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https://github.com/EpochModTeam/DayZ-Epoch.git
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Merge branch 'master' of https://github.com/vbawol/DayZ-Epoch
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@@ -14,7 +14,7 @@ _vehiclePos = aimpos _vehicle;
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_playerPos = visiblePositionASL player;
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// ignore if distance is too far
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if((_playerPos distance _vehiclePos) < 10) exitWith {};
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if((_playerPos distance _vehiclePos) > 10) exitWith {};
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// Important! without this we looking at the players feet this gets us torso area
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_playerPos set [2,(_playerPos select 2)+1];
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@@ -18,6 +18,8 @@ dayz_combat = 1;
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if (_ammo isKindOf "Melee") exitWith {
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_unit playActionNow "GestureSwing";
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[1,1] call dayz_HungerThirst;
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// harvest wood check
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_id = _this spawn player_harvest;
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};
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@@ -197,7 +197,7 @@ if (_characterID != "0") then {
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if (vehicle _character != _character) then {
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//[vehicle _character, "position"] call server_updateObject;
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if (!(vehicle _character in needUpdate_objects)) then {
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diag_log format["DEBUG: Added to NeedUpdate=%1",vehicle _character];
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//diag_log format["DEBUG: Added to NeedUpdate=%1",vehicle _character];
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needUpdate_objects set [count needUpdate_objects, vehicle _character];
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};
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};
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@@ -1121,7 +1121,7 @@ if (true) then
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_this = _group_2 createUnit ["GUE_Soldier_MG", [1623.1722, 7797.7886, 0.25734121], [], 0, "CAN_COLLIDE"];
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_unit_108 = _this;
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_this setDir 274.59872;
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; ";
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_this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
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_this setUnitAbility 0.60000002;
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_this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};
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