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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Adding many new strings (#1781)
* More Stringtable updates Ive added and corrected more german strings. Some german strings were too long. Lots of building items needed a localization. Adding after request the Winter Ghillie Suit localization for Namalsk compatibility. * Update for new localization * Update for localization * Update for new localization * Update again * localization update * Update stringtable.xml * Update Doors.hpp * Update ModularBuilding.hpp * Update stringtable.xml * Update stringtable.xml * Update Doors.hpp * Update Prop_Defs.hpp
This commit is contained in:
@@ -140,14 +140,14 @@ class ItemSandbagLarge : CA_Magazine {
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weight = 50;
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class ItemActions {
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class Build {
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text = "Build H-barrier cube";
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text = $STR_EPOCH_PLAYER_273_3;
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script = "spawn player_build;";
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require[] = {"ItemEtool"};
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create = "Land_HBarrier1_DZ";
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};
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class Crafting
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{
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text = "Craft Triple H-barrier";
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text = $STR_EPOCH_PLAYER_273_1;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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@@ -168,14 +168,14 @@ class ItemSandbagExLarge : CA_Magazine {
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weight = 150;
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class ItemActions {
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class Build {
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text = "Build Triple H-barrier";
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text = $STR_EPOCH_PLAYER_273_4;
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script = "spawn player_build;";
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require[] = {"ItemEtool"};
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create = "Land_HBarrier3_DZ";
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};
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class Crafting
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{
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text = "Craft 5x H-barrier";
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text = $STR_EPOCH_PLAYER_273_2;
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {};
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requiretools[] = {"ItemEtool","ItemToolbox"};
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@@ -196,7 +196,7 @@ class ItemSandbagExLarge5x : CA_Magazine {
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weight = 200;
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class ItemActions {
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class Build {
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text = "Build 5x H-barrier";
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text = $STR_EPOCH_PLAYER_273_5;
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script = "spawn player_build;";
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require[] = {"ItemEtool"};
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create = "Land_HBarrier5_DZ";
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@@ -204,73 +204,73 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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class Land_wood_wreck_frame : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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displayName = "Wood Wall ruins";
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displayName = $STR_WOOD_WALL_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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};
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class Land_wood_wreck_third : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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displayName = "Wood Wall 1/3 ruins";
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displayName = $STR_WOOD_WALL_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wood_wreck_half : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
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displayName = "Wood Floor 1/2 ruins";
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displayName = $STR_WOOD_FLOOR_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wood_wreck_floor : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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displayName = "Wood Floor ruins";
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displayName = $STR_WOOD_FLOOR_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,3}},{"PartWoodLumber",{0,3}}};
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};
