","_typedBags"];
|
||||
private "_idc";
|
||||
_inventory = _this;
|
||||
_typedBags = ["bloodBagANEG", "bloodBagAPOS", "bloodBagBNEG", "bloodBagBPOS", "bloodBagONEG", "bloodBagOPOS","wholeBloodBagANEG", "wholeBloodBagAPOS", "wholeBloodBagBNEG", "wholeBloodBagBPOS", "wholeBloodBagONEG", "wholeBloodBagOPOS"];
|
||||
if (count _inventory > 0) then {
|
||||
_wpns = _inventory select 0;
|
||||
_mags = _inventory select 1;
|
||||
@@ -24,13 +23,11 @@ if (count _inventory > 0) then {
|
||||
if (DZE_UseBloodTypes) then {
|
||||
if (_item == "ItemBloodbag") then { _item = "bloodBagONEG" }; // Convert ItemBloodbag into universal blood type/rh bag
|
||||
} else {
|
||||
if (_item in _typedBags) then {_item = "ItemBloodbag"};
|
||||
if (_item in DZE_typedBags) then { _item = "ItemBloodbag" };
|
||||
};
|
||||
if (_item == "ItemTent") then { _item = "ItemTentOld" };
|
||||
|
||||
//Is item legal?
|
||||
_isOK = isClass(configFile >> "CfgMagazines" >> _item);
|
||||
if (_isOK) then {
|
||||
if (isClass(configFile >> "CfgMagazines" >> _item)) then {
|
||||
if (_val != -1) then {
|
||||
player addMagazine [_item,_val];
|
||||
} else {
|
||||
@@ -39,15 +36,15 @@ if (count _inventory > 0) then {
|
||||
};
|
||||
_idc = _idc + 1;
|
||||
} count _mags;
|
||||
|
||||
//Add weapons
|
||||
{
|
||||
if(_x in (DZE_REPLACE_WEAPONS select 0)) then {
|
||||
if (_x in (DZE_REPLACE_WEAPONS select 0)) then {
|
||||
_x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x);
|
||||
};
|
||||
|
||||
//Is item legal?
|
||||
_isOK = isClass(configFile >> "CfgWeapons" >> _x);
|
||||
if (_isOK) then {
|
||||
if (isClass(configFile >> "CfgWeapons" >> _x)) then {
|
||||
player addWeapon _x;
|
||||
};
|
||||
} count _wpns;
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
private ["_object","_change","_humanity","_wait"];
|
||||
//Set Variables
|
||||
private ["_object","_change","_wait","_humanity","_model","_isMen","_isMenH","_isMenB","_isWomen","_isWomenH","_isWomenB"];
|
||||
_object = _this select 0;
|
||||
_change = _this select 1;
|
||||
_humanity = 0;
|
||||
_wait = if (count _this > 2) then { _this select 2 } else { 0 };
|
||||
|
||||
if (_object == player) then {
|
||||
@@ -16,7 +14,7 @@ if (_object == player) then {
|
||||
private ["_endtime","_wait"];
|
||||
_wait = _this select 0;
|
||||
_endTime = diag_tickTime + _wait;
|
||||
waitUntil { uisleep 1; diag_tickTime > _endTime };
|
||||
waitUntil { uiSleep 1; diag_tickTime > _endTime };
|
||||
player setVariable ["FTcounter",((player getVariable ["FTcounter",0]) - _wait)];
|
||||
if ((player getVariable ["FTcounter",0]) <= 0) then {
|
||||
player setVariable ["FTcounter",0];
|
||||
@@ -25,4 +23,53 @@ if (_object == player) then {
|
||||
};
|
||||
};
|
||||
};
|
||||
/* Humanity morphing disabled on Epoch to avoid loss of purchased clothing
|
||||
|
||||
//add humanity cap both ways
|
||||
//if (_humanity < 500000) then { player setVariable["humanity",-500000,true]; }; //Hive adds/removes diffrence
|
||||
//if (_humanity > 500000) then { player setVariable["humanity",500000,true]; }; //Hive adds/removes diffrence
|
||||
|
||||
_model = typeOf player;
|
||||
|
||||
//if model will not be changed by humanity
|
||||
if !(_model in ["Survivor1_DZ","Survivor2_DZ","Survivor3_DZ","SurvivorW2_DZ","SurvivorW3_DZ","Bandit1_DZ","BanditW1_DZ"]) exitWith {};
|
||||
|
||||
//Not sure if this will work needs testing
|
||||
_isMen = _model == "Survivor1_DZ" || _model == "Survivor2_DZ";
|
||||
_isMenH = _model == "Survivor3_DZ";
|
||||
_isMenB = _model == "Bandit1_DZ";
|
||||
_isWomen = _model == "SurvivorW2_DZ";
|
||||
_isWomenH = _model == "SurvivorW3_DZ"; //TODO
|
||||
_isWomenB = _model == "BanditW1_DZ";
|
||||
|
||||
// Bandit
|
||||
if (_humanity <= -2000) then {
|
||||
if (_isMen || _isMenH) then {
|
||||
