Removed old files

remove show_dialog.sqf - old configs trader
player_hiveTrading.sqf - old configs trader
object_maintenance.sqf - DayZ fences
object_disassembly.sqf - DayZ fences
This commit is contained in:
A Man
2019-12-16 16:54:25 +01:00
parent 3cb7a52696
commit 8af0f2a03a
5 changed files with 0 additions and 506 deletions

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@@ -1,165 +0,0 @@
private ["_cursorTarget","_onLadder","_isWater","_alreadyRemoving","_characterID","_objectID","_objectUID","_ownerArray","_dir",
"_realObjectStillThere","_upgrade","_entry","_parent","_requiredParts","_requiredTools","_model","_needTool","_displayname",
"_whpos","_wh","_object","_vector","_dis","_puid","_variables"];
_cursorTarget = _this;
// ArmaA2 bug workaround: sometimes the object is null
if ((isNil "_cursorTarget") or {(isNull _cursorTarget)}) then {
_cursorTarget = nearestObjects [ player modelToWorld [0,1.5,0] , ["DZ_buildables","BuiltItems"], 1.5];
_cursorTarget = if (count _cursorTarget == 0) then { objNull } else { _cursorTarget select 0 };
};
if(isNull _cursorTarget) exitWith { localize "str_disassembleNoOption" call dayz_rollingMessages; };
//Normal blocked stuff
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
if(_isWater or _onLadder) exitWith { localize "str_water_ladder_cant_do" call dayz_rollingMessages; };
_alreadyRemoving = _cursorTarget getVariable["ObjectLocked",0];
if (_alreadyRemoving == 1) exitWith { localize "str_disassembleInProgress" call dayz_rollingMessages; };
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
_cursorTarget setVariable["ObjectLocked",1,true];
_characterID = _cursorTarget getVariable ["characterID","0"];
_objectID = _cursorTarget getVariable ["ObjectID","0"];
_objectUID = _cursorTarget getVariable ["ObjectUID","0"];
_ownerArray = _cursorTarget getVariable ["ownerArray",[]];
_dir = round getDir _cursorTarget;
_vector = [vectorDir _cursorTarget,vectorUp _cursorTarget];
_pos = getposATL _cursorTarget;
if (((_vector select 1) select 2) - 1 > 0.001) then { _pos set [2,0]; };
_realObjectStillThere = true;
_upgrade = typeOf _cursorTarget;
_entry = configFile >> "CfgVehicles" >> _upgrade;
r_interrupt = false;
_disassemblyParts = [] + (getArray (_entry >> "Disassembly" >> "removedParts"));
_disassemblyReturnChance = getNumber (_entry >> "Disassembly" >> "removedChance");
for "_i" from 1 to 20 do {
_parent = inheritsFrom _entry;
_requiredParts = [] + (getArray (_parent >> "Upgrade" >> "requiredParts"));
_requiredTools = [] + (getArray (_parent >> "Upgrade" >> "requiredTools"));
_model = getText (_parent >> "model"); // model of parent
_displayname = getText (_entry >> "displayName"); // name of current
diag_log format["%1 - %2 - %3 - %4 - %5",_parent,_requiredParts,_requiredTools,_model,_displayname];
// check the tools needed
_needTool = "";
{
if !(_x in items player) exitWith { _needTool = getText(configFile >> "CfgWeapons" >> _x >> "displayName"); };
} count _requiredTools;
if (_needTool != "") exitWith { format[localize "str_disassembleMissingTool",_needTool] call dayz_rollingMessages; };
if (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 0) then {
player playActionNow "Medic";
_dis=20;
[player,"tentpack",0,false,20] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
//wait animation starts and block
waitUntil {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 1};
};
if (_realObjectStillThere) then { // send to server the destroy request
_realObjectStillThere = false;
PVDZ_obj_Destroy = [_objectID,_objectUID,player,_cursorTarget,dayz_authKey];
publicVariableServer "PVDZ_obj_Destroy";
diag_log [diag_ticktime, __FILE__, "Networked object, request to destroy", PVDZ_obj_Destroy];
} else {
// remove object
deleteVehicle _cursorTarget;
};
_cursorTarget = objNull;
["Working",0,[20,40,15,0]] call dayz_NutritionSystem;
// check whether we reached the base class, for which no P3D is defined
if (count _requiredParts == 0) exitwith {
diag_log [diag_ticktime, __FILE__, "Dismantle terminated, last building deleted is:", _upgrade];
};
// create a weaponholder with dismissed parts
_whpos=player modelToWorld [2 * sin(30*_i), 2 * cos(30*_i), 0];
_whpos set [2,0];
_wh = createVehicle ["WeaponHolder", _whpos, [], 0, "CAN_COLLIDE"];
_wh setDir (30*_i);
_wh setPosATL _whpos;
{
//Never return _disassemblyParts_.
