Fix playerSync error from 5f0c2fc

@icomrade There are cases where playerSync will receive > 3 params if
achievements are passed. Example:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/system/player_spawn_2.sqf#L305
This commit is contained in:
ebaydayz
2016-09-17 17:43:41 -04:00
parent 29d9ed9211
commit 3d0c5b13cf
2 changed files with 3 additions and 3 deletions

View File

@@ -50,7 +50,7 @@ if (_characterID != "?") exitwith {
//if player object is alive lets sync the player and remove the body and if ghosting is active add the player id to the array
if (alive _playerObj) then {
// High priority. Sync must finish fast before player object isNull
[_playerObj,nil,true,_inCombat] call server_playerSync;
[_playerObj,nil,true,[],_inCombat] call server_playerSync;
/*
Low priority code below this point where

View File

@@ -148,8 +148,8 @@ if (_currentModel == _modelChk) then {
_currentModel = str _currentModel;
_character setVariable ["model_CHK",typeOf _character];
};
if (count _this > 3) then { //calling from player_onDisconnect
if (_this select 3 > 0) then { //combat logged
if (count _this > 4) then { //calling from player_onDisconnect
if (_this select 4 > 0) then { //combat logged
_character setVariable ["NORRN_unconscious",true,true]; // Set status to unconscious
_character setVariable ["unconsciousTime",150,true]; // Set knock out timer to 2 minutes 30 seconds
//_character setVariable ["USEC_injured",true]; // Set status to bleeding