mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Legacy UID
This commit is contained in:
@@ -4,7 +4,7 @@ private ["_part_out","_part_in","_qty_out","_qty_in","_textPartIn","_textPartOut
|
||||
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_103") , "PLAIN DOWN"]; };
|
||||
DZE_ActionInProgress = true;
|
||||
|
||||
//_activatingPlayer = getPlayerUID player;
|
||||
//_activatingPlayer = GetPlayerUIDOld player;
|
||||
|
||||
_part_out = (_this select 3) select 0;
|
||||
_part_in = (_this select 3) select 1;
|
||||
|
||||
@@ -12,7 +12,7 @@ if (dialog) then {closeDialog 0;};
|
||||
if (visibleMap) then {openMap false;};
|
||||
|
||||
_body = player;
|
||||
_playerID = getPlayerUID player;
|
||||
_playerID = GetPlayerUIDOld player;
|
||||
|
||||
disableUserInput true;
|
||||
//add weapon on back to player...
|
||||
|
||||
@@ -5,7 +5,7 @@ _position = getPosATL player;
|
||||
_dir = getDir player;
|
||||
_currentAnim = animationState player;
|
||||
_tagSetting = player getVariable["DZE_display_name",false];
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerUID = GetPlayerUIDOld player;
|
||||
_weapons = weapons player;
|
||||
_countMags = call player_countMagazines;
|
||||
_magazines = _countMags select 0;
|
||||
@@ -163,7 +163,7 @@ if (_tagSetting) then {
|
||||
DZE_ForceNameTags = true;
|
||||
};
|
||||
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerUID = GetPlayerUIDOld player;
|
||||
_playerObjName = format["PVDZE_player%1",_playerUID];
|
||||
call compile format["%1 = player;",_playerObjName];
|
||||
publicVariableServer _playerObjName; //Outcommit in DayZ 1.8 No clue for what this is - Skaronator
|
||||
|
||||
@@ -39,7 +39,7 @@ if ((_ownerID == dayz_combination) || (_ownerID == dayz_playerUID)) then {
|
||||
|
||||
// Check if any players are nearby if not allow player to claim item.
|
||||
_playerNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]) > 1;
|
||||
_playerID = getPlayerUID player;
|
||||
_playerID = GetPlayerUIDOld player;
|
||||
|
||||
// Only allow if not already claimed.
|
||||
if (_claimedBy == "0" || !_playerNear) then {
|
||||
|
||||
@@ -17,7 +17,7 @@ if (isServer) then {
|
||||
PVDZE_veh_Update = [_unit, "killed",_killer];
|
||||
_killerVeh = if (vehicle _killer != _killer) then { format["[KILLER IN VEHICLE %1 OF TYPE %2]", (vehicle _killer), (typeOf (vehicle _killer))]; } else {""};
|
||||
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
|
||||
// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (getPlayerUID _killer), _killerVeh];
|
||||
// diag_log format["DAMAGE: Vehicle %1 (TYPE: %2) Killed by player %3 (UID: %4) %5",_unit, (typeOf _unit), _name, (GetPlayerUIDOld _killer), _killerVeh];
|
||||
} else {
|
||||
PVDZE_veh_Update = [_unit, "killed"];
|
||||
};
|
||||
|
||||
@@ -42,7 +42,7 @@ if (!isDedicated) then {
|
||||
private ["_unit","_detail"];
|
||||
_unit = _this select 0;
|
||||
_detail = _this select 1;
|
||||
if(_unit == getPlayerUID player) then {
|
||||
if(_unit == GetPlayerUIDOld player) then {
|
||||
player setVariable["publish",_detail];
|
||||
};
|
||||
};
|
||||
|
||||
@@ -9,7 +9,7 @@ waitUntil {vehicle player == player};
|
||||
[] spawn {
|
||||
private ["_playerName","_playerUID"];
