mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Adding better logging for playerDied
Also made some basic code changes for player_death
This commit is contained in:
@@ -1,8 +1,8 @@
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private ["_ammo","_body","_distance","_infected","_killed","_playerID","_sourceName","_sourceWeapon","_sourceVehicleType","_isBandit","_punishment","_humanityHit","_myKills","_kills","_killsV","_display","_myGroup","_camera","_deathPos","_animState","_animStateArray","_animCheck","_source","_method","_realSource"];
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if (deathHandled) exitWith {};
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deathHandled = true;
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private ["_ammo","_body","_distance","_infected","_killed","_playerID","_sourceName","_sourceWeapon","_sourceVehicleType","_isBandit","_punishment","_humanityHit","_myKills","_kills","_killsV","_display","_myGroup","_camera","_deathPos","_animState","_animStateArray","_animCheck","_source","_method","_realSource","_sourceID"];
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// Get reference to player object before respawn into new unit (respawnDelay=0 in description.ext)
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if (typeName (_this select 0) == "ARRAY") then {
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_body = (_this select 0) select 0;
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@@ -18,6 +18,7 @@ if (typeName (_this select 0) == "ARRAY") then {
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_deathPos = getPosATL _body;
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_playerID = getPlayerUID player;
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_sourceID = "0";
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//Switch view to camera so player does not see debug plains at respawn_west
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_camera = "camera" camCreate _deathPos;
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@@ -43,16 +44,16 @@ if (dayz_onBack != "") then {
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};
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//Get killer information immediately. Weapon, distance or vehicle can change in seconds.
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_infected = if (r_player_infected && DZE_PlayerZed) then {1} else {0};
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_infected = [0, 1] select (r_player_infected && {DZE_PlayerZed});
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_sourceName = "unknown";
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_sourceWeapon = "";
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_distance = 0;
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_method = switch true do {
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case (_this select 1 != "find"): {_this select 1}; //Manually passed method
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case (dayz_lastDamageSource != "none" && diag_tickTime - dayz_lastDamageTime < 30): {dayz_lastDamageSource}; //Major event takes priority for cause of death (zombie, melee, shot, fell, etc.)
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case (dayz_lastMedicalSource != "none" && diag_tickTime - dayz_lastMedicalTime < 10): {dayz_lastMedicalSource}; //Starve, Dehyd, Sick
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default {"bled"}; //No other damage sources in last 30 seconds
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_method = call {
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if (_this select 1 != "find") exitwith {_this select 1}; //Manually passed method
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if (dayz_lastDamageSource != "none" && {diag_tickTime - dayz_lastDamageTime < 30}) exitwith {dayz_lastDamageSource}; //Major event takes priority for cause of death (zombie, melee, shot, fell, etc.)
