fix floating loot piles...

This commit is contained in:
[VB]AWOL
2014-01-26 23:43:56 -06:00
parent 26239d31cd
commit 1fe9b76e98
3 changed files with 4 additions and 0 deletions

View File

@@ -58,6 +58,7 @@ if (_hasoutput and !_invehicle) then {
_iPos = getPosATL player;
_radius = 0.0;
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item setposATL _iPos;
} else {
_item = _nearByPile select 0;
};

View File

@@ -58,6 +58,7 @@ if (_hasoutput and !_invehicle) then {
_iPos = getPosATL player;
_radius = 0.0;
_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
_item setposATL _iPos;
} else {
_item = _nearByPile select 0;
};

View File

@@ -54,6 +54,8 @@ if(_type == "backpack") then {
_b0x1337 addBackpackCargoGlobal [_create,_qty];
};
_b0x1337 setPosATL _location;
player reveal _b0x1337;
player action ["Gear", _b0x1337];