if (!(_x in _disassemblyParts)) then {
//Random other returned items.
if ([_disassemblyReturnChance] call fn_chance) then {
if (isClass (configFile >> "CfgMagazines" >> _x))
then { _wh addMagazineCargoGlobal [_x, 1]; }
else { _wh addWeaponCargoGlobal [_x, 1]; };
};
};
} forEach _requiredParts;
diag_log [diag_ticktime, __FILE__, "Pile created with:", _requiredParts];
// create the parent object locally
_upgrade = configName _parent;
if (getNumber(_parent >> "scope")==2) then {
_cursorTarget = _upgrade createVehicleLocal getMarkerpos "respawn_west";
_cursorTarget setVectorDirAndUp _vector;
_cursorTarget setPosATL _pos;
};
uiSleep 1.5;
if (r_interrupt) exitwith {
diag_log [diag_ticktime, __FILE__, "Operation interrupted, last building deleted is:", _upgrade];
};
_entry = _parent;
};
// wait animation ends
waitUntil {r_interrupt or (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "disableWeapons") == 0)};
if (r_interrupt and vehicle player == player) then {
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
r_interrupt = false;
};
if (!_realObjectStillThere) then {
// current object is a local one, replace it by a networked one, with all attributes
// and request a HIVE save
if (!isNull _cursorTarget) then {
_upgrade = typeOf _cursorTarget;
deleteVehicle _cursorTarget;
if (getNumber(_parent >> "scope")==2) then {
_object = createVehicle [_upgrade, getMarkerpos "respawn_west", [], 0, "CAN_COLLIDE"];
//if (_object isKindOf "DZ_buildables") then { _object allowDamage false; };
_object setVectorDirAndUp _vector;
_object setPosATL _pos;
_puid = getPlayerUID player;
if (!(_puid in _ownerArray)) then {
_ownerArray set [ count _ownerArray, _puid ];
};
_object setVariable ["ownerArray",_ownerArray,true];
_variables = [[ "ownerArray", _ownerArray]];
_object setVariable ["characterID",_characterID,true];
PVDZ_obj_Publish = [dayz_characterID,_object,[_dir, _pos],_variables,player,dayz_authKey];
publicVariableServer "PVDZ_obj_Publish";
diag_log [diag_ticktime, __FILE__, "New Networked object, request to save to hive. PVDZ_obj_Publish:", PVDZ_obj_Publish];
/*
//Send maintenance info
PVDZ_veh_Save = [_object,"maintenance"];
publicVariableServer "PVDZ_veh_Save";*/
player reveal _object;
};
};
};
localize "str_disassembleDone" call dayz_rollingMessages;
_cursorTarget setVariable["ObjectLocked",0,true];
dayz_actionInProgress = false;

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@@ -1,103 +0,0 @@
/*
Upkeep on built items.
