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https://github.com/EpochModTeam/DayZ-Epoch.git
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191 lines
5.2 KiB
C++
191 lines
5.2 KiB
C++
// Military and Military Industrial buildings spawn matching loot based on RU, US, EU and CZ groups.
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Military[] =
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{
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{Loot_NONE, 1, MilitaryRU, MilitarySmallRU}, //Russian Weapons, Attachments, Ammo
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{Loot_NONE, 1, MilitaryUS, MilitarySmallUS}, //American Weapons, Attachments, Ammo
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{Loot_NONE, 1, MilitaryEU, MilitarySmallEU}, //European Weapons, Attachments, Ammo
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{Loot_NONE, 1, MilitaryCZ, MilitarySmallCZ} //Czech Weapons, Attachments, Ammo
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};
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MilitaryRU[] =
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{
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// Weapons
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{Loot_GROUP, 40, weaponsRU},
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//Tools
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{Loot_GROUP, 10, ToolsMilitary},
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//Backpacks
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{Loot_GROUP, 9, militarybackpacks},
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//Clothing
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{Loot_GROUP, 3, militaryclothes},
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//Containers
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{Loot_CONTAINER, 2, DZ_AmmoBoxUS, AmmoBoxRU1, 10, 20}, //5.45x39
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{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU2, 10, 20}, //7.62x39
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU3, 3, 7}, //7.62x54R
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{Loot_CONTAINER, 2, DZ_AmmoBoxRU, AmmoBoxRU6, 5, 9}, //7.62x39
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxRU7, 5, 9}, //9x39mm
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{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU4, 5, 15}, //GP-25
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{Loot_CONTAINER, 1, DZ_ExplosiveBoxRU, AmmoBoxRU5, 3, 7}, //Grenades
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//Other
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{Loot_MAGAZINE, 3, FoodMRE},
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{Loot_PILE, 15, AmmoRU, 1, 4},
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{Loot_GROUP, 8, AttachmentsRU},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2}
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};
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MilitarySmallRU[] =
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{
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{Loot_WEAPON, 8, Makarov_DZ},
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{Loot_WEAPON, 5, Makarov_SD_DZ},
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{Loot_GROUP, 5, ToolsMilitary},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_MAGAZINE, 1, PipeBomb}, // Satchel charges are very destructive and should be rare.
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{Loot_GROUP, 30, AmmoRU},
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{Loot_GROUP, 15, AttachmentsRU},
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{Loot_GROUP, 10, MedicalLow},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 10, Consumable}
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};
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MilitaryUS[] =
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{
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// Weapons
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{Loot_GROUP, 40, weaponsUS},
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//Tools
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{Loot_GROUP, 10, ToolsMilitary},
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//Backpacks
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{Loot_GROUP, 9, militarybackpacks},
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//Clothing
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{Loot_GROUP, 3, militaryclothes},
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//Containers
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS1, 7, 14}, //5.56x45
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS2, 7, 14}, //7.62x51
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS3, 7, 14}, //M203
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS4, 7, 14}, //Explosives
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxUS5, 7, 14}, //6.80x43
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//Other
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{Loot_MAGAZINE, 3, FoodMRE},
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{Loot_PILE, 15, AmmoUS, 1, 4},
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{Loot_GROUP, 6, AttachmentsUS},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2}
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};
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MilitarySmallUS[] =
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{
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{Loot_WEAPON, 8, M9_DZ},
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{Loot_WEAPON, 5, M9_SD_DZ},
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{Loot_GROUP, 5, ToolsMilitary},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_MAGAZINE, 1, PipeBomb},
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{Loot_GROUP, 30, AmmoUS},
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{Loot_GROUP, 15, AttachmentsUS},
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{Loot_GROUP, 10, MedicalLow},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 10, Consumable}
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};
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MilitaryEU[] =
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{
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// Weapons
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{Loot_GROUP, 40, weaponsEU},
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//Tools
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{Loot_GROUP, 10, ToolsMilitary},
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//Backpacks
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{Loot_GROUP, 9, militarybackpacks},
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//Clothing
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{Loot_GROUP, 3, militaryclothes},
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//Containers
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxEU1, 7, 14}, //5.56x45
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU2, 7, 14}, //7.62x51, 8.6x70
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU3, 7, 14}, //7.62x51, 5.56x45
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU4, 7, 14}, //7.62x51
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxEU5, 7, 14}, //5.7x28, .45ACP
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//Other
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{Loot_MAGAZINE, 3, FoodMRE},
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{Loot_PILE, 15, AmmoEU, 1, 4},
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{Loot_GROUP, 6, AttachmentsEU},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2}
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};
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MilitarySmallEU[] =
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{
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{Loot_WEAPON, 8, G17_DZ},
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{Loot_WEAPON, 5, G17_SD_DZ},
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{Loot_GROUP, 5, ToolsMilitary},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_MAGAZINE, 1, PipeBomb},
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{Loot_GROUP, 30, AmmoEU},
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{Loot_GROUP, 15, AttachmentsEU},
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{Loot_GROUP, 10, MedicalLow},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 10, Consumable}
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};
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MilitaryCZ[] =
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{
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// Weapons
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{Loot_GROUP, 40, weaponsCZ},
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//Tools
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{Loot_GROUP, 10, ToolsMilitary},
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//Backpacks
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{Loot_GROUP, 9, militarybackpacks},
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//Clothing
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{Loot_GROUP, 3, militaryclothes},
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//Containers
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ1, 7, 14},
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{Loot_CONTAINER, 1, DZ_AmmoBoxRU, AmmoBoxCZ2, 7, 14},
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{Loot_CONTAINER, 1, DZ_AmmoBoxUS, AmmoBoxCZ3, 7, 14},
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//Other
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{Loot_MAGAZINE, 3, FoodMRE},
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{Loot_MAGAZINE, 1, MAAWS_HEAT}, // MAAWS added exclusively to CZ group. They should be fairly rare.
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{Loot_PILE, 15, AmmoCZ, 1, 4},
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{Loot_GROUP, 6, AttachmentsCZ},
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{Loot_PILE, 10, MedicalLow, 1, 2},
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{Loot_PILE, 10, Trash, 1, 2},
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{Loot_PILE, 10, Consumable, 1, 2}
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};
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MilitarySmallCZ[] =
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{
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{Loot_WEAPON, 6, Sa61_EP1},
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{Loot_WEAPON, 3, CZ75P_DZ},
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{Loot_WEAPON, 3, CZ75D_DZ},
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{Loot_WEAPON, 3, CZ75SP_DZ},
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{Loot_WEAPON, 2, CZ75SP_SD_DZ},
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{Loot_GROUP, 5, ToolsMilitary},
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{Loot_GROUP, 3, militaryclothes},
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{Loot_MAGAZINE, 1, PipeBomb},
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{Loot_MAGAZINE, 1, MAAWS_HEAT},
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{Loot_GROUP, 30, AmmoCZ},
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{Loot_GROUP, 15, AttachmentsCZ},
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{Loot_GROUP, 10, MedicalLow},
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{Loot_GROUP, 10, Trash},
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{Loot_GROUP, 10, Consumable}
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};
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