Revert lobby and player list background colors to A2OA default

Partial reverts of my changes in 6732e5c and e0c0669

It requires too many changes to make the whole A2OA UI match.
This commit is contained in:
ebaydayz
2017-01-17 16:00:49 -05:00
parent 92ee58900c
commit 0d2f96b299
3 changed files with 2 additions and 183 deletions

View File

@@ -14,6 +14,7 @@
[CHANGED] Added point of interest and infectious waterhole map objects are disabled by default due to FPS impact. They can be enabled in init.sqf.
[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper

View File

@@ -99,47 +99,9 @@ class RscDisplayMultiplayerSetup: RscStandardDisplay
y = "(02/100) * SafeZoneH + SafeZoneY";
w = "(96/100) * SafeZoneW";
h = "(06/100) * SafeZoneH";
colorBackground[] = {0.1, 0.1, 0.1, 0.68};
colorBackground[] = {49/255, 36/255, 25/255, 173/255};
text = $STR_UI_LOBBY;
};
class TextMission : RscText {
idc = 1002;
x = "(02/100) * SafeZoneW + SafeZoneX";
y = "(9.5/100) * SafeZoneH + SafeZoneY";
w = "(18/100) * SafeZoneW";
h = "(3/100) * SafeZoneH";
SizeEx = 0.03;
text = $STR_DISP_SRVSETUP_NAME;
colorText[] = {0.95, 0.95, 0.95, 1};
};
class ValueMission : RscText {
idc = 101;
x = "(20/100) * SafeZoneW + SafeZoneX";
y = "(9.5/100) * SafeZoneH + SafeZoneY";
w = "(40/100) * SafeZoneW";
h = "(3/100) * SafeZoneH";
SizeEx = 0.03;
colorText[] = {0.95, 0.95, 0.95, 1};
};
class CA_TextDescription : RscText {
idc = 1004;
x = "(02/100) * SafeZoneW + SafeZoneX";
y = "(12.5/100) * SafeZoneH + SafeZoneY";
w = "(18/100) * SafeZoneW";
h = "(3/100) * SafeZoneH";
SizeEx = 0.03;
text = $STR_DISP_SRVSETUP_DESC;
colorText[] = {0.95, 0.95, 0.95, 1};
};
class CA_ValueDescription : RscText {
idc = 103;
x = "(20/100) * SafeZoneW + SafeZoneX";
y = "(12.5/100) * SafeZoneH + SafeZoneY";
w = "(78/100) * SafeZoneW";
h = "(3/100) * SafeZoneH";
SizeEx = 0.03;
colorText[] = {0.95, 0.95, 0.95, 1};
};
class TextIsland: RscText
{
idc = 1003;
@@ -199,61 +161,6 @@ class RscDisplayMultiplayerSetup: RscStandardDisplay
text = $STR_MP_PLAYERS;
x = "(2/100) * SafeZoneW + SafeZoneX"; // to left
w = "(96/100) * SafeZoneW"; // wide
colorText[] = {0.95, 0.95, 0.95, 1};
class ScrollBar {
color[] = {1, 1, 1, 0.6};
colorActive[] = {0.5, 0.5, 0.5, 1};
colorDisabled[] = {1, 1, 1, 0.3};
thumb = "\z\addons\dayz_code\gui\grey\igui_scrollbar_thumb_ca.paa";
arrowFull = "\z\addons\dayz_code\gui\grey\igui_arrow_top_active_ca.paa";
arrowEmpty = "\z\addons\dayz_code\gui\grey\igui_arrow_top_ca.paa";
border = "\z\addons\dayz_code\gui\grey\igui_border_scroll_ca.paa";
};
};
class CA_B_Lock : RscShortcutButton {
idc = 118;
x = "(39/100) * SafeZoneW + SafeZoneX";
y = "(93/100) * SafeZoneH + SafeZoneY";
w = 0.183825;
color[] = {0.95, 0.95, 0.95, 1.0};
animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
};
class CA_B_DSinterface : RscShortcutButton {
idc = 1012;
default = 0;
onButtonClick = "openDSInterface;";
shortcuts[] = {};
x = "(2.75/100) * SafeZoneW + SafeZoneX";
y = "(93/100) * SafeZoneH + SafeZoneY";
w = 0.26;
text = $STR_DISP_SERVER_CONTROL;
color[] = {0.95, 0.95, 0.95, 1.0};
animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
};
class CA_B_Kick : RscShortcutButton {
idc = 116;
default = 0;
shortcuts[] = {0x00050000 + 2};
x = "(83/100) * SafeZoneW + SafeZoneX";
y = "(14/100) * SafeZoneH + SafeZoneY";
text = $STR_DISP_MP_KICKOFF;
color[] = {0.95, 0.95, 0.95, 1.0};
animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
};
class CA_ButtonContinue : RscShortcutButton {
idc = 1;
@@ -263,13 +170,6 @@ class RscDisplayMultiplayerSetup: RscStandardDisplay
y = "(93/100) * SafeZoneH + SafeZoneY";
text = $STR_DISP_OK;
onButtonClick = "((findDisplay 70) displayCtrl 300) ctrlShow false;";
color[] = {0.95, 0.95, 0.95, 1.0};
animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
};
class CA_ButtonCancel : RscShortcutButton {
idc = 2;
@@ -280,13 +180,6 @@ class RscDisplayMultiplayerSetup: RscStandardDisplay
w = 0.203825;
text = $STR_DISP_BACK;
onButtonClick = "with uiNameSpace do {RscDMSLoad=nil;};"; // autologon at logon on next server
color[] = {0.95, 0.95, 0.95, 1.0};
animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
};
class Y_GamerCard: RscActiveText
{