*/
#define MAINTENANCE_NUTRITION_VALUES [20,40,15,0]
private ["_cursorTarget","_item","_classname","_displayname","_requiredTools","_requiredParts","_onLadder","_isWater","_startMaintenance","_dis","_sfx","_finished"];
_cursorTarget = _this;
// ArmaA2 bug workaround: sometimes the object is null
if ((isNil "_cursorTarget") or {(isNull _cursorTarget)}) then {
_cursorTarget = nearestObjects [ player modelToWorld [0,1.5,0] , ["DZ_buildables","BuiltItems"], 1.5];
_cursorTarget = if (count _cursorTarget == 0) then { objNull } else { _cursorTarget select 0 };
};
if(isNull _cursorTarget) exitWith {
localize "str_maintenanceNoOption" call dayz_rollingMessages;
};
//Item
_item = typeof _cursorTarget;
//diag_log (str(_item));
_classname = configFile >> "CfgVehicles" >> _item;
_displayname = getText (_classname >> "displayname");
//Get tools needed
_requiredTools = getArray (_classname >> "Maintenance" >> "requiredTools");
//diag_log (str(_requiredTools));
//get parts needed
_requiredParts = getArray (_classname >> "Maintenance" >> "requiredParts");
//diag_log (str(_requiredParts));
//Normal blocked stuff
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
_startMaintenance = true;
if(_isWater or _onLadder) exitWith {
localize "str_water_ladder_cant_do" call dayz_rollingMessages;
};
if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;};
dayz_actionInProgress = true;
// lets check player has requiredTools for upgrade
{
if (!(_x IN items player)) exitWith {
format[localize "str_maintenanceMissingTool",_x] call dayz_rollingMessages; //"Missing %1 to do maintenance %2."
_startMaintenance = false;
};
} count _requiredTools;
// lets check player has requiredParts for upgrade
{
if (!(_x IN magazines player)) exitWith {
format[localize "str_maintenanceMissingPart",_x,_displayname] call dayz_rollingMessages; //"Missing %1 to maintenance %2."
_startMaintenance = false;
};
} count _requiredParts;
if (_startMaintenance) then {
_dis=20;
_sfx = "tentpack";
[player,_sfx,0,false,_dis] call dayz_zombieSpeak;
[player,_dis,true,(getPosATL player)] call player_alertZombies;
_finished = ["Medic",1] call fn_loopAction;
if (_finished) then {
//Double check player did not drop any items
{
if !(_x in magazines player) exitWith {
format[localize "str_maintenanceMissingPart",_x,_displayname] call dayz_rollingMessages; //"Missing %1 to maintenance %2."
_startMaintenance = false;
};
} count _requiredParts;
if (!_startMaintenance) exitWith {};
{ player removeMagazine _x } count _requiredParts;
["Working",0,MAINTENANCE_NUTRITION_VALUES] call dayz_NutritionSystem; // Added Nutrition-Factor for work
PVDZ_veh_Save = [_cursorTarget,"maintenance"];
if (isServer) then {
PVDZ_veh_Save call server_updateObject;
} else {
publicVariableServer "PVDZ_veh_Save";
};
//PVDZ_object_replace = _cursorTarget;
//publicVariableServer "PVDZ_object_replace";
_cursorTarget setVariable["Maintenance",false,true];
localize "str_maintenanceDone" call dayz_rollingMessages;
};
};
dayz_actionInProgress = false;

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@@ -1,22 +0,0 @@
private ["_trader_data", "_dialog"];
if (dayz_actionInProgress) exitWith {localize "STR_EPOCH_PLAYER_103" call dayz_rollingMessages;};
_trader_data = (_this select 3);
_dialog = createdialog "TraderDialog";
lbClear TraderDialogCatList;
lbClear TraderDialogItemList;
TraderCurrentCatIndex = -1;