|
||||
_playerName = name player;
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerUID = GetPlayerUIDOld player;
|
||||
while {1 == 1} do {
|
||||
if (typeName player != "OBJECT") then {
|
||||
PVDZE_atp = format["WARNING typename error for player UID#%1", _playerUID];
|
||||
@@ -24,7 +24,7 @@ waitUntil {vehicle player == player};
|
||||
|
||||
[] spawn {
|
||||
_playerName = name player;
|
||||
_playerUID = getPlayerUID player;
|
||||
_playerUID = GetPlayerUIDOld player;
|
||||
while {true} do {
|
||||
sleep 5;
|
||||
};
|
||||
@@ -93,7 +93,7 @@ while {1 == 1} do {
|
||||
if (_lastVehicle == vehicle player) then {
|
||||
if ((_speed > _topSpeed) && (alive player) && ((driver (vehicle player) == player) || (isNull (driver (vehicle player)))) && (_debug distance _lastpos > 3000) && !((vehicle player == player) && (_curheight < _lastheight) && ((_curheight - _terrainHeight) > 1))) then {
|
||||
(vehicle player) setposATL _lastpos;
|
||||
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", getPlayerUID player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
|
||||
PVDZE_atp = format["TELEPORT REVERT for player UID#%1 from %2 to %3, %4 meters, now at %5", GetPlayerUIDOld player, _lastpos, _curPos, round(_lastpos distance _curpos), getPosATL player];
|
||||
publicVariableServer "PVDZE_atp";
|
||||
} else {
|
||||
_lastpos = _curpos;
|
||||
|
||||
@@ -408,7 +408,7 @@ class FSM
|
||||
"" \n
|
||||
"progressLoadingScreen 0.3;" \n
|
||||
"" \n
|
||||
"_playerUID = getPlayerUID player;"/*%FSM</STATEINIT""">*/;
|
||||
"_playerUID = GetPlayerUIDOld player;"/*%FSM</STATEINIT""">*/;
|
||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
||||
class Links
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@ _playerName = _this select 1;
|
||||
_playerObj = nil;
|
||||
_playerPos = [];
|
||||
{
|
||||
if ((getPlayerUID _x) == _playerUID) exitWith {_playerObj = _x;};
|
||||
if ((GetPlayerUIDOld _x) == _playerUID) exitWith {_playerObj = _x;};
|
||||
} count playableUnits;
|
||||
|
||||
if (isNil "_playerObj") then {
|
||||
@@ -18,7 +18,7 @@ if (isNil "_playerObj") exitWith {
|
||||
diag_log format["%1: nil player object, _this:%2", __FILE__, _this];
|
||||
};
|
||||
|
||||
diag_log format["get: %1 (%2), sent: %3 (%4)",typeName (getPlayerUID _playerObj), getPlayerUID _playerObj, typeName _playerUID, _playerUID];
|
||||
diag_log format["get: %1 (%2), sent: %3 (%4)",typeName (GetPlayerUIDOld _playerObj), GetPlayerUIDOld _playerObj, typeName _playerUID, _playerUID];
|
||||
|
||||
if (!isNull _playerObj) then {
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ _isInfected = 0;
|
||||
_model = "";
|
||||
|
||||
if (_playerID == "") then {
|
||||
_playerID = getPlayerUID _playerObj;
|
||||
_playerID = GetPlayerUIDOld _playerObj;
|
||||
};
|
||||
|
||||
if ((_playerID == "") || (isNil "_playerID")) exitWith {
|
||||
|
||||
@@ -4,7 +4,7 @@ private ["_characterID","_playerObj","_playerID","_dummy","_worldspace","_state"
|
||||
|
||||
_characterID = _this select 0;
|
||||
_playerObj = _this select 1;
|
||||
_playerID = getPlayerUID _playerObj;
|
||||
_playerID = GetPlayerUIDOld _playerObj;
|
||||
|
||||
if (isNull _playerObj) exitWith {
|
||||