[dayz_playerUID,dayz_characterID,"Bandit1_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
if (_isWomen || _isWomenH) then {
|
||||
[dayz_playerUID,dayz_characterID,"BanditW1_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
};
|
||||
//Survivor
|
||||
if (_humanity > -2000 && _humanity <= 5000) then {
|
||||
if (_isMenH || _isMenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"Survivor2_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
if (_isWomenH || _isWomenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
};
|
||||
|
||||
// Hero
|
||||
if (_humanity > 5000) then {
|
||||
if (_isMen || _isMenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
if (_isWomenB) then {
|
||||
[dayz_playerUID,dayz_characterID,"SurvivorW2_DZ"] spawn player_humanityMorph;
|
||||
};
|
||||
};
|
||||
|
||||
*/
|
||||
};
|
||||
@@ -2,10 +2,9 @@ private ["_charID","_newmodel","_old","_updates","_humanity","_medical","_worlds
|
||||
//_playerUID = _this select 0;
|
||||
_charID = _this select 1;
|
||||
_model = _this select 2;
|
||||
|
||||
_old = player;
|
||||
player allowDamage false;
|
||||
|
||||
player allowDamage false;
|
||||
player removeEventHandler ["FiredNear",eh_player_killed];
|
||||
player removeEventHandler ["HandleDamage",mydamage_eh1];
|
||||
player removeEventHandler ["Killed",mydamage_eh3];
|
||||
@@ -23,8 +22,8 @@ _zombieKills = player getVariable ["zombieKills",0];
|
||||
_headShots = player getVariable ["headShots",0];
|
||||
_humanKills = player getVariable ["humanKills",0];
|
||||
_banditKills = player getVariable ["banditKills",0];
|
||||
|
||||
_achievements = player getVariable ["Achievements",[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]];
|
||||
_friendlies = player getVariable ["friendlies",[]];
|
||||
|
||||
//Switch
|
||||
_switch = _model spawn player_switchModel;
|
||||
@@ -35,7 +34,7 @@ waitUntil { scriptDone _switch };
|
||||
//set medical values
|
||||
if (count _medical > 0) then {
|
||||
player setVariable["USEC_isDead",(_medical select 0),true];
|
||||
player setVariable["NORRN_unconscious", (_medical select 1), true];
|
||||
player setVariable["NORRN_unconscious",(_medical select 1), true];
|
||||
player setVariable["USEC_infected",(_medical select 2),true];
|
||||
player setVariable["USEC_injured",(_medical select 3),true];
|
||||
player setVariable["USEC_inPain",(_medical select 4),true];
|
||||
@@ -43,7 +42,6 @@ if (count _medical > 0) then {
|
||||
player setVariable["USEC_lowBlood",(_medical select 6),true];
|
||||
player setVariable["USEC_BloodQty",(_medical select 7),true];
|
||||
player setVariable["unconsciousTime",(_medical select 10),true];
|
||||
|
||||
player setVariable["blood_type",(_medical select 11),true];
|
||||
player setVariable["rh_factor",(_medical select 12),true];
|
||||
player setVariable["messing",(_medical select 13),true];
|
||||
@@ -57,13 +55,12 @@ if (count _medical > 0) then {
|
||||
publicVariable "PVDZ_hlt_Bleed";
|
||||
} forEach (_medical select 8);
|
||||
|
||||
|
||||
//Add fractures
|
||||
_fractures = (_medical select 9);
|
||||
_fractures = _medical select 9;
|
||||
// player setVariable ["hit_legs",(_fractures select 0),true];
|
||||
// player setVariable ["hit_hands",(_fractures select 1),true];
|
||||
[player,"legs", (_fractures select 0)] call object_setHit;
|
||||
[player,"hands", (_fractures select 1)] call object_setHit;
|
||||
[player,"legs",(_fractures select 0)] call object_setHit;
|
||||
[player,"hands",(_fractures select 1)] call object_setHit;
|
||||
} else {
|
||||
//Reset Fractures
|
||||
player setVariable ["hit_legs",0,true];
|
||||
@@ -72,7 +69,6 @@ if (count _medical > 0) then {
|
||||
player setVariable ["USEC_inPain",false,true];
|
||||
};
|
||||
|
||||
|
||||
//General Stats
|
||||
player setVariable["humanity",_humanity,true];
|
||||
player setVariable["zombieKills",_zombieKills,true];
