Adding many new strings (#1781)

* More Stringtable updates

Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility.

* Update for new localization

* Update for localization

* Update for new localization

* Update again

* localization update

* Update stringtable.xml

* Update Doors.hpp

* Update ModularBuilding.hpp

* Update stringtable.xml

* Update stringtable.xml

* Update Doors.hpp

* Update Prop_Defs.hpp
This commit is contained in:
A Man
2016-10-28 21:05:35 +02:00
committed by ebaydayz
parent 98be67b59c
commit aa267bda2c
8 changed files with 349 additions and 159 deletions

View File

@@ -140,14 +140,14 @@ class ItemSandbagLarge : CA_Magazine {
weight = 50;
class ItemActions {
class Build {
text = "Build H-barrier cube";
text = $STR_EPOCH_PLAYER_273_3;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier1_DZ";
};
class Crafting
{
text = "Craft Triple H-barrier";
text = $STR_EPOCH_PLAYER_273_1;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
@@ -168,14 +168,14 @@ class ItemSandbagExLarge : CA_Magazine {
weight = 150;
class ItemActions {
class Build {
text = "Build Triple H-barrier";
text = $STR_EPOCH_PLAYER_273_4;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier3_DZ";
};
class Crafting
{
text = "Craft 5x H-barrier";
text = $STR_EPOCH_PLAYER_273_2;
script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
neednearby[] = {};
requiretools[] = {"ItemEtool","ItemToolbox"};
@@ -196,7 +196,7 @@ class ItemSandbagExLarge5x : CA_Magazine {
weight = 200;
class ItemActions {
class Build {
text = "Build 5x H-barrier";
text = $STR_EPOCH_PLAYER_273_5;
script = "spawn player_build;";
require[] = {"ItemEtool"};
create = "Land_HBarrier5_DZ";

View File

@@ -204,73 +204,73 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
class Land_wood_wreck_frame : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = "Wood Wall ruins";
displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_third : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = "Wood Wall 1/3 ruins";
displayName = $STR_WOOD_WALL_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_half : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = "Wood Floor 1/2 ruins";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wood_wreck_floor : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = "Wood Floor ruins";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
};
class Land_wood_wreck_quarter : ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = "Wood Floor 1/4 ruins";
displayName = $STR_WOOD_FLOOR_WRECK;
removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
};
class Land_wreck_cinder: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = "Cinder wall ruins";
displayName = $STR_CINDER_WALL_WRECK;
removeoutput[] = {{"CinderBlocks",{0,1}}};
};
class Land_wreck_metal_floor: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
displayName = "Metal Floor ruins";
displayName = $STR_METAL_FLOOR_WRECK;
removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
};
class Land_iron_vein_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
displayName = "iron vein ruins";
displayName = $STR_ORE_VEIN_WRECK_IRON;
removeoutput[] = {{"PartOre",{10,10}},{"PartOreSilver",{0,10}},{"PartOreGold",{0,5}}};
};
class Land_silver_vein_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
displayName = "silver vein ruins";
displayName = $STR_ORE_VEIN_WRECK_SILVER;
removeoutput[] = {{"PartOreSilver",{10,10}},{"PartOre",{0,1}},{"PartOreGold",{6,4}}};
};
class Land_gold_vein_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
displayName = "gold vein ruins";
displayName = $STR_ORE_VEIN_WRECK_GOLD;
removeoutput[] = {{"PartOreGold",{10,10}},{"PartOre",{0,1}},{"PartOreSilver",{6,4}}};
};
class Land_ammo_supply_wreck: ruins {
scope = protected;
model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
displayName = "Supply Crate";
displayName = $STR_EPOCH_BULK_NAME;
removeoutput[] = {{"100Rnd_762x54_PK",{0,1}},{"29Rnd_30mm_AGS30",{0,1}},{"50Rnd_127x107_DSHKM",{0,1}},{"100Rnd_127x99_M2",{0,1}},{"2000Rnd_762x51_M134",{0,1}},{"48Rnd_40mm_MK19",{0,1}},{"100Rnd_762x51_M240",{0,1}}};
};
@@ -799,4 +799,4 @@ class WoodenGate_1: WoodenGate_Base
class Disassembly {
requiredTools[] = {"ItemToolbox"};
};
};
};

