mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Revert lobby and player list background colors to A2OA default
Partial reverts of my changes in6732e5cande0c0669It requires too many changes to make the whole A2OA UI match.
This commit is contained in:
@@ -14,6 +14,7 @@
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[CHANGED] Added point of interest and infectious waterhole map objects are disabled by default due to FPS impact. They can be enabled in init.sqf.
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[CHANGED] Added shadow to dayz_rollingMessages white text so it is visible on light colored backgrounds and looks like cutText.
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[CHANGED] Reverted pain to old violent shaking effect instead of subtle gun sway. #1839 @AirwavesMan @schwanzkopfhegel
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[CHANGED] Reverted lobby and player list background colors to A2OA default instead of dark grey
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[FIXED] Wrong texture for z_hunter zombie. #1805 @schwanzkopfhegel @ebayShopper
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[FIXED] Refuel with generator at gas station not working. #1806 @Helios27 @ebayShopper
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@@ -99,47 +99,9 @@ class RscDisplayMultiplayerSetup: RscStandardDisplay
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y = "(02/100) * SafeZoneH + SafeZoneY";
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w = "(96/100) * SafeZoneW";
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h = "(06/100) * SafeZoneH";
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colorBackground[] = {0.1, 0.1, 0.1, 0.68};
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colorBackground[] = {49/255, 36/255, 25/255, 173/255};
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text = $STR_UI_LOBBY;
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};
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class TextMission : RscText {
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idc = 1002;
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x = "(02/100) * SafeZoneW + SafeZoneX";
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y = "(9.5/100) * SafeZoneH + SafeZoneY";
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w = "(18/100) * SafeZoneW";
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h = "(3/100) * SafeZoneH";
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SizeEx = 0.03;
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text = $STR_DISP_SRVSETUP_NAME;
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colorText[] = {0.95, 0.95, 0.95, 1};
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};
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class ValueMission : RscText {
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idc = 101;
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x = "(20/100) * SafeZoneW + SafeZoneX";
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y = "(9.5/100) * SafeZoneH + SafeZoneY";
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w = "(40/100) * SafeZoneW";
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h = "(3/100) * SafeZoneH";
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SizeEx = 0.03;
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colorText[] = {0.95, 0.95, 0.95, 1};
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};
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class CA_TextDescription : RscText {
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idc = 1004;
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x = "(02/100) * SafeZoneW + SafeZoneX";
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y = "(12.5/100) * SafeZoneH + SafeZoneY";
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w = "(18/100) * SafeZoneW";
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h = "(3/100) * SafeZoneH";
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SizeEx = 0.03;
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text = $STR_DISP_SRVSETUP_DESC;
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colorText[] = {0.95, 0.95, 0.95, 1};
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};
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class CA_ValueDescription : RscText {
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idc = 103;
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x = "(20/100) * SafeZoneW + SafeZoneX";
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y = "(12.5/100) * SafeZoneH + SafeZoneY";
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w = "(78/100) * SafeZoneW";
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h = "(3/100) * SafeZoneH";
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SizeEx = 0.03;
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colorText[] = {0.95, 0.95, 0.95, 1};
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};
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class TextIsland: RscText
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{
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idc = 1003;
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@@ -199,61 +161,6 @@ class RscDisplayMultiplayerSetup: RscStandardDisplay
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text = $STR_MP_PLAYERS;
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x = "(2/100) * SafeZoneW + SafeZoneX"; // to left
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w = "(96/100) * SafeZoneW"; // wide
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colorText[] = {0.95, 0.95, 0.95, 1};
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class ScrollBar {
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color[] = {1, 1, 1, 0.6};
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colorActive[] = {0.5, 0.5, 0.5, 1};
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colorDisabled[] = {1, 1, 1, 0.3};
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thumb = "\z\addons\dayz_code\gui\grey\igui_scrollbar_thumb_ca.paa";
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arrowFull = "\z\addons\dayz_code\gui\grey\igui_arrow_top_active_ca.paa";
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arrowEmpty = "\z\addons\dayz_code\gui\grey\igui_arrow_top_ca.paa";
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border = "\z\addons\dayz_code\gui\grey\igui_border_scroll_ca.paa";
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};
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};
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class CA_B_Lock : RscShortcutButton {
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idc = 118;
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x = "(39/100) * SafeZoneW + SafeZoneX";
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y = "(93/100) * SafeZoneH + SafeZoneY";
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w = 0.183825;
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color[] = {0.95, 0.95, 0.95, 1.0};
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animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
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animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
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animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
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animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
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animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
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animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
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};
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class CA_B_DSinterface : RscShortcutButton {
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idc = 1012;
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default = 0;
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onButtonClick = "openDSInterface;";
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shortcuts[] = {};
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x = "(2.75/100) * SafeZoneW + SafeZoneX";
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y = "(93/100) * SafeZoneH + SafeZoneY";
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w = 0.26;
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text = $STR_DISP_SERVER_CONTROL;
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color[] = {0.95, 0.95, 0.95, 1.0};
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animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
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animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
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animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
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animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
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animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
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animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
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};
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class CA_B_Kick : RscShortcutButton {
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idc = 116;
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default = 0;
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shortcuts[] = {0x00050000 + 2};
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x = "(83/100) * SafeZoneW + SafeZoneX";
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y = "(14/100) * SafeZoneH + SafeZoneY";
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text = $STR_DISP_MP_KICKOFF;
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color[] = {0.95, 0.95, 0.95, 1.0};
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animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
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animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
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animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
