mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix needing to click lock/unlock twice from inside vehicle to take effect
No reason to use spawn here. Spawn can have a delay. Since fn_selfActions runs faster it can register the vehicle as still locked or unlocked after you clicked the action.
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@@ -7,7 +7,7 @@ DZE_ActionInProgress = true;
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = 1;
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{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
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s_player_lockUnlockInside_ctrl = -1;
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s_player_lockUnlockInside_ctrl = 1;
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_removed = ([player,"ItemHotwireKit",1] call BIS_fnc_invRemove);
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@@ -19,7 +19,7 @@ if (_removed == 1) then {
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if(player distance _vehicle < 10) then {
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if (local _vehicle) then {
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PVDZE_veh_Lock spawn local_lockUnlock
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PVDZE_veh_Lock call local_lockUnlock
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} else {
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publicVariable "PVDZE_veh_Lock";
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};
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@@ -7,12 +7,12 @@ DZE_ActionInProgress = true;
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = 1;
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{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
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s_player_lockUnlockInside_ctrl = -1;
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s_player_lockUnlockInside_ctrl = 1;
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PVDZE_veh_Lock = [_vehicle,true];
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if(player distance _vehicle < 10) then {
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if (local _vehicle) then {
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PVDZE_veh_Lock spawn local_lockUnlock
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PVDZE_veh_Lock call local_lockUnlock
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} else {
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publicVariable "PVDZE_veh_Lock";
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};
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@@ -8,12 +8,12 @@ DZE_ActionInProgress = true;
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{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
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s_player_lockUnlock_crtl = 1;
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{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
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s_player_lockUnlockInside_ctrl = -1;
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s_player_lockUnlockInside_ctrl = 1;
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PVDZE_veh_Lock = [_vehicle,false];
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if(player distance _vehicle < 10) then {
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if (local _vehicle) then {
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PVDZE_veh_Lock spawn local_lockUnlock
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PVDZE_veh_Lock call local_lockUnlock
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} else {
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publicVariable "PVDZE_veh_Lock";
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};
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@@ -150,13 +150,10 @@ if (_inVehicle) then {
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s_player_lockUnlockInside_ctrl = -1;
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};
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} else {
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if (!isNil "DZE_myVehicle") then {
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{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
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s_player_lockUnlockInside_ctrl = -1;
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};
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{DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
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s_player_lockUnlockInside_ctrl = -1;
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};
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if (DZE_HeliLift) then {
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_hasAttached = _vehicle getVariable["hasAttached",false];
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if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
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@@ -12,7 +12,7 @@
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//"dayzInfectedCamps" addPublicVariableEventHandler {(_this select 1) call infectedcamps};
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// EPOCH ADDITIONS
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"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) spawn local_lockUnlock};
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"PVDZE_veh_Lock" addPublicVariableEventHandler {(_this select 1) call local_lockUnlock};
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"PVDZE_plr_GutBodyZ" addPublicVariableEventHandler {(_this select 1) spawn local_gutObjectZ};
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"PVDZE_veh_Init" addPublicVariableEventHandler {(_this select 1) call fnc_veh_ResetEH};
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@@ -687,4 +687,5 @@ if (!isDedicated) then {
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DZE_Surrender = false;
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DZE_Quarantine = false;
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DZE_InRadiationZone = false;
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DZE_myVehicle = objNull;
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};
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