added more vehicle upgrade configs

This commit is contained in:
[VB]AWOL
2013-11-29 13:59:27 -06:00
parent 9a1193eacc
commit 5bb6be3a69
3 changed files with 2260 additions and 0 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,603 @@
class VWGolf : Car
{
class HitPoints : HitPoints
{
class HitLFWheel : HitLFWheel
{
armor = 0.3;
name = "wheel_1_1_steering";
};
class HitLBWheel : HitLBWheel
{
armor = 0.3;
};
class HitRFWheel : HitRFWheel
{
armor = 0.3;
name = "wheel_2_1_steering";
};
class HitRBWheel : HitRBWheel
{
armor = 0.3;
};
};
wheelCircumference = 2.02;
scope = 2;
model = "\ca\wheeled2\VWGOLF\vwgolf.p3d";
icon = "\ca\wheeled2\data\UI\Icon_VWGolf_CA.paa";
picture = "\ca\wheeled2\data\UI\Picture_VWGolf_CA.paa";
displayname = "Hatchback";
class Library
{
libTextDesc = "The Wolkie is a German-made small family car, sold in US as the Bunny.";
};
side = 3;
faction = "CIV";
vehicleClass = "Car";
crew = "";
typicalCargo[] = {};
maxSpeed = 241;
terrainCoef = 6;
turnCoef = 2;
steerAheadPlan = 0.15;
transportSoldier = 4;
weapons[] = {
"SportCarHorn"
};
magazines[] = {
};
class Turrets
{
};
armor = 20;
damageResistance = 0.01511;
cost = 5000;
fuelCapacity = 50;
memoryPointsGetInCargo[] = {
"pos cargo 1",
"pos cargo 2",
"pos cargo 3",
"pos cargo 4"
};
memoryPointsGetInCargoDir[] = {
"pos cargo dir 1",
"pos cargo dir 2",
"pos cargo dir 3",
"pos cargo dir 4"
};
DriverAction = "Golf_Driver";
cargoAction[] = {
"Golf_Cargo01",
"Golf_Cargo02",
"Golf_Cargo02",
"Golf_Cargo03"
};
cargoIsCoDriver[] = {
0
};
soundGear[] = {
"",
0.000177828,
1
};
insideSoundCoef = 0.9;
SoundGetIn[] = {
"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout",
0.562341,
1
};
SoundGetOut[] = {
"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout",
0.562341,
1,
40
};
soundEngineOnInt[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-start-1",
0.562341,
1
};
soundEngineOnExt[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-start-1",
0.562341,
1,
250
};
soundEngineOffInt[] = {
"ca\sounds\vehicles\Wheeled\GOLF\int\int-golf-stop-1",
0.562341,
1
};
soundEngineOffExt[] = {
"ca\sounds\vehicles\Wheeled\GOLF\ext\ext-golf-stop-1",
0.562341,
1,
250
};
buildCrash0[] = {
"Ca\sounds\Vehicles\Crash\crash_building_01",
0.707946,
1,
200
};
buildCrash1[] = {
"Ca\sounds\Vehicles\Crash\crash_building_02",
0.707946,
1,
200
};
buildCrash2[] = {
"Ca\sounds\Vehicles\Crash\crash_building_03",
0.707946,
1,
200
};
buildCrash3[] = {
"Ca\sounds\Vehicles\Crash\crash_building_04",
0.707946,
1,
200
};
soundBuildingCrash[] = {
"buildCrash0",
0.25,
"buildCrash1",
0.25,
"buildCrash2",
0.25,
"buildCrash3",
0.25
};
WoodCrash0[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_01",
0.707946,
1,
200
};
WoodCrash1[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_02",
0.707946,
1,
200
};
WoodCrash2[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_03",
0.707946,
1,
200
};
WoodCrash3[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_04",
0.707946,
1,
200
};
WoodCrash4[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_05",
0.707946,
1,
200
};
WoodCrash5[] = {
"Ca\sounds\Vehicles\Crash\crash_mix_wood_06",
0.707946,
1,
200
};
soundWoodCrash[] = {
"woodCrash0",
0.166,
"woodCrash1",
0.166,
"woodCrash2",
0.166,
"woodCrash3",
0.166,
"woodCrash4",
0.166,
"woodCrash5",
0.166
};
ArmorCrash0[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_01",
0.707946,
1,
200
};
ArmorCrash1[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_02",
0.707946,
1,
200
};
ArmorCrash2[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_03",
0.707946,
1,
200
};
ArmorCrash3[] = {
"Ca\sounds\Vehicles\Crash\crash_vehicle_04",
0.707946,
1,
200
};
soundArmorCrash[] = {
"ArmorCrash0",
