Add back missing Epoch player_antiWall call #1817

This commit is contained in:
ebaydayz
2016-12-10 21:20:04 -05:00
parent 2a1bd74eca
commit 46355aed38
3 changed files with 4 additions and 0 deletions

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@@ -19,5 +19,6 @@
[FIXED] Arrows floating in air when shot at same position against a wall multiple times. #1815 @DeVloek @ebayShopper
[FIXED] Swimming in ground glitch when relogging at certain positions on certain maps like Napf and Tavi. @ebayShopper
[FIXED] No damage from hitting ground after HALO jump when DZE_HaloOpenChuteHeight was set to -1. @ebayShopper
[FIXED] Added back missing call to Epoch player_antiWall function for preventing base glitching. #1817 @ndavalos @ebayShopper
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.

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@@ -1,6 +1,7 @@
1.0.5.1 --> 1.0.6 Variable Name Changes:
- Duplicate functions have been renamed:
- dayz_gui --> sched_gui
- dayz_HungerThirst --> dayz_NutritionSystem
- dayz_objectUID3 --> dayz_objectUID2
- DZE_getModelName --> fn_getModelName

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@@ -26,6 +26,8 @@ if (_unit == player) then {
localize "str_actions_exitBlocked" call dayz_rollingMessages;
};
_vehicle call player_antiWall;
//Lets make sure we can process some dmg from ejecting from the vehicle even traveling at lower speeds.
if (((speed _vehicle) > 15) or ((speed _vehicle) < -10)) then {