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Update change log
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@@ -115,6 +115,7 @@
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[FIXED] Players will no longer end up swimming in the ground after spawn, relog or clothes change on maps with respawn_west in the water. @ebaydayz
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[FIXED] It is no longer possible to drag players through base walls when they are unconscious. @icomrade
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[FIXED] Purchased vehicles should no longer spawn inside each other on trader helipads. @icomrade
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[FIXED] Humanity hit is now applied correctly to players shooting from vehicles. @ebaydayz
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[UPDATED] .hpp files updated in dayz_code\Configs\CfgLoot\CfgBuildingPos. @Uro1
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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@@ -75,7 +75,7 @@ if (_unit == player) then {
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if (_hit == "") exitWith //Ignore none part dmg. Exit after processing humanity hit
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{
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if ((_source != player) and _isPlayer && alive player) then
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if (_source != player && _isPlayer && alive player) then
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{
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_isBandit = (player getVariable["humanity",0]) <= -5000;
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//_isBandit = (_model in ["Bandit1_DZ","BanditW1_DZ"]);
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@@ -141,7 +141,7 @@ playMusic "dayz_track_death_1";
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uiSleep 2;
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for "_x" from 5 to 1 step -1 do {
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titleText [format[localize "str_return_lobby",_x], "PLAIN DOWN", 1];
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titleText [format[localize "str_return_lobby", _x], "PLAIN DOWN", 1];
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uiSleep 1;
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};
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@@ -11,6 +11,6 @@ if (_selection != "" and local _unit) then {
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if (_damage == 0) then {
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[_unit,"repair"] call server_updateObject;
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} else {
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[_unit,"damage"] call server_updateObject;
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[_unit,"damage"] call server_updateObject;
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};
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};
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@@ -3839,7 +3839,6 @@
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<Key ID="STR_EQUIP_DESC_HERBBOX">
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<English>Box of medicinal herbs</English>
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<Russian>Коробка лекарственных трав</Russian>
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<Spanish>Box of medicinal herbs</Spanish>
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<Czech>Krabice plná nejrůznějších léčivých rostlin. Sen každé babky kořenářky.</Czech>
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<German>Eine Schachtel mit medizinischen Kräutern.</German>
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</Key>
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@@ -6624,7 +6623,7 @@
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<Key ID="str_player_consumed_food_2">
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<English>You ate %1 but spit out most of it. You're too full to eat anything.</English>
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<German>Du versuchst %1 zu essen, musst aber das meiste wieder ausspucken. Du bist einfach zu satt, um noch mehr zu essen.</German>
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<Russian>Вы съели %1, но выплюнули большую часть.\nВы слишком сыты, чтобы проглотить что-нибуть еще.</Russian>
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<Russian>Вы съели %1, но выплюнули большую часть. Вы слишком сыты, чтобы проглотить что-нибуть еще.</Russian>
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<Spanish>Comiste %1 pero escupiste la mayor parte. Estás demasiado lleno para seguir comiendo.</Spanish>
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<French>Vous n'avez pas pu terminer votre %1. Vous avez trop mangé.</French>
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<Czech>Snědli jste %1, ale většinu jste vyplivnul. Jste plný a víc toho už nesníte.</Czech>
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