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Fix playerSync error from 5f0c2fc
@icomrade There are cases where playerSync will receive > 3 params if achievements are passed. Example: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/system/player_spawn_2.sqf#L305
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@@ -50,7 +50,7 @@ if (_characterID != "?") exitwith {
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//if player object is alive lets sync the player and remove the body and if ghosting is active add the player id to the array
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if (alive _playerObj) then {
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// High priority. Sync must finish fast before player object isNull
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[_playerObj,nil,true,_inCombat] call server_playerSync;
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[_playerObj,nil,true,[],_inCombat] call server_playerSync;
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/*
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Low priority code below this point where
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@@ -148,8 +148,8 @@ if (_currentModel == _modelChk) then {
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_currentModel = str _currentModel;
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_character setVariable ["model_CHK",typeOf _character];
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};
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if (count _this > 3) then { //calling from player_onDisconnect
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if (_this select 3 > 0) then { //combat logged
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if (count _this > 4) then { //calling from player_onDisconnect
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if (_this select 4 > 0) then { //combat logged
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_character setVariable ["NORRN_unconscious",true,true]; // Set status to unconscious
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_character setVariable ["unconsciousTime",150,true]; // Set knock out timer to 2 minutes 30 seconds
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//_character setVariable ["USEC_injured",true]; // Set status to bleeding
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