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class Land_wood_wreck_quarter : ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
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displayName = "Wood Floor 1/4 ruins";
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displayName = $STR_WOOD_FLOOR_WRECK;
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removeoutput[] = {{"PartWoodPlywood",{0,1}},{"PartWoodLumber",{0,1}}};
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};
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class Land_wreck_cinder: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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displayName = "Cinder wall ruins";
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displayName = $STR_CINDER_WALL_WRECK;
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removeoutput[] = {{"CinderBlocks",{0,1}}};
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};
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class Land_wreck_metal_floor: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\wreck_metal_floor.p3d";
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displayName = "Metal Floor ruins";
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displayName = $STR_METAL_FLOOR_WRECK;
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removeoutput[] = {{"ItemPole",{0,2}},{"ItemTankTrap",{0,2}}};
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};
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class Land_iron_vein_wreck: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\iron_vein_wreck.p3d";
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displayName = "iron vein ruins";
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displayName = $STR_ORE_VEIN_WRECK_IRON;
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removeoutput[] = {{"PartOre",{10,10}},{"PartOreSilver",{0,10}},{"PartOreGold",{0,5}}};
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};
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class Land_silver_vein_wreck: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\silver_vein_wreck.p3d";
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displayName = "silver vein ruins";
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displayName = $STR_ORE_VEIN_WRECK_SILVER;
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removeoutput[] = {{"PartOreSilver",{10,10}},{"PartOre",{0,1}},{"PartOreGold",{6,4}}};
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};
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class Land_gold_vein_wreck: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\gold_vein_wreck.p3d";
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displayName = "gold vein ruins";
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displayName = $STR_ORE_VEIN_WRECK_GOLD;
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removeoutput[] = {{"PartOreGold",{10,10}},{"PartOre",{0,1}},{"PartOreSilver",{6,4}}};
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};
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class Land_ammo_supply_wreck: ruins {
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scope = protected;
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model = "\z\addons\dayz_epoch\models\ammo_supply_wreck.p3d";
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displayName = "Supply Crate";
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displayName = $STR_EPOCH_BULK_NAME;
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removeoutput[] = {{"100Rnd_762x54_PK",{0,1}},{"29Rnd_30mm_AGS30",{0,1}},{"50Rnd_127x107_DSHKM",{0,1}},{"100Rnd_127x99_M2",{0,1}},{"2000Rnd_762x51_M134",{0,1}},{"48Rnd_40mm_MK19",{0,1}},{"100Rnd_762x51_M240",{0,1}}};
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};
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@@ -799,4 +799,4 @@ class WoodenGate_1: WoodenGate_Base
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class Disassembly {
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requiredTools[] = {"ItemToolbox"};
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};
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};
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};
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@@ -15,7 +15,7 @@ class LockboxStorageLocked: Land_A_tent {
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};
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class LockboxStorage: Land_A_tent {
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vehicleClass = "Survival";
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displayName = "Lockbox";
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displayName = $STR_EPOCH_LOCKBOX;
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model = "\z\addons\dayz_epoch\models\lockbox.p3d";
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destrType = "DestructNo";
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armor = 800;
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@@ -28,6 +28,6 @@ class LockboxStorage: Land_A_tent {
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class WeaponHolder_ItemLockbox: WeaponHolder {
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scope = public;