|
||||
@@ -82,25 +78,19 @@ player setVariable["banditKills",_banditKills,true];
|
||||
player setVariable["characterID",_charID,true];
|
||||
player setVariable["worldspace",_worldspace];
|
||||
player setVariable["Achievements",_achievements];
|
||||
player setVariable["CharacterID",_charID,true];
|
||||
player setVariable["worldspace",_worldspace,true];
|
||||
player setVariable["friendlies",_friendlies,true];
|
||||
player setVariable["tagList",_tagList,true];
|
||||
|
||||
PVDZ_serverStoreVar = [player,"Achievements",_achievements];
|
||||
publicVariableServer "PVDZ_serverStoreVar";
|
||||
|
||||
call dayz_resetSelfActions;
|
||||
|
||||
eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;} ];
|
||||
|
||||
eh_player_killed = player addeventhandler ["FiredNear",{_this call player_weaponFiredNear;}];
|
||||
[player] call fnc_usec_damageHandle;
|
||||
player allowDamage true;
|
||||
|
||||
player addWeapon "Loot";
|
||||
|
||||
uiSleep 0.1;
|
||||
//melee check
|
||||
call dayz_meleeMagazineCheck;
|
||||
|
||||
uiSleep 0.1;
|
||||
if !(isNull _old) then {deleteVehicle _old;};
|
||||
if !(isNull _old) then {deleteVehicle _old;};
|
||||
@@ -5,7 +5,7 @@
|
||||
*/
|
||||
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_alreadyPacking","_lockedClass","_text","_playerNear"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_10") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_10","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
player removeAction s_player_lockvault;
|
||||
@@ -15,7 +15,7 @@ _obj = _this;
|
||||
_objType = typeOf _obj;
|
||||
|
||||
_lockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "lockedClass");
|
||||
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
|
||||
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
|
||||
|
||||
// Silently exit if object no longer exists
|
||||
if(isNull _obj) exitWith { DZE_ActionInProgress = false; };
|
||||
@@ -26,11 +26,11 @@ uiSleep 1;
|
||||
uiSleep 5;
|
||||
|
||||
_playerNear = _obj call dze_isnearest_player;
|
||||
if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_11") , "PLAIN DOWN"]; };
|
||||
if (_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_11","PLAIN DOWN"];};
|
||||
|
||||
_ownerID = _obj getVariable["CharacterID","0"];
|
||||
_objectID = _obj getVariable["ObjectID","0"];
|
||||
_objectUID = _obj getVariable["ObjectUID","0"];
|
||||
_objectID = _obj getVariable["ObjectID","0"];
|
||||
_objectUID = _obj getVariable["ObjectUID","0"];
|
||||
|
||||
if((_ownerID != dayz_combination) && (_ownerID != dayz_playerUID)) exitWith {DZE_ActionInProgress = false; s_player_lockvault = -1; cutText [format[(localize "str_epoch_player_115"),_text], "PLAIN DOWN"]; };
|
||||
|
||||
@@ -41,7 +41,7 @@ _obj setVariable["packing",1];
|
||||
_dir = direction _obj;
|
||||
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
|
||||
|
||||
if(!isNull _obj) then {
|
||||
if (!isNull _obj) then {
|
||||
dze_waiting = nil;
|
||||
PVDZE_log_lockUnlock = [player, _obj,true];
|
||||
publicVariableServer "PVDZE_log_lockUnlock";
|
||||
@@ -59,9 +59,9 @@ if(!isNull _obj) then {
|
||||
_holder setVariable["ObjectUID",_objectUID,true];
|
||||
_holder setVariable ["OEMPos", _pos, true];
|
||||
|
||||
_weapons = getWeaponCargo _obj;
|
||||
_magazines = getMagazineCargo _obj;
|
||||
_backpacks = getBackpackCargo _obj;
|
||||
_weapons = getWeaponCargo _obj;
|
||||
_magazines = getMagazineCargo _obj;
|
||||
_backpacks = getBackpackCargo _obj;
|
||||
|
||||
// remove vault
|
||||
deleteVehicle _obj;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
private ["_sound","_num","_length","_pause"];
|
||||
while {!r_player_dead} do {
|
||||
_num = floor(random 37);
|
||||
_num = round(random 37);
|
||||
_sound = "z_suspense_" + str(_num);
|
||||
_length = getNumber(configFile >> "cfgMusic" >> _sound >> "Duration");
