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update changelog
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[NEW] Added secondary iron sight to CZ550 and bolt animations to CZ550 and LeeEnfield by @Streatman
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[NEW] Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016)
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[NEW] Admins can now define what parts are returned from modular building parts, see configVariables.sqf/DZE_modularConfig @oiad @BigEgg
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[NEW] Basic server-side authentication for server_deleteObj, server owners and script makers should review the changes if using PVDZ_obj_Destroy/server_deleteObj and verify custom/redefined code is compliant with these changes https://github.com/EpochModTeam/DayZ-Epoch/commit/8035df0ba0cd928b84085e288c5cb88260870a3e
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[UPDATED] Zombie pathing. Zeds should now run more direct to players.
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[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
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@@ -34,7 +35,7 @@
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[FIXED] Arma cheats enterable on map display and create marker text box. #1915 @BigEgg17
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[FIXED] It is no longer possible to duplicate melee weapons by double clicking to drop and right clicking at the same time. @F507DMT
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[FIXED] Death messages and damage sometimes showing RunOver when they should not due to a variable not resetting after being runover. @oiad
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[FIXED] CFGMoves/Animation CTD on server. Thanks Choc
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[FIXED] CFGMoves/Animation CTD on server. @icomrade Thanks Choc for reporting
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[FIXED] DayZ_RollingMessage FPS impact. #1926 @BigEgg17
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[FIXED] Random skin selection on new character creation with DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]];
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[FIXED] Corpse markers are now deleted for bodies that are hidden.
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