TraderItemList = [];
TraderCatList = [];
{
private ["_index", "_x"];
_index = lbAdd [TraderDialogCatList, _x select 0];
TraderCatList set [count TraderCatList, _x select 1];
} count _trader_data;
waitUntil { !dialog };
TraderCurrentCatIndex = -1;
TraderCatList = [];

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@@ -1,215 +0,0 @@
// trader menu gui by maca134
TraderDialogCatList = 12000;
TraderDialogItemList = 12001;
TraderDialogBuyPrice = 12002;
TraderDialogSellPrice = 12003;
TraderDialogBuyBtn = 12004;
TraderDialogSellBtn = 12005;
TraderDialogCurrency = 12006;
TraderCurrentCatIndex = -1;
TraderCatList = [];
TraderItemList = [];
TraderDialogLoadItemList = {
private ["_index","_trader_id","_activatingPlayer","_objclass","_item_list"];
TraderItemList = [];
_index = _this select 0;
if (_index < 0 || TraderCurrentCatIndex == _index) exitWith {};
TraderCurrentCatIndex = _index;
_trader_id = TraderCatList select _index;
_activatingPlayer = player;
lbClear TraderDialogItemList;
ctrlSetText [TraderDialogBuyPrice, ""];
ctrlSetText [TraderDialogSellPrice, ""];
lbAdd [TraderDialogItemList, "Loading items..."];
//PVDZE_plr_TradeMenuResult = call compile format["tcacheBuy_%1;",_trader_id];
PVDZE_plr_TradeMenuResult = missionNamespace getVariable (format["tcacheBuy_%1;",_trader_id]);
//[[5969,["Ikarus",2],10003,[5,"ItemGoldBar",1],[3,"ItemGoldBar",1],0,588,"trade_any_vehicle"],[5970,["Ikarus_TK_CIV_EP1",2],10006,[5,"ItemGoldBar",1],[3,"ItemGoldBar",1],0,588,"trade_any_vehicle"],[5971,["S1203_TK_CIV_EP1",2],10004,[4,"ItemGoldBar",1],[2,"ItemGoldBar",1],0,588,"trade_any_vehicle"],[5972,["S1203_ambulance_EP1",2],10002,[4,"ItemGoldBar",1],[2,"ItemGoldBar",1],0,588,"trade_any_vehicle"]]
if(isNil "PVDZE_plr_TradeMenuResult") then {
PVDZE_plr_TradeMenu = [_activatingPlayer,_trader_id];
publicVariableServer "PVDZE_plr_TradeMenu";
waitUntil {!isNil "PVDZE_plr_TradeMenuResult"};
if (count PVDZE_plr_TradeMenuResult > 0) then {
missionNamespace setVariable [(format["tcacheBuy_%1;",_trader_id]),PVDZE_plr_TradeMenuResult];
};
};
lbClear TraderDialogItemList;
_item_list = [];
{
private ["_header", "_item", "_name", "_type", "_textPart", "_qty", "_buy", "_bqty", "_bname", "_btype", "_btextCurrency", "_sell", "_sqty", "_sname", "_stype", "_stextCurrency", "_order", "_order", "_afile", "_File", "_count", "_bag", "_bagclass", "_index", "_image", "_ignore"];
_header = _x select 0; // "TRD"
_item = _x select 1;
_name = _item select 0;
_type = _item select 1;
switch (true) do {
case (_type == 1): {
_type = "CfgMagazines";
};
case (_type == 2): {
_type = "CfgVehicles";
};
case (_type == 3): {
_type = "CfgWeapons";
};
};
_ignore = false;
if (dayz_classicBloodBagSystem && _name in dayz_typedBags) then {
if (_name == "bloodBagONEG") then {_name = "ItemBloodbag";} else {_ignore = true;};
};
// Display Name of item
_textPart = getText(configFile >> _type >> _name >> "displayName");
// Total in stock
_qty = _x select 2;
// Buy Data from array
_buy = _x select 3;
_bqty = _buy select 0;
_bname = _buy select 1;
_btype = _buy select 2;
switch(true)do{
case (_btype == 1): {
_btype = "CfgMagazines";
};
case (_btype == 2): {
_btype = "CfgVehicles";
};
case (_btype == 3): {
_btype = "CfgWeapons";
};
};
// Display Name of buy item
_btextCurrency = getText(configFile >> _btype >> _bname >> "displayName");
_sell = _x select 4;