View File

@@ -15,7 +15,7 @@ class LockboxStorageLocked: Land_A_tent {
};
class LockboxStorage: Land_A_tent {
vehicleClass = "Survival";
displayName = "Lockbox";
displayName = $STR_EPOCH_LOCKBOX;
model = "\z\addons\dayz_epoch\models\lockbox.p3d";
destrType = "DestructNo";
armor = 800;
@@ -28,6 +28,6 @@ class LockboxStorage: Land_A_tent {
class WeaponHolder_ItemLockbox: WeaponHolder {
scope = public;
displayName = "Lockbox";
displayName = $STR_EPOCH_LOCKBOX;
seedItem = "ItemLockbox";
};

View File

@@ -36,7 +36,7 @@ class MetalFloor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3000;
displayName = "Metal Floor";
displayName = $STR_EPOCH_METALFLOOR;
vehicleClass = "Fortifications";
GhostPreview = "MetalFloor_Preview_DZ";
class DestructionEffects : DestructionEffects {
@@ -59,7 +59,7 @@ class WoodRamp_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Wood Ramp";
displayName = $STR_EPOCH_WOODRAMP;
vehicleClass = "Fortifications";
GhostPreview = "WoodRamp_Preview_DZ";
};
@@ -72,7 +72,7 @@ class CinderWallHalf_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = "Half Cinder Block Wall";
displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
vehicleClass = "Fortifications";
upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}};
maintainBuilding[] = {{"MortarBucket",1}};
@@ -98,7 +98,7 @@ class CinderWall_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
displayName = "Cinder Block Wall";
displayName = $STR_EPOCH_CINDERBLOCKWALL;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWall_Preview_DZ";
@@ -124,7 +124,7 @@ class CinderWallDoorway_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
displayName = "Cinder Garage Doorway";
displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}};
@@ -150,7 +150,7 @@ class CinderWallSmallDoorway_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 3400;
displayName = "Cinder Doorway";
displayName = $STR_EPOCH_BLOCKDOORWAY;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemPole",1},{"ItemTankTrap",1}}};
@@ -177,7 +177,7 @@ class WoodFloor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Wood Floor";
displayName = $STR_EPOCH_FLOORCEILING;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "WoodFloor_Preview_DZ";
@@ -202,7 +202,7 @@ class WoodFloorHalf_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Wood Floor 1/2";
displayName = $STR_EPOCH_FLOORCEILINGHALF;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",2}};
constructioncount = 2;
@@ -228,7 +228,7 @@ class WoodFloorQuarter_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
displayName = "Wood Floor 1/4";
displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
@@ -255,7 +255,7 @@ class WoodLargeWall_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = "Large Wall";
displayName = $STR_EPOCH_LARGEWOODWALL;
vehicleClass = "Fortifications";
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
@@ -281,7 +281,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = "Large Wall Doorway";
displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
@@ -306,7 +306,7 @@ class WoodLargeWallWin_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2200;
displayName = "Large Wall Window";
displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWallWin_Preview_DZ";
@@ -331,7 +331,7 @@ class WoodSmallWall_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Small Wall";
displayName = $STR_EPOCH_WOODWALL;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{{"PartGlass",1}}};
@@ -356,7 +356,7 @@ class WoodSmallWallThird_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
displayName = "Wood Wall 1/3";
displayName = $STR_EPOCH_WOODWALLTHIRDPART;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
@@ -381,7 +381,7 @@ class WoodSmallWallWin_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Small Wall Window";
displayName = $STR_EPOCH_WALLWITHWINDOW;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallWin_Preview_DZ";
@@ -405,7 +405,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 2000;
displayName = "Small Wall Door";
displayName = $STR_EPOCH_WALLWITHDOORWAY;
vehicleClass = "Fortifications";
upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
@@ -431,7 +431,7 @@ class WoodStairs_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 600;
displayName = "Wood Stairs";
displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairsRails_DZ",{{"PartWoodLumber",2}}};
@@ -446,7 +446,7 @@ class WoodLadder_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 300;
displayName = "Wood Ladder";
displayName = $STR_EPOCH_WOODLADDER;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodLadder_Preview_DZ";
@@ -462,7 +462,7 @@ class WoodStairsRails_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 700;
displayName = "Wood Stairs Rail";
displayName = $STR_EPOCH_WOODSTAIRSRAILS;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
GhostPreview = "WoodStairs_Preview_DZ";
@@ -477,7 +477,7 @@ class WoodStairsSans_DZ: ModularItems {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 500;
displayName = "Wood Stairs Sans";
displayName = $STR_EPOCH_WOODSTAIRS;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}};

