Fix snap point for half cinder wall

This commit is contained in:
A Man
2019-10-20 18:30:29 +02:00
parent e884a17552
commit 8f10a36b99
3 changed files with 3 additions and 2 deletions

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@@ -17,6 +17,7 @@
[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan
[FIXED] Vehicles jumping into the air after flipping. @AirwavesMan
[FIXED] Crafting wooden arrows from wood piles and razors was not possible. @AirwavesMan
[FIXED] Top snap point for half cinder wall was incorrect. @ndavalos, @AirwavesMan
[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
[UPDATED] Added notification when status icons are disabled

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@@ -288,7 +288,7 @@ class SnapBuilding {
{0,0,0,"Pivot"},
{-2.64, 0, 1.685,"Left"},
{2.64, 0, 1.685,"Right"},
{0, 0, 1.685,"Top"}
{0, 0, 1.5,"Top"}
};
};
class CinderWallDoorSmall_DZ: Cinder_DZE {};

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@@ -34,7 +34,7 @@ DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_glo
DZE_NutritionDivisor = [1, 1, 1, 1]; //array of DIVISORS that regulate the rate of [calories, thirst, hunger, temperature] use when "working" (keep in mind that temperature raises with actions) - min values 0.1 - Larger values slow the effect, smaller values accelerate it
DZE_ZombieSpeed = [0,0]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)
DZE_lockablesHarderPenalty = true; // Enforce an exponential wait on attempts between unlocking a safe/lockbox from a failed code.
DZE_Hide_Body = true; //Enable hide dead bodies. Hiding a dead body removes the corps marker from the map too. Default = true
DZE_Hide_Body = true; //Enable hide dead bodies. Hiding a dead body removes the corpse marker from the map too. Default = true
// SafeZone
DZE_SafeZoneZombieLoot = false; // Enable spawning of Zombies and loot in positions listed in DZE_SafeZonePosArray?