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https://github.com/EpochModTeam/DayZ-Epoch.git
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Add playerNear check to downgrading
Fixes dupe while downgrading locked doors, thanks @Shu for reporting
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@@ -2,7 +2,7 @@
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DayZ Base Building Upgrades
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_refund","_obj","_upgrade","_objectCharacterID","_ownerID","_i","_invResult","_itemOut","_countOut","_abortInvAdd","_addedItems","_finished"];
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private ["_location","_dir","_classname","_text","_object","_objectID","_objectUID","_newclassname","_refund","_obj","_upgrade","_objectCharacterID","_ownerID","_i","_invResult","_itemOut","_countOut","_abortInvAdd","_addedItems","_finished","_playerNear"];
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if (dayz_actionInProgress) exitWith {localize "str_epoch_player_48" call dayz_rollingMessages;};
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dayz_actionInProgress = true;
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@@ -10,49 +10,41 @@ dayz_actionInProgress = true;
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player removeAction s_player_downgrade_build;
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s_player_downgrade_build = 1;
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// get cursortarget from addaction
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_obj = _this select 3;
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// Current charID
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_objectCharacterID = _obj getVariable ["CharacterID","0"];
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_objectCharacterID = _obj getVariable ["CharacterID","0"];
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if (DZE_Lock_Door != _objectCharacterID) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_49" call dayz_rollingMessages;};
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// Find objectID
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_objectID = _obj getVariable ["ObjectID","0"];
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_playerNear = {isPlayer _x} count (([_obj] call FNC_GetPos) nearEntities ["CAManBase", 10]) > 1;
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if (_playerNear) exitWith {dayz_actionInProgress = false; localize "str_pickup_limit_5" call dayz_rollingMessages;};
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// Find objectUID
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_objectID = _obj getVariable ["ObjectID","0"];
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_objectUID = _obj getVariable ["ObjectUID","0"];
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if (_objectID == "0" && _objectUID == "0") exitWith {dayz_actionInProgress = false; s_player_upgrade_build = -1; localize "str_epoch_player_50" call dayz_rollingMessages;};
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// Get classname
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_classname = typeOf _obj;
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// Find display name
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_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
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// Find next upgrade
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_upgrade = getArray (configFile >> "CfgVehicles" >> _classname >> "downgradeBuilding");
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if ((count _upgrade) > 0) then {
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_newclassname = _upgrade select 0;
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_refund = _upgrade select 1;
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[player,20,true,(getPosATL player)] spawn player_alertZombies;
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_finished = ["Medic",1] call fn_loopAction;
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if (!_finished) exitWith {};
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["Working",0,[3,2,4,0]] call dayz_NutritionSystem;
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_invResult = false;
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_abortInvAdd = false;
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_i = 0;
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_addedItems = [];
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//Remove melee magazines (BIS_fnc_invAdd fix)
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false call dz_fn_meleeMagazines;
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false call dz_fn_meleeMagazines; // Remove melee magazines (BIS_fnc_invAdd fix)
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{
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_itemOut = _x select 0;
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@@ -70,16 +62,12 @@ if ((count _upgrade) > 0) then {
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};
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if (_abortInvAdd) exitWith {};
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} count _refund;
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true call dz_fn_meleeMagazines;
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// all parts added proceed
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if(_i != 0) then {
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// Get position
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_location = _obj getVariable["OEMPos",(getposATL _obj)];
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// Get direction
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_dir = getDir _obj;
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_vector = [(vectorDir _obj),(vectorUp _obj)];
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@@ -91,17 +79,10 @@ if ((count _upgrade) > 0) then {
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_classname = _newclassname;
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// Create new object
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_object = createVehicle [_classname, [0,0,0], [], 0, "CAN_COLLIDE"];
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// Set direction
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_object setDir _dir;
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_object setVariable["memDir",_dir,true];
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// Set vector
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_object setVectorDirAndUp _vector;
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// Set location
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_object setPosATL _location;
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format[localize "str_epoch_player_142",_text] call dayz_rollingMessages;
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@@ -109,7 +90,7 @@ if ((count _upgrade) > 0) then {
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if (DZE_GodModeBase && {!(_classname in DZE_GodModeBaseExclude)}) then {
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_object addEventHandler ["HandleDamage",{false}];
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};
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if (DZE_permanentPlot) then {
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_ownerID = _obj getVariable["ownerPUID","0"];
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_object setVariable ["ownerPUID",_ownerID,true];
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