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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
@@ -36,12 +36,21 @@ class PartGeneric : CA_Magazine
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"ItemMetalSheet",1}};
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input[] = {{"PartGeneric",3}};
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};
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};
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class Crafting3
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{
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text = $STR_EPOCH_ACTION_METAL_DOORWAY;
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text = $STR_CRAFTING_METALSHEET;
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script = ";['Crafting3','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop","fire"};
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requiretools[] = {"ItemToolbox","ItemCrowbar","ItemSledge"};
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output[] = {{"equip_metal_sheet",1}};
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input[] = {{"PartGeneric",2},{"ItemTankTrap",2}};
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};
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class Crafting4
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{
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text = $STR_EPOCH_ACTION_METAL_DOORWAY;
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script = ";['Crafting4','CfgMagazines', _id] spawn player_craftItem;";
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neednearby[] = {"workshop","fire"};
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requiretools[] = {"ItemToolbox","ItemCrowbar"};
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output[] = {{"door_frame_kit",1}};
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input[] = {{"ItemPole",4},{"ItemTankTrap",4},{"PartGeneric",2}};
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@@ -824,7 +824,7 @@ class T810A_ACR_REFUEL_DZE3: T810A_ACR_REFUEL_DZE2 {
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};
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};
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class T810A_ACR_REFUEL_DZE4: T810A_ACR_REFUEL_DZE3 {
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displayname = "$STR_VEH_NAME_TATRA_WOODLAND_REFUEL+++";
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displayname = "$STR_VEH_NAME_TATRA_WOODLAND_REFUEL++++";
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fuelCapacity = 20000;
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};
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@@ -869,7 +869,7 @@ class T810A_ACR_REFUEL_DES_DZE3: T810A_ACR_REFUEL_DES_DZE2 {
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};
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};
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class T810A_ACR_REFUEL_DES_DZE4: T810A_ACR_REFUEL_DES_DZE3 {
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displayname = "$STR_VEH_NAME_TATRA_DESERT_REFUEL+++";
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displayname = "$STR_VEH_NAME_TATRA_DESERT_REFUEL++++";
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fuelCapacity = 20000;
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};
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@@ -279,7 +279,7 @@ class V3S_Refuel_TK_GUE_EP1_DZE3: V3S_Refuel_TK_GUE_EP1_DZE2 {
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};
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};
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class V3S_Refuel_TK_GUE_EP1_DZE4: V3S_Refuel_TK_GUE_EP1_DZE3 {
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displayname = "$STR_VEH_NAME_V3S_FUEL+++";
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displayname = "$STR_VEH_NAME_V3S_FUEL++++";
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fuelCapacity = 20000;
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};
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@@ -56,7 +56,7 @@ class ItemNVGFullBroken_DZE : Default
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output[] = {};
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outputweapons[] = {"NVGoggles_DZE"};
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input[] = {{"equip_floppywire",1},{"equip_scrapelectronics",1}};
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inputweapons[] = {"ItemNVGBroken_DZE"};
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inputweapons[] = {"ItemNVGFullBroken_DZE"};
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};
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};
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};
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@@ -33396,6 +33396,10 @@
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<German>Wellblech herstellen</German>
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<Russian>Создать: Гофрир. лист</Russian>
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</Key>
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<Key ID="STR_CRAFTING_METALSHEET">
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<English>Craft Sheet Metal</English>
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<German>Metallplatte herstellen</German>
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</Key>
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<Key ID="STR_CRAFTING_NEEDED_ITEMS">
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<English>Needed items:</English>
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<German>Benötigte Gegenstände:</German>
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@@ -10,10 +10,17 @@ if ((count _position) == 2) then {
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_spawnveh = ["Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Iron_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Gold_Vein_DZE"] call BIS_fnc_selectRandom;
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//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
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//_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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_veh = _spawnveh createVehicle [0,0,0];
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_veh enableSimulation false;
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_veh setDir round(random 360);
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_veh setPos _position;
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_veh setVariable ["ObjectID","1",true];
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_veh addEventHandler ["HandleDamage",{
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local _damage = _this select 2;
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if ((_this select 4) == "Sledge_Swing_Ammo") then {
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_damage = _damage*1.2;
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};
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_damage
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} ];
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};
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