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displayName = "Lockbox";
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displayName = $STR_EPOCH_LOCKBOX;
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seedItem = "ItemLockbox";
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};
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@@ -36,7 +36,7 @@ class MetalFloor_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3000;
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displayName = "Metal Floor";
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displayName = $STR_EPOCH_METALFLOOR;
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vehicleClass = "Fortifications";
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GhostPreview = "MetalFloor_Preview_DZ";
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class DestructionEffects : DestructionEffects {
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@@ -59,7 +59,7 @@ class WoodRamp_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Wood Ramp";
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displayName = $STR_EPOCH_WOODRAMP;
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vehicleClass = "Fortifications";
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GhostPreview = "WoodRamp_Preview_DZ";
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};
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@@ -72,7 +72,7 @@ class CinderWallHalf_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Half Cinder Block Wall";
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displayName = $STR_EPOCH_CINDERBLOCKWALL_HALF;
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}};
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maintainBuilding[] = {{"MortarBucket",1}};
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@@ -98,7 +98,7 @@ class CinderWall_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3400;
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displayName = "Cinder Block Wall";
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displayName = $STR_EPOCH_CINDERBLOCKWALL;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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GhostPreview = "CinderWall_Preview_DZ";
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@@ -124,7 +124,7 @@ class CinderWallDoorway_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3400;
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displayName = "Cinder Garage Doorway";
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displayName = $STR_EPOCH_BLOCKGARAGEDOORWAY;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}};
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@@ -150,7 +150,7 @@ class CinderWallSmallDoorway_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 3400;
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displayName = "Cinder Doorway";
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displayName = $STR_EPOCH_BLOCKDOORWAY;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemPole",1},{"ItemTankTrap",1}}};
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@@ -177,7 +177,7 @@ class WoodFloor_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Wood Floor";
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displayName = $STR_EPOCH_FLOORCEILING;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",4}};
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GhostPreview = "WoodFloor_Preview_DZ";
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@@ -202,7 +202,7 @@ class WoodFloorHalf_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Wood Floor 1/2";
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displayName = $STR_EPOCH_FLOORCEILINGHALF;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",2}};
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constructioncount = 2;
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@@ -228,7 +228,7 @@ class WoodFloorQuarter_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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displayName = "Wood Floor 1/4";
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displayName = $STR_EPOCH_FLOORCEILINGQUARTER;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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@@ -255,7 +255,7 @@ class WoodLargeWall_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Large Wall";
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displayName = $STR_EPOCH_LARGEWOODWALL;
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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@@ -281,7 +281,7 @@ class WoodLargeWallDoor_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Large Wall Doorway";
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displayName = $STR_EPOCH_LARGEWALLWITHDOORWAY;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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@@ -306,7 +306,7 @@ class WoodLargeWallWin_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2200;
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displayName = "Large Wall Window";
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displayName = $STR_EPOCH_LARGEWALLWITHWINDOW;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodLargeWallWin_Preview_DZ";