0.25,
"ArmorCrash1",
0.25,
"ArmorCrash2",
0.25,
"ArmorCrash3",
0.25
};
class SoundEvents
{
class AccelerationIn
{
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-acce-1",
0.891251,
1
};
limit = "0.15";
expression = "engineOn*(1-camPos)*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
class AccelerationOut
{
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-acce-1",
0.562341,
1,
250
};
limit = "0.15";
expression = "engineOn*camPos*2*gmeterZ*((speed factor[1.5, 5]) min (speed factor[5, 1.5]))";
};
};
class Sounds
{
class Engine
{
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-low-1",
0.398107,
1,
300
};
frequency = "(randomizer*0.05+1.25)*rpm";
volume = "camPos*engineOn*((rpm factor[0.25, 0.4]) min (rpm factor[0.6, 0.45]))";
};
class EngineHighOut
{
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-high-1",
0.398107,
0.8,
450
};
frequency = "(randomizer*0.05+1.1)*rpm";
volume = "camPos*engineOn*(rpm factor[0.5, 0.9])";
};
class IdleOut
{
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-idle-1",
0.316228,
1,
100
};
frequency = "1";
volume = "engineOn*camPos*(rpm factor[0.4, 0])";
};
class TiresRockOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2",
0.0562341,
1,
40
};
frequency = "1";
volume = "camPos*rock*(speed factor[4, 20])";
};
class TiresSandOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2",
0.0562341,
1,
40
};
frequency = "1";
volume = "camPos*sand*(speed factor[4, 20])";
};
class TiresGrassOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3",
0.0562341,
1,
40
};
frequency = "1";
volume = "camPos*grass*(speed factor[4, 20])";
};
class TiresMudOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2",
0.0562341,
1,
40
};
frequency = "1";
volume = "camPos*mud*(speed factor[4, 20])";
};
class TiresGravelOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2",
0.0562341,
1,
40
};
frequency = "1";
volume = "camPos*gravel*(speed factor[4, 20])";
};
class TiresAsphaltOut
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3",
0.0562341,
1,
40
};
frequency = "1";
volume = "camPos*asphalt*(speed factor[4, 20])";
};
class NoiseOut
{
sound[] = {
"ca\sounds\Vehicles\Wheeled\Noises\ext\noise2",
0.0562341,
1,
40
};
frequency = "1";
volume = "camPos*(damper0 max 0.036)*(speed factor[0, 8])";
};
class EngineLowIn
{
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-low-1",
0.707946,
1
};
frequency = "(randomizer*0.05+1.3)*rpm";
volume = "(1-camPos)*engineOn*((rpm factor[0.3, 0.5]) min (rpm factor[0.7, 0.52]))";
};
class EngineHighIn
{
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-high-1",
0.707946,
0.95
};
frequency = "(randomizer*0.05+1.2)*rpm";
volume = "(1-camPos)*engineOn*(rpm factor[0.6, 1.0])";
};
class IdleIn
{
sound[] = {
"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-idle-1",
0.562341,
1
};
frequency = "1";
volume = "(1-camPos)*engineOn*(rpm factor[0.4, 0])";
};
class TiresRockIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2",
0.0707946,
1
};
frequency = "1";
volume = "(1-camPos)*rock*(speed factor[2, 20])";
};
class TiresSandIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2",
0.0707946,
1
};
frequency = "1";
volume = "(1-camPos)*sand*(speed factor[2, 20])";
};
class TiresGrassIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3",
0.0707946,
1
};
frequency = "1";
volume = "(1-camPos)*grass*(speed factor[2, 20])";
};
class TiresMudIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2",
0.0707946,
1
};
frequency = "1";
volume = "(1-camPos)*mud*(speed factor[2, 20])";
};
class TiresGravelIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2",
0.0707946,
1
};
frequency = "1";
volume = "(1-camPos)*gravel*(speed factor[2, 20])";