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if (dayz_lastMedicalSource != "none" && {diag_tickTime - dayz_lastMedicalTime < 10}) exitwith {dayz_lastMedicalSource}; //Starve, Dehyd, Sick
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"bled"; //No other damage sources in last 30 seconds
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};
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_ammo = if (count _this > 2) then {_this select 2} else {""};
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@@ -60,7 +61,7 @@ if (!isNull _source) then {
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if (!isNull _body) then {
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_distance = round (_deathPos distance _source);
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};
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_sourceVehicleType = typeOf (vehicle _source);
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_sourceWeapon = currentWeapon _source;
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_sourceWeapon = switch true do {
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@@ -69,9 +70,14 @@ if (!isNull _source) then {
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case (_sourceWeapon == "Throw"): {(weaponState _source) select 3};
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default {_sourceWeapon};
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};
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if (alive _source) then {
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_sourceName = if (isPlayer _source) then {name _source} else {"AI"};
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if (isPlayer _source) then {
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_sourceName = name _source;
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_sourceID = getPlayerUID _source;
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} else {
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_sourceName = "AI";
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};
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} else {
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if (_source == _body) then {_sourceName = dayz_playerName;};
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};
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@@ -79,16 +85,16 @@ if (!isNull _source) then {
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//Send Death Notice
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diag_log format["Player_Death: Body:%1 BodyName:%2 Infected:%3 SourceName:%4 SourceWeapon:%5 Distance:%6 Method:%7",_body,dayz_playerName,_infected,_sourceName,_sourceWeapon,_distance,_method];
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PVDZ_plr_Death = [dayz_characterID,0,_body,_playerID,toArray dayz_playerName,_infected,toArray _sourceName,_sourceWeapon,_distance,_method]; //Send name as array to avoid publicVariable value restrictions
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PVDZ_plr_Death = [dayz_characterID,0,_body,_playerID,toArray dayz_playerName,_infected,toArray _sourceName,_sourceWeapon,_distance,_method,_sourceID]; //Send name as array to avoid publicVariable value restrictions
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publicVariableServer "PVDZ_plr_Death";
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_body setVariable ["deathType", if (_method == "suicide") then {"shot"} else {_method}, true];
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if (!local _source && isPlayer _source && !(_body isKindOf "PZombie_VB")) then { //If corpse is a player zombie do not give killer a human or bandit kill
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if (!local _source && {isPlayer _source} && {!(_body isKindOf "PZombie_VB")}) then { //If corpse is a player zombie do not give killer a human or bandit kill
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//Values like humanity which were setVariabled onto player before death remain on corpse.
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_isBandit = (_body getVariable["humanity",0]) <= -2000;
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//_isBandit = (typeOf _body in ["Bandit1_DZ","BanditW1_DZ"]);
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//if you are a bandit or start first - player will not recieve humanity drop
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_punishment = (_isBandit or {_body getVariable ["OpenTarget",false]});
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_humanityHit = 0;
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@@ -110,7 +116,7 @@ if (!local _source && isPlayer _source && !(_body isKindOf "PZombie_VB")) then {
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_killsV = _realSource getVariable ["banditKills",0];
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_realSource setVariable ["banditKills",(_killsV + 1),true];
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};
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//Setup for study bodys.
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_body setVariable ["KillingBlow",[_realSource,_punishment],true];
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};
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@@ -177,16 +183,16 @@ if ((_body == (vehicle _body)) && {_animState != "deadstate" && {_animCheck != "
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publicVariableServer "PVDZ_plr_SwitchMove";
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};
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[_body,_camera,_deathPos] spawn {
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[_body,_camera,_deathPos] spawn {
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_body = _this select 0;
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_camera = _this select 1;
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_deathPos = _this select 2;
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waitUntil {camCommitted _camera};
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_camera camSetPos [_deathPos select 0, (_deathPos select 1) + 2, (_deathPos select 2) + 15];
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_camera camCommit 4;
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uiSleep 5;
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1 cutRsc [if (DZE_DeathScreen) then {"DeathScreen_DZE"} else {"DeathScreen_DZ"},"BLACK OUT",3];
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playMusic "dayz_track_death_1";
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uiSleep 2;
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@@ -198,9 +204,9 @@ if ((_body == (vehicle _body)) && {_animState != "deadstate" && {_animCheck != "
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PVDZ_Server_Simulation = [_body, false];
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publicVariableServer "PVDZ_Server_Simulation";
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_camera cameraEffect ["Terminate","BACK"];
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camDestroy _camera;
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endMission "END1";