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@@ -331,7 +331,7 @@ class WoodSmallWall_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Small Wall";
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displayName = $STR_EPOCH_WOODWALL;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodSmallWallWin_DZ",{{"PartGlass",1}}};
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@@ -356,7 +356,7 @@ class WoodSmallWallThird_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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displayName = "Wood Wall 1/3";
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displayName = $STR_EPOCH_WOODWALLTHIRDPART;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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@@ -381,7 +381,7 @@ class WoodSmallWallWin_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Small Wall Window";
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displayName = $STR_EPOCH_WALLWITHWINDOW;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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GhostPreview = "WoodSmallWallWin_Preview_DZ";
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@@ -405,7 +405,7 @@ class WoodSmallWallDoor_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 2000;
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displayName = "Small Wall Door";
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displayName = $STR_EPOCH_WALLWITHDOORWAY;
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vehicleClass = "Fortifications";
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upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
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maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
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@@ -431,7 +431,7 @@ class WoodStairs_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 600;
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displayName = "Wood Stairs";
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displayName = $STR_EPOCH_WOODSTAIRSWITHSUPPORTS;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodStairsRails_DZ",{{"PartWoodLumber",2}}};
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@@ -446,7 +446,7 @@ class WoodLadder_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 300;
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displayName = "Wood Ladder";
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displayName = $STR_EPOCH_WOODLADDER;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "WoodLadder_Preview_DZ";
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@@ -462,7 +462,7 @@ class WoodStairsRails_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 700;
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displayName = "Wood Stairs Rail";
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displayName = $STR_EPOCH_WOODSTAIRSRAILS;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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GhostPreview = "WoodStairs_Preview_DZ";
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@@ -477,7 +477,7 @@ class WoodStairsSans_DZ: ModularItems {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 500;
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displayName = "Wood Stairs Sans";
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displayName = $STR_EPOCH_WOODSTAIRS;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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upgradeBuilding[] = {"WoodStairs_DZ",{{"PartWoodLumber",2}}};
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@@ -133,7 +133,7 @@ class Hedgehog_DZ: BuiltItems
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 400;
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displayName = "Hedgehog (Steel)";
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displayName = $STR_BUILT_HEDGEHOG;
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vehicleClass = "Fortifications";
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constructioncount = 1;
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removeoutput[] = {{"ItemTankTrap",1}};
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@@ -150,7 +150,7 @@ class WorkBench_DZ: BuiltItems
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 400;
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displayName = "Workbench";
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displayName = $STR_EPOCH_WORKBENCH;
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"PartWoodLumber",1}};
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constructioncount = 1;
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@@ -181,7 +181,7 @@ class MetalPanel_DZ: BuiltItems
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 4000;
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displayName = "Metal Panel";
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displayName = $STR_EPOCH_METALPANEL;
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vehicleClass = "Fortifications";
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constructioncount = 6;
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removeoutput[] = {{"metal_panel_kit",1}};
