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https://github.com/EpochModTeam/DayZ-Epoch.git
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readded small loot spawn code
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104
SQF/dayz_code/compile/spawn_loot_small.sqf
Normal file
104
SQF/dayz_code/compile/spawn_loot_small.sqf
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@@ -0,0 +1,104 @@
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private ["_iItem","_iClass","_iPos","_radius","_item","_itemTypes","_index","_weights","_cntWeights","_canType","_dateNow"];
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_iItem = _this select 0;
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_iClass = _this select 1;
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//diag_log format["DEBUG spawn loot class: %1", _iClass];
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_iPos = _this select 2;
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_radius = _this select 3;
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switch (_iClass) do
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{
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default
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{
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//Item is sigle, add 1 item from CfgLootSmall
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [];
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iClass)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iClass)) select 0);
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};
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_index = dayzE_CLSBase find _iClass;
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_weights = dayzE_CLSChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_canType = _itemTypes select _index;
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_item addMagazineCargoGlobal [_canType,1];
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};
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case "single":
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{
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//Item is sigle, add 1 item from CfgLootSmall
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [];
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
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};
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_index = dayzE_CLSBase find _iItem;
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_weights = dayzE_CLSChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_canType = _itemTypes select _index;
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_item addMagazineCargoGlobal [_canType,1];
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};
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case "cfglootweapon":
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{
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//Item is sigle, add 1 item from cfgloot
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [];
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
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};
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_index = dayz_CLBase find _iItem;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_index = floor(random _cntWeights);
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_index = _weights select _index;
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_iItem = _itemTypes select _index;
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addWeaponCargoGlobal [_iItem,1];
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};
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case "weapon":
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{
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addWeaponCargoGlobal [_iItem,1];
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};
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case "magazine":
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{
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//Item is one magazine
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item addMagazineCargoGlobal [_iItem,1];
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};
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case "weaponnomags":
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{
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//do nothing for now
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};
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case "backpack":
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{
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//do nothing for now
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};
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case "object":
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{
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//do nothing for now
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};
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};
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if ((count _iPos) > 2) then {
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_item setPosATL _iPos;
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};
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_item
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