View File

@@ -339,81 +339,6 @@ class RscDisplayDiary {
delete DiaryBackground;
delete CA_PlayerName;
delete CA_CurrentTaskLabel;
class CA_MainBackground : IGUIBack {
idc = 1020;
x = "SafeZoneX + 0.010 * SafeZoneW";
y = "SafeZoneY + 0.031";
w = "0.98*SafeZoneW";
h = 0.082;
colorbackground[] = {0.1, 0.1, 0.1, 0.85};
};
class CA_TopicsBackground : IGUIBack {
idc = 1021;
x = "0.010*SafeZoneW + SafeZoneX";
y = "SafeZoneY + 0.117";
w = "0.146*SafeZoneW";
h = 0.53;
colorbackground[] = {0.1, 0.1, 0.1, 0.85};
};
class CA_SubTopicsBackground : IGUIBack {
idc = 1022;
x = "0.16*SafeZoneW + SafeZoneX";
y = "SafeZoneY + 0.117";
w = "0.283*SafeZoneW";
h = 0.53;
colorbackground[] = {0.1, 0.1, 0.1, 0.85};
};
class CA_ContentBackground : IGUIBack {
idc = 1023;
x = "0.446*SafeZoneW + SafeZoneX";
y = "SafeZoneY + 0.117";
w = "SafeZoneW * 0.544";
h = 0.832;
colorbackground[] = {0.1, 0.1, 0.1, 0.85};
};
class DiaryList : RscIGUIListBox {
idc = 1001;
onLBSelChanged = "[_this select 0, _this select 1, 'List'] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts\Client\GUI\GUI_logEH.sqf'; private ['_dummy']; _dummy = [_this,'onLBSelChanged'] call compile preprocessfile '\ca\ui\scripts\server_interface.sqf';";
default = 1;
x = "0.010*SafeZoneW + SafeZoneX";
y = "SafeZoneY + 0.137";
w = "0.146*SafeZoneW";
h = 0.6;
colorText[] = {0.95, 0.95, 0.95, 1};
colorSelectBackground[] = {0, 0, 0, 1.0};
colorSelectBackground2[] = {0, 0, 0, 0.8};
class ScrollBar {
color[] = {1, 1, 1, 0.6};
colorActive[] = {0.5, 0.5, 0.5, 1};
colorDisabled[] = {1, 1, 1, 0.3};
thumb = "\z\addons\dayz_code\gui\grey\igui_scrollbar_thumb_ca.paa";
arrowFull = "\z\addons\dayz_code\gui\grey\igui_arrow_top_active_ca.paa";
arrowEmpty = "\z\addons\dayz_code\gui\grey\igui_arrow_top_ca.paa";
border = "\z\addons\dayz_code\gui\grey\igui_border_scroll_ca.paa";
};
};
class CA_DiaryIndex : RscIGUIListBox {
idc = 1002;
onLBSelChanged = "[_this select 0, _this select 1, 'Index'] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts\Client\GUI\GUI_logEH.sqf';";
default = 0;
x = "0.16*SafeZoneW + SafeZoneX";
y = "SafeZoneY + 0.137";
w = "0.283*SafeZoneW";
h = 0.6;
sizeEx = 0.034;
colorText[] = {0.95, 0.95, 0.95, 1};
colorSelectBackground[] = {0, 0, 0, 1.0};
colorSelectBackground2[] = {0, 0, 0, 0.8};
class ScrollBar {
color[] = {1, 1, 1, 0.6};
colorActive[] = {0.5, 0.5, 0.5, 1};
colorDisabled[] = {1, 1, 1, 0.3};
thumb = "\z\addons\dayz_code\gui\grey\igui_scrollbar_thumb_ca.paa";
arrowFull = "\z\addons\dayz_code\gui\grey\igui_arrow_top_active_ca.paa";
arrowEmpty = "\z\addons\dayz_code\gui\grey\igui_arrow_top_ca.paa";
border = "\z\addons\dayz_code\gui\grey\igui_border_scroll_ca.paa";
};
};
};
};