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animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
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animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
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animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
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};
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class CA_ButtonContinue : RscShortcutButton {
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idc = 1;
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@@ -263,13 +170,6 @@ class RscDisplayMultiplayerSetup: RscStandardDisplay
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y = "(93/100) * SafeZoneH + SafeZoneY";
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text = $STR_DISP_OK;
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onButtonClick = "((findDisplay 70) displayCtrl 300) ctrlShow false;";
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color[] = {0.95, 0.95, 0.95, 1.0};
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animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
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animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
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animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
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animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
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animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
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animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
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};
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class CA_ButtonCancel : RscShortcutButton {
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idc = 2;
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@@ -280,13 +180,6 @@ class RscDisplayMultiplayerSetup: RscStandardDisplay
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w = 0.203825;
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text = $STR_DISP_BACK;
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onButtonClick = "with uiNameSpace do {RscDMSLoad=nil;};"; // autologon at logon on next server
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color[] = {0.95, 0.95, 0.95, 1.0};
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animTextureNormal = "\z\addons\dayz_code\gui\grey\ui_button_normal_ca.paa";
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animTextureDisabled = "\z\addons\dayz_code\gui\grey\ui_button_disabled_ca.paa";
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animTextureOver = "\z\addons\dayz_code\gui\grey\ui_button_over_ca.paa";
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animTextureFocused = "\z\addons\dayz_code\gui\grey\ui_button_focus_ca.paa";
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animTexturePressed = "\z\addons\dayz_code\gui\grey\ui_button_down_ca.paa";
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animTextureDefault = "\z\addons\dayz_code\gui\grey\ui_button_default_ca.paa";
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};
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class Y_GamerCard: RscActiveText
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{
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@@ -339,81 +339,6 @@ class RscDisplayDiary {
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delete DiaryBackground;
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delete CA_PlayerName;
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delete CA_CurrentTaskLabel;
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class CA_MainBackground : IGUIBack {
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idc = 1020;
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x = "SafeZoneX + 0.010 * SafeZoneW";
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y = "SafeZoneY + 0.031";
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w = "0.98*SafeZoneW";
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h = 0.082;
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colorbackground[] = {0.1, 0.1, 0.1, 0.85};
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};
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class CA_TopicsBackground : IGUIBack {
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idc = 1021;
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x = "0.010*SafeZoneW + SafeZoneX";
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y = "SafeZoneY + 0.117";
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w = "0.146*SafeZoneW";
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h = 0.53;
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colorbackground[] = {0.1, 0.1, 0.1, 0.85};
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};
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class CA_SubTopicsBackground : IGUIBack {
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idc = 1022;
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x = "0.16*SafeZoneW + SafeZoneX";
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y = "SafeZoneY + 0.117";
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w = "0.283*SafeZoneW";
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h = 0.53;
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colorbackground[] = {0.1, 0.1, 0.1, 0.85};
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};
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class CA_ContentBackground : IGUIBack {
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idc = 1023;
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x = "0.446*SafeZoneW + SafeZoneX";
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y = "SafeZoneY + 0.117";
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w = "SafeZoneW * 0.544";
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h = 0.832;
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colorbackground[] = {0.1, 0.1, 0.1, 0.85};
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};
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class DiaryList : RscIGUIListBox {
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idc = 1001;
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onLBSelChanged = "[_this select 0, _this select 1, 'List'] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts\Client\GUI\GUI_logEH.sqf'; private ['_dummy']; _dummy = [_this,'onLBSelChanged'] call compile preprocessfile '\ca\ui\scripts\server_interface.sqf';";
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default = 1;
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x = "0.010*SafeZoneW + SafeZoneX";
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y = "SafeZoneY + 0.137";
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w = "0.146*SafeZoneW";
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h = 0.6;
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colorText[] = {0.95, 0.95, 0.95, 1};
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colorSelectBackground[] = {0, 0, 0, 1.0};
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colorSelectBackground2[] = {0, 0, 0, 0.8};
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class ScrollBar {
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color[] = {1, 1, 1, 0.6};
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colorActive[] = {0.5, 0.5, 0.5, 1};
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colorDisabled[] = {1, 1, 1, 0.3};
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thumb = "\z\addons\dayz_code\gui\grey\igui_scrollbar_thumb_ca.paa";
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arrowFull = "\z\addons\dayz_code\gui\grey\igui_arrow_top_active_ca.paa";
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arrowEmpty = "\z\addons\dayz_code\gui\grey\igui_arrow_top_ca.paa";
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border = "\z\addons\dayz_code\gui\grey\igui_border_scroll_ca.paa";
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};
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};
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class CA_DiaryIndex : RscIGUIListBox {
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idc = 1002;
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onLBSelChanged = "[_this select 0, _this select 1, 'Index'] call compile preprocessFileLineNumbers 'ca\Warfare2\Scripts\Client\GUI\GUI_logEH.sqf';";
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default = 0;
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x = "0.16*SafeZoneW + SafeZoneX";
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y = "SafeZoneY + 0.137";
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w = "0.283*SafeZoneW";
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h = 0.6;
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sizeEx = 0.034;
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colorText[] = {0.95, 0.95, 0.95, 1};
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colorSelectBackground[] = {0, 0, 0, 1.0};
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colorSelectBackground2[] = {0, 0, 0, 0.8};
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class ScrollBar {
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color[] = {1, 1, 1, 0.6};
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colorActive[] = {0.5, 0.5, 0.5, 1};
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colorDisabled[] = {1, 1, 1, 0.3};
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thumb = "\z\addons\dayz_code\gui\grey\igui_scrollbar_thumb_ca.paa";
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arrowFull = "\z\addons\dayz_code\gui\grey\igui_arrow_top_active_ca.paa";
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arrowEmpty = "\z\addons\dayz_code\gui\grey\igui_arrow_top_ca.paa";
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border = "\z\addons\dayz_code\gui\grey\igui_border_scroll_ca.paa";
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};
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};
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};
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};
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