|
||||
_pause = ((random 5) + 2) + _length;
|
||||
|
||||
@@ -9,10 +9,9 @@ _btnAbort = _display displayCtrl 104;
|
||||
_btnRespawn ctrlEnable false;
|
||||
_btnAbort ctrlEnable false;
|
||||
_btnAbortText = ctrlText _btnAbort;
|
||||
_timeOut = 0;
|
||||
_timeMax = diag_tickTime+10;
|
||||
_isPZombie = player isKindOf "PZombie_VB";
|
||||
|
||||
if(r_fracture_legs && !r_player_dead) then {_btnRespawn ctrlEnable true;};
|
||||
if (r_fracture_legs) then {_btnRespawn ctrlEnable true;};
|
||||
|
||||
dayz_lastCheckSave = time;
|
||||
//force gear save
|
||||
@@ -20,38 +19,31 @@ if (time - dayz_lastCheckSave > 10) then {
|
||||
call player_forceSave;
|
||||
};
|
||||
|
||||
while {(!isNull _display) and !r_player_dead} do {
|
||||
while {(!isNull _display) && !r_player_dead} do {
|
||||
_timeout = 30;
|
||||
_timeout = player getVariable["combattimeout", 0];
|
||||
_inCombat = if (_timeout >= diag_tickTime) then { true } else { false };
|
||||
_playerCheck = if ({isPlayer _x} count (player nearEntities ["AllVehicles", 5]) > 1) then { true } else { false };
|
||||
//_zedCheck = if (count (player nearEntities ["zZombie_Base", 10]) > 0) then { true } else { false };
|
||||
_inCombat = if (_timeout >= diag_tickTime) then {true} else {false};
|
||||
_playerCheck = if ({isPlayer _x} count (player nearEntities ["AllVehicles",5]) > 1) then {true} else {false};
|
||||
_zedCheck = if ((count (player nearEntities ["zZombie_Base",10]) > 0) && !_isPZombie) then {true} else {false};
|
||||
|
||||
Switch true do {
|
||||
switch true do {
|
||||
case (_playerCheck) : {
|
||||
_btnAbort ctrlEnable false;
|
||||
_btnAbort ctrlSetText format["%1 (in 30)", _btnAbortText];
|
||||
cutText [localize "str_abort_playerclose", "PLAIN DOWN"];
|
||||
};
|
||||
case (isInTraderCity) : {
|
||||
_btnAbort ctrlEnable false;
|
||||
cutText [(localize "str_epoch_player_12"), "PLAIN DOWN"];
|
||||
_sleep = 1;
|
||||
};
|
||||
/*case (_zedCheck) : {
|
||||
case (_zedCheck) : {
|
||||
_btnAbort ctrlEnable false;
|
||||
_btnAbort ctrlSetText format["%1 (in 10)", _btnAbortText];
|
||||
cutText [localize "str_abort_zedsclose", "PLAIN DOWN"];
|
||||
};*/
|
||||
case (_inCombat and !_playerCheck) : {
|
||||
};
|
||||
case (_inCombat && !_zedCheck && !_playerCheck) : {
|
||||
_btnAbort ctrlEnable false;
|
||||
_btnAbort ctrlSetText format["%1 (in %2)", _btnAbortText, ceil (_timeout - diag_tickTime)];
|
||||
};
|
||||
case (_timeOut < _timeMax) : {
|
||||
case (isInTraderCity) : {
|
||||
_btnAbort ctrlEnable false;
|
||||
_btnAbort ctrlSetText format["%1 (in %2)", _btnAbortText, (ceil ((_timeMax - diag_tickTime)*10)/10)];
|
||||
cutText ["", "PLAIN DOWN"];
|
||||
_sleep = 0.1;
|
||||
cutText [localize "str_epoch_player_12","PLAIN DOWN"];
|
||||
};
|
||||
default {
|
||||
_btnAbort ctrlEnable true;
|
||||
@@ -61,5 +53,4 @@ while {(!isNull _display) and !r_player_dead} do {
|
||||
uiSleep 1;
|
||||
};
|
||||
|
||||
if (r_player_dead) exitWith {_btnAbort ctrlEnable true;};
|
||||
|
||||
if (r_player_dead) exitWith {_btnAbort ctrlEnable true;};
|
||||
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
[_obj] call player_packTent;
|
||||
*/
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_13") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_13","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_obj = _this;
|
||||
@@ -20,9 +20,9 @@ s_player_packtent = -1;
|
||||
player removeAction s_player_packtentinfected;
|
||||
s_player_packtentinfected = -1;
|
||||
|
||||
if(_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packtent = -1; cutText [(localize "str_epoch_player_14"), "PLAIN DOWN"];};
|
||||
if (_objectID == "0" && _objectUID == "0") exitWith {DZE_ActionInProgress = false; s_player_packtent = -1; cutText [localize "str_epoch_player_14","PLAIN DOWN"];};
|
||||
|
||||