View File

@@ -133,7 +133,7 @@ class Hedgehog_DZ: BuiltItems
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Hedgehog (Steel)";
displayName = $STR_BUILT_HEDGEHOG;
vehicleClass = "Fortifications";
constructioncount = 1;
removeoutput[] = {{"ItemTankTrap",1}};
@@ -150,7 +150,7 @@ class WorkBench_DZ: BuiltItems
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Workbench";
displayName = $STR_EPOCH_WORKBENCH;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
@@ -181,7 +181,7 @@ class MetalPanel_DZ: BuiltItems
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 4000;
displayName = "Metal Panel";
displayName = $STR_EPOCH_METALPANEL;
vehicleClass = "Fortifications";
constructioncount = 6;
removeoutput[] = {{"metal_panel_kit",1}};
@@ -197,7 +197,7 @@ class FuelPump_DZ: BuiltItems
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Fuel Pump";
displayName = $STR_EPOCH_FUELPUMP;
vehicleClass = "Fortifications";
constructioncount = 2;
removeoutput[] = {{"fuel_pump_kit",1}};
@@ -214,7 +214,7 @@ class Fort_RazorWire : BuiltItems {
offset[] = {0,1.5,0.5};
accuracy = 0.3;
mapSize = 5.5;
displayName = "Wire";
displayName = $STR_EPOCH_WIRE;
destrType = "DestructTent";
armor = 100;
GhostPreview = "Fort_RazorWirePreview";
@@ -231,7 +231,7 @@ class Sandbag1_DZ: BuiltItems
offset[] = {0,3,0.5};
mapSize = 2;
armor = 400;
displayName = "Bag Fence";
displayName = $STR_BUILT_SANDBAG;
vehicleClass = "Fortifications";
constructioncount = 3;
removeoutput[] = {{"ItemSandbag",1}};
@@ -248,7 +248,7 @@ class BagFenceRound_DZ: BuiltItems
offset[] = {0,1.5,0.5};
mapSize = 2;
armor = 400;
displayName = "Bag fence (Round)";
displayName = $STR_EQUIP_NAME_21_ROUND;
vehicleClass = "Fortifications";
constructioncount = 3;
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
@@ -275,7 +275,7 @@ class Land_HBarrier1_DZ : BuiltItems {
model = "\ca\misc2\HBarrier1.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
mapSize = 2;
displayName = "H-barrier cube";
displayName = $STR_EQUIP_NAME_21_HBARRIER;
GhostPreview = "Land_HBarrier1Preview";
constructioncount = 4;
removeoutput[] = {{"ItemSandbagLarge",1}};
@@ -285,7 +285,7 @@ class Land_HBarrier3_DZ : BuiltItems {
model = "\ca\misc2\HBarrier3.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa";
mapSize = 3.5;
displayName = "H-barrier (short)";
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
GhostPreview = "Land_HBarrier3ePreview";
scope = public;
animated = 0;
@@ -312,7 +312,7 @@ class Land_HBarrier5_DZ:BuiltItems {
model = "\ca\misc2\HBarrier5.p3d";
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
mapSize = 7;
displayName = "H-barrier (long)";
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
GhostPreview = "Land_HBarrier5Preview";
scope = public;
animated = 0;
@@ -338,7 +338,7 @@ class Land_HBarrier5_DZ:BuiltItems {
class SandNest_DZ : BuiltItems {
scope = public;
model = "\ca\Misc_E\fortified_nest_small_ep1";
displayName = "Sandbag Nest";
displayName = $STR_EQUIP_NAME_21_NEST;
expansion = 1;
icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa";
mapSize = 5;
@@ -370,7 +370,7 @@ class Supply_Crate_DZE: MiningItems
mapSize = 2;
armor = 40;
displayName = "Supply Crate";
displayName = $STR_EPOCH_BULK_NAME;
vehicleClass = "Fortifications";
@@ -394,6 +394,7 @@ class FireBarrel_DZ:Land_Fire_barrel
cost = 100;
offset[] = {0,2,0.5};
//model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
displayName = $STR_EPOCH_FIREBARREL;
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
@@ -412,7 +413,7 @@ class GunRack_DZ: Gunrack1
{
armor = 200;
scope = public;
displayName = "Gun Rack";
displayName = $STR_EPOCH_GUNRACK;
vehicleClass = "Fortifications";
transportMaxWeapons = 20;
transportMaxMagazines = 10;
@@ -428,7 +429,7 @@ class WoodCrate_DZ: Fort_Crate_wood
destrType = "DestructBuilding";
offset[] = {0,2.5,0.5};
armor = 200;
displayName = "Wood Crate";
displayName = $STR_EPOCH_WOODCRATE;
vehicleClass = "Fortifications";
transportMaxMagazines = 50;
transportMaxWeapons = 5;
@@ -471,7 +472,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
armor = 450;
scope = public;
offset[] = {0,3.5,0};
displayName = "M240 Nest";
displayName = $STR_EPOCH_M240NEST;
vehicleClass = "Fortifications";
transportMaxMagazines = 25;
transportMaxWeapons = 4;
@@ -486,7 +487,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
armor = 200;
scope = public;
offset[] = {0,2.5,1};
displayName = "Canvas Hut";
displayName = $STR_EPOCH_CANVASSUNSHADE;
vehicleClass = "Fortifications";
};
class Park_bench1;
@@ -494,7 +495,7 @@ class ParkBench_DZ: Park_bench1
{
scope = public;
offset[] = {0,1.5,0.5};
displayName = "Wood Bench";
displayName = $STR_EPOCH_WOODBENCH;
vehicleClass = "Fortifications";
removeoutput[] = {{"park_bench_kit",1}};
};
@@ -505,7 +506,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = "Desert Camo Net";
displayName = $STR_EPOCH_DESERTCAMONET;
vehicleClass = "Fortifications";
removeoutput[] = {{"desert_net_kit",1}};
};
@@ -516,7 +517,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = "Forest Camo Net";
displayName = $STR_EPOCH_FORESTCAMONET;
vehicleClass = "Fortifications";
removeoutput[] = {{"forest_net_kit",1}};
};
@@ -527,7 +528,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = "Large Desert Camo Net";
displayName = $STR_EPOCH_LARGEDESERTCAMONET;
vehicleClass = "Fortifications";
removeoutput[] = {{"desert_large_net_kit",1}};
};
@@ -538,7 +539,7 @@ class DeerStand_DZ: Land_Misc_deerstand
// destrType = "DestructNo";
scope = public;
offset[] = {0,5,0};
displayName = "Deer Stand";
displayName = $STR_EPOCH_DEERSTAND;
vehicleClass = "Fortifications";
removeoutput[] = {{"deer_stand_kit",1}};
};
@@ -549,7 +550,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
destrType = "DestructNo";
scope = public;
offset[] = {0,9,0};
displayName = "Large Forest Camo Net";
displayName = $STR_EPOCH_LARGEFORESTCAMONET;
vehicleClass = "Fortifications";
removeoutput[] = {{"forest_large_net_kit",1}};
};
@@ -560,7 +561,7 @@ class MetalGate_DZ: Land_Wall_Gate_Ind1_L