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};
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};
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@@ -1,6 +1,6 @@
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#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
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private ["_characterID","_minutes","_newObject","_playerID","_playerName","_key","_pos","_infected","_sourceName","_sourceWeapon","_distance","_message","_method","_suicide","_bodyName","_type"];
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private ["_characterID","_minutes","_newObject","_playerID","_playerName","_key","_pos","_infected","_sourceName","_sourceWeapon","_distance","_message","_method","_suicide","_bodyName","_type","_sourceID"];
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//[unit, weapon, muzzle, mode, ammo, magazine, projectile]
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_characterID = _this select 0;
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@@ -13,6 +13,7 @@ _sourceName = toString (_this select 6);
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_sourceWeapon = _this select 7;
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_distance = _this select 8;
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_method = _this select 9;
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_sourceID = _this select 10;
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//Mark player as dead so we bypass the ghost system
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dayz_died set [count dayz_died, _playerID];
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@@ -32,7 +33,7 @@ if (_characterID != "0") then {
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_key call server_hiveWrite;
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};
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diag_log format ["Player UID#%3 CID#%4 %1 as %5 died at %2",
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diag_log format ["Player %1(%3) died as %5 at %2 CharID: %4",
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_newObject call fa_plr2str, _pos call fa_coor2str,
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_playerID, _characterID,
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typeOf _newObject
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@@ -41,7 +42,7 @@ diag_log format ["Player UID#%3 CID#%4 %1 as %5 died at %2",
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// DEATH MESSAGES
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_suicide = ((_sourceName == _playerName) or (_method == "suicide"));
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if (_method in ["explosion","melee","shot","shothead","shotheavy","suicide"] && !(_method == "explosion" && (_suicide or _sourceName == "unknown"))) then {
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if (_method in ["explosion","melee","shot","shothead","shotheavy","suicide"] && {!(_method == "explosion" && {_suicide || {_sourceName == "unknown"}})}) then {
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if (_suicide) then {
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_message = ["suicide",_playerName];
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} else {
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@@ -56,8 +57,8 @@ if (_method in ["explosion","melee","shot","shothead","shotheavy","suicide"] &&
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_message = ["died",_playerName,_method];
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};
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if (_playerName != "unknown" or _sourceName != "unknown") then {
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if (toLower DZE_DeathMsgChat != "none" or DZE_DeathMsgRolling or DZE_DeathMsgDynamicText) then {
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if (_playerName != "unknown" || {_sourceName != "unknown"}) then {
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if (toLower DZE_DeathMsgChat != "none" || {DZE_DeathMsgRolling} || {DZE_DeathMsgDynamicText}) then {
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PVDZE_deathMessage = _message;
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//Don't use regular PV here since JIP clients don't need it
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owner _newObject publicVariableClient "PVDZE_deathMessage"; //Send to dead player (not in playableUnits)
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@@ -67,22 +68,22 @@ if (_playerName != "unknown" or _sourceName != "unknown") then {
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};
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} count playableUnits;
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};
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_type = _message select 0;
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_bodyName = _message select 1;
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if (_type == "killed" && _sourceName == "AI") then {
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if (_type == "killed" && {_sourceName == "AI"}) then {
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_message set [2, (localize "STR_PLAYER_AI")];
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};
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_message = switch _type do {
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case "died": {format [localize "str_player_death_died", _bodyName, localize format["str_death_%1",_message select 2]]};
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case "killed": {format [localize "str_player_death_killed", _bodyName, _message select 2, _message select 3, _message select 4]};
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case "suicide": {format [localize "str_player_death_suicide", _bodyName]};
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_message = call {
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if (_type == "died") exitwith {format ["%1(%3) died from %2", _bodyName, localize format["str_death_%1",_message select 2],_playerID]};
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if (_type == "killed") exitwith {format ["%1(%5) was killed by %2(%6) with %3 from %4m", _bodyName, _message select 2, _message select 3, _message select 4,_playerID,_sourceID]};
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if (_type == "suicide") exitwith {format ["%1(%2) committed suicide", _bodyName,_playerID]};
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};
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diag_log format["DeathMessage: %1",_message];
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};
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_newObject setDamage 1;
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_newObject setOwner 0;
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//dead_bodyCleanup set [count dead_bodyCleanup,_newObject];
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//dead_bodyCleanup set [count dead_bodyCleanup,_newObject];
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