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@@ -197,7 +197,7 @@ class FuelPump_DZ: BuiltItems
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 400;
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displayName = "Fuel Pump";
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displayName = $STR_EPOCH_FUELPUMP;
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vehicleClass = "Fortifications";
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constructioncount = 2;
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removeoutput[] = {{"fuel_pump_kit",1}};
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@@ -214,7 +214,7 @@ class Fort_RazorWire : BuiltItems {
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offset[] = {0,1.5,0.5};
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accuracy = 0.3;
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mapSize = 5.5;
|
||||
displayName = "Wire";
|
||||
displayName = $STR_EPOCH_WIRE;
|
||||
destrType = "DestructTent";
|
||||
armor = 100;
|
||||
GhostPreview = "Fort_RazorWirePreview";
|
||||
@@ -231,7 +231,7 @@ class Sandbag1_DZ: BuiltItems
|
||||
offset[] = {0,3,0.5};
|
||||
mapSize = 2;
|
||||
armor = 400;
|
||||
displayName = "Bag Fence";
|
||||
displayName = $STR_BUILT_SANDBAG;
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 3;
|
||||
removeoutput[] = {{"ItemSandbag",1}};
|
||||
@@ -248,7 +248,7 @@ class BagFenceRound_DZ: BuiltItems
|
||||
offset[] = {0,1.5,0.5};
|
||||
mapSize = 2;
|
||||
armor = 400;
|
||||
displayName = "Bag fence (Round)";
|
||||
displayName = $STR_EQUIP_NAME_21_ROUND;
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 3;
|
||||
removeoutput[] = {{"BagFenceRound_DZ_kit",1}};
|
||||
@@ -275,7 +275,7 @@ class Land_HBarrier1_DZ : BuiltItems {
|
||||
model = "\ca\misc2\HBarrier1.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier1_ca.paa";
|
||||
mapSize = 2;
|
||||
displayName = "H-barrier cube";
|
||||
displayName = $STR_EQUIP_NAME_21_HBARRIER;
|
||||
GhostPreview = "Land_HBarrier1Preview";
|
||||
constructioncount = 4;
|
||||
removeoutput[] = {{"ItemSandbagLarge",1}};
|
||||
@@ -285,7 +285,7 @@ class Land_HBarrier3_DZ : BuiltItems {
|
||||
model = "\ca\misc2\HBarrier3.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier3_ca.paa";
|
||||
mapSize = 3.5;
|
||||
displayName = "H-barrier (short)";
|
||||
displayName = $STR_EQUIP_NAME_21_3XHBARRIER;
|
||||
GhostPreview = "Land_HBarrier3ePreview";
|
||||
scope = public;
|
||||
animated = 0;
|
||||
@@ -312,7 +312,7 @@ class Land_HBarrier5_DZ:BuiltItems {
|
||||
model = "\ca\misc2\HBarrier5.p3d";
|
||||
icon = "\Ca\misc2\data\Icons\icon_hescoBarrier5_ca.paa";
|
||||
mapSize = 7;
|
||||
displayName = "H-barrier (long)";
|
||||
displayName = $STR_EQUIP_NAME_21_5XHBARRIER;
|
||||
GhostPreview = "Land_HBarrier5Preview";
|
||||
scope = public;
|
||||
animated = 0;
|
||||
@@ -338,7 +338,7 @@ class Land_HBarrier5_DZ:BuiltItems {
|
||||
class SandNest_DZ : BuiltItems {
|
||||
scope = public;
|
||||
model = "\ca\Misc_E\fortified_nest_small_ep1";
|
||||
displayName = "Sandbag Nest";
|
||||
displayName = $STR_EQUIP_NAME_21_NEST;
|
||||
expansion = 1;
|
||||
icon = "\Ca\misc3\data\Icons\icon_fortNestSmall_ca.paa";
|
||||
mapSize = 5;
|
||||
@@ -370,7 +370,7 @@ class Supply_Crate_DZE: MiningItems
|
||||
|
||||
mapSize = 2;
|
||||
armor = 40;
|
||||
displayName = "Supply Crate";
|
||||
displayName = $STR_EPOCH_BULK_NAME;
|
||||
|
||||
vehicleClass = "Fortifications";
|
||||
|
||||
@@ -394,6 +394,7 @@ class FireBarrel_DZ:Land_Fire_barrel
|
||||
cost = 100;
|
||||
offset[] = {0,2,0.5};
|
||||
//model = "\z\addons\dayz_epoch\models\oil_drum_model.p3d";
|
||||
displayName = $STR_EPOCH_FIREBARREL;
|
||||
icon = "\ca\data\data\Unknown_object.paa";
|
||||
mapSize = 2;
|
||||
armor = 400;
|
||||
@@ -412,7 +413,7 @@ class GunRack_DZ: Gunrack1
|
||||
{
|
||||
armor = 200;
|
||||
scope = public;
|
||||
displayName = "Gun Rack";
|
||||
displayName = $STR_EPOCH_GUNRACK;
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxWeapons = 20;
|
||||
transportMaxMagazines = 10;
|
||||
@@ -428,7 +429,7 @@ class WoodCrate_DZ: Fort_Crate_wood
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,2.5,0.5};
|
||||
armor = 200;
|
||||
displayName = "Wood Crate";
|
||||
displayName = $STR_EPOCH_WOODCRATE;
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxMagazines = 50;
|
||||
transportMaxWeapons = 5;
|
||||
@@ -471,7 +472,7 @@ class M240Nest_DZ: USMC_WarfareBMGNest_M240
|
||||
armor = 450;
|
||||
scope = public;
|
||||
offset[] = {0,3.5,0};
|
||||
displayName = "M240 Nest";
|
||||
displayName = $STR_EPOCH_M240NEST;
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxMagazines = 25;
|
||||
transportMaxWeapons = 4;
|
||||
@@ -486,7 +487,7 @@ class CanvasHut_DZ: Land_covering_hut_EP1
|
||||
armor = 200;
|
||||
scope = public;
|
||||
offset[] = {0,2.5,1};
|
||||
displayName = "Canvas Hut";
|
||||
displayName = $STR_EPOCH_CANVASSUNSHADE;
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class Park_bench1;
|
||||
@@ -494,7 +495,7 @@ class ParkBench_DZ: Park_bench1
|
||||
{
|
||||
scope = public;
|
||||
offset[] = {0,1.5,0.5};
|
||||
displayName = "Wood Bench";
|
||||
displayName = $STR_EPOCH_WOODBENCH;
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"park_bench_kit",1}};
|
||||
};
|
||||
@@ -505,7 +506,7 @@ class DesertCamoNet_DZ: Land_CamoNet_EAST_EP1