if(_ownerID != dayz_characterID) exitWith {DZE_ActionInProgress = false; s_player_packtent = -1; cutText [localize "str_fail_tent_pack", "PLAIN DOWN"];};
|
||||
if (_ownerID != dayz_characterID) exitWith {DZE_ActionInProgress = false; s_player_packtent = -1; cutText [localize "str_fail_tent_pack", "PLAIN DOWN"];};
|
||||
|
||||
_alreadyPacking = _obj getVariable["packing",0];
|
||||
|
||||
@@ -31,7 +31,7 @@ if (_alreadyPacking == 1) exitWith {DZE_ActionInProgress = false; s_player_packt
|
||||
_campitems = ["IC_DomeTent","IC_Tent"];
|
||||
if (_ownerID == dayz_characterID or (typeOf _obj in _campitems)) then { _pickup = true; };
|
||||
|
||||
if(_pickup) then {
|
||||
if (_pickup) then {
|
||||
_obj setVariable["packing",1];
|
||||
|
||||
_dir = direction _obj;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
*/
|
||||
private ["_activatingPlayer","_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_dir","_pos","_bag","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_packedClass","_text","_playerNear"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_15") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_15","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
_activatingPlayer = player;
|
||||
@@ -19,7 +19,7 @@ if(isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
|
||||
|
||||
_playerNear = _obj call dze_isnearest_player;
|
||||
|
||||
if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_16") , "PLAIN DOWN"]; };
|
||||
if(_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_16","PLAIN DOWN"];};
|
||||
|
||||
_ownerID = _obj getVariable["CharacterID","0"];
|
||||
_objectID = _obj getVariable["ObjectID","0"];
|
||||
|
||||
@@ -18,7 +18,7 @@ if ((_hasRawMeat) && (_hasdog == "false")) then {
|
||||
_target removeAction _id;
|
||||
player setvariable ["dogid", _fsmid];
|
||||
} else {
|
||||
cutText [(localize "str_epoch_player_18"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_18","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
//handle publicVariables here later.
|
||||
|
||||
@@ -205,7 +205,7 @@ TraderDialogBuy = {
|
||||
private ["_index", "_item", "_data"];
|
||||
_index = _this select 0;
|
||||
if (_index < 0) exitWith {
|
||||
cutText [(localize "str_epoch_player_6"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_6","PLAIN DOWN"];
|
||||
};
|
||||
_item = TraderItemList select _index;
|
||||
_data = [_item select 0, _item select 3, 1, _item select 2, "buy", _item select 4, _item select 1, _item select 8];
|
||||
@@ -217,7 +217,7 @@ TraderDialogSell = {
|
||||
private ["_index", "_item", "_data"];
|
||||
_index = _this select 0;
|
||||
if (_index < 0) exitWith {
|
||||
cutText [(localize "str_epoch_player_6"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_6","PLAIN DOWN"];
|
||||
};
|
||||
_item = TraderItemList select _index;
|
||||
_data = [_item select 6, _item select 0, _item select 5, 1, "sell", _item select 1, _item select 7, _item select 8];
|
||||
|
||||
@@ -193,7 +193,7 @@ TraderDialogBuy = {
|
||||
private ["_index", "_item", "_data"];
|
||||
_index = _this select 0;
|
||||
if (_index < 0) exitWith {
|
||||
cutText [(localize "str_epoch_player_6"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_6","PLAIN DOWN"];
|
||||
};
|
||||
_item = TraderItemList select _index;
|
||||
_data = [_item select 0, _item select 3, 1, _item select 2, "buy", _item select 4, _item select 1, _item select 8];
|
||||
@@ -205,7 +205,7 @@ TraderDialogSell = {
|
||||
private ["_index", "_item", "_data"];
|
||||
_index = _this select 0;
|
||||
if (_index < 0) exitWith {
|
||||
cutText [(localize "str_epoch_player_6"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_6","PLAIN DOWN"];
|
||||
};
|
||||
_item = TraderItemList select _index;
|
||||
_data = [_item select 6, _item select 0, _item select 5, 1, "sell", _item select 1, _item select 7, _item select 8];
