Revert corepatch AS50 ammo

Let AS50 spawn with the normal 5Rnd_127x99_as50 mag no longer with the 5Rnd_127x99_as50_CP with less damage.
Thx to Mishaaa from discord for letting me know.
This commit is contained in:
AirwavesMan
2021-04-04 19:00:15 +02:00
parent b850087821
commit 28cdbb8a7b
3 changed files with 8 additions and 5 deletions

View File

@@ -212,7 +212,7 @@ AmmoEU[] =
//Sniper rifle
{Loot_MAGAZINE, 3, 5Rnd_86x70_L115A1},
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50_CP},
{Loot_MAGAZINE, 1, 5Rnd_127x99_as50},
{Loot_MAGAZINE, 1, 20Rnd_762x51_RSASS},
{Loot_MAGAZINE, 1, 10Rnd_86x70_MRAD},

View File

@@ -130,7 +130,7 @@ CrashSiteEUPile[] =
{Loot_GROUP, 5, ToolsMilitary},
{Loot_MAGAZINE, 10, FoodMRE},
{Loot_GROUP, 15, AmmoEU},
{Loot_MAGAZINE, 3, 5Rnd_127x99_as50_CP},
{Loot_MAGAZINE, 3, 5Rnd_127x99_as50},
{Loot_MAGAZINE, 3, 6Rnd_762x51_WA2000},
{Loot_GROUP, 10, MedicalLow}
};

View File

@@ -3,6 +3,9 @@ class BAF_AS50_scoped_DZ : BAF_AS50_scoped {
displayname = "AS50";
type = 1;
canlock = 0;
//cursor = "RifleCursor";
//cursoraim = "Foresight";
};
magazines[] = {
"5Rnd_127x99_as50",
"10Rnd_127x99_m107",
"5Rnd_127x99_as50_CP"
};
};