|
||||
destrType = "DestructNo";
|
||||
scope = public;
|
||||
offset[] = {0,9,0};
|
||||
displayName = "Desert Camo Net";
|
||||
displayName = $STR_EPOCH_DESERTCAMONET;
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"desert_net_kit",1}};
|
||||
};
|
||||
@@ -516,7 +517,7 @@ class ForestCamoNet_DZ: Land_CamoNet_EAST
|
||||
destrType = "DestructNo";
|
||||
scope = public;
|
||||
offset[] = {0,9,0};
|
||||
displayName = "Forest Camo Net";
|
||||
displayName = $STR_EPOCH_FORESTCAMONET;
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"forest_net_kit",1}};
|
||||
};
|
||||
@@ -527,7 +528,7 @@ class DesertLargeCamoNet_DZ: Land_CamoNetB_EAST_EP1
|
||||
destrType = "DestructNo";
|
||||
scope = public;
|
||||
offset[] = {0,9,0};
|
||||
displayName = "Large Desert Camo Net";
|
||||
displayName = $STR_EPOCH_LARGEDESERTCAMONET;
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"desert_large_net_kit",1}};
|
||||
};
|
||||
@@ -538,7 +539,7 @@ class DeerStand_DZ: Land_Misc_deerstand
|
||||
// destrType = "DestructNo";
|
||||
scope = public;
|
||||
offset[] = {0,5,0};
|
||||
displayName = "Deer Stand";
|
||||
displayName = $STR_EPOCH_DEERSTAND;
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"deer_stand_kit",1}};
|
||||
};
|
||||
@@ -549,7 +550,7 @@ class ForestLargeCamoNet_DZ: Land_CamoNetB_EAST
|
||||
destrType = "DestructNo";
|
||||
scope = public;
|
||||
offset[] = {0,9,0};
|
||||
displayName = "Large Forest Camo Net";
|
||||
displayName = $STR_EPOCH_LARGEFORESTCAMONET;
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"forest_large_net_kit",1}};
|
||||
};
|
||||
@@ -560,7 +561,7 @@ class MetalGate_DZ: Land_Wall_Gate_Ind1_L
|
||||
armor = 400;
|
||||
scope = public;
|
||||
offset[] = {0,6,1};
|
||||
displayName = "Rusty Gate";
|
||||
displayName = $STR_EPOCH_RUSTYGATE;
|
||||
vehicleClass = "Fortifications";
|
||||
removeoutput[] = {{"rusty_gate_kit",1}};
|
||||
};
|
||||
@@ -570,7 +571,7 @@ class OutHouse_DZ: Land_KBud
|
||||
armor = 200;
|
||||
scope = public;
|
||||
offset[] = {0,2.5,1};
|
||||
displayName = "Outhouse";
|
||||
displayName = $STR_EPOCH_OUTHOUSE;
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxMagazines = 4;
|
||||
transportMaxWeapons = 4;
|
||||
@@ -584,7 +585,7 @@ class StorageShed_DZ: Land_Shed_M01
|
||||
armor = 1600;
|
||||
scope = public;
|
||||
offset[] = {0,4,1};
|
||||
displayName = "Storage Shed";
|
||||
displayName = $STR_EPOCH_STORAGESHED;
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxMagazines = 400;
|
||||
transportMaxWeapons = 40;
|
||||
@@ -598,7 +599,7 @@ class Fence_corrugated_DZ: Fence_corrugated_plate
|
||||
scope = public;
|
||||
offset[] = {0,3,1};
|
||||
removeoutput[] = {{"ItemCorrugated",1}};
|
||||
displayName = "Corrugated Fence";
|
||||
displayName = $STR_EPOCH_CORRUGATEDFENCE;
|
||||
vehicleClass = "Fortifications";
|
||||
nounderground = 0;
|
||||
|
||||
@@ -610,7 +611,7 @@ class WoodShack_DZ: Land_kulna
|
||||
destrType = "DestructBuilding";
|
||||
offset[] = {0,4,1.3};
|
||||
armor = 800;
|
||||
displayName = "Wooden Shack";
|
||||
displayName = $STR_EPOCH_WOODSHACK;
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxMagazines = 100;
|
||||
transportMaxWeapons = 10;
|
||||
@@ -626,7 +627,7 @@ class Wooden_shed_DZ: Land_Shed_wooden
|
||||
//cost = 100;
|
||||
offset[] = {0,5,1};
|
||||
armor = 800;
|
||||
displayName = "Wooden Shed";
|
||||
displayName = $STR_EPOCH_NICEWOODSHED;
|
||||
vehicleClass = "Fortifications";
|
||||
transportMaxMagazines = 200;
|
||||
transportMaxWeapons = 20;
|
||||
@@ -641,7 +642,7 @@ class StickFence_DZ: Wall_FenW2_6_EP1
|
||||
armor = 200;
|
||||
scope = public;
|
||||
offset[] = {0,4.5,0};
|
||||
displayName = "Stick Fence";
|
||||
displayName = $STR_EPOCH_STICKFENCE;
|
||||
vehicleClass = "Fortifications";
|
||||
};
|
||||
class ASC_EU_LHVOld;
|
||||
@@ -650,7 +651,7 @@ class LightPole_DZ: ASC_EU_LHVOld
|
||||
armor = 200;
|
||||
scope = public;
|
||||
offset[] = {0,2.5,0};
|
||||
displayName = "Light Pole";
|
||||
displayName = $STR_EPOCH_LIGHTPOLE;
|
||||
vehicleClass = "Fortifications";
|
||||
maintainBuilding[] = {{"ItemLightBulb",1}};
|
||||
};
|
||||
@@ -660,7 +661,7 @@ class Scaffolding_DZ: Land_Misc_Scaffolding
|
||||
armor = 100;
|
||||
destrType = "DestructBuilding";
|
||||
scope = public;
|
||||
displayName = "Scaffolding";
|
||||
displayName = $STR_EPOCH_SCAFFOLDING;
|
||||
vehicleClass = "Fortifications";
|
||||
constructioncount = 6;
|
||||
animated = 0;
|
||||
|
||||
@@ -9,7 +9,7 @@ class ItemKnife_Base : ItemCore
|
||||
{
|
||||
class Use
|
||||
{
|
||||
text="Harvest Plant";
|
||||
text= $STR_EQUIP_KNIFE_ACTION;
|
||||
script="spawn player_harvestPlant;";
|
||||
};
|
||||
};
|
||||
|
||||
@@ -9,12 +9,12 @@ class ItemToolbox : ItemCore
|
||||
{
|
||||
class RemoveNet
|
||||
{
|
||||
text="Remove Camo Net";
|
||||
text= $STR_EQUIP_TOOLBOX_ACTION_1;
|
||||
script=";[['DesertCamoNet_DZ','ForestCamoNet_DZ','DesertLargeCamoNet_DZ','ForestLargeCamoNet_DZ'],5,'str_epoch_player_8'] call player_removeNearby;";
|
||||
};
|
||||
class RemoveTankTrap
|
||||
{
|
||||
text="Remove Tank Trap";
|
||||
text= $STR_EQUIP_TOOLBOX_ACTION_2;
|
||||
script=";[['Hedgehog_DZ'],1,'STR_EPOCH_ACTIONS_14'] call player_removeNearby;";
|
||||
};
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user