|
||||
|
||||
@@ -5,37 +5,32 @@
|
||||
*/
|
||||
private ["_display","_obj","_objectCharacterID"];
|
||||
|
||||
if(!isNil "DZE_DYN_UnlockDoorInprogress") exitWith { cutText [(localize "str_epoch_player_21") , "PLAIN DOWN"]; };
|
||||
if (!isNil "DZE_DYN_UnlockDoorInprogress") exitWith {cutText [localize "str_epoch_player_21","PLAIN DOWN"];};
|
||||
|
||||
DZE_DYN_UnlockDoorInprogress = true;
|
||||
|
||||
if(!isNull dayz_selectedDoor) then {
|
||||
|
||||
if (!isNull dayz_selectedDoor) then {
|
||||
if (!isNil 'KeyCodeTryTimer') then {
|
||||
if(diag_tickTime > KeyCodeTryTimer) then {
|
||||
if (diag_tickTime > KeyCodeTryTimer) then {
|
||||
KeyCodeTry = nil;
|
||||
KeyCodeTryTimer = nil;
|
||||
};
|
||||
};
|
||||
|
||||
// our target
|
||||
_obj = dayz_selectedDoor;
|
||||
|
||||
_obj = dayz_selectedDoor; // our target
|
||||
_notNearestPlayer = _obj call dze_isnearest_player;
|
||||
|
||||
if (_notNearestPlayer) then {
|
||||
// close display since another player is closer
|
||||
_display = findDisplay 41144;
|
||||
_display closeDisplay 3000;
|
||||
cutText [(localize "STR_EPOCH_ACTIONS_16"), "PLAIN DOWN"];
|
||||
cutText [localize "STR_EPOCH_ACTIONS_16","PLAIN DOWN"];
|
||||
} else {
|
||||
|
||||
// get object combination
|
||||
_objectCharacterID = _obj getVariable ["CharacterID","0"];
|
||||
|
||||
// Check combination
|
||||
if (DZE_Lock_Door == _objectCharacterID) then {
|
||||
|
||||
[player,"combo_unlock",0,false] call dayz_zombieSpeak;
|
||||
|
||||
// close display
|
||||
@@ -43,43 +38,34 @@ if(!isNull dayz_selectedDoor) then {
|
||||
_display closeDisplay 3000;
|
||||
|
||||
// unlock if locked
|
||||
if(_obj animationPhase "Open_hinge" == 0) then {
|
||||
if (_obj animationPhase "Open_hinge" == 0) then {
|
||||
_obj animate ["Open_hinge", 1];
|
||||
};
|
||||
|
||||
if(_obj animationPhase "Open_latch" == 0) then {
|
||||
if (_obj animationPhase "Open_latch" == 0) then {
|
||||
_obj animate ["Open_latch", 1];
|
||||
};
|
||||
KeyCodeTry = nil;
|
||||
|
||||
} else {
|
||||
|
||||
[10,10] call dayz_HungerThirst;
|
||||
|
||||
DZE_Lock_Door = "";
|
||||
[player,"combo_locked",0,false] call dayz_zombieSpeak;
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
if (isNil 'KeyCodeTry') then {KeyCodeTry = 0;};
|
||||
|
||||
KeyCodeTry = KeyCodeTry + 1;
|
||||
|
||||
if (!isNil 'KeyCodeTryTimer') then {KeyCodeTryTimer = diag_tickTime+10;};
|
||||
|
||||
if(KeyCodeTry >= ((round(random 4)) + 4)) then {
|
||||
|
||||
if (isNil 'KeyCodeTryTimer') then {KeyCodeTryTimer = diag_tickTime+10;};
|
||||
|
||||
cutText [(localize "str_epoch_player_19"), "PLAIN DOWN"];
|
||||
if (KeyCodeTry >= ((round(random 4)) + 4)) then {
|
||||
if (isNil 'KeyCodeTryTimer') then {KeyCodeTryTimer = diag_tickTime+10;};
|
||||
cutText [localize "str_epoch_player_19","PLAIN DOWN"];
|
||||
_display = findDisplay 41144;
|
||||
_display closeDisplay 3000;
|
||||
};
|
||||
};
|
||||
};
|
||||
} else {
|
||||
|
||||
// close display since no target
|
||||
_display = findDisplay 41144;
|
||||
_display closeDisplay 3000;
|
||||
};
|
||||
DZE_DYN_UnlockDoorInprogress = nil;
|
||||
DZE_DYN_UnlockDoorInprogress = nil;
|
||||
@@ -5,28 +5,29 @@
|
||||
*/
|
||||
private ["_objectID","_objectUID","_obj","_ownerID","_dir","_pos","_holder","_weapons","_magazines","_backpacks","_objWpnTypes","_objWpnQty","_countr","_alreadyPacking","_playerNear","_playerID","_claimedBy","_unlockedClass","_text","_nul","_objType"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_21") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "str_epoch_player_21","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
{player removeAction _x} count s_player_combi;s_player_combi = [];
|
||||
{player removeAction _x} count s_player_combi;
|
||||
s_player_combi = [];
|
||||