diag_log ("SETUP INIT FAILED: Exiting, player object null: " + str(_playerObj));
|
||||
@@ -15,7 +15,7 @@ if (isNull _playerObj) exitWith {
|
||||
_playerObj addMPEventHandler ["MPHit", {_this spawn fnc_plyrHit;}];
|
||||
|
||||
if (_playerID == "") then {
|
||||
_playerID = getPlayerUID _playerObj;
|
||||
_playerID = GetPlayerUIDOld _playerObj;
|
||||
};
|
||||
|
||||
if (_playerID == "") exitWith {
|
||||
@@ -23,7 +23,7 @@ if (_playerID == "") exitWith {
|
||||
};
|
||||
|
||||
private["_dummy"];
|
||||
_dummy = getPlayerUID _playerObj;
|
||||
_dummy = GetPlayerUIDOld _playerObj;
|
||||
if ( _playerID != _dummy ) then {
|
||||
diag_log format["DEBUG: _playerID miscompare with UID! _playerID:%1",_playerID];
|
||||
_playerID = _dummy;
|
||||
|
||||
@@ -6,7 +6,7 @@ _worldspace = _this select 2;
|
||||
_class = _this select 3;
|
||||
_obj = _this select 4;
|
||||
_activatingplayer = _this select 5;
|
||||
_activatingplayerUID = (getPlayerUID _activatingplayer);
|
||||
_activatingplayerUID = (GetPlayerUIDOld _activatingplayer);
|
||||
|
||||
_proceed = false;
|
||||
|
||||
|
||||
@@ -12,9 +12,9 @@ _price = format ["%2x %1",_currency,_qty];
|
||||
_name = if (alive _player) then { name _player; } else { "Dead Player"; };
|
||||
|
||||
if (_buyorsell == 0) then { //Buy
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, (getPlayerUID _player), _classname, _traderCity, _price];
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) bought a %3 in/at %4 for %5", _name, (GetPlayerUIDOld _player), _classname, _traderCity, _price];
|
||||
} else { //SELL
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4 for %5",_name, (getPlayerUID _player), _classname, _traderCity, _price];
|
||||
diag_log format["EPOCH SERVERTRADE: Player: %1 (%2) sold a %3 in/at %4 for %5",_name, (GetPlayerUIDOld _player), _classname, _traderCity, _price];
|
||||
};
|
||||
|
||||
if (DZE_ConfigTrader) then {
|
||||
|
||||
@@ -126,9 +126,9 @@ _object_killed = {
|
||||
_objID = _object getVariable['ObjectID','0'];
|
||||
_objUID = _object getVariable['ObjectUID','0'];
|
||||
_worldSpace = getPosATL _object;
|
||||
if (getPlayerUID _killer != "") then {
|
||||
if (GetPlayerUIDOld _killer != "") then {
|
||||
_name = if (alive _killer) then { name _killer; } else { format["OBJECT %1", _killer]; };
|
||||
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (getPlayerUID _killer)];
|
||||
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6, Killer: %7 (UID: %8)", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace, _name, (GetPlayerUIDOld _killer)];
|
||||
} else {
|
||||
diag_log format["Vehicle killed: Vehicle %1 (TYPE: %2), CharacterID: %3, ObjectID: %4, ObjectUID: %5, Position: %6", _object, (typeOf _object), _charID, _objID, _objUID, _worldSpace];
|
||||
};
|
||||
|
||||
@@ -914,6 +914,6 @@ server_logUnlockLockEvent = {
|
||||
[_obj, "gear"] call server_updateObject;
|
||||
_statusText = "LOCKED";
|
||||
};
|
||||
diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (getPlayerUID _player), _statusText];
|
||||
diag_log format["SAFE %5: ID:%1 UID:%2 BY %3(%4)", _objectID, _objectUID, (name _player), (GetPlayerUIDOld _player), _statusText];
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user