_sqty = _sell select 0;
_sname = _sell select 1;
_stype = _sell select 2;
switch(true)do{
case (_stype == 1): {
_stype = "CfgMagazines";
};
case (_stype == 2): {
_stype = "CfgVehicles";
};
case (_stype == 3): {
_stype = "CfgWeapons";
};
};
// Display Name of sell item
_stextCurrency = getText(configFile >> _stype >> _sname >> "displayName");
// Menu sort order
_order = _x select 5;
// Action file to use for trade
_afile = _x select 7;
_File = "\z\addons\dayz_code\actions\" + _afile + ".sqf";
_count = 0;
if(_type == "CfgVehicles") then {
if (_afile == "trade_backpacks") then {
_bag = unitBackpack player;
_bagclass = typeOf _bag;
if(_name == _bagclass) then {
_count = 1;
};
} else {
if (isClass(configFile >> "CfgVehicles" >> _name)) then {
_count = {(typeOf _x) == _name} count (nearestObjects [(getPosATL player), [_name], Z_VehicleDistance]);
};
};
};
if(_type == "CfgMagazines") then {
_count = {_x == _name} count magazines player;
};
if(_type == "CfgWeapons") then {
_count = {_x == _name} count weapons player;
};
if (!_ignore) then {
_index = lbAdd [TraderDialogItemList, format["%1 (%2)", _textPart, _name]];
if (_count > 0) then {
lbSetColor [TraderDialogItemList, _index, [0, 1, 0, 1]];
};
_image = getText(configFile >> _type >> _name >> "picture");
lbSetPicture [TraderDialogItemList, _index, _image];
_item_list set [count _item_list, [
_name,
_textPart,
_bqty,
_bname,
_btextCurrency,
_sqty,
_sname,
_stextCurrency,
_header,
_File
]];
};
} forEach PVDZE_plr_TradeMenuResult;
TraderItemList = _item_list;
};
TraderDialogShowPrices = {
private ["_index", "_item"];
_index = _this select 0;
if (_index < 0) exitWith {};
while {count TraderItemList < 1} do { uiSleep 1; };
_item = TraderItemList select _index;
_qty = {_x == (_item select 3)} count magazines player;
ctrlSetText [TraderDialogBuyPrice, format["%1 %2", _item select 2, _item select 4]];
/*
if(_qty == 0) then {
ctrlEnable [TraderDialogBuyBtn, false];
} else {
ctrlEnable [TraderDialogBuyBtn, true];
};
*/
ctrlSetText [TraderDialogSellPrice, format["%1 %2", _item select 5, _item select 7]];
};
TraderDialogBuy = {
private ["_index", "_item", "_data"];
_index = _this select 0;
if (_index < 0) exitWith {
localize "STR_EPOCH_PLAYER_106" call dayz_rollingMessages;
};
_item = TraderItemList select _index;
_data = [_item select 0, _item select 3, 1, _item select 2, "buy", _item select 4, _item select 1, _item select 8];
[0, player, '', _data] execVM (_item select 9);
TraderItemList = [];
};
TraderDialogSell = {
private ["_index", "_item", "_data"];
_index = _this select 0;
if (_index < 0) exitWith {
localize "STR_EPOCH_PLAYER_106" call dayz_rollingMessages;
};
_item = TraderItemList select _index;
_data = [_item select 6, _item select 0, _item select 5, 1, "sell", _item select 1, _item select 7, _item select 8];
[0, player, '', _data] execVM (_item select 9);
TraderItemList = [];
};

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@@ -60,7 +60,6 @@ if (!isDedicated) then {
//Objects
object_setpitchbank = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_setpitchbank.sqf";
object_monitorGear = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\object_monitorGear.sqf";
//object_dismantle = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\object_dismantle.sqf";
//Collisions
//fn_collisions = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_collisions.sqf";