s_player_unlockvault = 1;
|
||||
|
||||
_obj = _this;
|
||||
_objType = typeOf _obj;
|
||||
|
||||
if (!(_objType in DZE_LockedStorage)) exitWith {
|
||||
if !(_objType in DZE_LockedStorage) exitWith {
|
||||
s_player_unlockvault = -1;
|
||||
DZE_ActionInProgress = false;
|
||||
};
|
||||
|
||||
_playerNear = _obj call dze_isnearest_player;
|
||||
if(_playerNear) exitWith { DZE_ActionInProgress = false; cutText [(localize "str_epoch_player_20") , "PLAIN DOWN"]; };
|
||||
if (_playerNear) exitWith {DZE_ActionInProgress = false; cutText [localize "str_epoch_player_20","PLAIN DOWN"];};
|
||||
|
||||
// Silently exit if object no longer exists || alive
|
||||
if(isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
|
||||
if (isNull _obj || !(alive _obj)) exitWith { DZE_ActionInProgress = false; };
|
||||
|
||||
_unlockedClass = getText (configFile >> "CfgVehicles" >> _objType >> "unlockedClass");
|
||||
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
|
||||
_text = getText (configFile >> "CfgVehicles" >> _objType >> "displayName");
|
||||
|
||||
_alreadyPacking = _obj getVariable["packing",0];
|
||||
_claimedBy = _obj getVariable["claimed","0"];
|
||||
@@ -48,9 +49,9 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
|
||||
};
|
||||
|
||||
_dir = direction _obj;
|
||||
_pos = _obj getVariable["OEMPos",(getposATL _obj)];
|
||||
_objectID = _obj getVariable["ObjectID","0"];
|
||||
_objectUID = _obj getVariable["ObjectUID","0"];
|
||||
_pos = _obj getVariable["OEMPos",getPosATL _obj];
|
||||
_objectID = _obj getVariable["ObjectID","0"];
|
||||
_objectUID = _obj getVariable["ObjectUID","0"];
|
||||
|
||||
_claimedBy = _obj getVariable["claimed","0"];
|
||||
|
||||
@@ -66,9 +67,9 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
|
||||
|
||||
_obj setVariable["packing",1];
|
||||
[1,1] call dayz_HungerThirst;
|
||||
_weapons = _obj getVariable["WeaponCargo",[]];
|
||||
_magazines = _obj getVariable["MagazineCargo",[]];
|
||||
_backpacks = _obj getVariable["BackpackCargo",[]];
|
||||
_weapons = _obj getVariable["WeaponCargo",[]];
|
||||
_magazines = _obj getVariable["MagazineCargo",[]];
|
||||
_backpacks = _obj getVariable["BackpackCargo",[]];
|
||||
player playActionNow "Medic";
|
||||
uiSleep 1;
|
||||
[player,"tentpack",0,false] call dayz_zombieSpeak;
|
||||
@@ -88,8 +89,8 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
|
||||
|
||||
if (count _weapons > 0) then {
|
||||
//Add weapons
|
||||
_objWpnTypes = _weapons select 0;
|
||||
_objWpnQty = _weapons select 1;
|
||||
_objWpnTypes = _weapons select 0;
|
||||
_objWpnQty = _weapons select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
@@ -103,7 +104,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
|
||||
_objWpnQty = _magazines select 1;
|
||||
_countr = 0;
|
||||
{
|
||||
if( _x != "CSGAS" ) then
|
||||
if (_x != "CSGAS") then
|
||||
{
|
||||
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
|
||||
_countr = _countr + 1;
|
||||
|
||||
@@ -4,13 +4,13 @@
|
||||
*/
|
||||
private ["_proceed","_itemIn","_countIn","_missing","_missingQty","_qty","_removed","_tobe_removed_total","_textMissing","_num_removed","_removed_total","_temp_removed_array","_countr","_objectID","_objectUID","_location","_dir","_objectCharacterID","_weapons","_magazines","_backpacks","_classname","_object","_holder","_objWpnTypes","_objWpnQty","_newclassname","_requirements","_upgrade","_vehicle","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
|
||||
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "STR_EPOCH_PLAYER_52") , "PLAIN DOWN"]; };
|
||||
if (DZE_ActionInProgress) exitWith {cutText [localize "STR_EPOCH_PLAYER_52","PLAIN DOWN"];};
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
// This is used to find correct upgrade based what upgrades was called allows multiple upgrades per vehicle.