armor = 400;
scope = public;
offset[] = {0,6,1};
displayName = "Rusty Gate";
displayName = $STR_EPOCH_RUSTYGATE;
vehicleClass = "Fortifications";
removeoutput[] = {{"rusty_gate_kit",1}};
};
@@ -570,7 +571,7 @@ class OutHouse_DZ: Land_KBud
armor = 200;
scope = public;
offset[] = {0,2.5,1};
displayName = "Outhouse";
displayName = $STR_EPOCH_OUTHOUSE;
vehicleClass = "Fortifications";
transportMaxMagazines = 4;
transportMaxWeapons = 4;
@@ -584,7 +585,7 @@ class StorageShed_DZ: Land_Shed_M01
armor = 1600;
scope = public;
offset[] = {0,4,1};
displayName = "Storage Shed";
displayName = $STR_EPOCH_STORAGESHED;
vehicleClass = "Fortifications";
transportMaxMagazines = 400;
transportMaxWeapons = 40;
@@ -598,7 +599,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
scope = public;
offset[] = {0,3,1};
removeoutput[] = {{"ItemCorrugated",1}};
displayName = "Corrugated Fence";
displayName = $STR_EPOCH_CORRUGATEDFENCE;
vehicleClass = "Fortifications";
nounderground = 0;
@@ -610,7 +611,7 @@ class WoodShack_DZ: Land_kulna
destrType = "DestructBuilding";
offset[] = {0,4,1.3};
armor = 800;
displayName = "Wooden Shack";
displayName = $STR_EPOCH_WOODSHACK;
vehicleClass = "Fortifications";
transportMaxMagazines = 100;
transportMaxWeapons = 10;
@@ -626,7 +627,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
//cost = 100;
offset[] = {0,5,1};
armor = 800;
displayName = "Wooden Shed";
displayName = $STR_EPOCH_NICEWOODSHED;
vehicleClass = "Fortifications";
transportMaxMagazines = 200;
transportMaxWeapons = 20;
@@ -641,7 +642,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
armor = 200;
scope = public;
offset[] = {0,4.5,0};
displayName = "Stick Fence";
displayName = $STR_EPOCH_STICKFENCE;
vehicleClass = "Fortifications";
};
class ASC_EU_LHVOld;
@@ -650,7 +651,7 @@ class LightPole_DZ: ASC_EU_LHVOld
armor = 200;
scope = public;
offset[] = {0,2.5,0};
displayName = "Light Pole";
displayName = $STR_EPOCH_LIGHTPOLE;
vehicleClass = "Fortifications";
maintainBuilding[] = {{"ItemLightBulb",1}};
};
@@ -660,7 +661,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
armor = 100;
destrType = "DestructBuilding";
scope = public;
displayName = "Scaffolding";
displayName = $STR_EPOCH_SCAFFOLDING;
vehicleClass = "Fortifications";
constructioncount = 6;
animated = 0;

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@@ -9,7 +9,7 @@ class ItemKnife_Base : ItemCore
{
class Use
{
text="Harvest Plant";
text= $STR_EQUIP_KNIFE_ACTION;
script="spawn player_harvestPlant;";
};
};

View File

@@ -9,12 +9,12 @@ class ItemToolbox : ItemCore
{
class RemoveNet
{
text="Remove Camo Net";
text= $STR_EQUIP_TOOLBOX_ACTION_1;
script=";[['DesertCamoNet_DZ','ForestCamoNet_DZ','DesertLargeCamoNet_DZ','ForestLargeCamoNet_DZ'],5,'str_epoch_player_8'] call player_removeNearby;";
};
class RemoveTankTrap
{
text="Remove Tank Trap";
text= $STR_EQUIP_TOOLBOX_ACTION_2;
script=";[['Hedgehog_DZ'],1,'STR_EPOCH_ACTIONS_14'] call player_removeNearby;";
};
};

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