Fix zombie spawning

fn_selectRandomLocation still makes problem and zombies spawn too near
This commit is contained in:
AirwavesMan
2021-01-07 11:29:25 +01:00
parent dbcd8787c2
commit 6d380a816b

View File

@@ -22,8 +22,8 @@ if (!([_objPos] call DZE_SafeZonePosCheck)) then {
// Walking Zombies
for "_i" from 0 to _num do {
if ((dayz_spawnZombies < dayz_maxControlledZombies) && {dayz_CurrentNearByZombies < dayz_maxNearByZombies} && {dayz_currentGlobalZombies < dayz_maxGlobalZeds}) then {
_position = [_objPos,_minDist,_maxDist,1] call fn_selectRandomLocation;
[_position,true,_unitTypes,_isWreck,false] call zombie_generate;
//_position = [_objPos,_minDist,_maxDist,1] call fn_selectRandomLocation;
[_objPos,true,_unitTypes,_isWreck,false] call zombie_generate;
};
};