};
class TiresAsphaltIn
{
sound[] = {
"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3",
0.0562341,
1
};
frequency = "1";
volume = "(1-camPos)*asphalt*(speed factor[2, 20])";
};
class NoiseIn
{
sound[] = {
"ca\sounds\Vehicles\Wheeled\Noises\int\int-noise2",
0.1,
1
};
frequency = "1";
volume = "(damper0 max 0.03)*(speed factor[0, 8])*(1-camPos)";
};
class Movement
{
sound = "soundEnviron";
frequency = "1";
volume = "0";
};
};
class Damage
{
tex[] = {
};
mat[] = {
"ca\wheeled2\VWGOLF\Data\VWgolf_body.rvmat",
"ca\wheeled2\VWGOLF\Data\vwgolf_body_damage.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_body_destruct.rvmat",
"ca\wheeled2\VWGOLF\Data\VWGolf_carriage.rvmat",
"ca\wheeled2\VWGOLF\Data\VWGolf_carriage.rvmat",
"ca\wheeled2\VWGOLF\Data\VWGolf_carriage_destruct.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_interier2.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_interier2.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_interier2_destruct.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_interier.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_interier.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_interier_destruct.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_sklo.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_sklo_damage.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_sklo_damage.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_sklo_in.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_sklo_in_damage.rvmat",
"ca\wheeled2\VWGOLF\Data\VWgolf_sklo_in_damage.rvmat",
"ca\wheeled2\VWGOLF\Data\vwgolf_wheels.rvmat",
"ca\wheeled2\VWGOLF\Data\vwgolf_wheels.rvmat",
"ca\wheeled2\VWGOLF\Data\vwgolf_wheels_destruct.rvmat"
};
};
hiddenSelections[] = {
"Camo1",
"Camo2",
"Camo3",
"Camo4"
};
hiddenSelectionsTextures[] = {
"\ca\wheeled2\vwgolf\data\vwgolf_body_co.paa",
"\ca\wheeled2\vwgolf\data\vwgolf_carriage_co.paa",
"\ca\wheeled2\vwgolf\data\vwgolf_interier_co.paa",
"\ca\wheeled2\vwgolf\data\vwgolf_interier2_co.paa"
};
dammageHalf[] = {
};
dammageFull[] = {
};
rarityUrban = 0.9;
upgradeVehicle[] = {"VWGolf_DZE1",{{"ItemORP",1},{"PartEngine",2}}};
};
// Performance 1
class VWGolf_DZE1: VWGolf
{
maxspeed = 150; // max engine limit 125-130
terrainCoef = 2.5;
upgradeVehicle[] = {"VWGolf_DZE2",{{"ItemAVE",1},{"PartGeneric",1},{"ItemTankTrap",1}}};
};
// Armor 2
class VWGolf_DZE2: VWGolf_DZE1
{
armor = 50; // car 20
upgradeVehicle[] = {"VWGolf_DZE3",{{"ItemLRK",1},{"ItemTent",1}}};
class HitPoints: HitPoints
{
class HitLFWheel: HitLFWheel
{
armor = 0.3;
};
class HitLBWheel: HitLBWheel
{
armor = 0.3;
};
class HitRFWheel: HitRFWheel
{
armor = 0.3;
};
class HitRBWheel: HitRBWheel
{
armor = 0.3;
};
class HitFuel
{
armor = 0.28;
material = -1;
name = "palivo";
visual = "";
passThrough = 1;
};
class HitEngine
{
armor = 1;
material = -1;
name = "motor";
visual = "";
passThrough = 1;
};
class HitGlass1: HitGlass1
{
armor = 0.1;
};
class HitGlass2: HitGlass2
{
armor = 0.1;
};
class HitGlass3: HitGlass3
{
armor = 0.1;
};
class HitGlass4: HitGlass4
{
armor = 0.1;
};
};
};
// Cargo 3
class VWGolf_DZE3: VWGolf_DZE2
{
transportMaxWeapons = 20; // car 10
transportMaxMagazines = 100; // car 50
transportmaxbackpacks = 4; // car 2
upgradeVehicle[] = {"VWGolf_DZE4",{{"ItemTNK",1},{"PartFueltank",2}}};
};
// Fuel 4
class VWGolf_DZE4: VWGolf_DZE3
{
fuelCapacity = 210; // car 100
};

View File

@@ -445,6 +445,8 @@ class CfgVehicles {
#include "CfgVehicles\LAND\Ural.hpp"
#include "CfgVehicles\LAND\Kamaz.hpp"
#include "CfgVehicles\LAND\Volha.hpp"
#include "CfgVehicles\LAND\VWGolf.hpp"
#include "CfgVehicles\LAND\Skoda.hpp"
// SEA
// #include "CfgVehicles\SEA\RHIB.hpp"