|
||||
_upgrade = _this;
|
||||
|
||||
if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [(localize "STR_EPOCH_ACTIONS_18"), "PLAIN DOWN"]};
|
||||
if (vehicle player != player) exitWith {DZE_ActionInProgress = false; cutText [localize "STR_EPOCH_ACTIONS_18","PLAIN DOWN"]};
|
||||
|
||||
// look for nearest empty vehicle
|
||||
_findNearestVehicles = player nearEntities [["LandVehicle"],10];
|
||||
@@ -113,7 +113,7 @@ if (_IsNearVehicle >= 1) then {
|
||||
_objectUID = _vehicle getVariable ["ObjectUID","0"];
|
||||
|
||||
if(_objectID == "0" && _objectUID == "0") then {
|
||||
cutText [(localize "str_epoch_player_50"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_50","PLAIN DOWN"];
|
||||
}
|
||||
else {
|
||||
// Get position
|
||||
@@ -128,7 +128,7 @@ if (_IsNearVehicle >= 1) then {
|
||||
PVDZE_veh_Upgrade = [_vehicle,[_dir,_location],_newclassname,true,_objectCharacterID,player];
|
||||
publicVariableServer "PVDZE_veh_Upgrade";
|
||||
|
||||
cutText [(localize "STR_EPOCH_VEHUP_SUCCESS"), "PLAIN DOWN"];
|
||||
cutText [localize "STR_EPOCH_VEHUP_SUCCESS","PLAIN DOWN"];
|
||||
{player reveal _x;} count (player nearEntities [["LandVehicle"],10]);
|
||||
};
|
||||
}
|
||||
@@ -144,15 +144,15 @@ if (_IsNearVehicle >= 1) then {
|
||||
};
|
||||
}
|
||||
else {
|
||||
cutText [(localize "str_epoch_player_82"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_82","PLAIN DOWN"];
|
||||
};
|
||||
}
|
||||
else {
|
||||
cutText [(localize "str_epoch_player_245"), "PLAIN DOWN"];
|
||||
cutText [localize "str_epoch_player_245","PLAIN DOWN"];
|
||||
};
|
||||
}
|
||||
else {
|
||||
cutText [(localize "STR_EPOCH_PLAYER_27"), "PLAIN DOWN"];
|
||||
cutText [localize "STR_EPOCH_PLAYER_27","PLAIN DOWN"];
|
||||
};
|
||||
|
||||
DZE_ActionInProgress = false;
|
||||
|
||||
@@ -3,9 +3,10 @@ disableSerialization;
|
||||
_control = _this select 0;
|
||||
_button = _this select 1;
|
||||
_parent = findDisplay 106;
|
||||
_itemData = gearSlotData _control;
|
||||
|
||||
if (carryClick) then {carryClick = false;};
|
||||
if (!DZE_SelfTransfuse && ((gearSlotData _control) in DZE_BloodBags)) exitWith {};
|
||||
if (!DZE_SelfTransfuse && {(_itemData == "ItemBloodbag") or (_itemData in DZE_typedBags)}) exitWith {};
|
||||
if (_button == 1) then {
|
||||
private ["_conf","_name","_compile","_height","_item"];
|
||||
_group = _parent displayCtrl 6902;
|
||||
|
||||
@@ -505,6 +505,7 @@ DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_P
|
||||
DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
|
||||
DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"];
|
||||
DZE_isNewStorage = ["VaultStorage","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","GunRack_DZ","WoodCrate_DZ"];
|
||||
DZE_typedBags = ["bloodBagANEG","bloodBagAPOS","bloodBagBNEG","bloodBagBPOS","bloodBagABNEG","bloodBagABPOS","bloodBagONEG","bloodBagOPOS","wholeBloodBagANEG","wholeBloodBagAPOS","wholeBloodBagBNEG","wholeBloodBagBPOS","wholeBloodBagABNEG","wholeBloodBagABPOS","wholeBloodBagONEG","wholeBloodBagOPOS"];
|
||||
gear_done = false;
|
||||
helperDetach = false;
|
||||
isInTraderCity = false;
|
||||
|
||||
@@ -627,7 +627,6 @@ class FSM
|
||||
"player allowDamage false;" \n
|
||||
"_lastAte = _survival select 1;" \n
|
||||
"_lastDrank = _survival select 2;" \n
|
||||
"_typedBags = [""bloodBagANEG"", ""bloodBagAPOS"", ""bloodBagBNEG"", ""bloodBagBPOS"", ""bloodBagONEG"", ""bloodBagOPOS"",""wholeBloodBagANEG"", ""wholeBloodBagAPOS"", ""wholeBloodBagBNEG"", ""wholeBloodBagBPOS"", ""wholeBloodBagONEG"", ""wholeBloodBagOPOS""];" \n
|
||||
"" \n
|
||||
"_usedFood = 0;" \n
|
||||
"_usedWater = 0;" \n
|
||||
@@ -679,7 +678,7 @@ class FSM
|
||||
" if (DZE_UseBloodTypes) then {" \n
|
||||
" if (_item == ""ItemBloodbag"") then { _item = ""bloodBagONEG"" }; // Convert ItemBloodbag into universal blood type/rh bag" \n
|
||||
" } else {" \n
|
||||
" if (_item in _typedBags) then {_item = ""ItemBloodbag""};" \n
|
||||
" if (_item in DZE_typedBags) then {_item = ""ItemBloodbag""};" \n
|
||||
" };" \n
|
||||
" dayz_myBackpack addMagazineCargoGlobal [_x,(_backpackMagQty select _countr)];" \n
|
||||
" _countr = _countr + 1;" \n
|
||||
|
||||
Reference in New Issue
Block a user