mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
@@ -36,6 +36,8 @@
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[FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid
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[FIXED] Crafting a sledgehammer with one already in your toolbelt no longer eats your parts. #1567 #1667 @Namindu
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[FIXED] DarkUI hunger and thirst inconsistency with vanilla UI and health system @SplenectomY @icomrade #1622
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[FIXED] Fire barrels not being detected over water @pj999 @icomrade #1559
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[FIXED] Opening supply crates over water no longer drops the items on the sea floor @pj999 @icomrade #1558
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[UPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1
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[UPDATED] .bat files updated in Config-Examples @Raziel23x
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@@ -229,7 +229,10 @@ if (_canDo) then {
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_bag addWeaponCargoGlobal [_x,1];
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} else {
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systemChat format[(localize "str_epoch_player_314"),_x];
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_object = createVehicle ["WeaponHolder",position player,[],0,"CAN_COLLIDE"];
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_location = player modeltoworld [0,0.3,0];
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if ((_location select 2) < 0) then {_location set [2,0];};
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_object = createVehicle ["WeaponHolder",_location,[],0,"CAN_COLLIDE"];
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if (surfaceIsWater _location) then {_object setPosASL (getPosASL player);} else {_object setPosATL _location;};
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_object setVariable ["permaLoot",true];
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_object addWeaponCargoGlobal [_x,1];
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};
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@@ -54,7 +54,7 @@ if(_type == "backpack") then {
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_b0x1337 addBackpackCargoGlobal [_create,_qty];
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};
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if (surfaceIsWater _location) then {
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_b0x1337 setPosASL _location;
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_b0x1337 setPosASL (getPosASL player);
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} else {
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_b0x1337 setPosATL _location;
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};
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